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Bezou
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08/12/2004 06:51 AM (UTC)
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Make no mistake, I am not some blind obedient follower of Midway who will worship anything they put out. I simply refuse to judge it before I've played it. That seems perfectly logical and legitimate to me.

Once you've played it, you can complain about it's final build flaws until the cows come home (Believe me, I read it in the MKDA forum all the time. That's one of the reasons I stopped posting there.). Until then, your opinion is uninformed.
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SuperGirlGamer
08/12/2004 06:53 AM (UTC)
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Exactly. ^^^
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Chaos160
08/12/2004 06:54 AM (UTC)
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i think mkd is just going to be a diff type of fighting game. probably more of a striking, blocking, countering game than a juggling, huge combo game. yall are bitchin about the universal combo breakers, any of you play dead or alive? they basically have universal countering and the gameplay is fine. in MKD youll probably just have to time it properly. itll be a good fighting game. It wont be like SC, DoA, Tekken. and who cares? why copy the shit everybody else is doing.
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

08/12/2004 06:55 AM (UTC)
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NoObSaIbOt777 Wrote:
I agree with what you're saying, but there are some people on MKO who like MK simply because it's fun, mindless fun. And that's what MK is and always has been aiming at. MK is a gamer's equivilent of a guilty pleasure. They play it for the enjoyment factor, the fun factor. MK is mindless fun, and nothing more. MK will never become a ligit fighter, accept it and move on.

That's a major issue for me, though. "Mindless" is not fun for "me." I have an extremely hard time understanding how "mindless" and "simple" can be fun, for anyone. Especially, when the simple and mindless wasn't even done correctly.

I understand that's what MK is aiming for, but DA didn't even get that right. Simple, mindless, can be fun, it can be deep. Previous OG MK's had the fanbase, but they sill had more depth and "appliable" mechanics than DA. D is simply DA with a wax job, everyone knows that.

I have moved on, no doubt. It's just tough, for me, to see what's happening with MK. It's like...it's like a good friend you had for years. Over time though, you grow, they don't. Infact, they get a little slutty or junky. They start doing some stupid shit, so you reluctantly move on and part your self from them.

In the back of your mind they're always there, though. You so much want them to succeed; they have the potential, the backing, but it's just not happening.

Whatever, that was a bit retarded. -_- Time to download some asian porn.
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deadcrow27
08/12/2004 06:58 AM (UTC)
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Its boons game its his hopes and dreams that are gonna be put in the game.(but he still trys to please the fans)
Boons rather make MK the way it has been.
(Entertaining, over the top, fun, and gory)
Its never gonna be Tekken, DOA,or VF fighting wise and Im happy for that.


Fans play the game not own the franchise.
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colguile
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MENTHOL:I hope the super unlockable is a video of Boon fucking Playboy models on a bed full of money in his mansion.

PSN:Realguile

08/12/2004 07:04 AM (UTC)
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Where were you people two months ago?

Read this thread. ALL OF IT.
Thread to read -SPOOn
Hyperlinks are good, mkday? tongue -RammSPOOn
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Bezou
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08/12/2004 07:05 AM (UTC)
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I remember that thread. It was one of the reasons I stopped coming here for a while except for news.
Edit: So basically, I'm a scrub and a moron and a noob and not a true MK fan because I actually like MKDA's gameplay and am looking forward to Mortal Kombat Deception? Yeah, I suppose when you put it like that, it makes all kinds of sense.
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DK1983
08/12/2004 07:07 AM (UTC)
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The link doesn't work... :/
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colguile
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MENTHOL:I hope the super unlockable is a video of Boon fucking Playboy models on a bed full of money in his mansion.

PSN:Realguile

08/12/2004 07:10 AM (UTC)
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Here is another;

This is to show that:

#1- We do know WTF we are talking about.

#2- We are not random haters or spammers.

Read the threads and then come back with the same opinion.

Thread -SPOOn
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SuperGirlGamer
08/12/2004 07:11 AM (UTC)
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I was looking at the GamePro scans while looking at the Shao Kahn thread, and came across this:

"When asked if there is any other type of genre outside of fighting he'd like to explore with MK, Ed Boon smiles and says< "big time--we really want to expand Mortal Kombat way past fighting games."

So in truth, he is saying that MK:D is the platform in which MK will be much more of a fighting game. If you think about it, it is the transformation game. Sure it will have that fighting area, but also role playing (Konquest) and strategy with Chess Kombat and Puzzle Kombat. Just something I wanted to throw out there... Sorry if it was said before or something.
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Scarecrow
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A tyrant is a man who allows his people no freedom.

08/12/2004 07:16 AM (UTC)
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Je...sus... Christ. In the eight years I've had internet access, I've never read people take something so seriously as this. It's a video game! You don't like MKDA? Fine, you won't like Deception. Some of you are acting like if someone enjoys DA and is anticipating Deception they should be burned at the stake. And those of you who are on the opposing side, you're acting like the people who aren't digging MKD are the Antichrist. It's just a video game, some will like it, some will not. It's not going to have the gameplay depth of Tekken or VF, but that's the beauty of it. If you want to play a strong fighting game, you can go to those. If you want strong story and extra modes as well as a solid fighting engine, you got MK. And please, give me a break people, MKDA was not unplayable, whether you liked it or not there are plenty of worse fighters out there.

My God, this thread is absolutely childish with very few able to participate in actual debate. The fighting game elitists are also absolutely pathetic, just like they are on any message board. Christ, find a better hobby than insulting people online for being "scrubs" that like MK. It's so lame and childish and I'm surprised how much it's been tolerated.

There's plenty of room for debate about gameplay, I have no issue with that. I have no issue with people liking/disliking MKD but this thread has turned into nothing but trolling and flamebait.
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

08/12/2004 07:18 AM (UTC)
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colguile Wrote:
Here is another;

This is to show that:

#1- We do know WTF we are talking about.

#2- We are not random haters or spammers.

Read the threads and then come back with the same opinion.

Thread -SPOOn

Mmmm, good times, indeed. grin
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Dark_MK
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If you can see into my soul...Its already to late...Damnation arise...To become...Your fate. TRANSFORM!!! and FINISH HIM!!!

08/12/2004 07:22 AM (UTC)
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Wow, I have to say this is interesting, you young lads finnally got oh Dark MK attention.
Ok first guys relax, please dont get upset because of a article in a mag what ever one it is , first theres lots of improvements to Gameplay (which ive listed before so i will again)

Faster gameplay: one of the complaints of MKda is it was to slow, well from all the mkd vids ive seen, The speed is much faster:)

Death Traps:Alot of things great about this, which im looking forward to:) this add a whole new twist to a fighting game, yes I know SC2 had ring outs, but it didn't have the interaction of the back grounds, which could hurt and even kill the opponet instintly, And not to mention the weapon you find in the back ground, So insteed of where in most fighting games your worried about a opening or a huge combo performed were you just get raped, Now you have to keep a eye on your surroundings,and it makes the match go quicker imo,

Classic MK moves: do I really have to explain this one, teleport punch/kick, ice clone, etc.

Red,Yellow,Green zones:

Red:Death Trap
Yellow: areas were you'll get hurt, fire, saws, inmates, etc:)
Green:Hidden powerful weapon, with is own fighting style:)

Combo breakers:think DOA,SC,and of course KI

Hari Kari:This I think is just sweet, now no longer is it over when it says Finish Him, now you can save some of your dignaty(yes I know its spelled wrong)buy countering the Fatality and doing the deed yourself, Now thats good times:)

Anyways i'll im saying is just enjoy whats koming, theres alot there you just need to wait and see, so take off your flaming caps, and just chill, ahhhhhhh Yahhhhhhgrin


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keepoppin
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08/12/2004 07:24 AM (UTC)
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I have to agree with SGG on this one.

If a game is fun then I have absolutely no problem playing it. Deadly Alliance was a great game, even spent playing with friends. It felt like Mortal Kombat, that's what I wanted.

I play games to escape from certain aspects of life, more often than not. Between college and work, I occasionally need something simple. A good fighting game.

I enjoy complicated games as well, don't get me wrong. I enjoy games with very elaborate detail and gameplay features. Virtua Fighter 4: Evolution, Guilty Gear to name two. That said:


Wanderer, Colguile: You're both right. The gameplay could use some improvements. I expect them in time and I refuse to let it hinder my gaming experience. If some issues aren't resolved by Mortal Kombat 7, I'll have to complain more than I do.


Can't take sides on this one. It needs to be improved, yes... But I play games for fun, that's ultimately all its about.
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SuperGirlGamer
08/12/2004 07:24 AM (UTC)
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Dark_MK Wrote:
Wow, I have to say this is interesting, you young lads finnally got oh Dark MK attention.
Ok first guys relax, please dont get upset because of a article in a mag what ever one it is , first theres lots of improvements to Gameplay (which ive listed before so i will again)

Faster gameplay: one of the complaints of MKda is it was to slow, well from all the mkd vids ive seen, The speed is much faster:)

Death Traps:Alot of things great about this, which im looking forward to:) this add a whole new twist to a fighting game, yes I know SC2 had ring outs, but it didn't have the interaction of the back grounds, which could hurt and even kill the opponet instintly, And not to mention the weapon you find in the back ground, So insteed of where in most fighting games your worried about a opening or a huge combo performed were you just get raped, Now you have to keep a eye on your surroundings,and it makes the match go quicker imo,

Classic MK moves: do I really have to explain this one, teleport punch/kick, ice clone, etc.

Red,Yellow,Green zones:

Red:Death Trap
Yellow: areas were you'll get hurt, fire, saws, inmates, etc:)
Green:Hidden powerful weapon, with is own fighting style:)

Combo breakers:think DOA,SC,and of course KI

Hari Kari:This I think is just sweet, now no longer is it over when it says Finish Him, now you can save some of your dignaty(yes I know its spelled wrong)buy countering the Fatality and doing the deed yourself, Now thats good times:)

Anyways i'll im saying is just enjoy whats koming, theres alot there you just need to wait and see, so take off your flaming caps, and just chill, ahhhhhhh Yahhhhhh




Nicely put Dark_MK. wink
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J-LocK
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Trish as Sonya

08/12/2004 07:34 AM (UTC)
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i don't know if this has already been said but, most fighting games are based on the engines of their "prequels".
in every tekken, eddie has the same moves, law has the same moves, only the graphics r changed.

soul calibur 2 has barely changed since soul blade, let alone from soul calibur.

every virtua fighter 4 as well is the same as the first one, i played the first ever virtua fighter after i played evolution, and i couldn't tell the difference, other than the sucky graphics.

both dbz budokais r the same.

every street fighter is similar. have u seen one street fighter without ryu's spinning kick? that's what i though.

u gotta deal with it, all fighting game sequels are the same as their predecessors. MK even had the guts to change their engine 2 times. and no one coplained when MK2 came out and was the same as MK1, same with MK3. if they were gonna change the fighting engine every time, it would take them 5 years for every game.
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Bezou
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08/12/2004 07:38 AM (UTC)
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J-LocK Wrote:
i don't know if this has already been said but, most fighting games are based on the engines of their "prequels".
in every tekken, eddie has the same moves, law has the same moves, only the graphics r changed.

soul calibur 2 has barely changed since soul blade, let alone from soul calibur.

every virtua fighter 4 as well is the same as the first one, i played the first ever virtua fighter after i played evolution, and i couldn't tell the difference, other than the sucky graphics.

both dbz budokais r the same.

every street fighter is similar. have u seen one street fighter without ryu's spinning kick? that's what i though.

u gotta deal with it, all fighting game sequels are the same as their predecessors. MK even had the guts to change their engine 2 times. and no one coplained when MK2 came out and was the same as MK1, same with MK3. if they were gonna change the fighting engine every time, it would take them 5 years for every game.


That's because basically, it's easier to come here and make suggestions than to actually try and make those suggestions a reality. Ed Boon himself has said (I'm paraphrasing), "Anyone can come up with ideas, the hard part is making those ideas happen." To do what the vocal minority wants them to do, they'd have to be working on multiple MKs simultaneously.
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TonyTheTiger
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TonyTheTiger - Forum Director

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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

08/12/2004 07:44 AM (UTC)
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What bugs me about the "MK may be blah blah but it's FUN AND THAT'S IMPORTANT!" arguement is that it really isn't true.

Question:

In terms of content, MK is a monster of a game. So who here actually want's to play this monster online or even with some friends?

Answer:

Probably many people here. So if MK:D has some serious problems that DA had like mindnumbingly easy infinites, universal track, etc. how much fun will you be having getting destroyed by these cheap tactics time and time again? How much fun is it to know that the most efficient way for you to win online is to setup the Bo' Rai Cho infinite? Can you really be satisfied for a reasonable amount of time like that? Who cares about the deathtraps and stage weapons and multi-tiered environments when Bo's infinite does the trick time and time again. "Go ahead, try to pick up that axe...TASTE MY PUKE! HAHAHAHA!"

Even the chess game is based around the fighting engine. So in other words a piece that's weak as hell can beat a piece that's strong as hell because of the broken nature of the game. Strategy goes out the window then for the chess game. No strategy in the chess game! All you need to know are the glitches and bugs that plagued MK:DA and probably MK:D as well and send your grunts after their champion. If this is true and MK:D has bugs galore then the puzzle game may be the only one worth playing online for actual satisfaction.

Can you really have fun with that? Your champion got schooled by a grunt because of a glitch? Your Kabal can never ever beat anyone's Raiden because the game is that broken? It's not fun.
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colguile
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MENTHOL:I hope the super unlockable is a video of Boon fucking Playboy models on a bed full of money in his mansion.

PSN:Realguile

08/12/2004 07:47 AM (UTC)
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The CORE GAMEPLAY is what is wrong. WHY would you build off BAD core gameplay?


Street fighters early flaws were not with the core gameplay but more so with glitches. Everything built off the core gameplay was worked in right not to mention TESTED WELL.

That spinning kick is in every game becuase its:

USEFULL and has a purpose.

What is the point of doing a projectile in MKDA?

If you don't know why there is little to no point then you really need to stop and get out of this thread. Cause you have no clue what I am complaining about and can't retort.

if you do: Take that, add on the fact that boon said he changed jack in MKD and cry in your sleve.

I will stop right there and tell you to read the first linked thread and you will see that your arguemnts have already been established.

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Humulis
08/12/2004 07:52 AM (UTC)
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it was made rather clear from the beginning that mkd is very akin to mkda for the fighting engine. if you dont like it, bye. see ya. just stfu so we dont have to hear about it. no one is forcing anyone to buy it. though i do agree the 3 hit juggle cap was lame, i was still able to do 14-hit combos with nitara which was quite a bit of fun. just having uppercuts and teleports alone changes the dynamics of mkda combos for mkd.
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Bezou
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08/12/2004 07:52 AM (UTC)
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colguile Wrote:
If you don't know why there is little to no point then you really need to stop and get out of this thread. Cause you have no clue what I am complaining about and can't retort.


So because I disagree with you, I don't know what you're talking about? That's fairly presumptuous. But you're right about one thing, it is time for us to get out of this thread. You people can spend your days dreaming up all your "improvements" that will never happen and lament how the people who actually make the games are oh-so-stupid compared to you.
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Scarecrow
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A tyrant is a man who allows his people no freedom.

08/12/2004 07:52 AM (UTC)
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Tony, the bottom line is plenty of people had fun with DA and still play it to this day. I am one of those people. So if I had fun with DA, what's going to stop me from having fun with the improved (even if it's slight, it's still improved) sequel? I don't play online because people on the internet annoy me. I play with my friends, who don't play a lot of video games and enjoy a game they can pick up and learn quickly like MKDA. I don't get to play video games much anymore because I work so much, so I like that too. And if that makes me a scrub, a noob, or whatever other silly internet slang is used to describe people who like "shitty" or "broken" fighting games, then I guess I'm a scrub or a noob who likes a shitty, broken fighting game.
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SmokeNc-017
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08/12/2004 07:53 AM (UTC)
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Yes I put up two posts earlier, both saying I'm pissed off about the decision to keep DA's fighting engine. But as I'm reading this and thinking about it it, MK was never that deep in the fighting department to begin with. Everybody had a couple of powers, maybe ten combos, a set of high, middle, and low strikes and a finishing move. That's all. I don't think MK will ever be as deep as VF or Tekken, yet for what it offers, it seemed to satisfy the fans. And playing through DA, yes I did think that it was slow compared to its Japanesse counter parts, but it never really bother me since it was MK. So my gettin pissed of is hypecritical. And if MKD gets delayed, then so be it. Boon tries to give the fans what they want. People were complaining that the death traps made no sense since they could be done twice every match. Now they've added an option to turn them off. And although it's not a huge leap from a DA, atleast it's slightly upgraded.
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

08/12/2004 07:56 AM (UTC)
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J-LocK Wrote:
i don't know if this has already been said but, most fighting games are based on the engines of their "prequels".
in every tekken, eddie has the same moves, law has the same moves, only the graphics r changed.

soul calibur 2 has barely changed since soul blade, let alone from soul calibur.

every virtua fighter 4 as well is the same as the first one, i played the first ever virtua fighter after i played evolution, and i couldn't tell the difference, other than the sucky graphics.

both dbz budokais r the same.

every street fighter is similar. have u seen one street fighter without ryu's spinning kick? that's what i though.

u gotta deal with it, all fighting game sequels are the same as their predecessors. MK even had the guts to change their engine 2 times. and no one coplained when MK2 came out and was the same as MK1, same with MK3. if they were gonna change the fighting engine every time, it would take them 5 years for every game.

If you think Tekken 2 is essentially the same as tekken 3, or VF4's are the same, or SF's are the same then you are mistaken. The properties and priority of one series to another greatly differ. So much so, characters often play entirly differently, set ups are entirly different, combos are entirely different, movement is entirely different etc. Hell, you can simply change the distance that a dash covers and that alone will have a dramatic ripple affect among the various other aspects and mechanics of the game.

Can you explain to me the fundamental differences of Ryu and Ken? How about just their DP's? How about Jin's ewgf to Hei's ewgf? The priority of Sagats crouching fierce in different SF's? What's the differences between all the Shoto's in SF? What about comparing G-step in the SC series?

Surface asthetics such as moves or their animation are not what makes a fighting engine. It's the fighting engine it self as it relates to the mechanics of the game; properties, priority, meter, etc.
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Seraph
08/12/2004 08:01 AM (UTC)
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"Many of us who "hate on DA", and subsequently D, actually give objective, educated ideals and opinions. Some don't. Most importantly, though, all the haters have open eyes. We see wtf is going on and we voice out against it.

I have never in my life seen so many people give such arbitrary, ignorant and irrational arguments towards a particular subject matter as I have these past few months. It's utterly amazing that people cannot see what is going on; it's right in front of you.

It's fine to like something or jock it, but give objective and thought out reasoning as to why you do; especially if you're going to try and argue over it. I was hating on DA as soon as it came out, but I always gave reason as to why. I always looked at both sides. I'm tired of it now, though. All the "haters" are.

It's kind of funny, too. I remember back in the day so many peeps where like "DA is elite!! Don't hate on DA!!" Many of those same peeps have come to see what the very few of us were trying to preach. Now, though, a whorde of peeps have flooded in; younger, less patient and yes, even scrubier. It's a new breed, less willing to learn, to be taught, to become aware.

I've been an MK fan since day one; most of us "haters" have. We will always be MK fans. Above all else, though, we are fighting game fans. We are not willing to submit our selves to a piece of shit over some blind ideal. I guess that's the issue, though. It's the "fighting game fans" who actually express concern; let it be jadded, caustic or not. MK is no longer appealing to a fighter fanbase.

MK brought me, as well as many others, into fighters. As we matured though, MK did not. That's a shame. It's a shame MK is going to loose a substantial part of its root fanbase. A fanbase who, over time, has matured in there needs for a fighter. What's even more shamefull, is that no one seams to give a shit. MK is nothing more than a marketing tool; no susbstance, no soul, just a sales statistic. I'll eat my own nuts if such isn't the case, but at the moment I see no need to begin stretching."


Well said Satyagraha, but I fear that you might as well be trying to communicate with some of these blind and drooling fanbois, in virtual fighting game Swahili. wink
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