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warrior
06/05/2003 07:41 AM (UTC)
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BenDover, you are the MAN! *extends a high-5*
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BenDover
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175 Globes and counting...

06/05/2003 08:19 AM (UTC)
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*returns high-5*

Can't leave a man hanging.
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colguile
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MENTHOL:I hope the super unlockable is a video of Boon fucking Playboy models on a bed full of money in his mansion.

PSN:Realguile

06/05/2003 05:52 PM (UTC)
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BenDover Wrote:


Yeah yeah, but saying that over and over doesn't make it true.

Here's what I think. Sure, there's a lot of fans of other fighting games(mainly thr ones you mention) that never have and never will respect MK. But try to realize, that's just going to be the way it is no matter what kind of game the next MK is. And that's a fact.

Frankly, it's just a lot of whining fanboyism. Because I don't care what you say, MKDA offers as much challege and strategic gameplay as ANY other fighter I've played. I get the strong impression from these whiners that they simply aren't used to MK style combat, and that they never gave MKDA a fair try.

And besides, even if I'm wrong and your right, so what. People like and buy MK knowing full well they aren't going to get Tekken, SC, or whatever. They like it because it's fast, fun, and addictive gameplay. They could give a damn if the highbrow fighting fans(if they even exist) respect MK.

They like MK because....they like MK. And that's all that matters. And frankly if you made MK into a Tekken, SC, or VF type of game, the fans would hate it. I know I would. I hate those damn games.
Mortal Kombats is looked at by the majority of the fighting fan world as nothing too deep. I have played all MKs And I will safely say that the overall best MK for tourny play was indeed UMK3 and MK4. Hands down. MK1 was broken. Mk2 had Jax and mileena. MK3 had Nightwolf. UMK3 was balanced out a lot better due to a bigger roster. And MK4 was just plain Balanced in most ways.

MK is fun indeed but I would like it (as would most MK fans) to expand to higher levels of respect among the world stage. I would like it to see it knock off VF4 as the greatest all time 3D fighter. I like the shit the people do on this site with the tiering and shit. It's good to see some people taking this game to untold levels.

And I know all about liking a game that most seem to condier shallow. I am/was known as one of the best street fighter EX players during the late 90's early 00.

The reason most don't/have nto respected MK is because they have played MK. Most SC, VF, and Tekken player not to mention most fighter fans are OLD. Most have had a run at MK. The also had runs at other fighters. beyond personal preference they look at what is can offer in terms of comp and maxing out the engine.

I started on mortal kombat. Then I played Street figther. You cannot even begin to compair a MK to MSH, XvsSF, or a game like 3rd strike. Add on games like KOF, and recent ones like GG MK is seriously lacking in the gameplay dept. But compairision to 2D games is unfair.

Take DOA for example. Most call it a button mashing fest. Once one learns the engine that becomes null. The stragtigic use of reversals and counters with grabs and combos allows for great not overpowered unbalanced fighting useing strats and tacs.

The same can be said for MK:DA. It is just not to level of strats and tacs that DOA holds up. It has reversals. But overpowerd reversals. Not every character has reversals which unbalances it more. Add on taunts compaired to power ups? WTF kind of match up is that? MK has ALWAYS had the problem of balancing out gameplay with the characters.

I can attest that a lot of street fighter fans gave this a go and they LOVED it. it just did not offer much in terms of enjoyment at a high level for them. personal or not games like VF, SC, and Tekken do however. What's the deal there?

MK needs to be MK agreed. Personaly I like MK and used to play it a lot. My favorite being MK3. But I would like to see it go more international. Fighting game fans in NA are a dying breed. Things like national touneys are becoming more mixed with alot more than one fighter being shown and played. Evo is a good example of that. even super battle opera in japan a while ago. I would like to see MK up along side those games in nationaly respected play.

Here are some opinions on the game + the overall thread we had on the game.

http://www.shoryuken.com/forums/showthread.php?s=&threadid;=27025

http://www.shoryuken.com/forums/showthread.php?s=&threadid;=15997&highlight;=MKDA
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dewey79
06/06/2003 01:12 AM (UTC)
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Baraka is one of the greatest. I hope they don't mess him up IF they bring him back. I think he should multiple costumes, but not like that pretty prissy costume that he has on in the video. His details and features from MK2 should be enhanced but not changed.(his coloring in the video is off. His stance and demeanor was so cool from MK2 and I hope they keep it intact. I HOPE THEY REMEMBER THAT HIS DETAILS AND LOOKS FROM MK2 IS WHAT HAS MADE HIM SO POPULAR.
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BenDover
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06/06/2003 03:42 AM (UTC)
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colguile Wrote:
The same can be said for MK:DA. It is just not to level of strats and tacs that DOA holds up.s=&threadid=15997&highlight=MKDA


You just lost what little credibility you had with me with this statement.
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colguile
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MENTHOL:I hope the super unlockable is a video of Boon fucking Playboy models on a bed full of money in his mansion.

PSN:Realguile

06/06/2003 04:19 AM (UTC)
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BenDover Wrote:

colguile Wrote:
The same can be said for MK:DA. It is just not to level of strats and tacs that DOA holds up.s=&threadid=15997&highlight=MKDA

You just lost what little credibility you had with me with this statement.


Perhaps you have not played DOA at a high level. Button mashing is sound in all fighters. MvC2, kof, MK, KI, SC, and DOA. How many of these games have a set of buttons totaling more than 4? Of the total amount of buttons, how many offer different degrees of attck functions? A HP opposed to a LP? A LK opposed to a RK?

DOA has a P and K button along with a a grab and counter button. Of course mashing will be part of some scrubby strats. MK offers 4. SF offers 6-8 and KOF offers 4-6.

The fact that DOA offers 2 attack buttons almost encourages mashing. But to a experienced player the actual attck functions don't come from the attacks but the motions along with the attacks. most so than DOA. DOA is perhaps the most free plane 3D fighting ever.

Why does MK:DA offer less strats and tacs than DOA? And that's a really fair compairison IMO. These two fighters are as alike a KOF to SF.
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DanHibikiFan
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Fight for your civil-rights, get educated. www.unprecedented.org

06/06/2003 05:09 AM (UTC)
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Right on.
MKDA and DOA3 are very different. I think MKDA and BR3 are a better comparison with the unbreakable combos.

If the reversals in DOA were like in Tekken, or VF and maybe take out the juggles, DOA would be my favorite game.

I think that while juggles look cool, they are too cheap and look too fake for my taste. I'm thinking something more like street fighter 3 3rd strike.

Even though they take skill to perform, if the opponent is unable to defend them selves I don't think it's fair.

I think that instead of bouncing your opponent like a volley ball, they should instead become dizzy like in Real boxing.

A dazed opponent would be unable to block for 1-2sec. Like in VF4 when you block a powered up attack. They would also be unable to break a combo, like the difference between Tekken, and MKDA.

Tekken blocking ability would be when normal.
MKDA blocking ability would be when dizzy.
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warrior
06/06/2003 05:24 PM (UTC)
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everyone bitching about MKDA needs to get out of this thread and start a "why MK sux" thread! this is the wishlist thread. IMO, all fighters suck compared to MK. if ryu could rip ken's head off after the fight, maybe it would be entertaining. i have spoken... *builds chi and forms fighting stance*
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BenDover
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175 Globes and counting...

06/07/2003 12:00 AM (UTC)
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I agree. This obviously isn't the place for MK bashing. I get that crap everywhere, I come here to talk to people that like the game.

But that's just my thoughts.
MK doesn't suck, It just has both strong points, and weak points. By weak I don't mean it sucks, I mean that it is not as strong as some other games.

Strong, being the visual aspect of the game.
Weak, or lacking is the game play part of it, It is pretty obvious.

You can't say that MK is the best fighting game ever, just because you can kill your opponent. Actually, I hardly ever even do fatalities. Game play, the actual fights are the most important part of a game, and that is what is lacking, and needs improvement.

MK doesn't suck, it is an awesome game, but it could be so much more.
I think that MK is the coolest looking game of all, but not the best playing.
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BenDover
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175 Globes and counting...

06/07/2003 09:37 AM (UTC)
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Bleed Wrote:
Strong, being the visual aspect of the game.
Weak, or lacking is the game play part of it, It is pretty obvious.


No, it's not obvious. Quit saying that like it's a fact. I prefer MKDA gameplay over that of all other recent fighters, and so do lots of people. I know because I talk to them all the time online.

MKDA isn't broke, and doesn't need to be fixed and turned into DOA(shudder the thought) or some crap. It has a great engine. I would like to see it tweaked a little(and I gave my ideas). But mainly I would just like to see smoother combos, more special moves, better character balance, stuff like that.
Then you agree that it needs work.confused
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warrior
06/07/2003 06:30 PM (UTC)
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no, what he said was for mk6 being a sequel to mk:da, it should be enhanced. much like all sequels to everything, it should be alil better than the first. i believe that mk:da is the best fighter out there and the only thing i see that could make it better would be the RUN button and more special moves per character. and if yall still hating on the best game in the world, maybe yall are at the wrong website eh? furious
I don't hate MK, if I did I wouldn't be here.

No body is hating on MK because they say that it needs work, it's the truth, every game needs work, not matter how good it is.

You are the ones hating by calling us haters for comming up with ways to improve the game. What's that all about? This thread is for coming up with ideas, and identifying problem areas, remember?

I like VF4, and Tekken4 too, but I think those games need to improve as well.

I don't think I should be accused of hating something because I would like for it to be better, or because I state what I think needs to be improved.

Is that clear?



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BenDover
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175 Globes and counting...

06/08/2003 05:53 AM (UTC)
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I'm guess I was a little harsh, but when people say they think MKDA should be more like Tekken, DOA, SC, or the like, I cringe. I would hate that. MKDA is the only unique fighter out right now, I'd hate to see it get lost in that stale bunch.

I just think MKDA is on the right track is all.
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nicole
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Everybody Shang Tsung tonight.

06/08/2003 08:10 AM (UTC)
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I only have two wishes: one, that they bring back the multiple fatalities for each character and two, that they bring Shang Tsung back in his demon form. Oh, and Kahn should stay dead.
1= I would like for shang tsung to start looking like he is reverting to his old self. Maybe he could start wearing the big robes, and start looking old like sub zero. Shao Kahns spell could be wearing off or something.

2= I want to see more realistic fighting stances, I think there should be 3-4 basic stances, just for variation.

When you are close to your opponent you would have a regular stance, but when far away they could lower their arms some and look more relaxed.

3= I want to see a lot of fancy moves like the ones you see in extreme kicks competitions. You can find movies of these competitions, you should check some out, they are amazing.

4= To be able to knock your opponent out. On the final blow, you would have to connect with a strong hit. So if you jab someone in the leg, you would not be able to knock them out.

Remember how you had to beat Gargos in KI2? You have to do a knock off to kill him.

It bothers me to just jab my opponent, and they fall over, it looks so fake.

5= The falling animations for the last hit, or after missing a fatality. They should collapse, not fall over like boards. The MK3 falling over (timberrrrrrrr) It looks bad.



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Sub-Zero_7th
06/08/2003 07:50 PM (UTC)
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bendover Wrote:
I'm guess I was a little harsh, but when people say they think MKDA should be more like Tekken, DOA, SC, or the like, I cringe. I would hate that. MKDA is the only unique fighter out right now, I'd hate to see it get lost in that stale bunch.

I just think MKDA is on the right track is all.


I know what you mean. I want MK to keep its great style and ambience while adding more and stuff like that.
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warrior
06/09/2003 01:24 AM (UTC)
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as long as mk doesn't stray off to feel like those other crappy fighters, i'm happy.

so how possible do yall think it is for "Kreate a Kombatant" mode to be in mk6 ??
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FOOTBALL12
06/09/2003 04:27 AM (UTC)
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I think the game should have ALL the characters who are still alive, plus some new ones. I think it should be a tournament again and have a definite winner, not a what-if winner. Have all the endings kindof tie together and that IS what happens, not what WOULD happen if that character won. So then the characters could be definitely dead and have an undisputed winner. Kill off the ones you don't want to return. I think it would be cool to have a definite winner and know who really won each match. With all the returning characters it would be a great hit.
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nicole
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Everybody Shang Tsung tonight.

06/09/2003 09:48 AM (UTC)
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Bleed Wrote:
1= I would like for shang tsung to start looking like he is reverting to his old self. Maybe he could start wearing the big robes, and start looking old like sub zero. Shao Kahns spell could be wearing off or something.




Bleed, you took the words right out of my mouth.
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TYMAISHU
06/12/2003 07:01 PM (UTC)
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OK first of all I think your idea of create a character is great, the only down side I see to this is that I don't think Ed boon has ever really made any games with that type of feature. He may not allow enough features to use to create a character and it will take away from the neutral design of the game. Anyway Here are my Ideas.

1: I really liked the Idea of two fighting styles and a weapon style but I realized after playing the game for a while that three styles alone didn't feed my hunger for fighting. I think that there should be four fighting styles per person (I know that there are enough styles out there) and one weapon style that is optional in gameplay.

2: From the beginning when they released the complete charcter list alot of the characters looked too quickly drawn and underdesigned and their stories seemed to just be thrown in the mix without any good reasons. To add when I played I saw that they're fighting styles had nothing to do with them at all. I think that their should be less characters maybe 13 to begin with and 3 to unlock. I also think that their styles should add to their personalities. For instance Scorpion should have ninjitsu since he is in fact a ninja, and sonya should have like some russian military martil arts style since she is a covert opperative.

3: The graphics were actually really good in MKDA but the thing that took away from the graphics were the unrealistic movements a character made when attacking or changing form. I also think that it was the way that when someone got punched or kicked they just flipped a couple of times a flew backwards. I think that should be changed.

4: Also the atmospere should be much darker and less colorful that also took away from the realisticness of it.

5: and last the soundtrac should be back to its darker ways. I think that Ed Boon and his team should still look for a band that will help with their music to advertise and market the next game like they did with Adema though I am not too fond of that certain band, maybe they should get Linkin Park this time who are close friends of Adema and possibly are big fans of MK themsleves.
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TYMAISHU
06/12/2003 07:15 PM (UTC)
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Hey bortch or whatever, you are an idiot you said that graphics make a game and if they didn't that we'd still be playing nintendo. Well Sorry to tell ya but Im pretty sure at least 75% of the people that love Mk still play the original games and would love to see the franchise continued in 2d. The fact is I love nintendo and the games that is on there. And the fact that PS2 beat out Xbox in sales proves that people don't care as much about graphics as they do about gameplay
borcth Wrote:
Why hasnt anyone mentioned anything about graphics? The graphics in mk5 , i thoght kinda sucked ass. Thanx PS2!!! i seriosly think they need to consider that area, My god , how awsome it wold look if it used the DOA3 engine. i mean when play mk5, can see the ps2 at work, the ground, texturing, lighting, etc. DOA character models in game sed 20,000 polys, mk only sed 5-7000, i mean damn. and yes, if anyone says that graphics dont make a game, if they didnt, then we'd still be playing nintendo. im sorry, now a days graphics makes a huge deal. and you'd be pretty damn arrogant to not think graphics makes a big deal. i pray to God that micrsoft buys out midway.

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Snowcat
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Words do not win wars. That is a tragedy.

06/16/2003 03:01 AM (UTC)
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Well, I think they should cut down on the numbers of special forces characters to play. i really don't think they need more than two, 3 at the most. how many were in DA? 4 or 5? too many.

otherwise, i think there needs to be more arenas in general. and maybe a bit more diversity among them too.

if they bring the krypt back, they should REALLY cut down on it's size so they've got space for other things, like extra characters/costumes/arenas and so on. DA's krypt had too much stuff that you're likly to only bother giving a quick glance only once (if at all).

they need to have the final boss character NON PLAYABLE!!!!! i dunno about anyone else, but i don't feel like i've acheived anything when defeating quanchi or tsung because they've always been readily available. how dull.

i guess if anything else they could go for less 'fill in' type characters, like li mei and bo rai cho etc.

and give Raiden his torpedo move back :P
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