About Me
-
I do not give a fuck about story in MK games! Never have, never will!
0
idiotic review full of BS
SC2 sucks because I can beat every SC2 Master by just doing button smashing. thats ridicilous.
MKD ist the best MK ever. Bump.
SC2 sucks because I can beat every SC2 Master by just doing button smashing. thats ridicilous.
MKD ist the best MK ever. Bump.
0
yeah that frankie guy doesn't know anything about mk at all, he just stands there playing his little 2d games and then jerks one off everytime ryu does an haddoken...that kid is sad...he may be right in some aspects like the gameplay, but he bashed Boon and the team, he's the one who should be called idiot since he said that baraka died in mk4...lol pathetic...
I was a fan of the site until this point, I'll never go to that site again...that guy is a moron...
I was a fan of the site until this point, I'll never go to that site again...that guy is a moron...
0
well, i can beat people at SC2 by botton mashing all the fucking time so i dont know what some of you guys are talking about saying masters cant be beat.. its the fucking easiest botton mashing game of all time. you try to fight a master at MK you will fucking lose big time. MK has great game play in my opinion. if you dont know what you are doing you will get your ass beat. the characters really blow in SC2 and might i add the music is just down right horrible, give me something that i can fight to. and whats with those long intros you always press start through before every fight? i do think MK takes a little more skill. its not a botton mashing game. just like in real life kinda, you think you can do a fighting style without learning it? haha that kinda has nothing to do with it.. anyway... next post
0
MK always was and will be a game for its fans, not for casual fighting games fans. Don't give any importance to these reviews, no review will stop us from keep playing the game will it?
Anyway, I still think MK:DA was better than most fighting games (I haven't played MKD yet, since I'm European) I have. Sure, Tekken 4 has visual show off, FMV endings and the fights look more spectacular but where's the interesting story?! And what's with the lightning coming out of player's when you hit them? Is that what happens when you hit a real person, lightning comes out? Virtua Fighter 4 Evolution is also a fabulous game as you probably know it but you need LOTS of practice to master just one character, there's no story at all, and there isn't even lightning when you hit someone. Sure the fighting engine in these two games are better than MK:DA's but I still have a lot more fun playing MK than the other two games. With Tekken 4 after I've finished the game with everybody I never got back to the game, and Virtua Fighter I didn't even bother finishing with all characters since nothing happens anyway, I just play it sometimes against someone who comes over. In the end MK ends up being more fun than any game and I honestly don't give a damn what some ignorant reviewer writes on a website/magazine.
Anyway, I still think MK:DA was better than most fighting games (I haven't played MKD yet, since I'm European) I have. Sure, Tekken 4 has visual show off, FMV endings and the fights look more spectacular but where's the interesting story?! And what's with the lightning coming out of player's when you hit them? Is that what happens when you hit a real person, lightning comes out? Virtua Fighter 4 Evolution is also a fabulous game as you probably know it but you need LOTS of practice to master just one character, there's no story at all, and there isn't even lightning when you hit someone. Sure the fighting engine in these two games are better than MK:DA's but I still have a lot more fun playing MK than the other two games. With Tekken 4 after I've finished the game with everybody I never got back to the game, and Virtua Fighter I didn't even bother finishing with all characters since nothing happens anyway, I just play it sometimes against someone who comes over. In the end MK ends up being more fun than any game and I honestly don't give a damn what some ignorant reviewer writes on a website/magazine.


About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL) 
0
You know what puzzles me the most? Is why would anyone who hates the way a game plays and complains about it in almost every post is still here on this website. All of these reviews and negative posts about poor game play or poor content are just opinions and anyone who lets another person influence their opinion based on a review or a post by a fellow gamer is a natural born follower and not a leader. I respect all of your opinions and I have a couple of opinions about the game and the people who post here. My opinion of the game is that I think its a good fighter that has the basic play mechanics necessary for a player to master a character and develop techniques of their own to step up their game.
My opinion of the people who post here that do nothing but complain about the game and bash it instead of offering suggestions for improvements in a mature manner are as follows:
1) You like this game..and that is a fact in my opinion or else you would not be here reading my post, if you don't like this game and you are still here then there are other issues that you have that must be resolved.
2) Every thing that you say about this game or or any other game is you opinion when it comes to what you perfer in your fighter, whether it be dial a combos or chain combos from a 2D fighter.
The funny part is that all 3D fighters have dial a combos, the difference between them and MKD is that they are not guaranteed on first hit. Its usually on counter hit or stun. You know what my opinion is on that...So what. I don't play this game trying to force it to play like VF4 or Tekken Tag. I have been playing the game the way it was intended to be played. If I get the urge to parry Chun Li's # 2 super I'll play some 3rd Strike, if I want to do Nina's Pop up into her "Dial a combo" I'll turn on Tekken and so forth. Honestly, I don't know if some of you are just posting bash comments about the game to sound more knowledgable to the casual fighting fan or what. I'm a high level player too but I refuse to bash a game when its fun.
This game is fun, and its easy to learn yet hard to master, and yes thats my opinion. I have every fighter that was even worth a look and even some that you may never have heard of ( Suiko Enbu). You must face the fact that this particular version of the game is different than other fighters. If it was the same then I believe your posts would be more like " This game is a rip-off of Tekken" and so forth.
In my opinion most of the comments like "this game sucks" are mute points because you would have stoped playing it by now and you definitly would have left this site a while ago. If you have stopped playing it then I stand corrected but the issues involving the bashing of a game that you don't even play need to be addressed. I definitly would't be caught dead on the a DOA forum trying to bash it, why you ask? Because I really don't like that game and I have no business posting there to talk shit about it.
Be more proffessional guys and offer contructive criticism and offer suggestions for improvement at the Fight Night, not "Holier Than Thou" opinions.
Take care
My opinion of the people who post here that do nothing but complain about the game and bash it instead of offering suggestions for improvements in a mature manner are as follows:
1) You like this game..and that is a fact in my opinion or else you would not be here reading my post, if you don't like this game and you are still here then there are other issues that you have that must be resolved.
2) Every thing that you say about this game or or any other game is you opinion when it comes to what you perfer in your fighter, whether it be dial a combos or chain combos from a 2D fighter.
The funny part is that all 3D fighters have dial a combos, the difference between them and MKD is that they are not guaranteed on first hit. Its usually on counter hit or stun. You know what my opinion is on that...So what. I don't play this game trying to force it to play like VF4 or Tekken Tag. I have been playing the game the way it was intended to be played. If I get the urge to parry Chun Li's # 2 super I'll play some 3rd Strike, if I want to do Nina's Pop up into her "Dial a combo" I'll turn on Tekken and so forth. Honestly, I don't know if some of you are just posting bash comments about the game to sound more knowledgable to the casual fighting fan or what. I'm a high level player too but I refuse to bash a game when its fun.
This game is fun, and its easy to learn yet hard to master, and yes thats my opinion. I have every fighter that was even worth a look and even some that you may never have heard of ( Suiko Enbu). You must face the fact that this particular version of the game is different than other fighters. If it was the same then I believe your posts would be more like " This game is a rip-off of Tekken" and so forth.
In my opinion most of the comments like "this game sucks" are mute points because you would have stoped playing it by now and you definitly would have left this site a while ago. If you have stopped playing it then I stand corrected but the issues involving the bashing of a game that you don't even play need to be addressed. I definitly would't be caught dead on the a DOA forum trying to bash it, why you ask? Because I really don't like that game and I have no business posting there to talk shit about it.
Be more proffessional guys and offer contructive criticism and offer suggestions for improvement at the Fight Night, not "Holier Than Thou" opinions.
Take care

0
Da_Hustler Wrote:
SC2 sucks because I can beat every SC2 Master by just doing button smashing. thats ridicilous.
SC2 sucks because I can beat every SC2 Master by just doing button smashing. thats ridicilous.
Then you're obviously not playing anybody even remotely close to being a "master".
0
RasAlGhul Wrote:
what is so bad about MK:Deception gameplay?
Soul Calibur sucks compared to MKD because there is no fireballs, and not as much fighters. In what does the SC2 gameplay is deaper then the MKD gameplay? there is less moves in SC2 then in MKD... no deathtrap, no fatalities, the list goes on and on. In SC2 and Tekken a button masher can win any fight, not in MKD...
Street Fighter however as much as I hate the game is like MK in that aspect, it takes skills to be a top player, not just going crazy with the controller.
MK is a game for skillful players, Soul Calibur is a game for kids IMO.
what is so bad about MK:Deception gameplay?
Soul Calibur sucks compared to MKD because there is no fireballs, and not as much fighters. In what does the SC2 gameplay is deaper then the MKD gameplay? there is less moves in SC2 then in MKD... no deathtrap, no fatalities, the list goes on and on. In SC2 and Tekken a button masher can win any fight, not in MKD...
Street Fighter however as much as I hate the game is like MK in that aspect, it takes skills to be a top player, not just going crazy with the controller.
MK is a game for skillful players, Soul Calibur is a game for kids IMO.
Basically, it would be hard to explain why MK:Deception's gameplay isn't very good to you, to judge gameplay you need a good understanding of the technicalities of what goes into a fighting game, whereas you're just going through what you see.
I suppose from a casual fighting game fan such as yourself you don't put that much effort into other fighting games that you're not a big fan of, so you probably haven't seen or fought the better than average players of games like Tekken, Soul Calibur and Virtua Fighter.
If you did, you'd see that there's no button bashing going on, and anyone who tried it against an above average player would be beaten quite easily, the casual player playing against other casual players, would obviously result in lots of button bashing, but that's not who games like Tekken, Soul Calibur and Virtua Fighter are aimed at.
This wasn't possible in MK Deadly Alliance and isn't now in Deception, this is due to the "dial-a-combo" system, where you have to look up and memorise combos as if the pause menu was a phone book.
This eliminates creativity in combos, meaning the only difference in characters movelists are the animations of moves, an example would be pop-ups, the same move over and over again but whereas one move uses a kick, another would use a punch, but the results are the same.
I could go to extremes of gameplay such as 50/50's, or frame properties, but that would take up too much space and there are others better at explaining them than me
NinjaHellSpawn Wrote:
I read the first like paragraph and realized he's an idiot. Quan Chi and Shung Tsung sure did come back eh? NO. Same thing with Lui Kang... he's a selectable character? No, he's a hidden one (and theres a storyline explaining he's actually a zombie, which may sound corny to people who don't play this type of game but it definatly works for the game). So yeah, if you're gunna bash the game don't just make up reasons. I bet they didn't even play it yet, maybe just saw a few videos online and wrote a review.
I read the first like paragraph and realized he's an idiot. Quan Chi and Shung Tsung sure did come back eh? NO. Same thing with Lui Kang... he's a selectable character? No, he's a hidden one (and theres a storyline explaining he's actually a zombie, which may sound corny to people who don't play this type of game but it definatly works for the game). So yeah, if you're gunna bash the game don't just make up reasons. I bet they didn't even play it yet, maybe just saw a few videos online and wrote a review.
Umm, that statement maid absolutely no point what so ever. First off, you are cutting around the edges. Quan Chi and Shang Tsung might not be in the game as selectable characters, but what about Raiden? And Liu Kang isn't a selectable character?! WTF? Last time I checked he was on my CHARACTER SELECT screen and was SELECTABLE. You don't consider players you unlock "selectable characters?" And if you look at Liu Kang's original BIO,
Spoilers: (Highlight to reveal)
It says that he comes back to his human form.
It says that he comes back to his human form.
If you're going to defend it, atleast do a better job of it.

0
I got through the Moron's first paragraph and quit reading his ignorance. Pah.....
0
I think all of us should just stop for a while and consider the facts. MKD does not look as stunning as Tekken or Doa, in the sense that there is no model damage, movements are not as flowing etc. Many people aslso argue that the gameplay of MKD or any MK for that matter is restricted mainly by dial-a-combo. That really depends on how good you are with the game I guess. The main gripe is that you cannot alternate between hitting high and hitting low in the midst of a combo. That is where something needs to be said. Shorter and faster combos can end either way, not as in a player could decide to end the combo with a high attack or low attack, but that there are different short combos that end high or end low. Mixing up combos of diferent length is also an integral part of play. A huge combo could also only be performed halfway to confuse your opponent. True, there is a lag time everytime you finish a combo or part of it, but a quick step backwards or sidestep or even a block can leave your opponent open to atack. Also, combos are not the only way to win, as there are many single hit moves that are considered safe. These are often the ones which a player depends on to make that critical difference in a match. Throws are also vital against a player who always blocks high, as blocking high negates most combos. IN MK, there is always a way out for everything. Over-reliance on combos just means that the player has to find some otehr way to mix his offence up. Projectiles do not add depth to gameplay? No way in hell. Long distance offence is an integral part of many fighting games as well, and it is easy to see why. From the obvious ability to hurt an opponent from a distance to time manipulation as well as using projectiles sparingly at pointblank range for surprise factor is also key to winning MK games. Scorpion has arguably the best ranged move IF it connects. Thisis balanced by the huge lag time which gives the opponent a free hit most of the time. It is just up to the individual discretion of the Scorpion player to utilise the weapon that he has with the least risk involved. Also, there is a reason why fighting games have such huge arenas at times. Because there is the room for ranged offence. If not, fighters would be at a minimal distance from each other, as only in-your-face fighting is allowed. NO one argues that the MK engine runs as smoothly as other fighters, and moves at times are based on character animations. That just requires another type of skill. A combo with a slower character like Raiden would have its own distinct rhythm as compared to someone like Mileena. The sheer number of characters in MK, each with different strengths and weaknesses, make strategy within each match important. Would I be willing to give up speed for range? Defence for attack? Should I use a character that is in your face like Baraka, or a strategic one like sub(which i feel when used optimally is devastating, even without the most damaging combos and with ice attacks lowering damage)?? How do i complement my style with the moves that my character has??
And as far as AI goes, MK AI is dirt cheap and can do some impossible things. But the fact is that it is still beatable at all levels by a person who knows the game well enough. The DK is cheap as hell, and counters your every move at times. The comp player also blocks high or low at exactly the correct times as well, but if no one said life was fair, and if others can beat the game even with the cheap AI, then so can anyone else.
The most important thing is that MK is the ultimate acquired taste in fighting game history and anyone who is worth his salt in MK knows what strategies mean to a match. Like what was said about no two players playing Akira the same in VF4, no two players will play sub or scorp the same either. This is not and probably will never be a game for casual fighters.
And as far as AI goes, MK AI is dirt cheap and can do some impossible things. But the fact is that it is still beatable at all levels by a person who knows the game well enough. The DK is cheap as hell, and counters your every move at times. The comp player also blocks high or low at exactly the correct times as well, but if no one said life was fair, and if others can beat the game even with the cheap AI, then so can anyone else.
The most important thing is that MK is the ultimate acquired taste in fighting game history and anyone who is worth his salt in MK knows what strategies mean to a match. Like what was said about no two players playing Akira the same in VF4, no two players will play sub or scorp the same either. This is not and probably will never be a game for casual fighters.
About Me

0
These are comments you tend to here out of frustration either with developers or with the game itself. For most MK games I would have to say it tends to lean more towards the game. MK really never has been a pick up and play fighter as Street Fighter, Soul Caliber, or Tekken.
With the number of fighters that are out now, compared to when MK originated, it is almost amazing anyone purchases MK at all. Not because the game is bad, mainly because people anymore are unwilling to put any time into their games to learn how to play them and enjoy them for what they are. I see many people wanting to have, do, and excel at everything as soon as they get something new, partially why people lean more towards the previous games reather than MK. I you don't believe that statement check out all the info on SU and the number of replies to them.
Yes, MK was at one time my favorite fighter but it has lost a bit of its original feel. I have played most, not all, fighters since the original release and even though MK is not the best IMO I still buy every one that comes out really for 1 reason, it is different from all other fighters. It is a fighter where the button mashing master gets frustrated as with the review given. Even in the review you can see later on they dont even attempt to work on combinations. They also make reference to soul caliber 2 for the most part a button mashing masters dream game, well until they play someone who does know the combos and the button masher can't beat them. The only difference between not knowing combos from MK to SC2 is you'll at least look like you know what your doing and you'll look pretty when your defeated in SQ2.
With the number of fighters that are out now, compared to when MK originated, it is almost amazing anyone purchases MK at all. Not because the game is bad, mainly because people anymore are unwilling to put any time into their games to learn how to play them and enjoy them for what they are. I see many people wanting to have, do, and excel at everything as soon as they get something new, partially why people lean more towards the previous games reather than MK. I you don't believe that statement check out all the info on SU and the number of replies to them.
Yes, MK was at one time my favorite fighter but it has lost a bit of its original feel. I have played most, not all, fighters since the original release and even though MK is not the best IMO I still buy every one that comes out really for 1 reason, it is different from all other fighters. It is a fighter where the button mashing master gets frustrated as with the review given. Even in the review you can see later on they dont even attempt to work on combinations. They also make reference to soul caliber 2 for the most part a button mashing masters dream game, well until they play someone who does know the combos and the button masher can't beat them. The only difference between not knowing combos from MK to SC2 is you'll at least look like you know what your doing and you'll look pretty when your defeated in SQ2.
I said it before in another post, and I will say it again. I did read this review, and almost laughed out loud at the idiocy of it all. If this man cannot write beyond a 6th grade writing level, then I am sorry, he has lost all credibility with me. Writing things like "what a bunch of idiots" and "ha ha ha", IMO, should never be taken seriously in a "review". I thought that kind of writing went out of style since 6th grade love notes in class.
Anyways, about the gameplay. MK playes different because it IS different. I have caught more than one hardcore "mk sucks and needs to change!" person on here changing their tune after playing it online, saying that it is a different style of game that requires different tactics from Tekken or SC2 (what I have been saying all along..). If I want Tekken, I will play Tekken. But I don't. I want MK.
Yes, it could stand to be improved. Any fighting game can. But here is the question I pose to all of you. How do you improve upon MK WHILE still retaining its classic MK feel, having it STILL be MK, AND NOT turning it into a Tekken/SC2/VF clone with MK characters? How? Beyond just aesthetics and animation, how?
Given that, and given that the MK team wanted to retain it's classic MK goodness in a 3d format where other fighters have failed this transition miserably, I would say they did a marvelous job. That's my 2 cents.
Anyways, about the gameplay. MK playes different because it IS different. I have caught more than one hardcore "mk sucks and needs to change!" person on here changing their tune after playing it online, saying that it is a different style of game that requires different tactics from Tekken or SC2 (what I have been saying all along..). If I want Tekken, I will play Tekken. But I don't. I want MK.
Yes, it could stand to be improved. Any fighting game can. But here is the question I pose to all of you. How do you improve upon MK WHILE still retaining its classic MK feel, having it STILL be MK, AND NOT turning it into a Tekken/SC2/VF clone with MK characters? How? Beyond just aesthetics and animation, how?
Given that, and given that the MK team wanted to retain it's classic MK goodness in a 3d format where other fighters have failed this transition miserably, I would say they did a marvelous job. That's my 2 cents.


About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL) 
0
mindripper Wrote:
I think all of us should just stop for a while and consider the facts. MKD does not look as stunning as Tekken or Doa, in the sense that there is no model damage, movements are not as flowing etc. Many people aslso argue that the gameplay of MKD or any MK for that matter is restricted mainly by dial-a-combo. That really depends on how good you are with the game I guess. The main gripe is that you cannot alternate between hitting high and hitting low in the midst of a combo. That is where something needs to be said. Shorter and faster combos can end either way, not as in a player could decide to end the combo with a high attack or low attack, but that there are different short combos that end high or end low. Mixing up combos of diferent length is also an integral part of play. A huge combo could also only be performed halfway to confuse your opponent. True, there is a lag time everytime you finish a combo or part of it, but a quick step backwards or sidestep or even a block can leave your opponent open to atack. Also, combos are not the only way to win, as there are many single hit moves that are considered safe. These are often the ones which a player depends on to make that critical difference in a match. Throws are also vital against a player who always blocks high, as blocking high negates most combos. IN MK, there is always a way out for everything. Over-reliance on combos just means that the player has to find some otehr way to mix his offence up. Projectiles do not add depth to gameplay? No way in hell. Long distance offence is an integral part of many fighting games as well, and it is easy to see why. From the obvious ability to hurt an opponent from a distance to time manipulation as well as using projectiles sparingly at pointblank range for surprise factor is also key to winning MK games. Scorpion has arguably the best ranged move IF it connects. Thisis balanced by the huge lag time which gives the opponent a free hit most of the time. It is just up to the individual discretion of the Scorpion player to utilise the weapon that he has with the least risk involved. Also, there is a reason why fighting games have such huge arenas at times. Because there is the room for ranged offence. If not, fighters would be at a minimal distance from each other, as only in-your-face fighting is allowed. NO one argues that the MK engine runs as smoothly as other fighters, and moves at times are based on character animations. That just requires another type of skill. A combo with a slower character like Raiden would have its own distinct rhythm as compared to someone like Mileena. The sheer number of characters in MK, each with different strengths and weaknesses, make strategy within each match important. Would I be willing to give up speed for range? Defence for attack? Should I use a character that is in your face like Baraka, or a strategic one like sub(which i feel when used optimally is devastating, even without the most damaging combos and with ice attacks lowering damage)?? How do i complement my style with the moves that my character has??
And as far as AI goes, MK AI is dirt cheap and can do some impossible things. But the fact is that it is still beatable at all levels by a person who knows the game well enough. The DK is cheap as hell, and counters your every move at times. The comp player also blocks high or low at exactly the correct times as well, but if no one said life was fair, and if others can beat the game even with the cheap AI, then so can anyone else.
The most important thing is that MK is the ultimate acquired taste in fighting game history and anyone who is worth his salt in MK knows what strategies mean to a match. Like what was said about no two players playing Akira the same in VF4, no two players will play sub or scorp the same either. This is not and probably will never be a game for casual fighters.
Very well said, that is the same way that I feel about this game. It has its own unique flavor and I like how it tastes. This is comming from me, a hard core fighting fan who plays 3rd Strike and Cvs2 at high level. I have just simply found this games groove and I know how to work it. There is something else that puzzles me as well about the comments that I,ve read, it's concerning the 50/50 mix up complaints. In my experience every fighting game I have played thats worth a hill of beans has a 50/50 mix up game, mainly in 2D fighters. In Alpha 2 when I used Birdie it was either an over head smash, a sweep, or a standing 360 the most efective way to get out of that was to roll away from it just like you can do in this game. I highly suggest that players stop trying to play this game as if it were Tekken of VF4 and realize that they should be playing it the way it was meant to be played. I think all of us should just stop for a while and consider the facts. MKD does not look as stunning as Tekken or Doa, in the sense that there is no model damage, movements are not as flowing etc. Many people aslso argue that the gameplay of MKD or any MK for that matter is restricted mainly by dial-a-combo. That really depends on how good you are with the game I guess. The main gripe is that you cannot alternate between hitting high and hitting low in the midst of a combo. That is where something needs to be said. Shorter and faster combos can end either way, not as in a player could decide to end the combo with a high attack or low attack, but that there are different short combos that end high or end low. Mixing up combos of diferent length is also an integral part of play. A huge combo could also only be performed halfway to confuse your opponent. True, there is a lag time everytime you finish a combo or part of it, but a quick step backwards or sidestep or even a block can leave your opponent open to atack. Also, combos are not the only way to win, as there are many single hit moves that are considered safe. These are often the ones which a player depends on to make that critical difference in a match. Throws are also vital against a player who always blocks high, as blocking high negates most combos. IN MK, there is always a way out for everything. Over-reliance on combos just means that the player has to find some otehr way to mix his offence up. Projectiles do not add depth to gameplay? No way in hell. Long distance offence is an integral part of many fighting games as well, and it is easy to see why. From the obvious ability to hurt an opponent from a distance to time manipulation as well as using projectiles sparingly at pointblank range for surprise factor is also key to winning MK games. Scorpion has arguably the best ranged move IF it connects. Thisis balanced by the huge lag time which gives the opponent a free hit most of the time. It is just up to the individual discretion of the Scorpion player to utilise the weapon that he has with the least risk involved. Also, there is a reason why fighting games have such huge arenas at times. Because there is the room for ranged offence. If not, fighters would be at a minimal distance from each other, as only in-your-face fighting is allowed. NO one argues that the MK engine runs as smoothly as other fighters, and moves at times are based on character animations. That just requires another type of skill. A combo with a slower character like Raiden would have its own distinct rhythm as compared to someone like Mileena. The sheer number of characters in MK, each with different strengths and weaknesses, make strategy within each match important. Would I be willing to give up speed for range? Defence for attack? Should I use a character that is in your face like Baraka, or a strategic one like sub(which i feel when used optimally is devastating, even without the most damaging combos and with ice attacks lowering damage)?? How do i complement my style with the moves that my character has??
And as far as AI goes, MK AI is dirt cheap and can do some impossible things. But the fact is that it is still beatable at all levels by a person who knows the game well enough. The DK is cheap as hell, and counters your every move at times. The comp player also blocks high or low at exactly the correct times as well, but if no one said life was fair, and if others can beat the game even with the cheap AI, then so can anyone else.
The most important thing is that MK is the ultimate acquired taste in fighting game history and anyone who is worth his salt in MK knows what strategies mean to a match. Like what was said about no two players playing Akira the same in VF4, no two players will play sub or scorp the same either. This is not and probably will never be a game for casual fighters.
Take care.
About Me
0
I hate Fighter's Generation. Stupid kid does nothing but whine about games that have done him wrong. He's always been anti-MK so its no surprise that a good 40% of his review is utter bullshit. Just ignore him, he's an idiot, jaded gamer who sees Street Fighter as the only comparable fighting game. If you've ever read some of the descriptions he has for most of the characters on his website, he sounds like a kid busting a nut over his first nude picture.
MKD is slow. There is no timing in combos, and the system relies way too heavily on the necessity of combos anyway.
Midway, Mr. Boon, you seem to know how to copy well. Well, copy this. Get rid of your terrible excuse of a fighting engine. Copy Namco. Soul Calibur 2 beats MK only because of the fluidity of the fighting.
Christ, could you imagine if MK had a REAL fighting engine, and not a "type your combo into the controller really quick and hope for the best" nonsense engine? With MK's wonderful story, and amazing characters and extras, MK would be on top for the rest of time.
If MK7 uses the same slow, crappy engine, then MK7 will be the same thing as MK3. Old and tired.
Midway, Mr. Boon, you seem to know how to copy well. Well, copy this. Get rid of your terrible excuse of a fighting engine. Copy Namco. Soul Calibur 2 beats MK only because of the fluidity of the fighting.
Christ, could you imagine if MK had a REAL fighting engine, and not a "type your combo into the controller really quick and hope for the best" nonsense engine? With MK's wonderful story, and amazing characters and extras, MK would be on top for the rest of time.
If MK7 uses the same slow, crappy engine, then MK7 will be the same thing as MK3. Old and tired.
0
you_suck Wrote:
1) I don't care what people think of a game that I like. I like it. If you don't, please go play another game. And also, shove your own opinions down your throat.
2) MKD is lacking in gameplay. Wow. Who cares? Video games are supposed to be FUN, not a life-changing experience.
3) I own both MKD and SC and enjoy both, but I just like MKD better. SC might have a great gameplay system (which it really, truly does), but the rest of the game is pretty much boring. The characters (except for a few interesting ones, like Ivy, Necrid, Nightmare, etc.) are all but identical, and it has almost no storyline (as far as I can percieve).
1) I don't care what people think of a game that I like. I like it. If you don't, please go play another game. And also, shove your own opinions down your throat.
2) MKD is lacking in gameplay. Wow. Who cares? Video games are supposed to be FUN, not a life-changing experience.
3) I own both MKD and SC and enjoy both, but I just like MKD better. SC might have a great gameplay system (which it really, truly does), but the rest of the game is pretty much boring. The characters (except for a few interesting ones, like Ivy, Necrid, Nightmare, etc.) are all but identical, and it has almost no storyline (as far as I can percieve).
As a response to number 2...
If it is lacking in gameplay, which is what players do with the game for most of the time, how is it fun? Especially if it is lacking?
The gameplay in MKD doesn't have to be a "life-changing experience", as you ignorantly put it. It just has to be functional to a certain level.
I do not care if you like the gameplay or not. That statement was an oxymoron. So if it is not, explain, so I may understand.
ok. I like to say something about this.
We now MK isn't a perfect game. And none of the others are perfect. They're better in gameplay but...
Someone talks about complexity, simplicity. How guys prefer it?
What make a simple better than a complex or vice-versa? How do you define complex, simple? It's based on opinions or based on what?
I think people are good at one fighting game and in another fighting game they are not good. And so, they define the one they aren't that good that a game is worst than the other? How you define a game is better than another?
Why Soul Calibur get less rates than VF? That's because the Soul Calibur is a bad at gameplay? How you guys say it's a good on all those games as they have a better gameplay?
They shouldn't have equal rates? What makes them differ from each other?
Also, what makes VF gameplay better than SC?
We should make a engine confrontation with all the fighting games and the best should win? Maybe a few surprises should be rised up....
Mortal kombat is based in dial-a-combo system (i suppose, i don't have the game yet - Europe issues - ) as it's predecessor? Why most of people says it's bad and bla, bla, bla....
I want to know on what MK is good (As the article says it's a bad fighting game) and if the new addictions and the specials moves aren't good for a gameplay discussion.
Thanks.
We now MK isn't a perfect game. And none of the others are perfect. They're better in gameplay but...
Someone talks about complexity, simplicity. How guys prefer it?
What make a simple better than a complex or vice-versa? How do you define complex, simple? It's based on opinions or based on what?
I think people are good at one fighting game and in another fighting game they are not good. And so, they define the one they aren't that good that a game is worst than the other? How you define a game is better than another?
Why Soul Calibur get less rates than VF? That's because the Soul Calibur is a bad at gameplay? How you guys say it's a good on all those games as they have a better gameplay?
They shouldn't have equal rates? What makes them differ from each other?
Also, what makes VF gameplay better than SC?
We should make a engine confrontation with all the fighting games and the best should win? Maybe a few surprises should be rised up....
Mortal kombat is based in dial-a-combo system (i suppose, i don't have the game yet - Europe issues - ) as it's predecessor? Why most of people says it's bad and bla, bla, bla....
I want to know on what MK is good (As the article says it's a bad fighting game) and if the new addictions and the specials moves aren't good for a gameplay discussion.
Thanks.


About Me

0
It's kinda weird how he didnt completly bash the other mk games. I think the guy is just angry how successful and popular mortalkombat deception is. Check out what I discovered in the feedback page:
MORTAL komBat is SOOO AWESOME!
(216) Um, i got some news for u since u do have a fighting website, u shud put how MORTAL KOMBAT:DECEPTION was voted the BEST fighting game at E3, SINCE yea, MORTAL komBat is SOOO AWESOME! Yep, i think mortal kombat deception is going to be the BEST FIGHTING GAME of the year!!!! Isn't that GREAT!!! WEll, Mortal Kombat lives on and these news are great. So, it''ll be cool if u put in yur site that MORTAL KOMBAT DECEPTION was voted the BEST fighting game at E3!!!! Thanx, and great job MIDWAY!!!!!
P.S. It'll be cool if u put come NICE stuff about Mortal Kombat since it has beaten SOO MANY OTher games, and i think its messed up how u make bad reviews for mortal kombat. thats messed up, Mortal Kombat is WAY better than other fighting games!!!!
~Oscar A.
--------------------------------------------------------------------------------
(216)Frankie replies: Chill with the ultra super enthusiasm, man... Because you appear to me like a stereotypical high-pitched anime girl, all hyped up on coke or something! So, MK: Deception really got voted the best fighting game at E3? Psssh... Like that means anything? People were stupid enough to vote for George Dubya Bush as President, so votes don't mean shit to me.
Well damn Midway, you should be proud of yourselves... You still have a fan or two out there. And thanks to your upcoming Mortal Kombat release, I had to sit here and read that hideous grammar mixed in with "RaNdOM" CAPS!!! LOL... Well, at least I got a laugh out of it.
TFG Webmaster
MORTAL komBat is SOOO AWESOME!
(216) Um, i got some news for u since u do have a fighting website, u shud put how MORTAL KOMBAT:DECEPTION was voted the BEST fighting game at E3, SINCE yea, MORTAL komBat is SOOO AWESOME! Yep, i think mortal kombat deception is going to be the BEST FIGHTING GAME of the year!!!! Isn't that GREAT!!! WEll, Mortal Kombat lives on and these news are great. So, it''ll be cool if u put in yur site that MORTAL KOMBAT DECEPTION was voted the BEST fighting game at E3!!!! Thanx, and great job MIDWAY!!!!!
P.S. It'll be cool if u put come NICE stuff about Mortal Kombat since it has beaten SOO MANY OTher games, and i think its messed up how u make bad reviews for mortal kombat. thats messed up, Mortal Kombat is WAY better than other fighting games!!!!
~Oscar A.
--------------------------------------------------------------------------------
(216)Frankie replies: Chill with the ultra super enthusiasm, man... Because you appear to me like a stereotypical high-pitched anime girl, all hyped up on coke or something! So, MK: Deception really got voted the best fighting game at E3? Psssh... Like that means anything? People were stupid enough to vote for George Dubya Bush as President, so votes don't mean shit to me.
Well damn Midway, you should be proud of yourselves... You still have a fan or two out there. And thanks to your upcoming Mortal Kombat release, I had to sit here and read that hideous grammar mixed in with "RaNdOM" CAPS!!! LOL... Well, at least I got a laugh out of it.
TFG Webmaster


About Me

0
At least the guy supports Kerry.
its an unbiased review. His cuts on the story are crap because the story is excellent, even if people get magically resurected (JCage...). I can see where hes coming from, and since its all opinion, you shouldnt be pissed that one person doesnt like a game we all like.


0
I want to force that bitch of a reviewer to love MKD
and everybody knows fireballs, fatalities, and death traps are what makes a fighting game deep. put a button masher against a skilled fighter in soul calibur 2 and the skilled fighter will win
Aha ha ha ha ha! Yeah, obviously you don't play much SCII. I played my friend Aaron, who placed second in a local SCII tournament, several times in the arcade, and beat him once, and nearly beat him every other time. And I'm not extremely skilled at it. My brother, who had only played it twice before he got the GC version, can whoop me at it. Then, my cousin, who had never played it before and simply button mashes, kicks both my brother's and my asses - even using the frickin' net for Link! Yet, I whoop my cousin in EVERY OTHER FIGHTING GAME IMAGINABLE, including MKDA. My point is, that although I value each and every fighting game there is (Ehrgeiz is my favorite), some games are too unbalanced to where a simple noob can not only give a fighting chance against veterans, but become literally unstoppable against them by simply pounding on the buttons as fast as possible. I'm not saying MKD's gameplay is any better, but at least give it some credit.
And do you think my review of MKD is overly generous? (it's at thes.1up.com )
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.









