DC Character Speculation
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posted05/02/2008 08:55 AM (UTC)by
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XiahouDun84
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02/19/2004 05:54 PM (UTC)
I haven't seen a thread on this, so I figured I start one discussing how the DC characters that make it in might turn out.

I'll start with my favorite DC character, Wonder Woman:

Although she hasn't been confirmed, I think she's a good bet to make it in. She's DC's number three icon after Superman and Batman and pretty much their main female character. I'd be surprised if she didn't make it in.

For those who don't know who/what Wonder Woman is, this is what you need to know in a nutshell:

Wonder Woman is Diana, Princess of the Amazons. The Amazons lived in seclusion on the island of Themyscira. Diana's mother, wishing for a daughter, forged her from clay which was brought to life by the Greek gods, who also gave her great power. Diana grew up on Themyscira, trained in combat and taught the Amazon philosophy of peace and tolerance. Eventually, one of the Amazon sages foresaw the god of war, Ares, was trying to bring about World War III and destroy the Earth. To stop this, the Amazons had a contest to find the one who would leave Themyscira and try to stop Ares. Diana won and became the Amazon Champion. She left her home to the "Man's World" where she soon became known as "Wonder Woman." She eventually stopped Ares, but continues to fight evil and try to spread the Amazon message of peace & tolerance.

POWERS/ABILITIES/WEAPONS:
- ultra strong (over 100 tons apprx)
- super fast
- extremely durable....not completely invulnerable, though
- can fly
- magic, unbreakable braclets that can deflect and shield her from anything
- magic tiara that she can throw like chakram...probably unbreakable too. Once cut a god's head off with it.
- ultra fast reflexes...fast enough to deflect bullets
- can commune with animals
- magic, unbreakable lasso that can compel people to tell/see the truth. Can also be used to help her resist mind control and see through illusions.
- enhanced senses (hearing, seeing)
- one of the best fighters in the DC universe


Okay, now let's get to brass tacks:

ATTIRE:
Primary- Obviously, you have to have Wonder Woman's classic trademark bathing suit. I think that's a given.

Alternate- I think alts are likely....so for Wonder Woman, I would like to see the goofy "biker" outfit she wore when she was replaced by Artemis for a time. I suppose it sort of fits into Mortal Kombat better, but I just like it because it's so....90's. Here is another pic, without the jacket.


FIGHTING STYLE:
We don't know whether the fighting styles will be back or not, but regardless...Wonder Woman is one of DC's actual martial artist characters, so (depending on how they do it) I think it should be reflected in her fighting style. As opposed to, say Superman...whose fighting experience/training is the extent of a bar-room brawler...WW's fighting style should be more refined and traditional martial arts moves. In keeping with her character, I think she should also be quick & strong, but also elegant.

OVERALL GAMEPLAY:
In my opinion, Wonder Woman should be a good starter charcater. I believe this would suit her as...for those who don't know...in the comics, WW is extremely strong...but not THE strongest. She's extremely fast...but not THE fastest. She's one of the best fighters...but not THE best overall. And so on. Basically, she's not the best in any one area in paticular, but she's extremely good all-around. So I think that can be reflected in her gameplay by making her a good well-balanced, all-around fighter.


SPECIAL MOVES:
Lasso Throw/Grab- Obviously, since the Lasso is one of Wonder Woman's trademarks, she should have some sort of attack where she ensares her opponent. They could do something similar to Jarek's lasso grab from Armageddon...although it'd be lame to recycle moves, yet again. If they do, I would only hope they make it faster and more effective, because IMO the moves was too slow and clunky in Armageddon. WW should be a quick character.

Tiara Throw- A good quick projectile move. Maybe they could do something fancier with it like having it ricochet somehow.

Bracelet Deflect- Another of Wonder Woman's trademarks is her bracelets. I think it'd be cool if she was able to deflect projectile attacks thrown at her with her bracelets. Would have to tricky to do in order to prevent it from being spammed, though.

some kind of flying attack or dash- Just to give her one more move, maybe do something where she flies at the opponent and smashes them. I don't know.


FINISHING MOVES:
Last I heard there's going to be some kind of finishing attack or something to that effect...for the hell of it, I tried to think of some finishing moves for Wonder Woman.

Amazon Attack- She does her wonder spin into her eagle armor from Kingdom Come and just goes berserk with her sword and axe.

Max Lord Special- Few will get the name's meaning, but she could snare her opponent in her lasso, then quickly and efficiently snap his/her neck while they're tied up.


STORY:
I'm not sure what to expect story-wise. To take a guess, either Shao Kahn & Darkseid form some kind of alliance or there will be some new uber-powerful evil that threatens both the MK universe & the DC universe....but either way, I hope that Wonder Woman will play a distinct, individual part, rather than "Hey, there's this crazy world invading us...I must fight them." Being a character with mythological/magic ties, who fights sorcerers, gods, and monster...also being a martial artist...I think from a story perspective Wonder Woman can potentially contribute something interesting.

If she gets paired off/with a Mortal Kombat counterpart...like how Batman seems to have Sub-Zero...I think Kitana fits that bill best.They share some simularities (both warrior princesses...both are stoic and even-tempered fighters....both show signs of slight superiority complex), and I think in essence, Kitana is more-or-less to Mortal Kombat what Wonder Woman is to DC. So maybe we'll see Wonder Woman interact with Kitana, which I would get a kick out of since they're two of my favorite characters.

I don't have many ideas on storyline at the moment.
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mkflegend
05/02/2008 01:25 AM (UTC)
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Interesting take, but there is a stickied thread ^^ with iconic speculations for both series.
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XiahouDun84
05/02/2008 01:30 AM (UTC)
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mkflegend Wrote:
Interesting take, but there is a stickied thread ^^ with iconic speculations for both series.

I'm not talking about icons. I only made a brief mention of Wonder Woman being an icon. Note the rest of the post is devoted to Wonder Woman's possible special moves, gameplay, story, and attire.
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MoodyShooter
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05/02/2008 02:01 AM (UTC)
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Yeah this is a bit different so I'd say it should stay. I've got a few ideas that I'll hammer out later.
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khanswarrior15
05/02/2008 02:05 AM (UTC)
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This is an excellent thread,Xiahou-dun.I think it shold be stickied at once,but that may take quite awhile.I'll post more of my ideas later,I don't think I have much time at the moment.

-Khanswarrior15
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Deathbearer
05/02/2008 02:36 AM (UTC)
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well I'm guessing we're allowed to say who we want in right?

I want to see Lobo. He's violent, psychotic, and really friggin' strong. If I'm correct, he even killed Santa in one of his comics and fathered an entire planet with his kids. {this came from a friend of mine who is really into Lobo, I could never find the comics anywhere}

I also want Doomsday. The only problem with him though is that he adapts to whatever kills him. Other than that, he's awesome. He killed Superman by beating him to death.
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Garlador
05/02/2008 05:11 AM (UTC)
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Okay, here's my list of DC characters I want in.... sadly, 99% of them are confirmed dead or MIA. Dammit, DC, stop killing my heroes!... and DC claims they're AFRAID of having their heroes "killed"... sheesh...

AZRAEL -

(those who know me KNOW I'm going to push this guy HARD.... you'll see why)
Background: Azrael is an ex-member of a secretive group of assassins whose mantle was handed down to him after his predecessor was killed. Yes, sounds very much Sub-Zero. In the comics, he met up with Batman and eventually replaced him when Batman had his back broken by Bane. Unfortunately, his years as an assassin, with a lot of mental programming, made him a rather unstable replacement and he was much more violent than Batman ever was, and Batman was forced to reclaim his title after Azrael inadvertently let a villain, and his hostage, get killed. He then became his own character for a long time with his own book before a team of monkeys ruined him with too many crossovers and horrible costume changes.
Random fact: Azrael means "Angel of Death"
Why he would be good: Unlike most "obvious" choice, he's actually a very proficient martial artist, who can, and did, go toe-to-toe with the likes of Batman, Bane, Nightwing, and others. His gauntlet blades are similar to Baraka's and would be easy to pull off. If weapons are included, he also carries around a flaming sword from time to time. Visually, he's damn striking and fits right into that "dark" and "gritty" title we hoped this game would be.

THE QUESTION-

Background: The Question is first and foremost an eccentric detective. He began his career as a TV journalist who eventually found that he could assist his investigations when he stumbled upon a genetic chemical that was able to temporarily change his appearance and mask his features. He became a human "blank" and began to infiltrate the seedy underground of Hub City. Last I heard, he died of cancer and passed the mantle on to Batman-confident Renee Montoya.
Random fact: "The Question" inspired cult favorite Watchman anti-hero Rorschach
Why he would be good: The Question may be a paranoid detective, but he's also quite skilled in hand-to-hand combat, improvision, and adaptability, and also one of the most quirky yet likable characters in the DCU.... plus, I just think he's an underrated character in general who deserves more.
Best of The Question

THE SPECTRE-

Background: The Spectre is one of the darker heroes of the DCU, a spiritual entity that possess the dead as hosts to bring vengeance on who have escaped punishment. The Spectre's been around a LONG time (since the 1940s), but his history is really mucked up with retcons and revisions. Last I checked, he went nuts and killed a bunch of magic-people because "magic" violated "God's laws".
Random fact: is supposedly the embodiment of "The Wrath of God"
Why he would be good: he's powerful, creepy, dark, anti-magical, supernatural, and still supposedly a "good guy". Sounds like a winner for the DCU in the fight against MK right there.

DR. FATE -

Unfortunately for DC, the DCU is one of the most inaccessible comic universes in history. Just when I think I know the history of a character, they decided to completely retcon it and change it. Last I remembered, Dr. Fate was Kent Nelson, the reincarnation of some Egyptian guy, or not, who is always reincarnated, or not, and is currently dead, or not. I get him confused with his "other self" Nabu, or the other Dr. Fate, Hector Hall. What has remained consistent is a kick-ass costume, some awesome magical powers, and generally "dimension-spanning" storylines.
Random fact: I think he's dead.... or he could just be reincarnating again
Why he would be good: he's got the magic chops along with the physical stamina to tussle with other magic-orientated fighters in the game, plus has some rather good visual flair that would look amazing in-game. Besides, we know Boon likes his magic fighters.

AZTEK -

Background: Aztek is another DCU character that is, unfortunately, probably still dead. He's is/was a relative new character introduced as a character destined to defeat the evil god Tezcatlipoca (I don't know how to pronounce it either.) He's gifted as a talented fighter who has a special suit of mystical armor that amplifies his abilities and gives him a few supernatural powers. His comic run was unanimously praised by critics and he was a cult favorite. The didn't keep DC from killing him off a few short years later after joining the Justice League.
Random fact: Aztek is the vessel for the god Quetzalcoatl (can't pronounce that either)
Why he would be good: He's not overpowered, but he has a nice balance of physical strength, fighting ability, and a few magic powers. He's got a very unique, stylized outfit that compliments the MK character visual look, plus he's got dealing with fighting gods before, making even Raiden seem like nothing more than a "decent challenge."

Mister Miracle -

Background: Mister Miracle is an escape artist, but he's also a New God, one of the most powerful beings in the DCU. He's got smart, strength, and a goofy-ass costume, and was notable for being one of the few comic book heroes who was married (to a woman stronger than him), was happy, and didn't have the marriage end in bitter tragedy. It did end with him and his wife being slaughtered..... (Dammit, DC! Stop it! Just stop it!)
Random fact: Mister Miracle was raised to believe he was Darkseid's son
Why he would be good: He's a god, first and foremost, one of the more powerful ones, but one that relies more so on his equipment, intellect, agility, and resources than on pure muscle (he leaves that to his wife, the drool-worthy Big Barda.) His costume is also too bizarre NOT to be included.

Others I would like to include:
Simon Dark - arguably too dark for this game
The Huntress - surprisingly still alive
Black Adam - he's a genocidal anti-hero
Eclipso - counterpart of The Spectre... maybe dead
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XiahouDun84
05/02/2008 05:38 AM (UTC)
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Deathbearer Wrote:
well I'm guessing we're allowed to say who we want in right?

I want to see Lobo. He's violent, psychotic, and really friggin' strong. If I'm correct, he even killed Santa in one of his comics and fathered an entire planet with his kids. {this came from a friend of mine who is really into Lobo, I could never find the comics anywhere}

I also want Doomsday. The only problem with him though is that he adapts to whatever kills him. Other than that, he's awesome. He killed Superman by beating him to death.

Garlador Wrote:
Okay, here's my list of DC characters I want in.... sadly, 99% of them are confirmed dead or MIA. Dammit, DC, stop killing my heroes!... and DC claims they're AFRAID of having their heroes "killed"... sheesh......

Okay, but...if they got in....how would they play in the game? Do you have any thoughts on what their stories could be? Special moves or finishers?

I don't want this thread to just be "I want so-and-so in because...."
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Garlador
05/02/2008 05:46 AM (UTC)
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Working on it. There's a lot of information there already...
AZRAEL-
POWERS/ABILITIES/WEAPONS:
He's a trained assassin, superb martial artist. Has heightened speed, stamina, and agility. He uses bladed guantlets, an occassional flaming sword.

ATTIRE:
Primary - his original blood-red outfit with gold armor trims and dark hood

Alt - either his Azbat Batman suit or one of his two other Azrael outfits he used after becoming "Agent of the Bat"

FIGHTING STYLE:
Azrael is one of the best martial artists in the DCU, but he's been a much more agressive and deadly fighter than others like Batman. He taps into "The System" which drowns out any outside influence and forces him to focus entire on the fight. As such, his fighting style should be as smooth, direct, and deadly as possible, with direct, strong, deliberate punches and kicks in all the right areas.

OVERALL GAMEPLAY:
Azrael lacks a lot of distance attacks, though he has been shown to be proficient with most weapons. He's a much more aggressive up-close fighter with extended reach because of his gauntlets and sword. He's the equivalent of Vega from Street Fighter or Baraka from MK, decent from a distance, but deadly up close.

SPECIAL MOVES:
Flame strike - Azrael's gauntlets are often engulfed in flames, so covering them in a layer of fire and then making a quick, powerful jab towards the opponent would not only be cool, but look cool as well.

System Overdrive - Azrael could tap into "The System", and make a quick, berserker rush at the opponent, unleashing several flaming stabs, a'la Baraka from MKII.

Sword strike - Hard to describe but Azrael leaps in the air, pulls out his sword, and then slashes downward towards the ground, sending flames flying along the sword path.

FINISHING MOVES:
Hard to come up with that one. Most of his real fights end with him either sending the body to the police in pieces or in bodybags.

STORY:
I suck with the stories simply because I still can't fathom BATMAN having a decent tie-in story, let alone my favorite DC character. I guess, since he's MIA (not confirmed dead), he could use the chaos as an opportunity to reveal himself again and make a difference to prove himself to Batman or something.


THE QUESTION
POWERS/ABILITIES/WEAPONS:
The Question doesn't really have any super powers, but he's a skilled fighter, and he often uses whatever he can find around him as a weapon of sorts.

ATTIRE:
Classic - blue overcoat, fedora

Alt - brown overcoat... fedora...

FIGHTING STYLE:
The Question is a skilled fighter and martial artist, but not exactly a master. He prefers to think, to be defensive, and to strategize rather than to be an aggressive fighter. A fighting style that is much more defensive would be appropriate.

OVERALL GAMEPLAY:
The Question lacks many super powers and, like Batman, is more a creature of resource and brains and straight-out brawn, though he's built well enough to handle himself, as previous scuffles with heroes and villains have shown. He should be a defensive character, one that lacks combos, but one that waits for the right opening and then punishes mistakes.

SPECIAL MOVES:
Question gas - The Question uses a specialized gas to change his appearance. It also has helped him blind opponents, leaving them vulnerable to attack.

Double Take - The Question uses a substance called Psuedoderm, which is similar to Clayface's putty, to mask his features. He could use this substance as a projectile to blind or hinder attackers.

FINISHING MOVES:
It's hard coming up with finishers for DC characters. The only DC character I ever recall having a "finisher" was Green Latern dropping a green 100 ton weight on an enemy (which had Flash dub it a "low quality finish".) So... no idea.

STORY: You know, screw the story. I could care less. Question's currently dead anyway.


AZTEK-
POWERS/ABILITIES/WEAPONS:
He's a skilled fighter, but also has heat vision, x-ray vision, heavy armor, projectiles, and limited energy projectiles

ATTIRE:
He's only got one outfit

FIGHTING STYLE:
Aztek is a more graceful fighter, not a brutish one. He's someone who doesn't fight if he can avoid it, but if he must uses the opponents momentum to his advantage. A fighting style that thrives more on counters would be appropriate.

OVERALL GAMEPLAY:
Aztek should be a character that has stroke combo set ups and punishing counters, but one that, if caught off guard, would have trouble shaking it off. He's a character you have to know how to use, otherwise you'll get crushed using.

SPECIAL MOVES:
Energy projection - channeling his supernatural energies in a nice, clean energy shot. Clean and simple.

God avatar - channels Quezacoatl and flies into the air before crashing back down, sending energy shockwaves along the ground.
FINISHING MOVES: No idea.
STORY:
Dead men tell no tales.


DR. FATE
POWERS/ABILITIES/WEAPONS:
I don't even know the limit of Dr. Fate's powers, but he can levitate, telekenetically move objects, mental link with others, limited mind control, energy blasts, and other goodies.

ATTIRE:
Classic - the helmet, the cape, the emblem...

Variants - the same outfit, only there's been a few modifications from time to time.
FIGHTING STYLE:
Dr. Fate is not a fighter. Technically, neither is Superman. Dr. Fate, however, is a powerful magic user, able to unleash energy blasts, levitate, and houses telekenetic abilities akin to Ermac's. He'd be a good example of a fighter whose fighting abilities are compensated by strong special attacks rather than combos or juggles.

OVERALL GAMEPLAY:
Specials over phsycial attacks. The magic should be the main thing to master, resulting in acts that might serve to offer up free hits, score high damage, or catch the oppononent off guard.

SPECIAL MOVES:
Energy blast - an obvious one

Levitate - Hovers above the ground, rendering low attacks useless

Telekenesis - Raises oppoents into the air, suspending them for attack
Trance - A blast that stuns the opponent, blanking them temporarily, and leaving them open to attack
FINISHING MOVES:
No idea.
STORY:
Dr. Fate might be the only person that I could buy that COULD jump into the MK universe.

MISTER MIRACLE
POWERS/ABILITIES/WEAPONS:
You know, I don't really know. Strength and agility as far as I can remember.
ATTIRE:
Main - goofy-ass costume
Alt - his other goofy-ass costume
FIGHTING STYLE:
Mister Miracle isn't a straight up fighter. He leaves that stuff up to Big Barda. He is, however, agile, quick, and fast. He'd be a good fighter with some serious dodge moves and "can't tell what he's doing" tactics, akin to Voldo from Soul Calibur, only without the sexual innuendo.
OVERALL GAMEPLAY:
He should be an unpredictable fighter, one that you can't tell where he's fighting from, either high, mid, or low. He should be difficult to hit as well, as he should have plenty of counters, dodges, fake moves, and others unorthodox attacks.
SPECIAL MOVES:
I can't recall Mister Miracles powers at the moment, which makes me feel like a really bad DC fan....
FINISHING MOVES:
No idea.
STORY:
Dead men tell no tales

THE SPECTRE
POWERS/ABILITIES/WEAPONS:
The Spectre is a supernatural being, one that's difficult to hurt, let alone defeat. He uses energy blasts, possession, and mental mind games to screw with his victims.
ATTIRE:
Classic - the green cloak is enough

Hal Jordan - He once possessed the then-dead Hal Jordan for a variated look
FIGHTING STYLE:
He doesn't have a fighting style. Technically, he's not even alive. He could very well float, like Queen Sindel, hovering above the ground without ever setting foot on it. He should act defiant, confident, almost godly. A few very strong punches are really all he needs, though he should be prone to projectiles, grabs, and other moves that punish him taking a too-defensive stance.
OVERALL GAMEPLAY:
He's a strong character, but one with more supernatural than physical power. His actual physical attacks should be limited yet powerful, but not too many combos or juggles. He should rather instead depend on strong magic attacks and strong single attacks to get the job done.
SPECIAL MOVES:
Energy blast - he's got it, might as well use it.
Possession - Sends out a blast that results in the victim helplessly walking towards him.
Madness - Sends out an attack that forces the opponent to actually hit themselves.
FINISHING MOVES:
No idea.
STORY:
Maybe tie his role as a spectre into the netherrealm or Scorpion?
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05/02/2008 06:14 AM (UTC)
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Alright I'll play....gimme a second though. Gotta re-read some DC stuff first and draw up an adequate comparison to the right MK character(s).
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05/02/2008 08:55 AM (UTC)
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Here we go:

Darkseid



Appearance:

Primary Costume

Alternate Costume (dubbed:"BrainSeid" = Brainiac + Darkseid)


Special Moves:

1. Projectile: Omega Beams. In the comics he can direct these so, I'd be looking for High, Mid, Low attacks with these for his projectile.Shouldn't matter where you are on the stage either because, they can pierce through matter in the comics so, the only way you get away from these that I can imagine is, evading. Ducking, side-stepping ect. That kind of thing vs the command the player inputs. The thing about them though is that they should be confusing to the opponent, via the beams should zig zag and such. But with an ultimate target range...like I mentioned: high, mid, low..ect.

2. I'd expect a move like Motaro's grab from MK3-T for him. It's very brutal, and personifies a brute like Darkseid. Decent damage resulting.

3. Once people get the hang of the way gameplay works, there should be a move that allows Darkseid to deflect, or grab someones projectile out of the air, and use it against them. Should be quite dramatic in presentation too. Symbolizing his god-hood.


Fighting Style:

He's not very agile. Well, for an 8ft monster god he is but. I'd give him something totally weird and un-expected. I like to combine things so that it personifies the character so...I'd probably go Summo // Jujitsu. Something that lets him get right in there and really get physical. Something that lets him run you over and push you around, and at the same time allows him some extremely precise tact and some acrobatics to what he's doing. I think it should seem totally awkward and contradictory, and at the same time, make perfect sense to balance out how he fights.

Throw in there some power punches and a few obvious linear assaults and that's what he looks like in a fight to me.

Overall Gameplay:

He's going to get right in there and muscle you around. He's not going to do alot of side stepping and so on, cuz his resistance to things should be really high. But he should have the options available. The deterrent for players that want to stay far away from him and try to fight him that way, is his Omega Beams. Those should hurt alot, and for good reason. I limited his agility for one reason, and that is, to keep his spectacular moves fresh whenever they are performed. Anytime he performs some round about throws and so on should pretty much indicate that the person you're playing against, has good amount of experience with the character.

Finishing Moves:


1. Omega Beams: His last resort seems to be using this weapon in the comics so, to stay true to that, the thing that fits the most is him using these at the end of a match. What happens is, the beams are larger, more dramatic than the special move...and they ultimately burn you to death and in the end, teleport you to another dimension never to be found again. They can make this fatal---(shit, lol)---"Finishing Move" happen without any blood or anything in it. Enter alot of smoke, some radiation effects, and *Poof*. Should look pretty messed up regardless of the blood and stuff not being there.

2. Omega Pile-Driver: You know how Superman gets his head stomped in the ground alot? Well, add a wrestling move to it that is kinda like Zangief from Street Fighter. And while in the air, instead of spinning around and all that, have him stretch his opponent out with his hands & feet --head first into the ground(kinda like pulling something that is stuck in the dirt, out of the ground with both hands)...and right when they get close to the ground, have him use his Omega beams to once again *Poof" the opponent into nothing-ness. As this happens, he kinda, jumps off the victim but, it's more like he's propelled off by the blast.

--

There's a commercial out there now where two kids have juice packs and one of the kids throws his finished juice pack on the ground and explodes into nothing-ness. It's funny. But the way his clothes pop up in the air is the kind of effect I'm thinking of. Just with smoke or sut instead of the clothes.

Victory Pose:

He just....walks off screen. Maybe he chuckles really evil or something, and smacks his hands together like he's getting dirt off his hands and fingers.

Story:

I think what would kick the game off is if Darkseid was fighting saay..Superman, and actually used his Omega Beams to banish Supeman to "another dimension". With Superman out of the way, a merger could happen. What might make it even more interesting is if one of the other JL members was the one that got banished or something like that. OR, if it were Darkseid himself that got banished as a result of using his own "last resort" move (omega beams), and it back-fired somehow, that could allow him to come in contact with, iMo, his counterpart, Shinnok.

Not to denounce what other people think or anything, but, I think him and Shinnok are a better match for each other. Those two coming together (after a fight where they come to understand that they're pretty evenly matched iMo) would be a correct setting for a "catastrophic event". Shinnok being an ex Elder God would know how this dimension works better than Darkseid, which would warrant Shinnoks "usefulness" to Darkseid. And on the other end of that, Darkseids use would come in handy for Shinnoks brand of grand schemes once the universes were merged.

They rule relatively the same realm in different universes, both carry themselves with a sort of "code of honor", and their powers are about equal. Shinnok, being the banished Elder God // God of Despair and realm concurer. Darkseid being a world concurer, and an aspiring universe concurer himself. Darkseid is alot like a "Lucifer" or even a Shinnok to the DC universe. He's went to war with the "heavens" just like Shinnok has, and as far as their powers, they're both as damning as the other. Since they're both Eternal and gods, I'd think that their intellects rival one another, nullifying a continuous fight between them.

They're gonna wanna use each other up for their own means and gains. Shinnok's a little more calm about his methodism, while Darkseids alot more forceful and brash. Even though he's still pretty calm about his objectives, and overall attitude too.
=-=-=-=-=

So, anyway, I could easily see these two characters coming together and wanting the merge the realms for some "ultimate" reason. It's just like them to do something like that. You know? Put their fighting abilities on the back-burner, and deal with each other for the sake of reaching a common, but separate goal. One just has to step on the other ones territory first. After they finish fighting, they get to the business...challenging each others intellect and all that.

But yea, these two are going to make the game happen.



Shinnok+Darkseid= MKvsDC

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