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They should play music made for the game by KoRn, Adema, System of a Down, Deftones, Rob Zombie, P.O.D.,etc. as the arena BGMs. they should make Shau Kahn come back to kill Quan Chi and Shang Tsung and the Dragon King to become ruler again. He should be less bulky and more like the Shau Kahn in MK II. He should also be able to do combos and different martial arts instead the stupid punches and kicks he had in MK 3.
They should have the same character select music they had in the original MK
And the playable characters should be:
Lui Kang/Kano
Kitana
Reptile
Smoke
Cyrax
Sector
Ermac
Subzero
Scorpion
Kenshi
Shang Tsung
Baraka
Johnny Cage
Sonya
Jax
Nightwolf
Raiden
Kung Lao
Fujin
Kabal
Shinnok(the one from MK Mythologies)
Noob Saibot
Shau Kahn
Non-playable(boss)
Dragon King
Another cool thing is if they had multi-level arenas( like scorpions lair from the MK movie)
They should have the same character select music they had in the original MK
And the playable characters should be:
Lui Kang/Kano
Kitana
Reptile
Smoke
Cyrax
Sector
Ermac
Subzero
Scorpion
Kenshi
Shang Tsung
Baraka
Johnny Cage
Sonya
Jax
Nightwolf
Raiden
Kung Lao
Fujin
Kabal
Shinnok(the one from MK Mythologies)
Noob Saibot
Shau Kahn
Non-playable(boss)
Dragon King
Another cool thing is if they had multi-level arenas( like scorpions lair from the MK movie)
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oh yea and Scorpion should have his teleport punch and fatality where he takes of his mask and burns the guy back.
0
It would be kinda kool if Sub-zeros big brother returns
they never said he died just no one ever saw him again
Hey he could even return as a robot
they never said he died just no one ever saw him again
Hey he could even return as a robot
About Me

0
Here is my MK6 wish list
1. to have multi level stages like in DOA it would be cool to be able to kick your opponent through a portal and end up somewhere unkown, or have the ability to send your opponent to your chosen charaters stage and have more abilites and attacks than your opponent on that stage.
2. Pit fatalities
3. More than 1 fatality
4. destructable weapons
1. to have multi level stages like in DOA it would be cool to be able to kick your opponent through a portal and end up somewhere unkown, or have the ability to send your opponent to your chosen charaters stage and have more abilites and attacks than your opponent on that stage.
2. Pit fatalities
3. More than 1 fatality
4. destructable weapons
i'd like to take a moment and thank the elder gods that no one is bashing mk anymore!
i agree with all of these ideas, excellent! i like the multiple level arenas and bringin back raiden's old moves, i'd rather see the teleport before the torpedo tho.
and i still think 'Kreate a Kombatant' would be awesome eventho it aint boon's style.
i agree with all of these ideas, excellent! i like the multiple level arenas and bringin back raiden's old moves, i'd rather see the teleport before the torpedo tho.
FROST has become one of my favorite characters, if not my favorite. She has a cool look and great moves. I love the way she often turns her head to the side after she beats a charcter, and the way she looks at them.(seems as though she were a female terminator) To me, those are some of details that help to make MK great, and it gives the player a certain feel about the character. I hope they bring her back, and give more of the characters kick ass look and atributes like hers.
vs.
KITANA has great moves with her fan, but everthing else is'nt so hot to me. She's very prancy like, and maybe that was the intention for her, but it's seems as though it takes away from the feeling of her being a deadly fighter.
GOOD STUFF- I hope to return or be improved upon,
-game play, maneuvring is great, excellent cotroll feel!
-Computer gets tougher not only with the level of difficulty you put it on , but also with the number of wins you get. This really boosts the replay value of the game!
-sounds that characters make when fighting great, just hope that more charters are given more distiive sounds and voices
-more combos,
-more vivid colors for some of the characters that allow you to see their details and movement better(exampel, sometimes it's difficult to see the details of sub-zeros mask with his ninja suit.
SOMETHING NEW - Instant Replay
THINNGS OR CHARACTERS MISSED
-mileena
-baraka
-raidens youthful untouchable look and his torpedo move
vs.
KITANA has great moves with her fan, but everthing else is'nt so hot to me. She's very prancy like, and maybe that was the intention for her, but it's seems as though it takes away from the feeling of her being a deadly fighter.
GOOD STUFF- I hope to return or be improved upon,
-game play, maneuvring is great, excellent cotroll feel!
-Computer gets tougher not only with the level of difficulty you put it on , but also with the number of wins you get. This really boosts the replay value of the game!
-sounds that characters make when fighting great, just hope that more charters are given more distiive sounds and voices
-more combos,
-more vivid colors for some of the characters that allow you to see their details and movement better(exampel, sometimes it's difficult to see the details of sub-zeros mask with his ninja suit.
SOMETHING NEW - Instant Replay
THINNGS OR CHARACTERS MISSED
-mileena
-baraka
-raidens youthful untouchable look and his torpedo move
What I'd really like to see it the game balanced out more. Give the weak characters more and better moves. Bring back maximum damage from MK4(don't have the whole explosion effect though, just let the combo continue but stop the damage). Impales should drain less life.
Specifically, I'd like to see:
Cyrax's net brought back
Mavado given more special moves
Cage given a power-up
Make Bo Rai's puke Down+Block blockable(like Frost's ground freeze)
Make Drahmins ground pound Down+Block blockable too
Specifically, I'd like to see:
Cyrax's net brought back
Mavado given more special moves
Cage given a power-up
Make Bo Rai's puke Down+Block blockable(like Frost's ground freeze)
Make Drahmins ground pound Down+Block blockable too
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Here is my Mortal Kombat 6 wish list
------
Story
After the Deadly Alliance was defeated the planet Earth has a new threat coming. This new threat is a monster named The Dragon King! The Dragon King was using a reptilian creature named Reptile to bring him back. Soon after the end of the Deadly Alliance, The Dragon King emmerged from the body of Reptile, killing Reptile instantly. If we don't defeat this new threat, the universe will be destroyed.
(These are the Words of Raiden)
------
Opening video
The opening video says all that was in the story
------
Modes
Here are the modes I wan't:
Arcade, same as MK:DA's
Survival, like the GBA version of MK:DA
Practice, something different though
Konquest, needs more
------
Characters
Kung Lao
Raidan
Sub-Zero
Scorpion
Sonya
Kitana
Mileena
Jade
Cyrax(rejoins Lin Kuey)
Frost
Smoke(rejoins Lin Kuey)
Sektor
Ermac
Quan-Chi
Noob Saibot
Rain
Shang Sung
Molack(sub-boss)
Drahmin(sub-boss)
cage
mavado
Kano
Li Mei
Sareena
Dragon King(boss)
new
new
new
new
new
new
------
Endings
Video Endings
------
Extras
The Dragon King's Hidden Valuables(they are like Kahn's, but when you beat the Dragon King, you can see them all) Here is a list of Treasures
Hidden Battle??
Hidden Battle 2??
Hidden Battle 3??
Fatality Demonstations
Brutality Demonstations
Animality Demonstations
Babality Demonstations
???
???
???
???
???
------
Also, there are
Fatalitys
Brutalitys
Animalitys
Babalitys
------
Oh, and you can play as The Dragon King, after you beat him with everyone
There IS a Final Secret
There is also an Ultamet Ending, this is after you beat arcade with everyone, it has a descripion of who wins and what happens at the end, it also is a preview to MK7!
I'll add character bios later, and I'll add more when I think of more!
------
Story
After the Deadly Alliance was defeated the planet Earth has a new threat coming. This new threat is a monster named The Dragon King! The Dragon King was using a reptilian creature named Reptile to bring him back. Soon after the end of the Deadly Alliance, The Dragon King emmerged from the body of Reptile, killing Reptile instantly. If we don't defeat this new threat, the universe will be destroyed.
(These are the Words of Raiden)
------
Opening video
The opening video says all that was in the story
------
Modes
Here are the modes I wan't:
Arcade, same as MK:DA's
Survival, like the GBA version of MK:DA
Practice, something different though
Konquest, needs more
------
Characters
Kung Lao
Raidan
Sub-Zero
Scorpion
Sonya
Kitana
Mileena
Jade
Cyrax(rejoins Lin Kuey)
Frost
Smoke(rejoins Lin Kuey)
Sektor
Ermac
Quan-Chi
Noob Saibot
Rain
Shang Sung
Molack(sub-boss)
Drahmin(sub-boss)
cage
mavado
Kano
Li Mei
Sareena
Dragon King(boss)
new
new
new
new
new
new
------
Endings
Video Endings
------
Extras
The Dragon King's Hidden Valuables(they are like Kahn's, but when you beat the Dragon King, you can see them all) Here is a list of Treasures
Hidden Battle??
Hidden Battle 2??
Hidden Battle 3??
Fatality Demonstations
Brutality Demonstations
Animality Demonstations
Babality Demonstations
???
???
???
???
???
------
Also, there are
Fatalitys
Brutalitys
Animalitys
Babalitys
------
Oh, and you can play as The Dragon King, after you beat him with everyone
There IS a Final Secret
There is also an Ultamet Ending, this is after you beat arcade with everyone, it has a descripion of who wins and what happens at the end, it also is a preview to MK7!
I'll add character bios later, and I'll add more when I think of more!
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Ya I also think they should bring back the older Sub Zero. It would probably be a popular move too. But whatever they do I'm sure it will turn out good.
About Me

0
how about some black ebony l33t pr0n
reversals should be taken out completly, its too cheap. instead, as midway has focused on styles, they should focus on style orientated defense.
for example karate uses various parries for defense.
snake kung fu will snake shaped hand movements for defense. eagle claw will use acrobatics.
wing chun uses simaltenous attack/block.
jujitsu will use more joint locks that would temporarily disable his/her opponents kick or punch and force them to use other techniques until the blood flows back into that limb.
wrestling/aikido would use more throws.
boxing will uses parries and ducking.
characters will react accordingly to different techniques.
for example, I
Lets us the scenario of sub-zero doing a roundhouse kick, here some possible defenses:
Cage(Jeet Kune Do) would use a sweep as as subbys kick comes around.
Kitana(Eagle Claw) would use a backflip, eagle claw being the acrobatic style that it is.
Cyrax(Ninjitsu) and Kano(Aikido) would roll away, falling backwards.
Jax(Muay Thai) would duck under the kick.
Raiden(Jujitsu) would apply a joint lock on subs leg, not making sub lose enrgy but simply making him limp and render his leg helpless for a few seconds forcing him to use hand techniques instead.
Quan Chi(Escrima) would strike his back quickly as subzero spins.
Cage(Karate) would parry and move to the side of subzero.
etc
you get the general idea, it would be sweet to do so.
And instead of holding the block button, it would be about timing instead, you have to time pressing block to effectively defend. it would bring much better gameplay, and it would also seem like a martial art movie too.
Let me give u guys another example,
Scorpion's sweep -
Mavado(wing chun) would simply raise his front leg to avoid contact.
Shang Tsung(Snake) would jump over scorpion's legs.
Sonya/mokap(Tae Kwon Do) would jump over scorpion's legs and strike him in the face whilst in the air.
Kitana(eagle claw) may flip over scorpion behind him.
scorpion(hapkido) somersault in the same position avoiding contact (much like scorpion did when fighting kung lao in mkconquest)
There is so much varety and the styles itself would amaze the player and it would feel as if he really using tae kwon do, eagle claw etc.
Another example
Kung Lao using a mantis punch (attack1)-
Shang Tsung(snake) would use snake like hand movements to parry the mantis punch.
cage(Jeet Kune Do) would use footwork and move backwards or to the side.
mavado(wing chun) would use the simaltaneous attack/defense found in wing chun.
Raiden(Jujitsu) would apply an armbar as the punch comes in, not neccessarily disable it but the jujitsu style of parrying.
Kano(Aikido) woud use circular hand movements much akin to steven seagal movies to throw his opponents on the floor, hence (neutralising his opponents).
Reptile(Hung Gar),Nitara(Leopard and Fu Jow Pai) would use claw like hand movements to parry the punch
etc.
i hope you guys get where i am coming from.
My opinion, take the reversal out and concentrate on styles....thier attacks and defense.
Use timing for block, so that no novice players can hold block to get away with it.
Then my friends, you'd have an excellent mortal kombat game, based on martial arts and gameplay alone.
for example karate uses various parries for defense.
snake kung fu will snake shaped hand movements for defense. eagle claw will use acrobatics.
wing chun uses simaltenous attack/block.
jujitsu will use more joint locks that would temporarily disable his/her opponents kick or punch and force them to use other techniques until the blood flows back into that limb.
wrestling/aikido would use more throws.
boxing will uses parries and ducking.
characters will react accordingly to different techniques.
for example, I
Lets us the scenario of sub-zero doing a roundhouse kick, here some possible defenses:
Cage(Jeet Kune Do) would use a sweep as as subbys kick comes around.
Kitana(Eagle Claw) would use a backflip, eagle claw being the acrobatic style that it is.
Cyrax(Ninjitsu) and Kano(Aikido) would roll away, falling backwards.
Jax(Muay Thai) would duck under the kick.
Raiden(Jujitsu) would apply a joint lock on subs leg, not making sub lose enrgy but simply making him limp and render his leg helpless for a few seconds forcing him to use hand techniques instead.
Quan Chi(Escrima) would strike his back quickly as subzero spins.
Cage(Karate) would parry and move to the side of subzero.
etc
you get the general idea, it would be sweet to do so.
And instead of holding the block button, it would be about timing instead, you have to time pressing block to effectively defend. it would bring much better gameplay, and it would also seem like a martial art movie too.
Let me give u guys another example,
Scorpion's sweep -
Mavado(wing chun) would simply raise his front leg to avoid contact.
Shang Tsung(Snake) would jump over scorpion's legs.
Sonya/mokap(Tae Kwon Do) would jump over scorpion's legs and strike him in the face whilst in the air.
Kitana(eagle claw) may flip over scorpion behind him.
scorpion(hapkido) somersault in the same position avoiding contact (much like scorpion did when fighting kung lao in mkconquest)
There is so much varety and the styles itself would amaze the player and it would feel as if he really using tae kwon do, eagle claw etc.
Another example
Kung Lao using a mantis punch (attack1)-
Shang Tsung(snake) would use snake like hand movements to parry the mantis punch.
cage(Jeet Kune Do) would use footwork and move backwards or to the side.
mavado(wing chun) would use the simaltaneous attack/defense found in wing chun.
Raiden(Jujitsu) would apply an armbar as the punch comes in, not neccessarily disable it but the jujitsu style of parrying.
Kano(Aikido) woud use circular hand movements much akin to steven seagal movies to throw his opponents on the floor, hence (neutralising his opponents).
Reptile(Hung Gar),Nitara(Leopard and Fu Jow Pai) would use claw like hand movements to parry the punch
etc.
i hope you guys get where i am coming from.
My opinion, take the reversal out and concentrate on styles....thier attacks and defense.
Use timing for block, so that no novice players can hold block to get away with it.
Then my friends, you'd have an excellent mortal kombat game, based on martial arts and gameplay alone.
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Yeah, I like those ideas of yours nindz. I think it would be also interesting if not everyone had 2 hand to hand styles and 1 weapon style, but different systems. I'll give you an example by using Kenshi.
Let's say that his first style is Tai Chi and then he can switch to San Shou. Then after that, he could switch to a fighting style like Kenjutsu. And in Kenjutsu, he could do the hand to hand combat and also be able to take out his Katana (a lot like the MK4 style weapon system). And if Scorpion were to be in MK6, the same system like Kenshi's would be great with Hapkido, switching to Pi Gua, switching to Ninjitsu where he can take out his Ninja Sword.
Let's say that his first style is Tai Chi and then he can switch to San Shou. Then after that, he could switch to a fighting style like Kenjutsu. And in Kenjutsu, he could do the hand to hand combat and also be able to take out his Katana (a lot like the MK4 style weapon system). And if Scorpion were to be in MK6, the same system like Kenshi's would be great with Hapkido, switching to Pi Gua, switching to Ninjitsu where he can take out his Ninja Sword.
And make it so 100 globes from MKDAs memory card unlocks something in MK6. I've always wanted a memory card from a game to be able to be used some way in a sequel.
Make it something good too, like a secret character.
Make it something good too, like a secret character.
I know what you mean, I have about 125 globes, everything unlocked, now what! Well, I can say that the computer plays you tougher the more globes you get, and not just by difficulty level alone.
I would also like to be able to wear some of the character's old costumes, they should make that an option in Mk6. But the characters are changed so much untill some of their old costumes probably wouldn't look right on them.
NEW CHARACTER
NAME - Unkown
I think they should create a new character that fights with rocks and he slings them and stuff. Then he can have a fatality 1 where he trows or slangs a ton of little rocks knocking out teeth. They should have the character to sling some of them so hard that they put holes in body of the opponent. Then he could have fatality 2 where he summons large rocks to fall making large crashing sounds. A large rock falls on one side of the opponent, then on the other side, a brief pause, then bam, he's squashed by one that falls directly on his head. The rock roles over whith nothing but his clothing stuck to it. He could throw little rocks on the ground to make you slip and fall too. HE WOULD DEFINATLY ROCK IN MK!
Finally, I wish for Lui Kang return with his bicycle kick and old voice. Oh, let's not forget Baraka and Mileena for the hundreth time!
Hey, does anyone here think it would be cool to instant replay your fights?
I would also like to be able to wear some of the character's old costumes, they should make that an option in Mk6. But the characters are changed so much untill some of their old costumes probably wouldn't look right on them.
NEW CHARACTER
NAME - Unkown
I think they should create a new character that fights with rocks and he slings them and stuff. Then he can have a fatality 1 where he trows or slangs a ton of little rocks knocking out teeth. They should have the character to sling some of them so hard that they put holes in body of the opponent. Then he could have fatality 2 where he summons large rocks to fall making large crashing sounds. A large rock falls on one side of the opponent, then on the other side, a brief pause, then bam, he's squashed by one that falls directly on his head. The rock roles over whith nothing but his clothing stuck to it. He could throw little rocks on the ground to make you slip and fall too. HE WOULD DEFINATLY ROCK IN MK!
Finally, I wish for Lui Kang return with his bicycle kick and old voice. Oh, let's not forget Baraka and Mileena for the hundreth time!
Hey, does anyone here think it would be cool to instant replay your fights?


About Me
'man how the fuck you get a scar from eatin pussy?''I was in a fight man.' 'And he gave that to you?'
'man you should see what i did to the other guy.'
0
all i want in mk6 is online, more realistic blood, multiple fatalities, NO other -alities, higher difficulty level, more in-depth practice mode similar to tekken (id like to make the computer block while i test my mixup). thats about all i can think of now.


About Me
'man how the fuck you get a scar from eatin pussy?''I was in a fight man.' 'And he gave that to you?'
'man you should see what i did to the other guy.'
0
ohh, i wish you could move your character around, swicth stances, and taunt before fights. I also want clothes to rip and tear, etc.
0
ENDINGS:
Video endings, like those for MK4 for Playstation!!!! Not those story book kind of things
Video endings, like those for MK4 for Playstation!!!! Not those story book kind of things
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CHARACTER:
MEAT!!! only that he has his own techniches, Blaze, and the other elementals
MEAT!!! only that he has his own techniches, Blaze, and the other elementals
i think lu kang will be in a some what changed kano body, and id say he will definatley be on his own, like a nomad because noone from earth realm especially sonya will belive that kano is now lu kang. he will be alone and maybe join forces w/ shang at the end of the game.
0
| sum41 Wrote: i think lu kang will be in a some what changed kano body, and id say he will definatley be on his own, like a nomad because noone from earth realm especially sonya will belive that kano is now lu kang. he will be alone and maybe join forces w/ shang at the end of the game. |
Actually, we were told that Quan Chi's ending will NOT occur in the storyline.

0
I'd like to see them keep the same gameplay, fighting engine, alternate fighting styles, but here's what I'd add:
Fatalities:
(This is a no brainer)
1) Stage Fatalities (Bring back the Pit)
2) 2 Fatalities per character
3) Weapons Fatalities (1 per character)
4) No lame fatalities. This may sound subjective, but need I remind you of Quan Chi's? or Frost's?
Secrets Items:
Only worthwhile items (unlike the Krypt) like:
1) Character Bios
2) Alternate Outfits
3) New Stages
4) New Characters
5) Unlockable Fatalites (start with 1 unlock the other)
Hidden Characters:
1) I can't stress this enough- ALL CHARACTERS SHOULD HAVE FULL FATALITIES, WEAPONS, FIGHTING STYLES, STORIES, OUTFITS, ENDINGS, AND SHOULD BE USABLE IN ALL SITUATIONS!!!!!!
I can't understand why Midway can't get this through their heads? Having half usable secret characters is pointless and frustrating.
2) Bosses should be usable (see above though).
3) No Clones period
Storyline:
The storyline of MK:DA was awesome, but I really think that the game could have benefitted from a more in-depth, in game evolving storyline. In addition, while some of the endings were great, more than two screens should be considered. The best storyline for a game I can think is Twisted Metal: Black. Midway should copy them.
My final suggestion to Midway would be:
If you haven't finished the game, for the love of God don't release it! Do it right or don't bother.
I'll post my storyline/character hopes later.
Fatalities:
(This is a no brainer)
1) Stage Fatalities (Bring back the Pit)
2) 2 Fatalities per character
3) Weapons Fatalities (1 per character)
4) No lame fatalities. This may sound subjective, but need I remind you of Quan Chi's? or Frost's?
Secrets Items:
Only worthwhile items (unlike the Krypt) like:
1) Character Bios
2) Alternate Outfits
3) New Stages
4) New Characters
5) Unlockable Fatalites (start with 1 unlock the other)
Hidden Characters:
1) I can't stress this enough- ALL CHARACTERS SHOULD HAVE FULL FATALITIES, WEAPONS, FIGHTING STYLES, STORIES, OUTFITS, ENDINGS, AND SHOULD BE USABLE IN ALL SITUATIONS!!!!!!
I can't understand why Midway can't get this through their heads? Having half usable secret characters is pointless and frustrating.
2) Bosses should be usable (see above though).
3) No Clones period
Storyline:
The storyline of MK:DA was awesome, but I really think that the game could have benefitted from a more in-depth, in game evolving storyline. In addition, while some of the endings were great, more than two screens should be considered. The best storyline for a game I can think is Twisted Metal: Black. Midway should copy them.
My final suggestion to Midway would be:
If you haven't finished the game, for the love of God don't release it! Do it right or don't bother.
I'll post my storyline/character hopes later.
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