SubMan799 Wrote:
Post release balancing. Are you serious? Is it too difficult to get some playtesters that ya know, don't suck? Oh no, I guess that's too much to ask. Its great that they're planning on fixing glitches after the release, but those glitches shouldn't be there in the first place. The team needs to spend their time making sure that there are as little bugs in the game as possible and not have to rely on us finding them after the release -_-
Post release balancing. Are you serious? Is it too difficult to get some playtesters that ya know, don't suck? Oh no, I guess that's too much to ask. Its great that they're planning on fixing glitches after the release, but those glitches shouldn't be there in the first place. The team needs to spend their time making sure that there are as little bugs in the game as possible and not have to rely on us finding them after the release -_-
Adding improved patch support doesn't mean playtesting would neccessarily be hurt. Even with decent playtesting an exploit or two could go undetected, and it's good that their thinking ahead.
Sincubus Wrote:
Ow sorry it was on the main-page... didn't see that, but thanks anywayz :)
I don't like this news: but some of the funnier moves would be a welcome addition.
That means that Liu Kangs arcade fatality probably is back again... I HATE THAT FATALITY!
Ow sorry it was on the main-page... didn't see that, but thanks anywayz :)
I don't like this news: but some of the funnier moves would be a welcome addition.
That means that Liu Kangs arcade fatality probably is back again... I HATE THAT FATALITY!
I believe that the comment was the author's wish. I too would rather not have silly fatalities such as these, and based on what we've seen so far I think we're good.
one comment in that article caught my eye: Cyrax using bombs as a melee attack. new special move or used like weapons we've seen so far? Pretty much the only news out of the article.
Yes, Liu Kang needs his inner fire and dragon fatality, or something new.... not that stupid arcade drop fatality... that is sooo stupid and it makes Liu Kang into a joke, I don't really like Liu, but nobody deserves such a silly, stupid and non-funny fatality joke.


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Fare Thee Well
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To quote gameinformer: "Try one of Reptile’s fatalities on for size. After beating his opponent, the cold-blooded one pries open their jaws, vomits green acid into their mouth, and then punches through their midsection. After a few seconds, Reptile pulls his hand out and a prize: a blackened stomach."
omg, thats awesome! Man its stuff like this thats gonna make this game. Also its good that there going to apply the patches like streaming the game. Its a great new technqiue that might catch on by other developers.
Way to go boon, show them how a game is really made!!
omg, thats awesome! Man its stuff like this thats gonna make this game. Also its good that there going to apply the patches like streaming the game. Its a great new technqiue that might catch on by other developers.
Way to go boon, show them how a game is really made!!


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Baraka407 Wrote:
Razor, I was also kinda curious as to what you thought about my comment at the bottom of page 10 regarding Human Smoke. You seem to be highly in favor of robot Smoke and were looking for some type of argument to convince you otherwise.
Razor, I was also kinda curious as to what you thought about my comment at the bottom of page 10 regarding Human Smoke. You seem to be highly in favor of robot Smoke and were looking for some type of argument to convince you otherwise.
Anything that kills off younger Sub or goes "this time, he's the one who gets caught and automated and Smoke is the one who escapes" isn't going to win me over to the Human Smoke camp, man. If you can't make him interesting without making him essentially just switch places with the other guy in his storyline, then you can't make him interesting period.
Also, not to get too personal, but the last guy I want to talk storyline with is someone who said basically "I hate that MK is about monsters and wish Baraka had been a human" in another topic. I mean, when you go "I hate robots because they're not asian mythology", fine. I don't agree with it, but I can see where it's coming from. When you say you want everyone to be human? Now it looks like you just plain don't "get" Mortal Kombat. The series is about interdimensional wars and worlds of faeries and dragons and Hell itself where...y'know...demons live. If that's not your thing, then you're on the wrong message board and I got nothin' to say to ya.
SubMan799 Wrote:
Post release balancing. Are you serious? Is it too difficult to get some playtesters that ya know, don't suck? Oh no, I guess that's too much to ask. Its great that they're planning on fixing glitches after the release, but those glitches shouldn't be there in the first place. The team needs to spend their time making sure that there are as little bugs in the game as possible and not have to rely on us finding them after the release -_-
Post release balancing. Are you serious? Is it too difficult to get some playtesters that ya know, don't suck? Oh no, I guess that's too much to ask. Its great that they're planning on fixing glitches after the release, but those glitches shouldn't be there in the first place. The team needs to spend their time making sure that there are as little bugs in the game as possible and not have to rely on us finding them after the release -_-
I could not disagree more. This is something MK has NEEDED since MKD, and the news that they are going to patch and update this game is probably the best news I have heard since I found out this game is being worked on. Testers cannot find every bug and trick to be exploited in the game, no matter how many you have. Look at Blizzard. They are known for patching their games even after the game is 10 years old. Does that make their games bad? Quite the opposite: it improves the very life and playability of the game and shows that Blizzard cares about its products and its consumers.
This is a HUGE step in the right direction.
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of course patches to a game after the release are great, but relying on it instead of trying to make a quality product to begin with is stupid.
I think the post-release patching is a good idea mostly because, given its history, these games are shipped riddled with bugs anyway. I don't think this will necessarily make them "lazier" or anything, it's just being realistic to Mortal Kombat's problems since Deception.
I agree, it's a step in the right direction.
I agree, it's a step in the right direction.


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SubMan799 Wrote:
but relying on it instead of trying to make a quality product to begin with is stupid.
but relying on it instead of trying to make a quality product to begin with is stupid.
Who said that's what they're doing? "We have the power to patch the game after release" is nowhere near the same as "Playtest? Nah, fuck it, we'll fix it in post."
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~Crow~ Wrote:
I think the post-release patching is a good idea mostly because, given its history, these games are shipped riddled with bugs anyway. I don't think this will necessarily make them "lazier" or anything, it's just being realistic to Mortal Kombat's problems since Deception.
I agree, it's a step in the right direction.
I think the post-release patching is a good idea mostly because, given its history, these games are shipped riddled with bugs anyway. I don't think this will necessarily make them "lazier" or anything, it's just being realistic to Mortal Kombat's problems since Deception.
I agree, it's a step in the right direction.
the MK team is already pretty lazy when to bugs in the game. They need to step it up and check the game for bugs before its release. That's just how video games work.


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SubMan799 Wrote:
the MK team is already pretty lazy when to bugs in the game. They need to step it up and check the game for bugs before its release. That's just how video games work.
~Crow~ Wrote:
I think the post-release patching is a good idea mostly because, given its history, these games are shipped riddled with bugs anyway. I don't think this will necessarily make them "lazier" or anything, it's just being realistic to Mortal Kombat's problems since Deception.
I agree, it's a step in the right direction.
I think the post-release patching is a good idea mostly because, given its history, these games are shipped riddled with bugs anyway. I don't think this will necessarily make them "lazier" or anything, it's just being realistic to Mortal Kombat's problems since Deception.
I agree, it's a step in the right direction.
the MK team is already pretty lazy when to bugs in the game. They need to step it up and check the game for bugs before its release. That's just how video games work.
PC games have always had patches. And so have several console games since DLC was invented.
So tell us some more about "how video games work", please. Since you're clearly the most knowledgeable on the subject...
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But none were released with insane bugs. The MK team is known for these ridiculous glitches. MKDA-A is plagued with them, MKDC is also very glitchy. These need to be addressed before the game reaches the masses. How can people even argue against this, its basic stuff. They shouldn't have to rely on DLC to bail them out.


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What is your point, man?
Are you seriously arguing AGAINST the ability to patch games post-release?
Or are you just whining that Midway made buggy games?
Because the first one is blatantly stupid and the second one accomplishes nothing so either way you need to stop talking.
Are you seriously arguing AGAINST the ability to patch games post-release?
Or are you just whining that Midway made buggy games?
Because the first one is blatantly stupid and the second one accomplishes nothing so either way you need to stop talking.


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SubMan799 Wrote:
But none were released with insane bugs. The MK team is known for these ridiculous glitches. MKDA-A is plagued with them, MKDC is also very glitchy. These need to be addressed before the game reaches the masses. How can people even argue against this, its basic stuff. They shouldn't have to rely on DLC to bail them out.
But none were released with insane bugs. The MK team is known for these ridiculous glitches. MKDA-A is plagued with them, MKDC is also very glitchy. These need to be addressed before the game reaches the masses. How can people even argue against this, its basic stuff. They shouldn't have to rely on DLC to bail them out.
They're not. They never said they were. It was never implied.


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DarzieP Wrote:
Breaking up this discussion with something different. :U
I found these two screen shots on one of Ultimate Ryu's videos. I haven't seen them before so I thought I'd share.
http://img833.imageshack.us/img833/402/reptile.png
http://img815.imageshack.us/img815/938/reptile2.png
Maybe I'm just slow, but I'm not arsed trawling through this topic to see if they're old. |D
Breaking up this discussion with something different. :U
I found these two screen shots on one of Ultimate Ryu's videos. I haven't seen them before so I thought I'd share.
http://img833.imageshack.us/img833/402/reptile.png
http://img815.imageshack.us/img815/938/reptile2.png
Maybe I'm just slow, but I'm not arsed trawling through this topic to see if they're old. |D
Anyone know where I can find the originals to these 2 pics? Thanks.
Also just to make things clear, DLC is optional ADDED game content, the team won't rely on "DLC" to fix anything.
You're thinking of game title updates AKA (TU), is where they have in game fixes and tweaks, and is not an option to download, it's forced. It's not just a step in the right direction, it's a giant LEAP for man kind in the right direction.
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RazorsEdge701 Wrote:
What is your point, man?
Are you seriously arguing AGAINST the ability to patch games post-release?
Or are you just whining that Midway made buggy games?
Because the first one is blatantly stupid and the second one accomplishes nothing so either way you need to stop talking.
What is your point, man?
Are you seriously arguing AGAINST the ability to patch games post-release?
Or are you just whining that Midway made buggy games?
Because the first one is blatantly stupid and the second one accomplishes nothing so either way you need to stop talking.
wow you need to relax before this escalates into flames.
I'm not complaining about them adding patches to the game after release. I'm saying they should make a game without so many bugs. That's all. Nothing big, just make a complete game with no ground breaking bugs. Is this concept really that hard to grasp?
Boon and Co have a crap record when it comes to stuff like glitches and bugs. That's a fact. Super Mario, Street Fighter, God of War, Tekken, Resident Evil, Metroid, they're all polished games with no huge bugs in them. Why is it so wrong to ask for a polished game before it hits the shelves?
They need to properly test this game before it reaches the shelves.


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Yes, pretty much every recent mk game has had glitches and bugs that ruin the game for most, but I wouldn't call it laziness. Midway has always been in a financial crisis, pushing the mk development team to finish a half assex game.
For arguments sake, let's say mk was still owned by midway, the game is about 80 percent complete, and they would now look for bugs and fix them but not completly, for an october or november release.
Now that wb owns them, they have till march'11 or later. Whatever time they need to make a 100percent product, they will now recieve.
Having the game compatible with patches is a must and a very good way to support the game. There are tons of glitches that are never found during development for even the most complete game.
For arguments sake, let's say mk was still owned by midway, the game is about 80 percent complete, and they would now look for bugs and fix them but not completly, for an october or november release.
Now that wb owns them, they have till march'11 or later. Whatever time they need to make a 100percent product, they will now recieve.
Having the game compatible with patches is a must and a very good way to support the game. There are tons of glitches that are never found during development for even the most complete game.


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SubMan799 Wrote:
wow you need to relax before this escalates into flames.
I'm not complaining about them adding patches to the game after release. I'm saying they should make a game without so many bugs. That's all. Nothing big, just make a complete game with no ground breaking bugs. Is this concept really that hard to grasp?
Boon and Co have a crap record when it comes to stuff like glitches and bugs. That's a fact. Super Mario, Street Fighter, God of War, Tekken, Resident Evil, Metroid, they're all polished games with no huge bugs in them. Why is it so wrong to ask for a polished game before it hits the shelves?
They need to properly test this game before it reaches the shelves.
RazorsEdge701 Wrote:
What is your point, man?
Are you seriously arguing AGAINST the ability to patch games post-release?
Or are you just whining that Midway made buggy games?
Because the first one is blatantly stupid and the second one accomplishes nothing so either way you need to stop talking.
What is your point, man?
Are you seriously arguing AGAINST the ability to patch games post-release?
Or are you just whining that Midway made buggy games?
Because the first one is blatantly stupid and the second one accomplishes nothing so either way you need to stop talking.
wow you need to relax before this escalates into flames.
I'm not complaining about them adding patches to the game after release. I'm saying they should make a game without so many bugs. That's all. Nothing big, just make a complete game with no ground breaking bugs. Is this concept really that hard to grasp?
Boon and Co have a crap record when it comes to stuff like glitches and bugs. That's a fact. Super Mario, Street Fighter, God of War, Tekken, Resident Evil, Metroid, they're all polished games with no huge bugs in them. Why is it so wrong to ask for a polished game before it hits the shelves?
They need to properly test this game before it reaches the shelves.
All of the SF games that are online through the 360, SF4, and SSF4, have ALL had numerous game play patches and updates. Super Mario, God of War, Metroid, Resident Evil, are not online competitive games, you're comparing apples to oranges bro.
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the point was that the games were polished before release. There are no ground breaking glitches in them.


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Yeah, because they're linear, single-player adventure games. You'd find a "game-breaking glitch" pretty easily.
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MKshizz Wrote:
This is starting to piss me off. Why are you people wasting pages of a forum arguing about stupid crap like this?
This is starting to piss me off. Why are you people wasting pages of a forum arguing about stupid crap like this?
I dunno, why did people waste pages discussing how big Cyrax should be, or why Stryker should be a cyborg. That stuff isn't exactly as important as glitches that make MK the joke of the fighting community


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SubMan799 Wrote:
the point was that the games were polished before release. There are no ground breaking glitches in them.
the point was that the games were polished before release. There are no ground breaking glitches in them.
It is the point, "ground breaking glitches" are searched for and found to get an edge over the next person and competition.
If a game isn't online competitive what's the point in spending 100s and 100s of hours looking for game play glitches? Doesn't mean they DON'T exist.
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Cyborg_Hero Wrote:
Yeah, because they're linear, single-player adventure games. You'd find a "game-breaking glitch" pretty easily.
Yeah, because they're linear, single-player adventure games. You'd find a "game-breaking glitch" pretty easily.
Street Fighter, King of Fighters, Virtua Fighter, Tekken, DOA, Soulcalibur, Guilty Gear and BlazBlue are polished fighters that don't need the support of DLC to stay afloat.


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Most/All of those games have had both patches and DLC, which I think you are getting mixed up.
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