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danadbab
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Hello

08/15/2004 11:39 PM (UTC)
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im not disagreeing w/ him/them.. i actually agree w/ them..mkda game play is bad.. but what im saying is wait till mk deception comes out before u cry about it..

u dont need 50% of Hwoarang moves,thats bs..
man now i cant wait for tekken and soul cal to be online..and slap u to death w/ nina. TAKI will own u!!!
Versatile Wrote:

danadbab Wrote:

Wrong. Have you ever heard of Hwoarang? He requires at the very least 50% of the moves he has to win. Not only that, but characters who don't require as much moves still have depth to them. Unlike the utter bullshit that was Mortal Kombat: Deadly Alliance.

It's almost sad to see people to THIS DAY fighting for MKDA/MKD. It's also sad to see people like Menthol,Satygraph and TTT coming back again and again..giving you NOTHING BUT FACTS, but you all blindly act as if we are hating on MK. It's a shame we can't face any of you in MKDA, because I am near possitive..in fact I know we'd murder 90% of all of you using the worst characters. I can't wait till MKD. If not for the game, just for the fact that you will all look like idiots when you get dominated by some intelligent fan's Bo Rai Cho. Have fun.

BTW, sup menthol,sup saty,sup TTT. sup FSstyle. I haven't heard from yall in a while, but I haven't played MK or gone here in a minute cuz I am preoccupied with more important issues, but it'd be cool if yall could drop me a PM or somethin lettin me know whats up with life..peace


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MENTHOL
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08/15/2004 11:40 PM (UTC)
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Nobody said using only 5 moves is the wrong way to play. In MKDA, it's the ONLY way to play. In Tekken and shit, you COULD break every character down to just a few moves. But there's the option to use a lot of other moves as well. It's nice to have the option to play differently each round without sacrificing getting raped. In MKDA, you're forced. There's no other way to play Scorpion or BRC.

MvC2 is broke, yes. But it's a tag game. Which means even using the exact same team as your opponent, you're going to play differently with your team. In MK, like I said, it's a one way path. There are no other options to play with.

The combo breakers pretty much ruined KI2. Pretty much the entire world agrees KI1 > KI2.

One more thing I noticed about some MK fans here. "we're the majority who likes mk the way it is". Majority of MK fans maybe. But fighting game fans far outweigh MK fans in size and agree that MK is trash. So no, you're not the majority. Quit being so cocky.

Sup Vers. Where you been to? Pretty much all the MK vets are movin' on from here. I'm not even sure I'll pick up MKD. I'll wait for some real players to break it down to see if it's even worth my time to. But from the looks of it, it's not.
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

08/15/2004 11:43 PM (UTC)
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Woot woot!! Verse in da' house! tongue About time your ass shows up.
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MENTHOL
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08/15/2004 11:45 PM (UTC)
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dirtystankbutter Wrote:

But it is kinda funny I don't remeber any of them there. I do recall a couple of people that did not like the game,but they were losing most of the time and did not stick around for very long. Fighting about this game,and throwing around all there hardcore skills is not going to change the game at all. Funny in a weird way. The MK staff listened to all the crying about more fatalities and background fatalities but they didn't listen to all the players that have the facts about how to make this a better game. Or should I say make it more like other DEEP fighting games. Well I got to be going now so I can play my other fighting games. Where did I put Tekken 4? Oh there it is up my ass, and look it has a little chocolate on it. That should make it a little more Deep of a fighter. LoL Laters DSB


99% of MK fans aren't fighting game players. they have no clue what they're talking about. Hence why they like all that scrub shit like fatalities. Even if they were to complain about gameplay, they wouldn't know how. When there's 20 threads on the first page talking about Tanya's tits and one gameplay thread, of course Boon will and team will notice the scrubs and not that one thread about actual importance.
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Kamionero
08/15/2004 11:58 PM (UTC)
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just 1 comment:
STOP USING SUCH LONG quotes!!! the quote of the quote of the quote of the quote of the quote!!!!
I'm getting dizzy!!!@_@
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DirtyStankButter
08/16/2004 12:29 AM (UTC)
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Yep I do agree. Not all the MK fans are fighting game fans. But thats all I play are fighting games. When people are running around talking about Halo2 and Fable. I am running around E3 trying to play the fighting games. I spent alot of time at the Miday booth but the rest of the time I was hunting down the other fighting games and Having a blast playing people from all over the world. There was some of the best comp I have ever been graced to play. And every E3 I have gone to there is always some old school fighting games set up for people to play. Capcom's booth always does this old school flavor. SF3rd strike and alpha 3. I have never had so much fun winning and losing. I was let down that Tekken 5 was not playable. But at the last tekken tourney they broke out a 50% complete version of Tekken 5 and let some people play it. WOOOOOO I love MK don't get me wrong but Tekken 5 will be all that and a bag of tacos. In all fairness I really do love alot of other fighting games as well. I do play VF and Tekken, DOA, Soul Cal2 for God sake I collect fighting games. I have all three copies of Soul Cal2. And on any given day I would defend those games as well. It's just that I have been waiting for MKD for so long I am tired of all the nit picking. Any game could be picked on, I just choose to defend MKD because I have played the Demo and most people talking trash about it have not. They are just going by the videos and Magazine articles. I have been part of a fighting game club from northern Michigan for some part of 12 years now. I use to run an arcade there and have all night import fighting game nights at my house every Friday and Saturday. And we never discrimanated about what fighting game we played. To tell you the truth we almost never played MK games. Most of the time it was a CAPCOM game or Namco. But there was much fun spent playing the Neo Geo games as well. And also the really crappy games. Oh God it brings back bad memories of Wu Tang and Dragonball games. We played BATSD 1,2,3,4 and threw up the whole time. I know what a bad fighting game is. And yes there are alot of them out there I could list them for days. Matter of fact I could go into my game room right now and start listing all the fighting games I have but that would take up too much time and most of them are imports. Not too many people have played GROOVE ON FIGHT or Cyber bots. And if any of you have suffered threw a Karmen Rider game I feel for you. Bottom line is this is a MK site and that is the game I come here to talk GOOD stuff about not to trash it or bash it. But then again if this kinda of threads don't exist then the game will never improve just stay the same. So I can see why you all fight so hard to get everyone to stand up and tell Midway we will not take it anymore. Make this game Better in the Gameplay area or lose money. I hope that the next game will take these threads into consideration. So on the bright side MKDA we got a new engine. MKD we got the fatalities. MK7 we will get an Much improved fighting engine and fatalities. Whoo I gotta go poop now. And sorry about the not using paragraphs thing I am in a hurry to go have some fun with the wife. Laters DSB
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CMETH
08/16/2004 12:35 AM (UTC)
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I can't believe how far this shit goes on.

It's pointless.
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mastermalone
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-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)

08/16/2004 12:37 AM (UTC)
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MENTHOL Wrote:


If MKDA was online, that would be the cheese you'd see by 99.9% of the people playing. Expect MKD to be just as broken and just as cheesy with a few characters standing a shot in high level play. UMK3 is the ONLY game where you can win with more than a couple people in the MK series. This is why MK is shunned upon. Because in all honesty, despite how much fun you have playing them casually, in high level play, MK is worthless. UMK3 is the only game people still play at tournaments in the MK series. Even that's a very low turn out.

couple.


The same thing can be said about Capcom vs SNK 2 (Blanka, Sagat, Cammy). When ever I visit the arcade those are the only characters that are used when someone really wants to win. Even Street Fighter 3: 3rd Strike all I see are Chun Li's, Urien's and Ken's. In short you will find that typical of any fighting game. The only thing that helps the other characters stand a chance in those games are the counter systems (Parry, Just defend, Roll) and even that is 99% ineffective between two equally skilled players if one of them is using low tier characters.

I can only hope the move properties that are being implemented into MKD will curb the high tier/low tier issue as well as makeing for a more enjoyable experience.
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Versatile
08/16/2004 12:42 AM (UTC)
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danadbab Wrote:
u dont need 50% of Hwoarang moves,thats bs..
man now i cant wait for tekken and soul cal to be online..and slap u to death w/ nina. TAKI will own u!!!




Hwoarang Needs...

1,2
2,3
2,4
d/f+1
d/f+2
b+3
b+4
f+2
d/b+4,4
3~4
b+2
cd+4
ws+4,4

RFF 2
RFF 3~4
RFF d/f+4~f
RFF f+3

LFS d+3,4
LFS 1
LFS b+4
LFS d/f+3
LFS 3+4

RFS 2
RFS d/f+4
RFS b+3
RFS 1

f+2+3
qcb+3

b+3+4~b
f+3+4~f

thats about half of hwoarangs moves buddy. look at the move list if u want, but most of those are combos and not actual moves. I doubt u can beat me in Tekken, but if u want to come to NJ sometime and see then bring it, and in SC2..I don't play it.





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travelingwilbury
08/16/2004 12:47 AM (UTC)
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what got me playing mk was the love of games. being 4 years old and tasteing the senless but very fun brutality was great. the only reason is randomly picked off the video game rental place and played it non stop from there on in. mk series, sonic series, madden series, and street fighter 2 all for genesies was the only thing i played till i was 10. mk intreged me with the chracters, the story, and of course blood, gore and fatalitys. i always rented mk and mk2. thats all i did. the gameplay for me was exciteing and fast paced. the gameplay was great and enjoyed it more the street fighter. when i got mk3 and umk3 again for the genesies i was blown away by its awseome gameplay. the combos were awseome and were easy for me to catch on to. the additon of the run button and expantable levels were great and exciteing. the gameplay was greatly differnt switching from mk2 to umk3. i enjoyed mk more when umk3 came out just because of all the combos. the fighteing engine was sold and great. the only thing i didnt liked was the babalitys. then mk4 came out and i was really pissed and saddend by this crappy gameplay. chracters were broken, graphics suckend and the entire game just sucked. when i heard about mkda i freaked out and got it on christmas day and played it constantly (and still do) the gameplay and fighting engine was great. i loved the combos and the waepons were great. the new fighting style system was great and loved the way of unlocking things in the krypt. i didnt like konquest, that hole thing was just stupid but a great idea and the non expandable levels. mkd gameplay and engine is still similar to mkda but mkda had solid gameplay. with more ways to kill and be killed and expandle levels and a lot better konquest i cant say that mkd is gonna suck or be great yet. the gameplay is revamped from mkda and i loved mkda gameplay just didnt like minor things. so in other words ye i like mk because of the great gameplay.
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DirtyStankButter
08/16/2004 12:53 AM (UTC)
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Yup he's right. And I doubt that any of us have as much skill as Versatile at Tekken. He knows the ins and outs of that game like a bum knows his colt45. We have gotton way off topic though. We should be talking, Who plays MKD for the deepgameplay. And I for one have never answered that question. I play MK for the fun of crazy moves and the fatalities. Call me scrub-zilla but it is just fun to see some of the moves and fatalities. As for DEEP gameplay it is just a matter of opinion from person to person. Laters DSB
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Digital_Assassin
08/16/2004 01:07 AM (UTC)
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Sub_One-Niner Wrote:

Ok, cunning strategy on your part trying to get to me with a comment like "crybaby". And yes, yes I am a crybaby. I shed a tear of rage out of my left eye everytime I read a post by someone who complains about this game when their opinions are sometimes shitbombs. Not saying yours are, just some peoples.

As far as footage is concerned, it's there to show peeps how the game is coming along and what to EXPECT. You must be a connoisseur of games to be able to tell me the games going to suck. I expect that you expect that this game is going to be said shitbomb. That's fine. That's your opinion and I don't have a problem with that at all. No problem except for you aren't even giving it a chance. I really like it when people just get done trashing MKD, then at the end of their post they're like, "But I'm still going to get it for both systems." Why get it if you think its going to be a shitbomb? That doesn't make sense. Besides that, I have bought games based on footage and reviews and found out that I didn't like them and vice versa so you can't base everything on footage or prior experience to a former game.

And I don't take this game NEARLY as seriously as some peeps on this site. For gods sake, people have been banned from this site for getting too irrate over it. All of us take it somewhat seriously though otherwise you wouldn't be visiting this site for news updates or to post in the forums. I simply created a thread to express my opinion of the game. I didn't think that it would turn into another Wanderer thread where people are at each others throats.


yea i agree wit sum of the things u said there but still IMO there hasnt been a good mk since mk3..so watching the footage only disappoints me cuz they didnt fix or upgrade the gameplay in any major way.. all they did was speed it up... so thats why i dont think this game will be good...sadly it still has the shity gameplay of DA.. n wat disappointed me even more is that they try to cover it up wit more gimmicks like deathtraps n the new mini games..
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TonyTheTiger
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TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

08/16/2004 02:25 AM (UTC)
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Hey, Verse. Nice to see you back. But anyway, I'd like to comment on the balance complaint. We know that MK:DA was far from balanced. But, yeah, most other fighters lack balance too. I'm less concerned with that because bad balance isn't a good enough reason to stop playing a game. It doesn't help but if that's the biggest problem a game has then it's not going to lose many fans solely for that. MVC2 is still played in large numbers and with 56 characters and 4+ years of play, it has the worst balance in fighting game history. Balance like VF4EVO and Guilty Gear X2 is rare. So I don't really care if Scorpion mops the floor with Kabal in Deception. I just want to be able to play Kabal the way I want to play. The way it was in DA, Boon and Co. told us how we HAD to play.
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MENTHOL
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08/16/2004 02:38 AM (UTC)
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dirtystankbutter Wrote:
. But then again if this kinda of threads don't exist then the game will never improve just stay the same. So I can see why you all fight so hard to get everyone to stand up and tell Midway we will not take it anymore. Make this game Better in the Gameplay area or lose money. I hope that the next game will take these threads into consideration. So on the bright side MKDA we got a new engine. MKD we got the fatalities. MK7 we will get an Much improved fighting engine and fatalities. Whoo I gotta go poop now. And sorry about the not using paragraphs thing I am in a hurry to go have some fun with the wife. Laters DSB


Exactly my point. MK6 is shaping up to be a major dissapointment gameplay wise because they spent their time doing fatalities and other worthless shit. We have to wait yet AGAIN for another MK game to come out (MK7) before we can HOPE they fixed things. That's why people are moving on and losing faith in MK.
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HDTran
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I don't want a bigger movelist Boon. I want a reason to use more than
10% of the ones you've given me. Fix MK with Move Properties.

08/16/2004 04:13 AM (UTC)
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Mastermalone: Always respected you, still do. Just gotta comment on what you said though. 75% the characters in SF3 and 50% CvS2 are used, period. SF3 = Yun, Ken, Chun Li, Makoto, Dudley, Urien, Alex, Ibuki, Akuma, Yang, Ryu, Remy, Hugo, Twelve, and Necro. They are played in that order, all are top tier except Ibuki to Necro. However, the best Japanese players who play them compete with the best Yun's, Ken's, Chun Li's, Makoto's, etc.

As for CvS2, with Roll Cancel making C-Groove and A-Groove better, it is now countered by K-Groove and P-Groove. A-Groove doesn't win big tourneys anymore, N-Groove was a thing of the past, but still some N-Groove Rushers.

BTW, if any of you guys play on Xbox Live, CvS2 is changed dramatically and is nowhere near the character balance/usage as Im going to list.

Note that the following list is based off best characters and most used. There are many characters people throw in that they are good at, but only a few players can do those characters and still win tourneys. Generally these characters are the likes of A-Yun, C-Morrigan, etc.

C-Groove Chars: Sagat, Blanka, Cammy, Yamazaki, Chun Li, Guile, Ryu, Bison, Ken, Akuma, Maki, Eagle, Rolento, Iori, Kyo.

A-Groove Chars: Sakura, Blanka, Bison, Sagat (for those people who don't really play A), Mai, Ken, Chun Li, Kim, Iori, Rolento, etc.

P-Groove Chars: Kyo (he is a monster in P and K and the best), Geese, Rock, Yamazaki, Blanka, Sagat, Cammy, Haohmaru.

S-Groove Chars: Useless for most part, but there are a few players that use Athena in this.

N-Groove Chars: Akuma rushdown anyone? N-Groove players are mainly Akuma users. Iori is also good. Throw in Sagat or Blanka for last staple. Cammy is always good as well, and if using N, Yamazaki, Terry, etc. are great.

K-Groove Chars: Same characters used as P.

Right now P and K grooves are winning the big tourneys. World Tourneys, Nationals, Country, City-Wide, Bay, you name it. Of course most of the usage of more harder to use characters are all in Japan.

As you can see: Sagat, Blanka, Cammy are good staples and all arounders. Just equate them to shotos as you did in other street fighters, the balanced staples. However, they are far from the best now as these characters are not as good in P and K Grooves.
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DirtyStankButter
08/16/2004 04:17 AM (UTC)
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Menthol I guess the only real way to tell is look at the sales ratings after the game comes out. That way we can tell how very many people spent money on the game and how many just let it be. If the game does not do as well as they thought then maybe they will start looking for how to win back some gamers. Don't give up hope yet. We might like it a little bit. I know what would make you love it. Let me bring over Zero Divide 1,and 2 let you play that for three weeks and then finish it off with Shaq-Fu. By the time the game comes out you won't care how bad it is because you just got done playing some nasty nasty games. J/K ok gotta go wash the Dog. DSB
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HDTran
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I don't want a bigger movelist Boon. I want a reason to use more than
10% of the ones you've given me. Fix MK with Move Properties.

08/16/2004 05:13 AM (UTC)
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Hey guys, sorry about going off on the Capcom thing. Just wanted to say hi to Satya, Verse, Methol, Tony, FLStyle and mastermalone.

Here's MKDA 101.

This thread is direct to DSB, because I truly think that he can know where we are coming from if I point out to him the flaws of the game. You should also read this queve, Sub-One-Niner and other gamers out there who want to hear objectively what all of us have been trying to explain for so long. If you guys really want to understand the game, this post will explain the main gripes. For everyone else, read this if you want to understand the flaws of MK as well as dominate the competition.

Anyways, DSB.. I've seen your thread on challenging people at MK, so surely you must know what a lot of these guys are talking about. Only one strat for every character, only a few characters dominating everyone else in MKDA. I could easily break down every character in MKDA with a simple mixup that is 50/50 entirely since MKDA's animation, which hasn't been changed in MKD, speeds up all moves to the point that you're just playing Rock Paper Scissors. In other 3d games, animations are more fluid so you can see certain things coming before they do. Generally, the more slower moves like lows and throws are slow, which allow you to prioritize a mid game, which leaves you generally open and a high-game, which while can be ducked, is faster and recovers safer. But you still need to attempt lows and throws or else the opponent could just stand and block. Now MKDA and MKD (the animation hasn't changed), doesn't have this balance in animation, good lows are safe and recover as fast as highs and mids. Likewise, throws recover just as fast and come out instantly, therefore you get a 50/50 mixup all the time... which obviously devolves the game into simple Rock Paper Scissors.

What's worse is the usability of the moves, mainly properties of moves in MKDA. You find your character's best low, you find your character's best mid, use your best juggle, abuse universal tracking and Backdash cancelling and thats all MKDA really is. Let me explain this to you when what all these guys are talking about depth and all.

Sub-Zero's Game devolves into the following:
Go into Dragon stance, do not go into other stances, they are not safe and you will be raped by Scorpion, BRC, etc. more easily than you would get raped by them if you do.

In Dragon:
d+3, you're only semi-safe low, does crap damage, but recovers fast, disturbs a lot, and executes fast.

Mid launcher, I generally use his uppercut. This leads into an air combo, but since Sub is so limited in damage, I generally do uppercut > ice shaker > power-up > 1, 2, CS... change back into Dragon Quickly.

I backdash after my d+3 and failed attempts at special moves and other risks I must take since

Sub-Zero is a cruddy character. BDC allows you to essentially make a lot of moves safer.

I use universal tracking by hitting up before moves to make sure that you can never sidestep me, AT ALL. Since all my moves track.

ALL other MK characters devolve into the above aspects and can ONLY be played in those aspects. The only characters that don't are the characters that are good and cheesy. Mainly Scorpion, Bo Rai Cho, etc. because they have things that allow them to play a game above simple rock paper scissors.

Now why do other fighters have more "depth" than MKDA? Simply put, the amount of stuff that is usable, the options that are present, and the ability to adapt to your opponent. When I play MKDA, I'm playing a simple 50/50 mixup. That's all there is, unless I'm Scorpion, Bo Rai Cho, etc. where spacing and all becomes more important since there are so many more ways to attack.

MOVE PROPERTIES, this is something you MUST understand before anything else DSB. Okay, Sub-Zero has around hmm... 8 low attacks. Only one is useful. Why is this? Because it recovers fast and is safe.

Now you must ask yourself why in Virtua Fighter, certain characters can use upto 5-10 different lows in any given round, why not use the best one that is the fastest and safest, surely there is one. Here's the answer, move properties.

Move properties allow moves that aren't fast and safe to be used because they give you other advantages besides the ratio of execution speed/damage/recovery. MKDA does not have move properties, only this ratio of execution speed/damage/recovery.

Move Properties include:
- Some moves track sidesteppers and punish sidesteppers better than others. (Rendered Useless by Universal Tracking in MKDA. Simply push up before doing the move and it will track perfectly.)

- Frame Advantage (MKDA has no frame advantage), these moves put you in an advantage after you poke someone with it. Generally Frame Advantage moves that give you noticeable advantage in other games are slower, but your reward for doing a slower move means the next clash, your attack recovers faster than the opponent recovers from blocking your attack.

- Various stuns. (MKDA doesn't have this) Other fighting games have around 10 different states of being stunned. A stomach crumple, laying on the ground with your head down, or your head up near your opponent, etc. These states allow you to quickly knockdown, as well as put enemies into forced mixups where they must defend correctly due to the fact that while their stun doesn't make anything guranteed, it puts them in such a frame disadvantage that you could never throw out anything, even a jab, to outprioritize what is coming.

- Various floating heights. (MKDA doesn't have this) In Tekken, DoA, Virtua Fighter, you have different heights from juggle starters. Generally better juggle starters are slower, but launch higher. But safer ones launch normally or a low launch, but are safer. In Tekken, juggle starters are rated by class (based on how high they launch), in Virtua Fighter they are also rated by Class and DoA doesn't have a term for the height yet, but I'm sure it'd be the same. This allows for different juggles to be used obviously because of the height launched.

- Counter-hit Opprotunities. (MKDA Doesn't have this) Counter-Hits are the mainstay of 3d fighters and help differentiate attacking characters from defensive characters and etc. Counterhitting is the act of hitting someone while they are attacking and disturbing them, but you get some sort of an advantage for disturbing, however you do not get this advantage when you use it normally and it does not disturb. Some characters in 3d fighters, cannot launch without a counter hit. Sure their offense is fast and bulldog rushdown, but they cannot open up with launchers, stuns, forced mixups without counter-hit. This makes the character very dependent on counter-hitting. Some characters in games are so dependent on Counter-Hit that they are boosted defensively with more defensive options, making them into a defensive character obviously. In MKDA, all character's defensive options are the same and there is no reason for you to wait or try to space and disturb characters cause you gain no advantage from it. Counter-hitting generally gives you juggle opprotunities, stuns, forced mixups, ground game, etc. that are missing from MKDA since they don't have those nor do they have counter-hits.

- A decent/good throw system. (MKDA doesn't have this) MKDA's throws are high-priority mids for low damage. No throw breaks, it doesn't punish high blockers, etc. (which is a less of a reason to use it since you can keep jabbing and poking with highs/mids or lows)

- Interrupts/Invincibility. (MKDA doesn't have this... well 5 or so moves for the entire cast that are rendered useless by universal tracking or unfluid animation) In MKDA, there is no real interrupting, sure you can do a move thats faster than another move to stop it, but if you're playing anyone who knows how to play, they've already devolved the game to their fastest and safest moves. Interrupt moves in other 3d Games provide invincibility to certain attack types (punches or kicks or elbows, etc.) and to certain height levels. Examples include moves that sidestep to dodge, moves that go over lows to hit the opponent, moves that crouch under highs to hit the opponent, moves that go through mids (such as a ram) to stop certain abuse, etc. These moves aren't the fastest or the most powerful or the most safe, but if you know what your opponent is attacking with, you can go through their attack with these moves.

- A decent reversal system. Counters and parries are almost nonexistant in MKDA. You just use your Special Move stance and your character stands there and catches anything... in other games. You have to adjust your counter or parry with different height levels, different attacks, etc. so guessing is very complex. In MKDA.. everytime you think they will attack.. just hit and you catch it.

- Circular Hit-Range. In MKDA, most hits are linear. The hits that aren't obviously can punish sidesteppers. 3d fighting gamers call this half-circular and full-circular moves. (Soul Calibur refers to them as horizontals and maps a button to designate such) Half Circular moves cover the front half of your character and will push anyone within 180 degrees when they sidestep left and right. Full circular moves will punish anyone around the entire character. Obviously these moves are not as safe and not as powerful, but they allow you to beat sidesteppers. Now MKDA has a few of these moves, but what destroys this concept? Universal Tracking allows you to make every move track, such as a fast jab, a low kick, or HOW ABOUT your main mixup tools for your 50/50 game? Thus moves that track better are not needed since you can make your main moves track sidesteppers just as well.

- A decent ground game.. lets face it, there is no way to space or to get people out of your face once you are grounded since there is no ground game. MKDA lacks rising sweeps, rising kicks and substitutes it with a lacking techroll game that is already more complex and complete in other 3d fighters.

- A decent juggle system. String-based juggles mean easy juggles. Worst part is easy high-damage juggles means staples. Now you look at T4 Jin, people use a staple juggle, but even then it's not as limited as MKDA. In Tekken and Virtua Fighter for example, staple juggles are the best damage/ease to do. But staple juggles are not the most damage, thus if you think you can try for it under the pressure, you can try for more damaging juggles. Cause in Tekken and Virtua Fighter, the stronger juggles consist A LARGE variety of moves that recover differently and aren't made to be put together, but perfect execution will give you that. In MKDA, since everything is string-based, everyone keeps doing the strongest juggle, why not? It's easy and it was made to be stringed together. Also due to the fact that MKDA has strings that only generally have you memorize different button pressures, but no motions, means its even more simpler to do. In Virtua Fighter, Tekken and even DoA combos, in any real given juggle, you're moving through half-circle, quarter-circle, back, forwards, forward forward and combinations of punches and kicks that make juggling a challenge and the biggest ones require you have to perfect frame execution.

- A decent wall game. You can't pressure someone when their back is to the wall in MKDA, nor does it help your juggles and combos. Infact, it gives them a quick and easy wall tech which means they are at an advantage when they are against the wall because half of your stuff will not work or they wont affect you at all which means you don't get advantage for knowing your environment and moving around it.

This is why every Virtua Fighter match looks different than the other. If you watch a VF match, they will constantly use different tools the entire match, hell it is rare to see the same combo in one round. Their tactics constantly change, they constantly adapt, etc. Same with Tekken and DoA, bu their staples are more stronger than VF, but still their matches look different all the time.

In MKDA, matches look the same because every character besides Scorpion, Bo Rai Cho, etc. devolve into 50/50 mixups. Then, add the universal tracking and backdash cancelling and you render 80-90% of every character's movelist useless. Because there are no move properties, there is no need to look for moves other then the ones that provide you with the best damage/execution speed/recovery. Because you gotta ask yourself, Sub-Zero has 8 or so lows, only one is usable and the best. Sub-Zero has several mids, only one leads into a decent damage juggle. Every character can make their lows and mids track sidesteppers, every character can Backdash cancel their best moves to be safe. (the crappy characters are the ones that aren't) So what can you really do besides your 50/50 mixup? Is there any REASON at all to use any of the other moves if they do not provide you with anything extra besides execution speed/damage/recovery? No there isn't.

And that is MK Primer 101 in a nutshell.

BTW, Virtua Fighter is the most sold fighting game in Japan and the entire world. The only place MK can boast its sales is in America, where violence, sexuality and blood sell more than gameplay. Even then, other fighters have sales that are close to MK's sales in America, because gameplay does go a far way.
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

08/16/2004 05:19 AM (UTC)
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Speaking of sales, when I pre-ordered "cough" I litteraly questioned just wtf I was spending that money for. I stood there with my head down, sliding my debit card through; I felt so molested, lol.

No worries though. I have no doubts it's going to be a decent MK. That's never been a question with me; we all know what has been, however. I'll be raising hell for quite some time to come, though. It's a hobby I take part in durring my free time. grin

Edit:Goh's 8/2+P+K and 1k = Godly. tongue Yeah, that was random, but all this talk bout' lows in VF brought back some wet dreams for me. Sexy stuff, HDT.
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HDTran
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I don't want a bigger movelist Boon. I want a reason to use more than
10% of the ones you've given me. Fix MK with Move Properties.

08/16/2004 05:29 AM (UTC)
0
Satyagraha Wrote:
Speaking of sales, when I pre-ordered "cough" I litteraly questioned just wtf I was spending that money for. I stood there with my head down, sliding my debit card through; I felt so molested, lol.

No worries though. I have no doubts it's going to be a decent MK. That's never been a question with me; we all know what has been, however. I'll be raising hell for quite some time to come, though. It's a hobby I take part in durring my free time.


lol Satya, I know where you're coming from. I was thinking really hard whether to get the Brady's Game Guide also because I wanted a pretty movelist and comments from Ben Cureton if he's picked again like he was from MKDA's game guide (known as tragic in the fighting game community), but then I realized that I could easily divulge which were my best options with any given character in 10-20 minutes tops.



As for the people who say you cannot judge a game based on the video released, you people are correct, but you can also point out what it lacks from video released. MKD still does not have counterhits, it still does not have different stuns, the moves still do not give you any sort of advantage besides execution speed/damage/recovery speed, etc. There is still no real ground game, stances still don't seem to be as rounded and the same stances are using the exact same movelist as the previous game with no tweaks. Knowing this and after reading my previous post on MKDA.. can you sincerely think that MKD will be that dramatically different when all of MKDA's problems are still there..?
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MENTHOL
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08/16/2004 05:35 AM (UTC)
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I will be buying MKD. I have to anyway for MK1. So I will give MKD it's fair shot. Settle down fanboys.

I just come off as mean because MK fans have a tough time comprehending MK's faults. I have to reach through the computer screen and choke their necks for real just to get my point across. Which works. You can't be blind forever.

Also, I forgot who was setting up the MKD tournament online. If you're reading this, I'll be getting it for PS2 and not the Xbox. So if you're reading this, hook a wigga up with a spot in that bitch. Vers, I think you're friends with him so inform him.
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

08/16/2004 05:38 AM (UTC)
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Tragic comments in the guides? 0_0 I didn't know that. Good stuff. Does he just give general comments about the game, or what?
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HDTran
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I don't want a bigger movelist Boon. I want a reason to use more than
10% of the ones you've given me. Fix MK with Move Properties.

08/16/2004 05:41 AM (UTC)
0
lol in the MKDA Brady Game Guide he tells about mixups and stuff and ranks the characters. Most of it is pretty accurate, but its on the level of understanding of what MKDA would be if there wasn't Backdash cancelling, Universal Tracking, infinites, etc. Nothing major like Tragic's technical goodies on Tekken or Guilty Gear though.

Damn all of you guys for going on the PS2 =P Oh well, I guess Xbox Live will be my stomping grounds. I'd get it for PS2, but I never got a broadband adapter for it and I've had bad lag issues with PS2 online games.
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MENTHOL
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08/16/2004 05:44 AM (UTC)
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He even says Cyrax is a competitor and to use short bombs to throw opponents off. Same for Kitana with her speed. MK guides suck.
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HDTran
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I don't want a bigger movelist Boon. I want a reason to use more than
10% of the ones you've given me. Fix MK with Move Properties.

08/16/2004 05:49 AM (UTC)
0
haha, yeah Menthol, forgot about that. It was clear he didn't do any frame examing on the game whatsoever cause Tragic usually puts out great stuff when he's aiming to help people. The guide is basically the newbie's guide to mixup. =P
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

08/16/2004 05:49 AM (UTC)
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MENTHOL Wrote:
He even says Cyrax is a competitor and to use short bombs to throw opponents off. Same for Kitana with her speed. MK guides suck.

LOL!!!

Yah, I still need to buy a network adapter, "sigh." I'm saving up for a new car, too. Fucking MK, lol.
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