Versatile Wrote: i didnt read any replies, but i will say Midway should have added all that extra stuff without fixing the obvious problems with DA. If you want a list of those problems I can give it to you. |
Ok Versatile, I'll take you up on that, Shoot:
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oh brother..why do i have a feeling most of this is "MK RULES" ramble
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Just from the fact that you don't read anyone else's replies Versatile goes to show how one-minded you are.


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SaibotRuler Wrote: Just from the fact that you don't read anyone else's replies Versatile goes to show how one-minded you are. |
Dude, that's uncalled for.


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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
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Versatile Wrote: its funny how ignorant MK fans are..hehe. |
LOL!! Nice.
This "whole issue" isn't worth arguing anymore. Well, in a sense it is, but I think it needs to be saved for a later time. I'm frustrated, too, but whatever. And, ya, pretty much everything we've seen or heard thus far is almost purely asthetic.
MK is an entirely different monster when it comes to a "fighter." It's made for a different player, I'm tired of trying to fight that.


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The reason I loved MK is because it was different and unique. Tekken, Soul Caliber, and Dead or Alive have no real novelty when compared. I want a game with a vivid atmosphere, decent-enough gameplay, and nightwolf. 
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SaibotRuler Wrote: Just from the fact that you don't read anyone else's replies Versatile goes to show how one-minded you are. |
im not one minded..i just know im right. holla


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Anything war can do, peace can do better.
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You should know by now gameplay is an overloaded word. To many it refers to many of the things you mentioned. To others it is a more abstract messure of the playability of the engine and how user friendly it is. So until you play it, by the second def, you won't know if the game play is any better or not.
TemperaryUserName Wrote: No gameplay improvements? Eh, that's not what I heard. -Stage interraction -backround weapons -Limb Severing -Shapeshifting backrounds -Damage traps -faster-paced battling -improved 3D movement Maybe I missed a day of school or somethin, but this is still on, right? |


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Tis true, but I guess the reason I'm not too concerned is because to me, if the gameplay is exactly as it was in MKDA(with spice), I'll be happy.
It's insulting not to read replies and "knowing that you are right" and not bothering with anyone else's opinion means you are "narrow-minded".
Though I agree with you. MK can never beat other fighting games like SC and Street Fighter in terms of gameplay depth. I mean has any of you played CVS2? That is one of the best fighting games ever and the gameplay is deeper than a bottomless pit.
MK needs to update its fighting engine even MORE. I like all the new extras but like I said in a thread I made similar to this, the MK team should focus on the gameplay even more.
Though I agree with you. MK can never beat other fighting games like SC and Street Fighter in terms of gameplay depth. I mean has any of you played CVS2? That is one of the best fighting games ever and the gameplay is deeper than a bottomless pit.
MK needs to update its fighting engine even MORE. I like all the new extras but like I said in a thread I made similar to this, the MK team should focus on the gameplay even more.

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I dont understand one thing.People say they want MK to be like SC with tons of moves.But really how many of those moves do you use when your playing?I hope the fighting is like MKDA just a few more features.
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CvS2 was ass. That shit was broken as hell. Roll cancel? Sagat? Blanka? Shit, that game was bad. Not as bad as CvS1 but bad.

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Drfatality Wrote: I dont understand one thing.People say they want MK to be like SC with tons of moves.But really how many of those moves do you use when your playing?I hope the fighting is like MKDA just a few more features. |
The more moves you have at your disposal, the larger range of options you have.
Not just punching and kicking, but the more complex moves add a ton of goodness to the game.
You don't need to use every move when fighting, but I don't use every move in MKDA either.
You just choose your fighter, and basically use the moves that you are more comfortable with.
The larger your arsenal is the better and more satisfying the fights become.
Because you have that much more to work with.
You end up with a lot more useful moves you can use.
It feels very FREE, not stiff and limited.
When you have a small arsenal like in MKDA, to me it feels almost like fighting with one arm behind my back.
While I'm playing, I end up wishing I could do this or that.........But I can't.
That's the difference for me anyway.
I still enjoy playing the game but then I end up playing the other games a lot more often because of that FREEDOM I enjoy so much.
The other games aren't perfect either obviously, but they feel closer to it IMO.
It would take longer to make the game like that, but I wouldn't mind waiting. As long as it gets done, I'm all for it.


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I do believe that the MK Team should put more time into the actual fighting engine and that people are worrying a bit too much on characters and features. MK should deepen itself as a A-Grade figher, but it should not try to copy from other fighting games, only to learn from them. People brought up points about throws, reversals and juggling needing some more depth, and the complete lack of parrying need to be addressed.
Some people are making out that nothing has changed in the engine thus far. Well, I'm sorry but I'm going to have to disagree with you guys. The addition of combo breakers and that "switch spot" or whatever that is in Tekken are CHANGES in the engine. Not only that, but from what we have heard, the speed of the game has been sped up quite a bit, the forward dash has been added, among other things. They might not be the things that some people expected to be put in, but they are changes non other the less. It's not even E3 yet, and some people are freting about Deception going down the same path as DA. We don't know all the info just yet on gameplay. Sure, there are concerns. But, maybe, MAYBE, they'll be addressed at E3, when MK Deception is playable to the media. Don't give up just yet.
Some people are making out that nothing has changed in the engine thus far. Well, I'm sorry but I'm going to have to disagree with you guys. The addition of combo breakers and that "switch spot" or whatever that is in Tekken are CHANGES in the engine. Not only that, but from what we have heard, the speed of the game has been sped up quite a bit, the forward dash has been added, among other things. They might not be the things that some people expected to be put in, but they are changes non other the less. It's not even E3 yet, and some people are freting about Deception going down the same path as DA. We don't know all the info just yet on gameplay. Sure, there are concerns. But, maybe, MAYBE, they'll be addressed at E3, when MK Deception is playable to the media. Don't give up just yet.
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Drfatality Wrote:I agree 100% with you.MK is its own game.But Vers does have some good points on some things. |
Cool. It's good to see I've got some friends out there.
I agree, Versatile's got some good points, it's just my opinion in what should be improved is on what he thinks shouldn't.
I also think the extram improvments are great and i want improvments in the gameplay as well.
IMO:
Adding 6 new unique special moves are superb.
New unique weapons are great
New different styles great too
Combo breakers, idem
Speed up, fantastic
What we also need: (this things are reported by other users)
Much more throws and different ones (like side throws, back throws front throws, style throws)
Movements while you're back to your opponent
Moves while you're are in other positions (like when crouched, as someone mentioned that)
But movements that can be done to drove out a dangerous situation (like when you are in walls, i think this is being done)
But, as i said earlier we don't know yet what cahnges are really done and we hope major updates are done in the gameplay. So let's wait for the final product or even for E3.
IMO:
Adding 6 new unique special moves are superb.
New unique weapons are great
New different styles great too
Combo breakers, idem
Speed up, fantastic
What we also need: (this things are reported by other users)
Much more throws and different ones (like side throws, back throws front throws, style throws)
Movements while you're back to your opponent
Moves while you're are in other positions (like when crouched, as someone mentioned that)
But movements that can be done to drove out a dangerous situation (like when you are in walls, i think this is being done)
But, as i said earlier we don't know yet what cahnges are really done and we hope major updates are done in the gameplay. So let's wait for the final product or even for E3.


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I wanted Nightwolf back more than anything
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I don't totally agree with you versatile, first, the thing that they only do what they want, you gave the example of nightwolf coming back instead of kitana, yeah you're completely right. They do the game not us, if everyone wanted stryker back I doubt they'd put him back if they wouldn't want him... But in the gameplay area, I must disagree with you cause, how can you tell that the gameplay is the same? by the few seconds we see in the videos? just because they are only revealing us new characters and new arenas and fatalities etc etc, that doesnt mean that the gameplay wasn't changed...at least that's what I think
TemperaryUserName Wrote: Tis true, but I guess the reason I'm not too concerned is because to me, if the gameplay is exactly as it was in MKDA(with spice), I'll be happy. |
I second this. I didn't think that fighting in MKDA was bad at all, sure it could use a few more things, but for the most part it was decent.
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I dont think its ignorant at all to not read any of the posts..because I know what they are about. Its about MKD ruling and the gameplay being fine, and level interaction is a big deal.
I say fine.. besides..I know im getting MKD regardless of whether its the dream game I was expecting or another MKDA with level interaction, but I still want it to be great. Just realize that if it isn't deeper and requires more skill to play it will is your fault. Why? Becuase midway does read these boards, and if people were to complain then the issue would have to be addressed, but no..we want smoke back.
I say fine.. besides..I know im getting MKD regardless of whether its the dream game I was expecting or another MKDA with level interaction, but I still want it to be great. Just realize that if it isn't deeper and requires more skill to play it will is your fault. Why? Becuase midway does read these boards, and if people were to complain then the issue would have to be addressed, but no..we want smoke back.
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Definitly more Special moves. Balance it out with Combos. Combos became a pain.

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Yeah, Midway does read these boards. However, what you don't seem to understand is that you are making the same stupid thing all those Characters-obssesed persons do. Example:
- Versatile: "The fighting engine sucks and should be upgraded."
- Some Others: "Yeah but I think they've made a lot of different things to improve the gameplay in some other way."
- Versatile: "I don't care, the fighting engine sucks; will be MKDA with interactivity."
Okey, fine; if that's what you think the it's fine. You can complain all you want about it. However, you will not be sure of all you've been talking about until you play the game. Some of the things you say should be in the fighting engine I thing could transform MK into a bloody SC2(and other games) clone. I think they should try to be original with the game; a super-upgraded fighting engine has already been made in other figthing games; this level of interactivity in stages will appear in a fighting game for the first time.
I guess what I try to say is that's the reason why there are various fighting games; depending on what you want in a fighting game you get: SC, Tekken, Virtua Fighter, DoA or MK. That's it, a variety of games for a variety of tastes. I think each game needs to be unique in some way; and I hope companies keep them that way.
- Versatile: "The fighting engine sucks and should be upgraded."
- Some Others: "Yeah but I think they've made a lot of different things to improve the gameplay in some other way."
- Versatile: "I don't care, the fighting engine sucks; will be MKDA with interactivity."
Okey, fine; if that's what you think the it's fine. You can complain all you want about it. However, you will not be sure of all you've been talking about until you play the game. Some of the things you say should be in the fighting engine I thing could transform MK into a bloody SC2(and other games) clone. I think they should try to be original with the game; a super-upgraded fighting engine has already been made in other figthing games; this level of interactivity in stages will appear in a fighting game for the first time.
I guess what I try to say is that's the reason why there are various fighting games; depending on what you want in a fighting game you get: SC, Tekken, Virtua Fighter, DoA or MK. That's it, a variety of games for a variety of tastes. I think each game needs to be unique in some way; and I hope companies keep them that way.
phoen Wrote: Yeah, Midway does read these boards. However, what you don't seem to understand is that you are making the same stupid thing all those Characters-obssesed persons do. Example: - Versatile: "The fighting engine sucks and should be upgraded." - Some Others: "Yeah but I think they've made a lot of different things to improve the gameplay in some other way." - Versatile: "I don't care, the fighting engine sucks; will be MKDA with interactivity." Okey, fine; if that's what you think the it's fine. You can complain all you want about it. However, you will not be sure of all you've been talking about until you play the game. Some of the things you say should be in the fighting engine I thing could transform MK into a bloody SC2(and other games) clone. I think they should try to be original with the game; a super-upgraded fighting engine has already been made in other figthing games; this level of interactivity in stages will appear in a fighting game for the first time. I guess what I try to say is that's the reason why there are various fighting games; depending on what you want in a fighting game you get: SC, Tekken, Virtua Fighter, DoA or MK. That's it, a variety of games for a variety of tastes. I think each game needs to be unique in some way; and I hope companies keep them that way. |
The truth and nothing but the truth. You said all man.
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