Kitana Voice Actress Karen Strassman Returning for Sequel?
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 01:51 PM EST
KungLaodoesntsuck Wrote:
Deception also wasn't competitively competent. Now that MK is EVO worthy, I doubt they would change the roster too much.

I wouldn't be so sure. Boon's style is to re-invent the wheel with every game. I think even the characters who are returning may not feel and play the same way as they did before. I'm sure they're making MKX as competitive as possible, but I doubt they made the roster with the competitive community in mind.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 01:59 PM EST
KungLaodoesntsuck Wrote:

Deception also wasn't competitively competent. Now that MK is EVO worthy, I doubt they would change the roster too much.


I immensely loathe the idea of a fighting game having to be EVO-worthy.

I equally despise the idea of organized tournaments such as EVO, so my view can easily come off as biased.

Mortal Kombat Deception was a very good game, even with its obvious faults. It needed not to be eligible for any type of tournament; it was fine without it. Mortal Kombat (2011) is the same way; even without being EVO-worthy, it is still a great game.

Personally, I play for the fun of the game, anyway. I'm not a competitive person, and I feel competitive gaming strips fighting games of their ability to be fun.

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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 02:26 PM EST
Riyakou Wrote:
I immensely loathe the idea of a fighting game having to be EVO-worthy.

I equally despise the idea of organized tournaments such as EVO, so my view can easily come off as biased.

Why?

Riyakou Wrote:
Personally, I play for the fun of the game, anyway. I'm not a competitive person, and I feel competitive gaming strips fighting games of their ability to be fun.

I guess it depends on your reasoning for that, but I can assure you competitive play makes a game more fun. SSF4 was my first competitive fighting game, and I clocked more hours on that game than all the 3D Mortal Kombats combined.

Even the single player became better. I never enjoyed extensive arcade mode until I started using it to test my reactions and execution. To this day, I still have a blast playing Johnny Cage on expert in MK9.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 02:44 PM EST
MK9 was the first game were there was a clear effort to individualize character's movesets tho...That's why I can see them keeping playstyles and imputs mostly similar this time for the returning characters...At least I hope.

however, I hope they step up the animation work bigtime.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 02:57 PM EST
Riyakou Wrote:
KungLaodoesntsuck Wrote:

Deception also wasn't competitively competent. Now that MK is EVO worthy, I doubt they would change the roster too much.


I immensely loathe the idea of a fighting game having to be EVO-worthy.

I equally despise the idea of organized tournaments such as EVO, so my view can easily come off as biased.

Mortal Kombat Deception was a very good game, even with its obvious faults. It needed not to be eligible for any type of tournament; it was fine without it. Mortal Kombat (2011) is the same way; even without being EVO-worthy, it is still a great game.

Personally, I play for the fun of the game, anyway. I'm not a competitive person, and I feel competitive gaming strips fighting games of their ability to be fun.


If you want MK to be as successful as possible, having it at EVO and getting a competitive following is absolutely necessary. Having the game more competitive means a deeper fighter engine, which is great. More tech to find, more experimenting with strategies, and more combos to explore. At the end the day people buy fighting games to fight, not for the story. Which is where the primary focus should always be.

I really wouldn't consider myself a competitive player. At the end of the day I play for fun too. But I recognize the importantance of what competitiveness has to offer MK. Look at Smash Bros. Melee, that game is over 10 years old and the competitive crowd still keeps it alive. Talk about longevity.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 03:25 PM EST
diirecthit Wrote:
Supporting? lol. Good riddance, Kitana!


Not funny.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 04:28 PM EST
wdm6789 Wrote:

So it's safe to assume Kitana just got confirmed? She'll be there in some way shape or form.

I liked Kitana's voice actress, she sounded like a stuck up teenage girl.

I'm sure somebody has already had this idea, but wouldn't it be better if NRS just remade the games? After Armageddon the 2011 should have been the same, but without the retcons, especially Kitana and Mileena's.



Kitana is dead. Clearly this is more a confirmation of Mileena.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 05:19 PM EST
hankypanky1 Wrote:
diirecthit Wrote:
Supporting? lol. Good riddance, Kitana!


Not funny.


I wasn't even trying to be funny AND i don't even know where you got that i was trying to be funny from, but whatever.


I'm glad she's gone.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 05:34 PM EST
diirecthit Wrote:
hankypanky1 Wrote:
diirecthit Wrote:
Supporting? lol. Good riddance, Kitana!


Not funny.


I wasn't even trying to be funny AND i don't even know where you got that i was trying to be funny from, but whatever.


I'm glad she's gone.


Next time don't put 'lol' for the sake of it.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 05:36 PM EST
diirecthit Wrote:
hankypanky1 Wrote:
diirecthit Wrote:
Supporting? lol. Good riddance, Kitana!


Not funny.


I wasn't even trying to be funny AND i don't even know where you got that i was trying to be funny from, but whatever.


I'm glad she's gone.


typical Sonya fanboy.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 05:59 PM EST
Kitana might be dead, but she is now part of Shinnok's army. And MK10 is most likely going to be about Shinnok and Quan Chi taking over Edenia/Earthrealm/Outworld etc... So there's still a good chance we're going to see Kitana and the rest of the dead characters.

Remember, in MK, no one stays dead.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 06:19 PM EST
KungLaodoesntsuck Wrote:
Riyakou Wrote:
KungLaodoesntsuck Wrote:

Deception also wasn't competitively competent. Now that MK is EVO worthy, I doubt they would change the roster too much.


I immensely loathe the idea of a fighting game having to be EVO-worthy.

I equally despise the idea of organized tournaments such as EVO, so my view can easily come off as biased.

Mortal Kombat Deception was a very good game, even with its obvious faults. It needed not to be eligible for any type of tournament; it was fine without it. Mortal Kombat (2011) is the same way; even without being EVO-worthy, it is still a great game.

Personally, I play for the fun of the game, anyway. I'm not a competitive person, and I feel competitive gaming strips fighting games of their ability to be fun.


If you want MK to be as successful as possible, having it at EVO and getting a competitive following is absolutely necessary. Having the game more competitive means a deeper fighter engine, which is great. More tech to find, more experimenting with strategies, and more combos to explore. At the end the day people buy fighting games to fight, not for the story. Which is where the primary focus should always be.

I really wouldn't consider myself a competitive player. At the end of the day I play for fun too. But I recognize the importantance of what competitiveness has to offer MK. Look at Smash Bros. Melee, that game is over 10 years old and the competitive crowd still keeps it alive. Talk about longevity.


I still play Melee myself, but it's not because of competitiveness.

The game is simply a lot of fun to play. Much like with Pokémon, those who play fighting games competitively go way too deep into the mechanics, to the point of forming 'rules' and 'restrictions' for the sake of competitive playing.

Characters can even be banned from tournaments. It's too crazy. You'd think competitors would want to be able to overcome any obstacle. Instead, they illegalize them. It seems more cowardice than anything.

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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 06:43 PM EST
There are some obstacles that are simply insurmountable. Speaking of Deception, there's Dairou's Tombstone drop. Most characters have no answer for that move.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 07:56 PM EST
TemperaryUserName Wrote:
There are some obstacles that are simply insurmountable. Speaking of Deception, there's Dairou's Tombstone drop. Most characters have no answer for that move.


On the contrary. You jump.

Of course, that requires good timing, but it's not impossible. It's not even improbable. Both my older brother and I have learned to counter Dairou's Tombstone Drop. My brother actually utilized Ermac's Mystic Float to counter it. Ermac was his number one guy in the game.

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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/01/2014 10:23 PM EST
Riyakou Wrote:


On the contrary. You jump.

Of course, that requires good timing, but it's not impossible.

It's hard to argue since I never played Diarou on that level, but it's hard to see that as a full offensive strategy. Tombstone comes out pretty fast, so if the other player is jumping, they're not doing it on reaction. That means Dairou can anti-air you if he knows you're going to do it. I can't remember if the move is distance-sensitive, but if it's not, then there's no reason for Dairou to be close to his opponent. I just can't imagine anyone in the cast having offensive options to deal with that.

Granted, I'm not versed in MKD gamplay, so I can't say one way or another. However, there are other true god-tier characters that cannot be overcome. ST Akuma is probably the greatest example. If the other player knew what he was doing, then you could not win against him. Sareena in MKA is another one. Less than 10% of the cast was viable against her in Armageddon.

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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/02/2014 12:02 AM EST
martin_m95 Wrote:
diirecthit Wrote:
hankypanky1 Wrote:
diirecthit Wrote:
Supporting? lol. Good riddance, Kitana!


Not funny.


I wasn't even trying to be funny AND i don't even know where you got that i was trying to be funny from, but whatever.


I'm glad she's gone.


typical Sonya fanboy.


Wow, generalizing a whole fanbase by a simple, single comment. So smart and edgy!!!!!1111
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/02/2014 12:02 AM EST
TemperaryUserName Wrote:

It's hard to argue since I never played Diarou on that level, but it's hard to see that as a full offensive strategy. Tombstone comes out pretty fast, so if the other player is jumping, they're not doing it on reaction. That means Dairou can anti-air you if he knows you're going to do it. I can't remember if the move is distance-sensitive, but if it's not, then there's no reason for Dairou to be close to his opponent. I just can't imagine anyone in the cast having offensive options to deal with that.

Granted, I'm not versed in MKD gamplay, so I can't say one way or another. However, there are other true god-tier characters that cannot be overcome. ST Akuma is probably the greatest example. If the other player knew what he was doing, then you could not win against him. Sareena in MKA is another one. Less than 10% of the cast was viable against her in Armageddon.



Every character can be overcome.

If you ever want to learn how to beat an overpowered character, play as that character against the CPU at a high difficulty, the higher the better. Use the overpowered moves and watch what the opponent does to counter it. This works best when the CPU is a character you play with most.

Once you've grasped what the CPU does the counter the moves, reciprocate the characters. Play against the overpowered one, and you'll know what to do.

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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/02/2014 05:09 AM EST
if Mk10 does have all characters from MK4 to deception, i still hope at least the mk9 characters can be DLC, with a few more fatalities and original classic fafatlites as well as more costumes
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/02/2014 12:06 PM EST
All this is telling me is that Kitana and or Mileena probably won't have their own chapter. The lead characters are probably the ones with POV chapters.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/02/2014 12:56 PM EST
I'm imaging chapters will go toward the main survivors of the first game, and some of the newbies: IE: Fujin, Kai, Reiko, Etc...

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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/02/2014 01:55 PM EST
oracle Wrote:
All this is telling me is that Kitana and or Mileena probably won't have their own chapter. The lead characters are probably the ones with POV chapters.


As long as they are playable I can live with it.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/02/2014 06:42 PM EST
Same. I won't even bother with this if Kitana isn't playable. I'm not going to spend every game learning a new character.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/03/2014 11:48 AM EST
oracle Wrote:
Same. I won't even bother with this if Kitana isn't playable. I'm not going to spend every game learning a new character.


Surely, Kitana can't be the only character you play with.

You gotta have others, right?

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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/03/2014 02:51 PM EST
JAX007 Wrote:
MK9 was the first game were there was a clear effort to individualize character's movesets tho...That's why I can see them keeping playstyles and imputs mostly similar this time for the returning characters...At least I hope.

however, I hope they step up the animation work bigtime.


Are you saying that in order for future MK games to be EVO worthy, their gameplay, especially the returning characters' ,have to be nearly identical to MK9's? Please tell me you're joking.

I always find myself reading these posts from competitive gamers hoping that their main(s) will return, because they assume their main(s) will play almost exactly the same. These gamers seem to play mostly to win, no matter how unspectacular the victory is. All these Scorpions throwing their little spears around, and those SubZeroes with their ice balls. I'd love to see them lose their winning tickets, if you know what I mean.

I hate the idea that these pricks can directly contribute to a game's sales.
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RE: Kitana Voice Actress Karen Strassman Returning for Sequel
05/03/2014 03:01 PM EST
There should be an overall sense of familiarity in how each character plays. However, some characters need to be buffed while others need to be nerfed. There should be some other tweaks to the fighting mechanics, and the gameplay will more or less be set.