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malKilroy
01/20/2013 03:19 AM (UTC)
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Mick-Lucifer Wrote:
For updated information visit the Kreate-a-Kharacter VII hub.
For an extra perspective, check out the KAKVII Roleplaying thread.

DAY 12:

Group A: Sphere versus Eastwind
Group B: Luren-Uresula versus Sogratse
Group C: Phantom versus The Simberleen
Group D: Ameerah versus Xorah

FIGHT!


A. Sphere
B. Luren-Uresula
C. The Simberleen
D. Xorah

---

Umbrascitor, thank you for your Full-Kontact Character Beatdown on my character: Blizzard. I enjoyed reading your review and, although some comments were brutally honest, I do not think of you as an icehole at all.wink

Although the idea might seem a bit slick, Blizzard appearing actually appearing in the game (perhaps as a hidden character) could work: although Kuai-Liang serves as Bi-Han/Noob Saibot’s foil, Blizzard fits the role more because HE IS practically a good version of THE SAME CHARACTER who became Noob Saibot. He could fight to control “himself” physically, as Liu Kang’s spirit fought to control his rampaging zombie self in MORTAL KOMBAT: DECEPTION.

When I designed Blizzard’s Xuehua blades, I was initially reluctant to have them look similar to Kitana’s Steel Fans because of the weapons’ feministic appeal. But then I remembered that there was at least one other male warrior who used fans as weapons: Anji Mito from GUILTY GEAR X. After researching the matter, I realized that more male Asian characters used war fans: Hanakari from BLEACH; Hakuoro from UTAWARERUMONO; Takeda Shingen and Mitsunari Ishida from SAMURAI WARRIORS; and Zhuge Liang, Zhuge Dan, and Sima Yi from DYNASTY WARRIORS. I also read that a samurai practices with a war fan prior to the climax of the film, THE LAST SAMURAI. I understand that war fans sound feministic (it does to me as well), but this view might just be a Western stereotype.

On a side note, was I the only one who thought that the long white hair on the MK9 Smoke was reminiscent of Martin Short’s Jack Frost from THE SANTA CLAUSE 3: THE ESCAPE CLAUSE or of the Jack Frost character from the titular Rankin-Bass Claymation?
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SmokeNc-017
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art by fear-sAs
01/20/2013 05:39 AM (UTC)
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Group A: Eastwind
Group B: Luren-Uresula
Group C: The Simberleen
Group D: Xorah
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Noob7Smoke
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big thanks to flameshang for the sig.

01/20/2013 06:14 AM (UTC)
0
Eastwind
Pass
Phantom
Ameerah
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GoobieDoob
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Signature made by Zmoke

01/20/2013 07:48 AM (UTC)
0
Group A: Eastwind
Group B: Luren-Uresula
Group C: The Simberleen
Group D: Ameerah
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Harle
01/20/2013 08:43 AM (UTC)
0
Eastwind
Pass, since almost everyone else is doing that, heh, and I do so love fitting in.
Simberleen
Ameerah

Eastwind, the Simberleen, and Ameerah are three of my favorites.
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projectzero00
01/20/2013 09:06 AM (UTC)
0
-Eastwind
-Sogratse
-Phantom
-Ameerah

I would appreciate any commentary on Ameerah. Especially from people who are not voting for her, I would like you to tell me what you disliked and what you think I should do differently in the next tournament ;)
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Shinomune
01/20/2013 03:52 PM (UTC)
0
Group A: Eastwind
Group B: Luren-Uresula
Group C: The Simberleen
Group D: Ameerah
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umbrascitor
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Never shake hands with a man who wears his heart on his sleeve.

~ Master Fuji's Fortune Cookie

01/20/2013 05:08 PM (UTC)
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Group 1: Eastwind
Group 2: Luren-Uresula
Group 3: The Simberleen
Group 4: Xorah

projectzero00 Wrote:
I would appreciate any commentary on Ameerah. Especially from people who are not voting for her, I would like you to tell me what you disliked and what you think I should do differently in the next tournament ;)


For me it's only the technicality, otherwise I think Ameerah's among the top eight around here. Voting against her these two matches has been a painful ethical dilemma, because while I believe in both cases she was a far superior character, that concrete factor working against her trumps my opinion.

malKilroy Wrote:
[Rebuttal]


But if Kuai Liang is already Bi-Han's foil, he doesn't particularly need another one does he? It's not like this is an episode of Intervention where everyone needs to gang up on him to be good. Blizzard's character appeal so far is that he represents a third side of the story, and not just a simple duplicate of an existing side.

As for the fan blades, I admit that I really don't know any of those other games the way I know MK, so I missed how popular the fan can be among males elsewhere. Keep in mind though that those games are tailored to a traditional(ish) Japanese aesthetic, while MK built its foundations firmly in the Western stereotypes. And in the established MK roster, blue fan-shaped weapons are distinctly for Kitana and any character that takes them would be derided as a ripoff (see Jarek, Kira, and Shujinko even though stealing moves was supposed to be his superpower but many fans didn't care). Especially when you give Blizzard her trademark fan toss as well, which you gotta admit is a little much.

Also, as a side note, it appears that the war fan was about as useful in actual combat as it sounds like it would be. Mostly it was used as a signalling flag and to cool yourself off on a hot summer's battle. The best weaponized fans were actually clubs built to look like closed fans, which didn't even open; they were cleverly concealed weapons to carry in places where overt weapons were restricted. Open, bladed fans could be mastered as a weapon but was a pretty specialized practice, and the fan's best utility was in deflecting darts and arrows. Not that these real-world standards have anything to do with MK -- I just thought it was an interesting bit of history.
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munster442
01/20/2013 11:51 PM (UTC)
0
A. Sphere
B. Luren-Uresula
C. The Simberleen
D. Xorah
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Shesgotclaws
01/21/2013 12:20 AM (UTC)
0
Sphere
Luren-Uresula
Xorah
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malKilroy
01/21/2013 12:49 AM (UTC)
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Projectzero00, I just wanted you to know that this Day/Round was a tough one, as a few of the solid characters went head to head against each other. At first sight, I was not particularly fond of Xorah’s illustration (she looks a bit anime-like and would fit into SoulCalibur series better, as Luren-Uresula are reminiscent of Raphael and Amy from the same series), but I like how her story fits into the Mortal Kombat series: Xorah is the deceived sister of Kano, who becomes like the Ashrah of Earthrealm/Outworld and, as the ending hints, soon the Netherrealm.

I love the maternal instinct storyline of Ameerah, and I cannot particularly point out any weaknesses. I like the aspect of a new dimension, the Dreamrealm: perhaps she fought Freddy Krueger when Nightwolf returned him there. The only possible dislike is that Ameerah is not her own entity, but a (demi) goddess who possesses her daughter’s body similar to Liu/Kano in Quan Chi’s MK:DA ending, Reptile/Onaga in MK:D, and Cyber Sub/Kahn in Cyber Sub-Zero’s MK9 ending.

Believe me: this Day/Round was more like a 51% to 49% for Xorah and Ameerah. I agree with umbrascitor’s comments that there were mental dilemmas for voting, and I especially respect his insightful opinions. I dread the impending matchup against Eastwind, too.

As for next tournament, I would not change a thing about your character creation process. Go with whatever strikes in your head and take it from there. For my current character, I kept on going back and forth as to whether to make Blizzard a clone of Bi-Han or just another Lin Kuei warrior since at least three characters wore the same blue garb (the Sub-Zeroes and Hydro). The moves came to me immediately, with some variations on the Sub-Zeroes’ specials. Blizzard’s ending was more of a dream team-up like the Scorpion and Sub-Zero partnership in Scorpion’s MK2 and Sub-Zero’s MK9 endings.

In short, just have fun and believe/support your creations, but do not take any losses personal (after all, this is a competition). Take this tournament as a learning experience, and fight on in later contests.
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malKilroy
01/21/2013 01:27 AM (UTC)
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I just realized that the last sentence from my previous comment might be misconstrued and I wanted to clarify that you should just learn from the ongoing contest and continue to support your own creation. Do not get discouraged if losing a round or so may or does happen, as I am still backing my character after one loss.
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Baraka407
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<img src=http://i1205.photobucket.com/albums/bb424/astro407/Baraka407---Baraka-Sig---GIF1.gif?t=1302751589

01/21/2013 01:28 AM (UTC)
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Group A: Sphere
Group B: Luren-Uresula
Group C: Phantom
Group D: Ameerah

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Mick-Lucifer
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What do you like? Hit the Toasty thumbs up on articles and forum posts for a quick response!
01/21/2013 01:52 AM (UTC)
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The MKOmmunity
Group A: Sphere: 5 | Eastwind: 10
Group B: Luren-Uresula: 12 | Sogratse: 1
Group C: Phantom: 5 | The Simberleen: 9
Group D: Ameerah: 6 | Xorah: 9

The Judges
Group A: Sphere: 0 | Eastwind: 4
Group B: Luren-Uresula: 2 | Sogratse: 2
Group C: Phantom: 2 | The Simberleen: 2
Group D: Ameerah: 3 | Xorah: 1

Final Day 12 Result:
Group A: Sphere: 0 | Eastwind: 3
Group B: Luren-Uresula: 2 | Sogratse: 1
Group C: Phantom: 1 | The Simberleen: 2
Group D: Ameerah: 2 | Xorah: 1
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Mick-Lucifer
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What do you like? Hit the Toasty thumbs up on articles and forum posts for a quick response!
01/21/2013 01:53 AM (UTC)
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For updated information visit the Kreate-a-Kharacter VII hub.
For an extra perspective, check out the KAKVII Roleplaying thread.

DAY 13:

Group A: Glacier versus Vipehr
Group B: Blight versus Dai Kahn
Group C: Mizrath versus Saphira
Group D: Ameerah versus Gus

FIGHT!
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umbrascitor
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Never shake hands with a man who wears his heart on his sleeve.

~ Master Fuji's Fortune Cookie

01/21/2013 02:00 AM (UTC)
0
Group 1: Vipehr
Group 2: Blight
Group 3: Mizrath
Group 4: Ameerah


Mirror match! Umbrascitor versus his own creation in Full-Kontact Character Beatdown!


EASTWIND

Name: "Eastwind" immediately brings to mind Clint Eastwood, and looking ahead at the character's Western-inspired design the connection might be a little bit too close. Many characters in MK have their origins based on movie personalities: Johnny Cage is Jean-Claude VanDamme; Raiden is based on a storm entity from Big Trouble in Little China; Kano was inspired by the Terminator and re-inspired by his own portrayal in the MK movie; Darrius takes his cues from characters like Williams from Enter the Dragon, and (unofficially but very possibly) Morpheus from The Matrix, who is a similar sunglass-wearing black terrorist/resistance fighter. Yet in all those cases the name doesn't seem nearly as much like a direct reference as Eastwind is to Eastwood.

That being said, the name on its own does work very well for the character. It incorporates a compass direction to indicate his wandering nature, and the wind element to mark his connection to the desert. The feel of the name is a good match for his themes. However, it might sound slightly awkward coming from the announcer. "Eastwind Wins" has a double-"win" thing going on that, if spoken too quickly, might come out a little funny. But it's probably not a big problem, since the announcer is pretty good at enunciating -- which is probably why the Elder Gods hired him to preside over all the Mortal Kombat fights.

Appearance: His overall look is fairly unconventional for MK (especially the duster coat in his alternate costume) but it does seem to fit in pretty well. The Western/Southwestern archetype is notably missing from the series (except maybe Kabal's embarassing attempt at an Elvis impersonation) and Eastwind manages to dodge the "Texas cowboy" stereotype that might have seemed cheesy among the MK roster. Small, personal details like his Aztec God tattoo and medallion, and his distinctive scar pattern, give the character an immediate sense of history; his practical, weatherbeaten clothes and accessories are built around his lifestyle, showing us that he actually has some kind of life outside of getting into Mortal Kombat fights, but he's also adaptable and ready to brawl at a moment's notice. The patterns and textures on his clothes also make him visually interesting enough to be worthy of MK9's focus on graphical detail.

A potential weakness of this design is that the Western theme is highly polarizing in our culture. Some people absolutely love Country-Western music and will listen to nothing else, while others detest it and avoid it like it's some kind of musical syphillis. Along those lines, some MK fans might embrace a Western character while others might say NO, MK doesn't have this character already because it doesn't need one -- Mortal Kombat is for ninjas only, and people who fight ninjas all the time like Shaolin monks, samurai, army guys and action movie stars, and fuck Nightwolf what the hell is he doing here?

Fortunately, Eastwind seems to strike a balance here: Western enough for those who would enjoy it, but not so stereotypical that he'd draw too much ire from those who would hate it.

Story: Years ago, Eastwind was severely beaten and left to die in the desert by Mavado, proving that Mavado's moronic habit of assuming people are dead and leaving them behind began at a very early age. The whole "Mavado tries to kill somebody but they're rescued by a mystical stranger" story arc has already been done twice with Kenshi and Kabal, so either this was a grievous oversight in Eastwind's story or Mavado has somehow been cursed to forever suffer this horrible plot device.

But on further reading, the story claims that Nightwolf's "timely arrival was no coincidence," and that Eastwind's rescue and power boost were meant to happen. So while Havik stumbling on Kabal and Sub-Zero spotting Kenshi in the vast wastes of Outworld were just nigh-impossible accidents, Eastwind's stroke of plot luck actually seems to have a mystical purpose behind it. Maybe Nightwolf was spiritually called to the Aztec God Rock at this particular time, which patches up the plot hole nicely in a perfectly in-character way for everyone involved.

So Eastwind travels the world using his desert powers to become an itinerant superhero shrouded in mystery. He meets "many extraordinary warriors in his travels," whom we assume to be other Kombatants, meaning he probably has some history with figures like Jax, Kano, Stryker, Kai, or even possibly some out-of-realmers who happened to be passing through. The vagueness of this allusion leaves open the possibility for further development without making too many claims. He's not necessarily a Shujinko or Taven who somehow runs into every single character in MK. But for all we know, he might have had a fling with Sonya five years ago after saving her from a Black Dragon ambush. The possibilities are fun to think about, and may or may not ever be answered.

He travels under false names, presumably to stay under the Red Dragon's radar. But keeping out of sight is no longer an option in his ending, when he attracts attention to himself by openly murdering the Emperor of an entire planet. Good thing Mavado leaves so many people for dead that he couldn't possibly recognize any one of them (let alone from twenty years ago), or Eastwind might have gotten into a spot of trouble here. Instead, Mavado seeks to make use of the warrior in the Red Dragon. And unlike what any other MK character would do in this situation, he passes up the opportunity for instant-gratification revenge against Mavado and goes for the bigger prize -- a free chance at taking down the whole Red Dragon and possibly saving the realms from a lot of future headaches. Like, you know, Daegon instigating Armageddon.

Gameplay: His fighting style is distinctive in that it sounds like a practical, realistic way of fighting that he cobbled together through raw experience rather than formal training. But it's also flashy and characteristic enough to be fun to play. Mixing in an elemental power and weapon has shades of Sub-Zero, and his fighting pace and Quicksand "freeze" move also bear some resemblance. But it's quickly apparent that this guy plays nothing like Sub-Zero and is actually closer to a grappler. A grappler who can probably long-juggle the shit out of you.

His moves have both a strong desert-elemental and brawler theme, with his Throw and his Sandblaster enhanced specials being great examples of blending the two. Most of his specials have innovative tweaks on existing tools in the MK toolbox, but in general they're not so special that it's like playing a different game from the rest of the roster. There is a glaring exception though, a signature move for Eastwind that plays like nothing else in MK9, and that's his Air Kombos.

This version of the Air Kombo is based on the ones from MKA, but are really just glorified Air Throws and are initiated the same way. And that's good, because we don't want this to replace the universal jump punches and jump kicks that are basic strategy tools for every character. Once he catches you in the air, he has a brief opportunity to do a short combo string, which presumably cancels if you mess it up like any other combo. It's a fun-looking and well-devised system that really makes more sense than in MKA, when everybody was flying around the screen like a Crouching Dragon Flying Asian movie for no good reason. But it might be a problem since it's an unfamiliar tactic to pull off in a fast-paced game, and thus comes with a higher learning curve than other, simpler characters. And it's also a ripe breeding ground for programming bugs, possibly allowing 100+ or infinite combos for the glitch-savvy player. MKA was festering with these things and the wounds still haven't healed. A feature like this is cool but needs to be programmed carefully.

His X-ray and Fatalities are unique and full of character. The "Triple Tombstone Takedown" shows quite a sense of humor while also looking devastating and brutal, and the fake-out stands out among the other characters' X-rays. Both Fatalities seem like incredibly gruesome ways to die, and "Written in Stone" uses skeletons in the character models in a way we've never seen.

Personality: Eastwind is suave, gruff, manly, and while he's a good-humored guy he won't take no guff from nobody. He'd rather spare you and walk away (as indicated by his ending, victory pose and X-ray), but he will kill you where you stand if he has to (indicated by everything else). He's been some places and he's seen some things, and he brings a lifetime of experience to the arena. He's everything you'd expect from a true Western hero, minus the hokey cowboy hat and spurs and whip-and-lasso themed specials. Like the immortal figures of Western cinema, he's a humble badass who can be your best buddy or your deadliest enemy depending on the shade of your hat.

Conclusion: Eastwind is a totally Flawless character and everyone should vote for him even if he's not in the current matchup. Anyone who doesn't is a jerk and a blockhead who has no taste in what makes a good character.

What, you think that was a joke? Seriously, go vote for Eastwind, right now. We'll wait.

... Okay, yeah, that was a joke. No character can be absolutely perfect, even (especially) the characters who are already actually in Mortal Kombat. Eastwind has some weaknesses like everyone else, but all things considered his execution is very strong and he'd be a unique, fun, and fitting addition to MK's diverse roster. If you agree, show him some support and give him a vote.

And also -- who really cares about the author's opinion on Eastwind anyway? If anyone has any flower bouquets or rotten fruit to throw his way, all comments are welcome.


Beatdown Lineup: Ekimaru, Gragtek
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malKilroy
01/21/2013 02:00 AM (UTC)
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A: Vipehr
B: Blight
C: Mizrath
D: Ameerah
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SmokeNc-017
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art by fear-sAs
01/21/2013 02:16 AM (UTC)
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A: Vipehr
B: Blight
C: Mizrath
D: Ameerah
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DJ_DEATH_TRAP
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About Me

Right here is where the end gon' start at... Konflict, kontact 'n' kombat

01/21/2013 02:49 AM (UTC)
0
Group A: Vipehr
Group B: Dai Kahn
Group C: Mizrath
Group D: Ameerah
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acidslayer
01/21/2013 03:01 AM (UTC)
0
here are my votes.

A. Vipehr
B. Blight
C. Mizrath
D. Ameerah
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legoslayer10
01/21/2013 03:43 AM (UTC)
0
Well, Umbra, get ready for a taste of your own medicine in a very special, guest-hosted, Phantom-themed episode of <Full-Kontact Character Beatdown!
Eastwind

Name; Eastwind, a very clever working off of the name of legendary Clint Eastwood. It also possesses some verbal irony in the fact that he directs himself in the opposite direction from his style, Eastwind from the West. As well, he also possesses quite the mysterious name, Eastwind letting a clear mysterious flow of a contionuous travel (his personality). Like an orange river, drizzled with dashes of red blood...

Appearance; Eastwind decides he'll relate to his own name and be an eastern cowboy, like a really good Halloween costume in Maine, it's not all-out cowboy, but still western. I'll start by pointing out one thing, Eastwind is extremely poor. Wearing tattered clothes always, he has apparently, no matter how many foreign gift-shops he's been to, he hasn't bought just a T-Shirt to wear, or has never visited their Wal-Mart and gotten a button-up and a pair of jeans. Maybe I could kung-fu a few more animals and give you a Davet Crocket 'coon hat. Or wolf-skin vest. Maybe alligator boots. Do you like animal fur or bare skin?

Story; We'll start by pointing out that this suggests that Mavado is much older than he appears. Twenty years later, after "killing a man'', he is in the basic storyline. Assuming Mavado was five years old when he started his first in an unsuccessful string of near-murders, I can see how old habits die hard.

Now, his abilities seem kind of similar to how I got my powers; at the point of near-death, you get your power infused into your body from open wounds (with the exception that you got yours while lying on a rock strapped down with an older man in a jacket and no undershirt standing right over you.) Perfectly normal.

Traveling the world for twenty years, he manages to both mystically have his clothes stay tattered without him replacing it, and they should be stained with blood, right? Or I can help you with that...

He enters a tournament that was held on a private island, and an old friend decides to show up, as never hinted to before, and he mystically didn't start to rumble with Kano. How the fudge did this not get caught? If I see my enemy, I'm going to throw his shoulder blade into his eye.

Gameplay; Very combo-ish. By the looks of it, Eastwind can just infinite you with his specials, then you get to become a fossil. Yay, many people can now marvel at you thousands of years later like a statue of the Scream as you fear being surrounded in stone, A.K.A, Goro's lair. Or you can pull a good prank and moon them as they watch you gracefully die in a blaze of rock. Maybe you could creep them out and chop off a body part.
Very smooth, but also too overpowered for moves. You could almost match my fighting style. But yours can go on and on, like a blood-stained Energizer Bunny. About every comco will reach 14 hits without a special.

Personality; Eastind keeps a good hold on the classic western style, being very mysterious and honorable, as well as looking for the common good before his own revenge. His style seems to be honorable, that gets you a boost, boy. Maybe in twenty years we'll rumble and I'll let you live for it.

Conclusion; So, in general, you would have been stabbed in the head by my scorpion tail if I was an antagonist. Wait, what? I'm getting word that that cannot be determined. Anyway...

Eastwind was cleverly thought up and had a very good number of meaningful connections. He was a true warrior, but he could use maybe another battle or two to convince him to get a different set of clothing. Maybe I should go mavado and takey your clothes while I think you're dead... then again, I don't need other contenders thinking I have a problem with necrofelia...
All he needs is deeper backstory in his twenty year span that got only three sentences of text in his bio. Maybe a son that got kidnapped, or a run in with a Black Dragon to kind of give him an ally. What are those things again, a really good ally? Oh, that's right, a friend . So, a great contender Let's see how he goes from here...
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umbrascitor
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Never shake hands with a man who wears his heart on his sleeve.

~ Master Fuji's Fortune Cookie

01/21/2013 06:58 AM (UTC)
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You make a number of good points, legoslayer, and many of them come with easy answers straight from the info in the profile:

legoslayer10 Wrote:
[His name] also possesses some verbal irony in the fact that he directs himself in the opposite direction from his style, Eastwind from the West.


Good catch with the irony! I'd thought about that when I first came up with the name, but decided to leave it. "Westwind" sounded too "west from the west, haha yeah I get it" to be very good, and of all the options I thought Eastwind sounded best.

legoslayer10 Wrote:
[He] has never visited their Wal-Mart and gotten a button-up and a pair of jeans.


The last time someone wore a T-shirt and jeans to Mortal Kombat, it was Stryker. And we all remember how well that went over, don't we? Really, Eastwind's choice of clothing makes exactly as much sense as anyone else's does in MK. He wears a style that fits his persona.

legoslayer10 Wrote:
... this suggests that Mavado is much older than he appears.


Another good observation, but I'd actually done the math on this in advance:

First of all, we don't know how old Mavado is, but he has to be old enough to be the top guy in the Red Dragon under Daegon, which should take years of proving oneself. Like rising through the ranks in a corporation, it should take a long history of dedication and a lifelong "career" in the RD to be so trusted by a man who has as much at stake as Daegon. There is no way Mavado should be less than 35 presently, even if he looks like he's in his mid-twenties. 35 is the minimum for President of the United States, and the Red Dragon can be expected to be a lot more selective than that.

Second of all, twenty years ago Mavado was a "young recruit," and I had him pegged as a late teenager while young Eastwind was about 22. Twenty years later, Eastwind is 42 and Mavado is, say, 37. That isn't unreasonable, is it?

legoslayer10 Wrote:
... he manages to both mystically have his clothes stay tattered without him replacing it, and they should be stained with blood, right?


This is because, as described in his bio, Eastwind is still a mortal and still takes damage. When he turns into dust and puts himself back together, he comes back the same way he left, just like Raiden or anyone else -- and the wear and tear on his clothing is no different.

As for your second point, blood always washes out in the world of MK. Show me one character who isn't already a corpse, whose outfit comes with years of existing blood stains. If you can do that, I will happily dump a bucket of my own blood on the .jpg myself.

legoslayer10 Wrote:
He enters a tournament that was held on a private island, and an old friend decides to show up, as never hinted to before, and he mystically didn't start to rumble with Kano.


Ohoho, you got me on that one! I had actually never thought of that. You would think that as bitter rivals as Mavado and Kano are, they would have clashed. Right?

Well... maybe. As we recall from MKDA, the Red Dragon are so secretive that their existence is known to virtually no one, and they never attack the Black Dragons in public because they don't want the attention. Instead, Mavado enlisted Hsu Hao to very secretly guide the Special Forces in their direction. "Coincidentally," Sonya has tracked Kano to this island tournament. Mavado doesn't want to get directly involved, but he wants to witness with his own eyes how his plan plays out against his most hated foe. Funny how that all fits together perfectly to patch up a glaring plot hole I didn't even know I had.

legoslayer10 Wrote:
By the looks of it, Eastwind can just infinite you with his specials... too overpowered for moves.


... only if his gameplay is badly programmed, as I mentioned before. Scorpion's spear and Sub-Zero's freezes would lead to infinites just as easily if the game weren't specifically programmed not to let you do that. Yes, he's an above average juggler, but so is Reptile. Eastwind really shouldn't be any worse, and if he is, the developers would nerf him on the next patch like they did Kung Lao. Simple.

As for being too overpowered... well, in a side-by-side comparison Sheeva is more overpowered and Quan Chi is roughly the same, except his teleport actually hurts you. So on that, I respectfully disagree.

legoslayer10 Wrote:
All he needs is deeper backstory in his twenty year span that got only three sentences of text in his bio.


I made a special point of not putting down a laundry list of Eastwind's deeds, because that's a serious pet peeve of mine when reviewing other fan characters. In fact, my original draft did have ties to Stryker, Kobra, Sonya, Kano, and the White Lotus Society. But I struck them out because even though they fleshed out his history, they weren't needed, and he was starting to sound way too big and important. Eastwind's mystique is all about humility (not boasting of his deeds) and mystery (not boasting of his deeds), even though you just know he's seen and done some crazy shit.

As it is, we know exactly as much about what Eastwind has done in twenty years as we know about anyone else. Sub-Zero, Smoke, Sektor, and Cyrax did Lin Kuei things. Johnny Cage made movies. Raiden protected Earthrealm. Scorpion yelled at things in Hell. And Eastwind traveled around using his powers to help people. What more really needs to be said?

Anyway, thank you for taking the time to review him, and for the flattering gesture of doing it in my style. It was fun and informative to read, and I really appreciate you spotting the Mavado/Kano plot hole. (Good thing it had an easy fix without having to change anything!)
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Noob7Smoke
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big thanks to flameshang for the sig.

01/21/2013 07:34 AM (UTC)
0
Vipehr
Blight
Mizrath
Ameerah
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Veldaxx018
01/21/2013 07:39 AM (UTC)
0
Group A: Vipehr

Group B: Blight

Group C: Mizrath

Group D: Ameerah
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projectzero00
01/21/2013 07:43 AM (UTC)
0
-Vipher
-Dai Kahn
-Mizrath
-Ameerah
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