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Ninja_Mime Wrote:
Night/day stages = win.
Night/day stages = win.
Definanltly
Shadaloo Wrote:
Ahh. good to see the shitstorm's died down, for the most part. Now I can post.
First, anyone who thinks story isn't important is delusional. That whole "doesn't matter in a fighting game" schtick does not apply here. Quite honestly, if people have been playing MK for gameplay purposes for the past ten years....that's awful. The story is responsible for a significant part of the fanbase sticking around as long as it has. Personally, I don't even think the series would still be around today if its plot wasn't what it was.
The voice acting is far from the worst thing I've ever heard. He sounds like English is his second language - and you know what? That's how it should be.
-Hair is too minor a detail to quibble about. Not worth my time. It looks fine in-game, anyway.
Not really feeling Cage's alt at the moment. Too dated for the 90's.....maybe once I have a better look.
Very much liking the large focus on juggle combos. It's a dynamic that hasn't felt executed properly since MK4. Dial-a-kombos were fun for their day, but I'm glad to see them take a backseat.
Not a bad video. Not as pants-shittingly awesome as Noob's reveal, but still great.
Remember, kids: Any new info is good info. Discussion of any type, constructive criticism or otherwise, can't happen without it.
Ahh. good to see the shitstorm's died down, for the most part. Now I can post.
First, anyone who thinks story isn't important is delusional. That whole "doesn't matter in a fighting game" schtick does not apply here. Quite honestly, if people have been playing MK for gameplay purposes for the past ten years....that's awful. The story is responsible for a significant part of the fanbase sticking around as long as it has. Personally, I don't even think the series would still be around today if its plot wasn't what it was.
The voice acting is far from the worst thing I've ever heard. He sounds like English is his second language - and you know what? That's how it should be.
-Hair is too minor a detail to quibble about. Not worth my time. It looks fine in-game, anyway.
Not really feeling Cage's alt at the moment. Too dated for the 90's.....maybe once I have a better look.
Very much liking the large focus on juggle combos. It's a dynamic that hasn't felt executed properly since MK4. Dial-a-kombos were fun for their day, but I'm glad to see them take a backseat.
Not a bad video. Not as pants-shittingly awesome as Noob's reveal, but still great.
Remember, kids: Any new info is good info. Discussion of any type, constructive criticism or otherwise, can't happen without it.
Hmmmm, I have to disagree with this statement. "The story is responsible for a significant part of the fanbase sticking around as long as it has"
I honestly think the nostalgia factor is going to be the leading reason for a big percentage of the fans sticking around. Of course all of us on these forums are in love with the storyline. But I think its safe to say that a majority of the fanbase are drawn to the gore. Ask a run of the mill MK fan about the story and they are going to draw a blank
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And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
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Jaded-Raven Wrote:
And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
I feel the same about MK.
The storyline after MK4 kinda of went to shit though.
-Ant- Wrote:
Hmmmm, I have to disagree with this statement. "The story is responsible for a significant part of the fanbase sticking around as long as it has"
I honestly think the nostalgia factor is going to be the leading reason for a big percentage of the fans sticking around. Of course all of us on these forums are in love with the storyline. But I think its safe to say that a majority of the fanbase are drawn to the gore. Ask a run of the mill MK fan about the story and they are going to draw a blank
Hmmmm, I have to disagree with this statement. "The story is responsible for a significant part of the fanbase sticking around as long as it has"
I honestly think the nostalgia factor is going to be the leading reason for a big percentage of the fans sticking around. Of course all of us on these forums are in love with the storyline. But I think its safe to say that a majority of the fanbase are drawn to the gore. Ask a run of the mill MK fan about the story and they are going to draw a blank
I'm not just referring to this game, I'm talking about the past 10 years. The gore has been awful and cartoonish for ages upon ages now, but the plot has remained a major factor in the last few games barring MKDC, what with their Konquest modes.
Most MK fans here are very well informed about the storyline, and you see a fair amount of questions and points of discussion about it being raised.
Why, right now on the first page of posts, you've got:
-One topic addressing how Reptile's always being kicked around by his bosses
-Another addressing Noob's overall role in the plot
-Another discussing the merits of him staying as Sub-Zero
-Another commenting on the connection between him and Scorpion
-A seven-page Smoke thread that's been more than halfway addressed to whether he'd be more suited in plot as a cyborg or as human
-Another discussing Liu and Kitana's relationship.
Gore's a big part of it too, but never underestimate plot's importance to MK. It's huge. EDIT: Another Noob plot thread just came up. :D
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Chino_Cheng Wrote:
I feel the same about MK.
The storyline after MK4 kinda of went to shit though.
Jaded-Raven Wrote:
And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
I feel the same about MK.
The storyline after MK4 kinda of went to shit though.
I don't think so. The whole MKDA-MKA were kinda intruiging to me, ending in one huge war, like every other great fantasy war stories do... I would have wanted for Taven to have won and everything would have gone wrong, so the story could continue from there with some of the characters being killed, leaving a few key characters behind to progress the story...
Instead NRS took the "easy" way out and made a revamp of the former storyline. Don't get me wrong, I like what they are doing, but I would just have preferred if they had continued the story instead.
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Anyone think Raiden might be revealed next?
I just noticed in Liu's gameplay, they showed Sub, Scorpion, Sonya, and Johnny Cage. That's almost the complete select screen from MK1 right? And we've also already seen Kano from the last trailer.
I just noticed in Liu's gameplay, they showed Sub, Scorpion, Sonya, and Johnny Cage. That's almost the complete select screen from MK1 right? And we've also already seen Kano from the last trailer.
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eugenicz Wrote:
Liu Kang rules! Liu Kang owns! Liu Kang wins! Flawless victory.
Liu Kang rules! Liu Kang owns! Liu Kang wins! Flawless victory.
You forgot "Liu Kang sucks. Game Over. Insert more coins." ;P
Chino_Cheng Wrote:
The storyline after MK4 kinda of went to shit though.
The storyline after MK4 kinda of went to shit though.
The only people who say that are the people that never actually played Deadly Alliance and Deception.
Jaded-Raven Wrote:
Instead NRS took the "easy" way out and made a revamp of the former storyline. Don't get me wrong, I like what they are doing, but I would just have preferred if they had continued the story instead.
Instead NRS took the "easy" way out and made a revamp of the former storyline. Don't get me wrong, I like what they are doing, but I would just have preferred if they had continued the story instead.
Before they forge ahead with a completely new chapter in the MK saga,they first need to make sure that all of their existing canon is nicely wrapped up and strong enough to serve as a foundation for future stories. And to achieve that,they have to,first and foremost,remove Armageddon from continuity.
Which is exactly what this game is designed to do.

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Jaded-Raven Wrote:
And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
Agreed.


About Me

0
JADEdSCORPION Wrote:
What???
I think you're complaining just to complain. The lip syncing is perfect. The animation also seems fine to me. I don't get it. What more do you want? What does your second sentence even mean? Also, in terms of the combos...other fighting games employ the same mechanisms. Tekken, Street Fighter, MVC3, Soul Calibur...they all do it. Combos generally involve a launch and while you're up there you get pummeled. There also are breakers in MK. I don't understand what the issue is. If anything, Mortal Kombat is letting you off easy if you really want to be honest. Other fighters let you dangle in the air and once you're up there it's a wrap.
IDK about the others, but in soul calibur that is most certainly not true. Except for Hilde's doom combo, (which broke the game), you get one hit, maybe two if the opponent doesn't tech in the right direction, then your juggle is done. nucakick Wrote:
Terrible animation and lip sync. When NRS will learn to make just the normal mode in the game whitout crap history mode?
Terrible animation and lip sync. When NRS will learn to make just the normal mode in the game whitout crap history mode?
What???
I think you're complaining just to complain. The lip syncing is perfect. The animation also seems fine to me. I don't get it. What more do you want? What does your second sentence even mean? Also, in terms of the combos...other fighting games employ the same mechanisms. Tekken, Street Fighter, MVC3, Soul Calibur...they all do it. Combos generally involve a launch and while you're up there you get pummeled. There also are breakers in MK. I don't understand what the issue is. If anything, Mortal Kombat is letting you off easy if you really want to be honest. Other fighters let you dangle in the air and once you're up there it's a wrap.
I too dislike the preponderence of juggles.


About Me

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T-rex Wrote:
That's how combos tend to work. The alternative is 7-hit on-the-ground dial-a-combos,like the kind we had before.
tl;dr welcome to fighting games.
Or you could introduce frame traps and tech traps into MK, and have combos based on strategy and mind games instead of dial a combo or dial a juggle, but that would be too deep for the simpletons at NRS. I do hope they prove me wrong though.Demon_0 Wrote:
I am not talking about 80% combos. I just made a rough estimate of all combo's I have seen in official gameplay videos so far. When a combo is executed, 80% of it consists of juggles. I haven't seen any combos exceeding 4 hits without juggling the opponent.
I am not talking about 80% combos. I just made a rough estimate of all combo's I have seen in official gameplay videos so far. When a combo is executed, 80% of it consists of juggles. I haven't seen any combos exceeding 4 hits without juggling the opponent.
That's how combos tend to work. The alternative is 7-hit on-the-ground dial-a-combos,like the kind we had before.
tl;dr welcome to fighting games.
Chino_Cheng Wrote:
I feel the same about MK.
The storyline after MK4 kinda of went to shit though.
Jaded-Raven Wrote:
And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
I feel the same about MK.
The storyline after MK4 kinda of went to shit though.
I really don't see how anyone can think this, yet it seems to be the opinion of the majority.
MK3 and MK4 had a terrible storyline. MK3 had good stories for a few characters, like Sub-Zero and Sindel, but for the most part it was very ''meh''. MK4's ''plot'' is just a less thought out version of MK3, and Shinnok is such a forgettable character.
MKDA actually shook things up by killing Liu Kang and Shao Kahn, teaming MK4's most popular villain with the classic Shang Tsung, while still keeping with the classic good vs. evil shtick.
MKD was also innovative with its roster, and made things darker with Rayden's suicide. Onaga's return was just epic and ''felt'' big time.
Armageddon was a simple concept that didn't really need much of a story, but it still made a big effort with the Konquest mode and by tying up loose ends like Blaze. The epic Armageddon showdown was something never before seen in MK.
Will someone please explain to me how MKDA-MKA isn't a hell of a lot better than MK1-4?


About Me

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unseenwombat Wrote:
T-rex Wrote:
That's how combos tend to work. The alternative is 7-hit on-the-ground dial-a-combos,like the kind we had before.
tl;dr welcome to fighting games.
Or you could introduce frame traps and tech traps into MK, and have combos based on strategy and mind games instead of dial a combo or dial a juggle, but that would be too deep for the simpletons at NRS. I do hope they prove me wrong though.Demon_0 Wrote:
I am not talking about 80% combos. I just made a rough estimate of all combo's I have seen in official gameplay videos so far. When a combo is executed, 80% of it consists of juggles. I haven't seen any combos exceeding 4 hits without juggling the opponent.
I am not talking about 80% combos. I just made a rough estimate of all combo's I have seen in official gameplay videos so far. When a combo is executed, 80% of it consists of juggles. I haven't seen any combos exceeding 4 hits without juggling the opponent.
That's how combos tend to work. The alternative is 7-hit on-the-ground dial-a-combos,like the kind we had before.
tl;dr welcome to fighting games.
frame traps and tech traps were in mk vs dc...
Demon_0 Wrote:
@ Rex
Not really. SFIV isn't operating on a dial-a-combo bases and yet has no juggles. I think its more of a MK and Tekken type of thing.
@ Rex
Not really. SFIV isn't operating on a dial-a-combo bases and yet has no juggles. I think its more of a MK and Tekken type of thing.
And BlazBlue. And Guilty Gear. And Melty Blood. And MvsC.
Point is,take any fighting game that has long-ass combos that reach into the double digits. 75% of the hits that compose those combos are going to be juggles. Without the ability to launch the opponent into the air,rendering them defenseless,long combos would be impossible.
I'm not much of an SF player,but it has what? 4-5-hit combos tops?
T-rex Wrote:
The only people who say that are the people that never actually played Deadly Alliance and Deception.
Before they forge ahead with a completely new chapter in the MK saga,they first need to make sure that all of their existing canon is nicely wrapped up and strong enough to serve as a foundation for future stories. And to achieve that,they have to,first and foremost,remove Armageddon from continuity.
Which is exactly what this game is designed to do.
Chino_Cheng Wrote:
The storyline after MK4 kinda of went to shit though.
The storyline after MK4 kinda of went to shit though.
The only people who say that are the people that never actually played Deadly Alliance and Deception.
Jaded-Raven Wrote:
Instead NRS took the "easy" way out and made a revamp of the former storyline. Don't get me wrong, I like what they are doing, but I would just have preferred if they had continued the story instead.
Instead NRS took the "easy" way out and made a revamp of the former storyline. Don't get me wrong, I like what they are doing, but I would just have preferred if they had continued the story instead.
Before they forge ahead with a completely new chapter in the MK saga,they first need to make sure that all of their existing canon is nicely wrapped up and strong enough to serve as a foundation for future stories. And to achieve that,they have to,first and foremost,remove Armageddon from continuity.
Which is exactly what this game is designed to do.
It's too bad good Raiden's making things worse.
cyberdog Wrote:
Ive been playing mk since the first game hit the arcades and I dont give a shit about the storylines now.
I just want a quality fighting engine.
Ive been playing mk since the first game hit the arcades and I dont give a shit about the storylines now.
I just want a quality fighting engine.
Damn, man. That's like bashing your head through a spiked wall to get to the gold on the other side. You've got some cojones.


About Me
Black stole my avatar.
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T-rex Wrote:
The only people who say that are the people that never actually played Deadly Alliance and Deception.
Before they forge ahead with a completely new chapter in the MK saga,they first need to make sure that all of their existing canon is nicely wrapped up and strong enough to serve as a foundation for future stories. And to achieve that,they have to,first and foremost,remove Armageddon from continuity.
Which is exactly what this game is designed to do.
Chino_Cheng Wrote:
The storyline after MK4 kinda of went to shit though.
The storyline after MK4 kinda of went to shit though.
The only people who say that are the people that never actually played Deadly Alliance and Deception.
Jaded-Raven Wrote:
Instead NRS took the "easy" way out and made a revamp of the former storyline. Don't get me wrong, I like what they are doing, but I would just have preferred if they had continued the story instead.
Instead NRS took the "easy" way out and made a revamp of the former storyline. Don't get me wrong, I like what they are doing, but I would just have preferred if they had continued the story instead.
Before they forge ahead with a completely new chapter in the MK saga,they first need to make sure that all of their existing canon is nicely wrapped up and strong enough to serve as a foundation for future stories. And to achieve that,they have to,first and foremost,remove Armageddon from continuity.
Which is exactly what this game is designed to do.
No it's not. MK2011 takes place after MKA. It's still canon.


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Zentile Wrote:
I really don't see how anyone can think this, yet it seems to be the opinion of the majority.
MK3 and MK4 had a terrible storyline. MK3 had good stories for a few characters, like Sub-Zero and Sindel, but for the most part it was very ''meh''. MK4's ''plot'' is just a less thought out version of MK3, and Shinnok is such a forgettable character.
MKDA actually shook things up by killing Liu Kang and Shao Kahn, teaming MK4's most popular villain with the classic Shang Tsung, while still keeping with the classic good vs. evil shtick.
MKD was also innovative with its roster, and made things darker with Rayden's suicide. Onaga's return was just epic and ''felt'' big time.
Armageddon was a simple concept that didn't really need much of a story, but it still made a big effort with the Konquest mode and by tying up loose ends like Blaze. The epic Armageddon showdown was something never before seen in MK.
Will someone please explain to me how MKDA-MKA isn't a hell of a lot better than MK1-4?
Chino_Cheng Wrote:
I feel the same about MK.
The storyline after MK4 kinda of went to shit though.
Jaded-Raven Wrote:
And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
And then there are fans like me who absolutely adore MK for its rich lore and storylines. The gore is cool and all, but if it weren't for the great stories in the games, I might not have been a fan to this day.
I feel the same about MK.
The storyline after MK4 kinda of went to shit though.
I really don't see how anyone can think this, yet it seems to be the opinion of the majority.
MK3 and MK4 had a terrible storyline. MK3 had good stories for a few characters, like Sub-Zero and Sindel, but for the most part it was very ''meh''. MK4's ''plot'' is just a less thought out version of MK3, and Shinnok is such a forgettable character.
MKDA actually shook things up by killing Liu Kang and Shao Kahn, teaming MK4's most popular villain with the classic Shang Tsung, while still keeping with the classic good vs. evil shtick.
MKD was also innovative with its roster, and made things darker with Rayden's suicide. Onaga's return was just epic and ''felt'' big time.
Armageddon was a simple concept that didn't really need much of a story, but it still made a big effort with the Konquest mode and by tying up loose ends like Blaze. The epic Armageddon showdown was something never before seen in MK.
Will someone please explain to me how MKDA-MKA isn't a hell of a lot better than MK1-4?
Using logic on them's never going to work, dude. I've been trying for 5 years and where's it ever gotten me?
bobbycool1 Wrote:
No it's not. MK2011 takes place after MKA. It's still canon.
T-rex Wrote:
The only people who say that are the people that never actually played Deadly Alliance and Deception.
Before they forge ahead with a completely new chapter in the MK saga,they first need to make sure that all of their existing canon is nicely wrapped up and strong enough to serve as a foundation for future stories. And to achieve that,they have to,first and foremost,remove Armageddon from continuity.
Which is exactly what this game is designed to do.
Chino_Cheng Wrote:
The storyline after MK4 kinda of went to shit though.
The storyline after MK4 kinda of went to shit though.
The only people who say that are the people that never actually played Deadly Alliance and Deception.
Jaded-Raven Wrote:
Instead NRS took the "easy" way out and made a revamp of the former storyline. Don't get me wrong, I like what they are doing, but I would just have preferred if they had continued the story instead.
Instead NRS took the "easy" way out and made a revamp of the former storyline. Don't get me wrong, I like what they are doing, but I would just have preferred if they had continued the story instead.
Before they forge ahead with a completely new chapter in the MK saga,they first need to make sure that all of their existing canon is nicely wrapped up and strong enough to serve as a foundation for future stories. And to achieve that,they have to,first and foremost,remove Armageddon from continuity.
Which is exactly what this game is designed to do.
No it's not. MK2011 takes place after MKA. It's still canon.
The game is meant to prevent Armageddon, but Raiden's making things worse with his changes.


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daryui Wrote:
but Raiden's making things worse with his changes.
but Raiden's making things worse with his changes.
We don't actually know that for sure. It was a rumor early on when the game was first announced, y'know back when everybody thought Elder Sub would never die and the younger bro would become a robot and Liu Kang would lose MK1?
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