Even if people complain, the game will still come out.

The people that complain about this or that are still going to buy the game anyway.

Also if people complain, the developers know what they need to do.

If the consumers don't' say anything, then the developers have to guess.


I say it's better to tell them exactly what people want than to take what they give you and be happy.

Like the saying goes....If you don't open your mouth, nobody will hear you.

Avatar
SETI1
04/18/2004 09:37 PM (UTC)
0
HOW Can someone talks about the game engine and the gameplay if the game don't even hit the stores?

And probably it don't even is in beta testing.

Why the complaints? How do you 'V' know about the gameplay? Did you REALLY played it already?
Can you judge about something that you actually only saw was a small flashes of the game? I think not.

We all know when it's the time to. Can't we give them a chance. Well if you think the game sucks don't buy it.

Well innocent until guilty right?
Avatar
TheSoulOfErmac
04/18/2004 09:37 PM (UTC)
0
I agree 100%, Midway is trying to give the majority what they want. It's like electorial vote in the presidential election. Midway cannot give every single fan what they want. Hell no company can. People can bitch all they want, but I still respect the fact that Midway is trying to do all of this, adding new feautre, hell making another game for us. And what thanks do they get, someone complaining about something else. No matter what someone will complain, I have complaints, but I'll do it in a respectable way.

If MKD took all its time to improve its fighting engine, then the game would look just like MKDA with lacky characters, and a lacking storyline. You have to balance it all out obviously, and the MKDA fighting engine was fine. And if it weren't then there would be more people complaining about the fighting engine. Realize that Midway looks at other forums, large or small. They try to satisfy everyone, and I think that we should all respect that, I do.
Avatar
Dark_No0B
04/18/2004 09:42 PM (UTC)
0
I'm glad theres returning characters, huge konquest, mini-games, death traps, and such, but i think gameplay is one of the most BIGGEST things in MK. I sure wouldnt want to play MKD if it had the slow engine like MKDA. The fighting engine is just as important as anything else in MKD.
Avatar
Satyagraha
Avatar
About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

04/18/2004 09:49 PM (UTC)
0
Eh, if it's good, sweet. You'll see me online. If not, well, I'll be back every day to bitch about it, lol. Peace and love ya'll.
Avatar
Versatile
04/18/2004 09:59 PM (UTC)
0
its funny how ignorant MK fans are..hehe.
Avatar
TemperaryUserName
Avatar
About Me
New sig on the way
04/18/2004 10:13 PM (UTC)
0
No gameplay improvements? Eh, that's not what I heard.

-Stage interraction
-backround weapons
-Limb Severing
-Shapeshifting backrounds
-Damage traps
-faster-paced battling
-improved 3D movement

Maybe I missed a day of school or somethin, but this is still on, right?
We are talking about Reversals, frame sensitive moves, parries, multiple throws, attacking while facing away, attacking while crouched, throw escapes, Multi part throws

on and on and on............

Pretty much all this stuff is missing.

That is the problem.



The MK team is trying to beat games like Virtua Fighter and Soul Caliber, but it seems like they are trying to over power them with extras, stage interaction which is good, and extra games.


It seems like they are afraid to tackle the other games on their own turf.

I'm sure they can do it, but with the time constraints it's hard.

Then again, if time is the problem, then why are they spending so much time on the extras, instead of the most important part of the game.

Frankly, I'm baffled.

I'm still hoping though.
Avatar
Thamuz
Avatar
About Me

04/18/2004 10:24 PM (UTC)
0
They should jsut swork on one game for like 5 years to please everyone.
Avatar
RSK1980
04/18/2004 10:30 PM (UTC)
0
I'm a 23 year old Human being posting on a board that allows others to view and post thier opinions.

With that said .. I'll worry, whine, and complain about whatever it is that irks me .. just as you did with this post.

So I think you get the idea what I think you can do with your so called "warning" lol


Versatile Wrote:
You just don't seem to understand until the final product is in your laps unfinished.

We need to band together and stop worrying about whos coming back and whos alternate is whos. Newsflash, Midway does what they want. Who wanted Nightwolf back? Did anyone? I doubt it, but guess what..he's back. I'm sure a kazillion more people wanted kitana back then nightwolf, but is that going to happen? I don't think so. Learn a lesson from that.

What people don't seem to understand is that as of now the gameplay(the actual fighting)appears to be unchanged. There seems to be no hint of an inclusion of gameplay deepening things such as canceling,delaying, a reworked throw system and such. Instead it seems midway is more focues on working on the extra features like puzzle fighter and konquest. I have no issue with this, but the gameplay should have been adjusted first. I don't care how much the levels alter gameplay...it will still play EXACTLY like MKDA with interactivty. Sorry Midway, but MKDA wasnt even close to the level of completetion that you can afford to use MKD as a "build off of" game. We still need the most basic shit like ive said time and time again.

But how can you blame them, they come here, read your posts, and they dont see any of you wanting that. They see you wanted stage fatalities, more characters and smoke. You guys just don't get that it really is all up to you. I am infuriated right now to be honest, it's just not being expressed through my typing I guess. I feel hopeless, being one of the 10 people who care about making MK a better fighting game, I love this series too much i guess.

What can I say..you guys have heard enough of my bitching..ive only made topics exactly like this 4 times before..lol..sorry guys..




Avatar
JaymzHetfield
04/18/2004 10:34 PM (UTC)
0

TemperaryUserName Wrote:
No gameplay improvements? Eh, that's not what I heard.

-Stage interraction
-backround weapons
-Limb Severing
-Shapeshifting backrounds
-Damage traps
-faster-paced battling
-improved 3D movement

Maybe I missed a day of school or somethin, but this is still on, right?


Damn right. There are tons of improvements and imbelishments on the MKD engine. And besides, MK has never been a game all about gameplay. Up until November 2002 there was a high punch, a low punch, a high kick, and a low kick and special moves. Deep fighting was never what it was all about.
Avatar
You-Know-Who
04/18/2004 10:44 PM (UTC)
0
I'm on the exact opposite of the spectrum here, Versatile.

What really gets me is how the game is in our hands. What do we know about game making. I'm not certain, but I don't think there are any professional writers, game makers or finacial geniuses (My apologies if you are). I find it really hard to believe that Midway would put this game in our hands. So many fan-forced characters are returning, and so many great Midway made characters aren't. What are guys like Kabal and Smoke doing being confirmed before Mavado and Cyrax?

In my opinion, the fighting system should pretty much remain the same. Mortal Kombat remained untouched for many years, why start changing it every game now? I've always seen games like Dead or Alive, Virtua Fighter and Tekken as martial arts games, while Mortal kombat has always been, IMO, a fighting game. I've always looked at MK as a different brand. Sure the basic gameplay is the same, but the object isn't to become a master at Tae Kwon Do while playing, but to have fun and enjoy the colours. If MK relied on its martial arts basis, it would have died a long time ago.

Three styles is something not many games offer. I'd keep it at that. I like the way Midway have added different features to the game. Again changing the fighting market. We've got a way to put our custom fighter into the game, strategy games, to not only give people that don't like to play fighting games a chance to see these games aren't turning our minds into mush, as well as maybe hooking them on the MK series (I know my mum would love to play Puzzle Kombat, before eventually getting hooked on the fighting aspect), but to allow us to channel ourselves through various other modes.

Not only do we have the next in the MK series, but we have strategy games, and an RPG in there to maximize our playing pleasure.
Avatar
DoctorDrewX
04/18/2004 10:57 PM (UTC)
0
Mortal Kombat has never and will never be like those other games, no matter how much some of you want it to be. These new additions are fantastic improvements, and instead of bitching about what we don't have, can't we all just stand back and admire and praise what we do have. Beating them on their own turf is great!! The less competition the better. I'm not going to say wait until October to see how it plays, but that would be way too much to ask. Instead I'm going to ask that everyone just cool down about the issue and wait until we get some actual footage of the game play at E3.
Avatar
sumixam
Avatar
About Me

MK7 best ideas, 1. CSF 2. POT 3. MKG - contact for indepth description

04/18/2004 10:58 PM (UTC)
0
I am sure I already read about "Combo Breakers" so that is at least one change.

I also read about the styles being altered to be more unique than in the last game.

I think any criticisms of the fighting engine are premature, at least until you play the game for a while!
Avatar
SaibotRuler
04/18/2004 10:59 PM (UTC)
0
Bleed, you have to realize that some things just can't be done on this wave of Next-Gen systems. I want all that stuff too, but I also know that in the Krypt in DA they wanted to have a krypt keeper go around and open the lids of the koffins you choose but they couldn't because the systems wouldn't allow it...not even on the Xbox! You have to take all of this into consideration. One disk can only handle so much. I said this in another thread, I really think the MK Team is pushing these systems to the limit. Think about it, Deception will feature bigger stages than any other fighting game out today. That stuff, combined with all the other interactivities will take up a lot of space. Not to mention the Konquest mode...which from what I've read is like a game of its own.

And they have improved on the fighting..Boon even said so. It's faster and everything, plus don't you think there's some things they're keeping secret. Just because we know all this stuff about Deception now doesn't mean it's as good as it gets. There may be a lot of improvements in the fighting system that we don't know about yet, don't you think?

I don't see how you people can judge Deception on its fighting system when you haven't truly seen a damn thing but a few quick shots!!!! Not to mention they're supposed to be adding torn clothing. The graphics have improved...you people really need to give the MK Team their due respect. They've worked their asses off to give us this, and all you people can do is complain just because it's not a MK version of Soul Caliber 2!! I'm glad as hell it's not, that's what makes MK unique and original. All the other fighting games have the same way to kick and punch, but in DA there's 3 different ways.

Don't be blinded by your wants, I have a feeling that Deception will blow us all away. A lot of you will be regreting what you say when you get the game and it's better than what you expected.

I'll repeat myself...WE HAVE NOT YET SEEN ENOUGH IN-GAME FIGHTING TO ACCURATELY JUDGE DECEPTION!!!!!!!! SO STOP ACTING LIKE YOU KNOW EVERYTHING THERE IS TO KNOW ABOUT THE GAME.
Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

04/18/2004 11:08 PM (UTC)
0

TemperaryUserName Wrote:
No gameplay improvements? Eh, that's not what I heard.

-Stage interraction
-backround weapons
-Limb Severing
-Shapeshifting backrounds
-Damage traps
-faster-paced battling
-improved 3D movement

Maybe I missed a day of school or somethin, but this is still on, right?


Well I think this exact same thing, but apparently these great things don't count at all, which is just stupid. Here is the MK Team which as taken what the majority of the fans have said or complained about and they are trying to implement and fix things to make us happy, but some people are just greedy and are not happy with all of this. It's just a shame. We complained about Fatalities, we got more. Plus the bonus of Suicides. We complained about limited or no background interaction, Now we have it. We complained about extras, now we get better ones. An imporved Konquest to boot. A simple create a character mode, but still it's there. People wanted old favorites back, well we got those up the ass. And still it doesn't seem to be good enough. Very Very ungrateful.
ummm SaibotRuler, have you played the other games?


All those things can and have already been done.


Not only that, but they can be done even better.


The 3 styles don't matter really, because they all play basically the same.

Hopefully this will be changed in MKD.

Instead of 3 styles, It would be better to have the 2 hand styles mixed in to 1 style, then have 1 weapon style.

Since they are going to keep the 3 styles though, I hope you can switch forward and backwards, not just in one pattern.
Avatar
DRFATALITY
04/18/2004 11:12 PM (UTC)
0

You-Know-Who Wrote:
I'm on the exact opposite of the spectrum here, Versatile.

What really gets me is how the game is in our hands. What do we know about game making. I'm not certain, but I don't think there are any professional writers, game makers or finacial geniuses (My apologies if you are). I find it really hard to believe that Midway would put this game in our hands. So many fan-forced characters are returning, and so many great Midway made characters aren't. What are guys like Kabal and Smoke doing being confirmed before Mavado and Cyrax?

In my opinion, the fighting system should pretty much remain the same. Mortal Kombat remained untouched for many years, why start changing it every game now? I've always seen games like Dead or Alive, Virtua Fighter and Tekken as martial arts games, while Mortal kombat has always been, IMO, a fighting game. I've always looked at MK as a different brand. Sure the basic gameplay is the same, but the object isn't to become a master at Tae Kwon Do while playing, but to have fun and enjoy the colours. If MK relied on its martial arts basis, it would have died a long time ago.

Three styles is something not many games offer. I'd keep it at that. I like the way Midway have added different features to the game. Again changing the fighting market. We've got a way to put our custom fighter into the game, strategy games, to not only give people that don't like to play fighting games a chance to see these games aren't turning our minds into mush, as well as maybe hooking them on the MK series (I know my mum would love to play Puzzle Kombat, before eventually getting hooked on the fighting aspect), but to allow us to channel ourselves through various other modes.

Not only do we have the next in the MK series, but we have strategy games, and an RPG in there to maximize our playing pleasure.


I agree 100% with you.MK is its own game.But Vers does have some good points on some things.
Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

04/18/2004 11:15 PM (UTC)
0

Bleed Wrote:
ummm, have you played the other games?


All those things can and have already been done.


ummmm Of course I've played the other games. I'm talking about the fact that these were most of the complaints that MKDA recieved, and now they are being addressed and it doesn't seem to count for anything. Edit: Sorry Bleed I thought you were refering to me. Sorry.
I was talking to SaibotRuler, but anyway.

All the extras are good, nobody is complaining about the extras.

We are talking about the one thing that makes a fighting game great.

Not the extras.

I would give up the puzzle and chess to have that one major thing.

But it's all good.


The combo breakers are a step in the right direction, but how they are done is the Key.

The faster 3D movement is great too, but please don't thell me that's it.

I'll buy the game no matter what, but you know.
Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

04/18/2004 11:24 PM (UTC)
0
I apologize Bleed, the fist time there was no name in the post and I thought you were refering to my post.
It's cool, we were both posting a reply at the same time.

We are all just talking here anyway, so it's all good.
Avatar
Versatile
04/19/2004 12:00 AM (UTC)
0
i didnt read any replies, but i will say Midway should have added all that extra stuff without fixing the obvious problems with DA. If you want a list of those problems I can give it to you.
Avatar
_NE0_
Avatar
About Me

Tom Brady MKL

04/19/2004 12:02 AM (UTC)
0
heh...the "changes" in the gameplay that u guys speak of like shape shifting backgrounds, multi leveld stages, interactive backgrounds, danger traps, etc r mainly cosmetic changes. MK6 is more like MKDA and 1/2 or Mk5.5
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.