Also, I fear that the team may be focusing way too much on quantity, rather than on the quality. Well, I hope I'm wrong. That's exactly what I fear. They have to fix everything in the core engine first, but the last we heard from E3, they said something about a possible new system.
They should test the game out with a few characters and not everyone at once to get the engine going and then work out the bugs and balance the game when new characters are added.
I sound pretty dumb when I say that they shouldn't add all the characters at once because it's not what they do, but in a technical aspect, it seems like they add a character, test them out, and then leave them in the game to play with with very minimal testing.
It's frustrating because I love MK, but they should take baby steps and (once again) test the characters they add in each time that they're added in, fix the possible brokeness, then go on to add a new character and repeat what happened with the previous character. Each character should be tested against all other characters and then once everyone is in the game, they test it out to make sure there isn't any other holes in the gameplay. They should also test the damn hitboxes and how fast specials should be performed. (Bo' Rai Cho with -->+3 and Dairou with his tombstone drop were definitely not tested for the first releases of MK:D)
Then theres other issues such as throw reversals, "chickens", perry's, and frame advantages that everyone else and myself have discussed many times over. I mean, what the hell? Why was a jab really high risk for some characters? It's issues like these that need to be taken care of before loading the game with characters, then once all the characters are completely done and fixed, tweak the way reversals, chickens, and perry's are and then test the game out again to see if theres any severe brokeness in the engine.
I guess what I'm getting at is test, test, test, test, TEST! Then maybe we'll have the Mortal Kombat we've always wanted.
