Fenix Wrote:
I been scouring, I can't find what you're talking about. You got a link / time? Nightwolf's my dawg, so I'm amped about the possibilitty of some sort of trap / aoe attack. That and they won't release any new info and I'm starting to lose my marbles
I been scouring, I can't find what you're talking about. You got a link / time? Nightwolf's my dawg, so I'm amped about the possibilitty of some sort of trap / aoe attack. That and they won't release any new info and I'm starting to lose my marbles
http://www.youtube.com/watch?v=eypjB3xWs5Y&videos;=lZ3hR5rtfz8
around 6:15
you can see other cool stuff there too.
Coheed Wrote:
I could be wrong, but I think that's just Mileena rolling across the screen as part of her tag-out animation - she does tag in Johnny right after the lightning bolt at 6:13 or so.
I could be wrong, but I think that's just Mileena rolling across the screen as part of her tag-out animation - she does tag in Johnny right after the lightning bolt at 6:13 or so.
yeah I think you are right Ii was looking at it frame by frame and I see mileena rolling it looked weird because of the quality we cant see the pink color, but on the other video we still dont know what is that creeping green stuff. Its probably a glitch though.
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Well it seems like we're at the bottom of the barrel with analyzing these videos. So why not discuss things we hope are implemented in the game instead?
First of all, they need to playtest this. Wouldn't it be awesome if they had brought a copy of this to EVO for playtesting? Man, that would have been huge for MK. The publicity and all.
Anyways, does anyone think its possible to add a grappler into the MK universe? They can easily convert one of the big boss characters into awesome grapplers. But would the character be over/underpowered?
Since it looks like this game will be populated with tons of projectiles, a grappler might not survive in this game unless given some dodge attack. Even then it could be tough to balance a character like this. I imagine Goro would be the perfect grapple character. Give him above average health to compensate for a lack of mobility and he will fit in fine.
His teleport stomp fits in, his grab and pound could be a command throw, and his roars can act like a dodging maneuver.
Another thing, do you think that this game is being flooded with projectile users? Every character introduced so far has some sort of projectile.
First of all, they need to playtest this. Wouldn't it be awesome if they had brought a copy of this to EVO for playtesting? Man, that would have been huge for MK. The publicity and all.
Anyways, does anyone think its possible to add a grappler into the MK universe? They can easily convert one of the big boss characters into awesome grapplers. But would the character be over/underpowered?
Since it looks like this game will be populated with tons of projectiles, a grappler might not survive in this game unless given some dodge attack. Even then it could be tough to balance a character like this. I imagine Goro would be the perfect grapple character. Give him above average health to compensate for a lack of mobility and he will fit in fine.
His teleport stomp fits in, his grab and pound could be a command throw, and his roars can act like a dodging maneuver.
Another thing, do you think that this game is being flooded with projectile users? Every character introduced so far has some sort of projectile.
SubMan799 Wrote:
Well it seems like we're at the bottom of the barrel with analyzing these videos. So why not discuss things we hope are implemented in the game instead?
First of all, they need to playtest this. Wouldn't it be awesome if they had brought a copy of this to EVO for playtesting? Man, that would have been huge for MK. The publicity and all.
Anyways, does anyone think its possible to add a grappler into the MK universe? They can easily convert one of the big boss characters into awesome grapplers. But would the character be over/underpowered?
Since it looks like this game will be populated with tons of projectiles, a grappler might not survive in this game unless given some dodge attack. Even then it could be tough to balance a character like this. I imagine Goro would be the perfect grapple character. Give him above average health to compensate for a lack of mobility and he will fit in fine.
His teleport stomp fits in, his grab and pound could be a command throw, and his roars can act like a dodging maneuver.
Another thing, do you think that this game is being flooded with projectile users? Every character introduced so far has some sort of projectile.
Well it seems like we're at the bottom of the barrel with analyzing these videos. So why not discuss things we hope are implemented in the game instead?
First of all, they need to playtest this. Wouldn't it be awesome if they had brought a copy of this to EVO for playtesting? Man, that would have been huge for MK. The publicity and all.
Anyways, does anyone think its possible to add a grappler into the MK universe? They can easily convert one of the big boss characters into awesome grapplers. But would the character be over/underpowered?
Since it looks like this game will be populated with tons of projectiles, a grappler might not survive in this game unless given some dodge attack. Even then it could be tough to balance a character like this. I imagine Goro would be the perfect grapple character. Give him above average health to compensate for a lack of mobility and he will fit in fine.
His teleport stomp fits in, his grab and pound could be a command throw, and his roars can act like a dodging maneuver.
Another thing, do you think that this game is being flooded with projectile users? Every character introduced so far has some sort of projectile.
I agree, as for the characters in one of the magazine articles Ed Boon states that characters will have different properties like some will be faster, some will be more throw oriented and some will be powerful with not much combos.
the play testing needs to be done there are so many MK fans that break down the games apart frame by frame and Im sure they would gladly help for free, hope fully the MK team will do it.
and yes there are a lot of projectiles my guess it wont really break the game as some character have warp moves that can easily punish projectile spammers; if Reptile goes for a force ball Sektor will have a good chance to nail his teleport uppercut and so on with other characters that being said if what we see in the video is really Johnny Cage doing a focus attack then that should work the same way that in SF and let you get by projectiles.
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Did Ed Boon actually mention different speeds and grapple characters? Can you get a link to that plz
Also, I dunno about teleporting moves being the cure to projectile spamming. It might work for Sektor, but characters like Raiden who have slower teleports might have trouble punishing projectiles across the screen. There should be some sort of universal move that can dodge projectiles, but it should have strict timing. Kind of like a parry but for projectiles only. Have the window to parry a projectile be really tight and we can avoid projectile wars.
Or they can just make it so that when projectiles collide they cancel each other out. That needs to be in the game no matter what.
Also I think that thing Cage did is a special move for him and not a universal technique.
Also, I dunno about teleporting moves being the cure to projectile spamming. It might work for Sektor, but characters like Raiden who have slower teleports might have trouble punishing projectiles across the screen. There should be some sort of universal move that can dodge projectiles, but it should have strict timing. Kind of like a parry but for projectiles only. Have the window to parry a projectile be really tight and we can avoid projectile wars.
Or they can just make it so that when projectiles collide they cancel each other out. That needs to be in the game no matter what.
Also I think that thing Cage did is a special move for him and not a universal technique.
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Maybe adding air-dashes can be a more effective way to dodge projectiles instead of giving every character a teleport but it could use up like 2 bars of the super meter like for breakers
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rayden4u2335 Wrote:
Maybe adding air-dashes can be a more effective way to dodge projectiles instead of giving every character a teleport but it could use up like 2 bars of the super meter like for breakers
Maybe adding air-dashes can be a more effective way to dodge projectiles instead of giving every character a teleport but it could use up like 2 bars of the super meter like for breakers
F**K
NO
No offense.
I'm not trying to compare two games here but there's a new fighting game, a sequel, that's releasing next year too and in that game the fucktard game developers gave every character air dashing when there's NO need. It pissed me off.
Really, you didn't need air dashing in the past 2D games, you don't need them now. You can always retaliate. If someone is being a projectile spamming prick, either learn how to jump or get a better character. I learned that the hard way when my friend projectile spam me with Lex Luther in MKvsDC, for a short number of days he was able to beat me in that game.
I figured that I'll try out Kitana, he never won a match since then.
Besides, with the new Meter thing gimmick, you can eat projectiles all day, it fills your meter and when you get X-Ray, unleash hell.
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All I'm saying is...and I hope to God that some MK Team member is reading this.
FIX THE F**KING BUTTON REGISTERING. please
IT WAS HORRIBLE IN MORTAL KOMBAT VS DC UNIVERSE
I couldn't believe that no one had the balls to acknowledge how shit it was during the developing process, someone had to know because it was plain obvious after it was released. I got people that can vouch for me that the button registering is bad.
Never in my life that I had to button mash an input command in a fighting game to make a fucking move work. When I'm trying to play normal, when I do Sub-Zero's Ice Nugget or do a uppercut, I FUCKING DO EITHER OR!
And for the life of me I can't do Sub-Zero's slide. I have to button mash Back and Forward and press B randomly in that for it to work. It's ridiculous.
And I fear that this won't change because they're using the same engine from MKvsDC for this game.
Please, if ANYBODY is able to get in on a "Q & A" for the MK Team for this game, please acknowledge this! I want to know if they fix this! I want to know if they were aware of this.
Because you don't know how mad and disappointed and heart broken I was to be soooo hyped for MKvsDC, a fast paced (I love fast pace fighters) game since MK4, only to find out that it was damn near unplayable because the button registering was garbage.
FIX THE F**KING BUTTON REGISTERING. please
IT WAS HORRIBLE IN MORTAL KOMBAT VS DC UNIVERSE
I couldn't believe that no one had the balls to acknowledge how shit it was during the developing process, someone had to know because it was plain obvious after it was released. I got people that can vouch for me that the button registering is bad.
Never in my life that I had to button mash an input command in a fighting game to make a fucking move work. When I'm trying to play normal, when I do Sub-Zero's Ice Nugget or do a uppercut, I FUCKING DO EITHER OR!
And for the life of me I can't do Sub-Zero's slide. I have to button mash Back and Forward and press B randomly in that for it to work. It's ridiculous.
And I fear that this won't change because they're using the same engine from MKvsDC for this game.
Please, if ANYBODY is able to get in on a "Q & A" for the MK Team for this game, please acknowledge this! I want to know if they fix this! I want to know if they were aware of this.
Because you don't know how mad and disappointed and heart broken I was to be soooo hyped for MKvsDC, a fast paced (I love fast pace fighters) game since MK4, only to find out that it was damn near unplayable because the button registering was garbage.

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The sad truth is I think those crummy input windows were intentional to make it more skill based.
There were a lot of combos in that game that if you performed the moves individually, they came out smoothly, but the second you tried to combo them the timing just got mercilessly tight. Deathstroke's bf2 and smoke bombs are a fine example.
I wouldn't be suprised if somebody like Jax or Kano doesn't get repurposed into a proper grappler. They've been laying the ground work since Hsu Hao, and have gotten increasingly closer with Meat in MKA and Wonder Woman in MKvDC.
There were a lot of combos in that game that if you performed the moves individually, they came out smoothly, but the second you tried to combo them the timing just got mercilessly tight. Deathstroke's bf2 and smoke bombs are a fine example.
I wouldn't be suprised if somebody like Jax or Kano doesn't get repurposed into a proper grappler. They've been laying the ground work since Hsu Hao, and have gotten increasingly closer with Meat in MKA and Wonder Woman in MKvDC.
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WeaponTheory Wrote:
All I'm saying is...and I hope to God that some MK Team member is reading this.
FIX THE F**KING BUTTON REGISTERING. please
IT WAS HORRIBLE IN MORTAL KOMBAT VS DC UNIVERSE
I couldn't believe that no one had the balls to acknowledge how shit it was during the developing process, someone had to know because it was plain obvious after it was released. I got people that can vouch for me that the button registering is bad.
Never in my life that I had to button mash an input command in a fighting game to make a fucking move work. When I'm trying to play normal, when I do Sub-Zero's Ice Nugget or do a uppercut, I FUCKING DO EITHER OR!
And for the life of me I can't do Sub-Zero's slide. I have to button mash Back and Forward and press B randomly in that for it to work. It's ridiculous.
And I fear that this won't change because they're using the same engine from MKvsDC for this game.
Please, if ANYBODY is able to get in on a "Q & A" for the MK Team for this game, please acknowledge this! I want to know if they fix this! I want to know if they were aware of this.
Because you don't know how mad and disappointed and heart broken I was to be soooo hyped for MKvsDC, a fast paced (I love fast pace fighters) game since MK4, only to find out that it was damn near unplayable because the button registering was garbage.
All I'm saying is...and I hope to God that some MK Team member is reading this.
FIX THE F**KING BUTTON REGISTERING. please
IT WAS HORRIBLE IN MORTAL KOMBAT VS DC UNIVERSE
I couldn't believe that no one had the balls to acknowledge how shit it was during the developing process, someone had to know because it was plain obvious after it was released. I got people that can vouch for me that the button registering is bad.
Never in my life that I had to button mash an input command in a fighting game to make a fucking move work. When I'm trying to play normal, when I do Sub-Zero's Ice Nugget or do a uppercut, I FUCKING DO EITHER OR!
And for the life of me I can't do Sub-Zero's slide. I have to button mash Back and Forward and press B randomly in that for it to work. It's ridiculous.
And I fear that this won't change because they're using the same engine from MKvsDC for this game.
Please, if ANYBODY is able to get in on a "Q & A" for the MK Team for this game, please acknowledge this! I want to know if they fix this! I want to know if they were aware of this.
Because you don't know how mad and disappointed and heart broken I was to be soooo hyped for MKvsDC, a fast paced (I love fast pace fighters) game since MK4, only to find out that it was damn near unplayable because the button registering was garbage.
that's how it is with every fighter. To land the insane combos you have to have insane timing, which is why you don't see people landing those massive combos out of the blue.
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Another thing I was wondering about. Has any video shown whether or not aaHP or aaHK are back? You know, this thing:
Or is it unique to every character? Or are they sticking with that awful animation that was in MK8? Where the character sort of floats in the air and smashes their fists down to pop the opponent up. Hope they don't include that and just go with unique JP and JK for each character


Or is it unique to every character? Or are they sticking with that awful animation that was in MK8? Where the character sort of floats in the air and smashes their fists down to pop the opponent up. Hope they don't include that and just go with unique JP and JK for each character
SubMan799 Wrote:
Another thing I was wondering about. Has any video shown whether or not aaHP or aaHK are back? You know, this thing:
Or is it unique to every character? Or are they sticking with that awful animation that was in MK8? Where the character sort of floats in the air and smashes their fists down to pop the opponent up. Hope they don't include that and just go with unique JP and JK for each character
Another thing I was wondering about. Has any video shown whether or not aaHP or aaHK are back? You know, this thing:


Or is it unique to every character? Or are they sticking with that awful animation that was in MK8? Where the character sort of floats in the air and smashes their fists down to pop the opponent up. Hope they don't include that and just go with unique JP and JK for each character
well so far only i have only noticed scorpion doing the jumping pop up punch you mentioned

laster on the match scorpion does another one but only looks like a punch to the face and doesnt pop up.

I was thinking it could be for the different punches but both are done from the same side so thats out the window I guess, I dint play much of MK8 because I dint feel it so im not sure how it worked.
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been looking at the site for too long. had to sign up! I have been playing MK since part one. everyone arcade every console. When MK went 3d after part 4 I still stayed loyal though the hell of 3d 100% combos. tekken like qualities that turned me off a little about the game. I am really hoping they will go back to the old style (or at least use some of it) no more guessing game of high low tekken fighting. what i mean by this is, if i duck you overhead 40 percent combo. if i dont duck you keep sweeping or throwing etc etc. this made the game aggrivating and NOT MORTAL KOMBAT. some people call it "turtle blocking" but this simple move sets up the run up punches, the tap foot, the tap low punch for offense and defense. basically if you can overhead someone then it is tekken. its not skill, its then a guessing game.
With all the great graphics, and improved fighting system and the MOST gore of any mortal kombat game. I am going to enjoy it. but I will enjoy it more with the skill factor included.
Can't wait for the game. This is my psn tag if any of you want some lessons in mk2.. and when mk9 comes out we can have some great battles and learn a lot from each other.
MORTAL KOMBAT
OVER
TEKKEN and SF
4LIFE!
With all the great graphics, and improved fighting system and the MOST gore of any mortal kombat game. I am going to enjoy it. but I will enjoy it more with the skill factor included.
Can't wait for the game. This is my psn tag if any of you want some lessons in mk2.. and when mk9 comes out we can have some great battles and learn a lot from each other.
MORTAL KOMBAT
OVER
TEKKEN and SF
4LIFE!
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@ Fenix and SubMan799:
I didn't say anything about combos.
I didn't say anything about combos.
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oh my bad. I dunno, I never noticed anything like that


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Does anyone know if our suggestions and ideas are even looked at by the devs of Mortal Kombat - Or is this a purely to-our-selves wish list sort of forum? How much of a chance do you think ideas from this forum are considered or at least read?
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2% I would say


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SubMan799 Wrote:
Well it seems like we're at the bottom of the barrel with analyzing these videos. So why not discuss things we hope are implemented in the game instead?
First of all, they need to playtest this. Wouldn't it be awesome if they had brought a copy of this to EVO for playtesting? Man, that would have been huge for MK. The publicity and all.
Anyways, does anyone think its possible to add a grappler into the MK universe? They can easily convert one of the big boss characters into awesome grapplers. But would the character be over/underpowered?
Since it looks like this game will be populated with tons of projectiles, a grappler might not survive in this game unless given some dodge attack. Even then it could be tough to balance a character like this. I imagine Goro would be the perfect grapple character. Give him above average health to compensate for a lack of mobility and he will fit in fine.
His teleport stomp fits in, his grab and pound could be a command throw, and his roars can act like a dodging maneuver.
Another thing, do you think that this game is being flooded with projectile users? Every character introduced so far has some sort of projectile.
Well it seems like we're at the bottom of the barrel with analyzing these videos. So why not discuss things we hope are implemented in the game instead?
First of all, they need to playtest this. Wouldn't it be awesome if they had brought a copy of this to EVO for playtesting? Man, that would have been huge for MK. The publicity and all.
Anyways, does anyone think its possible to add a grappler into the MK universe? They can easily convert one of the big boss characters into awesome grapplers. But would the character be over/underpowered?
Since it looks like this game will be populated with tons of projectiles, a grappler might not survive in this game unless given some dodge attack. Even then it could be tough to balance a character like this. I imagine Goro would be the perfect grapple character. Give him above average health to compensate for a lack of mobility and he will fit in fine.
His teleport stomp fits in, his grab and pound could be a command throw, and his roars can act like a dodging maneuver.
Another thing, do you think that this game is being flooded with projectile users? Every character introduced so far has some sort of projectile.
I suppose you could have the Shokans be grapplers. Not really sure if you could classify any of the characters from MK1-3 as even potential grappler characters though. Even then though, you'd obviously have to differentiate the Shokans with certain types of grapple moves and the properties with them.
As far as projectiles go against any potential grappler, why not give them a type of move that gets around projectiles, like Zangief lariat. One of Goro's moves is his spinning 4 arms. Why not add onto that move and make it so that while doing it, any projectile will pass through him, and so on. And like Sub mentioned, you could also throw in teleport stomp.
I'm inclined to think though that if there is a way to bypass projectiles, people will just teleport stomp all the time, assuming it's safe, because why would they try and avoid a projectile from far away when they already have a move that can not only avoid it, but also position them closer to you, assuming you jumped back.
Getting to projectiles in general though as far as this game goes, if not all, most of the characters have all had projectiles. Excuse my ignorance, and I could be way off on this, but from what I've seen at high level play across some of the MK's, most projectiles offer no real advantage other than using them off of cancels in combos.
The only real projectile that I can think of right now where I can really say it was of good use was MK2 Mileena's sai projectile. Tiger Knee Sai toss was too good in that game. If anyone can gimme any other useful projectiles outside of combos, please correct me.
Some will have better projectiles than others sure, but I don't think projectiles will take over the game.
I do have one thing I wanted to throw out here... Does anyone have any thoughts and/or ideas as to what Reptile's Super Force Ball will do? I remember someone suggesting right after the E3 footage that based on the way it was used in the demo, that maybe one of the things about it is that it could be charged up and it won't be launced until the player inputs when they want too. We also obviously know that it launches on hit. Maybe it does double the damage from a normal FB? Maybe the idea behind it isn't so much to even hit your opponent with it, but to control space/zone?
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Off the top of my head I know Kabal, Sindel and Liu had some useful projectiles. Then again, they were all done in the air so....
Also, I never watched MK2 at competitive play mainly because I think its ridiculous to play a game like that in tournaments, but wouldn't every projectile be useful? The game was pretty slow and defensive, projectiles had to be useful right?
oh and KingSeafoam, the dev team looks at our suggestions some times. When they want to check the fan reaction they come here first.
Also, I never watched MK2 at competitive play mainly because I think its ridiculous to play a game like that in tournaments, but wouldn't every projectile be useful? The game was pretty slow and defensive, projectiles had to be useful right?
oh and KingSeafoam, the dev team looks at our suggestions some times. When they want to check the fan reaction they come here first.
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http://www.destructoid.com/blogs/Podsumaki/podsumaki-episode-09-mortal-kombat-special-179896.phtml
Any true MK fan who plays MK competitively or at least wants to learn more needs to listen to this.
Any true MK fan who plays MK competitively or at least wants to learn more needs to listen to this.
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blackl0tus Wrote:
http://www.destructoid.com/blogs/Podsumaki/podsumaki-episode-09-mortal-kombat-special-179896.phtml
Any true MK fan who plays MK competitively or at least wants to learn more needs to listen to this.
http://www.destructoid.com/blogs/Podsumaki/podsumaki-episode-09-mortal-kombat-special-179896.phtml
Any true MK fan who plays MK competitively or at least wants to learn more needs to listen to this.
Fantastic podcast. People need to check this out. They nailed one of the big problems MK has had right in the head. MK needs playtesters! Please, MK team if any of you are reading this PLEASE get this game tested by fighting pros. It needs to be tested before being released to the public!
I disagree on their view with the meter spam. I don't think it'll end up dominating the gameplay.
That podcast deserves its own thread
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SubMan799 Wrote:
Fantastic podcast. People need to check this out. They nailed one of the big problems MK has had right in the head. MK needs playtesters! Please, MK team if any of you are reading this PLEASE get this game tested by fighting pros. It needs to be tested before being released to the public!
I disagree on their view with the meter spam. I don't think it'll end up dominating the gameplay.
That podcast deserves its own thread
blackl0tus Wrote:
http://www.destructoid.com/blogs/Podsumaki/podsumaki-episode-09-mortal-kombat-special-179896.phtml
Any true MK fan who plays MK competitively or at least wants to learn more needs to listen to this.
http://www.destructoid.com/blogs/Podsumaki/podsumaki-episode-09-mortal-kombat-special-179896.phtml
Any true MK fan who plays MK competitively or at least wants to learn more needs to listen to this.
Fantastic podcast. People need to check this out. They nailed one of the big problems MK has had right in the head. MK needs playtesters! Please, MK team if any of you are reading this PLEASE get this game tested by fighting pros. It needs to be tested before being released to the public!
I disagree on their view with the meter spam. I don't think it'll end up dominating the gameplay.
That podcast deserves its own thread
It's true though b/c if meter builds quickly (don't know as of now), then meter usage will dominate the game.
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The super bar doesn't build quickly, it builds each time you get hit or do a special attack.
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