Do you think theyll change the way Klose Kombat looks?
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posted10/27/2008 10:07 AM (UTC)by
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Token
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09/29/2007 12:24 AM (UTC)
Or is it set in stone now.

It really takes you out of the fight how weak the grab and pull in looks. You get grabbed, have your head spun round and then they both just stand there for half a second, then stiff looking attacks recycled from MKA's Fatality system start interplaying. The only good looking thing is the unique breakers.

I would at least like to see the grab-in changed. Make it some kind of martial arts clinch to start it off, and then it fluidly segues into the attack-defend sequence. If they could just change that, I'd be much happier, cause it really does look bad. I'm not happy with the stiffness and recycled attacks from a last gen game either. All the moves should be new, and the stiffness looks weird compared to the fluidity of the rest of the game.

I think Klose Kombat is looking to be one of the weakest areas, but with some tweaking it could be great, because it's an idea with potential, whereas falling kombat seems a bit more gimmicky.
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Nic-V
10/24/2008 01:00 PM (UTC)
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I think I looks good but yah it should have been faster smile
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Shibata
10/24/2008 01:43 PM (UTC)
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When I saw it I thought "that looks unco," it doesn't really look remotely martial artsy. Then again, I don't even know how you'd make it look martial artsy, because if you had the character do a thai or greco clinch or something... well then... it doesn't lead so well into all those striking attacks for starters, and anyway clinches in martial arts are for control, so it would still look stupid to grab the plum and then let go and start throwing punches. Plus that wouldn't work anyway because the point of the mechanic seems to be to initiate a rock/paper/scissors type striking sequence.

Which I don't even understand. Because why the fuck would you want to go from regular fighting where you have control of the damage you potentially take and deal out depending on your skill, to a situation which is random and which you have no control over? So you can try your luck at whether or not you're going to take damage instead of using your skill to just avoid the opponents attacks and taking no damage like usual? That doesn't even make any sense. If you're winning, you don't want to initiate that scenario because you might lose your health advantage. On the other hand if you're losing, you don't want to initiate that scenario because you can't afford to take any unnecessary damage.

I honestly can't think of an application for such a retarded feature. Unless I'm completely misunderstanding what I've seen of it and what they said when they used the term "rock/paper/sissors." I seriously hope I am.
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10/24/2008 03:02 PM (UTC)
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Shibata Wrote:
so it would still look stupid to grab the plum and then let go and start throwing punches. Plus that wouldn't work anyway because the point of the mechanic seems to be to initiate a rock/paper/scissors type striking sequence.


It could work. They wouldn't have to let go. Just look at any Kung Fu movie - just trap the guys arms and strike immediately. You'd be warned by the trapping action (and that's when you could input the counter move) but the attack would flow seamlessly from it. This can work with the guessing game thing.

You have pointed out another reason why it jars with the regular fighting - the fact that it's a rock, paper, scissors sequence. They managed to minimize 50/50 situations with the ground game in MKA, and now they'd bring back the guess work with this. Seems like a step backwards.

That's a shame too, since the regular gameplay seems like a step-forwards for a change.
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malebolgia
10/24/2008 03:32 PM (UTC)
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To answer your original question: I think it's set in stone. This late in the game no big changes will be made, just finishing touches such as balancing, textures, and bug fixes.
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Kanofan99
10/24/2008 07:40 PM (UTC)
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yeah i am satisfied with how it looks now, but you never know, if they do decide to make another game ypu kow they are going to try to up it if they can... i think its all based on how we (the fans) rate the game!
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MINION
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10/24/2008 07:59 PM (UTC)
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The didn't make it "Faster" most likely due to Countering.
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scorpion1013
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10/25/2008 02:38 AM (UTC)
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They shouldn't change it. It looks fine now and how else are they gonna change it?
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10/25/2008 11:13 PM (UTC)
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Shibata Wrote:
Which I don't even understand. Because why the fuck would you want to go from regular fighting where you have control of the damage you potentially take and deal out depending on your skill, to a situation which is random and which you have no control over? So you can try your luck at whether or not you're going to take damage instead of using your skill to just avoid the opponents attacks and taking no damage like usual? That doesn't even make any sense. If you're winning, you don't want to initiate that scenario because you might lose your health advantage. On the other hand if you're losing, you don't want to initiate that scenario because you can't afford to take any unnecessary damage.


No that's not how klose kombat works. Unlike freefall, if you initiate kk and one of your attacks gets countered, you don't receive any damage at all, it's like a throw escape.
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10/26/2008 07:26 AM (UTC)
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Set in Stone.
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Joe-Von-Zombie
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10/26/2008 07:42 AM (UTC)
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Klose Kombat is an escapable throw, but instead of implementing them logically, they turned it into a mini game.
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Shibata
10/26/2008 08:12 AM (UTC)
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Wait, so close kombat is replacing throws? That'd be... interesting. confused
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10/26/2008 08:21 AM (UTC)
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Shibata Wrote:
Wait, so close kombat is replacing throws? That'd be... interesting. confused

I believe so. Ed Boon described it as an "interactive throw."
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Nic-V
10/26/2008 08:33 AM (UTC)
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Joe-Von-Zombie Wrote:
Shibata Wrote:
Wait, so close kombat is replacing throws? That'd be... interesting. confused

I believe so. Ed Boon described it as an "interactive throw."

Yeah apparently the only ones with throws are the ones having special moves throws (Batman's leg grab thing)
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10/26/2008 08:38 AM (UTC)
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Nic-V Wrote:
Joe-Von-Zombie Wrote:
Shibata Wrote:
Wait, so close kombat is replacing throws? That'd be... interesting. confused

I believe so. Ed Boon described it as an "interactive throw."

Yeah apparently the only ones with throws are the ones having special moves throws (Batman's leg grab thing)


Which are blockable of course.
from an old mk article:
As far as the attack buttons go, you've got your standard attacks 1-5, a throw button on the right trigger, and also a "Klose Kombat" button on the right trigger closer to you.



I hope there's a grab button as well as a klose kombat button. that'd be awesome.
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10/26/2008 08:46 AM (UTC)
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mabdog Wrote:
from an old mk article:
As far as the attack buttons go, you've got your standard attacks 1-5, a throw button on the right trigger, and also a "Klose Kombat" button on the right trigger closer to you.



I hope there's a grab button as well as a klose kombat button. that'd be awesome.


That would make Klose Kombat pointless
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Shibata
10/26/2008 08:58 AM (UTC)
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Yeah I guess it would.

Interestingly, I was just watching an oldish gameplay video on youtube and at 1:59 Catwoman tries to "initiate klose kombat" with Shang Tsung, but Shang just completely shrugs it off. Am I imagining things or is that an actual throw escape? Because that's exactly what it looks like.

Like seriously I'm rubbing my eyes in disbelief right now.
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MK-DA
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10/26/2008 09:33 AM (UTC)
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Yeah that's a throw escape, and there are normal throws as well besides kk, by pressing two buttons together.
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Nic-V
10/26/2008 10:13 AM (UTC)
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MK-DA Wrote:
Yeah that's a throw escape, and there are normal throws as well besides kk, by pressing two buttons together.

Oh yeah now that you say it I do remember that
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10/26/2008 06:35 PM (UTC)
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MK-DA Wrote:
Yeah that's a throw escape, and there are normal throws as well besides kk, by pressing two buttons together.


wow, Klose Kombat is officially pointless
Shibata Wrote:
Yeah I guess it would.

Interestingly, I was just watching an oldish gameplay video on youtube and at 1:59 Catwoman tries to "initiate klose kombat" with Shang Tsung, but Shang just completely shrugs it off. Am I imagining things or is that an actual throw escape? Because that's exactly what it looks like.

Like seriously I'm rubbing my eyes in disbelief right now.
I know what you mean, The MK team is finally getting a fucking clue.
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10/26/2008 07:18 PM (UTC)
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Don't be fooled. I was saying "They've finally got a clue." after they accepted that package of gameplay fixes someone put together for them before MKA, and then they went and tried to fix what was wrong in Deception, and added the stuff it needed, such as a ground game, but they still managed to fuck it up. MKA was still ridiculously broken. I know it had way more characters and will have naturally been harder to balance and solve glitches and bugs, but I don't trust the MK team's judgment. Their track record is ABOMINABLE.

MK fans are like Bart Simpson in that episode where he keeps trying to take the electrified cup cake. I think I wised up after MKA, so as far as I'm concerned, I'm not going to be buying it. I will give it the chance of time till I can see how broken it is, but unless it's absolutely outstanding in the gameplay department I'm sitting this one out.
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10/27/2008 05:31 AM (UTC)
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Token Wrote:
Don't be fooled. I was saying "They've finally got a clue." after they accepted that package of gameplay fixes someone put together for them before MKA, and then they went and tried to fix what was wrong in Deception, and added the stuff it needed, such as a ground game, but they still managed to fuck it up. MKA was still ridiculously broken. I know it had way more characters and will have naturally been harder to balance and solve glitches and bugs, but I don't trust the MK team's judgment. Their track record is ABOMINABLE.

MK fans are like Bart Simpson in that episode where he keeps trying to take the electrified cup cake. I think I wised up after MKA, so as far as I'm concerned, I'm not going to be buying it. I will give it the chance of time till I can see how broken it is, but unless it's absolutely outstanding in the gameplay department I'm sitting this one out.


Fair enough siir
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Shibata
10/27/2008 06:12 AM (UTC)
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MK-DA Wrote:
Yeah that's a throw escape, and there are normal throws as well besides kk, by pressing two buttons together.


Two questions (for anyone who's watched more gameplay footage than I have):

a) Is that a throw in the traditional sense wherein you throw your opponent, they just hit the ground, and it does damage? Or is it a positional "throw" (ie; it doesn't intrinsically do any damage in and of itself but it hurls the opponent in a certain direction for the purpose of something like putting your opponents back towards the wall, or literally throwing the opponent into the wall and hitting the wall being the cause of any sustained damage)?

b) Does everybody have that same throw? I read somebody mention something along those lines.
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10/27/2008 06:19 AM (UTC)
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Shibata Wrote:
MK-DA Wrote:
Yeah that's a throw escape, and there are normal throws as well besides kk, by pressing two buttons together.


Two questions (for anyone who's watched more gameplay footage than I have):

a) Is that a throw in the traditional sense wherein you throw your opponent, they just hit the ground, and it does damage? Or is it a positional "throw" (ie; it doesn't intrinsically do any damage in and of itself but it hurls the opponent in a certain direction for the purpose of something like putting your opponents back towards the wall, or literally throwing the opponent into the wall and hitting the wall being the cause of any sustained damage)?

b) Does everybody have that same throw? I read somebody mention something along those lines.


http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=118262

The author of this thread confirmed that everyone has the same throw.
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