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ED boon can't do what you ask and keep it playable. We all know this.
It's been shown the man needs to be spoon fed.
If he is going to start from scratch he needs to let each character have 3 styles. One for offencive pressure. One for defencive priority and one weapon style that can be offencive or defencive based one the WEAPON chosen.
I'd like to see the option of having the weapons chosen by the characters rather than have the developers.
But we'll see what happens.
It's been shown the man needs to be spoon fed.
If he is going to start from scratch he needs to let each character have 3 styles. One for offencive pressure. One for defencive priority and one weapon style that can be offencive or defencive based one the WEAPON chosen.
I'd like to see the option of having the weapons chosen by the characters rather than have the developers.
But we'll see what happens.

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If they can't do it, hire some one who can.
I wonder if they can have the games be patchable for the next Gen systems.
As people find glitches, they can come out with patch discs to take care of them.
Maybe download the patches.
Like they do for PC games.
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This is a responce I posted in a thread made by Bad_Boy.
Fatality Maker mode.
It would be complicated to design, but I think it's doable.
I don't think all the fatalities would be as good as if they were pre made, but they could have stuff like......
Rip their arms off, then burn them with a fireball.
or Rip their heart out, then stomp on their head.
they would be a lot of variations, like the same way combo chains would be set up.
Move 1 can link to move 2, 4, 6, 9 and 11.
Move 2 can link to move 3, 4, 5, or 10.
Maybe it can only link to another move if another specific move has already been done or if it hasn't.
For example, you couldn't rip someones leg off, then uppercut their head off because they would be laying on the ground from the leg rip.
Instead you would have the option to do a head stomp, or a weapon fatality finisher.
Different fighters would have some moves that only they can do.
They could have all that in adition to pre made fatalities which could also be edited in the same way.
This doesn't even have to be a special mode, it could just be all real time. The same way you would pull off a combo during a fight.
I think it's a pretty good idea.
I wonder if they can have the games be patchable for the next Gen systems.
As people find glitches, they can come out with patch discs to take care of them.
Maybe download the patches.
Like they do for PC games.
--------------------------------------------------------
This is a responce I posted in a thread made by Bad_Boy.
Fatality Maker mode.
It would be complicated to design, but I think it's doable.
I don't think all the fatalities would be as good as if they were pre made, but they could have stuff like......
Rip their arms off, then burn them with a fireball.
or Rip their heart out, then stomp on their head.
they would be a lot of variations, like the same way combo chains would be set up.
Move 1 can link to move 2, 4, 6, 9 and 11.
Move 2 can link to move 3, 4, 5, or 10.
Maybe it can only link to another move if another specific move has already been done or if it hasn't.
For example, you couldn't rip someones leg off, then uppercut their head off because they would be laying on the ground from the leg rip.
Instead you would have the option to do a head stomp, or a weapon fatality finisher.
Different fighters would have some moves that only they can do.
They could have all that in adition to pre made fatalities which could also be edited in the same way.
This doesn't even have to be a special mode, it could just be all real time. The same way you would pull off a combo during a fight.
I think it's a pretty good idea.
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That patch idea would be awesome bleed.
In fact that would squash any and all fears I have about the game. Since MK 7 will for sure be on the nex gen system with will be heavy on the downloadable content I see no reason why they can't put out a top notch game after we all glitch the fun out the thing.
lol that's a damn good idea.
In fact that would squash any and all fears I have about the game. Since MK 7 will for sure be on the nex gen system with will be heavy on the downloadable content I see no reason why they can't put out a top notch game after we all glitch the fun out the thing.
lol that's a damn good idea.

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The stand up animations between rounds should be more "movie like"
Where you would have close ups of the fighters, almost like a short cut scene.
It might only last for 3 seconds, but it would look better than the far away camera they have in MKD IMO.
For this, they could have special cut scenes for fighters with stories that mix, something like in the Street fighter 3 fight intros.
Also have several animations for this, so it's not as repetitive.
And have it so you can skip it instantly, just press Start or X.
Where you would have close ups of the fighters, almost like a short cut scene.
It might only last for 3 seconds, but it would look better than the far away camera they have in MKD IMO.
For this, they could have special cut scenes for fighters with stories that mix, something like in the Street fighter 3 fight intros.
Also have several animations for this, so it's not as repetitive.
And have it so you can skip it instantly, just press Start or X.
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Yeah I mentioned various intros in the old MKDA failed engine thread. Having some lines be general then have some lines character specific.
Yes Ed Boon is a hack. When I heard the E3 interview that he doesn't want to be like Tekken to stay unique is utter crap. Don't pass a broken fighting engine as unique. Make a complete engine then add unique things and variances. The MK brandname is just enough to sell. People don't generally buy the MK games for the engines, but the fatalities and blood. They don't care how the engine works. So try appease the others who do and Boon will have a huge seller.
I've always said that Boon needs to take a step back from MK. When he starts to think fatals are too violent (he admitted it on a vid), then the guy has gone soft. The current crew surely can come up with some really violent fatals if needsbe. What about the media? Umm you know the more violent a game is, the more its gonna get free publicity. Look at Grand theft auto or Doom 3. Heck even Halo. In the Behind the Scenes vid of MK3, boon says reality is boring. Translation, I'm afraid of the censors.
Shaolin Monks seems to be showing some of the benifits of new blood/team and Boon not having too much of an influence. Glad to see some decent fatals here.
okay now time to contribute
MK7 downloadable content
It won't happen. It'll be promised, but then cut short at the last second. Imagine the number of patchs that will have to be released? The recent games are buggy as hell. I don't think Boon can program something in that allows fixing of the mistakes.
new marketing idea, return of the arcades
Well have betas released to a video game store. You can only play the new game at the store for a month or two. Then have the game released on consoles. This would allow Boon and Co to fix bugs and also a good marketing promo with whatever video game outlet.
Yes Ed Boon is a hack. When I heard the E3 interview that he doesn't want to be like Tekken to stay unique is utter crap. Don't pass a broken fighting engine as unique. Make a complete engine then add unique things and variances. The MK brandname is just enough to sell. People don't generally buy the MK games for the engines, but the fatalities and blood. They don't care how the engine works. So try appease the others who do and Boon will have a huge seller.
I've always said that Boon needs to take a step back from MK. When he starts to think fatals are too violent (he admitted it on a vid), then the guy has gone soft. The current crew surely can come up with some really violent fatals if needsbe. What about the media? Umm you know the more violent a game is, the more its gonna get free publicity. Look at Grand theft auto or Doom 3. Heck even Halo. In the Behind the Scenes vid of MK3, boon says reality is boring. Translation, I'm afraid of the censors.
Shaolin Monks seems to be showing some of the benifits of new blood/team and Boon not having too much of an influence. Glad to see some decent fatals here.
okay now time to contribute
MK7 downloadable content
It won't happen. It'll be promised, but then cut short at the last second. Imagine the number of patchs that will have to be released? The recent games are buggy as hell. I don't think Boon can program something in that allows fixing of the mistakes.
new marketing idea, return of the arcades
Well have betas released to a video game store. You can only play the new game at the store for a month or two. Then have the game released on consoles. This would allow Boon and Co to fix bugs and also a good marketing promo with whatever video game outlet.


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TonyTheTiger - Forum Director
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Patches are only as good as the people making them. Technically you could consider the cube version of Deception a patch of sorts but it didn't really work out well. Boon and Co.'s primary problem is that they look at individual issues as opposed to the whole picture. I'm guilty of this whenever I play chess. I'll focus really closely on a certain setup but at the same time I miss some detail somewhere else on the board and end up getting beaten by an otherwise easily avoided situation. You could look at any part of Deception and see how rather than cleaning up the whole picture, the design team pretty much did it all separately with no regard for the other parts of the engine. Combos a problem in DA? We'll add breakers. Infinite combos? Let's do what we can to eliminate just this one instance instead of fixing the entire system. What good is a patch if it takes out one infinite and creates another? Downloadable content or not, it won't make much of a difference unless the design team changes its mindset and starts looking at the system as a complex machine rather than a series of individual details. It's like plumbing. When you mess with plumbing there's a good chance something is going to go wrong somewhere else. I can see a situation where MK7 would have a new patch every couple of weeks fixing things that the last patch messed up.

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Good point I don't think they would be willing / able to take the time to fix stuff anyway.
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Great shit guys. Downloadable content will help MK7 out big time. I know I have been absent for some time, but I updated my move list topic with Sonya. Expect Jax,Johnny Cage, Scorpion and Sub-Zero sometime in the near future. Then after that I will be taking requests. PEACE. MK FOR LIFE!

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An idea I posted in PoprocksandCoke's thread about custom stages.
Stage editing Idea....
Things that can be altered instead of making a full stage from scratch.
weather
day time
Music
color of the sky
sound FX
change the faces in the living forest trees.
add birds or a dragon flying around the Sky temple in MKD.
What guest character is standing in the back ground
Change the stage fatality for the Sky temple = floor, spikes, acid, Piranhas, dragon catches you in the air, or jagged rocks
stuff like that
Basically all pre made stuff that can be turned on / off or changed in an existing stage. Not creating an entire stage from scratch.
You could also set this in the options to happen at random.
So stages would be automatically edited by the computer.
The changes would not effect game play, only the look of the arena.
PS: My rank changed
Stage editing Idea....
Things that can be altered instead of making a full stage from scratch.
weather
day time
Music
color of the sky
sound FX
change the faces in the living forest trees.
add birds or a dragon flying around the Sky temple in MKD.
What guest character is standing in the back ground
Change the stage fatality for the Sky temple = floor, spikes, acid, Piranhas, dragon catches you in the air, or jagged rocks
stuff like that
Basically all pre made stuff that can be turned on / off or changed in an existing stage. Not creating an entire stage from scratch.
You could also set this in the options to happen at random.
So stages would be automatically edited by the computer.
The changes would not effect game play, only the look of the arena.
PS: My rank changed


About Me
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Versatile Wrote:
Great shit guys. Downloadable content will help MK7 out big time. I know I have been absent for some time, but I updated my move list topic with Sonya. Expect Jax,Johnny Cage, Scorpion and Sub-Zero sometime in the near future. Then after that I will be taking requests. PEACE. MK FOR LIFE!
Great shit guys. Downloadable content will help MK7 out big time. I know I have been absent for some time, but I updated my move list topic with Sonya. Expect Jax,Johnny Cage, Scorpion and Sub-Zero sometime in the near future. Then after that I will be taking requests. PEACE. MK FOR LIFE!
Actually i hope they DON't have Downloadable Content, I can't get Fast Online were I live at, And I'm pretty sure I not the only MK fan with this Problem!!!
What they need is MORE HIDDEN CHARTHERS!!! This was probably said a million times but this is what MK:D needed.
At least have a couple of Characthers do the Reptile thing like MK 1, and maybe have so more characther hidden in Stages. (e.x. Like the prison stage, slam the characther in the cell and break the Hidden Character Free)

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no no no...
So because you don't have a fast connection, nobody else can have the downloads?
That wouldn't be fair.
I think the best choice would be to have it both ways.
Since the next systems are going to be big on online content, the downloads are a must I think.
For people that don't have the fast connections, have the CD's that you can buy at the game stores.
It would be the same thing, but you would have 2 ways to get it.
You would have to pay to get the upgrades though like 2-3 dollars maybe.
So because you don't have a fast connection, nobody else can have the downloads?
That wouldn't be fair.
I think the best choice would be to have it both ways.
Since the next systems are going to be big on online content, the downloads are a must I think.
For people that don't have the fast connections, have the CD's that you can buy at the game stores.
It would be the same thing, but you would have 2 ways to get it.
You would have to pay to get the upgrades though like 2-3 dollars maybe.


About Me
0
bleed Wrote:
no no no...
So because you don't have a fast connection, nobody else can have the downloads?
That wouldn't be fair.
I think the best choice would be to have it both ways.
Since the next systems are going to be big on online content, the downloads are a must I think.
For people that don't have the fast connections, have the CD's that you can buy at the game stores.
It would be the same thing, but you would have 2 ways to get it.
You would have to pay to get the upgrades though like 2-3 dollars maybe.
no no no...
So because you don't have a fast connection, nobody else can have the downloads?
That wouldn't be fair.
I think the best choice would be to have it both ways.
Since the next systems are going to be big on online content, the downloads are a must I think.
For people that don't have the fast connections, have the CD's that you can buy at the game stores.
It would be the same thing, but you would have 2 ways to get it.
You would have to pay to get the upgrades though like 2-3 dollars maybe.
Yes, very,very,very, good Idea!!!!! Good Job!!!!!!!!!

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Would anybody like to have joint locks or power struggles where you have to mash the buttons fast to get free.
Like the throws in Street fighter with Dalsim and in Def Jam I think they have it also.
At first you have to break out of it like with a normal throw, if you miss the break, both fighters have to mash the buttons fast.
There would be a time limit, so it doesn't go on for too long though.
Maybe you could also use something else to beak out of it, like a power up.
Say, you have a power bar like for the super moves in Street Fighter 3.
Instead of mashing the buttons, you could use up a power level to escape the hold instantly. It would make you take less damage.
Of course if you wait too long to do the power up during a lock, it will be pointless because you will already have taken the damage.
This could be taken further with Specific fighters. LetÂs say you have Rayden in a lock, He can use a full power meter to break out of it by doing a super move, like BlankaÂs static move in Street Fighter2.
It could be something very dramatic also, They should try to stay away from bland animations. Like for Rayden, he would become a thick lightning bolt that would cause a huge explosion making the screen shake and flash and causing the opponent to fly back like 10 feet.
Some other fighter like a judo character could just to a reversal, or a reversal in combination with a special move.
They could call that a Lock Breaker
Like the throws in Street fighter with Dalsim and in Def Jam I think they have it also.
At first you have to break out of it like with a normal throw, if you miss the break, both fighters have to mash the buttons fast.
There would be a time limit, so it doesn't go on for too long though.
Maybe you could also use something else to beak out of it, like a power up.
Say, you have a power bar like for the super moves in Street Fighter 3.
Instead of mashing the buttons, you could use up a power level to escape the hold instantly. It would make you take less damage.
Of course if you wait too long to do the power up during a lock, it will be pointless because you will already have taken the damage.
This could be taken further with Specific fighters. LetÂs say you have Rayden in a lock, He can use a full power meter to break out of it by doing a super move, like BlankaÂs static move in Street Fighter2.
It could be something very dramatic also, They should try to stay away from bland animations. Like for Rayden, he would become a thick lightning bolt that would cause a huge explosion making the screen shake and flash and causing the opponent to fly back like 10 feet.
Some other fighter like a judo character could just to a reversal, or a reversal in combination with a special move.
They could call that a Lock Breaker
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Yes! Joint locks and things like those would be good to have in MK. 
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will there be crossovers?

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Example?
Candyman1014 Wrote:
Actually i hope they DON't have Downloadable Content, I can't get Fast Online were I live at, And I'm pretty sure I not the only MK fan with this Problem!!!
What they need is MORE HIDDEN CHARTHERS!!! This was probably said a million times but this is what MK:D needed.
At least have a couple of Characthers do the Reptile thing like MK 1, and maybe have so more characther hidden in Stages. (e.x. Like the prison stage, slam the characther in the cell and break the Hidden Character Free)
Versatile Wrote:
Great shit guys. Downloadable content will help MK7 out big time. I know I have been absent for some time, but I updated my move list topic with Sonya. Expect Jax,Johnny Cage, Scorpion and Sub-Zero sometime in the near future. Then after that I will be taking requests. PEACE. MK FOR LIFE!
Great shit guys. Downloadable content will help MK7 out big time. I know I have been absent for some time, but I updated my move list topic with Sonya. Expect Jax,Johnny Cage, Scorpion and Sub-Zero sometime in the near future. Then after that I will be taking requests. PEACE. MK FOR LIFE!
Actually i hope they DON't have Downloadable Content, I can't get Fast Online were I live at, And I'm pretty sure I not the only MK fan with this Problem!!!
What they need is MORE HIDDEN CHARTHERS!!! This was probably said a million times but this is what MK:D needed.
At least have a couple of Characthers do the Reptile thing like MK 1, and maybe have so more characther hidden in Stages. (e.x. Like the prison stage, slam the characther in the cell and break the Hidden Character Free)
This is just flawed logic. If deception had 6 million playable characters they would all still be using the same broken engine. Your suggestions are not gameplay related. They are on the fluff side and don't really belong in this thread.
As for downloadable content. Well that wouldn't be a bad idea for gameplay fixes and content. The ONLY reason the older mk games were any good on the home is because they were in the arcade first and got patched in the arcade. Early version of MK 2 kitana had an infinite with the fan lift. Early version of MK 2 jax could block a jump attack and get a free gotcha. Early versions of MK 3 jax could do the same thing. Those are just some I remember off the top of my head. They added upgrade/patch chips and fixed the problem so when they finally got it home it worked.

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YoungCam Wrote:
Doesn't anyone think they need to bring back the man who comes out of the corner and say "WHOOPSY"
Doesn't anyone think they need to bring back the man who comes out of the corner and say "WHOOPSY"
No because this is a gameplay thread.

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Something that frustrates me sometimes when playing Tekken 5. That's pretty much the only game I play anymore.
Sometimes both fighters end up with their backs to each other, usually during an evasion or I jump over them.
The opponent is totally open for a back throw during that time but I can't do any back throws while facing away.
I have to turn around, then do the throw by which time the opponent can counter me with a jab.
I wish that when facing way, you could press 1+3 or 2+4 to do a back throw.
You would turn around while doing the grab animation eliminating the 2 step move of having to turn around, then do a throw.
Bass can do a back throw in DOA3 and DOA2.
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Idea for bringing back shang's morph ability.
I think he should have his own fighting style and special moves, but then also have the morphing ability from the old games.
He should also be able to do morph combos or be able to do a short style change without morphing. Like extra stances with a few attacks. If he morphs in to the other character, he can use "many" of their attacks not all.
So he would morph in to someone else, but still have his own style using the moves of the character he changed in to and his own like a hybrid style instead of a full copy.
Keeping him original even if he is a copy cat.
I think that would also get rid of "he's just a copy of other fighters" complaint that some might have.
Sometimes both fighters end up with their backs to each other, usually during an evasion or I jump over them.
The opponent is totally open for a back throw during that time but I can't do any back throws while facing away.
I have to turn around, then do the throw by which time the opponent can counter me with a jab.
I wish that when facing way, you could press 1+3 or 2+4 to do a back throw.
You would turn around while doing the grab animation eliminating the 2 step move of having to turn around, then do a throw.
Bass can do a back throw in DOA3 and DOA2.
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Idea for bringing back shang's morph ability.
I think he should have his own fighting style and special moves, but then also have the morphing ability from the old games.
He should also be able to do morph combos or be able to do a short style change without morphing. Like extra stances with a few attacks. If he morphs in to the other character, he can use "many" of their attacks not all.
So he would morph in to someone else, but still have his own style using the moves of the character he changed in to and his own like a hybrid style instead of a full copy.
Keeping him original even if he is a copy cat.
I think that would also get rid of "he's just a copy of other fighters" complaint that some might have.


About Me
There are three rules for doing scientific research. Unfortunately, no one knows what they are.
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Many of these ideas are great, but...
... wouldn't it be better if the community just focused on the major issues here and passed that on to Midway? I think discussing how many styles there should be, what direction the ground and aerial game should involve in may be useful, but like someone else here said, I think MK can only evolve with baby steps. I will already be very grateful if they fix the 50/50 problem, infinites, make throws/combos escapable and prevent overpowered characters.
Also, what if we just wrote a letter to Midway (or the MK Team) and have it signed by as many fans as possible? If we did that, we couldn't say we tried by the time MK7 comes out, because I'm not sure if the game developers bother to read these boards.
VQ
... wouldn't it be better if the community just focused on the major issues here and passed that on to Midway? I think discussing how many styles there should be, what direction the ground and aerial game should involve in may be useful, but like someone else here said, I think MK can only evolve with baby steps. I will already be very grateful if they fix the 50/50 problem, infinites, make throws/combos escapable and prevent overpowered characters.
Also, what if we just wrote a letter to Midway (or the MK Team) and have it signed by as many fans as possible? If we did that, we couldn't say we tried by the time MK7 comes out, because I'm not sure if the game developers bother to read these boards.
VQ

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We are veering in to different stuff now because all the baby steps have already been posted.
A letter might work, maybe with a link to this thread.
It's worth a try.
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I don't remember if this was posted before, but I think that characters should use their special powers for stomp attacks.
Like how in Virtua Fighter, you can punch or kick a floored opponent. In a future MK, you might throw a fireball down at them, or jump high up and throw a downward fireball or some other power.
That would be in addition to using regular attacks like in Tekken 5.
(Edit) I just remembered, Devil Jin has an attack like that in Tekken 5. He does a downward laser beam when the opponent is floored.
A letter might work, maybe with a link to this thread.
It's worth a try.
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I don't remember if this was posted before, but I think that characters should use their special powers for stomp attacks.
Like how in Virtua Fighter, you can punch or kick a floored opponent. In a future MK, you might throw a fireball down at them, or jump high up and throw a downward fireball or some other power.
That would be in addition to using regular attacks like in Tekken 5.
(Edit) I just remembered, Devil Jin has an attack like that in Tekken 5. He does a downward laser beam when the opponent is floored.
Sorry if this has been mention before, and I know this thread is about gameplay, but it seems like it would fit best here.
I was thinking it would be cool if a quick kill fatality was developed. The reason being is because, say your going for a 10 matches against a friend, by the 3 match you pretty much aren't pulling anymore fatalities, they take like 30 seconds to sit through and you just want to get to the next match quickly. You could just punch your opponent to and finish the round, but its not as satisfying.
Well, thats where the quick kill fatality comes in. Really being nothing more than a 5 second animation at most your character pulling a kill move when "finish him" flashes across the screen. No fade to black or "dun-dun-duuuun" sound. An example would be Scorpion snaps your neck, Night wolf buries his hatchet in your head, just quick and simple. Hold Block and press throw next to an opponent.
It seemed to me as a good option rather than sitting there while your buddy attempts a fatality and having to sit through it becuase thats really the only way from him to kill you, the quick kill allows for another option thats just as satisfying. And may even speed up game time.
I was thinking it would be cool if a quick kill fatality was developed. The reason being is because, say your going for a 10 matches against a friend, by the 3 match you pretty much aren't pulling anymore fatalities, they take like 30 seconds to sit through and you just want to get to the next match quickly. You could just punch your opponent to and finish the round, but its not as satisfying.
Well, thats where the quick kill fatality comes in. Really being nothing more than a 5 second animation at most your character pulling a kill move when "finish him" flashes across the screen. No fade to black or "dun-dun-duuuun" sound. An example would be Scorpion snaps your neck, Night wolf buries his hatchet in your head, just quick and simple. Hold Block and press throw next to an opponent.
It seemed to me as a good option rather than sitting there while your buddy attempts a fatality and having to sit through it becuase thats really the only way from him to kill you, the quick kill allows for another option thats just as satisfying. And may even speed up game time.

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I like that idea
The move might even be during the end of the match, when the opponent is in danger, you could do a quick fatality to finish the round quickly and skip the old dizzy fatality scene.
It could be a throw, or some special attack that can be done when the opponent has like 25% life left in the final round.
It could also be a regular attack that just becomes a fatality if you do it at the end of the final round.
Like with Kano, ff+2 could normally be a straight power punch to the chest.
If done on the last round, the same move would automatically become the heart rip.
A little extra detail that could be added is that if the punch connects as a counter hit, it will do the kill if the opponent has 30-40% life.
Think of it like this, in Tekken 5, Paul's Phoenix smasher normally causes like 40% damage, if it hits as a counter it takes around 50%.
The same idea can be applied to the quick fatality.
The move might even be during the end of the match, when the opponent is in danger, you could do a quick fatality to finish the round quickly and skip the old dizzy fatality scene.
It could be a throw, or some special attack that can be done when the opponent has like 25% life left in the final round.
It could also be a regular attack that just becomes a fatality if you do it at the end of the final round.
Like with Kano, ff+2 could normally be a straight power punch to the chest.
If done on the last round, the same move would automatically become the heart rip.
A little extra detail that could be added is that if the punch connects as a counter hit, it will do the kill if the opponent has 30-40% life.
Think of it like this, in Tekken 5, Paul's Phoenix smasher normally causes like 40% damage, if it hits as a counter it takes around 50%.
The same idea can be applied to the quick fatality.
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