| mister_satan666 Wrote: well ur wrong whats with u and being wrong? oh wait, u just think differently u dont have facts JUST AN OPINION! |
I use to have Deadly Alliance and Soul Calibur 2.
I played Deadly Alliance more than Soul Calibur 2.
Soul Calibur 2 has a better fighting engine than Deadly Alliance.
I sold Deadly Alliance and continue to play Soul Calibur 2.
I can hone my skills in SC2, whereas in DA all I had to do was memorize a combo, rather, rinse, repeat. Deadly Alliance matches were incredibly one-sided when I played with people. It was just one big dial-a-combo every match. Soul Calibur 2 is different every time. Content doesn't make a game. The base engine makes the game, which is why many people consider Final Fantasy 8 the worst Final Fantasy game. SC2 has proven to be much more fun competitely compared to the dial-fest of Deadly Alliance.
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thats what u people sound like
stop trying to send ur opinion off as fact.
SC2 was a cheap button masher, as in, all i had to do was close my eyes and hit random buttons to win..thats just how it worked, i cant be any more simple than that.
SC2 wasn't fun
MKDA was
MKD will be better, and it already is great since it has MKDA's engine, which was great

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except, i never said it was only AI, nor did i even say it was AI
wow...go rethink ur arguments..oh wait, u dont have any...hrmm what should u do..ooh, i know, shut up.

| mister_satan666 Wrote: and u call people scrubs, so we are both idiots except, i never said it was only AI, nor did i even say it was AI wow...go rethink ur arguments..oh wait, u dont have any...hrmm what should u do..ooh, i know, shut up. |
LOL, good one he he he

Alright man. Than can you name me WHO you faced besides the AI that you come up with these grand conclusions. Name some high level player you beat. Or some high level tournament you've been to. Otherwise your word means jack and you just come off like the dime a dozen scrubs who claim they beat the best...which only turns out to be their little brother. And you have yet to explain how you would be a roacher by button mashing.
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u know, it really makes u seem childish, which leads me to believe that u have no idea what ur talking about
and i never said i played in tournies, i play against people, friends,family.
thats what these games are for
i'd rather use my money to buy food and clothes than travel around the world to play a video game against some guy.
now, u seem to disagree with my statements about SC2,right?
well i disagree with ur statements about MKDA
only difference is that i dont go to SC boards and bitch.

What's childish is that you spell you with "u."
"and i never said i played in tournies, i play against people, friends,family."
and you said earlier:
"and any game where u can beat a pro by button mashing counts as a button masher"
So your second statement is either from experience...or you are making it up. You just proved the second part.

| mister_satan666 Wrote: there u go using that word again u know, it really makes u seem childish, which leads me to believe that u have no idea what ur talking about and i never said i played in tournies, i play against people, friends,family. thats what these games are for i'd rather use my money to buy food and clothes than travel around the world to play a video game against some guy. now, u seem to disagree with my statements about SC2,right? well i disagree with ur statements about MKDA only difference is that i dont go to SC boards and bitch. |
Preach on brother, Glad your back posting:)
Granted you can't button mash in it but you can't do much else, this results in no creativity for combos and the whole match itself.
At this rate it will end up being pick a combo, try to do it all, have it "broken" wait for the opponent to decide which combo they want to use then break theirs, then pick yours and try yours again.
That's not fun, it's not fighting the way a beat-em up should be either, it's more like Time Crisis, you shoot, they shoot you shoot they shoot

What statements about MKDA? I haven't even made any. Hahahaha! I'm not trying to personally insult you or anything. I just simply called you out on one of your statements. You disagree that you're wrong, but you haven't backed yourself up with a shred of proof. I'm saying that SC2 does boil down to roaching (I know from high level experience...visit shoryken or gi), and that button mashing only makes you a sitting duck. And if you don't know how to utilize safe lows, you are dead. You can't roach by button mashing. Sorry.
First off, I think some of you are overreacting as if this was going to be the absolute end of Mortal Kombat. I even remember someone saying something like "R.I.P. MK" and I find that absolutely ridiculous.
I've been a fan of Mortal Kombat for as long as I can remember. I've played most of the MK games and I like many things about it even the fighting.
The fighting in the MK games has never really had much depth to it, even in MK: DA. I think some of you fail to take certain things into account such as that MK: DA was built from scratch in a short amount of time and it was a rushed game. Despite its lack of depth and stuff, I enjoyed MK: DA overall.
From some of the posts I read here, it's as if some of you feel that there was nothing good about the fighting in MK: DA. Personally, I think there were quite a few good things about it, but this is just my view on it.
Yes, I felt and still feel that there could be tons of improvements in the fighting engine. In fact, I have lots of ideas, more than what many of you might think. So many that your heads might explode.
Now on to MK: D.....no wait...I have a couple of things I'd like to address before I actually talk about MK: D and this whole combo breaker ordeal...
1. To some of you, don't try to state your opinions as facts. If there's one thing I HATE, it's that. For example, some of you are "stating" that MK: DA had terrible gameplay and a crap fighting engine and this and that and so on and so forth....
Here's a little saying to those of you that apply to this:
One man's trash is another man's treasure.
I'm sure you are smart enough to understand what I'm saying with that and if not...well...too bad for you.
2. Stop with the whole "scrub" thing ok? You know who you are!! Seriously though, I find it stupid and annoying so do everyone a favor, including yourselves and just stop with the "scrub" thing.
Anyway, now that I finished addressing that, I'll actually talk about MK: D.
From the looks of things, it looks a lot like MK: DA (surprise, surprise). To be honest, that's fine by me to a certain extent.
It was said they'll be tweaking the MK: DA engine which sounds good and they'll be doing things like bringing back classic MK special moves in which they did (e.g. Sub-Zero's Ice Clone, Scorpion's Teleport Punch, you get the idea). But also, they brought back the old school MK style uppercuts as well as add more throws for the characters. Now I know that the so-called "throws" in MK: DA weren't really throws except for certain characters such as Hsu Hao and Cyrax. But that's not to say that they aren't going to enhance the fighting engine.
I never really saw much evolution in the other fighting game series such as Tekken, SC, etc. There may have been some subtle things but overall, they were basically the same. MK: DA was a huge leap from MKG despite the fact that it still lacked depth compared to other fighting games. I still have high hopes for MK: D. Personally, I think MK: D is going to kick ass even in the fighting even though I'm sure it will not be as deep as the other fighters.
As for the combo breakers, well, I think it could be done differently, but the actual concept of it is pretty good, imo.
I felt the juggling system in MK: DA is fine. I mean, I wouldn't want it to be like in Killer Instinct Gold where you can just keep juggling the opponent (after a while, no more damage is done anyway) until the time runs out and you automatically win which I found to be cheap and stupid. And also, like in games like Tekken where you can do a combo while the opponent is still in the air after only one juggle, you pretty much do like 9 or 10 hits and the opponent is dead which I find kind of a nuance.
Anyway, I'm going to enjoy MK: D and to go back to that thing I was addressing before....Some of you said that the fighting in MK: D is going to be crap because it's a lot like that of MK: DA and it's as if you were stating that as a fact. Yes, it's going to be a lot like MK: DA, but to state that it's going to suck (well...at least in terms of the fighting) is just your OPINION!
I'll probably make another post in here to address some other things I may have missed, but in the mean time, I think this is enough for now.

In my opinion, SC2 was just as good as MKDA.I'm closer to the MK series, but SC2 is a very good game.TIEBREAKER!!

I really think we need to wait for the game before we jump into any rush and unnecessary torment about this situation.
So far, we have not seen (nor played obviously) how this new feature might work. Maybe its actually something good. There might be a certain moment that this combo-breaker move can be performed, maybe its not even as terrible as everyone pictures it.
Maybe it will help the fighting system improve, stopping the uncontrollable infinites or long exaggerated corner hits, etc.
It might be a bad thing, but it might as well be a very good thing!
| BillyKane Wrote: Who says I was bragging. And who says I was trying to discredit someone's opinion? Saying that another game is a button masher is not an opinion, and it certainly isn't when you state that mashers beat pros as a fact. And who says I was tyring to prove what game was better than the other? I never even mentioned MK:DA in any of my posts. It is certainly all find and dandy for others to defend their games. But god forbid someone try to defend anything besides MK. |
Look around. This is an MK board. Not a fighter board. Take your crap to someone who cares.
| queve Wrote: Maybe it will help the fighting system improve, stopping the uncontrollable infinites or long exaggerated corner hits, etc. |
thats exactly what i was thinking. each time i verse anyone in MKDA (bro,dad,aunt,friend,AI), they always put me against the invisible wall and keep on hitting me and i cant get out of it, which its cheap. (everyone knows that if you were hit against the wall, they give you an extra damage). so maybe it wont be that bad.


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
I'm done trying to be constructive and actually explain WHY it's not good to be able to block throws or WHY there needs to be a counter hit system. It's all been laid out in past threads. Look them up if you want. But after all this time I've never seen anyone make a valid arguement why throws SHOULD be blockable like they are in DA or why counter hits are better left out. Until someone does at least attempt to make that point then I'm not even going to go any further because there's no point in making points if they're not going to be understood.
eg. If I was to say I don't like the idea of combo breakers because it would stop the fluidness of fights, why can't someone say well I think it's a good idea because...
instead of saying something like well that's your opinion shut up with your MK hating
That's not what discussions are about, this is more like both sides trying to shut each other up.






