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Versatile
04/11/2003 01:21 AM (UTC)
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b+1 in both Shoto and Dragon suck, but they are good for flashy juggle,however. Sub Zero is one of the characters where you cant sacrifice flash for power, for launcher options don't come as often as,say, Drahmin does. Without a powerup and b,d+2, Sub Zero would be decent, but not top tier. These two moves MUST be used in juggles in order to do decent damage.

Sub has the best ducking game of all of the roster. Almost everything can be Dragon: d+3ed before the move even touches SZ. Things that would kill most crouchers such as Jax's d,f+1 and other goods mids can be avoided by tapping 3 while ducking as soon as you see the animation for the move.

Another cool thing about d+3 in Dragon is that you can back dash cancel(tapping b~b as soon as the move idone) so that your opponent cant punish if they ss. Also, don't forget that all moves can track if you press up while ya do the move, so u~d+3 is lethal.

A good set up is using f~d+3~f~d+3~d+3 to make your opponent think you are just dashing in and throwing out d+3s, then do f~u+4 to punish then for ducking. Not only that, but if the opponent is fast enough to side step out of it, u+4 is an auto tracker(meaning you dont have to press up to make it track!).

Kori Blade is terribly toned down since most acknnowledge now that Kori:3 and b+4 can be punished if blocked, but its still decent. b+4 is still a good sweep, and if blocked it's extremely hard to punish. Ummm..Kori: 3 is good if your opponent does something stupid and your in the stance, but i'd rather cs~1,2,b+2,b+2,b,d+2~cs~sm~1,2,cs for 33%.

Lastly, Shotokan: 1,2,b+2 is the Electric Wind God Fist of MKDA. It leads to some HUGE oppurtunities damage wise, and is just too good, but ONLY IF YOU DO IT TO PUNISH! Do not throw out random 1,2,b+2..or you lose.

as for flash...like I said..I dont do that kind of stuff, but I good ol versy has some stuff up his sleeve.

3,b+2,b+2,cs>d+3,cs~2

1,2,b+2,b,d+2,1,2,b+1

My head is cloudy right now(no, i dont do drugs or smoke), so i'll have to post some stuff later, but those 2 are pretty flashy.



Dragon
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Versatile
04/11/2003 01:21 AM (UTC)
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b+1 in both Shoto and Dragon suck, but they are good for flashy juggle,however. Sub Zero is one of the characters where you cant sacrifice flash for power, for launcher options don't come as often as,say, Drahmin does. Without a powerup and b,d+2, Sub Zero would be decent, but not top tier. These two moves MUST be used in juggles in order to do decent damage.

Sub has the best ducking game of all of the roster. Almost everything can be Dragon: d+3ed before the move even touches SZ. Things that would kill most crouchers such as Jax's d,f+1 and other goods mids can be avoided by tapping 3 while ducking as soon as you see the animation for the move.

Another cool thing about d+3 in Dragon is that you can back dash cancel(tapping b~b as soon as the move idone) so that your opponent cant punish if they ss. Also, don't forget that all moves can track if you press up while ya do the move, so u~d+3 is lethal.

A good set up is using f~d+3~f~d+3~d+3 to make your opponent think you are just dashing in and throwing out d+3s, then do f~u+4 to punish then for ducking. Not only that, but if the opponent is fast enough to side step out of it, u+4 is an auto tracker(meaning you dont have to press up to make it track!).

Kori Blade is terribly toned down since most acknnowledge now that Kori:3 and b+4 can be punished if blocked, but its still decent. b+4 is still a good sweep, and if blocked it's extremely hard to punish. Ummm..Kori: 3 is good if your opponent does something stupid and your in the stance, but i'd rather cs~1,2,b+2,b+2,b,d+2~cs~sm~1,2,cs for 33%.

Lastly, Shotokan: 1,2,b+2 is the Electric Wind God Fist of MKDA. It leads to some HUGE oppurtunities damage wise, and is just too good, but ONLY IF YOU DO IT TO PUNISH! Do not throw out random 1,2,b+2..or you lose.

as for flash...like I said..I dont do that kind of stuff, but I good ol versy has some stuff up his sleeve.

3,b+2,b+2,cs>d+3,cs~2

1,2,b+2,b,d+2,1,2,b+1

My head is cloudy right now(no, i dont do drugs or smoke), so i'll have to post some stuff later, but those 2 are pretty flashy.



Dragon
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Versatile
04/11/2003 01:21 AM (UTC)
0
b+1 in both Shoto and Dragon suck, but they are good for flashy juggle,however. Sub Zero is one of the characters where you cant sacrifice flash for power, for launcher options don't come as often as,say, Drahmin does. Without a powerup and b,d+2, Sub Zero would be decent, but not top tier. These two moves MUST be used in juggles in order to do decent damage.

Sub has the best ducking game of all of the roster. Almost everything can be Dragon: d+3ed before the move even touches SZ. Things that would kill most crouchers such as Jax's d,f+1 and other goods mids can be avoided by tapping 3 while ducking as soon as you see the animation for the move.

Another cool thing about d+3 in Dragon is that you can back dash cancel(tapping b~b as soon as the move idone) so that your opponent cant punish if they ss. Also, don't forget that all moves can track if you press up while ya do the move, so u~d+3 is lethal.

A good set up is using f~d+3~f~d+3~d+3 to make your opponent think you are just dashing in and throwing out d+3s, then do f~u+4 to punish then for ducking. Not only that, but if the opponent is fast enough to side step out of it, u+4 is an auto tracker(meaning you dont have to press up to make it track!).

Kori Blade is terribly toned down since most acknnowledge now that Kori:3 and b+4 can be punished if blocked, but its still decent. b+4 is still a good sweep, and if blocked it's extremely hard to punish. Ummm..Kori: 3 is good if your opponent does something stupid and your in the stance, but i'd rather cs~1,2,b+2,b+2,b,d+2~cs~sm~1,2,cs for 33%.

Lastly, Shotokan: 1,2,b+2 is the Electric Wind God Fist of MKDA. It leads to some HUGE oppurtunities damage wise, and is just too good, but ONLY IF YOU DO IT TO PUNISH! Do not throw out random 1,2,b+2..or you lose.

as for flash...like I said..I dont do that kind of stuff, but I good ol versy has some stuff up his sleeve.

3,b+2,b+2,cs>d+3,cs~2

1,2,b+2,b,d+2,1,2,b+1

My head is cloudy right now(no, i dont do drugs or smoke), so i'll have to post some stuff later, but those 2 are pretty flashy.



Dragon
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
04/11/2003 01:51 AM (UTC)
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Why don't you post it three times smile
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Espionage
04/11/2003 12:03 PM (UTC)
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I definitely agree Versatile that both b+1 in Shotokan and Dragon suck by themselves. I was just referring to the Dragon b+1 in juggles.

I would like to share some information on Johnny Cage this time round. It took me a while to get into him, but I'm really starting to like him a lot. He is definitely one of my favorite mid tier characters and I find a use for all his fighting styles. My favorites of his fighting styles is proberly Jeet Kune Do because the most damaging combos come from that style.

In Jeet Kune Do I used to think that 3 was relatively useless, but now i've found that it has a use in juggles so I use it for that.
An example is from Karate: 1,1,cs,b+1,3,cs,b+1 which is 6 hits 19% damage.

Another combo that I use is from Jeet Kune Do: 2,2,3,3,cs,cs~f+2,cs,3,cs,d+3 which is 8 hits 29% damage, which I think is decent damage wise plus it looks flashy as well.

Another good combo from Jeet Kune Do: 2,2,3,3,cs,cs~f+2,cs,3,cs,f+3 which is 8 hits 31% damage.

Another flashy combo I like to do is from Karate: f+2,cs,b+1,2,Fireball for 4 hits 21% damage. Make sure that the 2 in jeet kune do hits em while their pretty high in the air for this to work. I love this combo because when the fireball hits em in mid air the opponent falls flat on their face. You can also end that combo with a shadow kick but it doesn't look as good as the fireball looks and they both do the same damage so I'd go for the fireball finish.
You can also do from Karate: f+2,cs,b+1,2,b+SM (Johnny Uppercut) which is 4 hits 20%. The johnny uppercut definitely gets them in mid-air and you can definitely do it outside the corner. As with the combo above, make sure that the 2 in jeet kune do hits em high in the air.

Another good combo from Jeet Kune Do: 2,2,3,3,cs,cs~f+2,cs,2,Shadow Kick which is 8 hits 30% damage. I've been trying to end that combo with the fireball with no such luck, so I have to assume that it doesn't work.

Also another flash combo I have which I think is cool is from Karate: f+2,cs~cs,SM,cs~cs,u+4 for 4 hits 18% damage. With this combo the SM from the nunchaku style must hit before the bounce off the Karate f+2 or it will miss. If you get them both to hit and add the Jeet Kune Do u+4 to hit, then both hits from the u+4 will connect in mid combo, also you can do this outside of the corner as well with no problems at all. I repeat with this combo the Karate f+2 must not have a bounce before the nunchaku SM hits or the combo will not work.

Another flash and decent combo from Jeet Kune Do: 2,2,3,3,cs,cs~f+2,cs,3,cs~cs,b+1 for 8 hits 31% damage. It was the same as the 3rd combo I posted but this one because it ends with the Karate b+1 will give you more space. I also reccommend throwing a fireball after this, it should be thrown fast ( if you do a fireball the split second after you've performed your attack the fireball should come out fast) to keep the pressure on them.

I don't expect people to use this but I thought I share it anyway. Have you noticed the different strengths in the Karate u+3. There is one that is a long sidestepping hard kick and another that is a short sidestepping short kick. Well if you know when your gonna get the short kick and I have to be honest I don't know when it's always coming you can use it in a juggle.
The combo is from Karate: f+2,u+3,b+1 which does 3 hits 24% damage. You can also do from Karate f+2,u+3,4 for 3 hits 23% damage or you can do f+2,u+3,shove for 3 hits 17% damage.
I don't expect people to use that but I thought I share it after all this is the message board for sharing and telling people what you know.

And one final combo I have that is also another flashy combo (I just love flash) is from Karate: f+2,cs,b+1,3,cs,b+4 for 4 hits 22% damage. Make sure that the 3 in Jeet Kune Do hits em pretty high for the roundhouse in the nunchaku to connect afterwards.

Hit me back here and tell me what you think of them. Also I would like to thank Konqrr for posting my Sub-Zero combos.

PEACE
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
04/11/2003 03:27 PM (UTC)
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Espionage Wrote:
Have you noticed the different strengths in the Karate u+3. There is one that is a long sidestepping hard kick and another that is a short sidestepping short kick.


This may have something to do with which stance your character is in...open or closed, in other words Left Foot Forward (LFF) or Right Foot Forward (RFF).

Other examples of the same move having different properties is Scorpion's Hapkido 3. If he has his LFF then the first hit will be mid and if he has his RFF then the first hit will be high and can be ducked. This different stance also determines which way your character sidesteps in moves like Sub-Zero's Dragon b+4 and Mavado's Long Fist b+4 and Scorpion's Ninja Sword SM.

Again, great combos with Cage. When I have time I will probably capture a couple of them.
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Timco
04/11/2003 05:21 PM (UTC)
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ESPionage> mad, mad combos man, just great and I thought we couldn't find something new in the game.

I mostly use JKD: 2,2,3,3,cs,b+2,cs,1,2,3,3 (if I remember correctly) this combo is well known but hey, I like it.

Maybe u can develop cyrax? grin

Versatile> What can I do with Subbie to open them up for a Shoto: 1,2,b+2... What's the most usefull?
Oh another question: What's Cage's best down move in JKD?
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Versatile
04/12/2003 04:42 AM (UTC)
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Espionage is on my cool list now, he plays both of my mains.

Cage's best low in JKD is d+1. Almost as good as d+3 in dragon, but less range. A decent set up is to abuse the crap out of d+1, and switch up to 2,2,3,3.

Hehe, I was at a tournament like 2 months ago and I was facing this Cage player and he abused the crap out of b+4 in JKD like it's good or something. My cage busted his ass. Don't use that move.

Cage doesn't require much to pump out the flash. I just go for the strongest juggle I know, which is 2,2,3,3,cs,cs,f+2,1,2,4 for 32%. I am now officially the Sub/Cage guy. Even though Sub is my main, Cage is my secondary : )

The only real set up for 1,2,b+2 in shotokan,timco, is to d+3~bdc to lure in an attack that wont hit you and you punish the whiff with 1,2,b+2. Im not much for 1,2,b+2 set ups, Dragon is my stance. Whenever I get b,d+2, i immediately do sm~cs~cs~1,2,b+2,b+2,cs,1,2,cs for 41%.

MK6 online dudes..lets just hope this rumor becomes a reality. We could have online tournaments and stuff.

What the hell is up with you NEVER using Sub Zero against your bro Konq? I wanna see what your sub is made out of! Stop giving us Scorpion shit.

PS: Epionage you got AIM,MSN or something? Us Sub Zero/Cage players must unite. You should get IRC or something.
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Versatile
04/12/2003 04:42 AM (UTC)
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Espionage is on my cool list now, he plays both of my mains.

Cage's best low in JKD is d+1. Almost as good as d+3 in dragon, but less range. A decent set up is to abuse the crap out of d+1, and switch up to 2,2,3,3.

Hehe, I was at a tournament like 2 months ago and I was facing this Cage player and he abused the crap out of b+4 in JKD like it's good or something. My cage busted his ass. Don't use that move.

Cage doesn't require much to pump out the flash. I just go for the strongest juggle I know, which is 2,2,3,3,cs,cs,f+2,1,2,4 for 32%. I am now officially the Sub/Cage guy. Even though Sub is my main, Cage is my secondary : )

The only real set up for 1,2,b+2 in shotokan,timco, is to d+3~bdc to lure in an attack that wont hit you and you punish the whiff with 1,2,b+2. Im not much for 1,2,b+2 set ups, Dragon is my stance. Whenever I get b,d+2, i immediately do sm~cs~cs~1,2,b+2,b+2,cs,1,2,cs for 41%.

MK6 online dudes..lets just hope this rumor becomes a reality. We could have online tournaments and stuff.

What the hell is up with you NEVER using Sub Zero against your bro Konq? I wanna see what your sub is made out of! Stop giving us Scorpion shit.

PS: Epionage you got AIM,MSN or something? Us Sub Zero/Cage players must unite. You should get IRC or something.
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Versatile
04/12/2003 04:42 AM (UTC)
0
Espionage is on my cool list now, he plays both of my mains.

Cage's best low in JKD is d+1. Almost as good as d+3 in dragon, but less range. A decent set up is to abuse the crap out of d+1, and switch up to 2,2,3,3.

Hehe, I was at a tournament like 2 months ago and I was facing this Cage player and he abused the crap out of b+4 in JKD like it's good or something. My cage busted his ass. Don't use that move.

Cage doesn't require much to pump out the flash. I just go for the strongest juggle I know, which is 2,2,3,3,cs,cs,f+2,1,2,4 for 32%. I am now officially the Sub/Cage guy. Even though Sub is my main, Cage is my secondary : )

The only real set up for 1,2,b+2 in shotokan,timco, is to d+3~bdc to lure in an attack that wont hit you and you punish the whiff with 1,2,b+2. Im not much for 1,2,b+2 set ups, Dragon is my stance. Whenever I get b,d+2, i immediately do sm~cs~cs~1,2,b+2,b+2,cs,1,2,cs for 41%.

MK6 online dudes..lets just hope this rumor becomes a reality. We could have online tournaments and stuff.

What the hell is up with you NEVER using Sub Zero against your bro Konq? I wanna see what your sub is made out of! Stop giving us Scorpion shit.

PS: Epionage you got AIM,MSN or something? Us Sub Zero/Cage players must unite. You should get IRC or something.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
04/12/2003 02:12 PM (UTC)
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Hey Vers...hit the Submit button only once man LOL

Sub-Zero vs my bro, I'll upload one that was up before, decent stuff I guess. As for new stuff...we'll see...the only character my brother uses is Scorpion. BTW, I love Shotokan d+3~bdc setups.

Cage...for that 32% combo you mentioned, finish that combo with 2,3,4 instead of 1,2,4 and you will get 33%.
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JoRdANMan
04/13/2003 03:48 PM (UTC)
0
anyone got sum sonya ones?
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SCORPION1234
04/13/2003 07:10 PM (UTC)
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hi i am new in this forom
i got mkda last week and i don't know combos with mavodo
can you past some combos please?
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
04/13/2003 10:39 PM (UTC)
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There are plenty of Sonya combos in this thread if you browse through it, plus check out my website for Sonya (and other character) combo movies.

As for Mavado, I never really play him...but you can use Long Fist to pop them up with 1,1,b+2, then finish with cs,cs,b+3 for a nice looking juggle. I also have a 41% wall combo with Mavado at my website.
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rayrokka
04/14/2003 04:22 AM (UTC)
0
Konqrr will be hosting my vids as well. I'm sure that they will be scrutinized by everyone.

I think my Sub-Zero footage is terrible, not at all what I would call my best character. Although Sub is my favorite, that doesn't mean he is my best. I guess my best would have to be Reptile, I have yet to lose with him. My Drahmin is good as well. Fly Trap perfection.

I was one of the people that pioneered the "fly Trap". Anyway I'm sure Konqrr will post my Drahmin footage.
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Espionage
04/14/2003 12:27 PM (UTC)
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I've got a couple of Bo Rai Cho combos I would like to share that start from Drunken Fist: 2,2,1,1,cs,2,b+4,b+4,cs~cs,b+4,belly flop that does 10 hits 31% damage without the puke and 12 hits 26% damage with the puke. The other combo that I have which also starts from Drunken Fist: 2,2,1,1,cs,2,b+4,b+4,cs~cs,b+4,u+2 which is 11 hits 32% damage without the puke and 12 hits 27% damage with the puke.

There was a combo I tried to do on the computer that started with the Drunken Fist b+4. I was trying to see if I could get the Mi Zong b+4 to connect afterwards but the computer was blocking it a lot of the time. The combo I was trying to do was from Drunken Fist: b+4,cs,b+4,b+4,cs~cs,b+4,u+2 for 6 hits 44% damage, but something tells me because the b+4 in Drunken Fist proberly acts as a stun and I know it has been mentioned that you can block any incoming attack after a stun has been performed. However if someone could confirm that it would be appreciated.

I've got a few more combos also with Johnny Cage I like to share from Jeet Kune Do: 2,2,3,3,cs,cs~cs,b+1,2,Shadow Kick for 8 hits 29% damage. Also from Jeet Kune Do: 2,2,3,3,cs,SM,cs,1,2,4 for 9 hits 29% damage.
Another from Jeet Kune Do: 2,2,3,3,cs,SM,cs~cs,3,cs,d+3 for 8 hits 27% damage.
Yet another from Jeet Kune Do: 2,2,3,3,cs,b+2,cs~cs,3,cs,f+3 for 8 hits 30% damage.

And one final combo also from Jeet Kune Do: 2,2,3,3,cs,SM,Shadow Kick for 7 hits 26% Damage.

Test them and tell me what you think of them. I'll post back here soon.

PEACE!!!












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JoRdANMan
04/14/2003 11:56 PM (UTC)
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konqrr where did ur combo videos go?
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
04/15/2003 01:34 AM (UTC)
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They have been removed temporarily to make room for Rayrokka match movies. I assumed you had them already for that flash thing...
JoRdAnMaN Wrote:
konqrr where did ur combo videos go?

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Timco
04/15/2003 08:31 AM (UTC)
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Yet another from Jeet Kune Do: 2,2,3,3,cs,b+2,cs~cs,3,cs,f+3 for 8 hits 30% damage.

Godd@mn man, I dont think I have the fingers to do this wink
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JoRdANMan
04/15/2003 03:02 PM (UTC)
0
No i didnt get em all yet but just put up back up when ur ready no rush.
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haasjin
04/16/2003 02:21 PM (UTC)
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rayrokka Wrote:
Konqrr will be hosting my vids as well. I'm sure that they will be scrutinized by everyone.

I was one of the people that pioneered the "fly Trap". Anyway I'm sure Konqrr will post my Drahmin footage.


Better expect it. I don't want to be too harsh but your vids were weak. Neither you nor your opponent seemed too skilled. I will say that your Reptile was good and you took advantage of many opportunities. Reptile is easy to play and at the same time being extremely powerful character. End the end not really that impressive. As for your other vids, not really a lot to say. But since you seem pretty keen that your Drahmin game is quite high, I would have to say it is not. I lost count of all the miss placed and out right totally missed opportunities when you played Drahmin. Besides Drahmin, you tend to play a little too aggressive. Which may work against unskilled opponents, but if you had some real competition I don't think you would stand a chance. I believe you may want to even check out some strats here at mk5.org to help with your game.

Next time would be nice if you opponent actually played another character other than Scorpion. It was obvious you were better than him (or her), but even with your opponent never really completing a combo (you seem to also suffer from this); they seem to beat your defense quite easily with very simple mix-up. Again, practice some more (along with your friend) and try to produce some higher-level of game play vids. I seem to remember in other topics you telling people about your high-level game play, but I just don’t see it.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
04/16/2003 04:05 AM (UTC)
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haasjin Wrote:
I seem to remember in other topics you telling people about your high-level game play, but I just don’t see it.


Just wait...Trocki isn't that good, and that's playing with an unfamiliar controller. Next is with MrSchpfmut and on PS2, good stuff coming tomorrow.

When you play people that aren't of your skill level, it weakens your game...especially if you are using a shitty controller like the X-Box one.
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Espionage
04/16/2003 05:57 PM (UTC)
0
I could see what you mean Timco by that combo being really hard. It is but I did make a slight error. The combo was supposed to be written like this: Jeet kune do: 2,2,3,3,cs,b+2,cs-cs,3,cs-f+3. So for the final hit you need to press the change style button to change to nunchaku and f+3 at the same time. It is really difficult but it can be done cause I tested it again today just to make sure.

PEACE!!!
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Espionage
04/16/2003 06:11 PM (UTC)
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I just had to be Post number 300. New Sonya info will be posted here soon.

PEACE!!!!
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JoRdANMan
04/16/2003 10:03 PM (UTC)
0
Anyone got a Frost or Sonya Infinite?
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