Klose Kombat and Freefall
3D Kombat Klassics
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Klose Kombat and Freefall
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posted11/23/2008 09:23 PM (UTC)by

Don't know if somebody allready posted something like this.
Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
Spirit_Wolf Wrote:
Don't know if somebody allready posted something like this.
Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
Don't know if somebody allready posted something like this.
Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
Um, no they weren't...
There was something similar in Budokai 3. It was called Dragon Rush and also a guessing game. You had 3 chances to guess the button right, or your opponent would execute a devastating attack. That nonsense could take off 1-2 health bars.
MK's free fall and close combat luckily doesn't seem as bad. But still, IMO guessing games shouldn't be in fighting games. Since it's got nothing to do with skill, and is just based on pure luck.
MK's free fall and close combat luckily doesn't seem as bad. But still, IMO guessing games shouldn't be in fighting games. Since it's got nothing to do with skill, and is just based on pure luck.


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Vash_15 Wrote:
Um, no they weren't...
Spirit_Wolf Wrote:
Don't know if somebody allready posted something like this.
Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
Don't know if somebody allready posted something like this.
Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
Um, no they weren't...
And this answer is an answer on? That these they weren't actually develloped better?
In my opinion they are. The guessing game in budokai still had a speedy feel to it. You also had those over the top moves where both of the players needed to time their buttons presses to fill a bar. The one with the most filled bar would win. So if the attacker won, the defender would lose a lot of life, if the defender won, there wouldn't be taken much life and the special move wouldn't be executed well.
Or when both would do a kamehameha, you both had to press wildly on the buttons and the strongest would win.
They kept so much life to these "mini-games" it still felt part of the fighting and actually enjoyable.
What I can see from the video's, in MK especially the Klose Kombat seem to slow down the fights a lot.
Dragon Rush wasn't any better, that slowed the fights down as well. You always had to watch an ass long sequence when the attacker got all 3 hits right.
It was a chore to watch, especially when it happened several times a round. It was always a freaking half minute till you could continue the actual fight.
So again, guessing games in a fighting game are a big no, no.
It was a chore to watch, especially when it happened several times a round. It was always a freaking half minute till you could continue the actual fight.
So again, guessing games in a fighting game are a big no, no.


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: Don't like where Close Combat is. Should be something that happens in a really good story mode. *Walks into a trap and has to fend for my life* More options is the key...
: FreeFall happens too much. We should've been allowed to turn it off. Needs to be dedicated to one or two arenas and that's it. I think I'd prefer to see this attribute die with this game though.
: Almost the same for how they have Test Your Might set up in this game. Needs to be dedicated to one or two arenas. BUT, I gotta say I like where and how the Test Your Might is set up. It's a proper surprise in a Mortal Kombat game. Imagine doing that on one part of in the Living Forrest, or Graveyard arena or something. Woosh. Some of the stuff we could see...
It's the sort of revisiting to nostalgic qualities of the old games, new games need to maintain. Whoever had the idea to put that there, good job.
Old idea, new actual relevance to "new" gameplay. Has a positive affect on gameplay to me. Close Combat could've been a Test Your Might thing, but now that it's been used in this way, the only time I'd maybe wanna see that again is as I already mentioned. Which is as a once or twice over (surprise) in different spots in a Konquest Mode.
I don't wanna press a button and be stuck doing that over and over. Right now I just wanna turn it off.
Test Your Might wins this one all around.
: FreeFall happens too much. We should've been allowed to turn it off. Needs to be dedicated to one or two arenas and that's it. I think I'd prefer to see this attribute die with this game though.
: Almost the same for how they have Test Your Might set up in this game. Needs to be dedicated to one or two arenas. BUT, I gotta say I like where and how the Test Your Might is set up. It's a proper surprise in a Mortal Kombat game. Imagine doing that on one part of in the Living Forrest, or Graveyard arena or something. Woosh. Some of the stuff we could see...
It's the sort of revisiting to nostalgic qualities of the old games, new games need to maintain. Whoever had the idea to put that there, good job.
Old idea, new actual relevance to "new" gameplay. Has a positive affect on gameplay to me. Close Combat could've been a Test Your Might thing, but now that it's been used in this way, the only time I'd maybe wanna see that again is as I already mentioned. Which is as a once or twice over (surprise) in different spots in a Konquest Mode.
I don't wanna press a button and be stuck doing that over and over. Right now I just wanna turn it off.
Test Your Might wins this one all around.
Spirit_Wolf Wrote:
And this answer is an answer on? That these they weren't actually develloped better?
In my opinion they are. The guessing game in budokai still had a speedy feel to it. You also had those over the top moves where both of the players needed to time their buttons presses to fill a bar. The one with the most filled bar would win. So if the attacker won, the defender would lose a lot of life, if the defender won, there wouldn't be taken much life and the special move wouldn't be executed well.
Or when both would do a kamehameha, you both had to press wildly on the buttons and the strongest would win.
They kept so much life to these "mini-games" it still felt part of the fighting and actually enjoyable.
What I can see from the video's, in MK especially the Klose Kombat seem to slow down the fights a lot.
Vash_15 Wrote:
Um, no they weren't...
Spirit_Wolf Wrote:
Don't know if somebody allready posted something like this.
Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
Don't know if somebody allready posted something like this.
Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
Um, no they weren't...
And this answer is an answer on? That these they weren't actually develloped better?
In my opinion they are. The guessing game in budokai still had a speedy feel to it. You also had those over the top moves where both of the players needed to time their buttons presses to fill a bar. The one with the most filled bar would win. So if the attacker won, the defender would lose a lot of life, if the defender won, there wouldn't be taken much life and the special move wouldn't be executed well.
Or when both would do a kamehameha, you both had to press wildly on the buttons and the strongest would win.
They kept so much life to these "mini-games" it still felt part of the fighting and actually enjoyable.
What I can see from the video's, in MK especially the Klose Kombat seem to slow down the fights a lot.
Oh, no, I emant they weren't in the original Budokai


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Vash_15 Wrote:
Oh, no, I emant they weren't in the original Budokai
Spirit_Wolf Wrote:
And this answer is an answer on? That these they weren't actually develloped better?
In my opinion they are. The guessing game in budokai still had a speedy feel to it. You also had those over the top moves where both of the players needed to time their buttons presses to fill a bar. The one with the most filled bar would win. So if the attacker won, the defender would lose a lot of life, if the defender won, there wouldn't be taken much life and the special move wouldn't be executed well.
Or when both would do a kamehameha, you both had to press wildly on the buttons and the strongest would win.
They kept so much life to these "mini-games" it still felt part of the fighting and actually enjoyable.
What I can see from the video's, in MK especially the Klose Kombat seem to slow down the fights a lot.
Vash_15 Wrote:
Um, no they weren't...
Spirit_Wolf Wrote:
Don't know if somebody allready posted something like this.
Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
Don't know if somebody allready posted something like this.
Why is almost everyone talking about these modes as if they were new concepts? These modes were already in the first DBZ budokai series. And actually far better develloped.
Um, no they weren't...
And this answer is an answer on? That these they weren't actually develloped better?
In my opinion they are. The guessing game in budokai still had a speedy feel to it. You also had those over the top moves where both of the players needed to time their buttons presses to fill a bar. The one with the most filled bar would win. So if the attacker won, the defender would lose a lot of life, if the defender won, there wouldn't be taken much life and the special move wouldn't be executed well.
Or when both would do a kamehameha, you both had to press wildly on the buttons and the strongest would win.
They kept so much life to these "mini-games" it still felt part of the fighting and actually enjoyable.
What I can see from the video's, in MK especially the Klose Kombat seem to slow down the fights a lot.
Oh, no, I emant they weren't in the original Budokai
Oh sorry... I just checked... I have Budokaï 3 ^_^ . That is where it al started ^_^.
But the main reason for this thread was that this concept was nothing new, like they appear to let most people think it is.
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