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TrueNoob Wrote:
Rather than the crap I see in game now, yes, absolutely.
BiohazardEXTREME Wrote:
So... You'd rather they had no battle damage at all?
So... You'd rather they had no battle damage at all?
Rather than the crap I see in game now, yes, absolutely.
Okay... So the question is... What DO you like about this game so far?
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WarriorPrincess Wrote:
Umm. No way. No How. No No No. MK vs DC is pretty much at the bottom of the barrel when it it comes to next gen fighter graphics. I'm not going the fanboy route and agreeing that everything looks fantastic because it doesn't. I don't know what it is with MK and this crappy unrealistic animation they've been doing for the last 3 games, but it needs to be put to an end. They honestly have not changed the fighting system at all.
The only thing they truly did was make moves linkable in hopes that you'll get that nostalgic MK2 feeling and ignore the robotic motions of the characters. These new fighting mechanics like Klose Kombat for example, it isn't all that. Woop Dee Doo I can pull in an opponent and hit them with stiff punches and kicks, and Ooo, look all my close up body and clothing damage. BLAH. Free fall is pretty cool though. Anyway, no this game isn't the best looking.
Umm. No way. No How. No No No. MK vs DC is pretty much at the bottom of the barrel when it it comes to next gen fighter graphics. I'm not going the fanboy route and agreeing that everything looks fantastic because it doesn't. I don't know what it is with MK and this crappy unrealistic animation they've been doing for the last 3 games, but it needs to be put to an end. They honestly have not changed the fighting system at all.
The only thing they truly did was make moves linkable in hopes that you'll get that nostalgic MK2 feeling and ignore the robotic motions of the characters. These new fighting mechanics like Klose Kombat for example, it isn't all that. Woop Dee Doo I can pull in an opponent and hit them with stiff punches and kicks, and Ooo, look all my close up body and clothing damage. BLAH. Free fall is pretty cool though. Anyway, no this game isn't the best looking.
unrealistic? so street doesn't have unrealistic moves. hell, what about all the fighting games. I never seen a human being throw fire from there hand or take someone 10 feet in the air like they do on street fighter
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Animosity83 Wrote:
so street doesn't have unrealistic moves. hell, what about all the fighting games. I never seen a human being throw fire from there hand or take someone 10 feet in the air like they do on street fighter
Allude to the shared faults of the competition when presented with another’s opinion that you can't intellegently debate....Brilliant!so street doesn't have unrealistic moves. hell, what about all the fighting games. I never seen a human being throw fire from there hand or take someone 10 feet in the air like they do on street fighter

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BiohazardEXTREME Wrote:
Okay... So the question is... What DO you like about this game so far?
TrueNoob Wrote:
Rather than the crap I see in game now, yes, absolutely.
BiohazardEXTREME Wrote:
So... You'd rather they had no battle damage at all?
So... You'd rather they had no battle damage at all?
Rather than the crap I see in game now, yes, absolutely.
Okay... So the question is... What DO you like about this game so far?
Let's see....I like the concept....even though at first it seemed like desperation on Midway's part.....maybe it is, but I get to play as DC characters, so I'm cool with it now. I really wouldn't mind the battle damage if didn't look so ridiculous, but I'll reserve judgment until I see the final product. I like the special effects, like on fireball moves, etc, very nice, I guess that's where the Unreal 3 engine comes in. I like that it seems like it's moving back towards original MK gameplay like in MK3-4. Faster, more brutal. I like the fact that working with DC is making the MK team step their game up, if it wasn't for that, we probably wouldn't get such a quality product. Most of all I'm just excited about the DC aspect, and that's sad to say because I've been an MK fan since MK3 (yeah, yeah, I'm a rookie


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And yet, you used the term "quality product". Which says to me, "This is going to be a solid game, worth of my collection."
But okay... If you don't like the way the battle damage looks, how would you make it look?
But okay... If you don't like the way the battle damage looks, how would you make it look?

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@ Animosity83: What are you talking about? No one is even talking about fireballs and projectile special moves. That's a given. What I am talking about and what others are speaking on are the animations, the actual combat that takes place. the stiffness, the robotic movements. That is what is unrealistic.

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BiohazardEXTREME Wrote:
And yet, you used the term "quality product". Which says to me, "This is going to be a solid game, worth of my collection."
But okay... If you don't like the way the battle damage looks, how would you make it look?
And yet, you used the term "quality product". Which says to me, "This is going to be a solid game, worth of my collection."
But okay... If you don't like the way the battle damage looks, how would you make it look?
I was using quality product as a relative term. As in, better than the game might be if DC wasn't involved. As it stands, I view this game as a good game when stood up next to other MK games. However, it's still behind the curve as far as other fighting games though. This game certainly has a lot of polish, and many people rave about the gameplay, which I can't comment on, other than it looks fast, which is good, and there are more special moves, which is also good. Being that I am such a big fan of both MK and DC, yes, this game WILL be added to my collection, which also includes some MK games which I barely ever play. Yes, I love MK, but I won't overlook its shortcomings. As for it being a solid game, I certainly hope so, but I am still rather miffed about the animation quality and plastic look that still seems to cling to its characters.
As for the battle damage, from what I've seen it seems unsightly and a bit excessive. Again, I haven't played the final product, and I may be pleasantly surprised.
How would I do it? Actually, as you posted earlier, I would be extremely picky about it. I would try to make it as realistic as possible, while still considering that these are near, if not superhuman specimens that we are subjecting to this damage. I would avoid anything that just looks downright unattractive because no one wants to see Sonya with a busted ass face. Really, I would make the attacking player have to work to put that kind of damage on someone. Like, really beat on their face to put cuts and bruises on it. It just seems that in this game and in previous MK games that included damage, it just felt all too easy to make your opponent look like they just received the beating of their lives. If anything, I'd just tone down the damage to hits ratio. Also, I believe the damage should be appropriate to the type of attack that inflicted it. Seeing all those cuts and rips appear on someone when I haven't used any kind of bladed weapon or slicing attack is anti-immersive, and as a game developer, immersion is the best friend you've got.

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I agree with TrueNoob 100%
BiohazardEXTREME Wrote:
Although a person on the previous page brought a good point along. I haven't seen a single fighting game that had battle damage in this generation so far.
That's one thing that really brings MK vs. DC out. You get beat up, you'll LOOK like it. And I think that's really a next gen convention. Not a single other fighting game made use of that, not in the previous generation when MKDA started it, and not in this generation.
So, graphically, I think MK earns points for the attention to battle damage.
Although a person on the previous page brought a good point along. I haven't seen a single fighting game that had battle damage in this generation so far.
That's one thing that really brings MK vs. DC out. You get beat up, you'll LOOK like it. And I think that's really a next gen convention. Not a single other fighting game made use of that, not in the previous generation when MKDA started it, and not in this generation.
So, graphically, I think MK earns points for the attention to battle damage.
Something like battle damage is just a small detail. I agree that these details can give a fighting game something extra but thats all. the weight of such details is too small too make it stand out. That's why the other fighting games that doesn"t had this are (and maybe still will be) considered better, because they scored with the points that weighted more.
ps. Didn't Tao Feng had this also on the older gen systems.


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Well, I'm sure had Ed Boon the time and funds, he'd make Battle Damage even better.
But with Midway's financial situation, I think the deadline is their priority more than anything else. I mean, it really surprises me how many video game companies these days, get away with pushing their games back months and months at a time. And sure, it might be because of some much needed improvements, but game publishers tend to be assholes toward the developers. And especially now, Midway can't afford to push it back. Seems like Boon is trying to polish what they already have, instead of trying to add a bunch of things that might not be complete, or might not work.
Frankly, I think the battle damage looks good right now, and although it could be better, I'll take what we have over nothing at all.
And I admire the fact that Sonya might end up with a beaten up face. Whereas DOA focuses on boobs and having the girls look all pretty, MK focuses on the violence. And I don't see why the females should be an exception. If you want Sonya to look good at the end of the battle, don't get hit, lol.
But with Midway's financial situation, I think the deadline is their priority more than anything else. I mean, it really surprises me how many video game companies these days, get away with pushing their games back months and months at a time. And sure, it might be because of some much needed improvements, but game publishers tend to be assholes toward the developers. And especially now, Midway can't afford to push it back. Seems like Boon is trying to polish what they already have, instead of trying to add a bunch of things that might not be complete, or might not work.
Frankly, I think the battle damage looks good right now, and although it could be better, I'll take what we have over nothing at all.
And I admire the fact that Sonya might end up with a beaten up face. Whereas DOA focuses on boobs and having the girls look all pretty, MK focuses on the violence. And I don't see why the females should be an exception. If you want Sonya to look good at the end of the battle, don't get hit, lol.

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skillz Wrote:
Something like battle damage is just a small detail. I agree that these details can give a fighting game something extra but thats all. the weight of such details is too small too make it stand out. That's why the other fighting games that doesn"t had this are considered better, because they scored with the points that weighted more.
ps. Didn't Tao Feng had this also on the older gen systems.
BiohazardEXTREME Wrote:
Although a person on the previous page brought a good point along. I haven't seen a single fighting game that had battle damage in this generation so far.
That's one thing that really brings MK vs. DC out. You get beat up, you'll LOOK like it. And I think that's really a next gen convention. Not a single other fighting game made use of that, not in the previous generation when MKDA started it, and not in this generation.
So, graphically, I think MK earns points for the attention to battle damage.
Although a person on the previous page brought a good point along. I haven't seen a single fighting game that had battle damage in this generation so far.
That's one thing that really brings MK vs. DC out. You get beat up, you'll LOOK like it. And I think that's really a next gen convention. Not a single other fighting game made use of that, not in the previous generation when MKDA started it, and not in this generation.
So, graphically, I think MK earns points for the attention to battle damage.
Something like battle damage is just a small detail. I agree that these details can give a fighting game something extra but thats all. the weight of such details is too small too make it stand out. That's why the other fighting games that doesn"t had this are considered better, because they scored with the points that weighted more.
ps. Didn't Tao Feng had this also on the older gen systems.
Yes, plus animation and gameplay are so much more important than battle damage. The MK team should be working on perfecting those aspects before they even THINK about putting battle damage in.
Yeah, Tao Feng did it. IMO, it didn't look too good in that game either.


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What I said above, about the polishing.
Still, when I hear stuff like, "Graphically this game is at the bottom", that's really not true. Maybe the thing that sells it for me, is that by graphics, I also consider the design.
And frankly, I like how the characters look, their costumes, their form. Like the fact that Scorpion and Sub-Zero aren't MADE of muscle like in MKDA. Those things add to the graphics.
Personally, I think most characters in Virtua Fighters look kind of ugly. The characters in Street Fighter look exactly the same as they always did. The characters in Soul Calibur 4... Some of them I like, like Ivy, but others like Sigfried, or Raphael, I didn't really like the way they were made.
So it's not just about 3D modeling, or texturing, which I think are both look great in MK vs. DC. It's also about the design. And although I'm not crazy about Liu Kang's belt, Raiden's arms, or Kano's eye. I do like Kano's, Jax's, Sub-Zero's, Sorpion's and Sonya's overall costumes though, and that counts as part of the visual appeal to me.
Still, when I hear stuff like, "Graphically this game is at the bottom", that's really not true. Maybe the thing that sells it for me, is that by graphics, I also consider the design.
And frankly, I like how the characters look, their costumes, their form. Like the fact that Scorpion and Sub-Zero aren't MADE of muscle like in MKDA. Those things add to the graphics.
Personally, I think most characters in Virtua Fighters look kind of ugly. The characters in Street Fighter look exactly the same as they always did. The characters in Soul Calibur 4... Some of them I like, like Ivy, but others like Sigfried, or Raphael, I didn't really like the way they were made.
So it's not just about 3D modeling, or texturing, which I think are both look great in MK vs. DC. It's also about the design. And although I'm not crazy about Liu Kang's belt, Raiden's arms, or Kano's eye. I do like Kano's, Jax's, Sub-Zero's, Sorpion's and Sonya's overall costumes though, and that counts as part of the visual appeal to me.

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BiohazardEXTREME Wrote:
What I said above, about the polishing.
Still, when I hear stuff like, "Graphically this game is at the bottom", that's really not true. Maybe the thing that sells it for me, is that by graphics, I also consider the design.
What I said above, about the polishing.
Still, when I hear stuff like, "Graphically this game is at the bottom", that's really not true. Maybe the thing that sells it for me, is that by graphics, I also consider the design.
OK, name me one current gen fighting game, overall, that looks worse. Take into account animation, character design, whatever. If you can't name a fighting game, name any game.
TrueNoob Wrote:
OK, name me one current gen fighting game, overall, that looks worse. Take into account animation, character design, whatever. If you can't name a fighting game, name any game.
BiohazardEXTREME Wrote:
What I said above, about the polishing.
Still, when I hear stuff like, "Graphically this game is at the bottom", that's really not true. Maybe the thing that sells it for me, is that by graphics, I also consider the design.
What I said above, about the polishing.
Still, when I hear stuff like, "Graphically this game is at the bottom", that's really not true. Maybe the thing that sells it for me, is that by graphics, I also consider the design.
OK, name me one current gen fighting game, overall, that looks worse. Take into account animation, character design, whatever. If you can't name a fighting game, name any game.
OK ...
Soul Calibur 4
Street Fighter 4 the ugliest
DOA4
Other games such as ,
Dynasty Warriors 6 .
Marciaries 2
GTA IV Over rated imo
Assasins greed
well many other well known game .....
Anyway can you please just tell me why are here posting and debating with us while you hate the game very much ?

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He's here debating because a question was asked. And Surprise! this is an opinion based forum. Furthermore, Soul Caliber looks worse than Mk vs DC? I really don't understand this delusional way of thinking. this has nothing to do with disliking or liking the MK vs DC game. Everyone here is a fan of MK, but if the graphics aren't up to speed then they just aren't. No need in trying to lie to yourself and pretend they are.


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TrueNoob Wrote:
OK, name me one current gen fighting game, overall, that looks worse. Take into account animation, character design, whatever. If you can't name a fighting game, name any game.
Well, I've already mentioned Virtua Fighter 5. There were some characters in it that look pretty cool, but for the most part, the textures are much worse than in MK. The characters in VF5 look more plastic than MK. BiohazardEXTREME Wrote:
What I said above, about the polishing.
Still, when I hear stuff like, "Graphically this game is at the bottom", that's really not true. Maybe the thing that sells it for me, is that by graphics, I also consider the design.
What I said above, about the polishing.
Still, when I hear stuff like, "Graphically this game is at the bottom", that's really not true. Maybe the thing that sells it for me, is that by graphics, I also consider the design.
OK, name me one current gen fighting game, overall, that looks worse. Take into account animation, character design, whatever. If you can't name a fighting game, name any game.
DOA4 as well. The costume designs were pretty boring, and the texturing was sub-par. I didn't really get to examine the 3D models as well on the video footage, since they're all moving quickly, but either way, I prefer MK.
Level design is another story. Yes, the levels in MK vs. DC don't look as good as any of the games I just mentioned. But I'm talking about characters at this point.
And although I know you're not crazy about that game, Def Jam Icon doesn't look as good as MK vs. DC. Sure, Def Jam's characters might be anatomically more human-like, but the textures and levels don't have nearly as much detail in them.
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Everyone has the right to voice their opinion.
Fun Fact: Fanboyism is statistically the fastest growing cause of blindness.
Fun Fact: Fanboyism is statistically the fastest growing cause of blindness.
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WarriorPrincess Wrote:
@ Animosity83: What are you talking about? No one is even talking about fireballs and projectile special moves. That's a given. What I am talking about and what others are speaking on are the animations, the actual combat that takes place. the stiffness, the robotic movements. That is what is unrealistic.
@ Animosity83: What are you talking about? No one is even talking about fireballs and projectile special moves. That's a given. What I am talking about and what others are speaking on are the animations, the actual combat that takes place. the stiffness, the robotic movements. That is what is unrealistic.
since you a female, I will take it easy. lol. but listen. the character movements are not stiff. I mean how do you expect for them to move, like water? try this, practice doing some fighting moves and see how stiff you get. wrestlers are stiff in that case, boxers, etc. just explined to me how the characters should move and fight. anyone.


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Lolacaust Wrote:
Everyone has the right to voice their opinion.
Fun Fact: Fanboyism is statistically the fastest growing cause of blindness.
Everyone has the right to voice their opinion.
Fun Fact: Fanboyism is statistically the fastest growing cause of blindness.
Because they get stabbed in the eyes?

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@ Lolacaust: LMAO. *sprays anti fanboy repellent* Do Not Want!

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ErmaSco Wrote:
OK ...
Soul Calibur 4
Street Fighter 4 the ugliest
DOA4
Other games such as ,
Dynasty Warriors 6 .
Marciaries 2
GTA IV Over rated imo
Assasins greed
well many other well known game .....
Anyway can you please just tell me why are here posting and debating with us while you hate the game very much ?
TrueNoob Wrote:
OK, name me one current gen fighting game, overall, that looks worse. Take into account animation, character design, whatever. If you can't name a fighting game, name any game.
BiohazardEXTREME Wrote:
What I said above, about the polishing.
Still, when I hear stuff like, "Graphically this game is at the bottom", that's really not true. Maybe the thing that sells it for me, is that by graphics, I also consider the design.
What I said above, about the polishing.
Still, when I hear stuff like, "Graphically this game is at the bottom", that's really not true. Maybe the thing that sells it for me, is that by graphics, I also consider the design.
OK, name me one current gen fighting game, overall, that looks worse. Take into account animation, character design, whatever. If you can't name a fighting game, name any game.
OK ...
Soul Calibur 4
Street Fighter 4 the ugliest
DOA4
Other games such as ,
Dynasty Warriors 6 .
Marciaries 2
GTA IV Over rated imo
Assasins greed
well many other well known game .....
Anyway can you please just tell me why are here posting and debating with us while you hate the game very much ?
I have to disagree on SC4. I agree, GTAIV was EXTREMELY overrrated, Saint's Row was much more fun. Plus, it seemed like they used the same pallet as GoW....bleh. Assassin's Creed was frikkin' awesome in my humble opinion. And are you saying these games LOOK worse, because I really don't see how any of them look worse. All three of the games I just mentioned were graphically competent, animations and all.
I guess my main problem with MK's look is the stiff animation and the plastic looking characters. Other than that, I object to the trite storytelling and lackadaisical production quality. Oh, and the fact that Ed Boon wouldn't know a good game if it bit him in the ass.
Anyway, I never said I hated the game. I have a lot of love for the MK franchise. Tough love, but love, nonetheless. Me and MK go way back. MK3 was the game that got me into gaming. It was love at first sight. It was like, practically virtual reality in that day and age, lol. Just the sight of Sheeva, in all her sexy, four-armed glory, and Sektor in his badass bicycle helmet. The intense, visceral feel of it all.....and then Tobias left and the franchise went down the tubes. No more intensity, just a bunch of out of touch losers trying too hard to make a game that would never be as cool as it once was.
Yeah, I can be melodramatic sometimes.
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Are forking kidding me, Animosity83?

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@ Animosity83: By all means, if you've got something to say, say it. Cause trust me if and when the time comes, I won't hold my tongue either.


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TrueNoob Wrote:
I have to disagree on SC4. I agree, GTAIV was EXTREMELY overrrated, Saint's Row was much more fun. Plus, it seemed like they used the same pallet as GoW....bleh. Assassin's Creed was frikkin' awesome in my humble opinion. And are you saying these games LOOK worse, because I really don't see how any of them look worse. All three of the games I just mentioned were graphically competent, animations and all.
I guess my main problem with MK's look is the stiff animation and the plastic looking characters. Other than that, I object to the trite storytelling and lackadaisical production quality. Oh, and the fact that Ed Boon wouldn't know a good game if it bit him in the ass.
Anyway, I never said I hated the game. I have a lot of love for the MK franchise. Tough love, but love, nonetheless. Me and MK go way back. MK3 was the game that got me into gaming. It was love at first sight. It was like, practically virtual reality in that day and age, lol. Just the sight of Sheeva, in all her sexy, four-armed glory, and Sektor in his badass bicycle helmet. The intense, visceral feel of it all.....and then Tobias left and the franchise went down the tubes. No more intensity, just a bunch of out of touch losers trying too hard to make a game that would never be as cool as it once was.
I have to disagree on SC4. I agree, GTAIV was EXTREMELY overrrated, Saint's Row was much more fun. Plus, it seemed like they used the same pallet as GoW....bleh. Assassin's Creed was frikkin' awesome in my humble opinion. And are you saying these games LOOK worse, because I really don't see how any of them look worse. All three of the games I just mentioned were graphically competent, animations and all.
I guess my main problem with MK's look is the stiff animation and the plastic looking characters. Other than that, I object to the trite storytelling and lackadaisical production quality. Oh, and the fact that Ed Boon wouldn't know a good game if it bit him in the ass.
Anyway, I never said I hated the game. I have a lot of love for the MK franchise. Tough love, but love, nonetheless. Me and MK go way back. MK3 was the game that got me into gaming. It was love at first sight. It was like, practically virtual reality in that day and age, lol. Just the sight of Sheeva, in all her sexy, four-armed glory, and Sektor in his badass bicycle helmet. The intense, visceral feel of it all.....and then Tobias left and the franchise went down the tubes. No more intensity, just a bunch of out of touch losers trying too hard to make a game that would never be as cool as it once was.
I think Assassin's Creed had gorgeous levels, but the character models were pretty sub-par. Doesn't matter though, because there was a lot of characters to handle on screen at once.
That's why I don't like graphically comparing games of different genres.
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