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Tremayne
03/19/2009 12:11 AM (UTC)
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Great thread. I think the new character should be the child of Scorpion and Frost( it sounds like a possible relationship). His name could be something like Sythe or Coolfire or something like that. I'll add stuff later.furiousfurious
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zombiekahn93
03/24/2009 01:53 PM (UTC)
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This thread is a great idea. I personally liked the conquest’s in both MK: Deception, and Shaolin Monks, the lifelike attributes of Deception, and entertainment of Shaolin Monks. In Deception you could gather koins to purchase things in the krypt, altering this to allow there to be vendors would allow the player to purchase things that can help him in the quest, the player can specifically choose what he wants to fit his style of gameplay. This could vary from purchasing swords and axes, to armour, or even special powers (e.g. spells, character enhancement). If anyone reading this has played Fallout 3 or Fable 2, they will appreciate this.

The next idea I would like to submit is that in addition to choosing to be good or evil, there is a 3rd option that allows you to create your own character and introduce a karma system (much like fallout 3) that allows you to choose whether to be good or evil as you go along. Also, the side quest’s that the player can find could have multiple outcomes, good, neutral or evil, this would effect the way people perceive you and in turn make evil characters like you more or less, and likewise for good characters. The addition of being able to take over territory, or own a property in some way could prove a welcome addition also. Being able to allow the player to join whatever faction he/she wants could be a good idea to include also, and then allowing the player to progress through the ranks to give the player a sense of achievement or power (whichever this may be). Also, allowing the player to complete the quest in his/her own time would improve the game life, and give the player things to do even after the game is completed.

Finally, one last idea that could be considered is making a Mortal Kombat RTS, like Age of Empires, or command and conquer, this would allow the game to appeal to a wider audience and would prove to be a welcome change from basic arcade gameplay.
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MKHIZANK
04/02/2009 02:45 PM (UTC)
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I think MK9 should have a mode like Armageddon only more Shaolin Monks feel to it. The Main character - Liu Kang. The story as follows:

After the outbreak of Armageddon Taven is dead, many other warriors have began to taste defeat. An omnipotent force if draining the realms of life. It is believed to be The One Being in phsycial incarnate, but the host remains unknown. (The host is Shang Tsung). Only Liu Kang and his allies; Johnny Cage, Sonya Blade, Jax, Kitana, Sindel, The newly resurrected King Jerrod and Lord Raiden, can defeat this threat.With every realm putting forward their best warriors for this new tournament orchestrated once again by Tsung, who will be the victor, and defeat the One Being.

The gameplay is like Shaolin Monks as in u roam about but MK VS DCU being that you switch characters during the gameplay. Using unreal engine 3 ofcourse. It has a Krypt like before, with every thing corresponding to the different realm. It also has downloadable content such as new characters and developing story mode as well as alternate costumes and arenas. Death traps return as well as Fatalities, Brutalities and Animalities. The lesser combatants you face, you will face them in the Shaolin monks way, but when it comes to fight a boss, u go into MK VS DCU mode, like one on one fighting. Close Kombat and Free fall are back. Kreate a character will not return as it is not that good, i think we all know that, unless they choose to, whatever, but they have to make it like 10x better.

There wont be like 60 characters, the characters will be as follows.;
Liu Kang, Johnny Cage, Sonya Blade, Jax, Raiden, Kitana, Sindel, King Jerrod, Shao Kahn, Goro, Shang Tsung(unlockable character), Jade, Mileena, Reptile, Scorpion, Sub-zero. - - Others can be downloadable Kontent.
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sc@rpi@n
04/15/2009 12:30 AM (UTC)
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i dont know if some one has posted this yet but they should make a game based on like the ninja guys like sub zero scorpion noob og sub zero smoke (ninja) ermac (ninja) rain (ninja) reptile (ninja) and any new characters also were you can choose on whose side to be on for like conquest they should also bringback ending video stories and like make up a boss, make everyone each a story for like the diffrent clan your on and i dont know i youve played th warriors but kinda like that with the hide out and sabotages to rival hideouts oh and like in the warriors theres like a little arcade machine they should have that so you could choose to play mk1 mk2 mk3 or unlock the three arcade machines. give me your opinions i want to know wat you think pleasetonguesleepwow
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thedoorsmorrison
05/04/2009 02:32 AM (UTC)
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my idea well you would need to have everyone there 9 will just be the build up it would be same as always but dark but then 10 will be the end of classic mortal kombat pretty much in the end almost everyone dies with onley a few that live

ones who live
scorpion
sub zero
noob (could die if you have a big noob vs scorpion battle)
johnny cage
smoke or reptile
kung lao


and 11 would be a whole new thing but the ones who live will be apart of it and the rest would be brand new fighters furiousglasses
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ThePredator151
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05/09/2009 08:44 AM (UTC)
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From: What direction would you like to see the MK team go for the next game?
===========

Short answer? I'd keep it movin' on forward man. I wouldn't go backwards for at least two games. No "retros"...none of that.

Baraka407 Wrote:
I know that sounds like a vague question, and it's meant to be that way. But I'm wondering, if Ed Boon came onto this board and said directly to you: "hey, I really like your ideas, come help me make the next game" what would be your vision for MK 8?


Felt like a stoner for a second after reading that. haha..

Longer answer though, my vision for future MK games is scary as hell. Really.
"Your worst nightmare...with fighting in it as the focal point."

It'd have to meet certain criteria for me to be "satisfied" I guess. Which is kinda anal considering...but anyway.

:: Mature - Almost everything, Languange, Situations, Suggestions, ect. The only thing I do not ever want from MK, is "digi-porn". I wish developers would cut it out, trying to blur that line.

:: Thematic - Although I want every character explicitly unique from one another, there needs to be a theme established in the overall way the players fight. I think that theme should look like martial arts movie choreography. It should really look like we're playing one of these martial arts movies.

So, since I'd also want the characters to be explicitly unique, as well as have an overall theme for the games fighting mechanic, it should look like we're being granted the opportunity to pit saaay Neo (Keanu Reeves) from the Matrix vs Chen Zhen (Jet Li) from Fist of Legend.
Or Wong Fei-hung (Jackie Chan) from the Legend of the Drunken Master vs Kham (Tony Jaa) from The Protector .

*awesome*

lol

:: Scary//Terrifying - Modern day Scary stuff. Phobias re-realized, displays of Agony and Pain..that sort of thing. Fights aren't "pretty", so what the hell? I think that by trying to make them "pretty" games, they take away from the dark humor that is associated with a brutal fight too.

:: Dark Humor - A punch in the nuts during a real fight is funny, a punch in the nuts during a cartoon is funny too. But a punch in the nuts during a fight that supposed to be realistic, but is cartoon-like, is not funny.

Just as well, a series of punches and kicks dealt to an opponent while they are frantically trying to defend themselves, is entertaining. Gimme that?

Fantasy // "Realistic" - Who cares for actual real life in a video game? Not me. However, CARE is the key word. So in a game that started out real-like, or realistic, why should I care for anything less than what I appreciated before? Who cares about a cartoon-stylized gag in MK? Not me.

On the other end of that, if a cartoon gag is real-like, or realized, well then we got something there now don't we? Because it stops being something silly, and starts being something you ponder that might actually work if it was possible.

Balance? Make sure things are not possible (lol), and there lies Mortal Kombats fantasy element. Mortal Kombats fantasy element is, or should go back to being these instances that are based in reality somewhere. Like Edenia//Garden of Eden, NetherRealm//Hell, ect ect

:: Blood & Gore - Needs to be used more carefully...more...artistically. If we think about it, aside from the fatalities, blood and gore really only highlights the punch or kick. So, let it do just that +1. Because it is a video game, and it is acceptable to have a "wow" factor like that in this game.

Baraka407 Wrote:
Would you reset the story completely? Have it take place before MK1? Have it take place ten minutes after Armageddon? 100 Years after Armageddon? How would you handle the past events, or would you?


Not a fan of resetting the story completely. I'd like to see them explain MKA, and move forward from there. Start out right after Taven wins and leaves the pyramid.

Whoever's dead is just now dead and still laying all over the grounds. Whoever got a way, just got away and is still kinda near the pyramid site. I could see doing this with the opening video. Not having all the "Wham!'s", "Bam!'s" and "Pow!'s" of our recent games' openers. Instead I'd like them to explain what happened, tell us at least a few of the characters that did or didn't survive, and then progress into the new story. Close MKA's chapter up first though.
===

::: Lately, I'm starting to feel more strongly about the next game not being an "official" contest. But more of a reconstruction sort of contest (how appropriate is that, considering Midways situation, eh?). One that indicates a real fresh start on all levels, even though older characters should still be around.

Go back to the contest format, but do it in such a way that suggests it hinges on bringing "new" into the game. New characters, new situations, new build up to a coming "official" Mortal Kombat contest. "The doom before the final hour" kind of scenario should be brewing in Mk9.

One element for sure that I'd like to see, is that this game start off with the contestants assuming there is no real harm that is going to be done to them by participating in this interim // unofficial MK contest. They should all pretty much be under the presumption that this contest is about finding Earths next champion, and that's it. But then, the game undergoes some really sinister twist, and takes a turn for "the worst thing that could ever happen". I'm talking merciless, chalice, and most unyielding turn for the worst that Mortal Kombat has ever seen.

Something like what happened in MKSM's cutscene going in to the WuShi Academy (3min) level would be in order. But just...far worse. Something or someone who emanates pure death and evil. None of that "Im gonna kill you sucka" jargen....it just kills unwarranted. It doesn't run, doesn't fear, it just shits on everything for its own gains no matter what the cost.

(*Light Bulb"):: How about something we can't actually "fight" until we get to the source? Like a more visual interpretation of a disease, or an invasive pandemic of Earth during this interim contest?

And what if, in order to play through the arcade ladder, you'd have to go fight through the story mode first in order to figure out who the boss and the sub boss at the top was? There'd have to be enough fighting going on in the Konquest mode, as well as an extremely well put together storyline that we'd play though.....and I think it'd have to be long enough (comparable to MKD's Konquest mode at least). But I think something like this could actually work.

Here, have Shinnok call on some portion of the conciseness of the One Being to harness that "unstoppable power". He could do it. He's pissed off at Earth and Heaven already...and I don't think he's enjoying any particular portion of the NetherRealm anyway. On top of that, what if his plan surrounding MKA went a rye yet again? Shouldn't he be pissed off to no end?.....and Doesn't he know stuff about "how the universe works", AND the particulars about the One Being?

Say Shinnok wants to punish the Elder Gods, Raiden, Fujin, "the balance"; Earth, and all the universes inhabitants all at once. Shinnok wants to screw around with the fabric of existence because he feels like the events that have transpired lately are worse to him, than when he was under the consumptive thumb of the One Being himself. He's in a position, and he's also of the intellectual and wisdom capacity to actually pull something like that off. He's not doing anything else right now is he?

Yea, why not? I'll go with that for a story. Turn Shinnok in to the darkest, most angry, most bitter, and spiteful Elder God our imaginations can comprehend (because usually he's very calm, calculated and intellectual).....and showcase the effect of that in MK9. The contrast to what Shinnok's doing, comes in the form of everybody else in every other realm is just trying to get back to some type of normalcy.

Place it maybe...5-10yrs after MKA just because "that's how long it takes for one Elder God to pull something like that off". No fancy artifacts, no magic belt buckle, he doesn't "traverse the realms to find" anything. He just needs the time to build up his strength for an event like that. Or whatever..

Make him look different, give him a different name to disguise his true identity because "the name Shinnok is not worthy of the power he has acquired"...the whole nine.

Yea...

Baraka407 Wrote:
What kinds of characters would you want to have back? What kind of new characters, races, backgrounds, realms etc would you like to introduce to MK? Would you do away with the realms entirely? How many characters would you want to have? Who would be the main villain?


Mmm...

Well, if not right at the beginning of this game, certainly during it, I'd kill Shao Kahn. If what is insinuated is true, he's gonna take alot of the explaining for the greater half of 20 of these characters and throw it out the window for me. Makes is easier to concentrate on the new stuff coming in. There's also those characters that just need to go away for a story like mine to exist. So, I'd use all feasible, plausible avenues to get rid of some of these characters first. In here I explain some of this stuff in more depth.

Which leaves these folks to consider. I'll just explain from them what they'd be doing for my "Supreme Elder God Shinnok" story above:

1. Scorpion - Gotta have him. So coming into this story, we find out that Scorpion successfully kills Quan Chi and wanders the realms for about 3yrs (I'd try to be more specific). While wandering Earth though, he wounds up watching this family that poses a striking resemblance to his own past family. He sticks around this family long enough to get into an altercation with them, and ends up killing the father for not reacting "correctly" to an altercation that the father gets into with some intruder.

When he realizes that he had caused the mother and the son great pain, he leaves and thinks hard about what he wants to do with himself for the rest of eternity. He figures out that he really only wanted revenge against the person who killed his family and clan, and since that's done, he should be able to return to some kind of respectable being. So...

For this interim contest to figure out who the next champ will be, Scorpion will be set on a path of redemption. He feels he deserves to rest in peace, but when this Shinnok situation arises, he gets pissed off at Shinnok for interrupting what he believes is a sure-shot path to total redemption. And vows now to protect Earth, and destroy Shinnok. Maybe that will gain him the respect he desires.....(?)

2. Sub-Zero - Gotta have him. So coming into this story we find out that Sub-Zero dodges the beef with Scorpion during the MKA fight, because Scorpion saw, and really only sought out Quan Chi. Apparently when Sub-Zero is bumped over by Raiden in the MKA into vid, Scorpion gets up and runs off in the direction of the Sareena vs Quan Chi fight that was going on after the Jax scene. Naturally, Sub-Zero follows Scorpion, but comes to the aid of a batted down Sareena. He finds that the human aspect of her personality has been over-ruled by the demon she is, during the fight with her former master. So when Sub-Zero lends her a hand, she swipes at him as though she's never seen him before. She gets up frustrated and runs off, knocking Mokap into Shujinkos imitation plasma blast that was meant for Onaga, killing him. (lol)

From there, Sub-Zero sees Frost fighting, and then also sees Noob Saibot fighting as well. But he lets them both be, figuring that the wiser choice would be to allow things to calm down a bit before he confronts either one of them. They will be near, so he will get his chance.

Coming into MK9, we will find out that Sub-Zero confronted both Frost and Noob Saibot. Sub-Zero dismisses Frost as a temporarily lost cause, but ends up fighting Noob Saibot. He didn't win this fight, but neither did Noob Saibot, indicating that he is now his brothers equal parallel. He leaves this confrontation with more information about his brother current state, and actually accomplished effectively telling Noob that they are brothers.

Sub-Zero leaves wounded after this fight, which is why I think we should see a silhouette of "a wounded ninja" in the intro, leaving the pyramid scene somewhere in some woods. After he recovers from his wounds, assumes his role as Grandmaster of the Lin Kuei, and this interim tournament becomes relavant, we see Sub-Zero as a tangible asset to the council of said contest.
He's too busy to sit in, but he can now help determine who has the potential to be the next champ.

Sub-Zero doesn't want to participate in this contest, so he elects one of his strongest Lin Kuei warriors to step forward and participate. This pupil is not a cryomancer, and no-one but Sub-Zero knows yet what his strength and power is....

However, when this whole Shinnok situation arises, Sub-Zero finds himself tangled in again. Who knows when, where, why or how......(?)


3. Noob Saibot - I'll pass on him for now..
4. Smoke - I'll pass on him for now..

5. Sektor - Coming to MK9, we find out that Sektor has little to no concern about the events that happened at the pyramid. His programming allowed him a simple calculation of the odds that weighed against him too much to risk the failing of a plan he's already had in the works. His plan to take out Sub-Zero still does exist, but has since taken a backseat to a more pressing issue....

A new, more immediate problem has arisen concerning the law enforcement of Earth. Since the Special Forces are a much bigger force to be reckoned with than the Lin Kuei, he feels his plans may be threatened by them. They have access to resources that just about parallel Sektors own technology. When Sektors Tekunin warship was taken down and Jax was captured, we learn that Sektor saw an opportunity like no other. He sent only a few sentinel robots forward to give Jax's SF team the allusion of resistance surrounding the fallen ship. But when the time was right, they struck a devastating blow to Jax's team, and a goldmine in capturing Jax.

He held substantial information about Sektors new enemy that could only be accessed through manipulating the brains neurological patterns. In order to do that, we learn that converting Jax over into a cyborg the same way Sektor was, and essentially plugging the now, fleshy cyborg Jax into a mainframe was inevitable.

The method took days but was extremely effective, and in the process it broke the will and spirit of Jax. However, once the Tekunin had discovered the vital information about the SF that they needed from the corpse, Sektor felt no need to be wasteful. After all, Jax was an extremely powerful asset to the SF to begin with. Sektor calculates the leverage he might gain as a result of using this new found force against his old army. From here on forward, "Jax" is dead.

Completely assimilated as a cybernetic force, he is now the leader of Unit LK-1SF, and is known to the Tekunin as ____ (fill in the blank with some powerful tech-y name).

In MK9, Sektor will use the apprehension of the Special Forces advancements to their advantage. Utilizing the time to fix and improve their ship, further fortify their manpower, and then proceed to calculate a counter strike on Earth's law enforcements. Will they meet any resistance? And from who? Part of the information that Jax's brain was able to divulge, allows Sektor to know that Sonya is due for a promotion out of field work....

6. Dairou - I'll pass on him for now..

7. Fujin - Coming from MKA, we can absolutely conclude that Fujin was not successful in stopping either of the brothers Taven or Daegon from completing their missions. Instead, Fujin has been multi-tasking, dealing with the Raiden and Zombie Liu Kang situation, Liu Kang's spirit, the Elder Gods' wishes, and maintaining some survivors from the train reck of a battle that MKA was. Out of the 11 he chose to look after, he was only able to make sure that 6 of them stayed alive: Kitana, Kung Lao, Jade, Kenshi, Sonya, and Kai. The other 5 won their battles on their own, or he has just not heard back from them since: Sub-Zero, Johnny Cage, Cyrax, Nightwolf, and Stryker.

Directly following MKA we learn that some of these issues are resolved. For instance, Fujin has ushered Liu Kangs soul to the Heavens and lifted that burden from Kitana and Nightwolf. Even though the corpse is still running loose and under Raidens command. We also find out that Raiden has not been seen, but deaths of particular mortals throughout the realms are consistent with Raidens shift in behavior, and the looming corpses effectiveness.

We also find out from Fujin that the Elder Gods are just as indifferent as ever, giving the inhabitants of earth the same exact time as always to find a new champion, or risk loosing the next official mortal kombat contest. We find that it is their advise that guides this interim contest in MK9, the same as it has been for all realms in the past.

Coming forward, Fujins duties consist of maintaining his presence as the force of wind on Earth. He is also to oversee this interim contest as Earth tries to find its new champion. Fujin also is delegated with the duty of getting to the bottom of the Raiden situation, but warns the Elder Gods of the possibility of a conflict between he and Raiden. Lastly, Fujin is in left in charge, as the only responsible god of Earth, to bring things back to normal. He has to learn some hard lessons being the only god left. Not even Raiden has been left for so long alone in such a situation.

Once the Shinnok situation rears its ugly head, Fujin finds himself up against unimaginable odds. Right when the sky is blotched out by some oddly ensuing force however, Fujin sees what looks like Liu Kangs corpse. A few moments later, Raiden shows up to help defend Earth. What will happen next, I wonder.......(?)

8. Hotaru - I'll pass on him for now..

9. Nightwolf - From MKA, Nightwolf is now free of Liu Kangs soul. But when he finds out that Onaga's soul did not stay anchored in the NetherRealm where he put it , oddly, Nightwolf gets pretty pissed off. Now, Nightwolf is a strong leader of his tribe, and a respected, and fully accepted member of the forces that protect earth. But since his venture to the NetherRealm over binding Onaga, Nightwolf bows out.

He doesn't quit however, what we find out is that he considers the strain that his own soul has bared lately, and wisely takes a needed break from all the stress he has endured during MKA. Instead, he remembers a duo he met at one point in his travels to the East.

Teenagers some 12 or so years ago, it would have been out of the question to involve them in a fighting contest, even as friendly as this interim one is supposed to be. Nightwolf contacts and old friend, the martial arts master of Sing and Sang (haha!). To ask if his duo would be willing to participate in order to see if "they" are the next "chosen one".

Nightwolf remembers that when he last saw them, there was no one near them that was equal to their combined might, and wonders if this is still in effect. The master explains that Sing and Sang had been preparing for this event since Nightworlf saw them last, and are already in route to the contests location. He also explains that they had made some significant improvements since then as well. Speaking of them becoming capable enough now, to combine their physical selves into one before a match. Before the conversation between Nightwolf and the Master ended, he told Nightwolf that when they arrive, that they have not been addressed individually as Sing and Sang for some 7 yrs, and dubbed them "Siang".

With Nightwolf bowing out, but introducing Siang, what now is his role? How could Nightwolf help such a powerful ally, when he himself needs to finish cleansing himself of the remaining taint that was necessary to get into the Nether? And who exactly are Siang? (Chi masters of some sort obviously.) Will they be the next chosen one? And how will they behave during a crisis like the impending Shinnok situation?

10. Kai - Coming from MKA, we learn for a fact that Kai wasn't the one who beat Blaze and obtained his powers. However, Kai was affected by Blaze and the pyramid battle. Apparently, all of those aggressive energies mixing together in one location, both positive and negative triggers an intuitive ability that dwell within Kai from birth.

The thing that we don't know about Kai that we find out early in MK9, is that his people are of the decent of the long forgotten voodoo practice. And in his lineages' naturally selective tradition, the strongest, and eldest male of every third generation is blessed with the capabilities in the dark arts, voodoo. They have no choice in this matter. However, the will to tap in to this capability, and the manner in which this spiritual type magic is used, is up to the wielder themselves. So, with the practices of voodoo long forgotten amongst his people, Kai was//is still unaware that he might even be eligible for such potential.

So what happens during the MKA battle, is Kai engages in a fight with ___ (doesn't matter, fill in the blank), and each time he either landed a blow, or was hit, he got flashes from the past, present, or future (he can't distinguish this, he just knows something's up). Making it through that fight, and MKA successfully, he leaves the area following the direction he saw Kung Lao head in, and takes a rest. It is then that a longer vision invades his mind, and he gets his first real sample of his pasts' lineage. (they show or detail the dream for us)

From this dream, he gathers that he is supposed to fulfill a role more purposeful than being a mere pupil to Kung Lao, and the fallen Liu Kang. But at the same time, he still can't make sense of the figures within the dream he had. Even though he recognizes one man in it as a Voodoo doctor. The most peculiar thing about the man, was that he wore ____ (some other type of animal) on his skin as a symbol of natural power, just as Kai himself does.

Could the voodoo doctor in his dream be Kai somewhere in the future? Could it be someone in his past? Could it be symbolic of the role he should fulfill? Kai is only sure of one thing since that dream. That is, that he needs to ready himself to enter this interim contest to see if Liu Kangs place is the role he must fulfill.

Going forward into MK9, we find out that the clash of so many different forces of energy triggers terrifyingly vivid dreams for Kai. Some are really good dreams, and some are extremely bad. All of which are amazingly realistic..
As more an more of these dreams persist, Kai is able to piece some of these things together finally, and eventually comes to understand that he is not to fulfill Liu Kangs former role as the chosen one. Kai is "a chosen one", but not "thee chosen one" specifically meant for Mortal Kombat purposes.

As the Shinnok scenario comes into play, we should start to understand his real role in all this. Which is that he needed to identify with his past, in order to handle what is happening in the present, and to be able to use that information and his new found abilities to restore balance and help defeat Shinnok for good.

By the end of the game, we should know that Kai has been selected as an avatar for the fallen elemental gods. A sort of surrogate that helps usher in their reemergence in the struggle to restore balance to Earth. We should also be able to conclude for a fact that Kai won this interim contest to find earth a new chosen one.

Which should confuse things intentionally because, Kai's purpose is not actually supposed to be to fulfill that role. I think we should still be left in limbo here, because come MK10 (or whatever) it makes the threat to earth more intense, and establishes a sense of urgency on behalf of earth realm to get their leaders in order, before the "official" Mortal Kombat contest comes back around. "Kai is the winner of the Chosen One contest, but he's preoccupied by another cause just as great as the chosen one's role. He's going through this transformation about his lineage, and at the same time trying to help....get help....when he has proven that he is the help. Therefor essentially, the chosen one role is still up for grabs at the end of MK9.

{{[#1.]Fujin needs help immediately>>
[#2.] MKA's clash of positive and negative energies presented the perfect circumstance//opportunity for them to send a message to someone>>
[#3.]and Kai is the right choice, and has all the equipment to receive their cry for resurrection lying dormant within him (they're dead, and voodoo is an art form of necromancy. ie: communication with, or command of the dead).
[#4.]Now that they have Kai's attention, all he has to do is learn his past, seize his present, perfect his natural craft, and resurrect the fallen elemental gods}}

11. Kenshi - Didn't Kenshi die in the MKA intro? Or was that just another fluke? Don't know what to do with him if he isn't dead.

12. Kung Lao - During MK9, we learn that Kung Lao kills Baraka (finally) during MKA, and realizes that he must move on with his life in some way. When he leaves the pyramid site, he makes his way back to Earth. On the way however, he finds that he has a trailer. Someone able to keep up pace with his awesome speed and agility somehow. Taking his pursuer through some woods, Kung Lao sets up for an ambush, but eventually comes to realize that it's just Kai (makes sense, he helped teach Kai).

When they meet finally, Kai tells him of the dreams he's been having, and Kung Lao recommends something that they both have been through before. Soul searching. He tells Kai that it sounds like he is getting a calling for something, and that his dreams seem to be symbolic in some way. He encourages Kai to look within himself, and identify with whatever the problem may be. After they get back to Earth, they part ways with the understanding that they will see each other again, and that Kai will participate in some sort of unofficial contest that now must take place since the death of Liu Kang.

Kung Lao feels he doesn't need to participate in the contest himself, but that he will probably be old enough by that time to be apart of the active council that oversees the contest.

Eight or so years later, coming closer to the actual contest, and now within the realm of MK9, we see that Kung Lao has reserved himself to the point of seclusion. By now Kung Lao is a legend for having survived MKA, and a rumor circulates that he commonly breaks the will of a man through his teaching methods.

Because he is still a Shaolin Monk, a master by any definition right now, he will in fact be one of the council for the contest. No mortal could beat him outside of when Liu Kang was still alive. So in his past time, has been putting some of the worlds best up and comers though hell. He has no star pupil, and feels none worthy enough to be called such, exists.

Inside a year before the contest takes place, Nightwolf contacts Kung Lao, and tells him that his most promising challenge as a Sensei is headed his way. He tells him that they are monks as he is, and with great confidence that they may very well pass any test he has to dish out.

"Kung Lao: I respect your word Nightwolf, old friend...But we will see about that....."

13. Quan Chi - Scorpion FINALLY Kills Quan Chi.

14. Shinnok - As stated, Shinnoks "master plan" in MKA fails miserably. And this angers him to no limit. The spite he feels first drove him back to the NetherRealm to think. But the more he thought about any kind of strategy could yeild a sucessful outcome, the more he was just driven crazy. He just couldn't win anything, and at the same time, he could not stand to be this universes new Lucifer.

Which is where the idea spawns from. I really don't know how to explain this part (hard to believe, I know) other than to say that Shinnok is supposed to be supreme in many ways already. If he's now the "god of despair" like Vogel describes him, then what was he before he was banished?
And if he was the same as now, why in the hell would the other Elder Gods wait for a climax like the war on the Heavens to boot him out of Heavens pantheon?

For the sake of the point here, let's just say that he's simply less powerful (as if there's an obvious measure to judge by), but yet still pretty capable of massive disruption to the universe. That is, he still knows everything that he did before he was banished, but he doesn't have anywhere near the easiest ability to cause a "big boom" like he would have if he were still and full on Elder. Knowledge is power though, and Shinnok is supposed to be this very "Darkseid", almost "Brainiac" type of character as far as intellect is concerned. He's supposed to know absolutely everything. It's assumed amongst a larg population of the MK fan base, that he helped create the universe in some way, shape, or form. Add to that assumption another one, the assumption that he knows critical information about the One Being.

So, Shinnok finally breaks, and determines that "starting all over" is the best way to handle his current debacle. As a sophisticated psychopath, he concludes somehow that he can reshape this universe into his own vision if he can:

a.) Get rid of any other god in existence. Although imprisonment or suffering an eternity under his thumb would be the greatest accomplishment for the remaining Elders and each division of Realm Gods.
b.) Use his knowledge of the One being to harness greater power than he had even as an Elder God.
c.) Do it in a way that is relatively quick and unstoppable.

He seems most satisfied when he contemplates a plague on the realms. However, for such a massive plague to take place, and actually be effective to any sort of degree, it needs to be potent and invasive. It needs to blanket a realm, and overtake anything is comes in contact with -- with death.

So he does some experimenting with different types of plagues on a small scale for about two yrs after MKA. The problem with this, is that he was only able to cause mediorce death to mortals that he would abduct from other realms. Nothing seemed to be very effective. Until he thought of something ingenious. If he could kill the spirit of a denizen of hell, then he could surely consume any realm full of mortals, and ghost.

The concoction he wanted would target the spirit of a being, disintegrates its essences, and eradicate the flesh. But it was incomplete. You see, Shinnok was stripped of these sorts of powers when he was banished from the Heavens. He no longer had the ability to handle spirits or cosmic essences. He can not tap into the source of such things as the EtherRealm, or Purgatory. He no longer has the innate tools to manhandle matter, and nor did he have the capability to tolerate this sort of concoction had he currently produced it. He could only master mortal talents like magic or chi easily, only influence other beings, make magic tricks (like his hand moves), produce weak necromantic illusions. He needed his Elder God status back, and more...

The first thing Shinnok does, is set up the mainframe for this plague. Everything aside from spiritual and cosmic essences were added to this plagues mainframe. It was already invasive, and he could already blanket a realm in it. But he wanted to make sure that even if a god like Raiden came in contact with it, that they would suffer from it as well. Shinnok wants to perform the most heinous, more forbidden ritual even by angry ex-elder god standards. A single-being séance to awaken one tenth of the consciousness of the One Being.
He also needed to create the antidote, in the case that he might actually be susceptible to it. All he needed was time to gather up sacrifices. Time to gather up his strength. Time to prepare for the greatest séance the universe has ever fallen victim to.

(PS: No funky artifacts, no stupid magic belt buckle, no dumb "thing" he has to go "find" for whatever reason....he simply has to have the time to do it)

15. Raiden - There have been sightings of a corpse moping around specific locations where your typical bad guy would also be seen hanging about, and a fight between them and the corpse would ensue. Shortly after and in every one of these instances, an amazing display of tremendous light, electricity, and thunder would happen, and then the instance would end. The peculiar part about every instance though, is that it was never raining when any of this happened. It has happened several times across any rage of all the realms, and each time afterwards, those typical bad guys were found beaten and chard to a crispy dry skeleton of their former selves.

From MKA, we find that Raiden has been quite a busy bee. His entertainment of Shinnok has fallen short, and he no longer has the bind to that agreement. However, he is still playing in the dirt with some of the bad guys. He once confronted a Kamidogu-less Onaga on Outworld. They fought again, but this time, without his precious kamidogu, Onaga was beaten amazingly quick. The shock that coursed through his body from Raiden almost killed him for the third time (long ago by Shao Kahn, then by Shujinko in MKD).

Seemingly powerless to Raidens wrath, Onaga offers up something worth a bit more than his death to Raiden. He knows the whereabouts of three whole clans and their leaders, and then some information about Shinnok.

Raiden was keen on the clans and their leaders, but he really honed in on the Shinnok information. Onaga, laying there panting for every succeeding breathe, told Raiden that Shinnok has been abducting beings from all over every realm, taking them to the NetherRealm by force, and subjecting them to a series of plagues. He says that Shinnok has been indiscriminate, taking any species. Even one self proclaimed demi-god and killing him through these plague tests.

Of course, Raiden does not trust anything Onaga has to say, so he threatens to shocks him again, in remembrance of his sacrifice that proved usless against Onaga once before. And besides, Raiden knew he was lying about still wanting to kill Shao Kahn because he saw him abduct Shao Kahn and kill him once before.

Nonetheless, Onaga gave up this information to Raiden in exchange for being allowed to kill, and make sure Shao Kahn is dead. Onaga's last wish to Raiden was to be able to choke the life out of Shao Kahn, tear the body to shreds, and end his tyrannic reign over what he felt was his rightful domain. So, Raiden grants the wish, leaving him with an obscure chance to survive their meeting. He warned Onaga that if he recoups, and Shao Kahn is not confirmed dead within one week, that he would finish them both for good.

From there, Raiden planned to oust those clans that Onaga mentioned, and find out more about Shinnok. When that process had been exhausted, he planned to find Onaga again and finish him off anyway.

Fast forward to inside one year of the contests happening, some nine years later. Almost all Raidens targets have been x'ed off the list on way or another. Onaga did finish off Shao Kahn, but has since been extremely elusive. We find out that since MKA, Raiden had been using Z.Liu Kangs corpse as a sort of probing sentinel, that sniffs out the enemie, and exposes their location by getting into fights with them. Raiden then shows up, kills the target, and retreats back into anonymity.

So in true fashion, he sends an extremely rigor mortis beaten Zombie Liu Kang back out in to the universe to sniff out Onaga. What he didn't know though, is that it was the last time he'd ever see Liu Kangs body again. Over the past 9yrs rigor had terminated the copes multiple times, but Raiden would just keep repairing the corpse with dark magic and sending it back out into the world. Each fight meant less that Raiden could repair, and this time, the body would nor be repairable, or even found. Flesh literally fell of the bones of the corpse as it made its last trip through a portal and into Outworld. The stink attracted numerous parasites, and flesh eaters from that world as they tore the body to bits. Liu Kang...or Zombie Liu Kang is no more.

While Raiden waits to strike against Onaga, his second to last target, he thought he'd peak back in on Earth to see that the contest was preceding without a hitch. By the time he got there, all the contestants had pretty much been present and readying themselves for their first fights. He spends a few weeks there, watching underneath anyones radar when one sunset fell on them like no other.

It was right at that moment that Fujin and Kung Lao had spotted Raiden and aimed to confront him for his last 10yrs of odd behavior. They intended to seize him, and have Fujin take Raiden before the Elder Gods to be judged. But before they could speak, a dark cloud-like entity blotched out the sky. It moved slowly, but like a body of snakes pushing over a slippery surface. They all put the issue at hand aside and faced the threat.

Raiden however, knew what this was and informed everyone not to come in contact with the darkness. For it was the plague, a force that physical fighting could not stand a chance against. Raiden informed Fujin that they should both snatch up as many of the known warriors as they could and meet at the Nexus. The medium between all realms that Raiden knew Shinnok had not thought to over take.

Once there amonst a group of only 10 known warriors, a discussion begins. the others that Raiden and Fujin were able to get a hold of, were taken to a cave deep underneath Earths surface, and told to stand-by for instruction. What-the-hell does Raiden reveal? and who exactly did Fujin see before he saw Raiden, if Z. Liu Kangs body fell apart from deterioration more than a year ago......(?)

16. Kabal - I'll pass on him for now..
17. Ashrah - I'll pass on her for now..
18. Frost - I'll pass on her for now..
19. Nitara - I'll pass on her for now..
20. Sareena - I'll pass on her for now..
21. Havik - I'll pass on him for now..

22. Drahmin - Is Shinnoks henchmen in MK9. He was promised amnesty in return for his service to Shinnok. Drahmin is the only help aquired of by Shinnok. His job is to gather up mortals for sacrifices for Shinnoks experimentation's, prepare for the séance, and release the plague once the formula was complete.

23. Onaga - Assumed his rightful place on the thrown in Outworld after killing Shao Kahn and any of his doppelgangers. However in MK9, Onaga is currently on the run from Raiden and the corpse. Or is he? He's been missing for almost 9yrs of story continuity by the time Shinnoks wrath begins.

Baraka407 Wrote:
What types of secrets would you want to put in the game? Would you use codes? A krypt-like system? How many hidden characters? Anything else you'd want to have hidden?


1a.) "Feels like I'm being watched....I AM!" Super secrets that are attainable though real time gameplay. *You trigger and instance where Reptile (or whoever) jumps out of the background, and now this is an endurance round.* You win the match with a fatality, "he is now selectable".

1b.) Labyrinth Puzzles that lead to something or someone

1c.) "Sense of Emergency or Else" secrets. Hurry up to get to it, or die trying and loose a bunch of stuff you just got.

1d.) The "Face your Fear" scene from Batman Begins.

2.) Yes, I would use codes. Blood code or "Punch//Kick-Dust", "Gore Overload" is another one I thought about.

3.) No Krypt, that area could've//should've been an arena, or a level of the Konquest mode. I'd just have a content section for holding, and organizing all my stuff. Downloads, stuff in the game I found like characters, clothes, money, weapons, any videos or pictures. Bios//Profiles//Endings...all that stuff.

4.) 3-ish hidden characters. None found in the same manner...ever. One from the arcade mode, one from the Konquest mode, one from online....and maybe one from somewhere completely unexpected. Like the Practice mode (the sensei) or something.

5.) I never really fully appreciated the endurance mode of the early games, but I liked the one in MKSM a lot though. So I'd have to hide that somewhere in the Konquest mode I guess.

Other than that though, nah, nothin' else hidden. Anything else that might be hidden is for the "programmer MK fan" to find.

Baraka407 Wrote:
What type of fighting system? Modified MK vs DC? Modified MK Shaolin Monks? Updated version of MK;DA? Updtated version of the 2D classics ala Street Fighter 4? Scrap the old systems entirely and try something new? What would be your innovation here?


:: I like the MKvsDC system, but I wouldn't be afraid to change it so that it had the theme I'm currently a fan of seeing come true in Mortal Kombat. It needs to look and feel more movie choreographed.

:: No character has the same anything. Not even the look of a single jab should look the same unless the styles relate somehow.

:: No strict adherence to a "real-life" style either. We don't need it and it plays to the fantasy element in MK if we don't have that. All of the characters styles should seem made up. Fantastical, as if they came up with the specifics of their styles themselves.

:: Definitely need some of the benchmarks of a 3D fighting game to become more apparent if this is to work at all. True ground game, true parry's, more reversals..frame sensitive stuff...ect.

:: I liked the 2.5D gameplay from MkvsDc in particular, so I'd probably try to keep something similar around.

Baraka407 Wrote:
Should weapons return? How would you handle the fighting styles? Just one hand to hand style? Would you have alot of unique moves for each character like Tekken or Virtua Fighter? Would you use an improved version of the current combo system?


:: Hell no. No weapons unless they strictly aesthetically charged. Like MK3 Scorpion or early Nightwolf..ect. It would have to be a part of a combo, which I am a huge fan of doing more of. To the point of doing that sort of thing with characters' special moves. MkvsDc didn't get it right.

It needs to seem more like an aesthetic reward for performing a hard-to-do combo, rather than "more work I have to do in order to see a special move happen during a combo sequence".

:: No dropping weapons and picking them up, no pulling out weapons and having to work around that whole system, just nonstop fighting.

:: Just one, well thought out hand to hand style where aesthetics make appearances as a sort of reward system within real time gameplay.

:: I-would-not-go-for-the-laun-dry-list-of-pain-stak-ing-ly-sim-ple-moves-for ev-er-y-sing-le-move-ment-a-char-act-er-makes. I feel silly even typing that out like that.

There needs to be a medium where they do not skimp on the specifics, include critical elements to the mechanic in order for a fight to happen in any situation, and that doesn't deteriorate into a "everything does something different everytime" type of situation.

I do like memorizing certain things, that's part of how I am able to form some of the strategies that I employ. But that doesn't mean I wanna be trapped inside a box of super repetitive dial-a-combos. So yea, there's an equilibrium to be captured here that to this day, has never existed for fighting games in general. If you notice, there's always hardcore mechanics, or...not.

Baraka407 Wrote:
What type of modes would you HAVE to have in the game? Online would be obvious, but what type of single player modes? Versus modes? Something new? Would you bring back Kreate a Kharacter?


:: For single player, I gotta have at least 2 on 2 back. It was too fun back in the day. I'd have stuff like Tournament mode, 1vs3 Online, 2vs2, 3vs3 max. I need it online now.

:: MKSM styled Endurance mode in the Konquest. (as previously stated)

:: I would have some team stuff for playing online. Scavenger Hunts, Seek and Destroy, No Mercy.

::Character specific mini-games that are strictly downloadable. Take a survey or something first though. Send it to everybody's LIVE or PSN in-boxes and create them based on the most popular characters votes.

:: Kreate-a-Kharacter needs to come back in my opinion. I need that so I can go through Konquest mode and actually care about what's going on. I don't want a pre-made character. I want to make my own, and be a contestant in the actual contest that finds the story out that way.

Start me out at about age 17, and let me grow, and build my own story from there. Let me enter the contest, and figure out what's going on from running into official roster characters. Making friends//enemies ect.

Have it simple, but choice based so that when I get to the end, data has been compiling throughout my play time that spits me out:

1.) a profile that I can keep, based on what I gave my character at the start.
2.) a bio that I adapts to what I do if I take the same character file back through the Konquest mode with all my stuff still on me. (got weaker//stronger, changed from good to neutral//evil, changed clans...whatever)
3.) and 1 of 5 possible endings each time I actually finish the mode:

:: "You're a good guy, so you win"
:: "You're a bad guy, but you won"
:: "You're a good guy, but you lost"
:: "You're a bad guy, so you loose"
:: "You're a neutral guy so you just go home//you disappeared//fell into a never ending pit//whatever"

++ Btw, an open ended Konquest mode is the only way to go right now, with the popularity of all these sandbox//open world games. When MKD's Konquest, and MKSM were left open ended, it allows the game to breathe, and let me feel like I was getting more for my money. That, combined with side missions, secrets, time//place sensitive secrets (appreciated, but not exactly "fun" to live through. Make something more immediately gratifying out of this sort of thing, or put the energy into something else.), and interaction with the A.I. makes the game feel like alot more.

:: Different types of Test Your Might games wouldn't be a bad idea to put online. Two online players fighting each other in this kind of little mini-game sounds fun to me. Have us fighting over the power bar to break the wood. Ha! The winner gets...some small, but worth it reward for it each time.

You could also use this to determine a draw, or placements in the tournament mode online. The winner wins, or gets the higher slot on the board respectively.

Baraka407 Wrote:
What would you like to introduce to MK that's never been there before? What would you like to introduce to the genre that's never been tried before?


All of this post in one game (haha...)

Seriously though. Probably a "Bar Fight" scenario. One arena where fighting can go anywhere in the arena, even into interacting with onlookers. Don't know how feasible that is, but I can understand the difficulties of trying to give traditionally inaffective figures in the background affective purpose. That's never been done in any game to any exceptional degree.

Stuff like grabbing a secret character out of the background like Liu Kang did Reptile in the movie, that kind of thing is still pretty much out of the question too. But I still wanna have that experience come from MK.

//Absurdly long post.
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Nic-V
05/12/2009 05:16 AM (UTC)
0
Ed Boon posted the following on his twitter account:
Just finished writing one long ass document about 3 arenas in our new game. I hate these late night writing marathons.!quote>

Ooooh wow
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Saibot-Zero
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"If it weren't for me, you would still be a tortured soul rotting in the pits of the Netherealm!"

05/26/2009 01:33 AM (UTC)
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the main things I want to see back are the arcade game types from MK4: The 2v2 Kombat and Team Battle.. maybe have 2v2 Kombat with the ability to "tag in" like in Tekken Tag Tournament..

also if you were to have an 8 player all-out brawl on a single map like Unreal Championship 2 that'd be sweet.. but you'd have to change the mechanics of combos and powers.. maybe be able to roam free by pressing the triggers like in Jade Empire or switch targets for normal kombat..

and you GOT to make Noob more of a shadow and less physical.. I would like to see him with some sort of freezing ability (since he is the original Sub-Zero) too.. give him some cyro arms and an alternate retro Sub-Zero outfit

oh, and MK vs. GIJoe.. does anyone feel me?! Two names:
SNAKE-EYES and STORM SHADOW up in this biattttchhh
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ThePredator151
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The Ultimate Mortal Kombat Experience
- Lead Graphic Designer - Mortal Kombat Online -


:G-play

:Story

:F-Design

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06/28/2009 10:25 AM (UTC)
0
The Mummy (1999) - Beni & Imohtep

The announcers voice. "Round 1, FIGHT!"
I have some ideas for game play that I've been developing in Mugen. Trying to make the Ideas I used to post on these forums actually playable.


videos here
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Skaven13
07/07/2009 11:09 PM (UTC)
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Bleed those are some beautiful videos. It's awesome work like yours and a few others that really make me wish Midway would return to its 2D roots with the gameplay additions that are being shown.
Throw in a free roaming Konquest mode and I would be stoked.
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SubMan799
07/09/2009 12:10 AM (UTC)
0
2.5D gameplay

More game modes (Time Trial, Survival, Tournament, 2 on 2, and Kombo Challenge)

A truly balanced fighting game with 24 characters. 10 returning and 14 new. Get a real fighting game tester to test it out for bugs, infinites and balancing issues.

Make each character unique. Make some character more powerful than others, or faster than others, or some characters with more range, or health or a character with a better zoning game then others.

Give us a ridiculous amount of unlockables so that this game has what MKvDCU didn't, replay ability. Alt. Costumes, videos, endings, characters, etc, all need to be unlockable. Hell, you shouldn't even start off with a single character, you have to unlock all the characters >_>

Fatalities need to be over the top and awesome. We haven't had real fatalities since Mortal Kombat Deception.

No more Konquest mode. Include a mission style mode where every character in the game has five unique missions. They would work like Event Matches in SSBM. So say you pick Scorpion. One of his missions is to beat Sub-Zero without blocking in under a minute. That would be a really fun feature, and would be pretty easy to include

Will this be Mortal Kombat 8 or 9? Well, technically we never had Mortal Kombat 5, so name the game Mortal Kombat 5, just to piss off everyone
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Skaven13
07/09/2009 03:04 PM (UTC)
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Gotta disagree on some points.
I think 14 new characters are too much. If Midway was reverting back to a 2D Kombat game (which I would love) then I think there should be 2, maybe 3 max new characters. A return to 2D should incorporate as many old school fighters as possible to go along with the 2D gameplay that they originated from.
Konquest, I think, was one of the best features they ever put into an MK game, extra feature wise. Running around, exploring the worlds, and unlocking items along the way was great fun, and made a great extra way to hide some rediculously hard to find unlockables.
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SubMan799
07/09/2009 05:35 PM (UTC)
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Skaven13 Wrote:
Gotta disagree on some points.
I think 14 new characters are too much. If Midway was reverting back to a 2D Kombat game (which I would love) then I think there should be 2, maybe 3 max new characters. A return to 2D should incorporate as many old school fighters as possible to go along with the 2D gameplay that they originated from.
Konquest, I think, was one of the best features they ever put into an MK game, extra feature wise. Running around, exploring the worlds, and unlocking items along the way was great fun, and made a great extra way to hide some rediculously hard to find unlockables.


You know, I thought people would say that ten returning characters would be too much. The reason I think there will be so many new characters is because the MK Team wants to start fresh with a brand new story and characters, while only keeping a few of the old characters

And if they did bring back Konquest, they should make it similar to MKA Konquest's Action and the open world of MKD.
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Skaven13
07/11/2009 10:40 PM (UTC)
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If they did bring back the action-styled Konquest of MKA, I would prefer if they somehow kept the same controls for the fighting moves. For me, it was kind of annoying switching back and forth between Taven's Konquest fighting inputs and the actual 1vs1 fighting inputs. If they could keep them all the same somehow, kinda like Tekken 3's PSX adventure mode did, that would be great by me.
I would still prefer the Konquest mode to be free roaming like MKD though, with interaction with different people. I liked the exploration aspect of it...it was a nice break from fighting, and a great way to hide things.
One aspect of Konquest that I think could be worked on was the training aspect. There were a few areas in MKD Konquest that allowed you to train with a particular fighter. I think that should be kept in, but built upon. Include more challenges and the like.
Also, the random challenges (scorpion deals 300%) were great as well. More of these need to be in there to encourage hard core fighters to face and defeat the challenges. It's instances like these that can make Konquest mode a great place to hone your fighting skills, a great place to go and train and practice. However, I think the rewards should be comparable to the challenge. For example, if you completed a very hard challenge, some koins shouldn't be your only reward.
That's all on Konquest for now.
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Amazing-ality
08/19/2009 11:19 AM (UTC)
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ok, i gotta couple ideas. if you beat armageddon with someone (i forgot who it was) all the kombatants get stronger powers. so that right there tells you there will be another game.

IMPROVEMENT IDEAS:

-konquest should have multiple charecters to choose from, either new ones like shujinko or mk charecters

-i think maybe you should be able to fight multiple people at the same time, for like, extended awsomeness.

-maybe charecters could have multiple endings depending on how well you do in arcade

-they should bring back the old things where you could pick secret bonuses when you beat the game, like in mkt where youd have to fight like five poeple or somethin
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ThePredator151
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- Lead Graphic Designer - Mortal Kombat Online -


:G-play

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08/26/2009 05:50 AM (UTC)
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Basically just a rant.

First, for terminology sake if anyone needs a reference.

Now, a few folks here have seen me repeat that I'd like to see them implement an overall martial arts theme, with explicit individuality between the characters. Let's start with the overall theme first, and see what these things mean.

Martial Arts Theme:

-- Every game has it's theme, really. But one problem with MK lately, is that the jump to 3D left alot of the personality of the fighting experience behind in the 2D era. I think a large part of this dilemma was how much those digitized sprites actually contributed to the overall theme of MK fighting experience. I doubt anyone could have predicted the impact that those sprites would have on folks when we played it, but the point is, MK lost that appeal along the way.

So, the first thing that I'd take a look at if I were Ed and the gang, is sensitivity. I mean, if my character gets hit, how much can I feel that impact as the player? How much can I believe that my character is being hurt, or is in some form of "real", believable trouble? How much do I want to save my character from that doomed fate? You see, the underlying message here is, How much can I care about what's happening to the character on the screen when I am playing?

If the reply and answer to those questions is not something like "I Care A Whole Lot".....then it's not enough for your typical MK fan. It's not sensitive enough. It very well may have points where it is brutal, and it may have spikes of intensity, but if you don't feel for the character at the end of a loosing match, then it's not quite "MK Goodness".

The simple psychology says that we are most sympathetic to other human-like things. Which is interesting because just like MK has in it, everything doesn't need to actually be human. Point is, it doesn't need to be virtual reality, but the realism that the game presents does need to be convincing. Looking back at MK4-A, we really didn't get a convincing playing experience with the bulky character models, the large blobs of blood, the goofy character concepts, and any silly martial arts or special moves. While with pre-MK4, we pretty much did because this balance was opposite. There was alot of goofy stuff happening in the games back then, but the base for it all was reality, and physics enabled.

Again, a large part of this is aesthetic driven. Meaning that the characters themselves should probably be as life-like as possible, without violating the visual laws that say "this is a just video game".

So, as far as sensitivity goes, sound effects help, so does things like clothing that breaks off and better looking blood. But if the characters are not life-like enough...if their behavior is not humanoid/natural enough, and if we do not feel an emotional attachment to the characters during this proposed "fight for their life"....then it is not, I repeat NOT-right-yet. If it's anything else it's just polygons & programming.

This gives a nod the the "heavy, clunky, stiff" comments, but I'll try to explain that further down the reading....

-- Human Behavior is an attribute that motion capture fails to adequately capture most of the time. Which is amazing considering the mo-cap actor is actually human. Mo-cap is something I don't have exposure to (most folks won't), so I got nothin' the way of recommendations right now.

BUT, if it's a frame issue, I guess...leave more frames in? Which I guess is alluding to saying "don't screw with the full motion of a human action, because although can't articulate it, we can see it. It shows up in the gameplay during intense fights." We can feel that something is wrong with it, but we just can't pin-point it.

lol Like I said, idk exactly.

It could be the old sprite editing method still being used to this day(?). Where they'd take out frames they didn't need, and so on. Now, I know you can do that with just about anything animation (because it all has frames) ....but I wonder if they are still doing this, and whether or not there's a better, more efficient alternative to this if they have been.

With the sprites, I think it worked because the frames it takes to saaay throw a punch, are less than that of an animation // FMV (full motion video animation). So theoretically, you could take out most of the sprites in the 2d era, and get away with still having a competent looking punch. As well as being able to still capture the personality of the person who threw the punch, how they threw the punch, the bodies natural lean, momentum, and general other motion...ect.

However, when it comes to video animation, the "cartoon skin" that's wrapped around the frame-work (skeleton) of the mo-cap artist who threw the punch, is dependent on how exaggerated the action was in the first place. Which...you guessed it...is not a "natural" action to begin with.

So, all I can really say up to this point is; If motion capture is the problem, I would encourage them to animate everything. That way, I presume we wouldn't have the frame issue, or as much of what is there at least.

-- Heavy, Clunky, Stiff..ect

After they motion capture a character skeleton and put the skin on them, you gotta make the character controllable withing the 3D environment. Each character could also weigh different amounts on the disc too. So, of course I don't know this for sure, but I think what might be happening that gives us the glitches, infinite's, and so on, is that they'd limit the characters "weight" to a certain number (saay Shang Tsung can't weight more than5 megabytes or something).

One way to lighten an animation, is to take out frames. Which is simply deleting an image, that is apart of a sequence of images, that make up the animation. When you delete, or omit frames in an animation...if the action being performed is quick enough, our eye won't catch it. However, the problem is, the camera's eye doesn't catch it either. BUT, the programming always catches it. = GLITCH.

Means I can get a punch in where I wasn't supposed to. Or, I can juggle you in the air for ridiculous amounts of time, or you can't get back to your stance frame quick enough for the animation and programming to tell your character to BLOCK got-dammit! lol!

So you see, if the frames aren't there, you move slower...or altogether weird (like two characters punching at the same time, but only one of you take the hit.) This also has to do with the point of contact (p.o.c.) boxes too. And as a consequence, you get your ass handed to you by someone who capitalizes on the fact that "the game is broken".

Or, you can take out parts within a frame ("properties" or "layers"). Think of it like taking some of the salt out of a meal after you've completely made the meal. Or, think of it like an image that has a background, a main focal character, and some special effects in it, and you take out the background, think about what are you left with.

Okay so, if they're trying to conserve space on the disc by taking out parts of an animation frame, you can see how that might effect "Liu Kangs" bicycle kick, and when and how you can use it as the player. What would happen if they took out parts of the animation that lets you see Liu Kang do his bicycle kick? I'll tell ya....What would happen is this: "I can hit you in the midst of you doing your bicycle kick."

Yep..."Wtf?"

Anyway, Heavy/Clunky/ Stiff has to do with how we can move, and how responsive your character is to what you tell it to do with your controller. So, if they're taking out stuff from frames, or omitting whole frames altogether, you can see how it would make your character sluggish on screen. The character doesn't have all the "stuff" to make him move more fluidly, or completely continuously. Let alone at a faster pace.

You see, you can do more with more frames. You can move a character faster without the animation itself having to make-up for the lost data. You can move them slower too with the same sort of result. Theoretically, eliminating the Heavy/Clunky/Stiff feeling gameplay. Walking and running is more fluid, punching and kicking counts when it's supposed to, and if the programing works well in concert with animation, reactive actions like Blocking will happen when it's supposed to.

This of course, is depending on what exactly they are sacrificing. Be it frames, frame properties, or something else entirely that I'm unaware of.

-- The Art of a fight is beautiful to see in a well choreographed movie, so in a game, if the motion capture or full animation is mapped out well, the programing is awesome, and the behavior of the actions captured and programmed is all good, then the game should theoretically play well. But what's missing in that case?

Style. The last piece the the Martial Arts theme idea, is the style in which the fighting occurs. There is a brand associated with pure, traditional martial arts like no other on Earth. There is a style associated with WWE wrestling, there is a style associated with pure Boxing that is separate from Kick boxing, and there is a style associated with MMA (mixed martial arts) fighting as well.

Mortal Kombat has all of these concepts in the game already through some of the characters we have, but they have not branded that "all encompassing" idealism as a general style about how fighting happens in the game.

What I'm saying is, if we have a stout martial artist and a wrestler in the ring, both of those characters should bring the authenticity of their specific fighting styles with them into the fight. The opportunity for the MK developers then, is identifying the general lifeline in style between the different martial arts styles.

This example might look like Kung Lao vs Shao Kahn, or Jet Li vs Nathan Jones. The commonality they chose is in the choreography, which makes the fight between the very small Jet Li seem plausible vs the gargantuan Nathan Jones.

Those sorts of choices make up that movies martial arts themed...style. Mortal Kombat needs these sorts of choices.

=======

So, if they make it a point to employ and meet these sorts of standards/benchmarks, I think we'll at least get damn close to the excitement the 2D games accomplished seemingly naturally. Except it'd be in 2.5D or 3D.

:: The personality should then return because they will have accounted for very human habits and behavior during a fight, instead of opting for all the goofy bouncing, silly move-sets, and over saturated special moves.

:: The playability should return because of how they will have chosen to deal with frames, and frame sensitivity, weight distribution, practical geometry & physics, and the overall programming of the games fighting engine.

:: The emotional attachment to the characters should then return, because they will have accomplished programming the game based on serious physical (science/anatomy) standards. The characters should then behave most humanly without detaching from the fact that this is merely a video game. Just like the 2D era did naturally, because they took pictures of real actors and made them controllable.

All of these sorts of things creates the martial arts theme I think MK needs to have in the 21st century of gaming, and that definitely brands their style once and for all. If they mold this nicely enough, the martial arts theme, no matter what character we're using and no matter what the basis for the style that the character is using, should yield an artful playing experience. Fast paced, high octane, acrobatic at times, and really just fun to watch.

======================================

Movie Choreography-like:

There's two main points to be made here.

1.) Movie Martial Arts is typically more exciting to watch than a regular, real life bout. It's where MK would glean some of the acrobatics that is necessary in order to make the game a repetitively intriguing thing to experience, and where you'd get some of the more unreasonable, but plausible moves and special moves.

There's a small margin for this stuff, but that margin absolutely must be there. The subtle augmentation should not be the martial arts, letting the special moves, and all the "wow factor" instances lead the game. No. It should be the opposite. The martial arts should be augmented, and therefor the overall fighting experience enhanced by bringing in special moves and so on.

MK1&2 were very limited the way of special moves and so on. But that limitation is part of what allows us to fandom this game. It sparks the imagination, and breeds new, very cool ideas.

-- Now, right now I like the idea of having alot of special moves per character. But the issue is; Do those moves pander to the character well and add depth the imaginative prospects for that character at the same time? In a succession, do the current moves 1up the moves that a character had in a previous game? Is this character growing because of technological advances, or because their story element has progressed them? Sub-Zero has progressed, but what about the other 63 characters?

Look, I want a good amount of specials per character (hell, 5-8 per character sounds good), but not at the expense of plausible pandering to a given character. Not at the expense of the overall theme the game should have. And not for the frivolous sake of a constant wow-factor. The point of a wow-factor is really to show that the game has a pulse, and can keep us interested. It's not supposed to be the constant so why give it away like free candy?

Bottom line is that there's a fun factor in watching movie martial arts, but don't only give us the "best parts" constantly.

2.) Crafted Choreography

The other point in here is a question of which we would prefer; Real martial arts or fake martial arts?

I think the unanimous vote would eventually come to be fake, movie-like martial arts. To where it's real enough to be convincing, but some of the stuff is like "duh, that's not possible".

Looking at the last couple games, I think one big problem was that it wasn't convincing fighting. We had characters that constantly performed really silly moves to be honest. From the typical jab, to that famously unreasonable and annoying axe-kick. things like this made for combos that fell flat because the basic understanding of how those things should probably work was too much of an exaggeration. While if we look back at the 2D games' same attributes (the jab for example), everyone had a unique one yes, but there were not unusual properties applied to them, or unreasonable looks about them. A jab is a jab, no matter how different you might look when you throw one. Same thing goes for any other typically basic move.

Y'know? You're not gonna get a power punch out of anything that looks like a jab or a basic kick. Not unless it's a "wear you down" sort of scenario...but eve still, it should just get stronger in that case. Not completely obliterate the opponents health-bar. Remember MKA's chicken leg combo? It's just weird and unfunny. I had to use that combo maybe 5 times and then wanted to get back to fighting for real.

Anyway, in poorly organized movie choreography we notice how campy//cheap and generic it can be (there's an appeal to this sometimes too actually. Not that the linked clip is particularly poorly organized for its time or anything.). While in well organized and thought out movie choreography, we notice that it can also seem artful. Rhythmic even. In some cases where it's really well done, it seems like the opponents actually know each other, and may be cooperating with one another to make the scene look so natural and fluid. Which in essence is true, but what negates that idea even though we know better, is the story and the fact that they're fighting.

One thing I did notice from MKDA-A is that they tried to get this sort of flow going in the arcade mode. Which was really cool to see them try this. I just think the execution of it was flawed, and of course there's always the core fallacy in the use of the dial-a-combo system. What made that attempt worse off than it could have been, was the other great idea that was implemented. The switching styles was unnecessary for the feel that it was trying to accomplish because of the base mechanic = the dial-a-combo system.

I'm glad they experimented with this, but I don't want the switching styles to come back anytime soon (nor weapons to tell you the truth). I do hope they keep striving for that rhythmic, back-and-forth gameplay though. That was a highlight once we were able to get past how heavy and stiff the characters moved around.

The point here is, if they could manage making some of these characters or fights seem choreographed, but give us alot of options to make almost anything happen I think we'd be good.

That's more than enough for now. Turned into something it wasn't supposed to be.
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CaRNaGESCiZZaRZ
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08/26/2009 06:07 AM (UTC)
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I am mostly going for gameplay with this one since many of you nailed the content.

Combo Breakers
-Make them like MKvsDC except when you get hit with the same attack over and over, it will increase more than usual (to prevent infinite combos from taking out your life)
-Make each character have something unique when the bar is full (but keep Rage mode)
-Make Rage mode less damaging and make it not break characters block.
-Juggles should also increase the breaker meter more than usual

Throws
-Make throws avoidable in some way like in SF4 or Blazblue

Unblockables
-Get rid of them and just make the moves that were unblockable faster. (Jax's ground pound)

Blocking
-Make something that will block high and low but will take up some energy out of the breaker meter.
-Make it LOOK like they took a hit while blocking (Like Tekken)

Freefall Kombat, Arena Damage and other nonsence
-make it to where there is an option to turn this off.
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Blister323
08/27/2009 10:04 AM (UTC)
0
1. i think you should enhance kreate a fighter mode like put all the other characters costumes in there to.

2. let us be our kreated fighters in konquest.

3. put raiden in his mkda costume and just inhance the graphics because he's not supposed to look all evil he's the thunder god.

4. bring back chess kombat it was really awesome.

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Shakazulu
08/27/2009 02:03 PM (UTC)
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There are several things that I have wanted to see in MK since before MK5 was finished, but most of those elements never have made it into the game. With this next generation Engine, I definitely want to see these Features implimented into the gameplay of MK9.

MORE INTERACTIVE BACKDROPS/ENVIRONMENTS/ARENAS/ANIMATION:

I liked the feature in MK4 where you could pick up objects off of the ground and throw them at your opponent, but I think this feature/concept should be expanded upon. Of course depending on what type of environment you were in, you should be able to pick up just about anything solid and use it to inflict damage. If there's a rock or stone laying around anywhere in the arena it could be used to throw (a smaller rock using one hand and a bigger stone using both hands) at the opponent. If it's a stick it could also be thrown. Of course there should be BALANCE. I mean don't make it a throwing match, that's what kombat is for. Make it not so easy to get to the object, but just make it ACCESSIBLE. There should also be WEAPONS as there were in MK:4/DA/D/A, and have it be a style of kombat. The fighters of course would be more skilled with their own weapons but this weapon would have a few different moves, and anyone can use it, get it taken from them or knocked out of their hand, but it doesn't need to disappear, once it is used it should remain ACCESSIBLE throughout the match.

Make it where the WEATHER CLIMATES and CONDITIONS also INTERACT with the fighters/characters and arenas. For instance, if there is a huge temple with statues and buildings and it is thundering and lightening, have the lightening randomly strike one of the statues or structures of the temple or building and that statue or structure/or object FALL (like the stage in MK:D) similar to a stage I saw in DOA or VF (one of those), but expand on the concept. If you are standing in that area when the structure falls you could eaither be simply hurt or crushed--make both optional so it won't be repetative...make it RANDOM. Have all kinds of things happening in the environment...HURRICANES, TORNADOS, TEMPESTS, THUNDERSTORMS, HEAT and DESERT STORMS, EARTHQUAKES, SUNAMIS, HAIL STORMS, SLEAT, SNOW STORMS, VOLCANOS... just like it would happen in real life. Also Make the characters' ANIMATION condusive to the ENVIRONMENT. Similar to that of VirtuaFighter4-5, make it very cinematic and REALISTIC. If the wind is blowing, the characters' HAIR and CLOTHES blow at the current and speed of the wind -COMPLEX ANIMATION-, moreso than it is in the current games. If it's a desert evironment, show the fighters SWEATing, just as the wear and tear of the body, the natural conditions of the body slowly change depending on the environment. If it's RAINING, have the fighters' skin, hair, and clothing appear to be WET.

WEAR and TEAR OF THE BODY EFFECTING THE GAMEPLAY:

Not to make it too realistic, but make this more life-like where if a fihgter's BONE is BROKEN, he will quickly wiggle or snap it back into place, or if you really break their kneecap enough times or leg, they will stagger a little in the fight until they get their POWERUP back UP...etc... There could also be animation where the hair shows wear, like in real life. Speaking of

HAIR

I think that HAIR animation should be TEXTURE ORIENTED. They should MOTION CAPTURE the hair where it would move and flow as realistically as it does in DOA (and even better looking). For example, Sonya had loose hair in MK:DA, but only the bottom of her hair moved when all of it should move. And when she walked, her hair seemed to glide, when it should bounce when she walks. Kitana's hair seemed to have a life of it's own. Liu Kang should have the most flamboyant hair (him having thin silkish oriential hair) but in MK:DA/A his hair didn't move at all. This is not nitpicking, buit has to do with lifelike animation.

MORE DIALOG/DRAMATIC SOUND EFFECTS:

Not to make it a talk show, but make it where the fighters tuant more and say gibberish like they did in previous games. For example, when you got Sonya real teed off in MK4 she'd say "GET OUT OF MY FACE!". It could be more of a power-up feature or whatever way it's done, it would make the characters more ALIVE, and it does add to the gameplay experience. I think the characters should scream and yell a little more dramatically than they do. With all the pain being inflicted, it would be kooler if you could almost feel it yourself.

As for the sound effects, it would be kool if it was more TEXTURE ORIENTED. Say for instance, you were thrown up in the air and came down on the floor of a wooden ship, it would sound differently than falling onto water or concrete. You should be able to HEAR the CONCRETE CRACK . You can hear a character's CAPE FLAPPING or CLOTHES BLOWING IN THE WIND, or A SWORD SLICING INTO FLESH, or JAX'S STEAL ARMS HITTING a SCULL...The WEAPONS CLANGING TOGETHER should be so realistic that it ALMOST HURTS YOUR EARS!...


WEAPON KOMBAT:

MK4 was my favorite installment of the franchise (besides MK2) because I think it was the most innovative. One of the greatest features I liked that they introduced were the WEAPONS! I like that each charcter had a weapon that was unique to him, and a UNIQUE BUTTON COMBINATION FOR EACH OF THEM. It made the gameplay feel more personal, like you actually accomplished something, and were REWARDED with a WEAPON. And they actually showed the ANIMATION of TAKING THE WEAPON OUT. It would be kool even to see the weapons ON some of the fighters' APPAREL. Say for instance Scorpion has swords on his back, and he can either take one sword from his back and use it or he could use BOTH SWORDS as an OPTION, and it would actually SHOW THE ANIMATION of the SWORDS BEING PULLED FROM HIS BACK instead of still appearing on his back, they no longer appear on his back but in his hand, etc... same for the other characters, eccept for them that USE MAGIC to ACCESS their WEAPONS, but it should still show the ANIMATION of the MAGIC. I don't think that the weapons should just quickly appear in the fighter's hand like they did in MK:DA and MK:A. IT'S A CINEMATIC MOMENT (like it was in MK4). Although it shouldn't slow down gameplay that much and leave you open to a lot of attacks, it should still be fast enough to defend yourself but also still leave you open for a player who is very fast. It WOULD BE FAIR because what you are about to use on that opponent is very powerful.

Also bring back the IMPALE MOVE

I liked the impale move...I just think that it should be more open to options and variety this time. BALANCE the playing field where instead of an impale move draining the life out of an opponent with no way to stop it, make it where the opponent can REMOVE THE WEAPON, as a TEST YOUR MIGHT feature. My favorite impale move was Kitana's. Even if they don't bring the feature back, I think Kitana should definitely have it as a move, because it fits her fighting/weapon style more than anyone.

TEAM KOMBAT

I have wanted to see this since MK4...where more than two fighters could be on the screen at once. I would like to at see 2 on 2 kombat and or tag team kombat. Not to make it into a wrestling match, but make it it more interactive where more people could play at one time.

MOVES, MOVES, AND MORE MOVES

I would like to see multiple fighting styles return, but not like they were in MK:DA/A. I want them to be more personal to the character/fighter. Similar to how they are in Tekken. Some fighters should get 3, some 4, some 5, depending on that character/fighter's own UNIQUE PERSONALITY, BACKGROUND, STORY, TRAINING, and EXPERIENCE...but not so elementary--don't show the fighting styles on the screen, unless it is practice mode. It makes the fighting seem too mechanical. Make the fighting styles flow freely in Kombat...It shouldn't be a one button presser to change styles...

COSTUMES, MORE COSTUMES AND CUSTOMISABLE COSTUMES

I've always like the idea of more costumes. No, this isn't a modeling shoot, but multiple costumes always add more VARIETY and REPLAY VALUE and complexity to the charcaters. I would definitely like to see more than 1 alternative outfit for the fighters. But I would like you to expand on this concept. Depending on where you went, or what you did, you could get different outfits from the konquest mode, or buy different apparrel from a shop, and design your own costume with lots of variety, even objects you could use in kombat.

CINEMATOGRAPHY/MULTIPLE LAYERED STAGES/REALMS

I like the way the stage fatalities and multi-layered stages look now, but even so, I would like to see them span more details of the arenas. Even switch up the stage fatalities to where if you fall off of one side you'll end up in a different place. And you may also end up in a different world/realm, depending on what stage you were on. I would put this on every stage, because it might get overused and played out, but I would put opportunities to travel to multiple worlds/realms on a couple of the stages. I can picture this on the portal stage.

CINEMATIC ENDINGS!!!

Need I say more?

I would like to see MOVIE LIKE endings again, but this time not where you get BORED WITH WATCHING THEM so fast, but make them INTERACTIVE and put in MULTIPLE ALTERNATIVE ENDINGS...

These are the biggest suggestions and concerns. Feel free to give feedback.
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CaRNaGESCiZZaRZ
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08/27/2009 11:12 PM (UTC)
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Kontent
-All unlockable characters should also be available via password (like in MKA) just in case someone doesn't feel like unlocking them all.
-Kreate a Fighter should only use the move set of another character.
-Make more unlockable characters
-different character select music when you unlock all the characters (the original character select music still plays from time to time.

Fatalities
-Make them more interactive (Example: Liu Kang punches off there head and then he is about to kick it back to him, if you press a button at the right time, depending on how well you time it, the head the Liu Kang kicked back to him could either A)Knock him down normally or B) make him explode.

Story mode
-Make certain characters playable only in this mode so the story doesn't get messy and all the non-canon characters playable in vs mode.

Training mode:
-There needs to be more options on what your opponent can do

Versus mode
Needs to have 1P vs Computer and not just another player.

Parry/Reversals
-Make it like Sub-Zero's ice counter move in MKvsDC where every character has a certain counter. (Do NOT make any counter into a launcher/pop-up)
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Huntchez
08/28/2009 02:12 AM (UTC)
0
Keep it simple

Give Scorpion a aerial trap move, where if someone is in the air, he throws his spear at them, bringing them down while yelling "GET DOWN HERE!!"
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MethMaker
09/10/2009 12:35 PM (UTC)
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Although I'd like to see a major shakeup in the lineup, including the banishment of gods, a complete overhaul in the earth warriors, and the deaths of several villains who once had power they no longer wield, I expect many favorites will return in the next mk. Here are some ideas to revamp some characters. It amounts to fantasy, and some of these characters I really don't want to return, but if they were, I think these changes could be made.


1. Liu Kang. Although I found the zombie look a little funny, if he does come back in more human form I'd like a makeover. Something evocative of, without copying, the dress of actual Shaolin monks would be interesting. He's been around for virtually 20 years. He's probably going bald anyway, so why not snip off the floppy hair and make him bald. A new, Kang, dedicated to the white arts after years of turmoil, inner and outer. Or definitively kill him, make the dark and the unalligned outnumber the good characters--voila, you have a darker, more desperate mk.

2. Ermac. I've always had a soft spot for the enigmatic characters, and Ermac, the rumor come to life, is among the most enigmatic of all MK characters, despite some somewhat hamfisted attempts to give him some tie-ins with other characters' stories. As not a single identity but a collection of souls there is always room to do more with him, especially if some favorites are killed (he could possibly usurp their roles and some of their moves, absorbing their souls into his composite entity). Ideally, I see him as an unlockable character, not central to the flow of the game but an interesting tangent, a loose canon from without.

3. Johnny Cage. Like Liu Kang, Cage's character felt static to me by the time MKII rolled around. Not much important has changed with him. Kill him off or totally alter his persona. Say his film career has come to a halt, injuries have slowed him down--give him character and wherewithal, a now-hardened fighter, psychologically and physically, with sudden doubts about his own abilities but a will that will not let him down. I don't see him being central to anything, though--at best, with much tweaking, he would be an interesting bonus.

4. Noob Saibot. Gameplay-wise, I've always loved playing as him. In Trilogy he was downright unfair. Being there from the beginning, testing my chops a quarter at a time at the original MK, I have a soft spot for the original sub-zero--to the point where I wouldn't mind the young SZ being killed, as heretical as it seems. There's unfinished/unfinishable business between the two dead assassins, Scorpion and Noob. Both have otherwise uncertain/questionable intentions with the tournament. If the next MK is more hellish, the beyond-the-grave powers of Noob and Scorpion can come more to the fore.

5. Sub-Zero. Assuming that frost and the cyber ninjas are out of the way, and that Subbie makes another entry into the tournament, I'd like to see someone powerful from the Link Kuei organization make an entry, someone powerful enough to make speculation that Subbie won't be in the tournament after it, someone powerful enough to possibly make a leap to a boss in the tournament after. I've been waiting for this for some time, and now, with Boon's stated dark intentions, I think MK is ready for it.

6. Baraka. I see him as a fixture now, but in order for him to be so he needs to stop being so servile. Have him kill someone powerful, put him at the head of his own renegade army, not in service but to anyone but himself, making a veritable bid to be champion of the next tournament...

7. Smoke. If he's to return, something new is going to need to happen to him. A surprise. As he is, he's a somewhat shallow character, a tragic story, maybe, but not a serious threat to win the tournament. How can that change? By some mysterious entity giving him humanoid form once more--and then some. The entity is not named, and it is not known if it is malevolent or good, nor is it known if there were any conditions Smoke needed to fulfill in order to regain his humanity. If the Lin Kuei 'master' I hope will join the next MK does in fact do so, Subbie very well could depend on reborn Smoke's aid--but will Smoke do so? Giving him a human form allows for him to have completely new moves, and plenty of freedom with character design (I'd prefer him to be unmasked). If something like this happens he could either be in the core story or as an unlockable.

8. Nightwolf. He's actually one of the more interesting earth-realm fighters, to me. There's much room for growth. A completely new look is pretty necessary, for my tastes. One based on native american masks/headdresses, bringing out his feral side. Unlike Sonya/Jax/Stryker/Kai, he knows that to do what he thinks is best might only be accomplished through dark means, and that, paradoxically, those means jeapordize his innate morality. His inner berzerker is emerging.

9. Scorpion. If the next MK actually is much darker then the previous few forays, I hope the netherworld takes much more precedence in the storyline, perhaps with someone very powerful emerging from the netherrealm to take control over every realm, someone to whom Scorpion may be indebted for his current powers, which would really shake up the storyline, putting Scorpion into the servant mode, although a begrudging servant with ulterior motives, secretly opposing his master. If there would be a netherworld boss, Scorpion's influence may be more far-reaching (plus if there's a netherworld boss, anybody dead could be resurrected--imagine the ORIGINAL Kung Lao, tournament champion and killed by Goro, ressurrected only to be forced into the side of evil--maybe a subboss, going against the grain and not being a monster but someone incredibly fast with frustratingly-difficult to guard moves).
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DarkFujin24
10/05/2009 01:47 AM (UTC)
0
I think they need to make a whole new deal. You others all think that they need to make bases from old karacters. What they need to do is have it to where you make your own karacter,like on armaggedon.But you like create.....like......EVERYTHING! Fatalities, bios, specials, combos, you name it, you make it.Also, the area should be like on deception, completely open. Go where you want, when you want.Of course there's a main story line, but you should also be able to join clans with there own set of missions, ranks, and rewards. like the Lin Kuei, or the Brotherhood of shadow. All the best karacters should be there too, you should be able be trained, and do missions for them. Miscelanieous quests too, just like find some random person and get something for them, and get money. There should be experience for higher stats(like attack and health) and armor for better stats during kombat. Wepons during kombat, but you do get a starter wepon, it's crap but it's a wepon. Bring back some of the best mini games, like chess kombat and motor kombat. I had an idea for a new mini game myself, its like a thing where you are looking above your karacter and your in a maze, in the middle is Scyprusaor, a person I made up( keep reading I will explain in a minute) something like those people. There are little people throughout the maze like tarkatas and demon archers. As for arcade mode, Scyprusaour is at the top. The karacters are the same as arrmgeddon, only Noob and Smoke are one person again( because thy were awesome in deception) and Ermac is no longer there. Mainly because Ermac is.....wait for it.............. Ermac IS Scyprusaur (OMG) It is all according to the main story line. This is my story.

After the rise of The Pyramid of Argus, Taven dies at the hand of Blaze and Blaze is captured by Shao Kahn's army. You are (enter your karacter's name here) you were crafted by the Elder Gods to free Blaze And destroy him at the Pyramid of Argus, But a new threat has arose, Ermac has lost his jewel, which contains the souls he imbodies, Ermac's body is found in the neitherrealm, the law in neither realm law allows sorcerers to murder each other. Blaze (after you free him) tells you of a corruption in the pyramid
after you arrive at the pyramid, you see Blaze and Scyprusaur in kombat.
Scyprusaur wins and becomes an Elder God.Chaos is everywhere and you basicly do the deception konquest.Find all the kamidogu, But then you must defeat Onaga for Quan Chi's medallion.Take all of the items to the Nexus and teleport to the heavens.You must defeat Raiden, Fujin, and shinnok before you get to Scyrusaur.Beat him, Beat the game.(YAY)

Beasty Idea ,no? Oh yeah and one more thing ................................................................................................................................................................!TOASTY!!!!??!!!


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jbthrash
10/16/2009 02:21 AM (UTC)
0
I actually liked the fighting in MKvsDC. However I hope the next game is in full 2d, and they get rid of teleports.(Or at least make them spam proof).
If it was in 2d this would also mean more detailed backgrounds, and no sidestepping special moves. They also no to get rid of rage or add something else to work as a game changer.

I also hope there is more unlockables such as costumes, and accessories for the fighters.

No mingames please.
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