

0
It's either their lazy or they don't have enough time.
I want to see what Boon and co. are capable of when they have enough
time to do what they want.
Then from that we'll could see if they are lazy or not.
I want to see what Boon and co. are capable of when they have enough
time to do what they want.
Then from that we'll could see if they are lazy or not.
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mkflegend Wrote:
... and I love it how you'll mock the ninjas yet everyone knows that Ryu and Ken are soooooooooo different...please, I guess Capcom got lazy there because at least with the ninjas everyone had umm different moves, while Ryu, Ken, Akuma and dan...
... and I love it how you'll mock the ninjas yet everyone knows that Ryu and Ken are soooooooooo different...please, I guess Capcom got lazy there because at least with the ninjas everyone had umm different moves, while Ryu, Ken, Akuma and dan...
Here's a fun game, everyone! Raise your hand if almost the entirety of your argument is about trying to claim the superior brand is as at least as shitty as yours!
I could waste my time on everything, or I could pick out the obvious, which is the vast contextual difference between the MK "ninja" swaps, and SF's "shotos." Among those key differences: the fact that Street Fighter managed to remain a martial arts game, making the commonalities between characters who've trained in the same discipline a positive, rather than a negative (vs; rival clans sharing).
It's hard not to be amused when a fanbase is so preoccupied with justifying the familiar -- such as a small army of unrelated characters looking alike -- that they completely overlook, or revile logical short cuts, like Lin Kuei fighters sharing appearances and fighting styles.
Among the many complete misses, the context of early MK's (and even recent ones) having the same basic shared moves across two or three groups in the cast. A pretty entry-level standard that superior rival brands have long since left behind, if it was ever an issue at all.
Not that the SF characters don't have differentiation in practise and presentation, but special moves? They aren't exactly a fighting style...
I find it ironic how everyone can call the MK Team 'Lazy' and yet half of them cannot be bothered to spell words correctly...
They have a certain amount of time to complete a game and they do everything within that time limit to make this game great. I remember how the MK Team delayed MKA and everyone had a bitch. It just makes me laugh how impatient and presumptuous you people are.
MKA may of had some short comings but so what?! It had 60+ characters what would you expect.
Calling the MK team lazy is definitely wrong, no one here even with the skills and manpower that the MK team has could even come close to the game quality of the MK Team in the amount of time the MK team is limited to.
They have a certain amount of time to complete a game and they do everything within that time limit to make this game great. I remember how the MK Team delayed MKA and everyone had a bitch. It just makes me laugh how impatient and presumptuous you people are.
MKA may of had some short comings but so what?! It had 60+ characters what would you expect.
Calling the MK team lazy is definitely wrong, no one here even with the skills and manpower that the MK team has could even come close to the game quality of the MK Team in the amount of time the MK team is limited to.
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sean79 Wrote:
Calling the MK team lazy is definitely wrong, no one here even with the skills and manpower that the MK team has could even come close to the game quality of the MK Team in the amount of time the MK team is limited to.
Calling the MK team lazy is definitely wrong, no one here even with the skills and manpower that the MK team has could even come close to the game quality of the MK Team in the amount of time the MK team is limited to.
No one? Ohhh, I'm sure you could pick a few industrious types out of the bunch that could match, or even exceed, what we've seen.


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sean79 Wrote:
I find it ironic how everyone can call the MK Team 'Lazy' and yet half of them cannot be bothered to spell words correctly...
They have a certain amount of time to complete a game and they do everything within that time limit to make this game great. I remember how the MK Team delayed MKA and everyone had a bitch. It just makes me laugh how impatient and presumptuous you people are.
MKA may of had some short comings but so what?! It had 60+ characters what would you expect.
Calling the MK team lazy is definitely wrong, no one here even with the skills and manpower that the MK team has could even come close to the game quality of the MK Team in the amount of time the MK team is limited to.
I find it ironic how everyone can call the MK Team 'Lazy' and yet half of them cannot be bothered to spell words correctly...
They have a certain amount of time to complete a game and they do everything within that time limit to make this game great. I remember how the MK Team delayed MKA and everyone had a bitch. It just makes me laugh how impatient and presumptuous you people are.
MKA may of had some short comings but so what?! It had 60+ characters what would you expect.
Calling the MK team lazy is definitely wrong, no one here even with the skills and manpower that the MK team has could even come close to the game quality of the MK Team in the amount of time the MK team is limited to.
LOL! Very true statement! I just built my first, albeit, very simple game and it was a lot of work. I coded and built the graphics and interface with the help of a buddy and it was very involving. Anyone who wants to find out if the MK Team is lazy, or if they just want to see for themselves if they have what it takes, then make a game and show it to this community.
Nuff said.
Peace


0
that will do
Mick-Lucifer Wrote:
Here's a fun game, everyone! Raise your hand if almost the entirety of your argument is about trying to claim the superior brand is as at least as shitty as yours!
Here's a fun game, everyone! Raise your hand if almost the entirety of your argument is about trying to claim the superior brand is as at least as shitty as yours!
Well,for now let's limit our discussion to the art direction,character design and overall consistency,gameplay basics nonwithstanding.
With those characteristics in mind,SF is indeed as shitty as you claim MK to be.
Nice job on calling the kettle black there,pot.
Mick-Lucifer Wrote:
I could waste my time on everything, or I could pick out the obvious, which is the vast contextual difference between the MK "ninja" swaps, and SF's "shotos."
I could waste my time on everything, or I could pick out the obvious, which is the vast contextual difference between the MK "ninja" swaps, and SF's "shotos."
There's that word again.
"Context"
For the last fucking time,STREET FIGHTER HAS NO CONTEXT. It has no unifying theme or feel. Samurai Shodown has context. Soul Calibur has context. Mortal Kombat has context. Freaking Primal Rage (!) has context. Street Fighter - lolno.The characters are all over the fucking place. And very few of them can actually be described as,you know,street fighters .
Concept-wise,it's a goddamn mess.
Mick-Lucifer Wrote:Among those key differences: the fact that Street Fighter managed to remain a martial arts game, making the commonalities between characters who've trained in the same discipline a positive, rather than a negative (vs; rival clans sharing).
Mick-Lucifer Wrote:Street Fighter managed to remain a martial arts game
Mick-Lucifer Wrote:Street Fighter
Mick-Lucifer Wrote:martial arts
So let me get this straight...
A game that brings together escaped genetic experiments,Inspector Gadget,random schoolgirls,South American hermits and firebreathing yogas is a game about martial arts?
...
Hitting that acid pretty hard there,aren't we,old chum?
Mick-Lucifer Wrote:
It's hard not to be amused when a fanbase is so preoccupied with justifying the familiar -- such as a small army of unrelated characters looking alike -- that they completely overlook, or revile logical short cuts, like Lin Kuei fighters sharing appearances and fighting styles.
It's hard not to be amused when a fanbase is so preoccupied with justifying the familiar -- such as a small army of unrelated characters looking alike -- that they completely overlook, or revile logical short cuts, like Lin Kuei fighters sharing appearances and fighting styles.
Way ahead of you,buddy.
Here,have some delicious copypasta that you've so conveniently ignored:
T-rex Wrote:
Oh,I see what you did there.
hai guise ryu and ken r both martial artists so it makes sense for them to wear the same clothes,rite?
Nice try. Now look at the KOF series. It has a whole bunch of characters who,just like Ryu and Ken,study the same martial art (Kyokugenryuu Karate),in the same dojo,under the tutelage of the same master. Unlike Ryu and Ken,these characters don't look,fight or act remotely alike. And even when their outfits do look similar,SNK does everything possible to differentiate them and at least provide them with different animations.
Meanwhile,Capcom goes "FUCK THAT,let's do some rehashan! There's American Ryu,there's gangsta black Ryu,there's joke Ryu,there's evil Ryu (BLACK = DEEP guise). There's enough Ryu for everybody!"
Oh,I see what you did there.
hai guise ryu and ken r both martial artists so it makes sense for them to wear the same clothes,rite?
Nice try. Now look at the KOF series. It has a whole bunch of characters who,just like Ryu and Ken,study the same martial art (Kyokugenryuu Karate),in the same dojo,under the tutelage of the same master. Unlike Ryu and Ken,these characters don't look,fight or act remotely alike. And even when their outfits do look similar,SNK does everything possible to differentiate them and at least provide them with different animations.
Meanwhile,Capcom goes "FUCK THAT,let's do some rehashan! There's American Ryu,there's gangsta black Ryu,there's joke Ryu,there's evil Ryu (BLACK = DEEP guise). There's enough Ryu for everybody!"
"Logic" doesn't make the shotoclones any less fucking lazy.
On a related sidenote,are you still stuck in the fucking nineties? Because ever since MK4,and I quote,"an army of unrelated characters looking alike" has ceased to be an issue entirely. And even back then it was justified with hardware limitations.
So your entire argument is pretty much completely null and void there.
Mick-Lucifer Wrote:
A pretty entry-level standard that superior rival brands have long since left behind, if it was ever an issue at all.
A pretty entry-level standard that superior rival brands have long since left behind, if it was ever an issue at all.
Sure,most of them did.
Except Street Fighter.

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the MK team are the laziest game developers around
the "scrapped" and "reinvinted" gameplay is not innovative at all. it's almost a step backwards from MKDA/MKD's gameplay.
and there's gonna be less content in this one than any others.
- no mini-games. i can't imagine too much of a krypt. this one better be filled with video cutscenes or so help me god.
they really are just flat out terrible at making video games now, both soul calibur IV and street fighter IV are going to much better than MKvsDCU
I feel like Randy Quaid in Major League II.
I'm just waiting to root for Wild Thing again.
But they'll screw it up, just watch
the "scrapped" and "reinvinted" gameplay is not innovative at all. it's almost a step backwards from MKDA/MKD's gameplay.
and there's gonna be less content in this one than any others.
- no mini-games. i can't imagine too much of a krypt. this one better be filled with video cutscenes or so help me god.
they really are just flat out terrible at making video games now, both soul calibur IV and street fighter IV are going to much better than MKvsDCU
I feel like Randy Quaid in Major League II.
I'm just waiting to root for Wild Thing again.
But they'll screw it up, just watch


0
*sigh*
NO....matter of fact, HELL NO those "people" are not "Lazy".
Take MasterMalones advice....or here, do something more simple than that, and go design and program yourself ONE website. Just one...
And here's a condition to give you a clue. Um...only use HTML. No CSS, no C++, no nothing, just HTML, like we use on these forums.
LOL! You won't finish it for days..haha...or weeks even! hahaha! And by the time you're done, you'll be so sick of looking at code, that you will avoid a message board like the plague! LmaO!
Talk about "not playing the game yet"(not ever doing the work they do), but judging the people that make the games. It's ridiculous.
It's like saying that Football players have it easy, just because the plays you see on TV work really well. And you know good and well, that you NEVER wanna even learn how to take a hit from some of those guys. You'll die...hahaha..
Yes, this is THAT ridiculous.
shame. I can give more examples too....all day long. wow
NO....matter of fact, HELL NO those "people" are not "Lazy".
Take MasterMalones advice....or here, do something more simple than that, and go design and program yourself ONE website. Just one...
And here's a condition to give you a clue. Um...only use HTML. No CSS, no C++, no nothing, just HTML, like we use on these forums.
LOL! You won't finish it for days..haha...or weeks even! hahaha! And by the time you're done, you'll be so sick of looking at code, that you will avoid a message board like the plague! LmaO!
Talk about "not playing the game yet"(not ever doing the work they do), but judging the people that make the games. It's ridiculous.
It's like saying that Football players have it easy, just because the plays you see on TV work really well. And you know good and well, that you NEVER wanna even learn how to take a hit from some of those guys. You'll die...hahaha..
Yes, this is THAT ridiculous.
shame. I can give more examples too....all day long. wow


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ThePredator151 Wrote:
*sigh*
NO....matter of fact, HELL NO those "people" are not "Lazy".
Take MasterMalones advice....or here, do something more simple than that, and go design and program yourself ONE website. Just one...
And here's a condition to give you a clue. Um...only use HTML. No CSS, no C++, no nothing, just HTML, like we use on these forums.
LOL! You won't finish it for days..haha...or weeks even! hahaha! And by the time you're done, you'll be so sick of looking at code, that you will avoid a message board like the plague! LmaO!
Talk about "not playing the game yet"(not ever doing the work they do), but judging the people that make the games. It's ridiculous.
It's like saying that Football players have it easy, just because the plays you see on TV work really well. And you know good and well, that you NEVER wanna even learn how to take a hit from some of those guys. You'll die...hahaha..
Yes, this is THAT ridiculous.
shame. I can give more examples too....all day long. wow
*sigh*
NO....matter of fact, HELL NO those "people" are not "Lazy".
Take MasterMalones advice....or here, do something more simple than that, and go design and program yourself ONE website. Just one...
And here's a condition to give you a clue. Um...only use HTML. No CSS, no C++, no nothing, just HTML, like we use on these forums.
LOL! You won't finish it for days..haha...or weeks even! hahaha! And by the time you're done, you'll be so sick of looking at code, that you will avoid a message board like the plague! LmaO!
Talk about "not playing the game yet"(not ever doing the work they do), but judging the people that make the games. It's ridiculous.
It's like saying that Football players have it easy, just because the plays you see on TV work really well. And you know good and well, that you NEVER wanna even learn how to take a hit from some of those guys. You'll die...hahaha..
Yes, this is THAT ridiculous.
shame. I can give more examples too....all day long. wow
very well said Predator151!
here's an example for them... hopefully they can get it..
If you cannot read the following code and understand its meanng..even though it's meant for a joke.... then you have no room to talk
gameDevBtn.buttonMode = true;
var stfu:Number = 0;
var gamesMade = 0;
var roomToTalk = 0;
var gameDeveloper:Boolean;
addEventListener
addEventListener(Event.JERK_EVENT, noRoomToTalk);
gameDevBtn.addEventListener(Event.MouseEvent.CLICK, isGameDeveloper);
function isGameDeveloper(event:MouseEvent):void
{
- switch(event.target.name)
}
- case("yesBtn"):
- gameDeveloper = true;
gamesMade++;
break;
- case("noBtn"):
- gameDeveloper = false;
gamesMade = 0;
break;
}
}
function noRoomToTalk(event:Jerk):void
{
- if(gameDeveloper = true)
{
- roomToTalk ++;
screenTxt.text = "Hey, you have room to talk";
}
else
{
- stfu += 9999999999;
screenTxt.text = "First off, learn to read this b.s. code so you have room to talk. Next, create a sophisticated game that we all can grade and judge for quality. ";
}
}
Peace


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MINION Wrote:
LOL @ malone's post. Good to see ya bro, hows the Fam?
LOL @ malone's post. Good to see ya bro, hows the Fam?
Ahhh, good to hear from you MINION...
I'm glad you got the joke with my post. I'm sure most readers will not which is fine. However, those who cannot understand that simple joke code, yet state that the programmers at Midway are lazy, need to add some numbers to the "stfu" variable in my code.
Peace
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mastermalone Wrote:
However, those who cannot understand that simple joke code, yet state that the programmers at Midway are lazy, need to add some numbers to the "stfu" variable in my code.
However, those who cannot understand that simple joke code, yet state that the programmers at Midway are lazy, need to add some numbers to the "stfu" variable in my code.
I don't think anyone's criticizing their scripting, even if they are well known for leaving a lot of scrappy and unused lines in the code.
Pretty sure most people's issue is with what's produced in the finished product, from the conceptual stages, up. Not exactly an assessment that needs evem basic scripting knowledge, particularly when par is established by industry rivals.
That aside, the fun poking's appreciated, all the same.


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Mick-Lucifer Wrote:
I don't think anyone's criticizing their scripting, even if they are well known for leaving a lot of scrappy and unused lines in the code.
Pretty sure most people's issue is with what's produced in the finished product, from the conceptual stages, up. Not exactly an assessment that needs evem basic scripting knowledge, particularly when par is established by industry rivals.
That aside, the fun poking's appreciated, all the same.
mastermalone Wrote:
However, those who cannot understand that simple joke code, yet state that the programmers at Midway are lazy, need to add some numbers to the "stfu" variable in my code.
However, those who cannot understand that simple joke code, yet state that the programmers at Midway are lazy, need to add some numbers to the "stfu" variable in my code.
I don't think anyone's criticizing their scripting, even if they are well known for leaving a lot of scrappy and unused lines in the code.
Pretty sure most people's issue is with what's produced in the finished product, from the conceptual stages, up. Not exactly an assessment that needs evem basic scripting knowledge, particularly when par is established by industry rivals.
That aside, the fun poking's appreciated, all the same.
I hear what you're saying. My point really wasn't about how the folks here are criticizing the MK Team's ability to code. I was just stating that the amount of work that goes into creating these types of games is huge, especially the coding part. To claim lazyness on the part of Midway, one should have a clear understanding of what it takes to make a game.
In comparrison to other games in its genre (i.e. Tekken, VF, etc), you must take into account the vast amount of resources that Sega and Namco have at their disposal. Japan is a mecca of gaming. The aformentioned companies have loads of resources pertaining to game development. Midway has nowhere near what those two have. However, Midway should allow those who are willing to test the game for free to report bugs that need addressing.
0
Ok, just want to say at this point anyone that says the MK teams is lazy, has no skill or dumb just lacks pure logic flat out. And I think Predator and Malone's post can account for that. Well said guys, I totally agree although nobody is perfect, I love it how so many ignorant people on here act as if they can do a better job or what they do isn't difficult.....*shakes head*
There really aren't many "key differences" between the two and like I said if anything there's more differences between the MK ninjas, rather then the SF shotos swaps . Don't get me wrong, I'm not "knocking SF" I'm just pointing out how hypocritical and bias you're showing towards/against MK which is quite obvious to everyone in here and doesn't do you good....stop being a hater on MK and just follow a different series if you "hate" it that much, because if I wanted to or cared to believe me I can go on and on about so many flawed comic characters, it's not even funny but I don't care thus I don't feel the need to bitch endlessly about it. I follow DC more then Marvel for my own reasons and that's that.
But seriously you can't justify or say that the MK ninjas "all play alike" and say the SF shotos play differently, when the shotos all share the same moves for the most part. As in jabs, kicks and specials. MK ninjas only shared the jabs, kicks and that's it. Their specials made them totally different and unique from one another.
Now the deal with Akuma, Ryu, Ken etc comes down to the same trainer at some point from what I remember, thus the similar styles. At least Sub and Scorp come from entirely different backgrounds, not to mention the other ninjas that have very different back stories as well which I could go on for days about. And MK also retained that martial arts within the game, the motion cap guy is a martial artist just in case you didn't know. Now is he bruce lee? not at all but don't try to say SF is or something because I'll just laugh if you do. Every fighter, well most like SF, MK, Tekken etc go for that martial arts or street fighter style in general, despite which game within all of them do it better then other previous titles. MK's always gone for that.
lol, the Lin Kuei share the same fighting styles not because of "short cuts" but because umm it's a clan all trained as a "group" thus why ALL of them share similar fighting styles. That has to be the most moot point you made no offense. That's like saying Karate class is a waste of time because everyone is learning the same skills.....seriously that post makes no sense what so ever. Again, so if you're going to say that then I guess Ryu, Ken, Akuma etc are also "short cuts"....if you're going to say MK misses then the same can be said for SF and other fighters that have "shared moves or similar looking characters"
Mick-Lucifer Wrote:
Here's a fun game, everyone! Raise your hand if almost the entirety of your argument is about trying to claim the superior brand is as at least as shitty as yours!
I could waste my time on everything, or I could pick out the obvious, which is the vast contextual difference between the MK "ninja" swaps, and SF's "shotos." Among those key differences: the fact that Street Fighter managed to remain a martial arts game, making the commonalities between characters who've trained in the same discipline a positive, rather than a negative (vs; rival clans sharing).
It's hard not to be amused when a fanbase is so preoccupied with justifying the familiar -- such as a small army of unrelated characters looking alike -- that they completely overlook, or revile logical short cuts, like Lin Kuei fighters sharing appearances and fighting styles.
Among the many complete misses, the context of early MK's (and even recent ones) having the same basic shared moves across two or three groups in the cast. A pretty entry-level standard that superior rival brands have long since left behind, if it was ever an issue at all.
Not that the SF characters don't have differentiation in practise and presentation, but special moves? They aren't exactly a fighting style...
mkflegend Wrote:
... and I love it how you'll mock the ninjas yet everyone knows that Ryu and Ken are soooooooooo different...please, I guess Capcom got lazy there because at least with the ninjas everyone had umm different moves, while Ryu, Ken, Akuma and dan...
... and I love it how you'll mock the ninjas yet everyone knows that Ryu and Ken are soooooooooo different...please, I guess Capcom got lazy there because at least with the ninjas everyone had umm different moves, while Ryu, Ken, Akuma and dan...
Here's a fun game, everyone! Raise your hand if almost the entirety of your argument is about trying to claim the superior brand is as at least as shitty as yours!
I could waste my time on everything, or I could pick out the obvious, which is the vast contextual difference between the MK "ninja" swaps, and SF's "shotos." Among those key differences: the fact that Street Fighter managed to remain a martial arts game, making the commonalities between characters who've trained in the same discipline a positive, rather than a negative (vs; rival clans sharing).
It's hard not to be amused when a fanbase is so preoccupied with justifying the familiar -- such as a small army of unrelated characters looking alike -- that they completely overlook, or revile logical short cuts, like Lin Kuei fighters sharing appearances and fighting styles.
Among the many complete misses, the context of early MK's (and even recent ones) having the same basic shared moves across two or three groups in the cast. A pretty entry-level standard that superior rival brands have long since left behind, if it was ever an issue at all.
Not that the SF characters don't have differentiation in practise and presentation, but special moves? They aren't exactly a fighting style...
There really aren't many "key differences" between the two and like I said if anything there's more differences between the MK ninjas, rather then the SF shotos swaps . Don't get me wrong, I'm not "knocking SF" I'm just pointing out how hypocritical and bias you're showing towards/against MK which is quite obvious to everyone in here and doesn't do you good....stop being a hater on MK and just follow a different series if you "hate" it that much, because if I wanted to or cared to believe me I can go on and on about so many flawed comic characters, it's not even funny but I don't care thus I don't feel the need to bitch endlessly about it. I follow DC more then Marvel for my own reasons and that's that.
But seriously you can't justify or say that the MK ninjas "all play alike" and say the SF shotos play differently, when the shotos all share the same moves for the most part. As in jabs, kicks and specials. MK ninjas only shared the jabs, kicks and that's it. Their specials made them totally different and unique from one another.
Now the deal with Akuma, Ryu, Ken etc comes down to the same trainer at some point from what I remember, thus the similar styles. At least Sub and Scorp come from entirely different backgrounds, not to mention the other ninjas that have very different back stories as well which I could go on for days about. And MK also retained that martial arts within the game, the motion cap guy is a martial artist just in case you didn't know. Now is he bruce lee? not at all but don't try to say SF is or something because I'll just laugh if you do. Every fighter, well most like SF, MK, Tekken etc go for that martial arts or street fighter style in general, despite which game within all of them do it better then other previous titles. MK's always gone for that.
lol, the Lin Kuei share the same fighting styles not because of "short cuts" but because umm it's a clan all trained as a "group" thus why ALL of them share similar fighting styles. That has to be the most moot point you made no offense. That's like saying Karate class is a waste of time because everyone is learning the same skills.....seriously that post makes no sense what so ever. Again, so if you're going to say that then I guess Ryu, Ken, Akuma etc are also "short cuts"....if you're going to say MK misses then the same can be said for SF and other fighters that have "shared moves or similar looking characters"
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mastermalone Wrote:
I hear what you're saying. My point really wasn't about how the folks here are criticizing the MK Team's ability to code. I was just stating that the amount of work that goes into creating these types of games is huge, especially the coding part. To claim lazyness on the part of Midway, one should have a clear understanding of what it takes to make a game.
In comparrison to other games in its genre (i.e. Tekken, VF, etc), you must take into account the vast amount of resources that Sega and Namco have at their disposal. Japan is a mecca of gaming. The aformentioned companies have loads of resources pertaining to game development. Midway has nowhere near what those two have. However, Midway should allow those who are willing to test the game for free to report bugs that need addressing.
I hear what you're saying. My point really wasn't about how the folks here are criticizing the MK Team's ability to code. I was just stating that the amount of work that goes into creating these types of games is huge, especially the coding part. To claim lazyness on the part of Midway, one should have a clear understanding of what it takes to make a game.
In comparrison to other games in its genre (i.e. Tekken, VF, etc), you must take into account the vast amount of resources that Sega and Namco have at their disposal. Japan is a mecca of gaming. The aformentioned companies have loads of resources pertaining to game development. Midway has nowhere near what those two have. However, Midway should allow those who are willing to test the game for free to report bugs that need addressing.
If we're giving concessions based on the resources available to other studios; I do wonder, looking at the series on their terms, how things might have changed had they built more literally on the MKDA platform.
wow. i never thought ppl would actually care about what i said or try to point. well u guys all see how there are too many clones u know specially the ninjas. but like i said b4 i've only seen the demo and not the actual finish game. so lets hope they dont do that no more. or dont do that too much. its a fighting game and when u see stuff over and over again it tends to get boring. and i dint say mk team were lazy. im asking. read my topic carefully -?-
0
mastermalone Wrote:
very well said Predator151!
here's an example for them... hopefully they can get it..
If you cannot read the following code and understand its meanng..even though it's meant for a joke.... then you have no room to talk
gameDevBtn.buttonMode = true;
var stfu:Number = 0;
var gamesMade = 0;
var roomToTalk = 0;
var gameDeveloper:Boolean;
addEventListener
addEventListener(Event.JERK_EVENT, noRoomToTalk);
gameDevBtn.addEventListener(Event.MouseEvent.CLICK, isGameDeveloper);
function isGameDeveloper(event:MouseEvent):void
{
}
function noRoomToTalk(event:Jerk):void
{
}
Peace
ThePredator151 Wrote:
*sigh*
NO....matter of fact, HELL NO those "people" are not "Lazy".
Take MasterMalones advice....or here, do something more simple than that, and go design and program yourself ONE website. Just one...
And here's a condition to give you a clue. Um...only use HTML. No CSS, no C++, no nothing, just HTML, like we use on these forums.
LOL! You won't finish it for days..haha...or weeks even! hahaha! And by the time you're done, you'll be so sick of looking at code, that you will avoid a message board like the plague! LmaO!
Talk about "not playing the game yet"(not ever doing the work they do), but judging the people that make the games. It's ridiculous.
It's like saying that Football players have it easy, just because the plays you see on TV work really well. And you know good and well, that you NEVER wanna even learn how to take a hit from some of those guys. You'll die...hahaha..
Yes, this is THAT ridiculous.
shame. I can give more examples too....all day long. wow
*sigh*
NO....matter of fact, HELL NO those "people" are not "Lazy".
Take MasterMalones advice....or here, do something more simple than that, and go design and program yourself ONE website. Just one...
And here's a condition to give you a clue. Um...only use HTML. No CSS, no C++, no nothing, just HTML, like we use on these forums.
LOL! You won't finish it for days..haha...or weeks even! hahaha! And by the time you're done, you'll be so sick of looking at code, that you will avoid a message board like the plague! LmaO!
Talk about "not playing the game yet"(not ever doing the work they do), but judging the people that make the games. It's ridiculous.
It's like saying that Football players have it easy, just because the plays you see on TV work really well. And you know good and well, that you NEVER wanna even learn how to take a hit from some of those guys. You'll die...hahaha..
Yes, this is THAT ridiculous.
shame. I can give more examples too....all day long. wow
very well said Predator151!
here's an example for them... hopefully they can get it..
If you cannot read the following code and understand its meanng..even though it's meant for a joke.... then you have no room to talk
gameDevBtn.buttonMode = true;
var stfu:Number = 0;
var gamesMade = 0;
var roomToTalk = 0;
var gameDeveloper:Boolean;
addEventListener
addEventListener(Event.JERK_EVENT, noRoomToTalk);
gameDevBtn.addEventListener(Event.MouseEvent.CLICK, isGameDeveloper);
function isGameDeveloper(event:MouseEvent):void
{
- switch(event.target.name)
}
- case("yesBtn"):
- gameDeveloper = true;
gamesMade++;
break;
- case("noBtn"):
- gameDeveloper = false;
gamesMade = 0;
break;
}
}
function noRoomToTalk(event:Jerk):void
{
- if(gameDeveloper = true)
{
- roomToTalk ++;
screenTxt.text = "Hey, you have room to talk";
}
else
{
- stfu += 9999999999;
screenTxt.text = "First off, learn to read this b.s. code so you have room to talk. Next, create a sophisticated game that we all can grade and judge for quality. ";
}
}
Peace
That just gave me nightmares about my days learning to code in C++. I passed the course and now it makes me appreciate the amount of work that goes into even coding something as simple as a calculator.

0
mkflegend Wrote:
Ok, just want to say at this point anyone that says the MK teams is lazy, has no skill or dumb just lacks pure logic flat out. And I think Predator and Malone's post can account for that. Well said guys, I totally agree although nobody is perfect, I love it how so many ignorant people on here act as if they can do a better job or what they do isn't difficult.....*shakes head*
Ok, just want to say at this point anyone that says the MK teams is lazy, has no skill or dumb just lacks pure logic flat out. And I think Predator and Malone's post can account for that. Well said guys, I totally agree although nobody is perfect, I love it how so many ignorant people on here act as if they can do a better job or what they do isn't difficult.....*shakes head*
LoL,ignorant people?
On topic..i think the MK team has an X amount of time to make and finish the game so that puts pressure on them,maybe that's why the games allways feel rushed in some aspects and people say they're lazy....i think they should never got loosing time with stupid things like motor kombat,chess kombat and that garbage cause then the gameplay ended in a rathole....still i have "the benefit of doubt" if the MKTeam is capable of making a decent fighting engine....maybe in MKvsDC..we'll see when the game is out.
LOL classic.
It sucks they have that time limit all the time. It's like Midway just wants to milk them for all they're worth. Which for all i know might even be the case
0
reptile88 Wrote:
On topic..i think the MK team has an X amount of time to make and finish the game so that puts pressure on them,maybe that's why the games allways feel rushed in some aspects and people say they're lazy....i think they should never got loosing time with stupid things like motor kombat,chess kombat and that garbage cause then the gameplay ended in a rathole....still i have "the benefit of doubt" if the MKTeam is capable of making a decent fighting engine....maybe in MKvsDC..we'll see when the game is out.
On topic..i think the MK team has an X amount of time to make and finish the game so that puts pressure on them,maybe that's why the games allways feel rushed in some aspects and people say they're lazy....i think they should never got loosing time with stupid things like motor kombat,chess kombat and that garbage cause then the gameplay ended in a rathole....still i have "the benefit of doubt" if the MKTeam is capable of making a decent fighting engine....maybe in MKvsDC..we'll see when the game is out.
You've raised a good point there about motor and chess kombat mode.. and even Konquest. Getting the game right should be primary priority way ahead of dividing their limited time between elements that people don't really care about.
MK is judged by how good the fight engine is, not by how fast the motors race each other.
Trax
Nic-V Wrote:
Tekken became disgustion and bad after Tekken 3. Hail Mortal Kombat 2D games! Hail Mortal Kombat 3D games! HAIL MORTAL KOMBAT ARMAGEDDON!
Tekken became disgustion and bad after Tekken 3. Hail Mortal Kombat 2D games! Hail Mortal Kombat 3D games! HAIL MORTAL KOMBAT ARMAGEDDON!
Honestly, the only Tekken game I ever liked was Tekken 3, which was why I got Tekken Advance for my DS; it's a lot like Tekken 3.
Anyhoo, yeah. Hail Mortal Kombat, and all that good stuff...
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0
Nic-V Wrote:
Tekken became disgustion and bad after Tekken 3. Hail Mortal Kombat 2D games!
Tekken became disgustion and bad after Tekken 3. Hail Mortal Kombat 2D games!
Tekken 3's got to be considered the time they really started to realise base level diversity and fluidity amongst all the fighters, and their styles.
So, at the very least, nobody can fault you for inconsistency!
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