Klose Kombat and Freefall
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posted11/23/2008 09:23 PM (UTC)by
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Spirit_Wolf
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05/07/2004 08:05 PM (UTC)
Don't know if somebody allready posted something like this.

Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
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Vash_15
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11/23/2008 06:57 PM (UTC)
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Spirit_Wolf Wrote:
Don't know if somebody allready posted something like this.

Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.


Um, no they weren't...
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Nathan
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11/23/2008 07:08 PM (UTC)
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There was something similar in Budokai 3. It was called Dragon Rush and also a guessing game. You had 3 chances to guess the button right, or your opponent would execute a devastating attack. That nonsense could take off 1-2 health bars.

MK's free fall and close combat luckily doesn't seem as bad. But still, IMO guessing games shouldn't be in fighting games. Since it's got nothing to do with skill, and is just based on pure luck.
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Vash_15
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11/23/2008 07:10 PM (UTC)
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At the same time I love the features because it makes everything interactive. It's fun and fast, as opposed to the other MK games where you sat and watched while the fell.
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Nathan
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11/23/2008 07:15 PM (UTC)
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It was not like you were watching them fall for an eternity. If they have to add those features, they should at least try to add some normal fighting mechanics, not have it be a guessing game.
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Spirit_Wolf
11/23/2008 08:10 PM (UTC)
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Vash_15 Wrote:
Spirit_Wolf Wrote:
Don't know if somebody allready posted something like this.

Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.


Um, no they weren't...


And this answer is an answer on? That these they weren't actually develloped better?

In my opinion they are. The guessing game in budokai still had a speedy feel to it. You also had those over the top moves where both of the players needed to time their buttons presses to fill a bar. The one with the most filled bar would win. So if the attacker won, the defender would lose a lot of life, if the defender won, there wouldn't be taken much life and the special move wouldn't be executed well.
Or when both would do a kamehameha, you both had to press wildly on the buttons and the strongest would win.
They kept so much life to these "mini-games" it still felt part of the fighting and actually enjoyable.

What I can see from the video's, in MK especially the Klose Kombat seem to slow down the fights a lot.
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oracle
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11/23/2008 08:26 PM (UTC)
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yeah i hate klose kombat. i really think it slows down the fight. i also don't like how much of a guessing game it is.
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Nathan
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11/23/2008 08:37 PM (UTC)
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Dragon Rush wasn't any better, that slowed the fights down as well. You always had to watch an ass long sequence when the attacker got all 3 hits right.

It was a chore to watch, especially when it happened several times a round. It was always a freaking half minute till you could continue the actual fight.

So again, guessing games in a fighting game are a big no, no.
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11/23/2008 08:45 PM (UTC)
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: Don't like where Close Combat is. Should be something that happens in a really good story mode. *Walks into a trap and has to fend for my life* More options is the key...

: FreeFall happens too much. We should've been allowed to turn it off. Needs to be dedicated to one or two arenas and that's it. I think I'd prefer to see this attribute die with this game though.

: Almost the same for how they have Test Your Might set up in this game. Needs to be dedicated to one or two arenas. BUT, I gotta say I like where and how the Test Your Might is set up. It's a proper surprise in a Mortal Kombat game. Imagine doing that on one part of in the Living Forrest, or Graveyard arena or something. Woosh. Some of the stuff we could see...
It's the sort of revisiting to nostalgic qualities of the old games, new games need to maintain. Whoever had the idea to put that there, good job.

Old idea, new actual relevance to "new" gameplay. Has a positive affect on gameplay to me. Close Combat could've been a Test Your Might thing, but now that it's been used in this way, the only time I'd maybe wanna see that again is as I already mentioned. Which is as a once or twice over (surprise) in different spots in a Konquest Mode.

I don't wanna press a button and be stuck doing that over and over. Right now I just wanna turn it off.

Test Your Might wins this one all around.
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Nic-V
11/23/2008 08:46 PM (UTC)
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First off: No they weren't. I think all the "gimmicks" in this game works quite well however Klose Kombat does seems like a cheap add-on.
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Vash_15
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11/23/2008 08:52 PM (UTC)
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Spirit_Wolf Wrote:
Vash_15 Wrote:
Spirit_Wolf Wrote:
Don't know if somebody allready posted something like this.

Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.


Um, no they weren't...


And this answer is an answer on? That these they weren't actually develloped better?

In my opinion they are. The guessing game in budokai still had a speedy feel to it. You also had those over the top moves where both of the players needed to time their buttons presses to fill a bar. The one with the most filled bar would win. So if the attacker won, the defender would lose a lot of life, if the defender won, there wouldn't be taken much life and the special move wouldn't be executed well.
Or when both would do a kamehameha, you both had to press wildly on the buttons and the strongest would win.
They kept so much life to these "mini-games" it still felt part of the fighting and actually enjoyable.

What I can see from the video's, in MK especially the Klose Kombat seem to slow down the fights a lot.


Oh, no, I emant they weren't in the original Budokai
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Spirit_Wolf
11/23/2008 09:23 PM (UTC)
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Vash_15 Wrote:
Spirit_Wolf Wrote:
Vash_15 Wrote:
Spirit_Wolf Wrote:
Don't know if somebody allready posted something like this.

Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.


Um, no they weren't...


And this answer is an answer on? That these they weren't actually develloped better?

In my opinion they are. The guessing game in budokai still had a speedy feel to it. You also had those over the top moves where both of the players needed to time their buttons presses to fill a bar. The one with the most filled bar would win. So if the attacker won, the defender would lose a lot of life, if the defender won, there wouldn't be taken much life and the special move wouldn't be executed well.
Or when both would do a kamehameha, you both had to press wildly on the buttons and the strongest would win.
They kept so much life to these "mini-games" it still felt part of the fighting and actually enjoyable.

What I can see from the video's, in MK especially the Klose Kombat seem to slow down the fights a lot.


Oh, no, I emant they weren't in the original Budokai


Oh sorry... I just checked... I have Budokaï 3 ^_^ . That is where it al started ^_^.

But the main reason for this thread was that this concept was nothing new, like they appear to let most people think it is.
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