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More info, include new characters, will be revealed at Gamescon.


About Me

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MvC3 looks very nice. The visuals are spectacular and fit well with the characters. I haven't played MvC2 in so long. I'll be keeping an eye on it.
The deal breaker for me is if it's not easy to pick up and play. So I can play my friends and they won't whine about how it's too hard.
The deal breaker for me is if it's not easy to pick up and play. So I can play my friends and they won't whine about how it's too hard.
About Me

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ShingoEX Wrote:
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
well that sucks for you because the mindset of the developers is to make everyone broken so that they balance out. Yay more seizure inducing infinites!
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ShingoEX Wrote:
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
I just love people like you who throw out the term broken like it was a casual word. Learn and understand the game before you call it broken. What made mvc2 so deep and everlasting was the openness of the system that allowed you as the player to do whatever you want as long as you have the skills. There is a reason why it is still being played in tournament 10 years later. Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
I am glad they are balancing the way by buffing up every character. It's more fun than nerfing them. This will give more options and freedom to the player.

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I just hope Venom, Guile, Ken, & Viewtiful Joe are in it.
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Stoopid hardcore players... with your infinites and such...
If you played agains the computer like A NORMAL PERSON you wouldnt be bothered by infinites!
All I want are flashy moves, fun regular gameplay, and cool characters. If some douche wants to abuse a loop in Chun Lis animations, good for him! I will be playing training just to see all the specials uninterrupted and see how many hits i can connect.
So I say MORE characters with less generic specials.. and fuck them all if they are "broken" or not... I want RE5 Jill, Wesker, Venom AND Psylocke in the game.
hahahaha this makes no sense
If you played agains the computer like A NORMAL PERSON you wouldnt be bothered by infinites!
All I want are flashy moves, fun regular gameplay, and cool characters. If some douche wants to abuse a loop in Chun Lis animations, good for him! I will be playing training just to see all the specials uninterrupted and see how many hits i can connect.
So I say MORE characters with less generic specials.. and fuck them all if they are "broken" or not... I want RE5 Jill, Wesker, Venom AND Psylocke in the game.
hahahaha this makes no sense
About Me

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blackl0tus Wrote:
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
ShingoEX Wrote:
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
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SubMan799 Wrote:
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
blackl0tus Wrote:
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
ShingoEX Wrote:
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
LOL no ways dude. Saying TvC shits on MvC2 is like saying MK1 shits on UMK3, actually it's even worse, it's like saying MKDA shits on UMK3. TvC is crap. It doesn't deserve to be part of the versus series. And TvC is not broken? Oh yeah, it is broken, wanna bet? It's actually way easier for noobs to abuse TvC than MvC2. Since I am inferring from your statement that you believe MvC2 is unbalance, answer these questions for me:
- Is a game with 20 characters, where all of them have different sprites and animations but the exact same frame data and hitboxes "balanced"?
- Is a game with 60 characters, 10 of which are competitive and all offer unique styles of play and 50 of which are absolute garbage "balanced"?
- If you remove those 50 useless characters, does it become "more balanced"?
- If you add even more garbage characters, does it become "less balanced"?
Also, read this it's a good read:
http://sonichurricane.com/?p=2930
Also, my mistake on the above post. I meant noobs love TvC because they believe it is balance.
blackl0tus Wrote:
I just love people like you who throw out the term broken like it was a casual word. Learn and understand the game before you call it broken. What made mvc2 so deep and everlasting was the openness of the system that allowed you as the player to do whatever you want as long as you have the skills. There is a reason why it is still being played in tournament 10 years later. Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
I am glad they are balancing the way by buffing up every character. It's more fun than nerfing them. This will give more options and freedom to the player.
ShingoEX Wrote:
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
I just love people like you who throw out the term broken like it was a casual word. Learn and understand the game before you call it broken. What made mvc2 so deep and everlasting was the openness of the system that allowed you as the player to do whatever you want as long as you have the skills. There is a reason why it is still being played in tournament 10 years later. Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
I am glad they are balancing the way by buffing up every character. It's more fun than nerfing them. This will give more options and freedom to the player.
I've been palying the game since it's original home release on Japanese Dreamcast, so it's quite ironic and hypocritical that you call me out for supposedly being misinformed when you're doing just the same when referring to my experience with the game.
It's "broken" because of rampant glitches and bugs that cause unintentional exploits which can give a player an extraordinarily heavy edge over someone else, making it outright unfair. It's not the *skill* I'm referring to - there are incredibly skilled players in the game - it's the infinites and lock ups (which, btw are almost universally banned in tourney play...seriously, see if a player can get away with Cpt. America's "Final Justice" lock-up, or Juggernaut's tag-out power-up glitch) that break the game.
There is something critically wrong with the way a game is programmed when a large set of rules have to be applied to a tournament to keep players from abusing characters that shouldn't be abusable in the 1st place.
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ShingoEX Wrote:
I've been palying the game since it's original home release on Japanese Dreamcast, so it's quite ironic and hypocritical that you call me out for supposedly being misinformed when you're doing just the same when referring to my experience with the game.
It's "broken" because of rampant glitches and bugs that cause unintentional exploits which can give a player an extraordinarily heavy edge over someone else, making it outright unfair. It's not the *skill* I'm referring to - there are incredibly skilled players in the game - it's the infinites and lock ups (which, btw are almost universally banned in tourney play...seriously, see if a player can get away with Cpt. America's "Final Justice" lock-up, or Juggernaut's tag-out power-up glitch) that break the game.
There is something critically wrong with the way a game is programmed when a large set of rules have to be applied to a tournament to keep players from abusing characters that shouldn't be abusable in the 1st place.
blackl0tus Wrote:
I just love people like you who throw out the term broken like it was a casual word. Learn and understand the game before you call it broken. What made mvc2 so deep and everlasting was the openness of the system that allowed you as the player to do whatever you want as long as you have the skills. There is a reason why it is still being played in tournament 10 years later. Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
I am glad they are balancing the way by buffing up every character. It's more fun than nerfing them. This will give more options and freedom to the player.
ShingoEX Wrote:
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
I just love people like you who throw out the term broken like it was a casual word. Learn and understand the game before you call it broken. What made mvc2 so deep and everlasting was the openness of the system that allowed you as the player to do whatever you want as long as you have the skills. There is a reason why it is still being played in tournament 10 years later. Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
I am glad they are balancing the way by buffing up every character. It's more fun than nerfing them. This will give more options and freedom to the player.
I've been palying the game since it's original home release on Japanese Dreamcast, so it's quite ironic and hypocritical that you call me out for supposedly being misinformed when you're doing just the same when referring to my experience with the game.
It's "broken" because of rampant glitches and bugs that cause unintentional exploits which can give a player an extraordinarily heavy edge over someone else, making it outright unfair. It's not the *skill* I'm referring to - there are incredibly skilled players in the game - it's the infinites and lock ups (which, btw are almost universally banned in tourney play...seriously, see if a player can get away with Cpt. America's "Final Justice" lock-up, or Juggernaut's tag-out power-up glitch) that break the game.
There is something critically wrong with the way a game is programmed when a large set of rules have to be applied to a tournament to keep players from abusing characters that shouldn't be abusable in the 1st place.
They have gotten away with it; Captain America and Juggernaut aren't god tiers and their glitches don't break the game. MikeZ uses the Juggeranut glitch all the time in tournaments and can't imagine MAHVEL without it.. Some glitches are banned b/c they are stupid such as the freeze glitches, but as a whole, glitches are good for MvC2. I guess you can consider that "broken" but in all honesty, I don't think the game would survive 10 years if not for these things.
About Me

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blackl0tus Wrote:
LOL no ways dude. Saying TvC shits on MvC2 is like saying MK1 shits on UMK3, actually it's even worse, it's like saying MKDA shits on UMK3. TvC is crap. It doesn't deserve to be part of the versus series. And TvC is not broken? Oh yeah, it is broken, wanna bet? It's actually way easier for noobs to abuse TvC than MvC2. Since I am inferring from your statement that you believe MvC2 is unbalance, answer these questions for me:
- Is a game with 20 characters, where all of them have different sprites and animations but the exact same frame data and hitboxes "balanced"?
- Is a game with 60 characters, 10 of which are competitive and all offer unique styles of play and 50 of which are absolute garbage "balanced"?
- If you remove those 50 useless characters, does it become "more balanced"?
- If you add even more garbage characters, does it become "less balanced"?
Also, read this it's a good read:
http://sonichurricane.com/?p=2930
Also, my mistake on the above post. I meant noobs love TvC because they believe it is balance.
SubMan799 Wrote:
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
blackl0tus Wrote:
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
ShingoEX Wrote:
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
LOL no ways dude. Saying TvC shits on MvC2 is like saying MK1 shits on UMK3, actually it's even worse, it's like saying MKDA shits on UMK3. TvC is crap. It doesn't deserve to be part of the versus series. And TvC is not broken? Oh yeah, it is broken, wanna bet? It's actually way easier for noobs to abuse TvC than MvC2. Since I am inferring from your statement that you believe MvC2 is unbalance, answer these questions for me:
- Is a game with 20 characters, where all of them have different sprites and animations but the exact same frame data and hitboxes "balanced"?
- Is a game with 60 characters, 10 of which are competitive and all offer unique styles of play and 50 of which are absolute garbage "balanced"?
- If you remove those 50 useless characters, does it become "more balanced"?
- If you add even more garbage characters, does it become "less balanced"?
Also, read this it's a good read:
http://sonichurricane.com/?p=2930
Also, my mistake on the above post. I meant noobs love TvC because they believe it is balance.
lol wat? They do not have the same hitboxes and frame data. I'll take TvC over MvC2 any day
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SubMan799 Wrote:
lol wat? They do not have the same hitboxes and frame data. I'll take TvC over MvC2 any day
blackl0tus Wrote:
LOL no ways dude. Saying TvC shits on MvC2 is like saying MK1 shits on UMK3, actually it's even worse, it's like saying MKDA shits on UMK3. TvC is crap. It doesn't deserve to be part of the versus series. And TvC is not broken? Oh yeah, it is broken, wanna bet? It's actually way easier for noobs to abuse TvC than MvC2. Since I am inferring from your statement that you believe MvC2 is unbalance, answer these questions for me:
- Is a game with 20 characters, where all of them have different sprites and animations but the exact same frame data and hitboxes "balanced"?
- Is a game with 60 characters, 10 of which are competitive and all offer unique styles of play and 50 of which are absolute garbage "balanced"?
- If you remove those 50 useless characters, does it become "more balanced"?
- If you add even more garbage characters, does it become "less balanced"?
Also, read this it's a good read:
http://sonichurricane.com/?p=2930
Also, my mistake on the above post. I meant noobs love TvC because they believe it is balance.
SubMan799 Wrote:
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
blackl0tus Wrote:
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
ShingoEX Wrote:
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
LOL no ways dude. Saying TvC shits on MvC2 is like saying MK1 shits on UMK3, actually it's even worse, it's like saying MKDA shits on UMK3. TvC is crap. It doesn't deserve to be part of the versus series. And TvC is not broken? Oh yeah, it is broken, wanna bet? It's actually way easier for noobs to abuse TvC than MvC2. Since I am inferring from your statement that you believe MvC2 is unbalance, answer these questions for me:
- Is a game with 20 characters, where all of them have different sprites and animations but the exact same frame data and hitboxes "balanced"?
- Is a game with 60 characters, 10 of which are competitive and all offer unique styles of play and 50 of which are absolute garbage "balanced"?
- If you remove those 50 useless characters, does it become "more balanced"?
- If you add even more garbage characters, does it become "less balanced"?
Also, read this it's a good read:
http://sonichurricane.com/?p=2930
Also, my mistake on the above post. I meant noobs love TvC because they believe it is balance.
lol wat? They do not have the same hitboxes and frame data. I'll take TvC over MvC2 any day
I'm asking in context to MvC2. And no one in their right mind would take TvC over MvC2. The game barely has any depth at all. Also if it's so good, why hasn't it survive the test of longevity. Almost already dead and not even 2 years have past by yet. MvC2 pass the test. ST, SF:TS, UMK3 all pass that test. Why hasn't TvC? Simple, because it's a garbage game with simplify button schemes and simplify gameplay design for noobs that's why. But hey, your opinion man.
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Viewtiful Joe and Dormammu now officially in:
http://shoryuken.com/content/surprising-exactly-no-one-viewtiful-joe-dormammu-join-marvel-vs-capcom-3-1427/
Man, fuck viewtiful joe! What a piece of shit of a character and a waste of a character slot. They could of have use that spot for someone cooler. I can see the size balance happening again as with mvc2. /rant
http://shoryuken.com/content/surprising-exactly-no-one-viewtiful-joe-dormammu-join-marvel-vs-capcom-3-1427/
Man, fuck viewtiful joe! What a piece of shit of a character and a waste of a character slot. They could of have use that spot for someone cooler. I can see the size balance happening again as with mvc2. /rant


About Me
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Love Viewtiful Joe. I'm glad he's in, but let's see some Psylocke already.
blackl0tus Wrote:
I'm asking in context to MvC2. And no one in their right mind would take TvC over MvC2. The game barely has any depth at all. Also if it's so good, why hasn't it survive the test of longevity. Almost already dead and not even 2 years have past by yet. MvC2 pass the test. ST, SF:TS, UMK3 all pass that test. Why hasn't TvC? Simple, because it's a garbage game with simplify button schemes and simplify gameplay design for noobs that's why. But hey, your opinion man.
SubMan799 Wrote:
lol wat? They do not have the same hitboxes and frame data. I'll take TvC over MvC2 any day
blackl0tus Wrote:
LOL no ways dude. Saying TvC shits on MvC2 is like saying MK1 shits on UMK3, actually it's even worse, it's like saying MKDA shits on UMK3. TvC is crap. It doesn't deserve to be part of the versus series. And TvC is not broken? Oh yeah, it is broken, wanna bet? It's actually way easier for noobs to abuse TvC than MvC2. Since I am inferring from your statement that you believe MvC2 is unbalance, answer these questions for me:
- Is a game with 20 characters, where all of them have different sprites and animations but the exact same frame data and hitboxes "balanced"?
- Is a game with 60 characters, 10 of which are competitive and all offer unique styles of play and 50 of which are absolute garbage "balanced"?
- If you remove those 50 useless characters, does it become "more balanced"?
- If you add even more garbage characters, does it become "less balanced"?
Also, read this it's a good read:
http://sonichurricane.com/?p=2930
Also, my mistake on the above post. I meant noobs love TvC because they believe it is balance.
SubMan799 Wrote:
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
blackl0tus Wrote:
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
ShingoEX Wrote:
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
LOL no ways dude. Saying TvC shits on MvC2 is like saying MK1 shits on UMK3, actually it's even worse, it's like saying MKDA shits on UMK3. TvC is crap. It doesn't deserve to be part of the versus series. And TvC is not broken? Oh yeah, it is broken, wanna bet? It's actually way easier for noobs to abuse TvC than MvC2. Since I am inferring from your statement that you believe MvC2 is unbalance, answer these questions for me:
- Is a game with 20 characters, where all of them have different sprites and animations but the exact same frame data and hitboxes "balanced"?
- Is a game with 60 characters, 10 of which are competitive and all offer unique styles of play and 50 of which are absolute garbage "balanced"?
- If you remove those 50 useless characters, does it become "more balanced"?
- If you add even more garbage characters, does it become "less balanced"?
Also, read this it's a good read:
http://sonichurricane.com/?p=2930
Also, my mistake on the above post. I meant noobs love TvC because they believe it is balance.
lol wat? They do not have the same hitboxes and frame data. I'll take TvC over MvC2 any day
I'm asking in context to MvC2. And no one in their right mind would take TvC over MvC2. The game barely has any depth at all. Also if it's so good, why hasn't it survive the test of longevity. Almost already dead and not even 2 years have past by yet. MvC2 pass the test. ST, SF:TS, UMK3 all pass that test. Why hasn't TvC? Simple, because it's a garbage game with simplify button schemes and simplify gameplay design for noobs that's why. But hey, your opinion man.
Those games stand "the test of longevity" for reasons other than UNBALANCED GAMEPLAY. MK fans still love UMK3, and MvC2 is a casual fanbringer. 9/10 people hear "Ryu vs Spider-Man" and are automatically hooked. People hear "Tatsunoko vs Capcom" and say "WTFs a Tatsunoko"? That's why it hasn't withstood the test of time. Not because it's a bad game, but because of lack of appeal to the casual fan.
Besides, whether it lasted or not, MVC2 is still broken as all hell. But I love people like you who put on the nostalgia glasses in an attempt to defend it as a "balanced" game. If you were really a fan than you'd accept it for what it is, a game full of broken combos, infinites, glitches, and exploits.
About Me

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blackl0tus Wrote:
Viewtiful Joe and Dormammu now officially in:
http://shoryuken.com/content/surprising-exactly-no-one-viewtiful-joe-dormammu-join-marvel-vs-capcom-3-1427/
Man, fuck viewtiful joe! What a piece of shit of a character and a waste of a character slot. They could of have use that spot for someone cooler. I can see the size balance happening again as with mvc2. /rant
Viewtiful Joe and Dormammu now officially in:
http://shoryuken.com/content/surprising-exactly-no-one-viewtiful-joe-dormammu-join-marvel-vs-capcom-3-1427/
Man, fuck viewtiful joe! What a piece of shit of a character and a waste of a character slot. They could of have use that spot for someone cooler. I can see the size balance happening again as with mvc2. /rant
VJ is awesome! and btw, I don't really follow tournaments (besides SFIV and UMK3) but wasn't TvC at EVO?
Also who the hell is Dormammu
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Vash_15 Wrote:
Those games stand "the test of longevity" for reasons other than UNBALANCED GAMEPLAY. MK fans still love UMK3, and MvC2 is a casual fanbringer. 9/10 people hear "Ryu vs Spider-Man" and are automatically hooked. People hear "Tatsunoko vs Capcom" and say "WTFs a Tatsunoko"? That's why it hasn't withstood the test of time. Not because it's a bad game, but because of lack of appeal to the casual fan.
Besides, whether it lasted or not, MVC2 is still broken as all hell. But I love people like you who put on the nostalgia glasses in an attempt to defend it as a "balanced" game. If you were really a fan than you'd accept it for what it is, a game full of broken combos, infinites, glitches, and exploits.
blackl0tus Wrote:
I'm asking in context to MvC2. And no one in their right mind would take TvC over MvC2. The game barely has any depth at all. Also if it's so good, why hasn't it survive the test of longevity. Almost already dead and not even 2 years have past by yet. MvC2 pass the test. ST, SF:TS, UMK3 all pass that test. Why hasn't TvC? Simple, because it's a garbage game with simplify button schemes and simplify gameplay design for noobs that's why. But hey, your opinion man.
SubMan799 Wrote:
lol wat? They do not have the same hitboxes and frame data. I'll take TvC over MvC2 any day
blackl0tus Wrote:
LOL no ways dude. Saying TvC shits on MvC2 is like saying MK1 shits on UMK3, actually it's even worse, it's like saying MKDA shits on UMK3. TvC is crap. It doesn't deserve to be part of the versus series. And TvC is not broken? Oh yeah, it is broken, wanna bet? It's actually way easier for noobs to abuse TvC than MvC2. Since I am inferring from your statement that you believe MvC2 is unbalance, answer these questions for me:
- Is a game with 20 characters, where all of them have different sprites and animations but the exact same frame data and hitboxes "balanced"?
- Is a game with 60 characters, 10 of which are competitive and all offer unique styles of play and 50 of which are absolute garbage "balanced"?
- If you remove those 50 useless characters, does it become "more balanced"?
- If you add even more garbage characters, does it become "less balanced"?
Also, read this it's a good read:
http://sonichurricane.com/?p=2930
Also, my mistake on the above post. I meant noobs love TvC because they believe it is balance.
SubMan799 Wrote:
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
blackl0tus Wrote:
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
ShingoEX Wrote:
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
The deal breaker for me is if it's as broken and abusable as MVC2. The more characters there are, then worse it can potentially turn out to be, playablility-wise.
More characters = more variables = more opportunities for glitching/infinites.
Look at tatsunoko vs capcom, a more refined balanced game but with a restricting combo engine and the same BnBs over and over. Ha, that piece of shit didn't even last 2 years and all the scrubs love because it's balanced.
waaaat?
TvC shits on MvC2 because every character is viable. Same BnBs? Better than same glitchy infinites that abuse the fighting engine
LOL no ways dude. Saying TvC shits on MvC2 is like saying MK1 shits on UMK3, actually it's even worse, it's like saying MKDA shits on UMK3. TvC is crap. It doesn't deserve to be part of the versus series. And TvC is not broken? Oh yeah, it is broken, wanna bet? It's actually way easier for noobs to abuse TvC than MvC2. Since I am inferring from your statement that you believe MvC2 is unbalance, answer these questions for me:
- Is a game with 20 characters, where all of them have different sprites and animations but the exact same frame data and hitboxes "balanced"?
- Is a game with 60 characters, 10 of which are competitive and all offer unique styles of play and 50 of which are absolute garbage "balanced"?
- If you remove those 50 useless characters, does it become "more balanced"?
- If you add even more garbage characters, does it become "less balanced"?
Also, read this it's a good read:
http://sonichurricane.com/?p=2930
Also, my mistake on the above post. I meant noobs love TvC because they believe it is balance.
lol wat? They do not have the same hitboxes and frame data. I'll take TvC over MvC2 any day
I'm asking in context to MvC2. And no one in their right mind would take TvC over MvC2. The game barely has any depth at all. Also if it's so good, why hasn't it survive the test of longevity. Almost already dead and not even 2 years have past by yet. MvC2 pass the test. ST, SF:TS, UMK3 all pass that test. Why hasn't TvC? Simple, because it's a garbage game with simplify button schemes and simplify gameplay design for noobs that's why. But hey, your opinion man.
Those games stand "the test of longevity" for reasons other than UNBALANCED GAMEPLAY. MK fans still love UMK3, and MvC2 is a casual fanbringer. 9/10 people hear "Ryu vs Spider-Man" and are automatically hooked. People hear "Tatsunoko vs Capcom" and say "WTFs a Tatsunoko"? That's why it hasn't withstood the test of time. Not because it's a bad game, but because of lack of appeal to the casual fan.
Besides, whether it lasted or not, MVC2 is still broken as all hell. But I love people like you who put on the nostalgia glasses in an attempt to defend it as a "balanced" game. If you were really a fan than you'd accept it for what it is, a game full of broken combos, infinites, glitches, and exploits.
No comment because it seems you don't know what you are talking about.
SubMan799 Wrote:
VJ is awesome! and btw, I don't really follow tournaments (besides SFIV and UMK3) but wasn't TvC at EVO?
Also who the hell is Dormammu
blackl0tus Wrote:
Viewtiful Joe and Dormammu now officially in:
http://shoryuken.com/content/surprising-exactly-no-one-viewtiful-joe-dormammu-join-marvel-vs-capcom-3-1427/
Man, fuck viewtiful joe! What a piece of shit of a character and a waste of a character slot. They could of have use that spot for someone cooler. I can see the size balance happening again as with mvc2. /rant
Viewtiful Joe and Dormammu now officially in:
http://shoryuken.com/content/surprising-exactly-no-one-viewtiful-joe-dormammu-join-marvel-vs-capcom-3-1427/
Man, fuck viewtiful joe! What a piece of shit of a character and a waste of a character slot. They could of have use that spot for someone cooler. I can see the size balance happening again as with mvc2. /rant
VJ is awesome! and btw, I don't really follow tournaments (besides SFIV and UMK3) but wasn't TvC at EVO?
Also who the hell is Dormammu
To be honest, "small"characters in the versus series are always crap. VJ will probably be crap and a waste of slot in mvc3 like roll was in mvc2, unless they fix his TvC version. TvC was at Evo2010, what's your point? And Dormammu is a villain from Dr.Strange I believe, wiki it. As for how he plays like, I'm guessing right now along with the other competitive players that he is a spiritual successor to Blackheart except more buff. If it's true, then that would be hella awesome.
SubMan799 Wrote:
VJ is awesome! and btw, I don't really follow tournaments (besides SFIV and UMK3) but wasn't TvC at EVO?
Also who the hell is Dormammu
blackl0tus Wrote:
Viewtiful Joe and Dormammu now officially in:
http://shoryuken.com/content/surprising-exactly-no-one-viewtiful-joe-dormammu-join-marvel-vs-capcom-3-1427/
Man, fuck viewtiful joe! What a piece of shit of a character and a waste of a character slot. They could of have use that spot for someone cooler. I can see the size balance happening again as with mvc2. /rant
Viewtiful Joe and Dormammu now officially in:
http://shoryuken.com/content/surprising-exactly-no-one-viewtiful-joe-dormammu-join-marvel-vs-capcom-3-1427/
Man, fuck viewtiful joe! What a piece of shit of a character and a waste of a character slot. They could of have use that spot for someone cooler. I can see the size balance happening again as with mvc2. /rant
VJ is awesome! and btw, I don't really follow tournaments (besides SFIV and UMK3) but wasn't TvC at EVO?
Also who the hell is Dormammu
Dormammu is Dr Strange's villain. To summarize, he's like Satan from another dimension. In a way he's the spiritual successor to both Shuma orath (Dr Strange illain) and Blackheart (demon character)
As much as I'm liking how this game is shaping up, I'm a tad iffy on the cast.
They already confirmed no Daredevil, Ghost Rider, or (much-demanded) Phoenix Wright, and yet we get Super-Skrull, Trish, and Dormmammu?
I just feel like Trish is really unnecessary. Her design is generic and Dante already represents the DMC series. They could have cut her for someone BETTER like Strider, the Bionic Commando, the guy from Killer 7, Mike Haggar, or, hell, Phoenix Wright.
They already confirmed no Daredevil, Ghost Rider, or (much-demanded) Phoenix Wright, and yet we get Super-Skrull, Trish, and Dormmammu?
I just feel like Trish is really unnecessary. Her design is generic and Dante already represents the DMC series. They could have cut her for someone BETTER like Strider, the Bionic Commando, the guy from Killer 7, Mike Haggar, or, hell, Phoenix Wright.
Garlador Wrote:
As much as I'm liking how this game is shaping up, I'm a tad iffy on the cast.
They already confirmed no Daredevil, Ghost Rider, or (much-demanded) Phoenix Wright, and yet we get Super-Skrull, Trish, and Dormmammu?
I just feel like Trish is really unnecessary. Her design is generic and Dante already represents the DMC series. They could have cut her for someone BETTER like Strider, the Bionic Commando, the guy from Killer 7, Mike Haggar, or, hell, Phoenix Wright.
As much as I'm liking how this game is shaping up, I'm a tad iffy on the cast.
They already confirmed no Daredevil, Ghost Rider, or (much-demanded) Phoenix Wright, and yet we get Super-Skrull, Trish, and Dormmammu?
I just feel like Trish is really unnecessary. Her design is generic and Dante already represents the DMC series. They could have cut her for someone BETTER like Strider, the Bionic Commando, the guy from Killer 7, Mike Haggar, or, hell, Phoenix Wright.
I fail to see why people think Phoenix Wright would EVER work in a fighting game. Super Skrull is there so they could have the much demanded Fantastic Four in one character slot instead of four, and Dormammu is the big bad, because let's face it, Marvel's big bads tend to be regular people. Plus they've already done Thanos, and Galactus wouldn't work in a fighting game, for so many reasons
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