

TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
I don't claim to know everything about Smash Bros. for example, but I do know a lot and I'd be pulling my hair out of my head if people constantly tried to tell me that Mewtwo is the best in the game. So I understand why Menthol, Colguile, Boogieman, etc. go off at times. They've probably been hearing the same crap for far too long and no matter how much logic and facts they throw out it goes unnoticed.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

| Versatile Wrote: It's quiet sickening. I wish people would get the point. |
LOL!
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I've requested the character threads, too. As well as a general strat discussion. I think it could only do good. Anything would help. Seeing the threads themselves would get people interested and motivated. Meh. Bleh.
Damn, those female Chinese gymnasts....I think it's time to hit the newsgroups.
you feel you can defeat me? then let us begin. you will die a good death
| Ruvoruqtarovore Wrote: if you can get good at MKDA then you're a skilled gamer, its just one of those games, you dont understand how much you can self invent your own combos with the air popups, i've done lots of awesome creative ways to beat the guy around in beautiful 3D enviroments with cruel warriors..its a fun game in my opinion its a classic it just never gets old, i like it MUCH better than the more basic tekken style button improvision fighting that helps the likes of button bashers either for that matter....nothin beats it for kung fu fighting games |
you do realise that with a system such as MK:DA creativeness is non-existant, if you find different animations of the same pop-up move a satisfying way to finish off an opponent then I can't really say you'll have a fun time in gameplay threads such as this.
Also you'd have to be as bad as the player who's button mashing to actually get beat by them in Tekken, you can counter, side-step, parry or reverse them, there's too many ways for you not to be beat by a button masher to be beat by them and their idiotic ways, the only thing you can side step properly in MK:DA were projectiles, making them useless in a 3D fighter, and for the tiniest bit of fluidness that MK:DA's fights had, they're completely stoped dead when someone uses one of those nasty reversals.
At least in Tekken, even for the button mashers, you can tell that there's a diffinate customisation in the combos you use, if you press 1 1 2 then do one thing but if you press 1 2 2 it does something completely different.
I've never had to press pause so much in any fighter just so I can look up available moves in MK:DA, not to mention 95% of them are useless because there's always one combo that does everything you need.
o well here's hoping for something that doesn't feel like you've just given your console a virus when Deception comes out, but with all the time, money and people that's been wasted on mini-games like that Super puzzle fighter rip-off, not to mention that the only gameplay improvements mentioned so far are that a little speed up and an unpopular combo-breaker, I'm not expecting much.
The story is also great. It has a very interesting story and original characters. I have never heard of an ice ninja, or a ninja who shoots a spear out of his hand, or a creature that can shoot blades out of his arms. I bet people felt the same way 70 years ago when books like "The Hobbit" came out. And these new characters that are coming, some are interesting, some suck, but of course, like any other story, they are apart of what keeps the story fresh in a way.
Okay, I'm done preaching...
| Kahn91 Wrote: I like MK because it's just fun to play. I don't care if it's gameplay is "deep", or "technical", or whatever, it's just so fun! And Ed Boon kept things fresh by not rehashing things for a fourth time, and brought new and fun gameplay. What other game do you know that has the three fighting styles and style branch combos(even though I hate them)? None! All these other sequels to game series just has the same ol' gameplay with minor improvments to them, but MK gives up totally new gameplay! That's part of what makes MK so great. The story is also great. It has a very interesting story and original characters. I have never heard of an ice ninja, or a ninja who shoots a spear out of his hand, or a creature that can shoot blades out of his arms. I bet people felt the same way 70 years ago when books like "The Hobbit" came out. And these new characters that are coming, some are interesting, some suck, but of course, like any other story, they are apart of what keeps the story fresh in a way. Okay, I'm done preaching... |
Mutiple styles and "branch" combos have been used since Tekken 3, you obviously haven't played them enough to notice any other moves outside of what the games AI uses.
If you honestly think they've only been given minor improvements then you've not spent enough time playing them.
If you think it's great then good for you but as said, we've all grown up now and MK hasn't done with us.
No-one has said they don't like the story, why you felt the need to remind us of that I don't know, the only talk for improvement that is going on here is for the gameplay.

| Ruvoruqtarovore Wrote: if you can get good at MKDA then you're a skilled gamer, its just one of those games, you dont understand how much you can self invent your own combos with the air popups, i've done lots of awesome creative ways to beat the guy around in beautiful 3D enviroments with cruel warriors..its a fun game in my opinion its a classic it just never gets old, i like it MUCH better than the more basic tekken style button improvision fighting that helps the likes of button bashers either for that matter....nothin beats it for kung fu fighting games |
You know nothing. Which is why I will refrain from flaming you. However, I will just say "No".
Newsflash know nothing. MKDA offered nothing new to the fighting community. Except maybe creative and innovative GLITCHES. Fun? Fun if you're facing your friend or an idiot computer. Not fun when you're facing someone who knows what they are doing.
"What other game do you know that has the three fighting styles and style branch combos(even though I hate them)?"
Are you retarded? Why would you big up the fact that MKDA has style branch combos, but in the same setence say you hate them. THE LOGIC OF YOU PEOPLE! Saty you might laugh at this, but sometimes I feel like USCMOgre from Tekkenzaibatsu. I always hated that guy, but now I feel his pain. As for three fighting styles? Hmm...Tekken,Soul Calibur,Virtua Fighter. Happy?
"All these other sequels to game series just has the same ol' gameplay with minor improvments to them"
If you think Tekken 4 and Tekken 3 are anything CLOSE to being similair you should have your next generation console blown up.
"but MK gives up totally new gameplay! That's part of what makes MK so great."
Totally new gameplay? What gameplay? Oh you mean the stuff that was in MKDA. Nah, that wasn't new anything. It's a shame you don't know how to play the game or know half as much about it as the people who hate it do.
"The story is also great. It has a very interesting story and original characters. I have never heard of an ice ninja, or a ninja who shoots a spear out of his hand, or a creature that can shoot blades out of his arms. I bet people felt the same way 70 years ago when books like "The Hobbit" came out. And these new characters that are coming, some are interesting, some suck, but of course, like any other story, they are apart of what keeps the story fresh in a way."
This is the only thing I can 100% agree with you on. This is one of the reasons I fell in love with MK. The awesome characters, the brilliant story and the campy feel of it all. You still know nothing though.
"Okay, I'm done preaching..."
Nah, you're done actin like a..ugh..I don't want to get skulls.
To be on topic, no, because MK has no "deep gameplay" to begin with, so ther would be no way for one to try and play that way. I've seen Konqrr's old MKDA match videos, in which both players tried advanced maneuvers. It looked stupid, because the attacks were ineffective, and the animation was so stiff.
As I said before, I will rent it, go online with Sub-Zero, and return it.
I'll complete everything because I'm a confessed completist, then play against friends.
I'll be using Sub-Zero and Smoke, I want to give Hotaru a go as well, he looks quite interesting.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

Nightwolf
Ashra
Kabal
I've got a feeling Nightwolf is going to be broke as fuck and a rush down beast.
Edit: Yes, that's right. I'm calling it now. NIGHTWOLF IS GOING TO BE A BROKE AS BITCH!!! Remember it!
Define "Deep" Gameplay.
If by "deep" gameplay, you mean fun, addictive, realistically-derived fighting combos and actually fighting stances, coupled with weapon-based combat, character mastering, balance of character strength and exploitation of character weaknesses, as well as secret and not-so-secret battle grounds forcing you to strategize and compensate for your surroundings, and, of course, the finisher moves, then, YES, my dear friends, I do play MK for its "Deep" Gameplay.
Fatality.
you feel you can defeat me? then let us begin. you will die a good death
| Garlador Wrote: Back to topic: Define "Deep" Gameplay. If by "deep" gameplay, you mean fun, addictive, realistically-derived fighting combos and actually fighting stances, coupled with weapon-based combat, character mastering, balance of character strength and exploitation of character weaknesses, as well as secret and not-so-secret battle grounds forcing you to strategize and compensate for your surroundings, and, of course, the finisher moves, then, YES, my dear friends, I do play MK for its "Deep" Gameplay. Fatality. |
That's a nice opinion. If you don't mind, I'd like to counter parts of it, in the context of MKDA.
Opinion: MKDA was fun for the first 3 days I played it. I hated the lacking engine, but still played because of storyline and because I am a gaming perfectionist/completist.
Fact: The sinlge attacks are realistically derived, not the combos. At least, not most of them. The moves may be realistic, but the animation wasn't true to the moves. AND most of those moves don't do anything besides lowly damage in the game, much unlike their real-life counterparts. You want realistic? Have reversals true to their styles, and have them time accurately. No one is going to hold their hands out and wait for you to kick, so they catch your leg, not is anyone going to be stupid enough to kick you with your arms held out in a catching position.. Have blocking animations true to their styles. Everyone had the same generic blocking animation: Alternating high and low blocks which would be useless, if replicated in real life. Heh, some realism. I'll give it credit, though. The names of the styles are realistically derived.
Fact: There was not much to do, in terms of character mastering. You just remember the combos and fastest+strongest moves / infinites and spam them.
Fact: "Balance of character strength and exploitation of character weaknesses"....Hmmm. Last I remembered, there was no such thing in MKDA. Everyone was outclassed by Scorpion and Bo Rai Cho. Every other character was lacking in the same areas, so character weaknesses are nonexistant. If anything, it's a universal weakness shared by all characters except the aforementioned two. Same with strength.
Opinion: "Secret and not-so-secret battle grounds forcing you to strategize and compensate for your surroundings"...That is the only form of strategy I see in MKD. And all you have to do is sidewalk away from the red zones. Strategic, indeed.
Done.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

"explodes"
"hahah, what an ignorant statement, you cant tell me i know nothing if i didnt even explain much at all"
You didn't have to explain. Your one comment said it all: "if you can get good at MKDA then you're a skilled gamer, its just one of those games, you dont understand how much you can self invent your own combos with the air popups, i've done lots of awesome creative ways to beat the guy around in beautiful 3D enviroments with cruel warriors.."
It took me 10 minutes to "create" Sub-Zero's Dragon 1,1,2 ~ Down+2 ~ Ice Shaker ~ 1,2,5.
There's no skill in that. Any random person could do it if he/she learned and well-versed themselves in the movelist.
"i could say the same thing about you, and as for creativity, try this kids, execute Scorpions longest combo and with the end of the combo with the sword pop up pop him up ONE more time and immediately switch to Hapkido and finish him off with the spectre blast, that'd be 12 hits, plus if you can get him with the spear before hand (and it aint a piece of cake on max diff) and make him hit a wall it'd be 14 hits, theres LOTS of shit you can do, rather than just the basic "popup combo-one pop up hit, 2 pop up hit, less than 6 hits most likely"
Creativity does not equate to skill. Do not ever get those confused. There are probably some simpler combos that do much more damage than that whole combo.
"i can finnish guys off on max in less than 15 seconds sometimes without even getting hit at all"
That's even more proof that the engine is lacking. Even on the maximum difficulty, you can win with such drawn out combos that aren't even necessary past the 7th hit due to damage reducing with every hit.
"in my opinion it is THE fighter, its brutal, FAST, non repetative and challenging if you really know how to play"
It's extremely repetitive, whether you want to believe it or not. Versus was not MKDA's strongest point; Conquest was. Even then, you do the same training missions over and over, and "fight yourself" at the end. This can all be done in MKDA if it had a deeper practice mode.
"but if you dont then i guess you'll just be another one of my weak victims who gets smoked in record speed because of lack of understanding on how to play the new fighting system the way its supposed to be played, so, i'll see you online with a vengeance kids
=]"
Yeah, we'll see online. I'm not one to brag and "talk smack" or whatever you people use these days. We'll see when we go online.
It's like you say with us. We shouldn't say it will suck if we haven't played it. If we shouldn't say that, then you shouldn't say that the game will be great if you haven't played it. It's only fair.
You don't like that idea? Then shut the fuck up and don't bitch about us "whining". You say what you want to say based on what you WATCHED, and we will say what we want based on what we WATCHED.


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
| Satyagraha Wrote: Raiden Nightwolf Ashra Kabal I've got a feeling Nightwolf is going to be broke as fuck and a rush down beast. Edit: Yes, that's right. I'm calling it now. NIGHTWOLF IS GOING TO BE A BROKE AS BITCH!!! Remember it! |
I'll remember to tease you if he sucks.








