what do yall think of the soundtrack?
3D Kombat Klassics
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what do yall think of the soundtrack?
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posted12/03/2008 05:08 PM (UTC)by

I think it's f'ing fantastic. It's more epic than any other previous mk soudtrack, and pretty distinct as well.
My favorite arena music is the wu shi academy.
Anybody have any favorite tunes?
My favorite arena music is the wu shi academy.
Anybody have any favorite tunes?

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Yes I too was disappointed for the most part. Voice work was good though.


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i hardly ever notice the music. i wonder if i have a broken game, lol.


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I actually like it. It's not as pronounced as the past few titles. It seems a lot more natural.

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I like it a lot.


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Strangely, music and sound is a huge selling point for this game. I thought these things were fantastic. From the vocal talent, to the orchestrations, and sound effects, sound really stuck out as a positive for this game.
1. There is a downside or two though, I felt that there was too much "Superhero" in more of the tracks than not. Which is understandable for this game i guess. It didn't hinder anything.
2. And two, was the script for the vocal talent. I'm more unforgiving here because the script, combined with the right vocal talent could be it's own source of entertainment. When characters sound like they're supposed to, but appear less intelligent than their designs, and their vocal talent suggests, the appeal to the character gets drowned out.
An example of what I'm talking about is like an intellectually challenged Doctor. Looks like a Doctor, sounds like a Doctor, but doesn't convey the vocabulary, or speech patterns. And therefor, doesn't exactly behave like a Doctor would. Doesn't respond to intellectual stimuli as a Doctor might.
One good example of this in game is how two teams of mainly good guys on both sides, were unable to identify that neither of them were threats to each other. Y'know? People figure things out. Odd behavior from a member of your team, should make you inquisitive enough to consider the same of other side. Especially when we're talking about two teams that are supposed to be "the best of the best". It's disappointing.
"Invaders wanting to destroy your world" might behave a certain way...y'know? This comes from speech, or "transferred information".
1. There is a downside or two though, I felt that there was too much "Superhero" in more of the tracks than not. Which is understandable for this game i guess. It didn't hinder anything.
2. And two, was the script for the vocal talent. I'm more unforgiving here because the script, combined with the right vocal talent could be it's own source of entertainment. When characters sound like they're supposed to, but appear less intelligent than their designs, and their vocal talent suggests, the appeal to the character gets drowned out.
An example of what I'm talking about is like an intellectually challenged Doctor. Looks like a Doctor, sounds like a Doctor, but doesn't convey the vocabulary, or speech patterns. And therefor, doesn't exactly behave like a Doctor would. Doesn't respond to intellectual stimuli as a Doctor might.
One good example of this in game is how two teams of mainly good guys on both sides, were unable to identify that neither of them were threats to each other. Y'know? People figure things out. Odd behavior from a member of your team, should make you inquisitive enough to consider the same of other side. Especially when we're talking about two teams that are supposed to be "the best of the best". It's disappointing.
"Invaders wanting to destroy your world" might behave a certain way...y'know? This comes from speech, or "transferred information".
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I can't remember a single track off the top of my head. I can't exactly give the music wild praise since, from my point of view, it's obviously forgettable.
Predator is absolutely right on script for story mode. I think the word "story" is a little strong to describe it. If I walk outside and invent excuses to fight everyone I see, it's not much of a story. Don't know what I expected though. It's not like it's any worse than Konquest.
Predator is absolutely right on script for story mode. I think the word "story" is a little strong to describe it. If I walk outside and invent excuses to fight everyone I see, it's not much of a story. Don't know what I expected though. It's not like it's any worse than Konquest.

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It seems like its my curse to always use big replies so sorry in advance for those that read it and disagree.
Music for the 14 Arenas
Apokolips
Sounds like a dark chapter for a hero in a movie. Maybe a chase scene with the villain in pursuit of the heroes or both of them racing toward something that has the potential to stop the other and change the fate. I like it.
Bat Cave
Curious and suspenseful, but not in a creepy way. More like a powerful buildup. Like when Daredevil and Elektra suited up and decided that they were going to do something about the problems around them; they were going to fight for justice. Echoes the persona of Batman. The tune still seems to be "holding back" and I am not sure why. Above average.
Fortress of Solitude
I like the choir and the driving drum loops and scratchy Bloodrayne 2 feel. Kind of like combat is taking place but not in an ordinary way. The strings are nice to. I feel like all of these tracks are playing on the stereotypical "riffs" that pay homage to superhero movie soundtracks. The drum loops are what separate it and make it feel slightly more like an Mk soundtrack. Similar to the subway track in MKA but only a little bit. Above average.
Gotham City
First song I heard on the world's collide website. Didn't know it was for Gotham though. Definitely sounds like an opening for a comic-book based movie. I love the score progression at about 30 seconds. It's like an exposition with opening titles but then the action picks up there. It is still one of the slow pieces which makes me assume it to be more of an opening theme rather than a combat theme. I like it though.
Graveyard
I guess I would have expected something similar to MK3's Graveyard or the Krypt. I don't think the horns belong but I understand the need for combining superhero movie soundtrack-ness. Below average.
Island
It has that almost-jungle feel with the percussion. Maybe even a tribal gathering of some kind, melody aside. It feels like it is straight percussion with a pinch of melody. Not so much a song even. Below average.
Metropolis
The horn fits because it is like I mentioned before - with superhero themes. I don't think of metropolis as a city but more of a metaphor/root for Clark Kent. The theme does not seem to suit a somewhat destroyed city. It does not have the urban or industrial sounds. It works for Superman though. It still seems like this melody is holding back again. Not sure why. Average.
Netherrealm
I love that quick syncopation and percussion. The drums hit the mood dead on with mysteriousness. The rising brass and pounding drums are great and the scratching percussion/melody loops really hit it off. For a sound for the netherrealm this piece needs no melody. The trapped person would have more of a rush of adrenaline both with danger, caution, fear, etc. They want out! And as their heart is pounding flames are rising screams are heard lol! I think it works well. Very very nice job for this theme. Again, homage to the dark drums.
Oan Senate
Since I am unfamiliar with Green Lantern and Oan Senate, I do not have a background idea of what this song should be like. The "squeak" seems out of place and there seems to be no melody whatsoever. It's just da-da-da-dum which is okay but yet doesn't go anywhere. The faint ahhh's of the choir are barely noticeable as well. No offense to the sound guy but this sounds like it might have been a placeholder theme or one that was last on the list to work on. Not so great but only because it feels incomplete. Below average.
Special Forces
The percussion kind of gives it that urgent feel. The melody does do. Almost like an indirect reference to battle, war, or even a fight! The consistent thump thump thump adds to the feel like it is very urgent. Almost like a Mission Impossible theme in the sense that there is a job to do (a very important job) and it needs to happen fast! Go, Ethan Hunt, but be careful! Above average.
Track 1 (Unknown)
I think it might be the splash screen/menu screen music. I doubt it is the "pick your fighter" BG music. It has the most Superhero feel of all the songs. It is very close to the Batman: Dark Night music. I love how it goes big at 2:33. This is another great song that feels like it mixed with MK very well. Actually I think this was the first song I ever heard. I think the MKasts opened with this theme. Above average.
Temple
Hesitant at first and slightly quiet. Like danger is present but not right in front of our eyes. Maybe situational fear like a pending doom is slowly heading our way and we must act now before it's too late! Similar urgency feeling like the Special forces theme. I can't decide if it sounds incomplete or if it is just purposed to stay on the "pending doom" alone feel. Slightly above average.
Throne Room
I think this is where the final battle with Dark Kahn takes place. I watched most of the story cinemas and that is what I predict. Maybe this is "part 2" to the temple. Now it feels like that "pending doom" has not only a presence but a face! The doom is right in front of us and we must act now! It quiets a little at 1:05. I think it is borrowing some similar sounds from Bloodrayne 2. I like the guitar affects at 1:33. The strings and drums after that are great! The ding-ding-ding thing in the background is kind of lame imo. Maybe a different sound would be best. I recall hearing this one on the worlds collide site and I actually thought there was a phone going off in the house! Better than average.
Space Station
Has the MK3 techno feel but not some much in the goofy sense. The brass is definitely the main thing carrying the superhero feel. This theme seems to be Midways best attempt at making a theme that feels 50% MK and 50% DC. Kind of feels like a theme for Jax but I am probably way off lol. Average.
Wu Shi Academy
Not sure what instrument is doing that flute-ish sound. Seems okay but might have been better as a windpipe or something. I love the drums here and the jungle feel. Great melody with the strings? Not sure which instrument. So many things are synthetic nowadays so it is hard to describe. The most notable part with the melody would be 1:35 - 1:54. However it does not seem like a Wu-Shi theme. Unless it is the burning village part of Wu-Shi in Shaolin Monks. Above average.
Music for the 14 Arenas
Apokolips
Sounds like a dark chapter for a hero in a movie. Maybe a chase scene with the villain in pursuit of the heroes or both of them racing toward something that has the potential to stop the other and change the fate. I like it.
Bat Cave
Curious and suspenseful, but not in a creepy way. More like a powerful buildup. Like when Daredevil and Elektra suited up and decided that they were going to do something about the problems around them; they were going to fight for justice. Echoes the persona of Batman. The tune still seems to be "holding back" and I am not sure why. Above average.
Fortress of Solitude
I like the choir and the driving drum loops and scratchy Bloodrayne 2 feel. Kind of like combat is taking place but not in an ordinary way. The strings are nice to. I feel like all of these tracks are playing on the stereotypical "riffs" that pay homage to superhero movie soundtracks. The drum loops are what separate it and make it feel slightly more like an Mk soundtrack. Similar to the subway track in MKA but only a little bit. Above average.
Gotham City
First song I heard on the world's collide website. Didn't know it was for Gotham though. Definitely sounds like an opening for a comic-book based movie. I love the score progression at about 30 seconds. It's like an exposition with opening titles but then the action picks up there. It is still one of the slow pieces which makes me assume it to be more of an opening theme rather than a combat theme. I like it though.
Graveyard
I guess I would have expected something similar to MK3's Graveyard or the Krypt. I don't think the horns belong but I understand the need for combining superhero movie soundtrack-ness. Below average.
Island
It has that almost-jungle feel with the percussion. Maybe even a tribal gathering of some kind, melody aside. It feels like it is straight percussion with a pinch of melody. Not so much a song even. Below average.
Metropolis
The horn fits because it is like I mentioned before - with superhero themes. I don't think of metropolis as a city but more of a metaphor/root for Clark Kent. The theme does not seem to suit a somewhat destroyed city. It does not have the urban or industrial sounds. It works for Superman though. It still seems like this melody is holding back again. Not sure why. Average.
Netherrealm
I love that quick syncopation and percussion. The drums hit the mood dead on with mysteriousness. The rising brass and pounding drums are great and the scratching percussion/melody loops really hit it off. For a sound for the netherrealm this piece needs no melody. The trapped person would have more of a rush of adrenaline both with danger, caution, fear, etc. They want out! And as their heart is pounding flames are rising screams are heard lol! I think it works well. Very very nice job for this theme. Again, homage to the dark drums.
Oan Senate
Since I am unfamiliar with Green Lantern and Oan Senate, I do not have a background idea of what this song should be like. The "squeak" seems out of place and there seems to be no melody whatsoever. It's just da-da-da-dum which is okay but yet doesn't go anywhere. The faint ahhh's of the choir are barely noticeable as well. No offense to the sound guy but this sounds like it might have been a placeholder theme or one that was last on the list to work on. Not so great but only because it feels incomplete. Below average.
Special Forces
The percussion kind of gives it that urgent feel. The melody does do. Almost like an indirect reference to battle, war, or even a fight! The consistent thump thump thump adds to the feel like it is very urgent. Almost like a Mission Impossible theme in the sense that there is a job to do (a very important job) and it needs to happen fast! Go, Ethan Hunt, but be careful! Above average.
Track 1 (Unknown)
I think it might be the splash screen/menu screen music. I doubt it is the "pick your fighter" BG music. It has the most Superhero feel of all the songs. It is very close to the Batman: Dark Night music. I love how it goes big at 2:33. This is another great song that feels like it mixed with MK very well. Actually I think this was the first song I ever heard. I think the MKasts opened with this theme. Above average.
Temple
Hesitant at first and slightly quiet. Like danger is present but not right in front of our eyes. Maybe situational fear like a pending doom is slowly heading our way and we must act now before it's too late! Similar urgency feeling like the Special forces theme. I can't decide if it sounds incomplete or if it is just purposed to stay on the "pending doom" alone feel. Slightly above average.
Throne Room
I think this is where the final battle with Dark Kahn takes place. I watched most of the story cinemas and that is what I predict. Maybe this is "part 2" to the temple. Now it feels like that "pending doom" has not only a presence but a face! The doom is right in front of us and we must act now! It quiets a little at 1:05. I think it is borrowing some similar sounds from Bloodrayne 2. I like the guitar affects at 1:33. The strings and drums after that are great! The ding-ding-ding thing in the background is kind of lame imo. Maybe a different sound would be best. I recall hearing this one on the worlds collide site and I actually thought there was a phone going off in the house! Better than average.
Space Station
Has the MK3 techno feel but not some much in the goofy sense. The brass is definitely the main thing carrying the superhero feel. This theme seems to be Midways best attempt at making a theme that feels 50% MK and 50% DC. Kind of feels like a theme for Jax but I am probably way off lol. Average.
Wu Shi Academy
Not sure what instrument is doing that flute-ish sound. Seems okay but might have been better as a windpipe or something. I love the drums here and the jungle feel. Great melody with the strings? Not sure which instrument. So many things are synthetic nowadays so it is hard to describe. The most notable part with the melody would be 1:35 - 1:54. However it does not seem like a Wu-Shi theme. Unless it is the burning village part of Wu-Shi in Shaolin Monks. Above average.


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ThePredator151 Wrote:
The script for the vocal talent. I'm more unforgiving here because the script, combined with the right vocal talent could be it's own source of entertainment. When characters sound like they're supposed to, but appear less intelligent than their designs, and their vocal talent suggests, the appeal to the character gets drowned out.
An example of what I'm talking about is like an intellectually challenged Doctor. Looks like a Doctor, sounds like a Doctor, but doesn't convey the vocabulary, or speech patterns. And therefor, doesn't exactly behave like a Doctor would. Doesn't respond to intellectual stimuli as a Doctor might.
One good example of this in game is how two teams of mainly good guys on both sides, were unable to identify that neither of them were threats to each other. Y'know? People figure things out. Odd behavior from a member of your team, should make you inquisitive enough to consider the same of other side. Especially when we're talking about two teams that are supposed to be "the best of the best". It's disappointing.
"Invaders wanting to destroy your world" might behave a certain way...y'know? This comes from speech, or "transferred information".
The script for the vocal talent. I'm more unforgiving here because the script, combined with the right vocal talent could be it's own source of entertainment. When characters sound like they're supposed to, but appear less intelligent than their designs, and their vocal talent suggests, the appeal to the character gets drowned out.
An example of what I'm talking about is like an intellectually challenged Doctor. Looks like a Doctor, sounds like a Doctor, but doesn't convey the vocabulary, or speech patterns. And therefor, doesn't exactly behave like a Doctor would. Doesn't respond to intellectual stimuli as a Doctor might.
One good example of this in game is how two teams of mainly good guys on both sides, were unable to identify that neither of them were threats to each other. Y'know? People figure things out. Odd behavior from a member of your team, should make you inquisitive enough to consider the same of other side. Especially when we're talking about two teams that are supposed to be "the best of the best". It's disappointing.
"Invaders wanting to destroy your world" might behave a certain way...y'know? This comes from speech, or "transferred information".
I'm going to have to disagree with you here, for three reasons.
1) Batman, being the World's Greatest Detective, has to be the one to figure it out. In fact, he is the one that suspects it and his suspicions are of course confirmed.
2) WIth the obviously very real (new) threat of "Dark Kahn", the other very real warriors just appeared to be his recruits. From either universe's perspective, the other side just appeared to be working for him.
3) The dialogue was written in such a way that certain lines had an air of ambiguity about them. For example, when Captain Marvel warns Green Lantern about "The Rage", and then passed out... it seemed logical that he was referring to Sonya directly, rather than the mind control to which Sonya and all of them would eventually succum. Another example would be Shang Tsung telling Wonder Woman, "This is my island!" From Wonder Woman's perspective, who already thought of Shang as the invader, it's easy to see how she could take this as a hostile takeover comment, meaning "This is my island now". There's other great examples too, too many to go into on this post.
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