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JackBurton
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When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yes sir, the check is in the mail."

09/21/2008 10:28 PM (UTC)
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Nathan Wrote:
Nic-V Wrote:
You can't be serious? Tekken has "superior fighting mechanics"? Come on dude Tekken was good before they released Tekken 4. Since that it has been crap.


In my opinion Tekken plays better. For the simple fact that they don't have the dial-a-combo mechanics. Sure, for a long powerful combo you'll have to follow specific commands just like MK, but unlike MK you can actually deviate from the combo. In MK I can't even perform a simple 2 hit combination, unless it's part of the move list.

Then Tekken got things like throw escapes and reversals. All MK has are combo breakers which you can only use a limited amount of times.

Also, Tekken has the fluidity that the MK franchise is missing so much. Of all the MK games, I liked the tacked on VS mode in Shaolin Monks the best. Even though I'm a fan of the Mortal Kombat mythos, the last 3 fighting games just never wowed me. But I'm actually looking forward to MKvsDC, because Midway doesn't seem to try to be a good 3D fighter like Tekken or Virtua Fighter, they are going back to the basic 2D mechanics, but with 3D models. Which could turn out great if they do it properly. So far I'm only hearing good previews, let's hope Midway won't disappoint.


Jack Burton sees Nathan as a legit MK fan...I think he does a great job at "walking the line" so-to-speak between what would be considered a fanboy and what would be considered a non-MK fan. He honestly expresses his feelings about the MK titles, and does offer (in my opinion, anyway) constructive criticism as to how the games could be better. I can see his optimism about the MK vs. DC game. I can also see his loyalty to the MK franchise, yet he doesn't let his loyalty cloud his judgment entirely, therefore I support him. I, myself, have stressed on a number of occasions that you still need to have some criticism to keep the quality level of the franchise up. That's the sort of attitude I think we ALL need to carry. That's a level I do my best to achieve whenever I post. Please don't question his MK loyalty.

That aside, I feel the need to ask a question. Granted, I'm still trying to figure a few things out about this new MK vs. DC game, so please bear with me when I ask this: by "going back to the basic 2D mechanics, but with 3D models," do you mean that we will not be able to strafe and circle around the opponents? Not that I have a problem with that or anything, I think that would still be good, but I was wondering that because a lot of the videos I've seen for the upcoming game, I've yet to see evidence that we can strafe. If anyone could answer this for me, I'd greatly appreciate it.

And THAT'S what Jack Burton has to say at this time.
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Nathan
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09/21/2008 10:40 PM (UTC)
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Yes, you're actually able to strafe. Just watched some gameplay footage and I noticed that characters are side stepping. You're fighting in a 3D plain, but from previews I've read it said that the fighting mechanics are more reminiscent of the old 2D games. Which everyone seemed to be pretty happy about.
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Lolacaust
09/21/2008 11:23 PM (UTC)
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Mick-Lucifer Wrote:
You seem to be confusing the quality of the depiction, with the tone of the subject matter. MKA's introduction, while fun, was one very simple idea, relevant to the game in only a vague sense. It offer some fun character beats, but really only amounted to relatively competent CG punch-fest.


Give this man a cookie because he just hit the nail on the head.

Also...

Y'all Fanb0yz g0tz to sTop sippin' 0n it!
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ErmaSco
09/22/2008 12:07 AM (UTC)
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Nathan Wrote:
Yes, you're actually able to strafe. Just watched some gameplay footage and I noticed that characters are side stepping. You're fighting in a 3D plain, but from previews I've read it said that the fighting mechanics are more reminiscent of the old 2D games. Which everyone seemed to be pretty happy about.

You know I am really afraid about that side stepping .I mean it would be very hard in the middle of the fight to put your finger into the analog and avoid a hit .It would be better if it were excuted by pushing the arrow twice just like tekken style or lets say old tekken 3 style .
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buffduffdan
09/22/2008 01:28 PM (UTC)
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I've loved all 4 so it's hard to choose just one favourite.

MK:DA was cool and it was great seeing the power the DA had.

MK:D was so awesome seeing Raiden take on both Shang and Quan (I don't believe he would have lost though wow) But when all 3 of them teamed up to take on Onaga!

MK: SM was good to see everyone in their classic costumes and fighting each other especially the rivarlys like Kano vs Sonya, Scorpion vs Sub-Zero, etc. And then Goro just comes in and kicks everyone's ass! Not usually a fan of him but good times wink

MK: A is probably my favourite though. There is just so much going on that you barely even notice! Seriously I could watch it through 10 times and notice/remember something different every time.

So I think MK vs DC has a lot of potential. The openers have been one of the best parts of all the latest MK games and I don't think they'd let us down now! Something similar to MKA with both sides going at it, freeballs and eye lasers being fired all over while Flash zooms around and Liu is bicycle kicking Deadshout or something! Can't wait grin
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Mick-Lucifer
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What do you like? Hit the Toasty thumbs up on articles and forum posts for a quick response!
09/22/2008 01:49 PM (UTC)
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Nathan Wrote:
In my opinion Tekken plays better. For the simple fact that they don't have the dial-a-combo mechanics. Sure, for a long powerful combo you'll have to follow specific commands just like MK, but unlike MK you can actually deviate from the combo. In MK I can't even perform a simple 2 hit combination, unless it's part of the move list.

Then Tekken got things like throw escapes and reversals. All MK has are combo breakers which you can only use a limited amount of times.

Also, Tekken has the fluidity that the MK franchise is missing so much. Of all the MK games, I liked the tacked on VS mode in Shaolin Monks the best. Even though I'm a fan of the Mortal Kombat mythos, the last 3 fighting games just never wowed me. But I'm actually looking forward to MKvsDC, because Midway doesn't seem to try to be a good 3D fighter like Tekken or Virtua Fighter, they are going back to the basic 2D mechanics, but with 3D models. Which could turn out great if they do it properly. So far I'm only hearing good previews, let's hope Midway won't disappoint.

I'm so sick of reality fanboys!
The well measured insights of a moderately intelligent person have absolutely no place in an argument on a Mortal Kombat message board! Booooo! Take your sound observations and cram them!
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LEGO_Manson
09/22/2008 04:29 PM (UTC)
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Namco can make good gameplay.
But MK has always had a better story.
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BiohazardEXTREME
09/22/2008 04:46 PM (UTC)
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LEGO_Manson Wrote:
Namco can make good gameplay.
But MK has always had a better story.


You know, I'm sure if they took the MKDA gameplay, and then added onto it, bit by bit, they could make good gameplay, too.
Namco is in a comfortable spot right now, they have their gemplay mechanics and they're sticking to them, changing the graphics, moving some moves around, but keeping the essentials the same.

With Midway... They TRY new things. Which never gives a perfectly polished gameplay, but it gives something different. If you play MKDA, then play MKA, the gameplay is significantly different. It's a different experience, so despite recycling old costumes, etc, it is a new game. And that's what I like about it. If nothing else, it's simply brave. And Midway earns points just for that.

I love Tekken, but I don't think much of its programming team, if all they do is substitute the new assets onto the old framework.
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Nathan
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09/22/2008 05:20 PM (UTC)
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I'd give Midway some points too, but only if they would manage to build a solid core engine first. But all they do is just add new things and change stuff. I feel Deadly Alliance was the only serious attempt. With the sequels though, their priorities shifted. Instead of paying attention to the fighting mechanics and further refine it, we end up with mini-games and a Konquest Mode that is a full game in itself.

That's why IMO the game got progressively worse over the years and we ended up with MKA. Probably the worst game in the franchise. I'm really glad that this time Midway won't have any mini-games or a Konquest mode. Just a simple fighting game.

But I still think it's going to be a while before Midway are able to wrestle with the big guys. Unless of course they change the team working on the franchise. As I said in another post, I had the most fun with the tacked on VS mode in MKSM. Midway LA managed on their first attempt to make combat feel fun, engaging and fast. And to top it off, characters moved fluid. Something the main Midway guys haven't managed to do in 3 games.

Sure, the combo amount was minimal, but what do you excpect from a game that's an action adventure and the VS mode practically an afterthought? Yet it still was more fun.
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BiohazardEXTREME
09/22/2008 05:27 PM (UTC)
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Well, I'd disagree with you about that MKA statement. Maybe it's got the worst gamplay mechanics among the PS2 generation. But worst in the history of MK? Come on, that's a little harsh, considering the gameplay mechanics of MK4.
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Nathan
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09/22/2008 05:30 PM (UTC)
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It's been years since I played MK4. But wasn't it basically like the 2D games, just with really ugly 3D models?
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BiohazardEXTREME
09/22/2008 05:35 PM (UTC)
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Well, in the 2D MK games, every character had a unique combo. In MK4, everyone has the exact same combo set, that's even animated the same way.
The animations were pretty terrible too.

http://www.youtube.com/watch?v=5W0qOT45uFE

I mean, it was probably a decent outcome at a very first attempt at 3D, but still, the gameplay is just not fun. I like the storyline behind it. And there are some other good qualities about it, but gameplay mechanics are not among them.
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.
09/22/2008 07:37 PM (UTC)
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Lolacaust Wrote:
LEGO_Manson Wrote:
What was lame about MKA's everyone killing each other and Mileena gettin her jaw cracked by stryker?


It was lame because they made all the characters mindless imbeciles.
For reasons undefined they had everyone join two teams and then proceed to have a massive fight. No prelude, just blatant disregard for alignment and established story. However, I did laugh when Mileena got whacked.


That's just my Opinion.


Put it like this:

You will NEVER, ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever see a battle like that again. Not even in Super Smash Bros. The battle will go out in history.
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Ice_Hearted
09/22/2008 08:33 PM (UTC)
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Yes they seem to get better every time.
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Lolacaust
09/22/2008 10:27 PM (UTC)
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Riyakou Wrote:
Lolacaust Wrote:
LEGO_Manson Wrote:
What was lame about MKA's everyone killing each other and Mileena gettin her jaw cracked by stryker?


It was lame because they made all the characters mindless imbeciles.
For reasons undefined they had everyone join two teams and then proceed to have a massive fight. No prelude, just blatant disregard for alignment and established story. However, I did laugh when Mileena got whacked.


That's just my Opinion.


Put it like this:

You will NEVER, ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever see a battle like that again. Not even in Super Smash Bros. The battle will go out in history.


Interestingly, I just so happen to abhor SSBB.
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TrueNoob
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"There is no knowledge that is not power."

-MK3
09/22/2008 10:52 PM (UTC)
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BiohazardEXTREME Wrote:
Well, in the 2D MK games, every character had a unique combo. In MK4, everyone has the exact same combo set, that's even animated the same way.
The animations were pretty terrible too.

http://www.youtube.com/watch?v=5W0qOT45uFE

I mean, it was probably a decent outcome at a very first attempt at 3D, but still, the gameplay is just not fun.

I like the storyline behind it. And there are some other good qualities about it, but gameplay mechanics are not among them.


So in the 2D games, you're referring to everything between MK2 and MK4, right? But nobody's complaining about the fact that in MK1 and 2 nobody had unique combos, let alone combos, period, yet half of the MK community regards MK2 as the best game? Not to mention, in MK4, every character got their own weapon, each with its own specific style?

And call me crazy, but I think the animations in MK4 were better than the animations in all of the MK fighting games that followed. MUCH better.

And the gameplay is not fun?? I had WAY more fun playing MK4 then I did most of the games that followed. Not to mention that it had awesome style, music, fatalities, endings and the blood even looked better.

To me, MK4 was the perfection of the MK1 system. Yeah, having unique combos would have been nice, but really, the gameplay was more focused on special moves anyways. When you factored in special moves, everyone had different combos.
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BiohazardEXTREME
09/22/2008 10:58 PM (UTC)
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Well, it wasn't even so much as what you dialed to do the combo, it was the fact that they all did the same animations. Like Midway said, "We don't have to animate them all separately, we could just apply it to all the 3D models and save time and effort."

I guess it's a matter of opinion, but to me, MK4 had the worst gameplay of all the MK games. Sure, MK1 and 2 didn't have Combos, but I don't think ANY fighting game had combos back then. MK4 was a poor fighting game for its time. And the only reason it was successful is because Midway (as always) had a kick ass advertising team on it.

I only play it when I want to re-watch the cinematics. Nothing more.
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Nic-V
09/23/2008 05:37 AM (UTC)
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BiohazardEXTREME Wrote:
Well, it wasn't even so much as what you dialed to do the combo, it was the fact that they all did the same animations. Like Midway said, "We don't have to animate them all separately, we could just apply it to all the 3D models and save time and effort."

I guess it's a matter of opinion, but to me, MK4 had the worst gameplay of all the MK games. Sure, MK1 and 2 didn't have Combos, but I don't think ANY fighting game had combos back then. MK4 was a poor fighting game for its time. And the only reason it was successful is because Midway (as always) had a kick ass advertising team on it.

I only play it when I want to re-watch the cinematics. Nothing more.

I actually liked the gameplay in MK4
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BiohazardEXTREME
09/23/2008 06:15 AM (UTC)
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I guess it's a matter of opinion. But still, did you like it better than Armageddon?
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TrueNoob
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"There is no knowledge that is not power."

-MK3
09/23/2008 10:52 AM (UTC)
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BiohazardEXTREME Wrote:
I guess it's a matter of opinion. But still, did you like it better than Armageddon?

I think Armageddon was just another step to get back to the kind of gameplay that was in MK4. They tried to return the mobility and speed of the earlier games and brought back the trademark MK flipping jump. Sure, everybody had different combos, but the combos in MKA were nothing impressive. Air combat was hardly ever used. The blood and fatalities still looked stupid like the last two games. The story was practically nonexistent and the art direction was mediocre at best. If you ask me, it didn't have the same production quality that MK4 had.

Gameplay in MK4 felt fast, visceral and brutal and the sound effects were awesome. You really got rewarded for pummeling your opponent, with cinematic roundhouse kicks and throws. Also, the fatalities were the best executed in any MK game, barring maybe MK2. Also factor in cool hidden stuff like Johnny Cage in a tux with a gun, Scorpion's unmasked grey outfit, the ability to play as Noob Saibot and Goro, and also, the best endings in any MK game and you have yourself a solid entry into the series.
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LEGO_Manson
09/23/2008 12:48 PM (UTC)
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You do realise MK:A is just a fan Anthology game in the strictest sence of the word, right?
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Nic-V
09/23/2008 01:25 PM (UTC)
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BiohazardEXTREME Wrote:
I guess it's a matter of opinion. But still, did you like it better than Armageddon?

Yes I did smile
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ErmaSco
09/23/2008 02:22 PM (UTC)
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I liked Armageddon more .MK4 was great as an MK GAME .I think that it was made only for the MK fans and did not have any try to get new fans .I mean it just played like old outdated MKs and was released in a middle of high tech games of their times .

Still a very good game and one of my classic due to being alone in the PS1 and due to its story .

Armageddon was rushed .First of all it was wrong to bring all the charcters .It was very silly to do that and make it a part of the story .Second thing the Air Kombat was very cooooool but many charcters shared the same Air style .Third thing the Konquest while very Kool it just seems rushed overall .

If they made the game with a what if story and completed it .It will kick ass though I know that would never happen with a 64 charcters .

Still however a good MK game added to my list and it had alot and alot of great stages .
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BiohazardEXTREME
09/23/2008 05:09 PM (UTC)
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I have MK4, and I don't hate it. I just like it the least out of all the other MK games.
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Nathan
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09/23/2008 05:13 PM (UTC)
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I might have to replay it some time. Just to refresh my memory of it. I actually still have the PS1 version.
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