Have other fighting games surpassed MK?
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posted06/20/2008 08:43 PM (UTC)by
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TabooTongue
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06/11/2008 08:16 AM (UTC)
I don't know of anyone on The Pit who prefers any 2D fighter to klassic MK, but it seems to be a growing sentiment that MK has gone to hell -- Does anyone here at the Org disagree with that? I know many members at The Pit who enjoy other fighting games, and some over newer MKs.
Did Tobias jump off at the right time, have other Fighting game series surpassed MK?
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Wanderer
06/11/2008 12:01 PM (UTC)
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Haha, oh wow, are you actually serious?

Mortal Kombat is the ass of all jokes amongst the fighter community nowadays. Virtually every single other fighting franchise on the market has surpassed it. That's what happens when your franchise is filled with more turds than the indoor kiddy pool at the country club.
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kidkombatant
06/11/2008 07:31 PM (UTC)
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Wanderer Wrote:
Haha, oh wow, are you actually serious?

Mortal Kombat is the ass of all jokes amongst the fighter community nowadays. Virtually every single other fighting franchise on the market has surpassed it. That's what happens when your franchise is filled with more turds than the indoor kiddy pool at the country club.

If thats what you think of MK why are you a member here?

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PapaRoachFan
06/11/2008 07:57 PM (UTC)
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Wanderer Wrote:
Haha, oh wow, are you actually serious?

Mortal Kombat is the ass of all jokes amongst the fighter community nowadays. Virtually every single other fighting franchise on the market has surpassed it. That's what happens when your franchise is filled with more turds than the indoor kiddy pool at the country club.



Are you serious???


Classic MK was the shit! And it did surpass many other 2d fighters being made back then. It brought a new level of violence to not just fighting games, but all video games. While it wasn't as good as games like Street Fighter 2 or Marvel Vs Capcom, it had a charm of its own that separated itself from all other games.
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Wanderer
06/12/2008 12:19 AM (UTC)
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kidkombatant Wrote:
If thats what you think of MK why are you a member here?


Because the Mortal Kombat 3 line of games were great and held their own amongst fighting games. I want Mortal Kombat to live up to that level of standard again instead of being this awful clusterfuck mess that appeals to the insipid gore-crazed preteens it seems to be catering to nowadays. If you take away the gore from [Ultimate] Mortal Kombat 3, it's still a solid fighter and can easily prove itself without a gimmick.

I even thought Deadly Alliance was heading in the right direction but that all came crashing down with the disaster that was Deception and subsequently Armageddon (although still better than Deception).
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ThePredator151
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06/12/2008 02:28 PM (UTC)
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Yes, and a very long time ago.

MK has failed to mature from the gameplay perspective, as well as become extremely transparent, due to their gimmicks and aesthetics. I mean, even if they kept the gimmicks and all that, those things (the "fluff" of the game) could be developed into something that complements the games overall experience. And as you should be able to tell by some peoples' replies, stuff like Fatalities and Blood are not "necessary" for an MK game....I think there is something wrong with that. I think that not only the gameplay, but also the gimmicks and aesthetic attributes of MK, all desperately need a side-step and upgrade from all the distasteful context of lately.

This crossover needs to be the game that proves that they can make a fun, playable game where everything works well again. If they can't prove that, I'm sorry to say that I'd finally be inclined to agree with others that the MkTeam simply are incapable of doing so.

Doesn't even matter the demographic (T or M rated or whatever.) if the game doesn't work right, and is unattractive.
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DeathScepter
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06/12/2008 04:36 PM (UTC)
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Until Ed Boon and the Mk team remove themselves from Midway, expect Mortal Kombat going downhill even moreso.



Personally, I do think that MKarmgeddon, Mk Special forces, and MK advance are killing MK the most.



Yes Blood and fatalities are everything to Mortal Kombat.
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WaveMotionFist9
06/12/2008 06:38 PM (UTC)
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Mortal Kombat is like my favorite B-movie Evil Dead.

There are alot of games that are better, but I still love it for the gratuatis violence and silly premises.
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PapaRoachFan
06/12/2008 07:08 PM (UTC)
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WaveMotionFist9 Wrote:
Mortal Kombat is like my favorite B-movie Evil Dead.

There are alot of games that are better, but I still it love for the gratuatis violence and silly premises.


Your my new best friend!
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WaveMotionFist9
06/13/2008 07:29 PM (UTC)
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PapaRoachFan Wrote:
WaveMotionFist9 Wrote:
Mortal Kombat is like my favorite B-movie Evil Dead.

There are alot of games that are better, but I still it love for the gratuatis violence and silly premises.


Your my new best friend!


Haha. Yeah, I saw you liked Evil Dead.
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PapaRoachFan
06/13/2008 08:25 PM (UTC)
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WaveMotionFist9 Wrote:
PapaRoachFan Wrote:
WaveMotionFist9 Wrote:
Mortal Kombat is like my favorite B-movie Evil Dead.

There are alot of games that are better, but I still it love for the gratuatis violence and silly premises.


Your my new best friend!


Haha. Yeah, I saw you liked Evil Dead.


Groovy!!
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mkflegend
06/14/2008 07:18 PM (UTC)
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kidkombatant Wrote:
Wanderer Wrote:
Haha, oh wow, are you actually serious?

Mortal Kombat is the ass of all jokes amongst the fighter community nowadays. Virtually every single other fighting franchise on the market has surpassed it. That's what happens when your franchise is filled with more turds than the indoor kiddy pool at the country club.

If thats what you think of MK why are you a member here?



Agreed....people are hypocrites honestly on here, "I hate MK yet are posting on MK forums..." why then?


MK isn't the "ass of jokes now days", anyone who thinks that is dumb or simply ignorant given the fact of the sales of previous MKs. Depsite some of the issues with the previous games, MK isn't the ONLY fighter to have problems. And anyone that thinks MK has gimmicks are kidding themselves, in that case SC has gimmicks with dumb SW characters, MVC with "marvel characters involved", SSBB with "Snake" I mean really....MK isn't about gimmicks. In fact if that's the case then why have other fighters bite off MK over the years with "fatalities of their own"? Exactly....For other games with problems let's see here....

SC3-broken and horrible gameplay wise, glitchy
MVC2-ULTRA broken, sadly most people don't know this but it's true
Tekken 6-Altered the typical Tekken gameplay standard, most Tekken fanboys are pissed and feel it catters more "to the casual gamer"
SF EX-pffttt ok, if you don't know about this game you need a wake up call lol
SF The movie-Worse then EX, I rest my case....

I can go on and on but you get the point.

MK is still going strong, it's not as "hot" as it was years ago but it's far from gone.

And given the title, it really depends on what you mean. In terms of storyline, character development and seriousness I'd say hell no but in terms of other 3D games in gameplay then yeah, but we all know MK:DA and the 2D MK's owned(at least the people with gameplay knowledge)


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Chrome
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06/14/2008 08:55 PM (UTC)
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The original point was to make a very simple fighting game similar to SF. And they did, and MK brought up some good ideas (separate block/guard button, juggling)

MK2 expanded the roster and brought in more content, but nothing new to the essentials that already were in the first MK. Essentially it was nothing, but a larger piece of the original.

MK3 and KI roughly around the same period introduced the chain combo system which .... despite being fast and easy to handle caused several big problems. The SF series have relatively perfected the gameplay and the first 3D fighters came about - Tekken, Toshinden, Virtua Fighter.

-MK has nothing new in the gameplay. Combos are essentially guaranteed preset moves that roughly equal one damaging move if executed correctly. In other games you already had options to break, or otherwise nullify such combo onslaughts. Again flash, and no real change in the game.

MK4 ...disastrous. Essentially a game like MK2 with horrible outdated visuals (save the dinamic lighting which pulled oput nicely from OpenGL),
design and ...you guessed it, nothing new. Maximum damage was a joke.

MKDA, essentially trying to base on the Tekken gameplay with one big flaw that caused imbalances: it plays nothing like Tekken at the time. Still preset combo chains, no tech rolling (essential stuff in 3D mechanics), imperfect impale feature to balance damage dealing....otherwise a nice restart to the series.

MKD: look in the synonimic dictionary under the term: Fuck Up. They tried to fix the MKDA engine only to NOT listen to actual thoughtful demands (all who requested stuff like gore and blood and fatalities are undeserving of MK, those people should die horribly but not before their friends, family and household pets suffer. Hopefully the form of this is a 24 hour long gaming session of Karate Kid on the SNES).

MKA: actually the second best 3D MK game so far, thought it could have been better if they omit quantity and focus on quality. The two style game has IMO unbalanced some aspects compared to 3 style, but it did solve some issues. The air combat is useless and shallow and UTTERLY unnecessary. The good side is the tech rolling, and few Throw, F+3-like events, such as Bo rai Chos abuse spam in MKD.

Infinites are still a possibility. The problem is that they should carry a risk factor adversus* reward.


* versus does not translate to Against. Versus in latin means Toward.


Other fighters have not really surpassed MK standards, but they are and were definitely above it. It is MK that never really bothered to evolve.




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mkflegend
06/15/2008 12:30 AM (UTC)
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Chrome Wrote:
The original point was to make a very simple fighting game similar to SF. And they did, and MK brought up some good ideas (separate block/guard button, juggling)

MK2 expanded the roster and brought in more content, but nothing new to the essentials that already were in the first MK. Essentially it was nothing, but a larger piece of the original.

MK3 and KI roughly around the same period introduced the chain combo system which .... despite being fast and easy to handle caused several big problems. The SF series have relatively perfected the gameplay and the first 3D fighters came about - Tekken, Toshinden, Virtua Fighter.

-MK has nothing new in the gameplay. Combos are essentially guaranteed preset moves that roughly equal one damaging move if executed correctly. In other games you already had options to break, or otherwise nullify such combo onslaughts. Again flash, and no real change in the game.

MK4 ...disastrous. Essentially a game like MK2 with horrible outdated visuals (save the dinamic lighting which pulled oput nicely from OpenGL),
design and ...you guessed it, nothing new. Maximum damage was a joke.

MKDA, essentially trying to base on the Tekken gameplay with one big flaw that caused imbalances: it plays nothing like Tekken at the time. Still preset combo chains, no tech rolling (essential stuff in 3D mechanics), imperfect impale feature to balance damage dealing....otherwise a nice restart to the series.

MKD: look in the synonimic dictionary under the term: Fuck Up. They tried to fix the MKDA engine only to NOT listen to actual thoughtful demands (all who requested stuff like gore and blood and fatalities are undeserving of MK, those people should die horribly but not before their friends, family and household pets suffer. Hopefully the form of this is a 24 hour long gaming session of Karate Kid on the SNES).

MKA: actually the second best 3D MK game so far, thought it could have been better if they omit quantity and focus on quality. The two style game has IMO unbalanced some aspects compared to 3 style, but it did solve some issues. The air combat is useless and shallow and UTTERLY unnecessary. The good side is the tech rolling, and few Throw, F+3-like events, such as Bo rai Chos abuse spam in MKD.

Infinites are still a possibility. The problem is that they should carry a risk factor adversus* reward.


* versus does not translate to Against. Versus in latin means Toward.


Other fighters have not really surpassed MK standards, but they are and were definitely above it. It is MK that never really bothered to evolve.






It's evolved in the respect of going from 2D to 3D(unlike some other fighters that have failed like SF, KI) along with storyline which other fighters can't compete with MK for anything safe to say.

Infinites exist all fighting games, the trick is "is it easy or tough to pull off" in some games there's a certain level of skill required like say in UMK3, Mk2, MK3(except for Sub) and MK:DA.

There's infinites in SC3, MVC2, MKD, MKA, Tekken has a few wall infinites etc. KI had some ridiculous ones with the "no limit dial ups" unlike MK who actually did them right, they had limitations.

MK4's problem wasn't so much with the Max Damage, I actually liked that concept because the one thing about MK4 is that the infinites are hard as hell to pull off. Probably the toughest out of every MK game honestly and most fighters like UMK3, it requires pure skill.

I felt the main issue was the everyone sharing the same combos....the game felt rushed compared to UMK3.

MKA believe it or not with the 2 styles balanced out the game well a lot better then MKD's joke for unbalance. It cut down a lot of insanely damaging branch combos and the jumping ability helped a lot bigtime, brought back that oldschool feel and not like you're walking/fighting in mud...like in MKD. Yeah, the bo is a great example of why MKA is a lot better then MKD is....MKD=50/50 offensive onslaught. MKA=more balanced and defensive/strategic. Trust me lol, being a high level player online myself. People will think twice before just F+3ing you to death with Bo with the parries and wake up in there....kudos for Midway for implementing those because they help bigtime.
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Chrome
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06/15/2008 07:32 AM (UTC)
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mkflegend Wrote:
Chrome Wrote:
The original point was to make a very simple fighting game similar to SF. And they did, and MK brought up some good ideas (separate block/guard button, juggling)

MK2 expanded the roster and brought in more content, but nothing new to the essentials that already were in the first MK. Essentially it was nothing, but a larger piece of the original.

MK3 and KI roughly around the same period introduced the chain combo system which .... despite being fast and easy to handle caused several big problems. The SF series have relatively perfected the gameplay and the first 3D fighters came about - Tekken, Toshinden, Virtua Fighter.

-MK has nothing new in the gameplay. Combos are essentially guaranteed preset moves that roughly equal one damaging move if executed correctly. In other games you already had options to break, or otherwise nullify such combo onslaughts. Again flash, and no real change in the game.

MK4 ...disastrous. Essentially a game like MK2 with horrible outdated visuals (save the dinamic lighting which pulled oput nicely from OpenGL),
design and ...you guessed it, nothing new. Maximum damage was a joke.

MKDA, essentially trying to base on the Tekken gameplay with one big flaw that caused imbalances: it plays nothing like Tekken at the time. Still preset combo chains, no tech rolling (essential stuff in 3D mechanics), imperfect impale feature to balance damage dealing....otherwise a nice restart to the series.

MKD: look in the synonimic dictionary under the term: Fuck Up. They tried to fix the MKDA engine only to NOT listen to actual thoughtful demands (all who requested stuff like gore and blood and fatalities are undeserving of MK, those people should die horribly but not before their friends, family and household pets suffer. Hopefully the form of this is a 24 hour long gaming session of Karate Kid on the SNES).

MKA: actually the second best 3D MK game so far, thought it could have been better if they omit quantity and focus on quality. The two style game has IMO unbalanced some aspects compared to 3 style, but it did solve some issues. The air combat is useless and shallow and UTTERLY unnecessary. The good side is the tech rolling, and few Throw, F+3-like events, such as Bo rai Chos abuse spam in MKD.

Infinites are still a possibility. The problem is that they should carry a risk factor adversus* reward.


* versus does not translate to Against. Versus in latin means Toward.


Other fighters have not really surpassed MK standards, but they are and were definitely above it. It is MK that never really bothered to evolve.






It's evolved in the respect of going from 2D to 3D(unlike some other fighters that have failed like SF, KI) along with storyline which other fighters can't compete with MK for anything safe to say.

Infinites exist all fighting games, the trick is "is it easy or tough to pull off" in some games there's a certain level of skill required like say in UMK3, Mk2, MK3(except for Sub) and MK:DA.

There's infinites in SC3, MVC2, MKD, MKA, Tekken has a few wall infinites etc. KI had some ridiculous ones with the "no limit dial ups" unlike MK who actually did them right, they had limitations.

MK4's problem wasn't so much with the Max Damage, I actually liked that concept because the one thing about MK4 is that the infinites are hard as hell to pull off. Probably the toughest out of every MK game honestly and most fighters like UMK3, it requires pure skill.

I felt the main issue was the everyone sharing the same combos....the game felt rushed compared to UMK3.

MKA believe it or not with the 2 styles balanced out the game well a lot better then MKD's joke for unbalance. It cut down a lot of insanely damaging branch combos and the jumping ability helped a lot bigtime, brought back that oldschool feel and not like you're walking/fighting in mud...like in MKD. Yeah, the bo is a great example of why MKA is a lot better then MKD is....MKD=50/50 offensive onslaught. MKA=more balanced and defensive/strategic. Trust me lol, being a high level player online myself. People will think twice before just F+3ing you to death with Bo with the parries and wake up in there....kudos for Midway for implementing those because they help bigtime.


Well it still does not help the fact that Midway is doing patchwork job. And I hesitate to recall the MK transition to 3D a success. MK4...Special Forces?
At best they got the second try quite right.
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Wanderer
06/15/2008 08:18 AM (UTC)
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mkflegend Wrote:
MK isn't the "ass of jokes now days", anyone who thinks that is dumb or simply ignorant given the fact of the sales of previous MKs.


Then you obviously don't play fighting games or know what the sales of Mortal Kombat titles are.
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mkflegend
06/16/2008 12:45 AM (UTC)
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Wanderer Wrote:
mkflegend Wrote:
MK isn't the "ass of jokes now days", anyone who thinks that is dumb or simply ignorant given the fact of the sales of previous MKs.


Then you obviously don't play fighting games or know what the sales of Mortal Kombat titles are.


Actually, I do perhaps you don't understand how MK works in the gameplay department? And the sales of MK as I said, do well enough to keep going. That's all that counts, whether KI or SF sell better or Tekken or VF or MK or SC means nothing really. As long as they sell well "as a fighting game" which in general have gone down the past 10 years.
Chrome Wrote:
Well it still does not help the fact that Midway is doing patchwork job. And I hesitate to recall the MK transition to 3D a success. MK4...Special Forces?
At best they got the second try quite right.
Patch work? That's the point dude lol, if they didn't fix MKDs problems then MKA would have been pointless to play. Trust me here, I play these games competitively online...MKA was much better then MKD and MKDA in many ways. MK4 was disappointing, Special Forces nobody liked. As far as a "fully 3D MK game" they were a success with MKDA and MKA, MKD I agree was bad gameplay wise but not the other two.
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Wanderer
06/16/2008 04:04 PM (UTC)
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mkflegend Wrote:

Actually, I do perhaps you don't understand how MK works in the gameplay department? And the sales of MK as I said, do well enough to keep going. That's all that counts, whether KI or SF sell better or Tekken or VF or MK or SC means nothing really. As long as they sell well "as a fighting game" which in general have gone down the past 10 years.


I don't think so, Tim. Mortal Kombat games have been slipping by millions since the release of Deadly Alliance. Whether this has anything at all to do with how poorly the game plays is another matter entirely. It's not enough to not turn a profit, but it does indicate a problem.

By all means throw out a consistently ongoing franchise that has worse gameplay than MK. I doubt you'll be able to do it without relying on shitty anime fighters, and even quite a few of them even trump Mortal Kombat.
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mkflegend
06/17/2008 12:35 AM (UTC)
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Wanderer Wrote:
mkflegend Wrote:

Actually, I do perhaps you don't understand how MK works in the gameplay department? And the sales of MK as I said, do well enough to keep going. That's all that counts, whether KI or SF sell better or Tekken or VF or MK or SC means nothing really. As long as they sell well "as a fighting game" which in general have gone down the past 10 years.


I don't think so, Tim. Mortal Kombat games have been slipping by millions since the release of Deadly Alliance. Whether this has anything at all to do with how poorly the game plays is another matter entirely. It's not enough to not turn a profit, but it does indicate a problem.

By all means throw out a consistently ongoing franchise that has worse gameplay than MK. I doubt you'll be able to do it without relying on shitty anime fighters, and even quite a few of them even trump Mortal Kombat.


Tim?confused lol where'd you get that from? Perhaps you were addressing someone else or got me confused with someone else on here?

They haven't been slipping nearly as much as some make it out to be, in that respect so have other fighters, games out there in general....but the important thing is if it makes enough to go on. Look at SC3...crap for a game and is bad gameplay wise. It's fact, there's a thread on the general that TTT posted addressing this some some people didn't believe. So, it's not just the MK series that's at times struggled....Capcom, Namco, Rare's KI etc also have....

MK:DA actually plays well believe it or not, MKD is the worst.

MK:DA>>MK:A>>>>>>>>>>>>>>>>>>>>>>>>>>MK:D in terms of gameplay.

I've played all at high level, this is fact. Check among other players will also confirm this.

Not really, the only shitty anime fighters are GG, DBZ....if anyone thinks they're more popular on on this side of the world then MK are smoking some strong shit...

If you wish to live in denial with solid facts, so be it. Lots of people do it all the time.
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Wanderer
06/17/2008 05:04 AM (UTC)
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I find it extremely disheartening that you didn't catch my Home Improvement reference at all. Go watch old sitcoms.

Soulcalibur III isn't a bad game... assuming you're playing the arcade version where it fixes all of the bugs and stupid shit that was in the console release that came first for some inexplicable reason. The console version is godawful. Serves Namco right for trying to release a console version first. I expect similar problems to befall Soulcalibur IV, but fortunately they can now patch the console game this time around.

Guilty Gear isn't a consistently shitty series. Only games in the series that I would say are just absolutely terrible are Guilty Gear Isuka and Guilty Gear 2, but that would be akin to me saying that Mortal Kombat is a bad series based on Mortal Kombat Mythologies. Different style of game.

You deliberately cite Dragon Ball Z despite me saying that you would be only able to cite shitty anime games, and even then, the PSP Shin Budokai games top the 3D MKs by leaps and bounds. Do I need to pull up some YouTube videos for you?

We all know Deception is a godawful piece of shit game that should have never seen the light of day. I make it a point to say that every chance I get. What is your point? If anything it only further strengthens mine because a sequel game should not be worse than its predecessor by so much. Armageddon came just a little too late to the party in order to properly fix a dip in more than a million sales less since Deadly Alliance.
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Chrome
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06/17/2008 01:15 PM (UTC)
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mkflegend Wrote:

Chrome Wrote:
Well it still does not help the fact that Midway is doing patchwork job. And I hesitate to recall the MK transition to 3D a success. MK4...Special Forces?
At best they got the second try quite right.


Patch work? That's the point dude lol, if they didn't fix MKDs problems then MKA would have been pointless to play. Trust me here, I play these games competitively online...MKA was much better then MKD and MKDA in many ways. MK4 was disappointing, Special Forces nobody liked. As far as a "fully 3D MK game" they were a success with MKDA and MKA, MKD I agree was bad gameplay wise but not the other two.


WTF is that in the quote box?
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Chrome
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06/17/2008 01:28 PM (UTC)
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If MK would have been financially successfull after the reboot with Deadly Alliance Miwday could account for profit. Mid-a-way does not profit currently. Interesting thing is....

And we all remember the cover-up on the Deception sales. Point is however that Mk has no mass-appeal: Tekken and co. have. Because they have appeal for competitive (not gameplay) market, and can be relevant to sale theatres abroad. MK is a joke to the japanese and most of the oriental gaming community.

It partially has to do with a little bit of nationalism and the fact that the japanese do not NEED MK, why would they? Gratious violence is present in japanese media, yet they do not make a fuzz about it. A fatality in conceptual oriental gamerworld is nothing, and add that to the obsolete mechanics....

Mk is specifical to the west, and unless the MK Midway team can step through with mechanics AND a reformulation from the current content (ditch: cliched characters and plotlines -I kow, the japanese have their very own archetypes we have grown to irk because of their recurring presence, renewed visual presentation, and starting from scratch).

Summarise:
-gameplay redesign. (I hape hops for the new Klose Kombat feature)
-content redesign and relevance. Theese are absolutely necessary, and so far the MK vs DC is poitning ina good direction, despite being so awkward.
-reboot. From scratch. MK has been drawn out for a looong time, and the soap opera efect has taken place. Same with Tekken, but at least T6 will be the conclusion of the series as I know.







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mkflegend
06/17/2008 05:37 PM (UTC)
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Wanderer Wrote:
I find it extremely disheartening that you didn't catch my Home Improvement reference at all. Go watch old sitcoms.

Soulcalibur III isn't a bad game... assuming you're playing the arcade version where it fixes all of the bugs and stupid shit that was in the console release that came first for some inexplicable reason. The console version is godawful. Serves Namco right for trying to release a console version first. I expect similar problems to befall Soulcalibur IV, but fortunately they can now patch the console game this time around.

Guilty Gear isn't a consistently shitty series. Only games in the series that I would say are just absolutely terrible are Guilty Gear Isuka and Guilty Gear 2, but that would be akin to me saying that Mortal Kombat is a bad series based on Mortal Kombat Mythologies. Different style of game.

You deliberately cite Dragon Ball Z despite me saying that you would be only able to cite shitty anime games, and even then, the PSP Shin Budokai games top the 3D MKs by leaps and bounds. Do I need to pull up some YouTube videos for you?

We all know Deception is a godawful piece of shit game that should have never seen the light of day. I make it a point to say that every chance I get. What is your point? If anything it only further strengthens mine because a sequel game should not be worse than its predecessor by so much. Armageddon came just a little too late to the party in order to properly fix a dip in more than a million sales less since Deadly Alliance.


Sorry, wasn't really in the "ha, ha mood last night" kind of tired actuallyglasses

I see what you're saying with SC3, but that's a revision port. Just like Capcoms doing with the SF HD coming out soon. The makers admitted that there were some bugs to fix in the original(still a fun game) but a lot of fighters besides MK will have revisions, more versions to fix certain bugs. MK3-UMK3, SFII-SSFII now SF HD, SC3-SC3 revised version.

Not sure I agree with you on the Shin Budokai being better then ALL the 3D MK's, MKD I totally agree and was the worst, but MK:DA honestly as said by the other high level players on here and elsewhere is the most balanced of them all, and playable(being that throws are blockable) that's key right there...MKA is playable as well, pretty much MK:DA and MKA are wayyyyyyyy better then MKD. MKD I agree was horrible gameplay wise, very broken, way too many glitches....you can pull up all the youtube vids you want, it's your opinion. I can pull up many youtube vids to you that check, konqrr made WHY MK:DA and MKA are playable MK games. ; )

But as for PSP, the only really, really good fighter on there is the Tekken port. For DS it's UMK3 arcade port which is online also, and tons of fun : )

The GG series overall isn't that great, but some are alright...the first few had problems. Wiki explains which exactly.

MKM I know I'm in the minority here but the game honestly isn't that bad once you adapt, most people that hated it hated the challenge of it...I mean I can't say how many threads I've seen on different sites saying MKM sucks because it's TOO hard....please lol, granted it wasn't the best MK adventure game(That goes to MK:SM) but wasn't the worst either(that goes to Special Forces..) But yeah, nobody should judge the MK series or any fighting series for that matter on the side games, but at the same time at least Midway has given us better adventure games then other fighters. I mean SC legends for Wii reeked....very disappointing, the tekken mini adventure game sucked. Overall, I'd say MK has done well with the "side adventure games with konquest" or the adventure games, Special forces sucked, MKM could have been better but wasn't the worst out there. MK:SM was great.

Like I've said before, I agree with you about MKD it was horrible...but MK:DA was a good game overall and MKA is very playable despite what people may think about the overall game.




@Chrome, I don't know...that happens sometimes on here. But I see what you're saying, MK:DA did do well and MKA almost as well but both better then MKD safe to say lol.
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SubMan799
06/18/2008 02:15 AM (UTC)
0
These last few MK games were kind of bad. Actually, they were pretty awful. I played a demo of Virtua Fighter at Gamestop for like two minutes, and thought it was way better than MKA. MK is probably the worst fighter today. Hopefully MKvDCU will be amazing.
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.
06/18/2008 03:07 PM (UTC)
0
After capturing the attention of billions of people world wide for almost 20 years, maybe it is time for Mortal Kombat to either make a change, or step aside.

All things must come to an end (that includes Final Fantasy, damnit!). Eventually new fighting games will rise and make history too.
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