To start things off the guys over at
TRMK
were the first to spot the
latest preview of
Mortal Kombat: Armageddon
over at
Shacknews.
The interviewer
David Craddok touches base with series co-creator
Ed
Boon on a lot of the details that have previously been revealed in the
February issue of
Game Informer, but also adds some more insight into
some of the newest enhancements for this Playstation 2 and Xbox
October 2006
release. From the
preview:
Deeper game play has been the core focus of the last few Kombats, and
Armageddon looks to expand the horizons for this series' last hurrah. However,
the addition of aerial "kombat" isn't particularly new; it just hasn't been
prevalent since 3D took over 2D fighting games. Remember the joy of showing off
sweet juggle combos in front of an awed arcade audience? Me too, which is why
the aerial "kombat" system in Armageddon has me pretty excited. "Armageddon
restores the jumping ability that existed in the 2D MK games," Boon explained,
"and mixed it into the 3D movement of Deadly Alliance and Deception. The result
is easily the wildest, most unpredictable fighting ever and we can’t wait for
you too see it." Need an example? The staple Mortal Kombat uppercut is back,
just as it was in Deception, only now, you're encouraged to leap into the air
after the uppercut and pull off sweet aerial combos, or bust out some juggles
from the ground. It's a return to one of the one-on-one fighting genre's core
roots that looks oh-so delightful.
Next up to bat is the latest
GameDaily preview of
Mortal Kombat: Armagaddon by MK Online reader Bryan Dawson. In
this two page preview, Bryan brings to light again most of the information
already discovered, but adds his own thoughts to the mix. From his
preview:
By now you may be wondering exactly how this game appeals to classic
MK fans who were shunned by the move to 3D (and less strategic gameplay).
Well, Midway has declared that this is the MK that will tie up all the
loose ends and allow the development team to move on to the next generation with
a completely new look and feel to the series. This doesn't mean you won't be
seeing a few of the staple characters in Mortal Kombat 8, but it does
mean that fans of the classic MK titles will be rid of the current
fighting engine when the next generation of Mortal Kombat is finally upon
us. Sorry MK fans, but the 3D MK games have turned a
lot of old school fans away from the series who would love to get back into
things with a brand new fighting engine.
Along with the preview, it might be worth checking out Bryan Dawson's feature
article at GameDaily entitled
Mortal Kombat Debateality. It offers his personal opinions on what
Midway Games needs to
do to keep on track to make Mortal Kombat, in his opinion, successful once again.
It's an interesting read, if anything.