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I think his MKDA design makes him look like a desperate nomad who will do anything to survive. Which might be what he had become. But in his MK4 outfit, he looked like a leader, looked like he was in control of something. Which he was, he was in control of the whole amulet situation, without Shinnok's knowledge.
Quan Chi lost some of his initial badassness.
Quan Chi lost some of his initial badassness.

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Wow that is interesting. Essentially anyone from Mortal Kombat Armageddon could appear in this game, seeing as Quan Chi is in his old MK:DA gear.
I like Quan's Deadly Alliance gear as well.
I wonder if they are going to use this game to pull a "Retcon-ality" on the MK Universe?
"...And the game ends with the words Deus Ex Machina..."
I like Quan's Deadly Alliance gear as well.
I wonder if they are going to use this game to pull a "Retcon-ality" on the MK Universe?
"...And the game ends with the words Deus Ex Machina..."


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BiohazardEXTREME Wrote:
I think his MKDA design makes him look like a desperate nomad who will do anything to survive. Which might be what he had become. But in his MK4 outfit, he looked like a leader, looked like he was in control of something. Which he was, he was in control of the whole amulet situation, without Shinnok's knowledge.
Quan Chi lost some of his initial badassness.
I think his MKDA design makes him look like a desperate nomad who will do anything to survive. Which might be what he had become. But in his MK4 outfit, he looked like a leader, looked like he was in control of something. Which he was, he was in control of the whole amulet situation, without Shinnok's knowledge.
Quan Chi lost some of his initial badassness.
I agree he looked way better in his mk4 outfit. It had a badass feel to it.
But now he looks like uncle fester.
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BiohazardEXTREME Wrote:
I think his MKDA design makes him look like a desperate nomad who will do anything to survive. Which might be what he had become. But in his MK4 outfit, he looked like a leader, looked like he was in control of something. Which he was, he was in control of the whole amulet situation, without Shinnok's knowledge.
Quan Chi lost some of his initial badassness.
I think his MKDA design makes him look like a desperate nomad who will do anything to survive. Which might be what he had become. But in his MK4 outfit, he looked like a leader, looked like he was in control of something. Which he was, he was in control of the whole amulet situation, without Shinnok's knowledge.
Quan Chi lost some of his initial badassness.
Is this an objective analysis of what Quan Chi's design projects -- or your own inflection based on associations from each period? I'll give you a clue: it's the latter.
Bulky, impractical armor and puffy pants don't exactly scream fighting master sorcerer, to me. Goth MC Hammer might have the tiniest sense of ceremony, but I'll gladly trade that for a character who now feels grounded and practical, as opposed to the MK standard of slapping a two tone colour palette around pointy clothing accessories.

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BiohazardEXTREME Wrote:
I think his MKDA design makes him look like a desperate nomad who will do anything to survive. Which might be what he had become. But in his MK4 outfit, he looked like a leader, looked like he was in control of something. Which he was, he was in control of the whole amulet situation, without Shinnok's knowledge.
Quan Chi lost some of his initial badassness.
I think his MKDA design makes him look like a desperate nomad who will do anything to survive. Which might be what he had become. But in his MK4 outfit, he looked like a leader, looked like he was in control of something. Which he was, he was in control of the whole amulet situation, without Shinnok's knowledge.
Quan Chi lost some of his initial badassness.
You're correct in the fact that yes, he more or less had become a "desperate nomad who would do anything to survive". Our first glimpse of his new look was him fleeing from Scorpion who had been tormenting him in the neatherealm. He escaped, and then tatooed some of the enscription from the dragon king's tomb on his skin (how much more badass can you get than that?) for future reference more or less out of desperation(and the lack of a good pen and paper). You're right, it doesn't necesarilly scream "leader", but it does say "survivor" which it seems is what Quan Chi is best at. I admire the bare bones quality of it, and it more than defined the charactar at that point in time, and lets face it, it doesn't seem like he had risen too far beyond that as of Armageddon. I guess we'll find out around MK9 for that one.


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I think that's the problem with the world these days. People try to make everything practical, which makes things very unspectacular.
People only care about 'what works', and not about what might look spectacular. The world has lost its sense of style.
It's why the Batmobile looks like a tank now. And yes, I do think the classic Batmobile was much better.
EDIT:
People only care about 'what works', and not about what might look spectacular. The world has lost its sense of style.
It's why the Batmobile looks like a tank now. And yes, I do think the classic Batmobile was much better.
EDIT:
Detox Wrote:
You're correct in the fact that yes, he more or less had become a "desperate nomad who would do anything to survive". Our first glimpse of his new look was him fleeing from Scorpion who had been tormenting him in the neatherealm. He escaped, and then tatooed some of the enscription from the dragon king's tomb on his skin (how much more badass can you get than that?) for future reference more or less out of desperation(and the lack of a good pen and paper). You're right, it doesn't necesarilly scream "leader", but it does say "survivor" which it seems is what Quan Chi is best at. I admire the bare bones quality of it, and it more than defined the charactar at that point in time, and lets face it, it doesn't seem like he had risen too far beyond that as of Armageddon. I guess we'll find out around MK9 for that one.
Yes, well, that's what has become. And I understand the reasoning for it. But it seems like they simply standardized this Quan Chi outfit. It was the same look they gave him at the end of Shaolin Monks (not that I count it for a whole lot), and now in this game, which is supposed to happen long before he gets stranded in the Netherealm, tortured by Scorpion. It almost seems like, if they were to do a remake of Mortal Kombat Mythologies: Sub-Zero, or a remake of Mortal Kombat 4, they'd give Quan Chi this costume anyway.You're correct in the fact that yes, he more or less had become a "desperate nomad who would do anything to survive". Our first glimpse of his new look was him fleeing from Scorpion who had been tormenting him in the neatherealm. He escaped, and then tatooed some of the enscription from the dragon king's tomb on his skin (how much more badass can you get than that?) for future reference more or less out of desperation(and the lack of a good pen and paper). You're right, it doesn't necesarilly scream "leader", but it does say "survivor" which it seems is what Quan Chi is best at. I admire the bare bones quality of it, and it more than defined the charactar at that point in time, and lets face it, it doesn't seem like he had risen too far beyond that as of Armageddon. I guess we'll find out around MK9 for that one.

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BiohazardEXTREME Wrote:
I think that's the problem with the world these days. People try to make everything practical, which makes things very unspectacular.
People only care about 'what works', and not about what might look spectacular. The world has lost its sense of style.
It's why the Batmobile looks like a tank now. And yes, I do think the classic Batmobile was much better.
EDIT:
Yes, well, that's what has become. And I understand the reasoning for it. But it seems like they simply standardized this Quan Chi outfit. It was the same look they gave him at the end of Shaolin Monks (not that I count it for a whole lot), and now in this game, which is supposed to happen long before he gets stranded in the Netherealm, tortured by Scorpion.
It almost seems like, if they were to do a remake of Mortal Kombat Mythologies: Sub-Zero, or a remake of Mortal Kombat 4, they'd give Quan Chi this costume anyway.
I think that's the problem with the world these days. People try to make everything practical, which makes things very unspectacular.
People only care about 'what works', and not about what might look spectacular. The world has lost its sense of style.
It's why the Batmobile looks like a tank now. And yes, I do think the classic Batmobile was much better.
EDIT:
Detox Wrote:
You're correct in the fact that yes, he more or less had become a "desperate nomad who would do anything to survive". Our first glimpse of his new look was him fleeing from Scorpion who had been tormenting him in the neatherealm. He escaped, and then tatooed some of the enscription from the dragon king's tomb on his skin (how much more badass can you get than that?) for future reference more or less out of desperation(and the lack of a good pen and paper). You're right, it doesn't necesarilly scream "leader", but it does say "survivor" which it seems is what Quan Chi is best at. I admire the bare bones quality of it, and it more than defined the charactar at that point in time, and lets face it, it doesn't seem like he had risen too far beyond that as of Armageddon. I guess we'll find out around MK9 for that one.
You're correct in the fact that yes, he more or less had become a "desperate nomad who would do anything to survive". Our first glimpse of his new look was him fleeing from Scorpion who had been tormenting him in the neatherealm. He escaped, and then tatooed some of the enscription from the dragon king's tomb on his skin (how much more badass can you get than that?) for future reference more or less out of desperation(and the lack of a good pen and paper). You're right, it doesn't necesarilly scream "leader", but it does say "survivor" which it seems is what Quan Chi is best at. I admire the bare bones quality of it, and it more than defined the charactar at that point in time, and lets face it, it doesn't seem like he had risen too far beyond that as of Armageddon. I guess we'll find out around MK9 for that one.
Yes, well, that's what has become. And I understand the reasoning for it. But it seems like they simply standardized this Quan Chi outfit. It was the same look they gave him at the end of Shaolin Monks (not that I count it for a whole lot), and now in this game, which is supposed to happen long before he gets stranded in the Netherealm, tortured by Scorpion.
It almost seems like, if they were to do a remake of Mortal Kombat Mythologies: Sub-Zero, or a remake of Mortal Kombat 4, they'd give Quan Chi this costume anyway.
To be honest dude, this game has no real place in mk canon, and I take what Boon had to say about it being around mk II/3 with a grain of salt (especially since he usually doesn't have much to do with story anyway). I'm not against anything that looks "spectacular" at all. In fact it has it's place, but to me Quan Chi, trying to escape torment in the neatherealm and hatch what's more or less a "flying by the seat of his pants" type plan to take over the realms doesn't warrent spectacular.
I guess the short of what i'm trying to say is, if his position at the time calls for spectacular, than so be it. But i've never once seen a prison movie where a guy just escapes from the big house and his first priority is to get into some fancy new clothes.
and the Burton era batmobile rocks.


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RoKKer-Of-The-RoKs Wrote:
This looks interesting. Subby and Scorp together.
This looks interesting. Subby and Scorp together.
its about time subzero and scorpion worked together to do some damage
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BiohazardEXTREME Wrote:
I think that's the problem with the world these days. People try to make everything practical, which makes things very unspectacular.
People only care about 'what works', and not about what might look spectacular. The world has lost its sense of style.
It's why the Batmobile looks like a tank now. And yes, I do think the classic Batmobile was much better.
I think that's the problem with the world these days. People try to make everything practical, which makes things very unspectacular.
People only care about 'what works', and not about what might look spectacular. The world has lost its sense of style.
It's why the Batmobile looks like a tank now. And yes, I do think the classic Batmobile was much better.
It's not like Quan Chi's running around in an all-purpose utility suit.
The current design is style meeting function. It communicates elements of the character that include, and connect to, natural progression in his story and development, while also posessing a flair that makes it unique and relevant to the universe.
I'm certainly not about to argue that MK couldn't do with some splashes of design sense, but Quan Chi and other "classic" MK designs are not apt examples.
Modern design and entertainment may have become more utilitarian, but it's also more intelligent. Hopefully MK can catch up, rather than kowtow to the functionless and the gaudy.


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quan chi actually looks good for once lol
Good to see Quan Chi and good to see Scorpion and Sub Zero working together .But seriously the MK team needs to improve the graphic .It seems that they are still using the same thing as in MK:D&A they gave the story mode which (was Konquest ) bad graphic but the other modes they gave the game a farly better one .
This needs to be improved ....and improved alot .
This needs to be improved ....and improved alot .


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TheAdder Wrote:
javascript:addOriginal()
Actually it makes perfect sense falling between MK2 and MK3 . Allow me to explain:
javascript:addOriginal()
XiahouDun84 Wrote:
Place your bets:
...how long until someone complains about how this doesn't make sense because Boon mentioned "between MK2 and MK3"?
Place your bets:
...how long until someone complains about how this doesn't make sense because Boon mentioned "between MK2 and MK3"?
Actually it makes perfect sense falling between MK2 and MK3 . Allow me to explain:
But alas...you don't have to, its already known it doesn't take place in between those times. You're just wasting words.
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No,its not just you.While this game looks impressive compared to MKA it looks no where near what next gen fighting games look like right now.This game is a disgrace to what the Unreal Engine can really do and show off and yes I know they tweaked it but still,no excuse.


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fuzzdork Wrote:
Is it just me, or do Quan Chi's arms look strange? Not very "Unreal 3" or "next-gen" looking if you ask me.
Is it just me, or do Quan Chi's arms look strange? Not very "Unreal 3" or "next-gen" looking if you ask me.
Thank you. I was hoping someone would answer my prior statement. You can tell easily that next to no work was spent on Quan Chi. It's not even my hatred for the character that brings this out. It's just there. It looks like all they did was stretch the polygons to the new resolution using his MKDA model. Hence why he looks like shit and why he's wearing attire not to be seen for 2 more games. And I don't give a shit if it's a non-cannon game. Even a "what if" wouldn't have him wearing the Dragon King tats prior to his MK4 debut! It's retarded and lazy.
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The thing that really struck me was the environment, more so than the character build. It's flat, graphically unimpressive, and makes no real connection of interaction with the characters (similar could be said of another shot that shows feet to floor).
I'd like to think that's a symptom of previews that are yet to go through a final few passes of rendering.
http://secretearths.blogspot.com...mortal-kombatdc-universe-hans-lo.html
If you want to accuse them of being lazy, you might want to consider taking aim at the conceptual cop-out of making this an alternate deviation from the central canon. While we don't have any plot specifics, the above interview reveals the meeting is facilitated by "two major events," one of which, I'd like to think, could have very easily been Armageddon
This game does not take place between MKII and MK3, nor does it have any known tangible place on comparable timelines. The alternate universe format allows them to avoid any consideration for lasting effects, and also any influences from previous games that might render the characters less than recognisable to the casual fan.
If they're being lazy, it's by taking a broad and easy way out.
Within those rules, however, their representation of one character is just fine.
I'd like to think that's a symptom of previews that are yet to go through a final few passes of rendering.
TheOmniOni Wrote:
Even a "what if" wouldn't have him wearing the Dragon King tats prior to his MK4 debut! It's retarded and lazy.
Even a "what if" wouldn't have him wearing the Dragon King tats prior to his MK4 debut! It's retarded and lazy.
Hans Lo Wrote:
In MK vs DCU, we’re going on more of an alternate universe storyline. It’s more of a "what if" scenario involving the DC universe, similar to what DC calls their Elseworld series. [...] So while it does take place in the MK universe, it’s not totally canon to the previous MK games storyline.
In MK vs DCU, we’re going on more of an alternate universe storyline. It’s more of a "what if" scenario involving the DC universe, similar to what DC calls their Elseworld series. [...] So while it does take place in the MK universe, it’s not totally canon to the previous MK games storyline.
http://secretearths.blogspot.com...mortal-kombatdc-universe-hans-lo.html
If you want to accuse them of being lazy, you might want to consider taking aim at the conceptual cop-out of making this an alternate deviation from the central canon. While we don't have any plot specifics, the above interview reveals the meeting is facilitated by "two major events," one of which, I'd like to think, could have very easily been Armageddon
This game does not take place between MKII and MK3, nor does it have any known tangible place on comparable timelines. The alternate universe format allows them to avoid any consideration for lasting effects, and also any influences from previous games that might render the characters less than recognisable to the casual fan.
If they're being lazy, it's by taking a broad and easy way out.
Within those rules, however, their representation of one character is just fine.
Yea right dude! You're crazy. The in-game models in MK vs DC look better than than any other next gen fighter so far. Just because they were givin a basic, more practical look, doesn't make them any less impressive. In fact these fairly plain looking (on the surface) models are alot more detailed than anything done so far, real time, in a fighting game. SC4, which I have, seems better looking at first glance just because the characters are so flashy, and have so much stuff going on. But when you go down to the texture level, the REAL complicated part of model rendering, MK vs DC trumps anything out there. It DOES however, have strangly stiff animations, but as a whole MK vs DC is making other next-gen fighters look like amature hour. Impressive models, Impressive backgrounds, and an impressive, and fun looking new kombat mechanic..... how could you ever badmouth this game? It's so silly cuz you are obviously just game bashing for reasons you don't even understand.
And why are you bashing on the Unreal Engine 3? There's nothing wrong with that engine at all. What?, are you gonna judge an engine just because one team at Midway did a crap job with it on Area 51, and whoever did Turok didn't do good with it? That's stupid. The Unreal Engine 3 is great for this gen of consoles. When a team knows how to use the engine, incredible things can be done on PS3 and 360. Look at Gears of War 2. That's amazing for 360. And look at Unreal Tournament 3 on PS3. Runs EXLAX smooth, with graphics close to the PC version, and since PC user mods work on PS3, there are dozens upon dozens of user maps you can download with even better graphics than what Epic was able to put in the game themselves. The 360 version of UT was not quite a smooth running and good looking, But it has split screen to make up for it.
As for the new screenshot.... I'm shocked to see Quan Chi in the story. I would have figured it would revolve around the involved fighters. Cool. Also, whoever was talking about Quan's costumes. I have to say. I've been a fan of Quan since he debuted. He's one of my favorite characters in MK. His newer costume is WAY better, I'm sorry. I like his old one too, I use it on MKA sometimes, but it kinda looked like pajamas. I think the new looks fits Quan's style better. It's more.... just bad-ass. Edit: Nevermind that Unreal Engine rant. I thought I read someone say basically "this game looks like crap, typical Unreal Engine 3" but it seems to have disappeared. Sorry. ;)
And why are you bashing on the Unreal Engine 3? There's nothing wrong with that engine at all. What?, are you gonna judge an engine just because one team at Midway did a crap job with it on Area 51, and whoever did Turok didn't do good with it? That's stupid. The Unreal Engine 3 is great for this gen of consoles. When a team knows how to use the engine, incredible things can be done on PS3 and 360. Look at Gears of War 2. That's amazing for 360. And look at Unreal Tournament 3 on PS3. Runs EXLAX smooth, with graphics close to the PC version, and since PC user mods work on PS3, there are dozens upon dozens of user maps you can download with even better graphics than what Epic was able to put in the game themselves. The 360 version of UT was not quite a smooth running and good looking, But it has split screen to make up for it.
As for the new screenshot.... I'm shocked to see Quan Chi in the story. I would have figured it would revolve around the involved fighters. Cool. Also, whoever was talking about Quan's costumes. I have to say. I've been a fan of Quan since he debuted. He's one of my favorite characters in MK. His newer costume is WAY better, I'm sorry. I like his old one too, I use it on MKA sometimes, but it kinda looked like pajamas. I think the new looks fits Quan's style better. It's more.... just bad-ass. Edit: Nevermind that Unreal Engine rant. I thought I read someone say basically "this game looks like crap, typical Unreal Engine 3" but it seems to have disappeared. Sorry. ;)

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What the hell are them things next to him? the one on the right kind of looks like it has horns?
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I think that's Monster lying in two pieces. The right side has what appears to be horns coming from what could be the back/head.
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SlapnutsV1 Wrote:
I think that's Monster lying in two pieces. The right side has what appears to be horns coming from what could be the back/head.
I think that's Monster lying in two pieces. The right side has what appears to be horns coming from what could be the back/head.
What about the black splodges in front of Quan Chi?
That almost suggests to me minions are sprouting from the ground, and makes me wonder if the piles of crap might be unrendered rubble (and characters) emerging from the ground.
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Mick-Lucifer Wrote:
What about the black splodges in front of Quan Chi?
That almost suggests to me minions are sprouting from the ground, and makes me wonder if the piles of crap might be unrendered rubble (and characters) emerging from the ground.
SlapnutsV1 Wrote:
I think that's Monster lying in two pieces. The right side has what appears to be horns coming from what could be the back/head.
I think that's Monster lying in two pieces. The right side has what appears to be horns coming from what could be the back/head.
What about the black splodges in front of Quan Chi?
That almost suggests to me minions are sprouting from the ground, and makes me wonder if the piles of crap might be unrendered rubble (and characters) emerging from the ground.
You're probably right.
I'm a bit confused about Quan Chi's appearance, though. The conflict is with the DC Universe. Why are Sub-Zero and Scorpion concerned with Quan Chi?
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