TheBigCityToilet •06/28/2010 02:04 AM (UTC) •
0
Benzo2010 Wrote:
And this is why the Breaker system needs to be more prominant.
And this is why the Breaker system needs to be more prominant.
Or maybe Sektor himself just needs to be re-balanced.
I mean look at him...everything he does is super powered with no drawback, not even slower start up (it's slow, but not slow enough to make up for how tough he is) From the looks of everybody else's Brutal Combos, it seems to be in order.
Benzo2010 •06/28/2010 04:10 AM (UTC) •
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I don't seeing that being the issue as of yet though you could be right. He mentioned that players are able to do over 60% damage if skilled enough, and that was an developer speaking. We all know that many people will become skilled enough to execute combos as such. So rather than risking balancing issues just take it out completely.
TheBigCityToilet •06/28/2010 03:23 PM (UTC) •
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Benzo2010 Wrote:
I don't seeing that being the issue as of yet though you could be right. He mentioned that players are able to do over 60% damage if skilled enough, and that was an developer speaking. We all know that many people will become skilled enough to execute combos as such. So rather than risking balancing issues just take it out completely.
I don't seeing that being the issue as of yet though you could be right. He mentioned that players are able to do over 60% damage if skilled enough, and that was an developer speaking. We all know that many people will become skilled enough to execute combos as such. So rather than risking balancing issues just take it out completely.
I'm not saying, I'm just saying...if that's what their design is aiming for, then no amount of balancing tweaks will do what you want them to do because that'll just be how the game works.
Unless they decide "we should not give people that much of an advantage", which I suspect they'll figure out around August when early playtesting is going down and folks are getting their asses whooped too easy.
fijikungfu •06/29/2010 07:12 PM (UTC) •
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Should the x-ray move have a hard input command, or should it be a simple button press?
SubMan799 •06/29/2010 09:17 PM (UTC) •
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It should be a large sequence of buttons, like D,F,D,F P or something like that. It needs to be harder to pull off than just pressing one button
fijikungfu •06/29/2010 09:31 PM (UTC) •
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Yeah like Super Special Moves, especially since they do brutal amounts of damage...
Benzo2010 •06/29/2010 10:57 PM (UTC) •
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CityToilet:
I think you're missing the point. But I see what you're getting at.
I think you're missing the point. But I see what you're getting at.
Fenix •06/30/2010 02:11 PM (UTC) •
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I think a lot of you guys are discounting the function of the X-Rays because MK has never had anything like it. They are essentially supers, and supers are supposed to be damaging. SF4, which seems to be the game they are trying best to emulate, has numerous 60-75% damage combos that require a fully charged ultra and a fully charged super meter for EX cancels, but the same can be said for uber damaging combos in KoF, Guilty Gear, MvC2, etc. They all require copious amounts of meter usage and management to set up.
In many ways, MKs meter risk vs reward scenario is even more steeped than most games because you will essentially have to plan your entire match strategy around wether or not you plan to use the X-ray (depending on wether the final gains will enable you to earn more than one in a match). In SF4, wether you use EX cancels or regular supers or not, your Ultra is going to be sitting there waiting for you to use it, and its only going to get better the longer you wait for it.
Even if all the Xray's do between 40-50% damage, you're not going to be able to use an EX special or even a breaker to set it up. And if MKvDC's pro moves are any indication, very few high damaging specials will have any combo extending worth without burning meter.
Sektor, for example (without having any knowledge of "normal" popups / relaunch options) has the flame thrower, up missile, straight missile, homing missile, and telepunch at his disposal. Maybe there will be some stun fruity ness with the flame thrower or a totally situation specific combo involving a jumping opponent a miss Only the telepunch is really going to factor into X-Ray combos, and he's not going to be able to use the big popup version to set it up, so I'm seeing at worst;
jump in punch > 2-3 hit popup string > jump kick > telepunch > xray combo.
And whats that like 70% damage at best? I can't see how that would be unfair considering it would mean going without any pro moves or breakers. I see that scenario only playing out as advantageous for a turtle or somebody who just gets dominated scoring one lucky combo near the end of their rope, which is one of my problem with Tekken 6 and SF4, but its still a valid playstyle.
Of course, this is all dependant upon Nether doing some real testing regarding how fast meter is gained for offensive and defensive actions, scaling, and wether or not things like breakers, throws, stuns, and bounds can be combod in to out of and how they affect damage scaling.
My major fear is that Xray's will be come entirely irrelevant, when the best they can do is 40-50% damage, but you can do an mk prototypical 75% damage with a combo involving a breaker and 2 ex specials (Green Lantern).
I am also already convinced that tag mode is going to be completely broken. Nightwolf assist will be too good.
I am curious though (since I checked out fairly early on) outside of brain dead oversights like Superman's infinite, Liu Kang's cartwheel uppercut, and Green Lantern's breaker, was there anything super broken in MKvDC?
In many ways, MKs meter risk vs reward scenario is even more steeped than most games because you will essentially have to plan your entire match strategy around wether or not you plan to use the X-ray (depending on wether the final gains will enable you to earn more than one in a match). In SF4, wether you use EX cancels or regular supers or not, your Ultra is going to be sitting there waiting for you to use it, and its only going to get better the longer you wait for it.
Even if all the Xray's do between 40-50% damage, you're not going to be able to use an EX special or even a breaker to set it up. And if MKvDC's pro moves are any indication, very few high damaging specials will have any combo extending worth without burning meter.
Sektor, for example (without having any knowledge of "normal" popups / relaunch options) has the flame thrower, up missile, straight missile, homing missile, and telepunch at his disposal. Maybe there will be some stun fruity ness with the flame thrower or a totally situation specific combo involving a jumping opponent a miss Only the telepunch is really going to factor into X-Ray combos, and he's not going to be able to use the big popup version to set it up, so I'm seeing at worst;
jump in punch > 2-3 hit popup string > jump kick > telepunch > xray combo.
And whats that like 70% damage at best? I can't see how that would be unfair considering it would mean going without any pro moves or breakers. I see that scenario only playing out as advantageous for a turtle or somebody who just gets dominated scoring one lucky combo near the end of their rope, which is one of my problem with Tekken 6 and SF4, but its still a valid playstyle.
Of course, this is all dependant upon Nether doing some real testing regarding how fast meter is gained for offensive and defensive actions, scaling, and wether or not things like breakers, throws, stuns, and bounds can be combod in to out of and how they affect damage scaling.
My major fear is that Xray's will be come entirely irrelevant, when the best they can do is 40-50% damage, but you can do an mk prototypical 75% damage with a combo involving a breaker and 2 ex specials (Green Lantern).
I am also already convinced that tag mode is going to be completely broken. Nightwolf assist will be too good.
I am curious though (since I checked out fairly early on) outside of brain dead oversights like Superman's infinite, Liu Kang's cartwheel uppercut, and Green Lantern's breaker, was there anything super broken in MKvDC?
Benzo2010 •07/01/2010 02:12 AM (UTC) •
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Dude how could you ask that? Everything about that game was broken and thats not even the worst part. (Crossover)
Have you guys read the EMG article (which can be found on the net). If so, what are your opinions on the gameplay things the team mentioned such as;
- Moving away from the juggle combos
- More of a technical gameplay mechanic focusing on learning characters individual fighting style and attacks, thus creating your own larger combos
- The game still have some dial-in-combos but they wanna limit the number of hits
Something is confusing me tough, they mention they wanna move away from the juggle combos..but they wanna return to the 2D days where you could create your own combo. Aren't juggle combos the ones you're creating yourself. Aren't the juggle combos that represent the old 2D games. Shouldn't they move away from the Dial-In-Combos?
I'm a fighting gameplay noob, but these things seem to be contradicting.
- Moving away from the juggle combos
- More of a technical gameplay mechanic focusing on learning characters individual fighting style and attacks, thus creating your own larger combos
- The game still have some dial-in-combos but they wanna limit the number of hits
Something is confusing me tough, they mention they wanna move away from the juggle combos..but they wanna return to the 2D days where you could create your own combo. Aren't juggle combos the ones you're creating yourself. Aren't the juggle combos that represent the old 2D games. Shouldn't they move away from the Dial-In-Combos?
I'm a fighting gameplay noob, but these things seem to be contradicting.
TheBigCityToilet •07/01/2010 02:44 PM (UTC) •
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skillz Wrote:
Have you guys read the EMG article (which can be found on the net).
Have you guys read the EMG article (which can be found on the net).
Where?
Fenix •07/01/2010 04:19 PM (UTC) •
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Benzo2010 Wrote:
Dude how could you ask that? Everything about that game was broken and thats not even the worst part. (Crossover)
Dude how could you ask that? Everything about that game was broken and thats not even the worst part. (Crossover)
You wanna cite some examples chief? Or just blow more smoke about how MK hasn't done anything right in 10 years?
Benzo2010 •07/01/2010 09:53 PM (UTC) •
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Fenix:
For one I'm not blowing smoke, this is an discussion and not everyone will agree. As far as examples why bother? I don't have time for the mile long posts as you obviously do but just go back and check their sales pre MK3 up to Armeggedon.
The point I'm trying to make is that Boon and his team need to realize that gimmicks do not compensate for solid mechanics and balance. I mean come on now Melty Blood: Actress Again made it to Evo. Sure it's a great game but all these years and no MK?
For one I'm not blowing smoke, this is an discussion and not everyone will agree. As far as examples why bother? I don't have time for the mile long posts as you obviously do but just go back and check their sales pre MK3 up to Armeggedon.
The point I'm trying to make is that Boon and his team need to realize that gimmicks do not compensate for solid mechanics and balance. I mean come on now Melty Blood: Actress Again made it to Evo. Sure it's a great game but all these years and no MK?
TheBigCityToilet •07/01/2010 11:19 PM (UTC) •
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Somebody pointed this out on another board, in the gameplay video here
http://www.youtube.com/watch?v=6CIRCWkR9aI
Around 6:00 Johnny Cage techs one of Nightwolf's throws
http://www.youtube.com/watch?v=6CIRCWkR9aI
Around 6:00 Johnny Cage techs one of Nightwolf's throws
Benzo2010 •07/02/2010 12:53 AM (UTC) •
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CityToilet:
Good post, it's good to see that they provided a way out for throws.
Cok:
It's an unofficial movie trailer not the actual movie trailer though it was professionaly done. It's a pitch to get someone to pick the movie up. That's why Micheal Jai White refers to them all as "Code Name" Baraka etc. because the names are owned and copyrighted by Warnerbrothers now. The best thing that can happen is Warner picks up the movie also. Don't worry I thought it was an actual movie trailer also...well it is but not an OFFICIAL trailer due to copyright issues.
Good post, it's good to see that they provided a way out for throws.
Cok:
It's an unofficial movie trailer not the actual movie trailer though it was professionaly done. It's a pitch to get someone to pick the movie up. That's why Micheal Jai White refers to them all as "Code Name" Baraka etc. because the names are owned and copyrighted by Warnerbrothers now. The best thing that can happen is Warner picks up the movie also. Don't worry I thought it was an actual movie trailer also...well it is but not an OFFICIAL trailer due to copyright issues.
Benzo2010 •07/02/2010 01:01 AM (UTC) •
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Hey way off topic but how do you quote on this forum?
SonOf100Maniacs •07/02/2010 04:39 AM (UTC) •
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Benzo2010 Wrote:
Hey way off topic but how do you quote on this forum?
Hey way off topic but how do you quote on this forum?
After you click reply, click the button that says Add Original.
I found Boon's views on hardcore fighters to be disappointing. It seemed like he was basically saying "Yeah we could make a hardcore fighting game, but we are not because it wouldn't sell". Now I'm not saying I want MK to be as hardcore as VF, hell I think the best thing for MK would be the halfway in-between hardcore and casual like edwards was talking about, but if you have a good presentation and have a playable fighter on a casual level, then your game will sell. VF's problem, as much as I love the game, is that it has a horrible presentation. Boring characters and no feel of hit impact hurts the casual market even though the game isn't that hard to get into on a casual level (reviewers also don't help by scaring away casuals with their "hardcore only" reviews). Tekken can be considered a hardcore fighting game, but it sells well because it has "cool" characters and causal friendly modes. Considering people will buy MK's game just based off the E3 build because it has a dark atmosphere and awesome fatalies, they could get away with having a hardcore fighting engine and still sell millions. I really hope Edwards is right and this game's fighting engine reaches a happy medium between hardcore and casual.
Benzo2010 •07/02/2010 06:18 AM (UTC) •
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Thank you Sir.
SubMan799 •07/02/2010 06:36 AM (UTC) •
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TheBigCityToilet Wrote:
Somebody pointed this out on another board, in the gameplay video here
http://www.youtube.com/watch?v=6CIRCWkR9aI
Around 6:00 Johnny Cage techs one of Nightwolf's throws
Somebody pointed this out on another board, in the gameplay video here
http://www.youtube.com/watch?v=6CIRCWkR9aI
Around 6:00 Johnny Cage techs one of Nightwolf's throws
standard stuff that MK should have added years ago. It seems like MK is finally going to get the fundamentals of fighters down in this game
Benzo2010 •07/03/2010 04:22 AM (UTC) •
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SubMan799 Wrote:
standard stuff that MK should have added years ago. It seems like MK is finally going to get the fundamentals of fighters down in this game
TheBigCityToilet Wrote:
Somebody pointed this out on another board, in the gameplay video here
http://www.youtube.com/watch?v=6CIRCWkR9aI
Around 6:00 Johnny Cage techs one of Nightwolf's throws
Somebody pointed this out on another board, in the gameplay video here
http://www.youtube.com/watch?v=6CIRCWkR9aI
Around 6:00 Johnny Cage techs one of Nightwolf's throws
standard stuff that MK should have added years ago. It seems like MK is finally going to get the fundamentals of fighters down in this game
Actually you could break throws in MK vs. DC, just not command throws. But never the less at least they didn't leave it out completely.
Benzo2010 Wrote:
For one I'm not blowing smoke, this is an discussion and not everyone will agree. As far as examples why bother? I don't have time for the mile long posts as you obviously do but just go back and check their sales pre MK3 up to Armeggedon.
For one I'm not blowing smoke, this is an discussion and not everyone will agree. As far as examples why bother? I don't have time for the mile long posts as you obviously do but just go back and check their sales pre MK3 up to Armeggedon.
Are you trying to imply that the awful shitfests that were Deception and Armageddon actually had a better engine than MKvsDC?
Benzo2010 •07/04/2010 05:38 AM (UTC) •
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Wanderer Wrote:
Are you trying to imply that the awful shitfests that were Deception and Armageddon actually had a better engine than MKvsDC?
Benzo2010 Wrote:
For one I'm not blowing smoke, this is an discussion and not everyone will agree. As far as examples why bother? I don't have time for the mile long posts as you obviously do but just go back and check their sales pre MK3 up to Armeggedon.
For one I'm not blowing smoke, this is an discussion and not everyone will agree. As far as examples why bother? I don't have time for the mile long posts as you obviously do but just go back and check their sales pre MK3 up to Armeggedon.
Are you trying to imply that the awful shitfests that were Deception and Armageddon actually had a better engine than MKvsDC?
No that's not what I'm saying. Read previous posts.
Fenix •07/06/2010 03:08 PM (UTC) •
0
Benzo2010 Wrote:
Fenix:
For one I'm not blowing smoke, this is an discussion and not everyone will agree. As far as examples why bother? I don't have time for the mile long posts as you obviously do but just go back and check their sales pre MK3 up to Armeggedon.
The point I'm trying to make is that Boon and his team need to realize that gimmicks do not compensate for solid mechanics and balance. I mean come on now Melty Blood: Actress Again made it to Evo. Sure it's a great game but all these years and no MK?
Fenix:
For one I'm not blowing smoke, this is an discussion and not everyone will agree. As far as examples why bother? I don't have time for the mile long posts as you obviously do but just go back and check their sales pre MK3 up to Armeggedon.
The point I'm trying to make is that Boon and his team need to realize that gimmicks do not compensate for solid mechanics and balance. I mean come on now Melty Blood: Actress Again made it to Evo. Sure it's a great game but all these years and no MK?
I don't even get where you're going with this. Sales figures don't equal good gameplay. Nor does wether or not the SRK community deems it worthy of admission to their annual fighting fest. You're using Melty Blood, a game FULL of gimmicks and meters, as an example against MK, which has taken 8 games to add a simple super meter in a question of gimmickyness?
I'm not trying to argue or even disagree, I'm just trying to understand what went so wrong with MKvDC that people are using as an assumption that MK9 will be terrible. I personally don't know, because I stopped playing that game long before it got competitive, but from what I have heard the problem was not that any of the systems were inherently broken, just (as always) short sighted. Moves with too much priority, too little priority, too high damage, launch too high or too low, too much stun, stuff like that.
That kind of stuff has nothing to do with gimmicks, and everything to do with MK having an absolutely abysmal excuse for a testing phase. MK doesn't get loc tests, betas, world wide releases, or even have a dedicated testing department. Nothing on par with what Capcom, Sega, Namco, or even SNK can throw at their games. Nearest I can tell, Paolo Garcia and John Edwards represent the entire MK testing staff. IMO, that's why they keep coming out broken.
Maybe if Warner Bros is willing to give them the time and resources to a) test, and b) patch their game, we could have a winner on our hands.
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