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Iceman.
Mr. Freeze wields a ice gun to blast his victoms, Iceman controls the ice his way.
Mr. Freeze wields a ice gun to blast his victoms, Iceman controls the ice his way.
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kingjolly Wrote:
I love how Mick_Lucifer secretly advertises his website.
I love how Mick_Lucifer secretly advertises his website.
I don't think it's a secret.
Doesn't hurt to offer up a resource to back opinions, and also provide some more in depth and reference based information for the unwashed masses. We've seen how misleading things like "super strength" can be in the Wikipedia sources.
Probably wouldn't hurt to credit them (with a link) on the copy + paste powers entries, too. Credit where credit's due.


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Ice Man wins........by a very longshot.
Round 36:
Zatanna
-----------------------VS-----------------------
Scarlet Witch
Round 36:
Zatanna
-----------------------VS-----------------------
Scarlet Witch


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Summary of powers/abilities
Zatanna:
Skilled and powerful user of magic.
Scarlet Witch:
Reality warping, manifested as probability alteration and magic
Zatanna:
Skilled and powerful user of magic.
Scarlet Witch:
Reality warping, manifested as probability alteration and magic
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Scarlet Witch is definitely a potential heavy hitter of mass proportions, but even at her most powerful she's always had control just out of reach. Things like House of M really show off wide her powers can go, but how little mastery she has of them.
On the other hand Zatanna has all of that potential, on top of simplicity.
She doesn't seem to have any trouble speaking words backward, and if anything, is a contrast to Scarlet Witch in being too controlled.
The biggest thing holding Zatanna back is herself, and her own doubts and fears.
Gotta give it to Zatanna, but this is definitely a battle of reality-altering proportions.
On the other hand Zatanna has all of that potential, on top of simplicity.
She doesn't seem to have any trouble speaking words backward, and if anything, is a contrast to Scarlet Witch in being too controlled.
The biggest thing holding Zatanna back is herself, and her own doubts and fears.
Gotta give it to Zatanna, but this is definitely a battle of reality-altering proportions.


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Detailed explanation of powers/abilities:
Zatanna:
Zatanna is genetically gifted with the ability to use magic. As a tribute to her father and as a focus for her spells, she casts spells by speaking commands backwards. However, this is not necessary, as she has demonstrated an ability to use magic without speaking.
The limits of her powers have never been clearly established. She has been called the most powerful member of the Justice League, and is often depicted working alongside the most powerful magic-users on Earth, including Doctor Fate, Madame Xanadu, and Captain Marvel. She has used her powers to command elemental forces, heal, transmute and transmogrify objects, manipulate people, and attack her opponents with mystic blasts. She has resurrected the city of Metropolis from ruin, merged Aquaman's spirit with the entire ocean, and manipulated time and space. Additionally, since her magic seems to regularly fluctuate, this increases the difficulty of establishing clear limits to her powers.
She has been trained in battle by the Justice League, but favors using magic.
Scarlet Witch:
Initially, the Scarlet Witch had the ability to manipulate probability via her "hexes" (often manifesting physically as "hex spheres" or "hex bolts"). These hexes are relatively short range, and are limited to her line of sight. Casting a hex requires a gesture and concentration on her part, though the gestures are largely a focus for the concentration. Early in her career, her hexes were unconscious on her part, and would be automatically triggered whenever she made a particular gesture, regardless of her intent. These hexes would only manifest random "bad luck" effects: objects falling or breaking, people tripping, and so on. She later gained enough control over her powers that her powers only work when she wants them to, and they are not limited to negative effects. Despite this enhanced precision, her hexes are not necessarily guaranteed to work, particularly if she has been straining herself or using her powers excessively. If overextended, her hexes can backfire, causing probability to work against her wishes or to undo previous hexes.
Her hexes seem to have a wide, almost limitless variety of recorded and possible effects, though they often boil down to a kind of Deus ex machina superpower. They have been known to alter the molecular composition and physical state of physical objects, negate or distort physical laws, and to cause various forms of energy to spontaneously appear or disappear. She has an affinity with natural elements and phenomena, stemming largely from her magical training under Agatha Harkness, and has trained often at using her hexes to deflect projectiles or to cause enemies to stumble or otherwise suffer the effects of "bad luck". Though her powers resemble psychokinesis, her probability-altering powers are more than enough to allow her to transform energy around her into "energy bolts", or even to grant Wanda short flight capability.[issue # needed] Although her hexes can cause objects to suddenly move or change course, they do not have the ability to "hold on" to objects as a telekinetic might.[citation needed] Ultimately, the hexes are not under the Witch's direct control, although she can influence the nature of their effects with great concentration and effort. This makes her one of the few Avengers that Ultron fears; his adamantium shell cannot repel her magic. She has displayed the ability to cancel Longshot and Domino's powers of probability and has also once turned Longshot into a cat[issue # needed].
The first major reclassification of Wanda's fairly-indistinct hex powers came during Kurt Busiek's run on Avengers, where her power was claimed by Agatha Harkness to be an ability to manipulate chaos magic, given to her by the demon Chthon (imprisoned within Wundagore Mountain) when she was born. Her hexes were, by extension, simple, indirect manifestations of this magic, destabilising probabilities by inducing chaos. Across Busiek's run, Wanda's powers grew continuously, as she gained the ability to manipulate organic matter and summon Wonder Man back to life. While in the DC Universe (during the JLA/Avengers crossover, she displayed the ability to access that universe's chaos magic, but had great difficulty in doing so at first, since it was more powerful there and she had no previous experience in wielding it.
The second and most controversial[citation needed] redefinition of Wanda's powers came under the writing of Brian Michael Bendis, whose final Avengers story Avengers Disassembled declared all previous explanations about Wanda's powers to be lies or mistakes and recast her as an insane reality warping mutant whose powers work on an unconscious level. While it was implied by Immortus that Wanda possessed the potential for such, when he turned Wanda into a "Nexus Battery"[issue # needed], Immortus specifically claimed that Wanda could only manipulate past alternate timelines. Her powers were used by Morgan Le Fey to alter reality in Avengers (vol. 3) #1-3, although this was only accomplished through a much more complicated spell that involved a slew of magical artifacts that actually brought about the warping of reality with Wanda simply used as a power source.
Under Bendis' definition, the Scarlet Witch's powers are not fully under her conscious control, and their effects persist even after Dr. Strange shut down her mind. There seem to be no limits to her powers during House of M, as she was easily able to alter the entire Earth-616 reality at will, and is also altering reality on a multiversal scale without even realizing what she had done, though certain of her victims claim to be able to discern the difference between reality and her spells.
Wanda's ability to channel and wield magical energy was brought about by the demonic sorcerer Chthon. On the day that Wanda was born, the ghostly spectre of Chthon visited the newborn Wanda and "blessed" Wanda so that Wanda could channel the dangerous Chaos Magic that was the basis for Chthon's unholy might. Chthon's intentions were to create a vessel that he could possess one day, when Wanda was a full-grown adult, though his schemes to do so were foiled by the Avengers.
As such, due to Chthon's "blessing", Wanda is also vulnerable to having all of her powers disabled if Chthon is ever disrupted. During the period in which pages from Chthon's sacred tome, the Darkhold, were scattered across the globe, Wanda's powers were periodically disabled -- with her being left powerless in several dangerous battles against various super-villains -- until several of the missing pages were restored to the book. Although this particular plot thread was stated by Agatha Harkness who was reanimated by Wanda. How much of it is true and how much of it is more unconscious manifestations of the Scarlet Witch's reality manipulation is up to the reader's preference
Wanda has also been trained in hand-to-hand combat by both Captain America and Hawkeye, and has, when sane, the experience and leadership skills that come from years of active duty as an Avenger.
Zatanna:
Zatanna is genetically gifted with the ability to use magic. As a tribute to her father and as a focus for her spells, she casts spells by speaking commands backwards. However, this is not necessary, as she has demonstrated an ability to use magic without speaking.
The limits of her powers have never been clearly established. She has been called the most powerful member of the Justice League, and is often depicted working alongside the most powerful magic-users on Earth, including Doctor Fate, Madame Xanadu, and Captain Marvel. She has used her powers to command elemental forces, heal, transmute and transmogrify objects, manipulate people, and attack her opponents with mystic blasts. She has resurrected the city of Metropolis from ruin, merged Aquaman's spirit with the entire ocean, and manipulated time and space. Additionally, since her magic seems to regularly fluctuate, this increases the difficulty of establishing clear limits to her powers.
She has been trained in battle by the Justice League, but favors using magic.
Scarlet Witch:
Initially, the Scarlet Witch had the ability to manipulate probability via her "hexes" (often manifesting physically as "hex spheres" or "hex bolts"). These hexes are relatively short range, and are limited to her line of sight. Casting a hex requires a gesture and concentration on her part, though the gestures are largely a focus for the concentration. Early in her career, her hexes were unconscious on her part, and would be automatically triggered whenever she made a particular gesture, regardless of her intent. These hexes would only manifest random "bad luck" effects: objects falling or breaking, people tripping, and so on. She later gained enough control over her powers that her powers only work when she wants them to, and they are not limited to negative effects. Despite this enhanced precision, her hexes are not necessarily guaranteed to work, particularly if she has been straining herself or using her powers excessively. If overextended, her hexes can backfire, causing probability to work against her wishes or to undo previous hexes.
Her hexes seem to have a wide, almost limitless variety of recorded and possible effects, though they often boil down to a kind of Deus ex machina superpower. They have been known to alter the molecular composition and physical state of physical objects, negate or distort physical laws, and to cause various forms of energy to spontaneously appear or disappear. She has an affinity with natural elements and phenomena, stemming largely from her magical training under Agatha Harkness, and has trained often at using her hexes to deflect projectiles or to cause enemies to stumble or otherwise suffer the effects of "bad luck". Though her powers resemble psychokinesis, her probability-altering powers are more than enough to allow her to transform energy around her into "energy bolts", or even to grant Wanda short flight capability.[issue # needed] Although her hexes can cause objects to suddenly move or change course, they do not have the ability to "hold on" to objects as a telekinetic might.[citation needed] Ultimately, the hexes are not under the Witch's direct control, although she can influence the nature of their effects with great concentration and effort. This makes her one of the few Avengers that Ultron fears; his adamantium shell cannot repel her magic. She has displayed the ability to cancel Longshot and Domino's powers of probability and has also once turned Longshot into a cat[issue # needed].
The first major reclassification of Wanda's fairly-indistinct hex powers came during Kurt Busiek's run on Avengers, where her power was claimed by Agatha Harkness to be an ability to manipulate chaos magic, given to her by the demon Chthon (imprisoned within Wundagore Mountain) when she was born. Her hexes were, by extension, simple, indirect manifestations of this magic, destabilising probabilities by inducing chaos. Across Busiek's run, Wanda's powers grew continuously, as she gained the ability to manipulate organic matter and summon Wonder Man back to life. While in the DC Universe (during the JLA/Avengers crossover, she displayed the ability to access that universe's chaos magic, but had great difficulty in doing so at first, since it was more powerful there and she had no previous experience in wielding it.
The second and most controversial[citation needed] redefinition of Wanda's powers came under the writing of Brian Michael Bendis, whose final Avengers story Avengers Disassembled declared all previous explanations about Wanda's powers to be lies or mistakes and recast her as an insane reality warping mutant whose powers work on an unconscious level. While it was implied by Immortus that Wanda possessed the potential for such, when he turned Wanda into a "Nexus Battery"[issue # needed], Immortus specifically claimed that Wanda could only manipulate past alternate timelines. Her powers were used by Morgan Le Fey to alter reality in Avengers (vol. 3) #1-3, although this was only accomplished through a much more complicated spell that involved a slew of magical artifacts that actually brought about the warping of reality with Wanda simply used as a power source.
Under Bendis' definition, the Scarlet Witch's powers are not fully under her conscious control, and their effects persist even after Dr. Strange shut down her mind. There seem to be no limits to her powers during House of M, as she was easily able to alter the entire Earth-616 reality at will, and is also altering reality on a multiversal scale without even realizing what she had done, though certain of her victims claim to be able to discern the difference between reality and her spells.
Wanda's ability to channel and wield magical energy was brought about by the demonic sorcerer Chthon. On the day that Wanda was born, the ghostly spectre of Chthon visited the newborn Wanda and "blessed" Wanda so that Wanda could channel the dangerous Chaos Magic that was the basis for Chthon's unholy might. Chthon's intentions were to create a vessel that he could possess one day, when Wanda was a full-grown adult, though his schemes to do so were foiled by the Avengers.
As such, due to Chthon's "blessing", Wanda is also vulnerable to having all of her powers disabled if Chthon is ever disrupted. During the period in which pages from Chthon's sacred tome, the Darkhold, were scattered across the globe, Wanda's powers were periodically disabled -- with her being left powerless in several dangerous battles against various super-villains -- until several of the missing pages were restored to the book. Although this particular plot thread was stated by Agatha Harkness who was reanimated by Wanda. How much of it is true and how much of it is more unconscious manifestations of the Scarlet Witch's reality manipulation is up to the reader's preference
Wanda has also been trained in hand-to-hand combat by both Captain America and Hawkeye, and has, when sane, the experience and leadership skills that come from years of active duty as an Avenger.


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Scarlet Witch was able to wipe out every mutant on the face of the planet. I think I'm going with her.
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I'll vote for Zatanna since she seems more powerful with the magic according her bio.
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Zatanna
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I need a new sig, something with Kabal from UMK3 would be sweet. Just imagine that here
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scarlet witch


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lol....has Libra returned?


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I'm voting for Scartlet Witch this round.
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Scartlet Witch
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This would be one great match if the two ladies were to meet in real life.
Im gonna ahve to go with Zatanna on this however. Dont get me wrong, Wanda is great and very powerful, but I just think Zatanna might edge her out in a fight.
Im gonna ahve to go with Zatanna on this however. Dont get me wrong, Wanda is great and very powerful, but I just think Zatanna might edge her out in a fight.
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Zatanna


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Zatanna wins
Round 37:
Wonder Twins
-----------------------VS-----------------------
Cloak and Dagger


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Summary of powers/abilities
Wonder Twins:
-Zan can transform into any form of water
-Jayna can transform into any animal.
Cloak and Dagger:
-Cloak) Teleportation,
Ability to link to the "Darkforce Dimension"
-(Dagger) Ability to create "daggers" of light
Wonder Twins:
-Zan can transform into any form of water
-Jayna can transform into any animal.
Cloak and Dagger:
-Cloak) Teleportation,
Ability to link to the "Darkforce Dimension"
-(Dagger) Ability to create "daggers" of light


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detailed explanation of powers/abilities:
Wonder Twins:
* Zan can transform into any form of water, including liquid, mist, steam, or, perhaps most usefully, any kind of functioning ice structure. Also, at one time, he changed into a gelatinous form. By combining with already-existing water, Zan could also increase his mass or volume in the water form chosen. In addition, he could transform himself into weather patterns involving water, such as a blizzard, a monsoon, or a typhoon.
* Jayna can transform into any animal, whether real, mythological, indigenous to Earth or to some other planet, like Beast Boy. She did need to know the name of the animal in order to assume its form, as she would turn into whatever animal she named.
In addition, they had a pet Space Monkey called Gleek who had a useful prehensile tail and whose body could act as a conduit for the twins to activate their powers should they be out of reach. Gleek also served as a courier when the twins needed to travel: Jayna would typically transform into a large eagle, and Zan would transform into (plain) water, "jumping" into a bucket which Gleek conveniently would be holding. (This led to the joke by some fans that Gleek's superpower was to make a bucket appear and disappear at will. See hammerspace.)
These characters were derided by serious comic book fans as condescending intrusions in the show. Others noted that at least the characters were occasionally an asset to the main characters in combat compared to their predecessors. Regardless, the Wonder Twins were usually liked by the younger viewers, who found the twin characters less intimidating and easier to relate to, as the twins were novices who made mistakes, etc., yet the twins had powers which invited the viewers' imaginations.
The characters were introduced in the Super Friends comic (where they were far more competent, often being the key to solving major situations) and were ignored once the series was cancelled. Jayna's powers in the Super Friends comic book were shown to be more extensive, allowing her to transform into even mythical creatures.
Cloak and Dagger:
Cloak:
Living Light Generation: Dagger generates a form of 'living light' which is actually lifeforce. She produces much more than normal humans do, but is usually conservative in the use of her powers. Overuse of her powers could be fatal. Dagger generates and stores this lifeforce energy automatically. If she goes for more than a week or so without using her powers she will become fevered and delirious, and eventually discharge her energy involuntarily.
* Light Daggers: Tandy can form 6-inch 'light daggers' which she can throw from her fingertips. Her daggers may automatically form under certain conditions, such as another person in danger. The maximum effective range is unknown, but the daggers seem to weaken with further distance. Tandy has a limited ability to control their flight and reinforce them by compelling them to seek targets. They can track a being, but it is most effective when searching for Cloak. Those hit by these knives have their own lifeforce disrupted. Dagger can then drain a portion of their lifeforce; enough to kill if she wishes. Normally she chooses to leave them in a state of shock where they will see a vision of how their life might be different. The experience is powerful enough to make most individuals rethink their choices, although a hardened criminal or evil being is unlikely to change their ways.
* Living Light Detoxification: Tandy's energy can also 'purge' a person, removing toxins, drugs etc.
* Living Light Manipulation: Nonliving objects are unaffected by her daggers; sometimes Tandy can redirect the daggers after they ricochet, other times the daggers are dispersed if they hit a non-living thing. She can project her lifeforce energy in a diffused manner, allowing her to illuminate dark areas as if by natural light. Tandy can also projects her 'light' into Cloak's dimension to feed his 'hunger.' She is unharmed when traveling through his dimension and can pass this protection to others.
Known Abilities: Dagger's light energy makes her quick and agile, although apparently not at superhuman levels. She was trained in ballet, is an excellent gymnast and is skilled in hand to hand combat.
Strength Level: Normal human female with intensive regular exercise, focusing on improving agility rather than lifting ability.
Dagger:
arkforce Conduit: Cloak's body is a portal to the "Darkforce Dimension," a world of strange ebony energy. Cloak is linked to a pocket realm of that dimension dominated by the Predator, which compels Cloak to absorb the life forces of other beings; but Dagger's light can temporarily satisfy this craving.
* Darkforce Channeling: Cloak can channel Darkforce to create a field of darkness in his general vicinity, usually using his cloak as a focal point to manipulate this darkness, though it can spread well beyond the confines of his cloak. People enveloped by Cloak's darkness feel numbing cold and crippling fear, sometimes seeing disturbing visions. Overlong exposure to the darkness can drive people insane. Unprotected victims trapped in Cloak's dark realm are gradually drained of their life force, and presumably die unless Cloak releases them. Dagger's light renders her largely immune to Cloak's darkness, and she can extend her light to protect others within Cloak's darkness if need be.
* Darkforce Teleportation: Cloak can teleport by entering the Darkforce dimension, moving a short distance within it and emerging back on Earth a great distance from his point of origin. A span of miles on Earth can be traversed in only a few steps via shortcuts through the Darkforce. Cloak can teleport other persons or objects along with himself in this fashion, too, a feat usually reserved for Dagger since most beings cannot safely traverse the Darkforce.
* Darkforce Intangibility: As Cloak, Tyrone is usually intangible, though he can solidify through an act of will, or by absorbing enough "light" to saturate his form temporarily. On the rare occasions when he resumes human form, he usually reverts to his old stutter, which vanishes when he becomes Cloak.
Tyrone's link to the Darkforce has been severed on several occasions, but he seems drawn to the darkness and vice versa, and he always regains his Cloak form eventually.
Known Abilities: No known abilities.
Strength Level: Tyrone's strength has been enhanced to an unknown degree.
Wonder Twins:
* Zan can transform into any form of water, including liquid, mist, steam, or, perhaps most usefully, any kind of functioning ice structure. Also, at one time, he changed into a gelatinous form. By combining with already-existing water, Zan could also increase his mass or volume in the water form chosen. In addition, he could transform himself into weather patterns involving water, such as a blizzard, a monsoon, or a typhoon.
* Jayna can transform into any animal, whether real, mythological, indigenous to Earth or to some other planet, like Beast Boy. She did need to know the name of the animal in order to assume its form, as she would turn into whatever animal she named.
In addition, they had a pet Space Monkey called Gleek who had a useful prehensile tail and whose body could act as a conduit for the twins to activate their powers should they be out of reach. Gleek also served as a courier when the twins needed to travel: Jayna would typically transform into a large eagle, and Zan would transform into (plain) water, "jumping" into a bucket which Gleek conveniently would be holding. (This led to the joke by some fans that Gleek's superpower was to make a bucket appear and disappear at will. See hammerspace.)
These characters were derided by serious comic book fans as condescending intrusions in the show. Others noted that at least the characters were occasionally an asset to the main characters in combat compared to their predecessors. Regardless, the Wonder Twins were usually liked by the younger viewers, who found the twin characters less intimidating and easier to relate to, as the twins were novices who made mistakes, etc., yet the twins had powers which invited the viewers' imaginations.
The characters were introduced in the Super Friends comic (where they were far more competent, often being the key to solving major situations) and were ignored once the series was cancelled. Jayna's powers in the Super Friends comic book were shown to be more extensive, allowing her to transform into even mythical creatures.
Cloak and Dagger:
Cloak:
Living Light Generation: Dagger generates a form of 'living light' which is actually lifeforce. She produces much more than normal humans do, but is usually conservative in the use of her powers. Overuse of her powers could be fatal. Dagger generates and stores this lifeforce energy automatically. If she goes for more than a week or so without using her powers she will become fevered and delirious, and eventually discharge her energy involuntarily.
* Light Daggers: Tandy can form 6-inch 'light daggers' which she can throw from her fingertips. Her daggers may automatically form under certain conditions, such as another person in danger. The maximum effective range is unknown, but the daggers seem to weaken with further distance. Tandy has a limited ability to control their flight and reinforce them by compelling them to seek targets. They can track a being, but it is most effective when searching for Cloak. Those hit by these knives have their own lifeforce disrupted. Dagger can then drain a portion of their lifeforce; enough to kill if she wishes. Normally she chooses to leave them in a state of shock where they will see a vision of how their life might be different. The experience is powerful enough to make most individuals rethink their choices, although a hardened criminal or evil being is unlikely to change their ways.
* Living Light Detoxification: Tandy's energy can also 'purge' a person, removing toxins, drugs etc.
* Living Light Manipulation: Nonliving objects are unaffected by her daggers; sometimes Tandy can redirect the daggers after they ricochet, other times the daggers are dispersed if they hit a non-living thing. She can project her lifeforce energy in a diffused manner, allowing her to illuminate dark areas as if by natural light. Tandy can also projects her 'light' into Cloak's dimension to feed his 'hunger.' She is unharmed when traveling through his dimension and can pass this protection to others.
Known Abilities: Dagger's light energy makes her quick and agile, although apparently not at superhuman levels. She was trained in ballet, is an excellent gymnast and is skilled in hand to hand combat.
Strength Level: Normal human female with intensive regular exercise, focusing on improving agility rather than lifting ability.
Dagger:
arkforce Conduit: Cloak's body is a portal to the "Darkforce Dimension," a world of strange ebony energy. Cloak is linked to a pocket realm of that dimension dominated by the Predator, which compels Cloak to absorb the life forces of other beings; but Dagger's light can temporarily satisfy this craving.
* Darkforce Channeling: Cloak can channel Darkforce to create a field of darkness in his general vicinity, usually using his cloak as a focal point to manipulate this darkness, though it can spread well beyond the confines of his cloak. People enveloped by Cloak's darkness feel numbing cold and crippling fear, sometimes seeing disturbing visions. Overlong exposure to the darkness can drive people insane. Unprotected victims trapped in Cloak's dark realm are gradually drained of their life force, and presumably die unless Cloak releases them. Dagger's light renders her largely immune to Cloak's darkness, and she can extend her light to protect others within Cloak's darkness if need be.
* Darkforce Teleportation: Cloak can teleport by entering the Darkforce dimension, moving a short distance within it and emerging back on Earth a great distance from his point of origin. A span of miles on Earth can be traversed in only a few steps via shortcuts through the Darkforce. Cloak can teleport other persons or objects along with himself in this fashion, too, a feat usually reserved for Dagger since most beings cannot safely traverse the Darkforce.
* Darkforce Intangibility: As Cloak, Tyrone is usually intangible, though he can solidify through an act of will, or by absorbing enough "light" to saturate his form temporarily. On the rare occasions when he resumes human form, he usually reverts to his old stutter, which vanishes when he becomes Cloak.
Tyrone's link to the Darkforce has been severed on several occasions, but he seems drawn to the darkness and vice versa, and he always regains his Cloak form eventually.
Known Abilities: No known abilities.
Strength Level: Tyrone's strength has been enhanced to an unknown degree.


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Just a jolly good old bump.
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Cloak and Dagger. (No reason)


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Wonder Twins 
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Wonder Twins
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