Did anybody watch Kung Fu Hustle?

What if some of the combat style in that movie was in MK.

Some really over the top combat.

Maybe name some fight scenes that can spark some ideas for the fighting style of MK.
A special move for Ermac.


Remember how he explodes when he does the teleport punch in UMK3?


Have that work as a launcher. Like Cyrax's bombs, but it throws the opponent back instead.



It would be a regular teleport for Ermac, not the telepunch.

There could be some attacks that chain to it, like a flying kick, or air throw after the explosion launcher / teleport.
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SAIRUS
04/30/2005 08:24 PM (UTC)
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i saw kung fu hustle

it seems a similar style is being put into shaolin monks. I'm for taking a huge chunk of that engine, at least the aerial moves.
One idea I would take from that movie is to have projectiles destroy the background.

Like in Tao Feng, how the wall breaks if you are thrown in to it or in Tekken it cracks.

Have that for fireballs also in MK.

An idea from the musical warriors.

Have a fighter that can create weapons to throw the same way they do with the music, only that this guy would use magic or whatever.
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SAIRUS
05/01/2005 03:13 PM (UTC)
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Yes the twin harp players were badass.
Environmental damage, yes.
Liu Kang's fireball should be able to light up dark areas and if they hit an area, they should smoulder, or the area should catch fire. Makes for an interesting play dynamic as players could back into the fire and take some damage. Subs could freeze a wall and then a person can get hit into it and freeze stuck with the wall. Scorpion could send the spear and bring a chunk out and smack the person with it.
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Jerrod
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05/01/2005 08:34 PM (UTC)
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I don't know if anybody's already mentioned it, but how about taking a character's weight into account while fighting? Maybe make the characters easier or harder to juggle in combat?

For example, in DA, Cyrax was as easy to juggle as Scorpion, yet was almost 5 times heavier! In that situation, maybe the robots could be immune to being juggled, like any pop-ups would only knock them back stunned. Of course, there'd have to be something to balance that out for them (maybe make their melee attacks weaker/slower, or remove their ability to jump).
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Sinlessknowledge
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-Pain is a flood, all actions ending in chaos.

05/02/2005 10:07 PM (UTC)
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Yeah, weight detection would be a nice addition.
I really want to see a wizzard or sorcerer that uses chants during a fight.

His powers have a lot of variety, so they don't have to be limited to just fireballs.

He should do stuff like Shang's snake fireball in the MKD intro.

Totally different from Shang and Quan chi but still using magic and a lot of flashy movie style special moves.

He should be canting a lot of stuff when he does special moves.

He could have a 2 part special where he does an incantation that is like a power up. Then you can do several moves for a few seconds.

It could just be gibberish like they always do in MK.

Example power up that leads to other attacks.

chant starter (Power up) = Sooriahmalekoto

He would glow or something to visually display the power up.

then He could do like 4 moves from that.

chant variations for each move.


Sooriahmalekoto-namaaaaaah = Large energy beam from mouth.
It could look like a bunch of bright ghost like insects.

Sooriahmalekoto-Moraiteh = A large demon charges forward and attacks = looks like a 10 foot black smoky shadow with red eyes.

Sooriahmalekoto-Sinamaraaaaaaah = An electric / tornado looking energy wave that flies around you. It can be red.

Sooriahmalekoto-Semokata = An energy wave that comes in from far away, like a circle getting smaller. = Hits opponent in the back.


Long chants is what I wanna hear. Like When Raiden does the superman.

A lot of his basic attacks would have magical elements with them. Like a flashing fist, a shadow attack, invisible hits, creatures made of energy attacking, giant birds, demonic dogs.....whatever.
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SAIRUS
05/03/2005 02:23 AM (UTC)
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Well the chants need to be really funny lines squeeze and sped up like they've been in the past. I could swear Sonya of MK4 said "I think I gotta go the potty" everytime her bike kick was done (and I knew how to use that move offensively so it was heard a lot and served as a good distraction).

Weight is very much needed as a gameplay mechanic, but different character models and size are very much needed too. I bet the realistic take on characters is just a shortcut to avoid having characters of various heights.

Heavy people are terrible to juggle, move slow, bad jumps (except cyborgs, which could cause a cracking of the floor when they jump), and have combos that don't allow them to move to far.

The cyborgs would be heavy fast guys. A sub-zero freeze though should cause them heavy damage (robots hate water). Raiden's electric blast can disable them with a few bursts. Thus their weakness' are that projectile damage causes damage over a period of time. Lets also add in a shot to the back of the head is fatal to even things out.
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Sub-Zero_7th
05/03/2005 04:05 AM (UTC)
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Yeah, weight stuff could be good.

to bleed: Don't forget yabbadabbadoo! tongue
I just finished watching "Fist of legend" (Jet Li movie)

I noticed a cool looking counter attack that could be put in to the next MK.

In the last fight, the General caught Jet Li's fist between his chin and collar bone. Then while Li's fist was trapped, he punched him in the ribs.

Have that in the game, a stylish looking punch counter.
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Sinlessknowledge
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05/07/2005 04:42 AM (UTC)
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How about replays or a replay hit detector? For instance, if a character landed a critical desperation attack (uppercut for instance) it replayed the attack briefly (repeats the sequence for about three times lightning fast)? That would nice.
That'd be cool for power hits on counter maybe.

Or some very special attack like a just frame move.

Maybe even for a reversal.

A reversal might even go in to slow motion instead of a replay.

I don't think it should happen too often though because stuff like that can get stale quick.
How about a character that controls Bees.

Like Candy Man.

Or some other insect.

He could control them with Telepathy.


There could be a fighter using Telepathy that causes hallucinations.

You could see things on screen but it's not really happening, it's the opponent's mind that's being affected.

It could be like in the Matrix. You kill or injure the mind and the body is affected.

During the fight you would see all kinds of crazy stuff happening, but in the replay the 2 fighters would just be standing there in a trance for a few seconds, then the opponent eventually collapses and starts foaming at the mouth or something.
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FLSTYLE
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05/09/2005 03:52 PM (UTC)
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bleed Wrote:
How about a character that controls Bees.

Like Candy Man.

Or some other insect.

He could control them with Telepathy.


There could be a fighter using Telepathy that causes hallucinations.

You could see things on screen but it's not really happening, it's the opponent's mind that's being affected.

It could be like in the Matrix. You kill or injure the mind and the body is affected.

During the fight you would see all kinds of crazy stuff happening, but in the replay the 2 fighters would just be standing there in a trance for a few seconds, then the opponent eventually collapses and starts foaming at the mouth or something.


The first idea Midway would be sued by Hideo Kojima and Konami for stealing the idea from the Metal Gear Solid 3 boss "The Pain".

The second idea Midway would get sued by the creators of the anime "Naruto" for copying Uchiha Itachi's Mangekyou Sharingan.

tonguetonguetongue
??? I haven't seen either of those characters.

on that note though, Capcom should sue Midway for using Telekynetic powers.

Bison had it first.

Capcom should sue Midway for having fireballs period.

Marvel Should sue Midway for having Scorpion use a spear = Spider man.



I need to play MG3 some more so I can see this boss with the Bees.
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FLSTYLE
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05/09/2005 11:27 PM (UTC)
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"Mangekyou Sharingan, Tsukuyomi. Uchiha's ultimate genjutsu. So far it's only been used by Itachi. The focus of this genjutsu is to cause a breakdown in someone's mind and spirit. First Itachi looks at his opponent in the eyes. He then chooses a form of torture or a past event that hurt that person the most. Also Itachi can make the person feel a certain amount of time in an instant. For example, Itachi uses a form of torture on Kakashi. Itachi made Kakashi think that he was really getting katanas shoved into himself. Itachi, being the master of the illision was doing all the shoving. Itachi also made it seem to him that it felt like 72 hours (three days). In a form of a past memory, Itachi made Sasuke relive the day their parents were killed by Itachi. This only lasted for 24 hours. This genjutsu causes a lot of pain that lingers around for a while. However, it's also apparently dangerous to Itachi as well. He can't seem to use it much because it could be fatal."

Taken from Naruto-kun.com.

Since this was written it has been found out that everytime Itachi uses the Mangekyou Sharingan his eye-sight becomes worse, eventually he'll become blind by continious use.

bleed Wrote:

on that note though, Capcom should sue Midway for using Telekynetic powers.
Bison had it first.
Capcom should sue Midway for having fireballs period.
Marvel Should sue Midway for having Scorpion use a spear = Spider man.


There's a difference between implementing new ideas and 2D fighting game generics tongue I wouldn't have said anything if your ideas didn't match word for word the originals.
It can be the same basic idea and still be different.

Like the guy you say from Naruto uses torture or past events.



A new fighter with the same basic ability would make the opponent think they are melting or that they are being hit by a massive attack. The opponent could be made to believe that their bones are breaking like in Kenshi's fatality.

It would make the opponent believe they are fighting when they really aren't.

It's the same idea, but the moves can be totally different.

Games take ideas from other games and movies all the time.
I think it's passable as long as they make all the moves different.

Also, Telekinesis and spears are not game play generics.

They took the same idea and twisted it to make it original.
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krackerjack
05/10/2005 06:31 AM (UTC)
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What do you guys think about a sort of 'super jump', similar to the ones used in 2D fighters?
It hasn't been done in a 3D fighter to my knowledge and MK is always over the top so it seems to fit alright.

It'd be cool to be able to leap into the air for maybe 5 seconds or something and continue to fight each other. Make for some nice wire fu looking stuff too. The concept could be applied to the multi level stages, where a player gets smashed through a castle wall (taking a bit of damage), and the other player (automatically, perhaps) jumps down after him. There could be a bit of air combat going on there while both players fall to the next 'level' (and I mean more than just jump punches or jump kicks, I mean at least half a dozen air moves per character, with counters, parrys, and throws).

It would give the otherwise useless 'multi level' environments actual meaning, and add a completely different aspect to the game that ties in perfectly with the rest of the fight.
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SAIRUS
05/11/2005 03:52 AM (UTC)
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I'd love to see an air fight system similar to shaolin monks. Then have it where on some stages you can voluntarily jump to another part of the level and then while moving to that, in the air, various matrixy stuff can happen. Some fighters though should be able to do air combat a lot better than some, like Raiden would totally hurt someone like Sonya.
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stretchshrimp
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05/12/2005 10:24 PM (UTC)
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Wassup people, I really love playing against people online, so it would be cool if the next MK also included direct ports of Mk2 and Mk trilogy(the N64 one), whick we could play online also because i really believe that i can bust anyones ass in those 2 games online. No need for MK3 or Umk3 since their the same but slower and less characters. Mk4 would be ok if there is enough space but im not to crazy about that one.

Try to post on topic in the future! Thanks.

tgrant
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ALLmasked
05/13/2005 05:50 PM (UTC)
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MAN! I HAVE A REALLY COOL FATALITY IDEA FOR SCORP OF COURSE ITS PERFECT IN 3D BUT IT IS A 30 SEC TIME SPAN MAN AFTER 6 YEARS IM GOIN FOR A JOB HERE AND CREATE THAT FATALITY

Try to post on topic in the future and refrain from posting your replies all in caps! Thanks.

tgrant
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FLSTYLE
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05/14/2005 09:41 AM (UTC)
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I have no idea how the last two posts have anything to do with this thread....

I have a general question for everyone.

How far would you go with a reversal system?

Personally I'd go with Tekken's "chicken" system but take it one step further, making reversals and counter-reversals unlimited, but it would rely on the skill of the player to keep going, the farther it gets in the harder it would be to time the reversal.

Some nice animations wouldn't go wrong with this, 5 reversal animations per character or something like that, one of the big problems I've had in recent years are animations being labelled off as a separate move, when the same move with an extra kick or something is a completely different one.
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krackerjack
05/14/2005 09:45 AM (UTC)
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FLSTYLE Wrote:
I have no idea how the last two posts have anything to do with this thread....

I have a general question for everyone.

How far would you go with a reversal system?

Personally I'd go with Tekken's "chicken" system but take it one step further, making reversals and counter-reversals unlimited, but it would rely on the skill of the player to keep going, the farther it gets in the harder it would be to time the reversal.

Some nice animations wouldn't go wrong with this, 5 reversal animations per character or something like that, one of the big problems I've had in recent years are animations being labelled off as a separate move, when the same move with an extra kick or something is a completely different one.


That sounds cool to me.
I like that idea also.
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