Avatar
SAIRUS
05/15/2005 12:25 AM (UTC)
0
I'd like a level from the film MKA where Raiden meditates to ask help on how to act err what to do with Shao Kahn. You can show off some dynamic lighting.

Start in an enclosed circle surrounded by candles (all of which are dynamicly lighting the stages). Then have as the fight progresses, the candles fall down through various circumstances through out the battle. It could be possible to have the fight in total darkness. Certain characters might have some advantages/disadvantages to this. Like cyborgs will have lights that can reveal their locale, and Raiden's eyes can reveal his locale. Certain projectiles then can relight the area for limited amounts of time. Scorpion could have the ability to relight all the candles. Johnny Cage in the darkness would have increased power in his shadow attacks.

Another level could be various platforms, which have a wall of moving to force the fighters to the next platform. Then when you reach the last platform, the whole stage flips upsidedown and the falling resumes. Making it interesting, during the fight, hitting certain panels would force the wall to push the fighters in another direction. Maybe landing in a secret area would give you something to unlock. Imagine the physics that can screw up your moves if the room changes on you.
Avatar
DanGe
05/16/2005 08:53 AM (UTC)
0
The 3 style system should go. For most characters I mainly use one style only anyway.
Avatar
Damian
Avatar
About Me

05/18/2005 07:57 AM (UTC)
0
My mk7 Wish List to date:

Trash talk ::: We love our characters stories so much I think it would rule to hear some unrepeated, coherent, relevent to story, back and forth talking (obviously as an option) in the battles. Imagine a diologue between Sub and Raiden, somehow explaining WHY they're fighting.

More level interaction ::: Not just levels. Elements! Further than before. Like things to swing on. Springboard off of. Like a table to roll under (by the way they should roll :) ) to protect from a jump kick, then when you get up the table is a temporary, destructable obstacle/shield. Or if the opponent lands on the table and you stand, then he falls as you smash through it.

Complex levels ::: Like a sidescrolling level, where you move through a hallway with obtacles along the way, smashing everything in your path while forcing your opponents block stumbling backwards (by the way a block should lead to a stumble, not another block or a grab).
The idea to make it more cinematic, creating a story as you fight. Epic, epic, epic.

MUCH better reversals ::: Not the stilted ones we saw. Something fluid. something that automatically springs both players forth into a new situation favouring the reverser. Thus the reverse. Not just a free hit. Free hits will always suck, unless your frozen of course sleep

Animated, not played story mode ::: You know what I mean. And as cool an idea as Konquest was, they will never make it cool enough on top of the game. So just hire extra (kick@$$) animators not coders, and work out some serious movies. You know you wantem. And I'm tired of photoshop endings. I want movies like mk4 (okay, not EXACTLY mk4).

That's it for now. Thoughts?
Avatar
Chrome
Avatar
About Me

05/18/2005 02:31 PM (UTC)
0
The reversals should be unlimited you say...finally somebody said it!

Keep the 3 style system, it only gives more lenght to the characters usage.
Also, the two styles should play and feel different.
The 2 hand styles for everybody is too generic for my taste.

These warriors train differently and have different influences on how they trained to fight.

Not everybody learned 2 hand styles and 1 weapon style. So the game should reflect that.

Have fighters that learned a certain number of styles through the years use a hybrid style or a style with different sub stances in it.

Some fighters could choose to use a specific style in combat, but not everybody. It would depend on their personality and how they like to fight.

Some like to show off different styles independent of each other = Like in MKD.

Some like to use all they know as 1 seamless hybrid style = Paul Phoenix from Tekken 5 = Karate / Judo as 1 style.

Others like to use separations in it, like use little bits of different styles while switching styles repeatedly = Lei Wulong and Lei Fei.

Others just mastered 1 style and so they would have 1 well developed style = Bruce Ervin in Tekken 5 = Muay Tai


That's what I want to see, the martial arts and the way they are used representing the way the fighter was trained, and how they like to use them.

This would also deal with 2 fighters that use the same style. They can fight totally different because of the way they like to use the style. Example = Baek do san and Whoarang in Tekken 5. Both use Tae Kwon Do, but they fight totally different.

I'd rather have that instead of a generic thing like what they have in MKD.


The style change button can be used for pulling the weapon out and
Switching hand styles.

It should be designed depending on the fighter.

some have 2 hand styles or sub stances and a weapon stance. You could switch between them instantly by pressing a D. pad direction + the style change button.

So for example if you had Lei Wulong, it would work like this.......

u+SC = Crain stance

f+SC= Snake stance

df+SC= Panther stance

d+SC= Tiger stance

b+SC= Dragon stance

Have that in combination with how it's done in other games where you can blend an attack in to a special stance........


Reversals do need to be unlimited, just not over powered, useless or too easy.
Avatar
Sub-Zero_7th
05/20/2005 08:05 PM (UTC)
0
Yeah. I picture Scorpion using Ninjutsu in which his main stance can be Ichimonji No Kamae which looks like this...: http://shell.world-net.co.nz/~jimgould/ichimonji.jpg Then he could use Hicho No Kamae to defend himself against moves like low kicks. The stance looks like this: http://shell.world-net.co.nz/~jimgould/hicho.jpg

Scorpion could have basic moves like Straight Punch, Front Kick, Sweep Kick, Elbow Strike, and Heel Stomp Kick, but also utilize other styles, namely like sub-styles within Ninjutsu like these:

Koshijutsu: striking muscles and weak points; he'd be pretty fast, use mostly long ranged and circular moves, but it'll be his hardest to use and master style

Koppojutsu: bone breaking moves; he'd be pretty fast, but short ranged and linear

Dakentaijutsu: powerful striking techniques; He'd be pretty good strength wise, but rigid and linear

Jutaijutsu: brutal grappling moves; He'd be closed ranged and slow but strong

When it comes to his weapon, I think he should go back to using the Ninja-To. The Ninja-To should also have the Hicho No Kamae stance, but normally be in that L-shaped stance like in Ninjutsu and many other Japanese martial arts.
I'd like it if the fighters didn't stay in one stance loop always.

Instead have the stance be variable. Like he moves or puts his hands differently at random to keep it looking more natural and less "robotic"

A good example of this is Jan Lee in DOA3.

The Karate guy from Kakuto Chojin had a good one too.

He would move his arms to a stance, then take a step to the side and go in to the stance again.

It's a loop, but it's got a little more variety to it.



They could also have variable walking animations and have relaxed stances when they are far from the opponent.
Avatar
Digital_Assassin
05/24/2005 10:23 PM (UTC)
0
fuck all that.. they just need to fix the fighting and the animation..the animation is horrible in mkD and mkda...they just dont move rite..and they need to fix the dam models...if mk 7 comes out for the next gen systems theres no excuse for the fighters to look like the hulk in a ninja suit
Digital_Assassin Wrote:
fuck all that.. they just need to fix the fighting and the animation..the animation is horrible in mkD and mkda...they just dont move rite..and they need to fix the dam models...if mk 7 comes out for the next gen systems theres no excuse for the fighters to look like the hulk in a ninja suit



F...... all what?


Fixing the fighting and animation includes the new ideas being posted.

Giving the current system better frame set ups and smoother animations isn't enough IMO.

More ideas for improving the fighting mechanics and the look of the fighting are needed.



The way the character models look doesn't depend on the system it's on, it depends on the artist's style.

Like different people draw differently even if they all have the same kind of paper and pencil.

The only difference in the systems would be the polygon count, lighting, rendering...

Not the Modeling style.
How about another ice fighter, but he uses a drunken fist look-alike style.

He uses the Ice to slip and slide while attacking.

Or it could just be some new evasion moves for Sub-Zero or Frost.
Another idea.....

A fighter that uses space warping as his power.

He can make the world around him warp or shape shift.

He could even make the pressure around the opponent shift so it becomes real tight, trapping them or knocking them away.'


This guy can fly also.


This is almost like something you would see in the Matrix.

-----------------------------------------------------
Another thought.....

What if there was an Aikido fighter, like an older master.

But all his moves would be reversals and throws.

I don't know if Aikido uses any strikes, but there could be a guy that only uses throws and reversals.

He would have a ton of counter stances and his reversal difficulty would be from easy to hard depending on the damage it causes.

Easy would be like AOI's (BPK) stance where she automatically deflects any med or high attack.

Med difficulty would be like in DOA3 and Tekken Tag, where you have an extended window for the catch and you can break stuns with it. Or you can catch High and Med attacks with the same reversal.

Hard = Like in VF4 = High, med, Low and with a short window.

He could also have auto parries like Jackie and Vanessa in VF4.

He could have a special reversal that can take 50-75% life or even 100%, but it's very hard to do.

The guy would also have a large number of very complex looking throws and multi part throws.

His throw chains would substitute for the lack of punch kick combos.

He would be a very calm looking fighter, but can move fast to dodge or whatever.
Avatar
Sub-Zero_7th
05/26/2005 02:05 AM (UTC)
0
The space warping idea sounds interesting.

As for the Aikido thing, yeah, the Aikidoka would use reversals and throws. When it comes to strikes, um....I think that may be taught in some modified forms of Aikido, but when it comes to Aikikai Aikido, then I doubt that. That would be probably the most defensive type character in the game. I'm kind of wondering about the crouching moves though. How would that work? Would it be some kind of grabbing move or maybe it could be a rolling technique or something?
Low attacks would be crouch dashing, rolls in 4 directions.

Maybe a shove, making the opponent fall back if they are crouching.

Also many low throws

He could have some long range throws too, like in T5. If you press f+throw, the character takes a step forward then throws.

Some of his dash in throws could have some auto guard properties.

Example.

Forward step and throw

This can auto counter med or high attacks if they hit you during the dash = like a dash in reversal.

He can also throw and do reversals while crouching or while laying on the ground.

some of his throws can come out like a punch or kick only that when it connects it becomes a throw. = Asuka in Tekken 5 df+1, 2 = The second punch becomes a throw.

He could have some set up attacks, like maybe a toe stomp, or an aggressive block like with an elbow, that stuns the opponent, makes them bend over or turns them side ways or around = set up for throws.

His regular block animations could blend in to parries and reversals if timed right.
Avatar
cartmansp
05/26/2005 02:51 AM (UTC)
0
bleed Wrote:
How about another ice fighter, but he uses a drunken fist look-alike style.

He uses the Ice to slip and slide while attacking.

Or it could just be some new evasion moves for Sub-Zero or Frost.


I heard that in the MK storyline, there were three siblings that escaped from Shao Kahn's extermination squads, Older Sub-Zero, Younger Sub-Zero and a girl. Although there are a lot of people who assume Frost was the girl, it hasn't been officialy confirmed. And I've always wanted to see a female drunken fighter in a fighting game.

So mabye Subby can end up of finding his long lost sister after she wanders in his temple looking for Sub Zero. The Lin Kuei guards would try to kick her out, thinking she's just a drunkard, but she'd use her drunking fist skills together with her ice powers to beat their asses. Then Subby would see this and call off his guards. And then they'd finally be re-united and she'd help him fight Sektor's Tekunin, the Red Dragon, Baraka's Tarkatan forces, Hotaru's orderrealm army and Noob's army of robotic demon soldiers (...Sub-Zero sure pissed off a lot of people...)

But mabye, instead of making a female ice/drunken fighter, Sub-Zero could get his ass kicked and be discraced after everyone whoops him. Then he'd feel like crap and become a drunk. Then he'd try to redeem himself when one of his buddies (could be Kenshi, mabye Smoke or possibly Sareena) gets in trouble...

Or mabye another cryomancer could come along, who happens to be a drunken master, trying to find out more about his ancestry...


Either way, I really like the idea. He/she would probably be very evasive and use his/her ice powers and drunken skills as one...
It might be pretty cool to have 2 versions of the fighting game.

1 for deep game fans. = complex like VF4, T5, SC2

1 for the casual gamer looking for a quick fix. = Simple like Smash bros, Def Jam, power stone, MK Shaolin Munks VS battle, God of War, Devil May cry, Onimusha....

Baically, something that would work in an adventure type game.

The simple version and the complex version would both have the same basic mode options, they would just be different play styles. The simple one could be used for other stuff, like mini games or a quest like mode, maybe a royal rumble.......
Avatar
Asesino
Avatar
About Me
05/26/2005 03:30 PM (UTC)
0
bleed!

WINS

OUTSTANDING!

Man u have awesome ideas and really good sence of what should be an MK GAME!
Why dont u make all of the ideas in this thread,sorted into one post (just an idea)

Btw the mk team should defently lesten to ur ideas.
I can say u understand of fighting game alot.If not alot then enough to make suggestions to them.
ALSO THIS IS TO ED BOON !!!!

MAN STOP JUST FUCKING STOP TO EDIT THE ORIGINAL IDEAS OF THE OTHER MEMBERS OF THE MK TEAM!YOU ARE RUINING THEM!
WE SAW ENOUGH OF MK : DA AND MK : De !! U FUCKED UP SUM REALLY NICE AND ORIGINAL IDEAS AND MADE THEM LOOK LAME SO QUIT CUSTOMIZE THA OTHERS IDEAS.NO MATTER THAT UR IN CHARGE!
Avatar
Sub-Zero_7th
05/26/2005 07:04 PM (UTC)
0
cartmansp Wrote:
bleed Wrote:
How about another ice fighter, but he uses a drunken fist look-alike style.

He uses the Ice to slip and slide while attacking.

Or it could just be some new evasion moves for Sub-Zero or Frost.


I heard that in the MK storyline, there were three siblings that escaped from Shao Kahn's extermination squads, Older Sub-Zero, Younger Sub-Zero and a girl. Although there are a lot of people who assume Frost was the girl, it hasn't been officialy confirmed. And I've always wanted to see a female drunken fighter in a fighting game.

So mabye Subby can end up of finding his long lost sister after she wanders in his temple looking for Sub Zero. The Lin Kuei guards would try to kick her out, thinking she's just a drunkard, but she'd use her drunking fist skills together with her ice powers to beat their asses. Then Subby would see this and call off his guards. And then they'd finally be re-united and she'd help him fight Sektor's Tekunin, the Red Dragon, Baraka's Tarkatan forces, Hotaru's orderrealm army and Noob's army of robotic demon soldiers (...Sub-Zero sure pissed off a lot of people...)

But mabye, instead of making a female ice/drunken fighter, Sub-Zero could get his ass kicked and be discraced after everyone whoops him. Then he'd feel like crap and become a drunk. Then he'd try to redeem himself when one of his buddies (could be Kenshi, mabye Smoke or possibly Sareena) gets in trouble...

Or mabye another cryomancer could come along, who happens to be a drunken master, trying to find out more about his ancestry...


Either way, I really like the idea. He/she would probably be very evasive and use his/her ice powers and drunken skills as one...


Where did you hear that from? Whoever said that is lying. The Sub-Zero brothers are sons of an American woman and a 4th generation Lin Kuei warrior called Sub-Zero. The sons and their sister lived in America but eventually, the two boys were taken away from their mother and sister and were trained to become Lin Kuei warriors.

When it comes to Frost, I did hear something that Frost was not related to Sub-Zero though it's hard to say how official that holds. I think things like age difference between Sub-Zero and his sister and certain other things have to be taken into account though unfortunately, such information was never mentioned.

To bleed: I was thinking about the rolling idea sometime ago myself. I think that could work along with low throws. Would you want this to be a new character or an already existing character?
Avatar
cartmansp
05/27/2005 12:43 AM (UTC)
0
Sub-Zero_7th Wrote:
Where did you hear that from? Whoever said that is lying. The Sub-Zero brothers are sons of an American woman and a 4th generation Lin Kuei warrior called Sub-Zero. The sons and their sister lived in America but eventually, the two boys were taken away from their mother and sister and were trained to become Lin Kuei warriors.

When it comes to Frost, I did hear something that Frost was not related to Sub-Zero though it's hard to say how official that holds. I think things like age difference between Sub-Zero and his sister and certain other things have to be taken into account though unfortunately, such information was never mentioned.


Dammit, I've been betrayed...
Sub-Zero_7th Wrote:

To bleed: I was thinking about the rolling idea sometime ago myself. I think that could work along with low throws. Would you want this to be a new character or an already existing character?




It could be someone new, or an already existing fighter, like maybe Fujin.

I think Fujin could fit a style like that. He is wind, calm and gentle but damaging at the same time.

He could use the wind like a tornado, to help make the opponent fly further when thrown.

I see Fujin as being able to do wire work Kung fu also, so I’d make a hybrid style of Tae Kwon do / Ninjitsu / Wushu / Aikido.

Most of his attacks would be flashy kicks, then the upper body attacks would be throws and reversals.

Sort of like how Steve fox in Tekken has almost all punches, then sways.

Fujin could have mostly kicks, then lots of throws and reversals.

I’m adding the kicks so that he can still have the flying knees from MK4. I’d make it air running kicks instead. Or as another attack.
I think they should have an input recording feature in the Practice menu.

So you can teach the computer how to juggle and do custom combos with stuns or whatever.


They should also implement the style learning feature from VF4 and Tekken 5. Where the computer learns how you play and can then play more realistically.

They should also have these "Style" files downloadable, so you can keep updating your game.

You should be able to do juggle movies, but it's input recording like in the Tekken 4 practice menu, so you can save your combos and have them online for others to download and put in their game.

The computer should also learn your strengths and weaknesses like a real player would, so if it sees you falling for something a lot, it will start to do that more often. If you start to defend against something a lot, it will figure a way around it.

A new power

A guy that has liquid metal as his weapon, or some sort of liquid material that can become very hard. It doesn't have to be something real.

You would see the liquid flowing over his skin, then his attacks are sort of like Glacius, where he extends his arm and a long blade forms to cut the opponent.

You could also look at Venom's and Ice man's attacks in the capcom vs games.

He could throw the liquid around him like a fireball, then it would come back to him.


-----------------------------------------------------------------------------

Another guy would have 2 metal balls, a little bigger than soft balls. Then he would make them fly around him and attack. = Think Amakuza from the Samurai showdown games.

Maybe instead of balls, he could have 2 Metal rings, so it's not so much like amakuza.

That way he could also do grabs, throws and choke holds with the rings.

They don't have to be blade rings either, just hoops with some cool looking carvings on them.

He would use the rings a lot like how Amakuza uses his crystal ball. But then he could grab 1 or both of them and use them as hand held weapons.

The rings could be worn around his neck and arm pit. almost like sleeves but around his neck so they don't fall off.
Avatar
Sub-Zero_7th
05/29/2005 10:53 PM (UTC)
0
Liquid metal huh? That sounds reminiscent of Terminator 2. It would be interesting to see.

What about a character that has the power of anti-matter and stuff like that?
The liquid metal would be like paint spilt on the guy, but it would be moving around on his body. He isn't made of the material, he just controls it.

Sort of like T1000, but not the same.


Anti-matter could work too, just make up some moves for how it could be used.
Avatar
colguile
Avatar
About Me

MENTHOL:I hope the super unlockable is a video of Boon fucking Playboy models on a bed full of money in his mansion.

PSN:Realguile

05/30/2005 04:46 AM (UTC)
0
Forgive me lord for I have sinned...

I said I would never look at MK 7 but after seeing ECCX UMK3 vids my MK fire is alive once again.

All I gotta say is loosen up the combo system. I would like to see the style switch kept. Rather I would like to see each character with a offencive, and defencive style along with a wepon style. But I would like to see 2 styles in match play allowing the player to choose the "ism" of the character before the fight.

Offencive players who choose the weapon style and the offencive art will take slightly more damage but will move faster have have certain options like a quick dash and special link attacks within the two styles. like the style switch combos but less gay.

Defencive players will get the option of the guard break/combo break and will also take less damage. They will be slower though. Plus any other shit they can manage to do without it failing.

I know ED boon has seen the same kung fu movies like the invincible armour. Some one with an Eagle claw style for offencive purposes and then to be able to switch to iron armour would be tight.

Eagle claw was done well in MK with the long swipes that cover a lot of distance. However the damage that style does was not shown. it's one of the top styles. It should also have a counter style.

In iron monkey the shaolin monkey fist could go toe to toe with the eagle claw technique. I would love to see that type of style interaction and direction with styles and counter styles. it would change up the battle and turn your once offencive character into a more defencive character.

if the eagle claw technique could not go through the speed and ferocity of the monkey fist then creating offencive options through the defencive style: Iron armour would prove quite tricky. Allowing for some inventive matches when choosing between a defencive/offencve/all rounder.

That's one idea. But before ed boon even thinks about putting anything NEW in he better fix all the OLD stuff. And I mean FIX it. No half assing like the last MKs.

I garuntee packing the game full of extras is not going to save you this time. I sware it won't.
Avatar
Sub-Zero_7th
05/30/2005 03:17 PM (UTC)
0
Those are some interesting ideas though I think some characters should be more offense based overall like Sonya and Jax or more defense based like Fujin and maybe even Cyrax.....

With Kitana, I could see Eagle Claw as being her more offensive style while Ba Gua Zhang is her more defensive style. I suppose it could go both ways with her weapon.

Um...Sub-Zero's Shotokan style is definitely more on the offensive side while Dragon is well...kind of even though I think it's a wee bit closer to the defensive side.

And um, I don't think offensive styles should necessarily be fast while defensive styles be slow.

I would like to see lots of variations within the styles and the characters themselves so that you truly get a distinctive feel with each character....And of course, each character should be balanced. tongue
Download on the App StoreGet it on Google Play
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Read our Privacy Policy.
Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.