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blackl0tus
09/01/2010 06:14 PM (UTC)
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Looking at the new gameplay vids from TRMK, this game looks slow as hell. It also has that mkvsdc feel to it, due to maybe possible recycled animations. Do not like.
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SubMan799
09/01/2010 08:06 PM (UTC)
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its been stated over and over that the game has a very fast paced. The people over at TRMK say its almost too fast.
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blackl0tus
09/01/2010 08:41 PM (UTC)
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SubMan799 Wrote:
its been stated over and over that the game has a very fast paced. The people over at TRMK say its almost too fast.


Nah, this looks more like street fighter 4 pace to me. And there is still no corner pushback LOL!
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StatueofLiberty
09/02/2010 01:15 AM (UTC)
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Yeah, it's certainly not on the level of "too fast". MK9's speed is pretty decent though (it's most definitely an improvement over the last four games).

But I think I'll reserve my final judgment for when we see people playing the who can actually, you know, play well.

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_JRF_
09/02/2010 03:37 AM (UTC)
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Some characters moved faster than others, and there are alot of fast stun moves.

This is an Alpha build guys...sit back and enjoy because it has alot of work to go
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WeaponTheory
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09/02/2010 11:21 AM (UTC)
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Eh. I really don't want to feel this way but here it goes...

The more I look at how unique the characters are, the more I hate it. Because I can't stand games where Example: one person can long kick while the other person can't, thus leading to Tiering. Because simply one person is better than the other based on EVERYTHING they do.

I know tier in MK is nothing new but let's be real.

No use mentioning the 3D games because they are shit and to be avoided like the plague (except MKGold).
The 2D games, regular sized characters, everybody had the same reach and speed. The ONLY thing that made the characters different was their special attacks. THAT is what I want. It's why I hated Street Fighter IV because characters were too "unique". But yeah I know, it's my opinion and taste.

In the second TRMK video, I saw Scorpion doing shin kicks. It looked kinda stupid to me.

I wish they would've stick with the gameplay they did in the 2d games.
The standard. HP LP HK LK, Uppercut, Sweep, Roundhouse kick, crouch attacks. Same speed, same animation.

None of this Sub-Zero "THIS IS SPARTA" kick he does.

But really, I shouldn't judge so soon, because simply, for all I know, their unique attacks could play a major role in the combo system. But since I haven't played it yet, I can't help but to feel this way for now, because it's really giving me the Street Fighter IV feeling.
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TheBigCityToilet
09/02/2010 02:03 PM (UTC)
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WeaponTheory Wrote:

The 2D games, regular sized characters, everybody had the same reach and speed. The ONLY thing that made the characters different was their special attacks. THAT is what I want. It's why I hated Street Fighter IV because characters were too "unique". But yeah I know, it's my opinion and taste.

I just don't get why somebody would want it that way. Your opinion is what it is, but I don't get why it is what it is. why would you want everybody to have to same normals? That doesn't feel stale to you?

Yeah balance is important, but this is still a video game
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StatueofLiberty
09/02/2010 03:20 PM (UTC)
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Well, UMK3 proved that the old HP/LP/HK/LK formula can be a part of great a game.

But yeah, I fail to see how characters being unique would hurt the game in any way. Limiting uniqueness only facilitates said tier gaps.
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blackl0tus
09/02/2010 05:48 PM (UTC)
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It looks like mkvsdc on a 2D plane; slow, clunky, and similar attack properties.

I can also probably say that with the throw tech and no run button, it will play like a slow, turtle mk2 with sf4 ex specials and ultras.
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Skaven13
09/02/2010 07:17 PM (UTC)
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blackl0tus Wrote:
It looks like mkvsdc on a 2D plane; slow, clunky, and similar attack properties.

I can also probably say that with the throw tech and no run button, it will play like a slow, turtle mk2 with sf4 ex specials and ultras.


Can't say I agree. It looks a lot faster, and the hit detection alone looks lightyears more solidified than it was in MKvsDC.
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_JRF_
09/03/2010 03:05 AM (UTC)
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blackl0tus Wrote:
It looks like mkvsdc on a 2D plane; slow, clunky, and similar attack properties.

I can also probably say that with the throw tech and no run button, it will play like a slow, turtle mk2 with sf4 ex specials and ultras.


It was not clunky. You cant judge it from watching 2 scrubs play that haven't played a MK game in 10+ years.

I had a decent crowd watching me, and noone stepped up. I also got a chance to watch some of the MK team play for about 20 min before the Expo was opened. The game has dashes, forward and back...and the MK team members were playing high level
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camgatr
09/03/2010 03:44 AM (UTC)
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just a thought... how about remaking Mortal Kombat Trilogy with the graphics from the new Mortal Kombat? But only with fatalities. None of the friendships etc... That game had over 30 characters. OR release every single character they ever had into one game. Not the double Sub-Zero characters either. 1 Sub-Zero is enough. 2 fatalities each. No characters need to be unlocked, No story mode no mini games. Just BAM! over 70 characters 2 fatalities, well over 2 dozen levels, pop it in and play. WHO'S WITH ME !?!
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WeaponTheory
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09/04/2010 11:39 AM (UTC)
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TheBigCityToilet Wrote:
WeaponTheory Wrote:

The 2D games, regular sized characters, everybody had the same reach and speed. The ONLY thing that made the characters different was their special attacks. THAT is what I want. It's why I hated Street Fighter IV because characters were too "unique". But yeah I know, it's my opinion and taste.

I just don't get why somebody would want it that way. Your opinion is what it is, but I don't get why it is what it is. why would you want everybody to have to same normals? That doesn't feel stale to you?

Yeah balance is important, but this is still a video game


I always feel that I'm the oddest out of all people, my friends and the people on the Internet. It's rare that anybody thinks the way I do.

Does it feel stale that characters punch and kick the same to me?
NOT, ONE, BIT.
I love equality. I love things to be fair.

Because like I said, the only thing that makes them unique is their specials, they all don't have the same specials but even then it's fair. And I also forgot to mention their combos. A few characters have advantages with their combos but it's not to the point that it's a dominating thing which is very hard to accomplish in today's games. On the average, I THINK everyones basic combo ranges to about 30% something percent. Again, fair and equal. I like that.

Then we got THIS game. Nowhere near.
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WeaponTheory
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09/04/2010 11:43 AM (UTC)
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StatueofLiberty Wrote:
Well, UMK3 proved that the old HP/LP/HK/LK formula can be a part of great a game.

But yeah, I fail to see how characters being unique would hurt the game in any way. Limiting uniqueness only facilitates said tier gaps.


I'm gonna assume that you didn't experience the era of Street Fighter IV? Otherwise you will know how uniqueness CAN hurt a game.
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TheBigCityToilet
09/04/2010 12:17 PM (UTC)
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Hmmm...Mortal Kombat: Harrison Bergeron Edition...wink
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StatueofLiberty
09/04/2010 04:32 PM (UTC)
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1.)
TheBigCityToilet Wrote:
Hmmm...Mortal Kombat: Harrison Bergeron Edition...wink


Ha!


2.)
WeaponTheory Wrote:
StatueofLiberty Wrote:
Well, UMK3 proved that the old HP/LP/HK/LK formula can be a part of great a game.

But yeah, I fail to see how characters being unique would hurt the game in any way. Limiting uniqueness only facilitates said tier gaps.


I'm gonna assume that you didn't experience the era of Street Fighter IV? Otherwise you will know how uniqueness CAN hurt a game.


I have a lot of problems with SF4 but how did unique normals hurt the game? I really want to know why you think this. And for that matter, how was SF4's unique normals any different from the past installments. You say you like equality; yet no past 2-D MK game was as balanced as SF4.
UMK3 kicks the piss out of SF4 in my opinion, but isn't nearly as balanced as it.

Homogenizing moves and limiting options only hurts the very equality you're so adamant about. Especially if the only thing your relying on for individuality is special moves.

But really, your argument is pretty hazy so take what I have said with a grain of salt. I'm just trying to interpret the vagueness.

For some context: I think balance is somewhat overrated.
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SubMan799
09/04/2010 04:52 PM (UTC)
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SF4 is one of the best fighters I've ever played. Even if you didn't like it and thought it was too noob-friendly, how would unique normals be a problem?
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Chrome
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09/04/2010 08:50 PM (UTC)
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WeaponTheory Wrote:
The 2D games, regular sized characters, everybody had the same reach and speed. The ONLY thing that made the characters different was their special attacks. THAT is what I want. It's why I hated Street Fighter IV because characters were too "unique". But yeah I know, it's my opinion and taste.

I


Call bullshit right here, since the main problem with Shang Tsung was in MK2 that he had very little range. What you described is the very opposite of what's been going on since MK1. Specifically Raiden and Sonya flip kicks in MK1.


Don't really want to insult you, but this is not a question of taste, this is atavism.
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blackl0tus
09/04/2010 10:52 PM (UTC)
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Is it possible that we might have normals canceling into specials? Saw this from a vid on SRK.
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SubMan799
09/05/2010 03:56 AM (UTC)
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blackl0tus Wrote:
Is it possible that we might have normals canceling into specials? Saw this from a vid on SRK.


ehhhh, I think we have it. MK is really turning into Street Fighter with blood and excess juggling. Don't know if that's really a bad thing though....
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TheBigCityToilet
09/05/2010 04:02 AM (UTC)
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Yeah I remember some dude put it "They played SF4 and were like, 'if it ain't broke...'."
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StatueofLiberty
09/05/2010 05:30 AM (UTC)
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Meh, SF4 and MK9 are still miles away from each other gameplay wise.

Normals canceling into Specials isn't something exclusive to SF so I wouldn't call it mimicry; just catching with what everyone else knew was a good idea for the past 15 years.

But EX moves on the other hand...
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WeaponTheory
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09/05/2010 12:57 PM (UTC)
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StatueofLiberty Wrote:

I have a lot of problems with SF4 but how did unique normals hurt the game? I really want to know why you think this. And for that matter, how was SF4's unique normals any different from the past installments. You say you like equality; yet no past 2-D MK game was as balanced as SF4.
UMK3 kicks the piss out of SF4 in my opinion, but isn't nearly as balanced as it.

Homogenizing moves and limiting options only hurts the very equality you're so adamant about. Especially if the only thing your relying on for individuality is special moves.

But really, your argument is pretty hazy so take what I have said with a grain of salt. I'm just trying to interpret the vagueness.

For some context: I think balance is somewhat overrated.



-Ken's Shoryuken is overpowered, it rapes health bars and overpowers other people's attacks almost no matter what.
-It has mad recovery time that if timed right, which takes no effort, he can perform two in one setting.
- Besides Ryu, his jump air kick (I think Medium Kick) overpowers other people's air attacks easily.

Zangief:
-Besides being too powerful and having high defense...
-His Atomic Buster is broken and it rapes health bars.

Abel:
His throw special is so broken that it can cancel Ultra's if timed right.

E.Honda:
His throw special is also broken.

Ryu:
-If an opponent jumps at him, he can do a low Shoryuken into his Ultra.
Such an easy effortless setup and deadly. To my knowledge, no one else in the game can do such a thing.

Ryu and Ken and maybe Akuma has better crossover kicks into crouch low jab combos than anyone else in the game. Which is why people play as them.

"yet no past 2-D MK game was as balanced as SF4"

I would never want MK to be Capcom's way of balance.

Capcom's way of making Street Fighter IV characters balanced is making them have advantage and disadvantages.

In SFIV. There's characters that are

Fast but weak.
Variety of moves but weak
Powerful but slow
Powerful but moves contain a little effort

And this is what people call Balanced.

Then there's characters like Ryu, Ken and Akuma who are god damn perfect.
And that's what Street Fighter IV came down to. People online picking nobody else but Ryu Ken Akuma or Sagat because they had no flaws that will cripple them. And people call this game "balanced", so obviously people want a game where in online a majority of people picked the same characters as everyone else because they are better than 95% of the roster. And I ask myself, how can anyone WANT such a game?

Long live the old school.
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WeaponTheory
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09/05/2010 01:04 PM (UTC)
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Chrome Wrote:
WeaponTheory Wrote:
The 2D games, regular sized characters, everybody had the same reach and speed. The ONLY thing that made the characters different was their special attacks. THAT is what I want. It's why I hated Street Fighter IV because characters were too "unique". But yeah I know, it's my opinion and taste.

I


Call bullshit right here, since the main problem with Shang Tsung was in MK2 that he had very little range. What you described is the very opposite of what's been going on since MK1. Specifically Raiden and Sonya flip kicks in MK1.


Don't really want to insult you, but this is not a question of taste, this is atavism.


Believe me or not, I'm not saying this because I'm wrong or whatever, but no bullshit, I originally was gonna use UMK3 as my example and not say the past 2D MK games in general. Because while MK1 and II almost played similar but they played nowhere near like U/MK3. :P
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WeaponTheory
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09/05/2010 01:22 PM (UTC)
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SubMan799 Wrote:
SF4 is one of the best fighters I've ever played. Even if you didn't like it and thought it was too noob-friendly, how would unique normals be a problem?


Your post got me thinking and I think my fear might be settled.

I feared that Mortal Kombat was turning into Street Fighter IV because people had unique punches and kicks which lead characters to be overpowered than others in SFIV. But what totally slipped my mind at the time was the fact that in Street Fighter IV, characters attacks and their specials did certain amount of damage because some characters either had low defense or high defense or the attacker was just overpowered. Which will NOT at all be the case for Mortal Kombat (2011).

Thanks.

Although because characters have unique punch and kicks there is high chances of the case "This character is better because this punch/kick overpowers theirs" but at least it won't be or shouldn't be as bad Street Fighter IV.
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