Versatile Wrote: but I now see the light |
*marks out* that brought back some memories
but it's the truth. 1% of mk fans actually care about the fighting system. the other 99% want stage fatalities and other things that have nothing to do with the gameplay. that's what midway feeds off of and is the reason we'll never see a REAL mk fighting game. it'll always be a brawler. it's also boring the fuck out of me. ironically i've been playing a lot of vf4 evo. it's hard to think i spent so much time on mk strats when one character in vf4 evo has more depth than every character in every mk game combined. it's sad. but i've basically accepted mk will always be a "filler". meaning if you're bored of playing a real fighter, pop in Fatality Demonstration (mk) for a breather.
for the record, i'm not saying mk should be like other fighters. but like vers said, it should have the basical fundamentals other fighters have and then throw the fatalities and noob saibots on top of it. what exactly would be wrong with an mk with the gameplay of tekken or vf? nothing. absolutely nothing. other than the fact the 99% of mk fans i mentioned earlier will cry at the depth of it.
i don't know, play mk as a filler "fighter". playing it for the gameplay is a dissapointment.
sooooo how many fatalities will be in mkd? how many stage fatalities? i hope scorpion fights sub-zero again! omg i hope sub-zero the 17th returns! what about jade? bring back jade! hopefully she returns black and not white

Every MK game has been the same. The first 3 or 4 characters you fly through then all of the sudden the next fighter blocks practically everything and does their longest chain combo's with ease. The jump in skill of the AI is riduculous. Also if you don't know what I'm talking about just think about Goro, Motoro, or any other boss. How did most players beat them. Jump kicks. That's righ you couldn't beat them a new way every time because they were so cheap. You just found a pattern and then exploited it. Some may find this fun but I find it boring. I'd like to be able to beat a boss character in different ways rather than relying on cheap repetitive tactics that your forced to do because the AI is so cheap.
The DOA and Tekken series didn't suffer from this problem. If you wanted to beat a boss or character high up the ladder using just combo's or just special moves you could if you were good enough. They don't force you to do ONLY ONE thing because the AI is so unforgiving.
There needs to be a more gradual and more fair sense of gameplay. Not just making the AI hard and cheap because you've moved up the ladder. It is possible to make a game hard yet fun. You know the feeling that you lost but you know you can beat them again next time because it was hard yet not cheap. Not "I lost but if I play enough I'll find a pattern and eventually get past this crap".

And that my friends is why there will be an MK7.. to only improve upon what MKD falls short of.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
I'm not the Monster
If they combine better fighting mechanics with the level of interactivity they are promising then this might be hailed as the greatest fighting game of all time... if the story has incredible depth, then MKDeception might be dubbed as a gaming experience rather than a beat 'em up. That would be my hope. later
MK has and probably always will be a mixed bag. Take a couple things into consideration when I say this. Mortal Kombat has been around since 1991 and we are still getting only 2 fatalities per character! That's a laugh!!! How hard is it to come up with kewl ways to mutilate a person?!? With MK 1 you had some punches and kicks and a throw. Toss in some graphical splash, I.E. special moves, and there you go. Punch,punch,kick,kick,special move, fatality. Not the most creative idea to a fighting system...but it was fun....you could pull off the losers head!!! The only real novel idea of the series. The fatality is a reward you recieve for defeating your oponent...a little icing on the cake if you will. It made the drive to win moreso than any fighting game. Today we have DOA3 and Soul Calibur 2. Not to mention VF4 and Tekken. These 4 games are the dominating force in fighting games and I don't see that changing anytime soon. With Soul Calibur 2, if you have delved as deep into as I have, and I'm sure there are some of you out there that have and will know what I'm saying, there is really not much else you can do with todays standard controllers that Soul Calibur hasn't done. Forget a button to switch stances! You can switch stances while doing combos, making it an flawless transition, and buffer summon suffering in the meantime! Look it up if you don't know what that is, but it's THE most complicated throw in any fighting game and more rewarding to pull off than anything I've ever played! (With respect to throw chains in Tekken of course).
But what you all are asking for is DOA or Tekken with blood. That is all. None of those 4 games include the gore that would be fun to see with such a fun fighting game as the aforementioned. I hate to break it to you, but with all of the "computer animators" out there today, there is a serious lack of talent in the games industry anymore. When was the last time you couldn't wait to get home to play your new game....(thinking back to good 'ol Sega and SNES days) There are just nerdy guys with college degrees in making an arm moves or painting a face on a texture map that are asked to do this and that and that's all. With more staff members you get a very minimalized personal touch with most games today. Which is why MK will never see the top of the heap. With the annoucement that MKD will not be on GameCube...whether you like Nintendo or not. Their system HAS ALWAYS had it's copy of the newest MK. And now that has changed, further reassuring that a TOTALLY NEW Mortal Kombat will not be coming your way. If Midway doubts that it will make ANY profit from Nintendo gamers...that doesn't say much for their expectations of the final build of this new MK. Go online and play! Wow, I don't have any friends and I need this!! Not really. Kewl idea? Yes, but don't make it out to be the NEXT Big thing to hit gaming. LOL. That's just pompous of Midway to tout the EXTRA features before the game itself. Just another reassurance that this is what MK:DA was SUPPOSED to be but couldn't. Midway is soon to be acquired by another company. Bought out and merged. They have lost their talent and are in desparate need of some extra money. And there is your reason for MKD. Not to satisfy us MK fans. But sadly to use our pockets to fill an unsatiable greed by untalented programmers all packed into one building that have ONE game left that can sell. Mortal Kombat has ALL the potential to rival the best fighters out there. It's just, sadly, STILL in the wrong hands to ever see that day. Perhaps in the future, once Midway is acquired, new developers will buy the liscense and show Boon how to make a good game. Here's hoping.


TonyTheTiger - Forum Director
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

Evas...The MKOnline Anime Authority...
Versatile Wrote: You just don't seem to understand until the final product is in your laps unfinished. We need to band together and stop worrying about whos coming back and whos alternate is whos. Newsflash, Midway does what they want. Who wanted Nightwolf back? Did anyone? I doubt it, but guess what..he's back. I'm sure a kazillion more people wanted kitana back then nightwolf, but is that going to happen? I don't think so. Learn a lesson from that. What people don't seem to understand is that as of now the gameplay(the actual fighting)appears to be unchanged. There seems to be no hint of an inclusion of gameplay deepening things such as canceling,delaying, a reworked throw system and such. Instead it seems midway is more focues on working on the extra features like puzzle fighter and konquest. I have no issue with this, but the gameplay should have been adjusted first. I don't care how much the levels alter gameplay...it will still play EXACTLY like MKDA with interactivty. Sorry Midway, but MKDA wasnt even close to the level of completetion that you can afford to use MKD as a "build off of" game. We still need the most basic shit like ive said time and time again. But how can you blame them, they come here, read your posts, and they dont see any of you wanting that. They see you wanted stage fatalities, more characters and smoke. You guys just don't get that it really is all up to you. I am infuriated right now to be honest, it's just not being expressed through my typing I guess. I feel hopeless, being one of the 10 people who care about making MK a better fighting game, I love this series too much i guess. What can I say..you guys have heard enough of my bitching..ive only made topics exactly like this 4 times before..lol..sorry guys.. |

Evas...The MKOnline Anime Authority...
Bleed Wrote: Versatile Wrote: You just don't seem to understand until the final product is in your laps unfinished. We need to band together and stop worrying about whos coming back and whos alternate is whos. Newsflash, Midway does what they want. Who wanted Nightwolf back? Did anyone? I doubt it, but guess what..he's back. I'm sure a kazillion more people wanted kitana back then nightwolf, but is that going to happen? I don't think so. Learn a lesson from that. What people don't seem to understand is that as of now the gameplay(the actual fighting)appears to be unchanged. There seems to be no hint of an inclusion of gameplay deepening things such as canceling,delaying, a reworked throw system and such. Instead it seems midway is more focues on working on the extra features like puzzle fighter and konquest. I have no issue with this, but the gameplay should have been adjusted first. I don't care how much the levels alter gameplay...it will still play EXACTLY like MKDA with interactivty. Sorry Midway, but MKDA wasnt even close to the level of completetion that you can afford to use MKD as a "build off of" game. We still need the most basic shit like ive said time and time again. But how can you blame them, they come here, read your posts, and they dont see any of you wanting that. They see you wanted stage fatalities, more characters and smoke. You guys just don't get that it really is all up to you. I am infuriated right now to be honest, it's just not being expressed through my typing I guess. I feel hopeless, being one of the 10 people who care about making MK a better fighting game, I love this series too much i guess. What can I say..you guys have heard enough of my bitching..ive only made topics exactly like this 4 times before..lol..sorry guys.. I have to agree 100%. It seems as if they don't understand how to make the fighting engine really impressive. All they do are the basics, that's it. I hope they improve it, but I highly doubt it. I think it's gonna be the same as before with a couple extra combos. All still inescapable : / I hope I'm wrong. |


TonyTheTiger - Forum Director
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
Adjun Wrote: Yes, it's true. But to implement such detailed and extensive coding into a game and have it all interact seamlessly from one frame of animation to another takes talent. Talent is the key word here. Not experience. Stan Winston studios does the most major special effects movies because he methodically selects "Talented" special effects artists, makeup artists, and digital and animatronic designers. His movies are all pretty much blockbusters because of the talent involed. Not the time spent on the field. Does one get better with age? Does one gain more skill with monotony? I suppose so. And I'm sorry to say that pinball machines are not a testament to a talented designer of video game architechture. Of course, we all have our opinions. But anyone can learn to draw. Only artists are posessors of the skillful hand and mind to execute a masterpiece. I am not saying that MKD will not have a "fun factor" involved. Hell, a lot of b-rate games tend to have SOME fun in there. But will it be a blockbuster title that all fighting fans have been waiting for. Um....seriously doubt it. Not that I don't wish it would be. And if I am mistaken in discrediting Boon as having game programming talent...then name me his list of triple A titles please...because I seem to have missed them. |
You're forgetting that coding is called computer science. It's calculated math. Math is an exact science. Of course it takes a certain level of artistry but not as much as you make it out to be. Computers aren't smart. They do exactly what they're told to do. So there are exact ways to make the computer do something. The code has an exact response. If you see something you don't like then changing it to do exactly what you want requires the knowledge of what statements do what. If a programmer has a mastery of the language they can do whatever they want to do. Programmers are not the same as pen and paper artists. There's no formula to painting the Mona Lisa. There is a formula for throw breaks. So I stand firm that Deadly Alliance was the way it was because the team wanted it that way. The animation was choppy because they were lazy not talentless.
Now, with all the things these current-gen consoles could do, a simple update isn't enough. With the way technology has changed, levels of demand have changed (To a much higher level, of course).
My opinion is, a lot of you people are still living in the past, and need to move on. The current information concerning Deception makes it sound like more of an update than a sequel. Back then, in the arcade days, updates made wonderful sequels. Now, they are just that--updates. Past MK games (1 and 2) supposedly pushed systems to their limits. If the developers could develop something of that calibur before, why not do it again now? They've been developing MK Games for about 14 years now. I'm sure they've had enough experience to pull something of this level off.

Evas...The MKOnline Anime Authority...
Conquest18 Wrote: Just because the core fighting system remains relatively unchanged doesn't mean that it won't be a great game. A perfect example would be the differences between MK 1 and 2. MK2 offered faster gameplay, better gfx, more fatalities, more characters, stage fatalities, etc. The fighting system remained unchanged though and despite that fact, MK2 is considered by many to be the best game of the series thus far. This formula of adding tons of new content without really changing the gameplay (fighting system, specifically) has worked for Midway in the past, and I have no doubt that it will work in this case too. Just as MK2 was a vast improvement over MK1, Deception will be a vast improvement over Deadly Alliance. |

Evas...The MKOnline Anime Authority...
Satyagraha Wrote: May the force be stong with-in you, yes indeed. When all is said and done the simple reality is this: the MAJORITY of MK fans, the MAJORITY of peeps who buy MK or simply just play MK in general, are not interested in a hardcore, deep fighter. Some may not want one, some may be nuetral, some may not even know WTF makes a deep fighter. Hell, the mass majority don't even come here. It's that simple. Out of all the peeps who bought DA, or any MK, do you think that the first thought that went through their head was "I wonder if I can buffer a guaranteed launcher off a guard cancel?" Hardly. ya'll. |


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."


starwinderbeta Wrote: Actually, Boon stated in an article somewhere (Or was it Fight Night) that he wanted to please the oldschool MK fans as well as draw in the hardcore players. I'm sure someone can back me up on this. Evas...The MKOnline Anime Authority... Satyagraha Wrote: May the force be stong with-in you, yes indeed. When all is said and done the simple reality is this: the MAJORITY of MK fans, the MAJORITY of peeps who buy MK or simply just play MK in general, are not interested in a hardcore, deep fighter. Some may not want one, some may be nuetral, some may not even know WTF makes a deep fighter. Hell, the mass majority don't even come here. It's that simple. Out of all the peeps who bought DA, or any MK, do you think that the first thought that went through their head was "I wonder if I can buffer a guaranteed launcher off a guard cancel?" Hardly. ya'll. |
i just went through the fight night transcript and it doesnt mention any thing on what u said, so ed must of said that in an interview somewhere.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
Adjun Wrote: I stand corrected and do not wish to continue a scientology debate with you. |
Scientology? Isn't that...like...a religion? 0_o.


TonyTheTiger - Forum Director
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
How pathetic are you? Of all the "high level" mk players on this board I'm the youngest by far. Koqnrr is 29, Ray is 29, MKL is 26, Saty is in his 20s..need I continue? Some of these cats are near twice my age, but I can still talk intelligently about fighting games they've been playing since I was in diapers. So age has nothign to do with it, and it really shows a lot about your character and your debating ability if you look at someone's age to make a point.
"How many years have you played HIGH LEVEL games? If your 15 years old you were 3-4 years of age in the heart of street fighter, and the MK HIGH LEVEL of play. Open mouth insert foot. Do you really think that playing IRON FIST makes you... a better more deep player."
How about open my mouth and insert words into it? I never said I was better or more deep than anybody just because I play Tekken? Tons of people here play Tekken and are much better than me. I cam here and I made this topic to state what I KNOW, and whether you people want to digest it or not is up to you. I won't be the one bitching on this very board 6 months later because MKD is not nearly what you expected. And for the record I've been playing high level games since I was like 12. How old you are means shit. My friend Jimmy was like 16 when he got into Tekken and now he's one of the best in Cali. Some dude got top 3 in a national tournament for T4 and he was like..14? So shut it.
"When you think you have learned it all take a trip to Japan and play some local boys there. I have never been whipped on so bad. I am willing to bet money that 75% of the people you think are deep players are in fact crappy... fan boys of one or two games."
I never said I'm better than any japanese players, and for the record Japs don't even play MK, so I am pretty sure I can hang with the best Japanese MKDA players out there..if they are any. If you wanna talk shit about the people I know why not face them in MK? If you can hang with them or me then fine, but if you get slaughtered then I hope you feel dumb.
"If you want to be deep be the best, like you say you are, You should talk about older games you are good at. That is where the problem is. Old to me is karate Champ. Old to you is street fighter alpha 3."
So wait a minute..I have to talk about older games? Man I wonder if I said "fuck you" would it warrant skulls. Man, shut up..really. You come here talking big shit like you're something, but who are you? I've never even heard of you before. I'll play what I want whether it's new or old. I still play MK2 competetively against friends, and I still play MKDA competetively against friends. I don't have to play Karate Champ to prove anything to anyone.
"So will you guys, DEEP players be going to E3? Wait no sorry I forgot you have to be 18 to go."
Ignorannnnnnnnnncccccccccccce..not to mention you aren't funny.
"My bad. I am going to go play my shallow games now and wish I was a deep-high level gamer."
Yeah you do that.