MK team too lazy?
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posted08/06/2008 07:37 PM (UTC)by
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yo-man
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10/23/2004 09:49 PM (UTC)
why are all them fighting stances look alike? why are them punch and kicks look alike? batman and sub-zero fights the same way? this game is gonna be boring because all the animation gonna be reuse over and over again. too much clone i tell ya. i know its too early to say but from them trailers and demo.
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TomTaz
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08/01/2008 01:15 AM (UTC)
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All of the characters are not using the same stance. There are different ones in there.. and those who are (at this point: Scorpion, Batman and Sonya) will likely be fixed by final build. Also, the punches and kicks per character are different as well. Many game play vids have shown us this.

Things will be tweaked by the final build. These builds of the game that we've been seeing are far from finished (which has also been stated.) So no worries.
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annilation
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08/01/2008 01:37 AM (UTC)
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yo-man wrote:
this game is gonna be boring because all the animation gonna be reuse over and over

and how do you no if its boring or not they didnt use the same animation
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Wanderer
08/01/2008 02:29 AM (UTC)
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yo-man Wrote:
why are all them fighting stances look alike? why are them punch and kicks look alike? batman and sub-zero fights the same way? this game is gonna be boring because all the animation gonna be reuse over and over again. too much clone i tell ya. i know its too early to say but from them trailers and demo.


I take it you hated the 2D Mortal Kombat games, then.
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TheOmniOni
08/01/2008 03:04 AM (UTC)
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MK team to lazy?

Uh, yea. Common knowledge there. But as for the fighting, it's a 2D fighter so stances are gonna be almost the same.
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Icebaby
08/01/2008 03:14 AM (UTC)
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This question asked again about them being lazy? Wow, ugh to answer your question... no, they're not.
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TrueNoob
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08/01/2008 03:15 AM (UTC)
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Toxik
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08/01/2008 06:10 PM (UTC)
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MK Team too lazy?... That's nothing new.

For reference try MKA among other MKs....
sleep
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smaddy
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08/01/2008 06:18 PM (UTC)
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yo-man Wrote:
why are all them fighting stances look alike? why are them punch and kicks look alike? batman and sub-zero fights the same way? this game is gonna be boring because all the animation gonna be reuse over and over again. too much clone i tell ya. i know its too early to say but from them trailers and demo.


Lazy or not, I bet they have enough strength/effort in them to still use proper grammar and sentence structure.
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mkflegend
08/01/2008 07:09 PM (UTC)
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TomTaz Wrote:
All of the characters are not using the same stance. There are different ones in there.. and those who are (at this point: Scorpion, Batman and Sonya) will likely be fixed by final build. Also, the punches and kicks per character are different as well. Many game play vids have shown us this.

Things will be tweaked by the final build. These builds of the game that we've been seeing are far from finished (which has also been stated.) So no worries.


Yes, thank you ^ that and the fact that The GAME ISN'T FINISHED YET. This is ranting thread material...
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annilation
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08/01/2008 07:09 PM (UTC)
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correct this is a rant
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jbthrash
08/01/2008 07:11 PM (UTC)
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Each fighter should be different because, Boon said that the Flash will not kick and only punch because he uses his legs a lot for running ,and that all of the buttons do different things depending on the fighter.
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TrueNoob
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08/01/2008 08:17 PM (UTC)
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jbthrash Wrote:
Each fighter should be different because, Boon said that the Flash will not kick and only punch because he uses his legs a lot for running ,and that all of the buttons do different things depending on the fighter.


That sounds pretty lame to me. Having all the buttons to different things for each fighter would be ok to a certain extent but when one button is an uppercut on one fighter, a jab on another and the same button on another fighter does a roundhouse kick, I draw the line. Whatever happened to consistency? Look at Tekken, Street Fighter, and every other fighter under the sun. They have control formats. As in, there are punch buttons and kick buttons. All of that jumbled, scrambled shit from DA and D was horrible.
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mkflegend
08/01/2008 08:50 PM (UTC)
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It's not jumbled, just different. Besides, we don't know for SURE what the final control scheme will be anyhow. And MK has been consistent, MK1-MK4 all had the same lay outs and MK:DA-MKA the same so not sure what you mean there honestly.

I'm also no offense to anyone but really tired of hearing this "look at Tekken, blah, blah" nonsense. Who cares about Tekken? Tekken has it's own flaws...yet some people act as if the games perfect, NO game is perfect. They also use the same damn, typical engine from since Tekken 3-Tekken 6. Boring...sleep

In fact that's why SF and MK are more intriguing as far as I'm concerned, because both have sported "change" from time to time. That's what makes them more interesting as oppose to Tekken, SC etc which are almost always the same....
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Deathbearer
08/01/2008 08:54 PM (UTC)
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Thank you, seriously with Tekken its the same thing over and over. At least the MK Team tries to make it new.
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obsessedashfan
08/01/2008 09:20 PM (UTC)
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You know recently i've started to think maybe the MK team aren't that lazy... Most games they make they seem to get out awfully fast and they almost always make their deadlines with releases, rather than laziness I think they just end up rushing these games out of the door before they're quite ready to go, which is why MK will never compete with Soul Calibur in terms of quality and refinement.
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mkflegend
08/01/2008 10:01 PM (UTC)
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That's not true ^, no SC came can compete with the likes of UMK3 or MK2, sorry....those games are among the best 2D fighters EVER made.

@ death, completely agree....
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dolfan4life
08/01/2008 10:03 PM (UTC)
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yo-man Wrote:
why are all them fighting stances look alike? why are them punch and kicks look alike? batman and sub-zero fights the same way? this game is gonna be boring because all the animation gonna be reuse over and over again. too much clone i tell ya. i know its too early to say but from them trailers and demo.


I understand why you are upset, but then again, i also understand why the mk team would do this. Think about it: they are creating, what looks like, a fantastic game. Now, this takes a lot of hard work. The MK team is racing against time to get this out by the release date they accounced. So if using the time that could be used to make a different fighting stances is used for going to the bathroom, getting a drink of water, or relieving there stress with a nice talk to another fellow game designer, i think that its fair. They deserve a break.
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annilation
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08/01/2008 10:14 PM (UTC)
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till u try it out then rant about the flaws okay
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Mick-Lucifer
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08/01/2008 10:15 PM (UTC)
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Deathbearer Wrote:
Thank you, seriously with Tekken its the same thing over and over. At least the MK Team tries to make it new.

Most martial artists don't completely change their method of fighting every couple of years, and more to the point, don't switch in and out of having exactly the same moves as their enemies.

The difference between MK and Tekken is that Tekken has been able to refine and personalize each fighting style with a good logic for the character using it. The games then become an exercise in a very traditional mixed martial arts competition -- it's about pitting distinctly different tactics and methods against one and other.

The maze of opponent combinations and varying depths is surely far more interesting and stimulating than the differentiation of dial-a-combos that recycle regular animations, and whored out specials. Standardized homogeny is not new, no matter how many times that particular brand of under achieving is change ever so slightly.

Of course, that's not to say they don't have inbuilt logic sets to save themselves some work. Instead of arbitrarily slapping fighting styles onto different characters, which devolved into generic homogeny with MKD, anyway, they could actually pay more attention to which characters have a reason to share fighting styles.
Some level of personalization should be there to reflect the fighter, but it's fair to say Lin Kuei fighters are all going to share a lot in common, regardless of the make of their stretchy-pants.

New? Hah. This is why MK's relegated to the Smash Brothers bin... Even though Smash Brothers probably has more variation!
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mkflegend
08/01/2008 10:59 PM (UTC)
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A shame to see the amount of people that don't understand why Midway's made good MK games....

Tekken only partially is realistic, in video game terms there's always "some made up things" such as the dude that teleports for example and since when do sparks come out of peoples faces as oppose to blood or brusing? I'd love to hear that justified...

It's like I always say, MK might have exaggerated blood but at least their concept is realistic unlike Tekken that has no bruising, blood etc....and the same engine since T3 basically.
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TrueNoob
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08/01/2008 11:25 PM (UTC)
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mkflegend Wrote:
A shame to see the amount of people that don't understand why Midway's made good MK games....



The last good MK game was MK4, unless you want to count MKSM, which I believe was done by a different development team. If you want to follow the crowd and hate on MK4 then that leaves it to UMK3/MKT. And correct me if I'm wrong, but Tobias had a big hand in both of those games.


But anyways, yeah, I'd like to hear your explanation of why Midway has made "good" MK games, to use the term loosely.
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annilation
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I feel so alone, gonna end up a Big ole pile of them bones.

08/02/2008 12:06 AM (UTC)
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mkflegend u r kinda right on that but remember other people opinions count too
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fedegita
08/02/2008 12:56 AM (UTC)
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They're taking MKDCU more seriously than I expected, but it's no secret the MK team can be lazy and cut corners when they want to.
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Mick-Lucifer
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08/02/2008 01:28 AM (UTC)
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TrueNoob Wrote:
The last good MK game was MK4, unless you want to count MKSM, which I believe was done by a different development team. If you want to follow the crowd and hate on MK4 then that leaves it to UMK3/MKT.

MK4, MK3, and no mention of MKDA.



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