Shortly after releasing their "Six Minutes of Slaughter" video, GamesRadar has posted a review of Mortal Kombat: Armageddon! This four-page review covers all of the basics concerning MK: Armageddon; while it's obvious the reviewers might have not had a optimistic view of MK up until now, they certainly liked what they saw in Armageddon. From the review:

Did gaming ever really get better after you first took control of icy ninja Sub-Zero and ripped out Scorpion's spine? Yes, yes it did - and it seemed for a while there that Mortal Kombat didn't notice. The last few chapters in the sloppy fighting game saga piled on more and more stuff without actually making it noticeably more fun than the old days. But the ominously titled Armageddon - the last entry in the series until it reinvents itself on next-gen consoles, according to its creators - finally kills the clutter and focuses the series on what it does best: fast-action fighting wrapped in over-the-top gore with chunks of humor on the side.

Instead of forcing players to memorize three completely different martial arts disciplines and move sets, Armageddon trims it to two - one being a specialized weapon, unique to each character - and lets you carve your way through every character who's ever appeared in an MK roster - more than 60, including obscure jokers like Stryker whom you won't mind tearing limb from limb. Or, in playable boss Goro's case, limb from limb from limb from limb.

After making some very positive comments about Kreate-a-Fighter and Motor Kombat, the review then discusses Konquest mode, which they apparently found to be the weakest part in their opinion. From the review:

This single-player, action/adventure romp through the many realms of Mortal Kombat introduces brothers Taven and Daegon, who have just awoken from a lengthy sleep to fulfill a prophecy and blah blah blah. The writing and acting are equally cheesy, but the potential for carnage is unrivaled - you'll slice through dozens of bad guys and even take out a good number of the main MK characters through the roughly eight-hour journey, picking up invisible icons along the way. That's annoying, but it's worth playing, especially since collecting koins helps you pimp out your created fighter.

You'll also meet and beat a few dozen of the marquee characters along the way, though it is a bit awkward to constantly switch between the one-against-an-army Konquest controls and the one-on-one Kombat controls, where some of the buttons do completely different things.

Then again, these issues were also present (if not more so) in the MK: Deception version of Konquest.

In closing, the reviewers point out that the Xbox version of MK: Armageddon is capable of 720p widescreen, while the Playstation 2 version is capable of 480p widescreen and has the premium versions available. All in all, the reviewers were highly impressed with the game, giving it a score of 9 out of 10, with their only downside comments involving Konquest mode.

To read the review in its entirety, click here.

Our thanks to forum member for letting us know about this new review!