Should Styles Return Which New Styles Would You Like? [In MKvsDC]
3D Kombat Klassics
Pages: 1
Should Styles Return Which New Styles Would You Like? [In MKvsDC]
About Me

0
Japanese- Aikido and Kyudo (or Laido with either of the first two styles mentioned). see in "new characters thread" why I want these styles.
About Me
Mortal Kombat Online - Community Manager

| Twitch | YouTube | Lawful Chaos |
Signature and avatar by ThePredator151
0
MINION Wrote:
I want:
- Capoeira
- Brazilian JuJitsu
I want:
- Capoeira
- Brazilian JuJitsu
Capoeira wouldn't work in MK's gameplay style, but it would be sweet if they could pull it off.
I would like to see more animal kung-fu styles such as tiger, panther, turtle, phoenix, etc. some styles like lucha libre and capoeria would be nice (Nightwolf and Kai could probably use these). Maybe just a boxing style too focusing primarily on punches. I'd like to see more weapons too, such as claws, whips, rapiers, 3-section-staff, etc.
0
not meaning to burst anyones bubbles but styles aren't returning
0
There are a lot of styles I'd like to see. I don't know where to begin really, so I'll just name 25 martial arts styles and 15 weapons.
Koto Ryu: a Koppojutsu tradition said to originate from China via Korea and is an art that has a strong connection to the Ninpo traditions from Iga; short-ranged, linear, and aggressive style that attacks the opponents bone structure and also contains weapons training
Gyokko Ryu: a Kosshijutsu/Ninpo tradition that has a strong connection to the Ninpo traditions from Iga and is said to originate from China; long-ranged, more defensive style that uses attacks to the vital areas and circular hand movements; also contains weapons training
Togakure Ryu: one of the three surviving Ninpo traditions; contains unarmed combat and the use of various weapons; the Ninjutsu aspects are no longer the focus and not really taught much or at all
Takenouchi Ryu: traditional Jujutsu style used in the times of war; contains a big curriculum containing unarmed combat and the use of various weapons
Hontai Yoshin Ryu: one of the different branches of a traditional Jujutsu style founded by Takagi Orieumon Shigenobu; very close-quarters style with a more ruthless approach to grappling techniques
Tai Sheng Men: Northern Chinese martial art named after Tai Sheng, the Monkey King from the story Journey to the West; imitates the monkey and has 5 sub-styles, Drunken Monkey, Wooden Monkey, Stone Monkey, Tall Monkey, and Lost Monkey, each with their own unique characteristics
Boziquan: Fist of Lame Man/Crippled Fist; rare Chinese style that imitates a crippled person; seriously...
Savate: French martial art that uses kicking techniques; emphasizes grace, speed, and fluidity
Kampfringen: German martial art that uses close-quarters techniques; uses grappling moves; one version has similarities to Wing Chun
Pankration: All Powers; Ancient Greek martial art known for its brutal and effective techniques; uses a lot of grappling techniques but also uses strikes and kicks
Hong Chuan: Red Fist; Northern Chinese martial art and one of the Long Fist styles; power generation goes from hard to soft, sort of like an internal style
Kali Sikaran: Filipino martial art that trains both unarmed and weapon combat, using the kicks of Sikaran, strikes of Panantukan, grappling of Dumog, etc.; trains the use of the Kali Sticks and daggers
Pangamut: close-quarters Filipino martial art that combines striking, trapping, kicking, and grappling techniques with some dirty moves like biting and gouging and even weapons training with the dagger
Wujiquan: Void Fist; Chinese martial art that focuses on internal aspects and uses neutralizing techniques, sort of like Tai Chi Chuan, I suppose
Worstel Konst: German grappling-focused art known for its brutally effective and pragmatic close-quarters techniques
Locust: Chinese martial art that imitates the locust; uses finger position similar to the Mantis claw
Turtle: Chinese martial art that imitates the turtle. Turtle, turtle! ^_^
Lion: Southern Chinese martial art that imitates the lion
Fish: Southern Chinese martial art that imitates the fish; no joke; think of a snake/crane cross with some Tai Chi-like stuff, I guess
Rooster: Southern Chinese martial art that imitates the rooster; seriously, not kidding
Chicken: Chinese martial art that imitates the chicken; Yep, I'm serious.
Thekken Kalaripayattu: Southern Indian martial art, Southern version of Kalaripayattu, focusing more on unarmed combat
Osseous Boabom: Tibetan martial art that has meditative practices
Zui Tanglangquan: Drunken Mantis, one of the Northern Mantis sub-styles
Silat Seni Gayong: Malaysian style of Silat that combines deceptive movements with explosive and aggressive attacks
And for the weapons:
San Jie Gun (Chinese three-section staff)
Tinbe Rochin (Okinawan shield + short spear/machete)
Zweihänder (German two-handed greatsword)
Katar (Indian punch dagger)
Mae Sun Sowks (Thai equivalent to the Tonfa, usually made out of bone or hard wood)
Nunti (Okinawan polearm with a sai-like blade attached)
Kusarigama (Japanese weapon; chain attached to a sickle)
Flail (European kind with the spikes)
Poleaxe (European polearm that's somewhat of a cross between a spear and an axe, if that's accurate to say)
Skull Mace (European weapon that has spikes and a skull head design)
Xiphos (Greek leaf-bladed sword)
Wind and Fire Wheels (Chinese weapons similar to the Sun-Moon Blades)
Yuan Yang Razors (Chinese weapons similar to the Tonfa but can be used for stabbing)
Khopesh (Egyptian/Canaanite sickle sword)
Yin Yang Daggers (Chinese pair of axe-bladed daggers)
Unless MK's fighting system gets the essential mechanics, both of those styles wouldn't transition well.
We don't know for sure. They could incorporate martial arts styles but in a different way.
Koto Ryu: a Koppojutsu tradition said to originate from China via Korea and is an art that has a strong connection to the Ninpo traditions from Iga; short-ranged, linear, and aggressive style that attacks the opponents bone structure and also contains weapons training
Gyokko Ryu: a Kosshijutsu/Ninpo tradition that has a strong connection to the Ninpo traditions from Iga and is said to originate from China; long-ranged, more defensive style that uses attacks to the vital areas and circular hand movements; also contains weapons training
Togakure Ryu: one of the three surviving Ninpo traditions; contains unarmed combat and the use of various weapons; the Ninjutsu aspects are no longer the focus and not really taught much or at all
Takenouchi Ryu: traditional Jujutsu style used in the times of war; contains a big curriculum containing unarmed combat and the use of various weapons
Hontai Yoshin Ryu: one of the different branches of a traditional Jujutsu style founded by Takagi Orieumon Shigenobu; very close-quarters style with a more ruthless approach to grappling techniques
Tai Sheng Men: Northern Chinese martial art named after Tai Sheng, the Monkey King from the story Journey to the West; imitates the monkey and has 5 sub-styles, Drunken Monkey, Wooden Monkey, Stone Monkey, Tall Monkey, and Lost Monkey, each with their own unique characteristics
Boziquan: Fist of Lame Man/Crippled Fist; rare Chinese style that imitates a crippled person; seriously...
Savate: French martial art that uses kicking techniques; emphasizes grace, speed, and fluidity
Kampfringen: German martial art that uses close-quarters techniques; uses grappling moves; one version has similarities to Wing Chun
Pankration: All Powers; Ancient Greek martial art known for its brutal and effective techniques; uses a lot of grappling techniques but also uses strikes and kicks
Hong Chuan: Red Fist; Northern Chinese martial art and one of the Long Fist styles; power generation goes from hard to soft, sort of like an internal style
Kali Sikaran: Filipino martial art that trains both unarmed and weapon combat, using the kicks of Sikaran, strikes of Panantukan, grappling of Dumog, etc.; trains the use of the Kali Sticks and daggers
Pangamut: close-quarters Filipino martial art that combines striking, trapping, kicking, and grappling techniques with some dirty moves like biting and gouging and even weapons training with the dagger
Wujiquan: Void Fist; Chinese martial art that focuses on internal aspects and uses neutralizing techniques, sort of like Tai Chi Chuan, I suppose
Worstel Konst: German grappling-focused art known for its brutally effective and pragmatic close-quarters techniques
Locust: Chinese martial art that imitates the locust; uses finger position similar to the Mantis claw
Turtle: Chinese martial art that imitates the turtle. Turtle, turtle! ^_^
Lion: Southern Chinese martial art that imitates the lion
Fish: Southern Chinese martial art that imitates the fish; no joke; think of a snake/crane cross with some Tai Chi-like stuff, I guess
Rooster: Southern Chinese martial art that imitates the rooster; seriously, not kidding
Chicken: Chinese martial art that imitates the chicken; Yep, I'm serious.
Thekken Kalaripayattu: Southern Indian martial art, Southern version of Kalaripayattu, focusing more on unarmed combat
Osseous Boabom: Tibetan martial art that has meditative practices
Zui Tanglangquan: Drunken Mantis, one of the Northern Mantis sub-styles
Silat Seni Gayong: Malaysian style of Silat that combines deceptive movements with explosive and aggressive attacks
And for the weapons:
San Jie Gun (Chinese three-section staff)
Tinbe Rochin (Okinawan shield + short spear/machete)
Zweihänder (German two-handed greatsword)
Katar (Indian punch dagger)
Mae Sun Sowks (Thai equivalent to the Tonfa, usually made out of bone or hard wood)
Nunti (Okinawan polearm with a sai-like blade attached)
Kusarigama (Japanese weapon; chain attached to a sickle)
Flail (European kind with the spikes)
Poleaxe (European polearm that's somewhat of a cross between a spear and an axe, if that's accurate to say)
Skull Mace (European weapon that has spikes and a skull head design)
Xiphos (Greek leaf-bladed sword)
Wind and Fire Wheels (Chinese weapons similar to the Sun-Moon Blades)
Yuan Yang Razors (Chinese weapons similar to the Tonfa but can be used for stabbing)
Khopesh (Egyptian/Canaanite sickle sword)
Yin Yang Daggers (Chinese pair of axe-bladed daggers)
MINION Wrote:
I want:
- Capoeira
- Brazilian JuJitsu
I want:
- Capoeira
- Brazilian JuJitsu
Unless MK's fighting system gets the essential mechanics, both of those styles wouldn't transition well.
undertaker15-0 Wrote:
not meaning to burst anyones bubbles but styles aren't returning
not meaning to burst anyones bubbles but styles aren't returning
We don't know for sure. They could incorporate martial arts styles but in a different way.

0
I've commented on fighting styles for next-gen before, but this time I have a new feeling about it.
This'll surely please Sub_Zero7th.
I now DO think fighting styles should return. Reasons why:
My argument against the return of fighting styles before was that they disallow creativity and innovation, but now that I've taken a better look at it, I realize they are already creative enough. Just look at the unique movements and stances that were nowhere to be found in the street-fighter-style combat of the 2D games.
Fighting styles give the moves a much more professional and artistic appearance and feel in place of the generic moves of before.
So yeah. I want fighting styles to return now.
If they don't, then I hope the MK Team comes up with some flavorful attacks and not generic-looking punches, kicks, and stances which could really rob characters of unique attacks that could better reflect their personality.
And if they do, I want them to be assigned to the characters according to their attitude or personality. For example, Kira was by no means a suitable choice for Yuan Yang.
This'll surely please Sub_Zero7th.
I now DO think fighting styles should return. Reasons why:
My argument against the return of fighting styles before was that they disallow creativity and innovation, but now that I've taken a better look at it, I realize they are already creative enough. Just look at the unique movements and stances that were nowhere to be found in the street-fighter-style combat of the 2D games.
Fighting styles give the moves a much more professional and artistic appearance and feel in place of the generic moves of before.
So yeah. I want fighting styles to return now.
If they don't, then I hope the MK Team comes up with some flavorful attacks and not generic-looking punches, kicks, and stances which could really rob characters of unique attacks that could better reflect their personality.
And if they do, I want them to be assigned to the characters according to their attitude or personality. For example, Kira was by no means a suitable choice for Yuan Yang.
0
I'm surprised you changed your mind about the fighting styles. I think that if they were to go back to a system much like MK1-MKG, the characters would suffer from generic punches and kicks, even if there are slight animation differences in certain moves and combos.
Even if two characters have the same fighting style, they could use them differently. As I said in ThePredator151's thread, I used Shotokan, a Japanese style of Karate, as an example. One character could be more offensive, using the deeper, wider stances that Shotokan is generally known for. Another character using Shotokan could be more defensive, using more defensive stances like Neko Ashi Dachi (Cat Paw/Leg/Foot stance) and use certain other strikes and kicks. There could be nice variations here and there. It's all about putting good effort and knowing what to do.
I definitely agree about Kira. To me, one of the Filipino martial arts like Kali Sikaran would be better suited for her, especially since she uses knives.
Even if they don't bring back martial arts styles, they could still put in some kind of influence (e.g. Johnny Cage's fighting stance in MK1 being derived from Kokutsu Dachi, the Back stance in Karate styles as well as Tae Kwon Do).
Even if two characters have the same fighting style, they could use them differently. As I said in ThePredator151's thread, I used Shotokan, a Japanese style of Karate, as an example. One character could be more offensive, using the deeper, wider stances that Shotokan is generally known for. Another character using Shotokan could be more defensive, using more defensive stances like Neko Ashi Dachi (Cat Paw/Leg/Foot stance) and use certain other strikes and kicks. There could be nice variations here and there. It's all about putting good effort and knowing what to do.
I definitely agree about Kira. To me, one of the Filipino martial arts like Kali Sikaran would be better suited for her, especially since she uses knives.
Even if they don't bring back martial arts styles, they could still put in some kind of influence (e.g. Johnny Cage's fighting stance in MK1 being derived from Kokutsu Dachi, the Back stance in Karate styles as well as Tae Kwon Do).
About Me

0
I know people have reasons for the STYLES. But mine is based on the JUGGLE system. I think that's why MKDA to MKA. Has so much replay value with me. The thought of being able to come back and do a Slick juggle is rewarding. Not because it takes away a lot of damage. Though that's part of it. Just being able to link different Combos together to make one BIG juggle is fun. I know MK3 etc.. Had stuff where you could use in the corner or special moves to keep your oppents in the air. (Which i did not like.) I think just using a move with a POPUP method and then branching into a JUGGLE is awsome.
It's become a part of everyday Fighting. In games. I can't name a GAME to date that hasn't had Juggles executed in it. Except for lackluster titles.
It's become a part of everyday Fighting. In games. I can't name a GAME to date that hasn't had Juggles executed in it. Except for lackluster titles.


0
I would love to see the styles back....just differently presented.
Well, to start, I want fighting stances that perform something like these test for MKA in MK8...in real time.
Raiden
Kano
Shinnok
Scorpion
Sub Zero
Now, I know all stances aren't real mobile like that, but what I mean is, I want fighting stances that tailor more to the characters "center of balance", and then heavily rely on that characters personality.
MKSms' Intro does what I'm talking about well. I want you to look at the movement before people throw punches. Nothing is restricted to a specific "stance" if you see what I'm pointing at. They're changing their footing, and body positioning constantly. If you notice specifically for this game, in that video, Liu Kang and Kung Lao are instantly recognizable because of what they do when they are introduced. The way they moveThat's the personality I'd like to see from each character in real time fighting stances...
------------------------
Now, with that in mind, make the fighting mechanics intuitive, so that when you are successful in a style, you stay with your most successful attack moves from that style......
If you are doing badly, your character intuitively adjusts his//her postures, primary fighting stance look(center of balance), and some the moves you are able to do, by technical // fighting style, definition.
EX: If I start out using Tae Kwon Do, and the only thing I got going for me is my close range, high punch attacks.....but I keep getting punished low because I don't block or parry enough down there, my fighter gives me saaay, an axe kick from Hapkido. Making me a more offensive fighter to ward off the attacks from my opponent...Thus, allowing me to fight like I want to, and giving me a better shot at winning the round or match.
I keep my high punches from Tae Kwon Do, but I get to use multiple fighting styles through intuitive mechanics..letting me get the most from my characters personal style, and martial arts experience.
====
That only contributes to basic attacks. Bigger, more elaborate attacks and combos is where we'd see the personality of a character come out, the movie influenced choreography moves(running off the wall, hanging on stuff, jumping really high, flying/floating hovering.), and THEN we'd have special moves(magic, elemental, weapons ect)
With a smaller roster, less bs on the disc, and these kinds of layers added to game play mechanics, I think they could get close to this kind of immersive experience.
I also think that the basic attacks and special moves would be enough to allow novice's a chance to pick it up and play competitively. But the intuitive mechanics, arena interactivity, and multiple styles would give the pros something to master without complicating too much for peoples learning curves.
=====
So after all that^^ I'll say this....I don't know what all styles are out there. I just want to see multiples of them in one character. Pertaining to their personalities, and I wanna have access to options that don't make me pause the game to be able realize what's happening...and then utilize for gain.
I like Eagle, Jujitsu?, Tiger, Nan Chuan, and Boxing//Kick Boxing(i almost hate monkey style)....
I'd like to pick my character, and have them play with options from some of the martial arts stuff I see in the movie world.
meh..
Well, to start, I want fighting stances that perform something like these test for MKA in MK8...in real time.
Raiden
Kano
Shinnok
Scorpion
Sub Zero
Now, I know all stances aren't real mobile like that, but what I mean is, I want fighting stances that tailor more to the characters "center of balance", and then heavily rely on that characters personality.
MKSms' Intro does what I'm talking about well. I want you to look at the movement before people throw punches. Nothing is restricted to a specific "stance" if you see what I'm pointing at. They're changing their footing, and body positioning constantly. If you notice specifically for this game, in that video, Liu Kang and Kung Lao are instantly recognizable because of what they do when they are introduced. The way they moveThat's the personality I'd like to see from each character in real time fighting stances...
------------------------
Now, with that in mind, make the fighting mechanics intuitive, so that when you are successful in a style, you stay with your most successful attack moves from that style......
If you are doing badly, your character intuitively adjusts his//her postures, primary fighting stance look(center of balance), and some the moves you are able to do, by technical // fighting style, definition.
EX: If I start out using Tae Kwon Do, and the only thing I got going for me is my close range, high punch attacks.....but I keep getting punished low because I don't block or parry enough down there, my fighter gives me saaay, an axe kick from Hapkido. Making me a more offensive fighter to ward off the attacks from my opponent...Thus, allowing me to fight like I want to, and giving me a better shot at winning the round or match.
I keep my high punches from Tae Kwon Do, but I get to use multiple fighting styles through intuitive mechanics..letting me get the most from my characters personal style, and martial arts experience.
====
That only contributes to basic attacks. Bigger, more elaborate attacks and combos is where we'd see the personality of a character come out, the movie influenced choreography moves(running off the wall, hanging on stuff, jumping really high, flying/floating hovering.), and THEN we'd have special moves(magic, elemental, weapons ect)
With a smaller roster, less bs on the disc, and these kinds of layers added to game play mechanics, I think they could get close to this kind of immersive experience.
I also think that the basic attacks and special moves would be enough to allow novice's a chance to pick it up and play competitively. But the intuitive mechanics, arena interactivity, and multiple styles would give the pros something to master without complicating too much for peoples learning curves.
=====
So after all that^^ I'll say this....I don't know what all styles are out there. I just want to see multiples of them in one character. Pertaining to their personalities, and I wanna have access to options that don't make me pause the game to be able realize what's happening...and then utilize for gain.
I like Eagle, Jujitsu?, Tiger, Nan Chuan, and Boxing//Kick Boxing(i almost hate monkey style)....
I'd like to pick my character, and have them play with options from some of the martial arts stuff I see in the movie world.
meh..
0
I don't think I have ever seen the Israeli fighting art Krav Maga in a fighting game.
As far as weapons go here are some pretty unique ones that I haven't seen in MK.
Korean Trident
Magari yari (Japanese trident) picture is of the head of the trident. This weapon is of course attached to a pole.
Tetsubo (Japanese mace)
Chigiriki (Japanese flail) - this weapon is a more aggressive variation of the parrying weapon kusarigama. It can be used to strike or entangle the opponent as well as to parry his blows.
Shuko (Ninja hand claws) If the next MK includes a new ninja character I would like to see him with some of these.
Chinese lance
Chinese talon - this weapon is made in the shape of an eagles claw, with a long cord attached to it.
Chinese rake - The rake was evolved from ancient farm tools. It is about two and a half meters long and 2.5 kilograms in weight and with sharp iron cramps it is powerful in attacking. During the Ming Dynasty, the rice rake and the trident rake were used in military fighting. Because the rake could be used for attacking and defending and had the merits of spear and shield, it gradually became a powerful military weapon. The playing techniques include pushing and pulling, charging from one's side, hitting with its back and pressing. The defence movements include duet combat, knocking, and pulling from one's side. The types of rakes used in Wushu practice include nine-cramp rake and lotus-flower rake. As for paired practice, the rake is used against the spear or sabre.
Wolf Tooth Club (Chinese) the following 2 are variations of the same weapon
Monks Spade (Chinese)
As far as weapons go here are some pretty unique ones that I haven't seen in MK.
Korean Trident
Magari yari (Japanese trident) picture is of the head of the trident. This weapon is of course attached to a pole.
Tetsubo (Japanese mace)
Chigiriki (Japanese flail) - this weapon is a more aggressive variation of the parrying weapon kusarigama. It can be used to strike or entangle the opponent as well as to parry his blows.
Shuko (Ninja hand claws) If the next MK includes a new ninja character I would like to see him with some of these.
Chinese lance
Chinese talon - this weapon is made in the shape of an eagles claw, with a long cord attached to it.
Chinese rake - The rake was evolved from ancient farm tools. It is about two and a half meters long and 2.5 kilograms in weight and with sharp iron cramps it is powerful in attacking. During the Ming Dynasty, the rice rake and the trident rake were used in military fighting. Because the rake could be used for attacking and defending and had the merits of spear and shield, it gradually became a powerful military weapon. The playing techniques include pushing and pulling, charging from one's side, hitting with its back and pressing. The defence movements include duet combat, knocking, and pulling from one's side. The types of rakes used in Wushu practice include nine-cramp rake and lotus-flower rake. As for paired practice, the rake is used against the spear or sabre.
Wolf Tooth Club (Chinese) the following 2 are variations of the same weapon
Monks Spade (Chinese)
Well, if it's gonna be like the last three games, then everybody gets a completely BS style with the name of a real fighting art tacked onto it. However, if they actually change things and go for a more organic approach, what they should do is give everyone their own personal style, influenced by the various martial arts that that character may have learned from over the years. If it's absolutely necessary for a character to changes stances than they should just do it the way they do it in Tekken (Lei Wulong and Hwoarang come to mind). However, even this I feel is unnecessary, and gimmicky and that the MK team should focus on achieving solid gameplay before worrying about adding additional stuff like style switching. Also, all the styles in the 3 previous games were pretty much interchangeable and did not reflect any one character's personality or attitude. THAT's what they should be focusing on when designing each character's fighting style; giving everyone their own personal style, without trying to use cardboard cutout martial arts styles.
0
m0s3pH Wrote:
Capoeira wouldn't work in MK's gameplay style, but it would be sweet if they could pull it off.
MINION Wrote:
I want:
- Capoeira
- Brazilian JuJitsu
I want:
- Capoeira
- Brazilian JuJitsu
Capoeira wouldn't work in MK's gameplay style, but it would be sweet if they could pull it off.
I think it would, remember MK4's Kai handstand move set, Boon also said he wanted to bring that back as the style similar to Eddy's in Tekken.
Hehe that would be cool
0
Wrestling real wrestling no stupid back breakers or punches because thats not what the wrestling style is all about you should be able to shoot a double or single leg or a cool snap down
:-
0
subzeroyeti Wrote:
Wrestling real wrestling no stupid back breakers or punches because thats not what the wrestling style is all about you should be able to shoot a double or single leg or a cool snap down
:-
Wrestling real wrestling no stupid back breakers or punches because thats not what the wrestling style is all about you should be able to shoot a double or single leg or a cool snap down
Which style of wrestling are you referring to? There are many different kinds of wrestling such as Sumo, Shuai Chiao, Ssireum, Greco-Roman, Catch Wrestling, Pehlwani, Worstel Konst, etc.
0
and how do you know this sanjei 1?
0
Which style of wrestling are you referring to? There are many different kinds of wrestling such as Sumo, Shuai Chiao, Ssireum, Greco-Roman, Catch Wrestling, Pehlwani, Worstel Konst, etc.
Either greco roman or Free style
Either greco roman or Free style
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.













