0
WeaponTheory Wrote:
The super bar doesn't build quickly, it builds each time you get hit or do a special attack.
The super bar doesn't build quickly, it builds each time you get hit or do a special attack.
We were talking about if meter builds quickly per hit or whatever. Ex. you gain 5% meter for each hit or hit on block.


About Me
Mortal Kombat 1992-
0
WeaponTheory Wrote:
All I'm saying is...and I hope to God that some MK Team member is reading this.
FIX THE F**KING BUTTON REGISTERING. please
IT WAS HORRIBLE IN MORTAL KOMBAT VS DC UNIVERSE
I couldn't believe that no one had the balls to acknowledge how shit it was during the developing process, someone had to know because it was plain obvious after it was released. I got people that can vouch for me that the button registering is bad.
Never in my life that I had to button mash an input command in a fighting game to make a fucking move work. When I'm trying to play normal, when I do Sub-Zero's Ice Nugget or do a uppercut, I FUCKING DO EITHER OR!
And for the life of me I can't do Sub-Zero's slide. I have to button mash Back and Forward and press B randomly in that for it to work. It's ridiculous.
And I fear that this won't change because they're using the same engine from MKvsDC for this game.
Please, if ANYBODY is able to get in on a "Q & A" for the MK Team for this game, please acknowledge this! I want to know if they fix this! I want to know if they were aware of this.
Because you don't know how mad and disappointed and heart broken I was to be soooo hyped for MKvsDC, a fast paced (I love fast pace fighters) game since MK4, only to find out that it was damn near unplayable because the button registering was garbage.
All I'm saying is...and I hope to God that some MK Team member is reading this.
FIX THE F**KING BUTTON REGISTERING. please
IT WAS HORRIBLE IN MORTAL KOMBAT VS DC UNIVERSE
I couldn't believe that no one had the balls to acknowledge how shit it was during the developing process, someone had to know because it was plain obvious after it was released. I got people that can vouch for me that the button registering is bad.
Never in my life that I had to button mash an input command in a fighting game to make a fucking move work. When I'm trying to play normal, when I do Sub-Zero's Ice Nugget or do a uppercut, I FUCKING DO EITHER OR!
And for the life of me I can't do Sub-Zero's slide. I have to button mash Back and Forward and press B randomly in that for it to work. It's ridiculous.
And I fear that this won't change because they're using the same engine from MKvsDC for this game.
Please, if ANYBODY is able to get in on a "Q & A" for the MK Team for this game, please acknowledge this! I want to know if they fix this! I want to know if they were aware of this.
Because you don't know how mad and disappointed and heart broken I was to be soooo hyped for MKvsDC, a fast paced (I love fast pace fighters) game since MK4, only to find out that it was damn near unplayable because the button registering was garbage.
Preach on, along with that and many other wack elements that made that game inferior.
About Me

0
MKDC was exactly what MK needed. The game was better than anything the teams made since the MK3 era. It had tons of bugs, but not as much as broken ass MKD-A
I cannot wait to see some actual gameplay, not just a demo. We can finally judge what will happen.
btw, the Grab Techs are needed. Running Jabs are not going to be in this game anyways, and just holding back to stop throws is an ancient idea. They had to do something to help in the defense side of the game and not keep MK a hyper offensive rushdown fest
blackl0tus Wrote:
We were talking about if meter builds quickly per hit or whatever. Ex. you gain 5% meter for each hit or hit on block.
WeaponTheory Wrote:
The super bar doesn't build quickly, it builds each time you get hit or do a special attack.
The super bar doesn't build quickly, it builds each time you get hit or do a special attack.
We were talking about if meter builds quickly per hit or whatever. Ex. you gain 5% meter for each hit or hit on block.
I cannot wait to see some actual gameplay, not just a demo. We can finally judge what will happen.
btw, the Grab Techs are needed. Running Jabs are not going to be in this game anyways, and just holding back to stop throws is an ancient idea. They had to do something to help in the defense side of the game and not keep MK a hyper offensive rushdown fest
0
SubMan799 Wrote:
btw, the Grab Techs are needed. Running Jabs are not going to be in this game anyways, and just holding back to stop throws is an ancient idea. They had to do something to help in the defense side of the game and not keep MK a hyper offensive rushdown fest
btw, the Grab Techs are needed. Running Jabs are not going to be in this game anyways, and just holding back to stop throws is an ancient idea. They had to do something to help in the defense side of the game and not keep MK a hyper offensive rushdown fest
But if this was the case, I would play that game called, you know, SSF4. Boon is copying too much stuff from it and we don't need another SSF4 wannabe.
About Me

0
not really. I'm sure MK will have tons of crazy combos that deal massive damage, and that two or three mistakes means you're finished. They've basically taken out run jabs. Is it a bad decision? No not really. SF took out parries and Tekken introduced the rage system. Those didn't ruin the series.
Hopefully we get hands on with the game soon to see exactly how the system works.
Hopefully we get hands on with the game soon to see exactly how the system works.
0
SubMan799 Wrote:
not really. I'm sure MK will have tons of crazy combos that deal massive damage, and that two or three mistakes means you're finished. They've basically taken out run jabs. Is it a bad decision? No not really. SF took out parries and Tekken introduced the rage system. Those didn't ruin the series.
Hopefully we get hands on with the game soon to see exactly how the system works.
not really. I'm sure MK will have tons of crazy combos that deal massive damage, and that two or three mistakes means you're finished. They've basically taken out run jabs. Is it a bad decision? No not really. SF took out parries and Tekken introduced the rage system. Those didn't ruin the series.
Hopefully we get hands on with the game soon to see exactly how the system works.
No, I'm just saying with the stuff and things that I've been seeing or reading, it looks like we may have a ssf4 wannabe on our hands. That's all. I would have preferred an updated umk3 gameplay but it looks like this will be a ssf4-esque gameplay with juggles. Do not like.
About Me

0
yeah there are definite similarities between what we've seen and SF. The only big differences I see are massive combos and juggles, Kombo Breakers, Dial-a-Combos and more specials. Hopefully they still keep the feel of UMK3 in, with hyper offensive. I wouldn't mind if they made the game more defensive (like the removal of the run button and techs) but I hope they don't go over board. From the demo we've seen it looks like the game will be fast paced and hectic, not as turtle friendly SF4
0
I posted this once but got no reply. if mk going back to its roots. Then do you think it will get rid of the tekken high low guess game? or will it TRULY go back to the MK1 MK2 and MK3 TRUE MORTAL KOMBAT.
Turtle blocking was known to be annoying and people complained about it like crazy, but used it just as much as the next person. This style on either side set up the tap kicks,tap punches and the run up punches, this was a style to get throwers of your back.
The last couple of MK's were horrible for the walk up wait style. if you duck I overhead 40% + combo. but it i dont duck then I get thrown or swept over and over until I duck then get the overhead.. then repeat till opponent is dead.
This was too much like tekken for me and was a major turn off. I would like everyones opinion on this please.
Turtle blocking was known to be annoying and people complained about it like crazy, but used it just as much as the next person. This style on either side set up the tap kicks,tap punches and the run up punches, this was a style to get throwers of your back.
The last couple of MK's were horrible for the walk up wait style. if you duck I overhead 40% + combo. but it i dont duck then I get thrown or swept over and over until I duck then get the overhead.. then repeat till opponent is dead.
This was too much like tekken for me and was a major turn off. I would like everyones opinion on this please.
0
OutworldXbandit Wrote:
I posted this once but got no reply. if mk going back to its roots. Then do you think it will get rid of the tekken high low guess game? or will it TRULY go back to the MK1 MK2 and MK3 TRUE MORTAL KOMBAT.
Turtle blocking was known to be annoying and people complained about it like crazy, but used it just as much as the next person. This style on either side set up the tap kicks,tap punches and the run up punches, this was a style to get throwers of your back.
The last couple of MK's were horrible for the walk up wait style. if you duck I overhead 40% + combo. but it i dont duck then I get thrown or swept over and over until I duck then get the overhead.. then repeat till opponent is dead.
This was too much like tekken for me and was a major turn off. I would like everyones opinion on this please.
I posted this once but got no reply. if mk going back to its roots. Then do you think it will get rid of the tekken high low guess game? or will it TRULY go back to the MK1 MK2 and MK3 TRUE MORTAL KOMBAT.
Turtle blocking was known to be annoying and people complained about it like crazy, but used it just as much as the next person. This style on either side set up the tap kicks,tap punches and the run up punches, this was a style to get throwers of your back.
The last couple of MK's were horrible for the walk up wait style. if you duck I overhead 40% + combo. but it i dont duck then I get thrown or swept over and over until I duck then get the overhead.. then repeat till opponent is dead.
This was too much like tekken for me and was a major turn off. I would like everyones opinion on this please.
Well, nobody really knows at this point. Since there are throw techs in this game, there will definitely be a mid/throw mixup game. As for the hi/lo mixup, doesn't a block button in a 2D MK means no?
0
I dont think so. In 2d kombat, it can still be possible to do an overhead punch or overhead kick pop up attack. if that is the case then it will still unfortunately have the high low glitch. i am hoping not. especially with the powerful X-RAY moves and juggle combos. I am not too worried about throws.. never have been because its mostly blockable (in mk1-mk3)
guess we will have to find out. its going to be a great game either way. I just hope its more kombat and less tekken. I love that mk has went back to 2d and of course there is going to be some gaps in the game, because they have never had true game testers that went 100+ percent. This game is worth waiting for even if they have to push the release back to fix bugs.
guess we will have to find out. its going to be a great game either way. I just hope its more kombat and less tekken. I love that mk has went back to 2d and of course there is going to be some gaps in the game, because they have never had true game testers that went 100+ percent. This game is worth waiting for even if they have to push the release back to fix bugs.


About Me
0
Ok, wait a sec... While listening to the podcast, I literally had to rewind this when I heard it about 3 times...
Is it actually true that in MK vs DC, player 1 has an advantage? Literally, the programming in the game gives p1 an advantage? Are you friggin kidding me?! lol. Is that for real? How is that even an acceptable circumstance to even have that go out onto store shelves? Infinites and bugs are one thing, but something like that? For real? lol
You know what WB, thank you for being wise and allowing the MK team to give them all the time they need to work on their game.
Anyways... I think the guys from the podcast made too big of a deal out of concerns with the super bar. The way it was setup for the demo was too be able to show off some of the different things that you can do with meter. Of course it's not gonna be the end all, be all display of how exactly the meter will be built. I'm not really worried about the super bar, but we'll see though.
I was also disappointed at how much cry there is for the run button to be brought back, as well as throw teching. They almost made it sound like there's no such thing as a rushdown offense without the run button and no throw teching.
Having said all that, I enjoyed the podcast a lot. I enjoyed the insight on UMK3 and the hope they have for MK9. All of a sudden, I now have an interest in UMK3, more so than I did before and hopefully the competitive MK scene will grow a lot, which is also why I so hope that MK9 is received well and does play well, because it will only do good for the community.
Is it actually true that in MK vs DC, player 1 has an advantage? Literally, the programming in the game gives p1 an advantage? Are you friggin kidding me?! lol. Is that for real? How is that even an acceptable circumstance to even have that go out onto store shelves? Infinites and bugs are one thing, but something like that? For real? lol
You know what WB, thank you for being wise and allowing the MK team to give them all the time they need to work on their game.
Anyways... I think the guys from the podcast made too big of a deal out of concerns with the super bar. The way it was setup for the demo was too be able to show off some of the different things that you can do with meter. Of course it's not gonna be the end all, be all display of how exactly the meter will be built. I'm not really worried about the super bar, but we'll see though.
I was also disappointed at how much cry there is for the run button to be brought back, as well as throw teching. They almost made it sound like there's no such thing as a rushdown offense without the run button and no throw teching.
Having said all that, I enjoyed the podcast a lot. I enjoyed the insight on UMK3 and the hope they have for MK9. All of a sudden, I now have an interest in UMK3, more so than I did before and hopefully the competitive MK scene will grow a lot, which is also why I so hope that MK9 is received well and does play well, because it will only do good for the community.
0
OutworldXbandit Wrote:
I dont think so. In 2d kombat, it can still be possible to do an overhead punch or overhead kick pop up attack. if that is the case then it will still unfortunately have the high low glitch. i am hoping not. especially with the powerful X-RAY moves and juggle combos. I am not too worried about throws.. never have been because its mostly blockable (in mk1-mk3)
guess we will have to find out. its going to be a great game either way. I just hope its more kombat and less tekken. I love that mk has went back to 2d and of course there is going to be some gaps in the game, because they have never had true game testers that went 100+ percent. This game is worth waiting for even if they have to push the release back to fix bugs.
I dont think so. In 2d kombat, it can still be possible to do an overhead punch or overhead kick pop up attack. if that is the case then it will still unfortunately have the high low glitch. i am hoping not. especially with the powerful X-RAY moves and juggle combos. I am not too worried about throws.. never have been because its mostly blockable (in mk1-mk3)
guess we will have to find out. its going to be a great game either way. I just hope its more kombat and less tekken. I love that mk has went back to 2d and of course there is going to be some gaps in the game, because they have never had true game testers that went 100+ percent. This game is worth waiting for even if they have to push the release back to fix bugs.
I don't understand. You said that there is hi/lo mixup in the 2D MKs (I don't remember much from the 2D MKs since I haven't played them in forever) but in the above post you said you didn't want it to be a hi/lo guess game but a return to true 2D MK??? That's a contradiction right there.
0
blackl0tus Wrote:
I don't understand. You said that there is hi/lo mixup in the 2D MKs (I don't remember much from the 2D MKs since I haven't played them in forever) but in the above post you said you didn't want it to be a hi/lo guess game but a return to true 2D MK??? That's a contradiction right there.
OutworldXbandit Wrote:
I dont think so. In 2d kombat, it can still be possible to do an overhead punch or overhead kick pop up attack. if that is the case then it will still unfortunately have the high low glitch. i am hoping not. especially with the powerful X-RAY moves and juggle combos. I am not too worried about throws.. never have been because its mostly blockable (in mk1-mk3)
guess we will have to find out. its going to be a great game either way. I just hope its more kombat and less tekken. I love that mk has went back to 2d and of course there is going to be some gaps in the game, because they have never had true game testers that went 100+ percent. This game is worth waiting for even if they have to push the release back to fix bugs.
I dont think so. In 2d kombat, it can still be possible to do an overhead punch or overhead kick pop up attack. if that is the case then it will still unfortunately have the high low glitch. i am hoping not. especially with the powerful X-RAY moves and juggle combos. I am not too worried about throws.. never have been because its mostly blockable (in mk1-mk3)
guess we will have to find out. its going to be a great game either way. I just hope its more kombat and less tekken. I love that mk has went back to 2d and of course there is going to be some gaps in the game, because they have never had true game testers that went 100+ percent. This game is worth waiting for even if they have to push the release back to fix bugs.
I don't understand. You said that there is hi/lo mixup in the 2D MKs (I don't remember much from the 2D MKs since I haven't played them in forever) but in the above post you said you didn't want it to be a hi/lo guess game but a return to true 2D MK??? That's a contradiction right there.
Read it more carefully. There WAS NEVER a high low guessing game in the MK1-MK3 series. it was only when MK went 3d that the Tekken style of game play was added. when I said "it was POSSIBLE" to still have hi/low in a 2d MK i was just saying they could program the game that way. which i hope they don't. THE real MK days were about strategy, setups and fakes to make your opponent mess up. The 3d MK games were about who can find the glitches the fastest and use them online which ruined the game for a lot of players and MK got a bad name for its 3d embarrassment.
So im sorry if i confused ya since u didnt play the real mortal kombat when it use to be mortal kombat. but there has NEVER been a hi/low guess match in the 2d mk's. my statement was bascially they can still program it in a 2d environment (once again I hope they dont)
still looking for peoples opinion of if they think about the style of the game will be revolving around hit attacks and if it will be the next tekken? lol
0
OutworldXbandit Wrote:
Read it more carefully. There WAS NEVER a high low guessing game in the MK1-MK3 series. it was only when MK went 3d that the Tekken style of game play was added. when I said "it was POSSIBLE" to still have hi/low in a 2d MK i was just saying they could program the game that way. which i hope they don't. THE real MK days were about strategy, setups and fakes to make your opponent mess up. The 3d MK games were about who can find the glitches the fastest and use them online which ruined the game for a lot of players and MK got a bad name for its 3d embarrassment.
So im sorry if i confused ya since u didnt play the real mortal kombat when it use to be mortal kombat. but there has NEVER been a hi/low guess match in the 2d mk's. my statement was bascially they can still program it in a 2d environment (once again I hope they dont)
still looking for peoples opinion of if they think about the style of the game will be revolving around hit attacks and if it will be the next tekken? lol
blackl0tus Wrote:
I don't understand. You said that there is hi/lo mixup in the 2D MKs (I don't remember much from the 2D MKs since I haven't played them in forever) but in the above post you said you didn't want it to be a hi/lo guess game but a return to true 2D MK??? That's a contradiction right there.
OutworldXbandit Wrote:
I dont think so. In 2d kombat, it can still be possible to do an overhead punch or overhead kick pop up attack. if that is the case then it will still unfortunately have the high low glitch. i am hoping not. especially with the powerful X-RAY moves and juggle combos. I am not too worried about throws.. never have been because its mostly blockable (in mk1-mk3)
guess we will have to find out. its going to be a great game either way. I just hope its more kombat and less tekken. I love that mk has went back to 2d and of course there is going to be some gaps in the game, because they have never had true game testers that went 100+ percent. This game is worth waiting for even if they have to push the release back to fix bugs.
I dont think so. In 2d kombat, it can still be possible to do an overhead punch or overhead kick pop up attack. if that is the case then it will still unfortunately have the high low glitch. i am hoping not. especially with the powerful X-RAY moves and juggle combos. I am not too worried about throws.. never have been because its mostly blockable (in mk1-mk3)
guess we will have to find out. its going to be a great game either way. I just hope its more kombat and less tekken. I love that mk has went back to 2d and of course there is going to be some gaps in the game, because they have never had true game testers that went 100+ percent. This game is worth waiting for even if they have to push the release back to fix bugs.
I don't understand. You said that there is hi/lo mixup in the 2D MKs (I don't remember much from the 2D MKs since I haven't played them in forever) but in the above post you said you didn't want it to be a hi/lo guess game but a return to true 2D MK??? That's a contradiction right there.
Read it more carefully. There WAS NEVER a high low guessing game in the MK1-MK3 series. it was only when MK went 3d that the Tekken style of game play was added. when I said "it was POSSIBLE" to still have hi/low in a 2d MK i was just saying they could program the game that way. which i hope they don't. THE real MK days were about strategy, setups and fakes to make your opponent mess up. The 3d MK games were about who can find the glitches the fastest and use them online which ruined the game for a lot of players and MK got a bad name for its 3d embarrassment.
So im sorry if i confused ya since u didnt play the real mortal kombat when it use to be mortal kombat. but there has NEVER been a hi/low guess match in the 2d mk's. my statement was bascially they can still program it in a 2d environment (once again I hope they dont)
still looking for peoples opinion of if they think about the style of the game will be revolving around hit attacks and if it will be the next tekken? lol
Ah, ok. Your statement "it can still be possible to do an overhead punch or overhead kick pop up attack" was kind of ambiguous so I mistake that part. I did play MK1, MK2, MK3/UMK3, just real brief before I went back to SF2 and ST :3 As for my opinion, a ground hi/low mixup is alright such as SSF4 as long as it doesn't lead to long, damaging combo. I hate it if it was like blazblue where a ground overhead or a ground low attack can lead to 30-40% damage holy fuck. Thankfully MK isn't in the category of an air dashing game. Blazblue is still a great game though :3
0
that is exactly what I was talking about! good stuff. and hope and prey that boon and the developers of this MK will try to not be like other fighting games. sf4 was ok and i played it for a month or two but it went to Gamestop due to the fact is wasn't MK lol. in mkd i can pull off overhead combos that take off 70 percent of peoples lives. when i mastered it, the game was no longer fun. if you have mkd i want you to try this to show how pathetically simple the game was made.
with smoke.. make sure you are the robot.
jump kick the person then throw them.. the knee to the face will cause the person to be stunned. then sidestep and then you can jump kick the person and then throw them again... repeat the process until the opponent is dead.
100 percent combos all over the game. this was a simple example.
absolutely embarrassing.
When this NEXT mk is released I hope they will use testers that will look into making the game without the garbage. I dont care if they make us wait another year! thats how much of a mk I fan Take their time to make a great game instead of making a quick game with holes.
with smoke.. make sure you are the robot.
jump kick the person then throw them.. the knee to the face will cause the person to be stunned. then sidestep and then you can jump kick the person and then throw them again... repeat the process until the opponent is dead.
100 percent combos all over the game. this was a simple example.
absolutely embarrassing.
When this NEXT mk is released I hope they will use testers that will look into making the game without the garbage. I dont care if they make us wait another year! thats how much of a mk I fan Take their time to make a great game instead of making a quick game with holes.
About Me
"BEER ME!" - Noob Saibot
0
The Podcast. I totally agree with the guy named...I think Phil? Whoever the name was, it was the person who talked the most in that podcast. The one who chosen not to go first in discussing "MK9".
The funny thing was, after all that talk of UMK3, I had the urge to download the Trial of UMK3 for 360. lol, nostalgia.
The funny thing was, after all that talk of UMK3, I had the urge to download the Trial of UMK3 for 360. lol, nostalgia.
blackl0tus Wrote:
http://www.destructoid.com/blogs/Podsumaki/podsumaki-episode-09-mortal-kombat-special-179896.phtml
Any true MK fan who plays MK competitively or at least wants to learn more needs to listen to this.
http://www.destructoid.com/blogs/Podsumaki/podsumaki-episode-09-mortal-kombat-special-179896.phtml
Any true MK fan who plays MK competitively or at least wants to learn more needs to listen to this.
Real Nice, Boon and co better take a listen to this. These guys now MK and fighting games in general. MK9 can only profit from this and be a better game.
and lol @ playing UMK3 on the DS while taking a #### in the bathroom...seems like I'm not the only one
About Me

0
So with the new GI article it seems that this game is designed to be playtested by us after the release of the game >_>
It's great they're thinking ahead and making patches possible, but they need to test this thing properly before its released. What is everyone's opinion on this?
It's great they're thinking ahead and making patches possible, but they need to test this thing properly before its released. What is everyone's opinion on this?
0
SubMan799 Wrote:
So with the new GI article it seems that this game is designed to be playtested by us after the release of the game >_>
It's great they're thinking ahead and making patches possible, but they need to test this thing properly before its released. What is everyone's opinion on this?
So with the new GI article it seems that this game is designed to be playtested by us after the release of the game >_>
It's great they're thinking ahead and making patches possible, but they need to test this thing properly before its released. What is everyone's opinion on this?
Retarded but it is boon and co. so I'm not surprised.
0
Must get rid of cheap ass juggling emphasis and bring the action to emphasize REAL combos from standing position or use minor juggling that keeps pulling the fight back to the ground to deal the most damage like in UMK3. Some juggling is obviously needed for stuff like jump kick > teleport > spear > combo. The 3d games played too much like Tekken with you bouncing your opponent around like a volleyball just to deal damage. MKvsDC was the absolute worst for it. Scorpion never LOOKED or FELT so weak and spineless as he did in that one to me. Yeah he had the infinite teleport combo and DEALT great damage (for the people about to argue that he was in fact capable of dishing out heavy damage) but his best combos LOOKED like the should have been really weak and just used too much jumping punch to pop up and then bouncing them with weak wussy little jabs in the air to prolong the Tekken-wannabe-ness even further. Special moves should juggle like in good old 2d age but pull them back down for a quick combo string leading into another special to another combo string at most. Not constantly juggling with little pansy strikes. Bring the fight back to standing position please!
About Me

0
Bloodfang Wrote:
Must get rid of cheap ass juggling emphasis and bring the action to emphasize REAL combos from standing position or use minor juggling that keeps pulling the fight back to the ground to deal the most damage like in UMK3.
Must get rid of cheap ass juggling emphasis and bring the action to emphasize REAL combos from standing position or use minor juggling that keeps pulling the fight back to the ground to deal the most damage like in UMK3.
ya except MK pretty much invented juggles and UMK3 bnb almost always involve juggle combos

0
3-D MK and Tekken play almost nothing alike. If it did the competitive community would have, you know, actually acknowledged it.
0
lol, sorry buddy but the last 3 mk's did play exactly like tekken. with the high low juggle system. here is an example:
If I duck, you overhead 40 percent or more combo
if I dont duck you throw me or keep sweeping over and over until I do duck, then you can overhead 40 percent combo.
If that isnt tekken then I dont know what is. the sad thing about the throws in the last few mk's was, when you threw someone, they were right next to you so you could walk up and do it again, and once again. if the person ducked.. well you already know that answer. MK vs DC was an embarrassment to the game. hell so was MKDA, MKD, and MKA. totally stupid.
I agree with the statement about 3 steps up. the game should return back to the basis of which the game was made, and stop trying to be like other fighting games. small juggles that dont take half your life away. making the X move take 25 percent instead of 40. people want battles, not quick rounds.
I HOPE 3d kombat is dead and gone forever. it was the worst mistake in the game. try this is you still own a copy of MKD.
with robot smoke, throw the person.. the knee to the face will stun them. then take one step back, then sidestep... then jumpkick them. the jumpkick will stun then, then walk up and throw them again. repeat this process until the opponent is dead. now try doing that in mk 2d. aint gonna happen.
I will be playing mk9 until my hands bleed looking for crap and I hope we can report for patches. I have wanted to do this for a long time. this will help make the perfect mortal kombat.
If I duck, you overhead 40 percent or more combo
if I dont duck you throw me or keep sweeping over and over until I do duck, then you can overhead 40 percent combo.
If that isnt tekken then I dont know what is. the sad thing about the throws in the last few mk's was, when you threw someone, they were right next to you so you could walk up and do it again, and once again. if the person ducked.. well you already know that answer. MK vs DC was an embarrassment to the game. hell so was MKDA, MKD, and MKA. totally stupid.
I agree with the statement about 3 steps up. the game should return back to the basis of which the game was made, and stop trying to be like other fighting games. small juggles that dont take half your life away. making the X move take 25 percent instead of 40. people want battles, not quick rounds.
I HOPE 3d kombat is dead and gone forever. it was the worst mistake in the game. try this is you still own a copy of MKD.
with robot smoke, throw the person.. the knee to the face will stun them. then take one step back, then sidestep... then jumpkick them. the jumpkick will stun then, then walk up and throw them again. repeat this process until the opponent is dead. now try doing that in mk 2d. aint gonna happen.
I will be playing mk9 until my hands bleed looking for crap and I hope we can report for patches. I have wanted to do this for a long time. this will help make the perfect mortal kombat.

0
OutworldXbandit Wrote:
lol, sorry buddy but the last 3 mk's did play exactly like tekken. with the high low juggle system. here is an example:
If I duck, you overhead 40 percent or more combo
if I dont duck you throw me or keep sweeping over and over until I do duck, then you can overhead 40 percent combo.
If that isnt tekken then I dont know what is.
lol, sorry buddy but the last 3 mk's did play exactly like tekken. with the high low juggle system. here is an example:
If I duck, you overhead 40 percent or more combo
if I dont duck you throw me or keep sweeping over and over until I do duck, then you can overhead 40 percent combo.
If that isnt tekken then I dont know what is.
Those are all things that have been in fighting games ever since Overheads were introduced in SF2. They're Mix-Ups and most fighting games worth their salt have them in one way or another. If someone keeps sweeping you punish him. It's not even really Mix-Ups as much as it is playing the game, so I fail to see the problem. You can land 40% combos in almost any fighting game with and without an overhead; this isn't unique to Tekken. There are plenty of 50% and over combos in the 2-D games. If 3-D MK played anything like Tekken there would have been throw techs, varied move priority, no universal tracking, counters, reversals, crouch canceling, proper buffering, light and wave dashing, back dash canceling, tech jumping, tech crouching, guard breaks, joystick modifiers, crush system, and a proper wake-up game. Just because the two games share things that are in almost every other fighting game doesn't make them the same. Yeah the 3-D MKs are terrible, but its nothing specific to the Tekken franchise. Hi/Low games can and have been as vital to setups, baiting, and strategy as anything else. Personally, I'm for going back to the UMK3 days (In my opinion and many others the best MK game). That game was the only viable one out of all the old 2-D crap. So I don't know where this critical acclaim for the old games came from considering UMK3 was the only one that wasn't garbage. Though, Mk2 was an improvement over MK1 and 3 was an improvement over 2. That's more than you can say for the 3-D games. In conclusion: UMK3 is the shit.
No offense.
0
Let me start but saying I don't consider myself to be great at the game. I'm OK. I can wreck my friends and my brother, but I'd get my ass handed to me if I played half the people here online (mostly because I really suck at juggling and so cannot pull of the 100% damage combos or the Kombo Challenges in MKvsDC). However, I have no problems with some of the overheads and the hi/low stuff. Street Fighter has them and for the most part (I stress most part lol) that's not SF's problem. The only real complaint I have with SSF4 is how little health Akuma, Chun Li and a couple others have and them making Shoryukens have GOD level priority over everything including Ultra/Super Combos. I swear if my brother picks Ken or hell even Dan (he doesn't play Akuma because he agrees that he got too nerfed on health to use him against anyone who knows what the buttons do) the only characters I can use to match his damage (Ken) or that damn Shoryuken (any other) are basically Sagat or Blanka.
That however is beside the point... MK is the topic. No real problems with hi/low as long as they are done right. I hate it when people just turtle and I like to have some way of hitting them. I tend not to do the whole throw/sweep in excess thing but I know some people will do ANYTHING no matter how much it lessens the experience. I also actually love high damaging combos that take some skill to pull off. I just dislike it that those combos ALWAYS have to involve cornering them against a fictional wall or air juggling them with tiny poke punches in EXCESS, yes I realize that many of the great UMK3 combos did involve SOME juggling but at least they used the dial-a-combos from the ground not just tapping the quickest poke jab at an anally specific time like alot of them required in the 3D MKs. I don't know if that clarifies any or if it'll just make people flame me but oh well. I think the best game for combos setup was either UMK3 or actually MK4. Ironically, I think combos were the ONLY thing they got right. I could pull off a 50%+ dmg combo (on PS version, the Arcade didn't have the same exploit with the Breaker throw in the middle of a combo) with nearly every character that could be done anywhere on the screen and spent most if not all the time on the ground! With damn near anybody hit HP, HP, HK, B+HK --> run forward and as they are standing but before they can really block HK, B+HK --> run forward again as earlier do the Breaker Throw followed by a footsweep or a special move if able to follow and was on the ground most if not the whole time. Gave very few times to retaliate but it was still possible to break or block if timing was off or person knew EXACTLY when to block. It would still do a good chunk if they did block half of hit.
Now I would prefer that the characters all have UNIQUE attacks and combos but that kind of keeping it on the ground and punishing them with an onslaught appealed to me personally more than bouncing them around with a bunch of quick little poke jabs before FINALLY doing a REAL combo just to achieve highest potential asskickery. Let the flame begin I'm pretty sure I have it coming.
That however is beside the point... MK is the topic. No real problems with hi/low as long as they are done right. I hate it when people just turtle and I like to have some way of hitting them. I tend not to do the whole throw/sweep in excess thing but I know some people will do ANYTHING no matter how much it lessens the experience. I also actually love high damaging combos that take some skill to pull off. I just dislike it that those combos ALWAYS have to involve cornering them against a fictional wall or air juggling them with tiny poke punches in EXCESS, yes I realize that many of the great UMK3 combos did involve SOME juggling but at least they used the dial-a-combos from the ground not just tapping the quickest poke jab at an anally specific time like alot of them required in the 3D MKs. I don't know if that clarifies any or if it'll just make people flame me but oh well. I think the best game for combos setup was either UMK3 or actually MK4. Ironically, I think combos were the ONLY thing they got right. I could pull off a 50%+ dmg combo (on PS version, the Arcade didn't have the same exploit with the Breaker throw in the middle of a combo) with nearly every character that could be done anywhere on the screen and spent most if not all the time on the ground! With damn near anybody hit HP, HP, HK, B+HK --> run forward and as they are standing but before they can really block HK, B+HK --> run forward again as earlier do the Breaker Throw followed by a footsweep or a special move if able to follow and was on the ground most if not the whole time. Gave very few times to retaliate but it was still possible to break or block if timing was off or person knew EXACTLY when to block. It would still do a good chunk if they did block half of hit.
Now I would prefer that the characters all have UNIQUE attacks and combos but that kind of keeping it on the ground and punishing them with an onslaught appealed to me personally more than bouncing them around with a bunch of quick little poke jabs before FINALLY doing a REAL combo just to achieve highest potential asskickery. Let the flame begin I'm pretty sure I have it coming.
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.