News Archive - September, 2015
MKX DLC: September Character Fix Patch Notes
Quan Chi, Tanya, Takeda, Reptile & more altered in new MKX patch.

The latest Mortal Kombat X is rolling out, offering a small handful of fixes for a select few characters. Among the most altered are Quan Chi, Reptile, Takeda and problematic DLC fighter Tanya.

PlayStation 4 should be active. Check game platforms for update availability, and check the patch notes below to find out how your character has changed.

    Characters Fixes:
  • D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high
  • Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls
  • Goro - Fixed a bug which was preventing Krush from having its landing location chosen
  • Goro – Slightly increased the input window to meterburn PunchWalk on hit
  • Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
  • Jax - Adjusted Carl Weather skin hurt regions to better match the others
  • Johnny Cage - Ultra Flipkick now uses the correct damage value from hotfix data (12)
  • Kano (Cut Throat) - Adjusted the armor frames of Charge Up to compensate for the faster startup
  • Predator - Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
  • Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
  • Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
  • Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)
  • Reptile - Turned off the ability to 2in1 special cancel into Floating Ball
  • Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
  • Reptile - Lowered the input priority of Floating Ball
  • Shinnok - Away+FK now auto-faces correctly
  • Takeda - Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
  • Takeda - Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
  • Takeda (Ronin) - Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a block trap
  • Takeda (Ronin) - Kool Whip Brutatlity when in Ronin should work more consistently now.
  • Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage
  • Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)
  • Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)
  • Tremor - Some variation specific moves now have corrected values in the movelist

Register to share your thoughts on the Mortal Kombat X forum. Skip straight to mechanics and issue online challenges in the dedicated Gameplay & Matchmaking forum. Support the community by getting involved and liking & sharing via @MK_Online & Facebook.

Mortal Kombat X Faction Invasion - Orderrealm (Rain)
Rain invades Mortal Kombat X as the latest Faction Boss!

He was sired from the loins of gods, but his desires for mortal power overwhelm his noble heritage! The next Invasion Boss has launched full scale war against online players in Mortal Kombat X!

This time it's Rain who leaps out of story mode and into the fray in the name of Orderrealm! The Edenian demi-god represents the ultimate challenge - one you won't overcome on your own! This will be a team effort as the boss tier threat pushes you to do what damage you can, before succumbing to nigh inevitable defeat.

Players can choose to join the White Lotus Society, Lin Kuei, Special Forces, Black Dragon or Brotherhood of Shadow. Representing a clan earns points toward special unlockable items and achievements, with every action in the game contributing to your clan's total assault! Use clan recruitment posts on the forum to share valuable boss strategies to help spur your faction to victory!

Choose your destiny and fight for them - or against them! Had a change of heart? For a small points penalty, you can switch clans at any time. Rising through the ranks of each clan will offer in-game benefits! Learn more about Clans & Invasions in the Mortal Kombat X: Faction War Introduction!

EDITOR'S NOTE
Great to see another NPC following on from Sindel. It's a major step toward making Invasion Bosses the event-based attractions they should be. The only thing missing is a more disciplined use of the realms. The same fans who'll respond to battling special NPC opponents will also be frustrated by haphazard in-fiction references (eg; Seido). NetherRealm really need to figure out if they're hot or cold on their once expansive universe - preferably hot - and get back to making the most of it. Being half-in and half-out has, at times, made the reboot era unsatisfying. Tanya's naginata makes us wish for a patch that maps a Hotaru skin to an Invasion Boss assets remix.

Whose side are you on? Register to discuss the invasion on the Mortal Kombat X forum, or share boss beating tips with your clan in the Fan Koliseum! Show your true colors by selecting a clan avatar from the Icon Library in your User Settings. Represent and recruit by liking & sharing stories via @MK_Online and Facebook!

Mortal Kombat X Mobile - Kold War Sonya Challenge!
Sonya Blade gets Kold in Mortal Kombat X Mobile Challenge!

For some, the Kold War ended a long time ago. For players of Mortal Kombat X Mobile - it's just getting started! Kold War Sonya Blade has joined the free-to-play kard collecting game and can be unlocked by completing the campaign before the doomsday clock hits zero!


Unlocking Kold War Sonya means facing five tiers of motherland training: each consisting of 12 battles each, with the exception of the final 15 fight challenge! Tier 1 is strictly Bronze Kard komrades, Tier 2 & 3 promote you to Bronze & Silver skirmishes. You'll need a Martial Arts kard in your Tier 4 team, before Tier 5 puts you behind the knife of Kano to cut the Kold War tension!

You can unlock Motherland Sonya for consoles and PC by purchasing the Kold War Skins Pack. Theme original Kold War Scorpion was released to free downloads in July.

Check in-app for the most accurate reading of challenge time remaining. Kompleted the challenge? Register to bask in the spoils of war and find more MKX Mobile tips on the Mortal Kombat X forum!

Mortal Kombat X Faction Invasion - Netherrealm (Sindel)
Netherrealm revenant Sindel is the latest boss in Invasion Mode!

She used to rule paradise as Queen of Edenia - now Hell hath no fury like a woman scorned! The next Invasion Boss has launched full scale war against online players in Mortal Kombat X!

This time it's Sindel who unexpectedly strikes in the name of Netherrealm! The revenant represents the ultimate challenge - one you won't overcome on your own! This will be a team effort as the boss tier threat pushes you to do what damage you can, before succumbing to nigh inevitable defeat.

Players can choose to join the White Lotus Society, Brotherhood of Shadow, Lin Kuei, Special Forces or Black Dragon. Representing a clan earns points toward special unlockable items and achievements, with every action in the game contributing to your clan's total assault! Use clan recruitment posts on the forum to share valuable boss strategies to help spur your faction to victory!

Choose your destiny and fight for them - or against them! Had a change of heart? For a small points penalty, you can switch clans at any time. Rising through the ranks of each clan will offer in-game benefits! Learn more about Clans & Invasions in the Mortal Kombat X: Faction War Introduction!

EDITOR'S NOTE
Is this an overdue use of assets - or a teaser for next year's DLC? Either way, we have to applaud the arrival of the first non-playable Invasion Boss. This should have been the plan from the get go. Other modes let players face enhanced versions of standard characters. Using NPC skins and existing moves to create the impression of a weekly "invader" is exactly what the mode needed. This gives it the 'event' status it supposes. Mapping simple skins of characters like Havik or Hotaru to existing move sets would also be a considerable improvement over previous "Chaosrealm" and "Orderrealm" offerings. Sindel is an excellent start, as it is.

Whose side are you on? Register to discuss the invasion on the Mortal Kombat X forum, or share boss beating tips with your clan in the Fan Koliseum! Show your true colors by selecting a clan avatar from the Icon Library in your User Settings. Represent and recruit by liking & sharing stories via @MK_Online and Facebook!

New Mortal Kombat X DLC Announced for 2016
New MortaL Kombat X DLC confirmed for first half 2016

An announcement out of Warner Brothers Interactive Entertainment is linking yesterday's confirmation of more DLC characters to a surprise 2016 download release.

No information regarding specific characters or quantity has been confirmed, but the announcement promises more character skins and a new environment.

Ed Boon floated the possibility of klassic arena DLC in May. The Pit quickly became the focus of intense speculation: a July update providing coding evidence of its return [full story]. Boon finally began teasing the arena earlier this week, with a subsequent update further suggesting the original incarnation.

Mortal Kombat X completed its first Kombat Pack with the release of Tremor in July. It was a rushed finish, concluding the four character cycle with Predator also released in July.

Who's next? Register to join the speculation and follow news on the Mortal Kombat X forum. Spread the word by liking and sharing news via @MK_Online and Facebook.

Mortal Kombat X Mobile Preps New Challenges
Erron Black, Sonya & Kenshi kards koming to MKX Mobile!

Time for Mortal Kombat X Mobile to update their apps! NetherRealm Studios has teased a new raft of kards and challenges right around the corner - including a new gunslinger in town: Erron Black!

The popular new character Erron Black has been a hotly anticipated arrival for Mortal Kombat X, and will no doubt be a feature gold kard to unlock in the next MKX Mobile Challenge!

Teaser indicates fans should also be on the look out for a Kold War Skinned Motherland Sonya and Samurai Skin Ronin Kenshi!

Hit the update on your app and prepare yourself! Register to discuss all the mobile ins and outs in the Mortal Kombat X forum! Support the community by liking & sharing this story via @MK_Online & Facebook!

Who's Next? New Kombatants Coming to Mortal Kombat X
Who's Next? Four New Kombatants Teased for Mortal Kombat X Reveal

The hints keep coming! Even as speculation ramps up for returning klassic arenas; Creative Director Ed Boon has dropped a teaser image for four new characters who'll be announced tomorrow!

The question since the earliest promotion has been: Who's Next? Four silhouettes seem to confirm a long requested second Kombat Pack, with the identities of each download character presumably to be revealed - or at least hinted at - tomorrow!

The guessing game for deliberately obscured characters has already brought forth a torrent of wild speculation, and wishful thinking. Top suspects range from a confidently identified Bo' Rai Cho on the right, to Smoke, Noob Saibot, Baraka, Sindel and combinations thereof, from left to middle.

Will Fujin finally blow a mighty wind as a playable character - or will the proverbial "Martian Manhunter" have a longer wait in an increasingly extended DLC cycle? Could the unkempt hair of Silhouette #2 give Rain fans a redesigned reprieve, or is snap speculation of the likes of Michael Meyers or Leatherface ripe for more horror guest characters?

With so many characters from story mode in the firing line, it's certainly easy to see why "encore" was on Ed's mind.

Stay tuned for the next reveal! Register to join the speculation fun on the Mortal Kombat X forum! Support the community by liking and sharing stories via @MK_Online, Facebook & YouTube.

MKX DLC: More Clues Point to Return of Klassic Pit Arena
Look to La Luna! New clues point directly to Pit return in MKX DLC!

With the promise of official news sometime this week, we have a fresh batch of clues pointing squarely at the return of klassic arena The Pit in Mortal Kombat X!

Mortal Kombat master of ceremonies Ed Boon was back on Twitter, displaying his second image of an MK moon with the word "ENCORE". While the first moon suggested the original Pit (by way of a starry MK Trilogy night), the latest [pictured above] has the spires and purple hue of Mortal Kombat II or the revamped Mortal Kombat (2011) version.

Encore could refer to the fact this will be a faithful recreation of a klassic arena, but as its a second moon, it may also suggest The Pit in MKX will come with more than one appearance. Several Mortal Kombat X arenas have two slightly distinct versions, some signifying the invading corruption of Shinnok: The Dead Wood, Sky Temple, Jinsei Chamber.

With the klassic focus revisiting territory already covered in the last game, and a lot of memorable arenas created for that game, "encore" could also hint at the remastering of existing assets. The encore image appears to directly reference MK2011 artwork [read more].

Further cementing expectations for a throwback Pit are new textures uncovered by Mortal Kombat Online affiliate Murdoink! The moon is a given at this point, with silhouettes of Santa Claus and a witch directly calling back the original Mortal Kombat Pit!

Silhouettes could be seen floating past the moon in versions of Mortal Kombat alluding to opportunities to unlock the series' original hidden character: Reptile.

The new assets can't be presumed to suggest a hidden character will find his way into the new game. Once traditional secret characters have become a thing of the past for modern Mortal Kombats in lieu of DLC. It is, however, all but confirmation of The Pit's return!

[Related Topic: Kountdown: Top 10 Hidden & Unlockable Characters]

Looking forward to the return of The Pit? Register to share your nostalgic expectation in the Mortal Kombat X forum! What other klassic arenas do you hope to see? Check out Mortal Kombat Online's Top 10 and share your own! Like and share this story via MK_Online & Facebook.

Update Textures Tease Mortal Kombat X Seasonal Towers
New Textures Reveal Coming Seasonal Onslaught in Mortal Kombat X!

Pumpkins, turkeys, nicely wrapped presents, gingerbread men, sweet nothings, and spooky rabbits? It can only mean a calendar of deadly Test Your Luck modifiers coming to Mortal Kombat X!

Mortal Kombat Online affiliate Murdoink uncovered the offending seasonal arsenal while diving into the most recent update to Mortal Kombat X. New textures point toward a restocked gauntlet of holiday Premier Towers coming in the next few months. It all amounts to a very literal equivalent of snooping for your Christmas presents - so avoid clicking the thumbnails above if you don't want to be spoiled!

Premier Towers have already assaulted players with a barrage of bizarre and date appropriate weapons. Sparklers and fireworks making for a memorable American Independence Day in July's Light Up The Sky tower.

Next stop Halloween! Register to make all your necessary holiday preparations on the always fest Mortal Kombat X forum! Spread the cheer early by liking and sharing via @MK_Online & Facebook!

Mortal Kombat: The Chosen One Fan Film
Sub-Zero battles Liu Kang in low budget student film - The Chosen One!

Early in 2014, student film maker Anthony Pellino showed us the first images from his short college film: Mortal Kombat: The Chosen One. Three semesters on, the 12 minute short is complete and ready for viewing:

Mortal Kombat: The Chosen One eschews the classic mythology of the games in a similar fashion to low budget webseries Mortal Kombat: Legacy, repurposing the plot to tell a grungy urban martial arts story. Set seven years before the tournament, a suited Raiden recruits reluctant vagabond Kuai Liang to test his chosen mortal warrior - Liu Kang.

Mortal Kombat: The Chosen One Cast:
Jonathan Lee
Kage Yami
Craig Zisel
David Chen
Tim MacCallum
Rock Jones
Neyssan Falahi
Jermaine Bailey
Katherine Newquist

Anthony Pellino
Lawrence Yip

... Sub-Zero
... Liu Kang
... Raiden
... Kai
... Stryker
... Uncredited Role
... Uncredited Role
... Uncredited Role
... Uncredited Role

... Director
... Fight Choreographer

How did they do? Register to grade the effort on the forums. Find more live-action offerings in the Media & Merchandise forum. Browse and contribute more kreations in the Fan Submission forum. Subscribe to Mortal Kombat Online on YouTube.

MKX DLC: Look to La Luna! Ed Boon Teases News with Moon
Creative Director Teases Big MKX News with Moon! Pit DLC to Follow?

Series co-creator Ed Boon is promising "BIG" Mortal Kombat X news coming hot on the heels of the latest Kombat Kast! Boon tweeted a picture to tease the update - a heavenly image familiar to klassic fans. Look to la luna below:

Fans of the original Mortal Kombat will remember a very similar night sky above The Pit stage, where secret character Reptile famously instructed fans to "Look to La Luna" [read more].

The teaser image seems to support Mortal Kombat Online's reports from July, which connected update code to a speculated return for klassic kombat arena: The Pit. Boon first floated the prospect of klassic arenas as DLC back in May.

[Related Topic: Kountdown: 10 Klassic Arenas For Mortal Kombat X DLC]

The teaser could also be interpreted as an image of space - where no one can hear you scream. Ed Boon's twitter account was briefly a hot spot for Alien discussion, reigniting speculation about guest DLC.

A major patch update is already rolling out to PlayStation 4 & Xbox One consoles. It promises sweeping updates to character move properties, a few new moves, and bug fixes. Compatibility patches have been used to usher in other major updates.

What "BIG" news will the week bring? Register to join the speculation on the Mortal Kombat X forum! Make like Reptile and spread the news via @MK_Online & Facebook.

MKX DLC: Patch Notes for Coming September Update
Kombat Kast Stream reveals mass updates in September Patch

The latest developer Kombat Kast has dumped a mountain of updates on the slate for Mortal Kombat X!

The new patch will be rolling out over the next few days. Along with a raft of basic functional fixes, players can expect tweaks to a majority of the roster! Goro, Kotal Kahn and Takeda have brand new moves, with many more adjustments to note. Catch the full break down from the developer below:

    General Gameplay Fixes:
  • Many move list corrections.
  • Removed the ability to add extra inputs while doing a normal attack 2in1 cancel which allowed some characters to have the special move cancel only occur on hit / block.
  • Removed the ability to have some specific input timings on a 2in1 cancel so it could come out on block but not come out on hit on some normal attacks
  • Removed the ability to option select execute a special move or throw reversal after block stun while still holding the block button.
  • Removed the ability to option select execute a wakeup non enhanced special move attack, wakeup throw, or wakeup backdash while still holding down the block button.
  • Slightly adjusted several characters collision regions while crouch blocking.
  • Slightly adjusted several characters collision regions while attacking while jumping.
  • Slightly normalized how far some characters get pushed back on stumble block animations.
  • Fixed several jump attacks moving backwards slightly on hit.
  • Fixed several attacks causing an extra frame of recovery when you blocked them ducking.

  • Character Specific Fixes:
    Cassie Cage
  • X-Ray is now +1 on hit (up from -5)
  • (Brawler) - Air Power Slam does 3 more damage and is now -2 on hit (up from -7)
  • (Spec Ops) - Target Paint now hits mid when it explodes on the ground

  • D'Vorah
  • Slightly adjusted Ovipositor Charge & Ovipositor Rush collisions to hit more consistently in combos
  • Can no longer cancel into Air Throw after a blocked jump attack
  • (Brood Mother) - Double Bug Blast and Double Bug Blast (Meter Burn) no longer trigger auto block but have reduced hit stun
  • (Brood Mother) - Krawler will no longer have its hit stun aborted when hitting someone during the first 10 frames of block stun
  • (Brood Mother) - Krawler will now always disable autoblock to allow a combo afterwards
  • (Brood Mother) - Fixed a bug where a reflected Krawler would not travel
  • (Venomous) - Bug Burst now has 13 frames startup (down from 28)
  • (Venomous) - Bug Spray now has 20 frames startup (down from 28)
  • (Venomous) - Increased the initial damage on Bug Spray and Bug Burst
  • (Venomous) - The FP, FP / FP, FP, BP / Down + FP / Jump + FP / Jump + BP attacks now also add Poison stacks

  • Ermac
  • Down + BK now hits low
  • Away + BP is now +1 on hit (up from -4)
  • (Mystic) - Increased Levitate damage to 13 (up from 6) and Tele-Choke to 11 (up from 10)
  • (Spectral) - Increased Soul Charge damage to 11 (up from 9) and it now has 9 startup frames (down from 10)
  • (Spectral) - Can now perform Spectral Charge (enhanced Soul Charge)
  • (Spectral) - Removed 10 frames from Soul Charge recovery
  • (Spectral) - Can now chain combo FP > BP > FK > BK while hovering

  • Erron Black
  • Towards+FP,BP is now -1 on hit (up from -7)
  • Throw is now -3 on hit (up from -10)
  • (Gunslinger) - Stand Off Stance now activates in 10 frames (down from 11)
  • (Gunslinger) - Stand Off Quick Shot is now -8 on block (down from -31) and is easier to juggle afterwards on hit
  • (Gunslinger) - Stand Off Spin Shot now has 20 startup frames (down from 22) and has 10 less recovery frames
  • (Gunslinger) - Slightly sped up Money Shot & Barrage and they have 7-9 less recovery frames depending on distance
  • (Gunslinger) - Money Shot & Barrage now hit overhead on the way down

  • Ferra/Torr
  • Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
  • Increased damage of Tuck 'n' Trample to 13 (up from 9)
  • (Ruthless) - Removed 20 recovery frames from Pain And Gain
  • (Ruthless) - You can now dash cancel out of Pain And Gain after being stabbed, doing so will knock Ferra off of your back
  • (Lackey) - Torr Charge (Meter Burn) no longer ignores damage scaling and had its damage increased by 2

  • Goro
  • Away + FP, BP, Up + BP has increased range
  • Up + FP/Up + BP now has 9 startup frames (down from 14)
  • Reduced the recovery on Stomp miss by 16 frames
  • Adjusted the reaction to Towards + BP, FP, BK and it can now be 2in1 canceled out of
  • Removed 5 recovery frames from Shokan Bolt
  • You can now meter burn regular Punch Walk on hit
  • Removed 2 startup frames from Stomp
  • (Kuatan Warrior) - Chest Lunge & Chest Charge now hit mid
  • (Dragon Fangs) - Removed the Down + Away + BP command attack
  • (Dragon Fangs) - Added Fang Low as a new special move (Away, Towards, BP)
  • (Tigrar Fury) - Removed 5 recovery frames from Flame Ball

  • Jacqui Briggs
  • You can now air 2in1 cancel out of Towards + BP, Up + BP
  • Towards + BP, Up + BP, BP + BK now hits overhead
  • You can now 2in1 cancel out of Away + BP and Away + FK, FK on block
  • FP now has 6 startup frames (down from 7)
  • BK has 8 starup frames (down from 11)
  • BK + Up + BK has more pushback on block
  • Down + FP now has 7 startup frames and is -4 on block (down from 8 startup and up from -7 on block)
  • Down + BP now has 9 startup frames (down from 11)
  • Away + F P, BP is now -3 on block (up from -18)
  • BP,FK is now -5 on block (up from -12)
  • BP,FK,FK is now -9 on block (up from -14)
  • Fixed a bug that was causing BK to sometimes be more negative on hit on ducking opponents
  • Slightly speed up Air Fake Out
  • Executing Air Fake Out and Tech Shield now gain a small amount of meter
  • Air Ground Tremor now pops the opponent up for a juggle combo
  • (Full Auto) - Adjusted the reaction on towards +2, Up + 2, BP + BK to make combos afterwards slightly easier
  • (Shotgun) - Adjusted the reaction on Towards + FP, BP, BP + BK to make combos slightly easier
  • (Shotgun) - Low Blast Double Barrel will now always stun regardless of distance
  • (High Tech) - Opponent is now forced to block the 2ndhit of Plasma Burst


  • Jason Voorhees
  • Corpse Grab & Corpse Slam now has 10 startup frames (down from 12)
  • Jason (Slasher) - Increased the cancel advantage on Towards + BP by 5
  • (Relentless) - Damned no longer carries over between rounds
  • (Relentless) - Damned increased to 10%/20%/33%/50% damage at under 50%/25%/10%/5% health (up from 3%/7%/12%/18% damage at under 75%/50%/25%/5% health)
  • Jason (Unstoppable) - You can now hold down to have Resurrection not trigger after losing all of your health when it is not your final round

  • Jax
  • Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos

  • Johnny Cage
  • Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
  • Towards + BP is now -1 on hit (up from -8)
  • Towards + FK, BK is now -3 on block (up from -8)
  • (Stunt Double) - Can now also execute Mimic Eclipse Kick cancel out of Mimic summon

  • Kano
  • Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
  • Slightly increased the hit cancel advantage on Away + FP; Away + FP, BP; Towards + BP; Towards + BP, FP; Towards + FK, FK; Away + FK; Away + FK, FP; Towards + BK
  • Up Ball & Uprise Ball will now hit twice on block more often on ducking opponents
  • Air Ball is no longer punishable if used at the end of some long combos
  • (Cut Throat) - Decreased the dam buff on Charge Up to 33% down from 50%
  • (Cut Throat) - Reduced the recovery on Charge Up by 13 frames
  • (Cybernetic) - Reduced the meter gain from Upward Laser
  • (Cybernetic) - Adjusted the reaction on Upward Laser (Meter Burn) to allow for slightly easier follow up combo
  • (Cybernetic) - Upward Laser now has 10 startup frames (down from 16) and does 7 damage (down from 9)
  • (Commando) - You can now meter burn the last hit of the FK, BP, Throw/FP + FK combo to allow for a combo follow-up

  • Kenshi
  • Down + FK now hits low
  • Fixed a bug that was causing FP, FP, FP to sometimes be more negative on hit on ducking opponents
  • (Balanced) - Removed 10 frames of whiff recovery from Tele-Flurry & Tele-Beat down
  • (Kenjutsu) - Removed 5 frames of whiff recovery from Tele-Toss & Tele-Strike
  • (Kenjutsu) - Away + BP now low crushes and has more pushback on block
  • (Kenjutsu) – Removed gap in the FP, FP, FP string

  • Kitana
  • Throw is now 0 on hit (up from -7)
  • Fixed a bug that was causing BP,FP to sometimes be more negative on hit on ducking opponents
  • Towards + FK, FK is now +3 on hit (up from -4)

  • Kotal Kahn
  • Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
  • Away + FP has 9 startup frames (down from 10)
  • Away + BP now low crushes and has 25 startup frames (down from 27)
  • Towards + FP, BP is now -6 on block (up from -14)
  • Air Takedown attack priority now happens on frame4 (down from 8)
  • Mace Parry & Master Mace Parry now works against most projectiles
  • Mace Parry now has 7 startup frames (down from 9) and Master Mace Parry now has 1 startup frame (down from 4)
  • (Blood God) - Kotal now gains meter on being hit and when blocking while Obsidian Totem is active
  • (Blood God) - Blood Offering will now add its damage to an active Blood Totem
  • (War God) - Sword Shake & Sword Quake are now a hard knockdown
  • (Sun God) - has a new move Soul Spark (Towards, Down, Away, FK) which will grant him 1 level of Sun God Power
  • (Sun God) - Increased the life gain from Soul Scorch and meter gain from Soul Burn

  • Kung Lao
  • Towards + FK now has 19 startup frames (down from 21)
  • Towards + FK, Down + FK is now -12 on block (up from -22)
  • (Tempest) - Increased damage scaling after Hat Spin & Orbiting Hat and added a slight pushback on block
  • (Buzzsaw) - Low Grinder now starts slightly closer to Kung Lao making it less likely to miss someone running at him
  • (Buzzsaw) - Increased Grinder, Upward Grinder, & Low Grinder damage by 2
  • (Hat Trick) - Decreased damage scaling after Hat-A-Rang

  • Kung Jin
  • Away + BP is now -14 on block and 4 on hit (down from -24 on block and -8 on hit)
  • Adjusted the hitbox on Away + BP to hit from it’s max range
  • (Shaolin) – Low Chakram now sets hit state to ducking
  • (Shaolin) – Removed a blocking gap from BP, BP
  • (Shaolin) – Low Chakram will now low profile under high projectiles

  • Liu Kang
  • Reduced the cancel advantage Towards + BP, FP, FK on block by 5 frames
  • (Flame Fists) - Removed a gap before the last hit for Windmill Flurry and reduced its cancel advantage by 4
  • (Dragon Fire) - Must be in the Dragon Fire held loop for 4 frames before you can dash cancel out of it when opponent is in block stun
  • (Dualist) - Solar Flare, Low Solar Flare, & Air Solar Flare no longer trigger autoblock
  • (Dualist) - Removed 5 recovery frames from Solar Flare and Low Solar Flare and 10 recovery frames from air Solar Flare
  • (Dualist) - Removed 7 recovery frames on Light / Dark Metamorphosis

  • Mileena
  • Towards + FK now low crushes
  • Towards + FK, BK is now -2 on hit (up from -4)
  • Towards + FK, BK, FK can no longer for 2in1 cancelled out of and is now -9 on block (up from -19)
  • Towards + FK, BK, BK can no longer for 2in1 cancelled out of, is now -11 on block (up from -26), and is now a hard knockdown
  • BK now has 11 startup frames (down from 13)
  • (Piercing) - Away + FP is now -6 on block and 8 on hit (up from -16 and -2)
  • (Piercing) - Away + FP, BP is now 2 on block (up from -3)
  • (Piercing) - Towards + FP is now 2 on block and 9 on hit (up from -8 and -5)
  • (Piercing) - Away + BP is now -4 on block (up from -9)

  • Predator
  • FK attack now hits high instead of mid
  • Down+FP is now -3 on block (down from 1)
  • Increased damage scaling on Scimitar Slam, & Smart-Disc
  • Added combo damage scaling to regular Scimitar Stab and Throw
  • Last hit of Scimitar Stab no longer ignores damage scaling
  • (Hunter) - Increased damage scaling after Snag & Trap
  • (Hunter) - Fixed a bug where the Snag would not go away when Predator was hit
  • (Hish-Qu-Ten) - Increased damage scaling after Plasma Shot & Plasma Barrage
  • (Hish-Qu-Ten) - Decreased hit advantage on Plasma Shot & Ground Plasma Shot by 5
  • (Hish-Qu-Ten) - Adjusted the window of when you can choose the direction of the held Plasma Shot so you can no longer shot a low Shot that hits high

  • Quan Chi
  • Adjusted attack collision on Away + BP / Away + BP (held), Away + BP(held maximum time) now juggles for a combo afterwards
  • Down + FP now has 6 startup frames and is -7 on block (down from 9 and -10)
  • Away + BP is now -4 on hit (down from -8), Away + FK is now -3 on hit (down from -8)
  • Throw is now +2 on hit (up from -8)
  • Skull and Air Skull no longer force autoblock
  • (Sorcerer) - Fixed a bug that would cause every 11th frame while standing in the Dark Curse rune to not have armor
  • (Warlock) - Portal Scoop & Portal Slam now has 11 startup frames (down from 18) and is now a hard knockdown
  • (Warlock) - Portal Scoop no longer ignores damage scaling on the last hit and had its damage increased by 2
  • (Warlock) - Portal Grab last hit no longer ignores damage scaling and had its damage increased by 2
  • (Summonner) - Demon Spark no longer forces auto block and allows for combos afterwards

  • Raiden
  • Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
  • Lightning Projectile no longer causes auto block
  • Towards + BK is now -3 on block (up from -12)
  • Fixed a bug that was causing Away + FP, BK to sometimes be more negative on hit on ducking opponents
  • (Displacer) - Removed 10 recovery frames from Teleport
  • (Displacer) - Teleport (in front) no longer costs stamina
  • (Master of Storms) - Static Trap now does small proximity damage to the opponent before they are activated

  • Reptile
  • Towards + BP is now +1 on hit (up from -8)
  • Acid Spit no longer triggers auto block and had its damage increased by 3
  • Changed the Floating Ball motion to Down, Down, BLK
  • Removed 4 recovery frames from Forceball & Slimeball
  • Slightly loftier reaction on Slippery Slide
  • Removed 4 recovery frames from Acid Puddle
  • Klaw Swipe is now -6 on block (up from -11)
  • Klaw Slash is now -15 on block (down from -10)
  • Klaw Pounce is now -7 on block (up from -17)
  • Klaw Bounce is now -20 on block (down from -17)
  • Reptilian Dash is no longer a hard knockdown and had its reaction adjusted
  • (Deceptive) - Activating stealth no longer triggers auto block on the opponent allow to continue some combos
  • (Deceptive) – Reduced the recovery of stealth ex by 11 frames

  • Scorpion
  • Towards + BP now low crushes and has 17 frames startup (up from 15)
  • Increased the damage of Away + BP by 4
  • (Inferno) - Low minion ex has 21 startup frames (down from 28) and does 5 damage (up from 3)

  • Shinnok
  • FK, FP is now +2 on hit (up from -7)
  • (BoneShaper) – Staff beam is now -12 on block (down from -4) and has increased pushback on hit
  • (Bone Shaper) – The range of Sceptre Slam was slightly decreased

  • Sonya Blade
  • Increased combo damage scaling after X-Ray
  • Away + FP, BK is no longer a hard knockdown
  • Fixed a bug that was causing BP,BP to sometimes be more negative on hit on ducking opponents
  • (Covert Ops) - Last hit of Air Strike no longer ignores damage scaling
  • (Demolition) - Lowered the input priority of Bake 'n' Wake on wakeup
  • (Special Forces) - Increased Away + BP damage by 4

  • Sub-Zero
  • (Cryomancer) - Air Frost Hammer is now -2 on block (down from -8)
  • (Cryomancer) - Frost Hammer has 31 startup frames (down from 36) and is -9 on block (down from -10)
  • (Cryomancer) - Increased the hit cancel advantage on FP,FP,FP and the damage by 1
  • (Cryomancer) - Increased the hit cancel advantage on Towards + FP,BP
  • (Cryomancer) - Reduced the damage of Towards + BK, BP, Throw/FP + FK combo by 9
  • (Cryomancer) - Can now 2in1 cancel out of Towards + BK, BP, Throw/FP + FK combo
  • (Unbreakable) - Changed the input of Frozen Aura / Ice Aura to Down, Away, FK/Down, Away, FK + BLK
  • (Unbreakable) - Can now execute the Ice Burst & Frost Bomb special moves
  • (Unbreakable) - Ice Burst & Frost Bomb do additional while Frozen Aura & Ice Aura are active while removing the Aura
  • (Unbreakable) - Activating Frozen Aura & Ice Aura no longer triggers auto block which can allow some combos to continue
  • (Unbreakable) - Ice Aura has 16 less recovery frames
  • (Grand Master) - Adjusted the validity check on Ice Statue

  • Takahashi Takeda
  • Removed gap in the towards +Fp, bp,bp +bk string
  • Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
  • BP now has 14 startup frames (down from 20) and is now 3 on hit (up from -7)
  • Away + FP, FP is now +3 on hit (up from -6)
  • BP, FP is now +2 on hit (up from -27)
  • Away + BP is now +8 on hit (up from -7)
  • Away + BP, FP is now +3 on hit (up from -10)
  • Towards + BK now has 20 startup frames (down from 24) and is 2 on block (up from -6)
  • Fixed a bug that was causing Towards + FP, BP to sometimes be more negative on hit on ducking opponents
  • Can now cancel into X-Ray after a blocked jump attack
  • You can now meter burn Fist Flurry on hit
  • Tornado Kick is now -6 on block (up from -21) and is now always a hard knockdown
  • Adjusted the reaction to Tri Kunai to connect more consistently in combos
  • (Shirai Ryu) - You can now charge Quick Phase to delay for 2 seconds (up from 1)
  • (Lasher) - You can now meter burn Whip Assault on hit
  • (Lasher) - Removed 5 recovery frames on hit from Whip Strike & Whip Thrash
  • (Lasher) - Has 2 new air command attacks on Towards + FP & Towards + BP
  • (Lasher) - Down + Towards + FP Low Slash is now 19 on hit (up from 4)
  • (Ronin) - Fixed a bug that was causing BP, FP to sometimes be more negative on hit on ducking opponents
  • (Ronin) - Shirai Ryu Kan does 10 damage (up from 9) and Double Shirai Ryu Kan does 14 damage (up from 11)
  • (Ronin) - Piercing Spark has 2 less recovery frames
  • (Ronin) - Away + FP now hits mid, has 11 startup frames (down from 13) and is -2 on block (up from -23)
  • (Ronin) - Away + FP, FP is now 0 on block (up from -21)
  • (Ronin) - BP now has 12 startup frames (down from 14)
  • (Ronin) - BP, FP is now +2 on block (up from -10) and now causes a different air reaction
  • (Ronin) - Away + BP now has 12 startup frames (down from 15)
  • (Ronin) - increased active frames on Shirai Ryu Kan until he is done rising

  • Tanya
  • There are now 8 min frames before you can dash cancel out of Teleport delay
  • Flip Kick is now always a hard knockdown
  • X-Ray is now 0 on hit (up from -6)
  • (Kobu Jutsu) - Fixed a bug that was causing Tonfa Strike to have 2 hits of armor instead of 1

  • Tremor
  • BP and FK attacks now hit high instead of mid
  • Towards + BP has 1 less startup frame, is -6 on block (down from -11), and increased damage by 3
  • FK, FK is now a hard knockdown
  • Rock Toss & Boulder Throw (including the variation versions) have 19 less recovery frames
  • Rolling Stone & Rolling Kutter (including the variation versions) have 10 less recovery frames
  • Stone Shatter & Rock Blast (including the variation versions) have 3 less startup frames and has 3 less recovery frames in Metallic while Golden
  • Stone Punch & Stone Slam (including the variation versions) have 3 less startup frames
  • (Aftershock) - Airquake has 5 more block stun frames on the opponent
  • (Aftershock) - delayed quake will no longer have its hit stun aborted when hitting someone during the first 10 frames of block stun
  • (Crystalline) – Rock summon ex has 10 less recovery frames, increased rock throw damage by 3
  • (Crystalline) - Rockblaster will no longer have its attack cancelled in the corners of some backgrounds

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