News Archive - October, 2006
Cinder Posts Mortal Kombat: Armageddon Wallpaper!

Just in time for Halloween, Cinder from the official Midway Boards has posted a wallpaper featuring images from Mortal Kombat: Armageddon! In this large size wallpaper, the haunting skulls seen on the official MK: Armageddon site and in the intro portions of the game itself are prominently featured. The MK: Armageddon game information appears in the lower right hand corner.

To view this Halloween wallpaper in its original location, click here.

Thanks to forum member for the lead on this image!

Jack Thompson Warns Midway Over MK: Armageddon Kreated Fighter

GameSpot is reporting that anti-video game attorney Jack Thompson has sent a cease-and-desist letter to Midway Games concerning what he considers to be the unauthorized use of his likeness in Mortal Kombat: Armageddon. However, if you don't recall seeing Thompson in MK: Armageddon, you're not missing something; Thompson is not in the game, and what Thompson is apparently reacting to is seeing a kreated fighter modeled after him. From the article:

While Thompson is still in the thick of his Bully battle, he made time today to fire off a cease and desist order to Midway Games. He wants the publisher to stop distributing Mortal Kombat: Armageddon, but contrary to what one might expect, he didn't cite the game's over-the-top violence as a reason to stop selling it.

"It has today come to my attention that the newly recently [sic] Mortal Kombat: Armageddon contains an unauthorized commercial exploitation of my name, photograph, image, and likeness within the game," Thompson wrote in an e-mail addressed to Midway president and CEO David Zucker and carbon-copied to several news outlets. "You are commanded to cease and desist immediately from the distribution of this game because of this unauthorized, illegal content." (Emphasis in original.)

While Armageddon does boast a roster of more than 60 characters, Thompson isn't among them. Judging from a photo of the game included with Thompson's e-mail, he is referring to a character made using the game's kreate-a-fighter mode. The photo was part of a feature on Gaming Target yesterday which contained formulas for making a number of unlicensed characters from the game's various customization options. Other familiar faces in the feature included Hulk Hogan, Ash from Army of Darkness, director Kevin Smith in his Silent Bob alter ego, and Friday the 13th antagonist Jason Voorhees.

To our knowledge, there has been no response from Midway concerning this letter. If we learn anything, we will be sure to report it here.

To read the GameSpot article in its entirety, click here.

Our thanks to forum/chat member for letting us know about Thompson's most recent legal actions!

Ultimate Mortal Kombat 3 To Be Featured On Gamespots On The Spot!

The recent release of Ultimate Mortal Kombat 3 for the XBox Live Arcade has sparked the classic game's appearance on the 10/26/06 edition of Gamespot's webcast show, On The Spot! From the preview:

After last week's mammoth PS3 event, Sony is bringing the system to On the Spot for a complete run-through, including a look at Blast Factor! Also, SNK drops by with Metal Slug Anthology for the Wii! Plus, we take a look at SOCOM U.S. Navy Seals: Combined Assault and Phoenix Wright: Ace Attorney Justice for All, debut a world-premiere trailer for Ninja Gaiden Sigma, and compare Ultimate Mortal Kombat 3s!

The show will be comparing the original UMK3 with the rereleased version. As shown in a previous review from Gamespot, they seem to be supportive of this new version of the game, so it will be interesting to see what comments their webcast show makes on this subject.

The show is stated to begin at 7:00pm ET, 4:00pm PT, however the countdown timer would indicate that it actually begins three hours later than that, which would be 10pm ET and 7pm PT. To view the page, click here.

Thanks to forum member for sending the lead on this story!

IGN Reviews Ultimate Mortal Kombat 3 for Xbox Live Arcade!

The folks over at IGN have gone ahead and released their review of Ultimate Mortal Kombat 3 for the Xbox Live Arcade! While the reviewer from IGN noted that it was an almost perfect arcade port, unlike the GameSpot reviewer he tended to consider it to be more of a fault than a feature. Moreover, the reviewer had slightly more lag problems than the GameSpot reviewer, and tended to gripe about features that weren't included. From the review:

You get the sense that the computer cheats, and it's a terrible, hollow feeling that eats away at your stomach like an acid spit-ball from Reptile. After continuing enough times, you'll get to the boss characters, the biggest cheaters of them all: Shao Kahn and Motaro. Switch characters enough and continue enough times and you'll beat the game, watch Shao Kahn explode in a green fireball and enjoy the final scene of your character. Still, you're too angry at the CPU to enjoy it.

That's not the 360s fault, of course. This has been a problem for, like, ever with Mortal Kombat. The 360 does add a bit, most notable online play and leaderboards. Multiplayer and Xbox Live is where this game really shines as your friends don't cheat, and all those hours of memorizing move lists and fatalities finally pays off. Lag is an issue, though most of the time the game doesn't slow down; instead, it pauses for a second or two, interrupting the flow of the match. This is better than slowdown that ruins the timing of combos and special moves, and a necessary evil, I suppose.

The graphics and sound are identical, although you do have the option to stretch the dimensions of the game into widescreen. Other than a healthy dose of achievements, things that should have come with this $10 game are sorely missed, and make you question the value. Not only does the game not come with a practice mode (perfect for, um, perfecting combos and special moves), but there are no control options and not even a move list (quickly remedied with a simple Google search). If any fighter needs a practice mode, it's UMK3, thanks to the hundreds of combos waiting to be discovered and mastered.

In the end, though, IGN gave Ultimate MK3 a score of 7.0 out of 10, saying that longtime fans will "probably love this game and the online play". To read the review in its entirety, click here.

Our thanks to forum member for letting us know about this new review!

GameSpot Reviews UMK3 for Xbox Live on the 360
This game hits the spot!
GameSpot has reviewed the Xbox 360 version of Ultimate MK3, which still remains a fan favorite amongst many long-time MK fans. Really, really good news for MK fans: According to the review, this isn't merely emulation as was seen in the Midway Arcade Treasures games. They have actually improved upon the original:
...The sound is actually better than it was in the arcade version. The developers must have gone back to the original source files for all of the music and sound effects, because there's a clarity to them that simply isn't in the original game. There's some great music in UMK3, and it's nice to be able to hear it at full fidelity.

As well, since the game works both online and offline, it goes into various modes for online play:

Online, you're given two different modes. The one-on-one fight can be played as a ranked or unranked game. There's also an unranked-only mode called versus challenger, which is similar to the quarter mode in Street Fighter II. Up to four players can connect to the same game and wait their turn in a "winner stays"-style set of matches. The two players not participating in the fight can watch the action. Network performance in a four-player match, whether participating or spectating, seems to be about on par with the two-player matches.

However, there is one issue that will still bug a lot of players (although a patch for this may be a possibility at some point). The hidden characters - Classic Sub-Zero, Mileena, and Ermac - don't seem to stay unlocked once you release them. MKD/MKA seem to have the right idea for accessing these unlockable characters online, so hopefully this train of thought will be applied to UMK3 online in the near future.

To review the article in its entirety, click here. To check out some screenshots that were posted, go here. Thanks go to and for the News Leads on this story!
Ultimate Mortal Kombat 3 For Xbox Live Arcade Released!

Yesterday we reported that Ultimate Mortal Kombat 3 had been briefly released on Xbox Live Arcade for the Xbox 360. It disappeared shortly after, leading us to believe it was just a glitch. However, Major Nelson, a member of the Xbox Live team has confirmed that the game has been officially released, and that the disappearance of the game from the menu was just a glitch. They are currently working to find out why it's not showing up for everyone, though.

In Major Nelson's article, he mentions a new mode for Ultimate MK3 called Challenger Versus Mode, which acts as what he calls a "winner-stays-on" tournament mode. He describes it as, "A new multiplayer mode which allows up to 4 players to play in a `winner-stays-on' style tournament. Statistics are recorded to allow for maximum bragging rights!" In addition, Ultimate MK3 has twelve achievements that can be gained.

To see if it's available for you, in Xbox Live, go to Arcade, then Genre, then Coin-Op Classics. The game costs 800 Microsoft points or $10 USD.

To read Major Nelson's article about Ultimate MK3's release, click here.

Our thanks to forum member for the heads-up about this official release!

EDIT - October 23 2006 8:45 PM CDT - Midway has issued a press release officially announcing the release of Ultimate MK3 on Xbox Live Arcade. To read the press release in its entirety, click here.

Announcing the MK: Armageddon Fight Night Chat Event!
TRANSCRIPT AVAILABLE!

A transcript is now available of the event. You can read it here. Our thanks to everyone who took part in this event!

--

With the release of Midway's latest entry in the Mortal Kombat series of games, Mortal Kombat: Armageddon, Mortal Kombat Online is proud to announce the return of its celebrity chat event, FIGHT NIGHT! The return of Fight Night will feature an informal and fun chat with the development team of Mortal Kombat: Armageddon, including creative director and co-creator, Ed Boon! This event will bring together fans and developers together in one place, where the developers will answer the fans' questions!

The chat event itself will take place on Monday, November 6th, at 9 PM Eastern Standard Time. The event will last for about an hour, and it will take place at the #MortalKombat Online IRC Network!

The event can be reached via a java chat at the link above or by using the following settings in your IRC client of choice:

Server: irc.webmaster.com -or- irc.webchat.org
Port: 6667
Channel: #mortalkombat

Because of the anticipated high attendance, question submission for Fight Night will be done before the event. From now until Sunday, October 29th at 11:59 PM EST, we will be pre-accepting questions for the chat via the Fight Night Submission Form available at this link. We will be accepting approximately ten to fifteen questions related to Mortal Kombat: Armageddon (either development questions and/or playable hints) from the pre-submitted queue, time permitting. Then, attendees will be able to submit questions at the actual event itself. The remainder of the questions for the evening will be picked from the questions asked at the event. It will be at this time that we might take a few questions pertaining to the development of future Mortal Kombat titles.

Don't forget to mark your calendars! Again, the event will be taking place Monday, November 6th at 9 PM EDT! We look forward to seeing you all at Fight Night!

About Mortal Kombat: Armageddon:

Mortal Kombat: Armageddon is the latest in Midway's series of brutal tournament fighters. With features such as online play, Kreate-a-Fighter, Kreate-a-Fatality, and a roster including almost every single Mortal Kombat fighter to date, Mortal Kombat: Armageddon brings the Mortal Kombat experience on current-generation consoles to its brutal and lethal conclusion.

About Mortal Kombat Online Fight Night:

Fight Night chat events have been taking place in the Mortal Kombat Community since well before 1999 with special guests including Ed Boon (creator, Mortal Kombat), the MK: Deadly Alliance, MK: Deception, and MK: Shaolin Monks development teams, members of Threshold Entertainment's Conquest television program, and other various MK personalities. Mortal Kombat Online broke a Fight Night record in October 2004 when over 1,200 guests witnessed the event with key members of the Mortal Kombat: Deception development team.

About Mortal Kombat Online:

Founded in 1998, Mortal Kombat Online has covered five E3 conventions, four Midway Gamers' Day events, three past Mortal Kombat developer chats, and Game Stars Live in London. Mortal Kombat Online has gained the reputation of providing the best analysis of the games' progress while featuring exclusive hands on previews of games like Mortal Kombat: Shaolin Monks and Mortal Kombat: Armageddon, even before release. The website's growing relationship with Midway Games and the Mortal Kombat Team has supplied fans with information that can't be found anywhere else. Mortal Kombat Online in February of 2004, changed its name from MK5.ORG, in an effort to expand its focus on the entire Mortal Kombat franchise.

Fight Night Host Contact Information:

Scott Bishop
Webmaster
drkbish@mortalkombatonline.com

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com/

Ultimate Mortal Kombat 3 Briefly Appears on Xbox Live Arcade

Earlier today, Ultimate Mortal Kombat 3 appeared on Microsoft's Xbox Live Arcade service for Xbox 360. While it had been known that Ultimate MK3 would be arriving for several months, its appearance was something of a surprise as the press release that had announced Mortal Kombat: Armageddon's release had stated that it would not be released until November. The game was 43 MB in size and cost 800 Microsoft points (approximately $10 USD). However, reports now show the game has since been removed from the download queue; this was apparently a glitch on Microsoft's part.

We'll be keeping an eye on this story; if more is learned, we'll be sure to report it here.

To read IGN's brief report on UMK3's brief availability, click here.

Action-Figure.com Posts More MKD Action Figures
Who wouldve thought, it figures?
The guys over at Action-Figure.com have posted some more of the MK Deception action figures made by Jazwares!
Not to be deceptive, but some of the figures appear to be more based on the characters' looks from Deadly Alliance or Shaolin Monks, rather than MKD. Still, it could easily be argued that these are some of the best looking MK figures to date.
Cinder Posts MK: Unchained Endurance Mode Screen!

Cinder, from the official Midway Boards, has posted new material! With MK: Armageddon's release the new material from the site has slowed, but this time we see a glimpse of the upcoming Sony PSP game Mortal Kombat: Unchained in the form of a screenshot from its exclusive Endurance Mode!

This screenshot shows three seperate battles. The top portion of the image collection show MKU exclusive character Blaze on the receiving end of a attack by Liu Kang. The middle scene shows Scorpion victorious against his first opponent in the Endurance Mode. Finally, the bottom shows Darrius completing the mode by defeating five opponents.

To view the thread in this image was originally posted, click here.

Thanks to forum member for sending the lead on this story!

GameSpot Announces MK: Armageddon Scream It Contest Winner!

Over at GameSpot, the entries had been coming in fast and furious for their official Mortal Kombat: Armageddon "Scream It" Contest. For those not familiar, entrants needed to send in videos demonstrating why they should be considered the ultimate Mortal Kombat fanatic. Well, the results have been judged, and GameSpot has picked a winner: Daniel Clark, from the Bronx, NY! In his two-minute video, Daniel talks about his collection of MK merchandise, and his mother discusses his love of MK, even down to holding tournaments for friends! Daniel, who goes by the GameSpot username of WinROCKYWin, will face MK co-creator Ed Boon for a game of MK: Armageddon on GameSpot's Tournament TV, on November 10th.

Our congratulations to Daniel for winning the contest, and good luck against Ed!

To see Daniel's winning video entry, click here.

No Character Biographies for Mortal Kombat: Armageddon

Recently there have been rumours going around that there were in fact character biographies in Mortal Kombat: Armageddon, but that for creative reasons they were not included in the final game. These rumours also stated there might be a chance said bios could make it onto the official site should fan interest be strong enough. To get a definitive answer on the subject, we contacted our sources at Midway and asked what they could tell us on the subject. Unfortunately, the word from our Midway sources is that there are no existing biographies for characters in MK: Armageddon. So, at this time, this should be considered an unfounded rumour.

Our thanks to our Midway sources who helped set the record straight on this issue.

Sub-Zero Posts Full Fatality List On Myspace!

In his latest blog on Myspace, Sub-Zero has posted a complete list of fatality sequences from the newly released Mortal Kombat: Armageddon. These button combinations relate to the Kreate-a-Fatality system used within the game. There are two seperate lists; the first for regular characters and a second for boss type characters (such as Blaze, Onaga, Moloch, etc.).

Please note the Legend at the top, which explains how the PS2 and XBox versions of the games are translated into corresponding numbers and letters:

Legend:

D - Down
F - Forward
U - Up
B - Back

PS2:
1 - Square
2 - Triangle
3 - X
4 - Circle

Xbox:
1 - X
2 - Y
3 - A
4 - B

To view Sub-Zero Myspace page, click here.

Thanks to forum member for the lead on this story!

Midway Releases New Videos and Versus Screen from MK: Armageddon!

While we all have been busy playing Mortal Kombat: Armageddon, Midway has been releasing new materials on the official MK: Armageddon website and over on the Midway Boards! Over on the official site, four new videos have been added. The first video, "Eclipse of Evil", is the MK: Armageddon TV commercial originally seen on IGN. The second video, "MKA Konquest Supermoves", gives in-game demonstration of Taven's three special moves in Konquest mode. The third video, "MKA Konquest Challenges", shows some of the obstacles Taven will have to navigate on his quest (and the gruesome results should he fail to pass them successfully). The fourth video, "MKA Konquest Environments", shows some of the areas Taven will have to navigate on his quest.

To see all four videos, click here, and click on Video. Note that "Eclipse of Evil" will begin playing as soon as the page loads.

Meanwhile, over on the Midway Boards, Cinder has posted a new versus screen! This particular versus screen is another one showing Taven about to face off against his brother Daegon; the main difference between this one and the previous versus screen showing the brothers is the fact that Taven is wearing a different costume.

To see the original Midway Boards forum thread in which this image was posted, click here.

Our thanks to everyone who let us know about these new media items!

Cinder Confirms: MKA To Be Compatible With XBox 360!

Cinder, from the official Midway Boards, has confirmed that the recently released Mortal Kombat: Armageddon will be compatible with Microsoft's XBox 360! Whether or not the petition set up by this and multiple fansites was the cause will remain unknown, however it is a nice thought to imagine the MK community's voice was heard by such a large company.

As of this writing, the petition's purpose has been fully completed. With Mortal Kombat: Deception's addition to the backwards compatibility list less than two months ago, this announcement fulfills the hopes of every person who signed the petition during June and July. To view it again, click here.

Once the game has been officially announced by Microsoft, its name will appear on the XBox 360 backwards compatibility list. Click here to view the page. For Cinder's thread, click here. Please note the game is not yet compatible, but will be in the near future.

Thanks to forum members and for noticing this huge announcement!

Three Different Video Reviews of MK: Armageddon Released!

Over the past 24 hours, three different sites have posted video reviews for the newly-released Mortal Kombat: Armageddon! The first of these three comes from GameTrailers, which goes into an in-depth review of the game. Overall, the review of the game is positive; while the reviewer didn't care TOO much for Motor Kombat (referring to it as a "watered-down version of a better game") or the Kreate-a-Fatality system, he did really appreciate the Kreate-a-Fighter mode. In addition, he seemed to like the additions to the fighting engine, calling the final experience "nicely tweaked", and calling the game a fitting way to turn the page on the MK franchise. All in all, he gave the game a score of 8.6 out of 10.

The video is available in both Windows Media and Apple Quicktime format. To watch the review, click here and scroll down to Reviews.

In addition, IGN and GameSpot have posted their own video reviews. Their video reviews are more or less identical to their print reviews, and are in fact given by the same reviewers as the print ones. The main addition to these reviews is the addition of in-game footage, much of it seen in previously released videos.

To see the IGN video review, click here, and to see the GameSpot video review, click here.

Our thanks to forum members , , and for letting us know about these new video reviews!

Official MK Armageddon Site Updated With Hologram Koncept!

Despite the release of the game itself, the official MK: Armageddon website has continued posting new concepts on its hidden menu! In what may be the next-to-last image we see from the site, another concept from Konquest mode is now available:

In this image, Taven has climbed a large stone stairway which appears to be a shrine of some sort. At the top, an enlarged and ghostly image of his father, Argus, appears from the heavens to perhaps give guidance or advice.

There is now only one slot remaining on the official site's question mark menu. To view the page, click here.

Thanks to forum member for sending in this lead!

GameSpot Releases Six New Videos From MK: Armageddon!

Mortal Kombat: Armageddon may be out in stores now, but media is still being released for the game! Today, GameSpot released six new movies from the game! The first three are over on the Playstation 2 section of the site. The first one, Gameplay Movie 7, features a bout between Shujinko and Sektor. The second video, Gameplay Movie 8, goes through the creation of a female fighter in Kreate-a-Fighter, as the game shows all of the different choices available when making said kombatant, even down to the shape and size of the eyes. The third video, Gameplay Movie 9, features a minute's worth of video from Motor Kombat, as Jax runs part of a racecourse in his tank kart.

The other three videos are over in the Xbox version of the site. All three videos appear to be of online kombat, as the two health bars show the kombatants to be "BO JACKSON" and "JUSTICE GS". Furthermore, the battles show one boss-level character versus a normal character. The first video, Gameplay Video 15 features a battle between Kintaro and Kabal. The second video, Gameplay Video 16, shows Johnny Cage and Moloch going at it. Finally, the third video, Gameplay Video 17, shows a fight between Shao Kahn and Sub-Zero.

The videos are available to stream for anyone, and can be downloaded by registered users. GameSpot subscribers have access to the high-resolution videos as well. To see the three videos in the Playstation 2 download area, click here. To see the three videos in the Xbox download area, click here.

Our thanks to forum member for letting us know about these new videos!

GameSpot Posts Mortal Kombat: Armageddon Review!

Sticking with the review theme, GameSpot has posted their version of the review for the newest game in the series, Mortal Kombat: Armageddon! Unfortunately, GameSpot is on the very low end of the current review table, as MK: Armageddon musters a 7.0/10. While this is still classified as "Good" on GameSpot, it is below the average of both Mortal Kombat: Deception and Mortal Kombat: Deadly Alliance. The major problem cited by the reviewer is MK: Armageddon's similarity to the previous two games in the series. Other problems cited by the review include the Kreate-a-Fatality system and the reuse of older animations and sounds from the previous installments. Konquest mode however, wins praise as being the strong point of MK: Armageddon in GameSpot's view. The audio is also noted as being above average. Some major points from the review:

Strangely enough, the konquest mode, which was such a low point of MK: Deception, is one of the relative strengths of MK: Armageddon. The story focuses on a character named Taven and winds up being an unfocused mishmash, but it packs in a lot of action and throws so many unlockables at you around every corner that it winds up being fun. It spans a good six hours or so and doesn't bog you down in tutorials like Deception's konquest mode did. Even still, it's hardly a sufficient reason on its own to take the plunge on this latest MK.

Unfortunately, a lot of raw excitement at this huge selection of characters goes away as you realize many of these characters have little to distinguish them from the rest. In the last MK game, each fighter had three different fighting st
yles you could freely switch between in battle, but now most everyone's down to just two--a hand-to-hand style and a weapon-based style. This change isn't necessarily for the worse, as the prospect of having to memorize moves and combos for so many different characters would be daunting for any fighting-game fan. However, the basic moves and tactics don't differ much from one fighter to the next, and special moves include your basic assortment of projectiles and powered-up punches and kicks. But all this has always been true of Mortal Kombat's gameplay. So what is it about the fighters that makes them all seem the same? It's the game's new "kreate-a-fatality" system.

The fighting engine itself is showing some serious signs of aging, as well. It doesn't nearly offer the same fast-paced, fluid feel that's common to other fighting games these days, and it instead focuses on "dialing in" canned combos to deal damage to an opponent who leaves himself open. There's a new parrying system and air combo system, but they don't help the gameplay's awkward look or its counterintuitive feel. This MK is still recycling a lot of the same graphics and animations from 2002's Mortal Kombat: Deadly Alliance, so even when you're running the game on a wide-screen progressive-scan display, the action doesn't always looks flattering. There are a good number of amusing or painful-looking animations, as well as awkward-looking moves that cause the same old blood to start spraying. The game looks virtually the same and runs just as smoothly on the PlayStation 2 and Xbox, though the Xbox version is a little cleaner. As in the last MK, some of the stages add some complexity to the action since they include deathtraps that can instantly end a round, but most of the novelty of this is gone, too. At least the game's audio has held up better than the visuals. There's not much voice work, but the full-contact hits and the gloomy music still sound good.

To view this article in full, click here.

Thanks to forum member for sending the news lead on this review!

IGN Reviews Mortal Kombat: Armageddon!

Along with the other big media sites, IGN has wasted no time in putting up their review of Mortal Kombat: Armageddon! Their four-page review is actually remarkably in-depth, going over each mode with a fine-tooth comb. For example, when discussing Konquest mode, the reviewer gives the background to the story of Konquest, and also discusses the gameplay in detail. He also talks about item collecting in that mode, and how it relates to the game as a whole. From the review:

Similar to Deception's Konquest mode, players will come across various items scattered around each level. Some of these are music tracks that will be unlocked in the Krypt, while other chests will hold alternate costumes for characters or fighter specific items, such as Kira's Knife or Hotaru's Flag. It may seem somewhat strange to see these items around without their owners, but there's a very specific reason to search out and collect these items: each one fits on a grid that unlocks secrets within the game, such as new characters for the Kombat mode. Players will need to be extremely thorough if they want to find every single item, because you'll often discover that many of them happen to be hidden or invisible until you get near them. However, because some sections of the game emphasize battles much more than exploration, you may find yourself exposing yourself to attacks as you search each inch of a stage for hidden chests or items. You'll also find that after clearing some battles, you'll immediately be pushed forward, so if you haven't spent the time exploring a place, you'll lose that opportunity until you play through the entire mode all over again (or unless you reload your game from your previous checkpoint).

In addition, the reviewer goes into a discussion about Motor Kombat, but comes away feeling that it didn't impress him as much as Mortal Kombat: Deception's side games. From the review:

When you think Armageddon, you think death and devastation. Ancient prophecies coming true, with mountains crumbling and seas boiling. Kart racing around tracks with super-deformed characters. Wait, what? Yep, Midway has included a new mini-game for Armageddon in the form of Motor Kombat., a kart racer. Players choose from one of ten characters, including Jax, Scorpion and Cyrax, and take their unique karts around one of five tracks, all of which have individual "fatality"-inducing traps. These include scalding lava, bottomless pits and being crushed by rolling boulders. As players fly around these tracks, they'll be keeping an eye out for red Koins (which they can use to unlock items in the Krypt) or green lightning bolts, which provides a speed boost to the karts. You'll also want to ride over the gold stars, which let you fire off kart-specific weapons such as Scorpion's spear or Sub-Zero's freeze ball to cause havoc to your opponents. It's decent, but not as fun as Chess Kombat or Puzzle Kombat, the two previous diversions included in Deception. In fact, you may wind up going through each track once or twice with your favorite racer and never look at this feature again.

The third and fourth page of the review take an in-depth look at the Kombat mode. The reviewer goes in-depth concerning several of the changes in the engine from Mortal Kombat: Deception, from the changes to the health bars and the AI improvements to the addition of air kombat and removal of a fighting style for each character. Again, from the review:

Regardless of the character you choose, each one has eight fights to win before they can claim victory over the other warriors. Veterans of Deadly Alliance and Deception will notice a number of new fighting mechanics within Armageddon that will make them rethink their in-game strategies. For one, the defense meter from Deception (which was relatively useless in that game) has thankfully been removed entirely. Second, along with the three combo breakers that return from Deception, players have the opportunity to parry incoming blows by hitting block and the back direction at the same time. This will spin your opponent around, giving you a second or two to unload a quick throw or combo on the defenseless fighter, even potentially juggling them in the air.

Juggling is actually an important tactic, because aerial combat, which hasn't really played a significant role in the game since MK II, makes a return in Armageddon. Not only will you find some fighters landing multiple punches or kicks on an opponent in mid-air, but you can also throw some enemies down and bounce them right back up to you to continue your weightless battle. While you won't be able to fight an entire battle in the skies, it does make those players who rely solely on jump kicks have to learn new tactics, because they will easily get sent crashing down to earth. Unlike Deadly Alliance and Deception, characters have had their fighting styles paired down from two hand to hand and one weapon style due to the sheer size of the fighters involved -- it would've been a nightmare to come up with 120 fighting styles and accurately model all of them. In Armageddon, most characters have one martial art style and a weapon, although some of the larger "monster" characters have only one available to them (Onaga and Moloch in particular are "restricted" in this manor).

...

Fortunately, many of the cheap AI issues that plagued Deception and Deadly Alliance have been fixed in Armageddon. In some ways, Onaga and Moloch are no longer the cheap behemoths that they once were now that they're playable characters, and it's much easier to go through classic cheap fighters like Goro and Kintaro. The game still isn't a cakewalk, and Blaze will still give you a headache until you figure out how to best land blows on him with your particular character's attack set. But as far as wanting to throw down your controller in anger -- you aren't going to experience it in the same manner with Armageddon.

The review finishes off with a discussion of the Kreate-a-Fighter system, which the reviewer found to be very versatile and fun to use. All in all, IGN gave a score of 8.5 out of 10 to MK: Armageddon; the reviewer found it to be a strong title, with the only weaknesses being some characters left out (unnamed, but probably referring to Khameleon, among others) and weak endings.

To read the review in its entirety, click here.

Our thanks to forum member for letting us know about this new review!

Game Informer Posts Mortal Kombat: Armageddon Review!

Game Informer, the in-house magazine of GameStop/EB Games, has posted its review of the recently shipped Mortal Kombat: Armageddon! This is the third review released by the media thus far, and unlike its counterparts, has more qualms with the game. The review explains that while MK: Armageddon is a good game in its own right, there are certain downfalls that cannot be overlooked, according to GI. The reviewer's dislikes mostly stem from the Kreate-a-Fatality system and the addition of Aerial Kombat. Also noted is the game's similarity between the other two current generation fighting games in the series. The final grade given is 8.25/10, which while a solid score, pales in comparison to the 9.5/10 Game Informer gave Mortal Kombat: Deception in 2004. From the review:

In developing such a meaty offering, something had to give. As aggressive and skill-laden as the core combat is, my favorite part of these games has been always adding insult to injury with a barbaric Fatality. The moment at which the announcer says “finish him” is unlike anything else in gaming. You have already won the match, but for some reason, this is the most intense part of the game. I always sweat bullets and fumble with the controls when it comes to entering in a Fatality sequence. Conversely, when the screen fades to black and the torture begins, you really feel like you’ve won something that you worked hard for. What you usually win is a creative and often overly brutal or comedic death sequence. Fatalities are still a prominent part of the picture, but they neither capture your imagination nor demand precise execution. You now get to customize your own Fatality on the fly. By inputting different control sequences your character will perform a specific move that is tied to the command you entered. As amusing as it is to chain a bunch of moves together, none of the moves that you perform really feel like something your character would do. You are just selecting moves from a shared pool. The Fatalities just don’t have the blood-splattering punch that they once had.

The introduction of aerial combat also falls hard on its face. Chaining together high-flying combos is certainly possible, but this mechanic just doesn’t have the polish or visceral edge like the remainder of the fray. On a positive note, you will have to adjust your attack patterns if you face an opponent who chooses to take to the air.

The Mortal Kombat series has had its ups and downs, and this sequel embodies it all. The immense roster is a glorious thing, but by altering the sacred Fatality, the action just isn’t up to the series’ standards or what fans expect.

To read Game Informer's review in full, please click here.

Thanks to forum member for the lead on this new review!

Official MK: Armageddon Site Updated With Balcony Koncept Art!

While Mortal Kombat: Armageddon makes its way to store shelves and MK fans' mailboxes, Midway is continuing to provide new updates to the official MK: Armageddon site. This time, they've updated the question mark page, adding a new piece of koncept art! This particular piece of koncept art shows the Balcony from Konquest, seen in one of the beginning missions. In this piece of art, Tekunin warriors can be seen entering the balcony, while Taven can be seen ready to strike with a bow and arrow. While Taven did not have a bow and arrow in the build of MK: Armageddon we played at E3, there is always the possibility this was added in the meantime.

To see the question mark page with all of its special media, click here.

Our thanks to forum member for the heads-up about this new piece of koncept art!

WWE Fantasy Now Includes.... Scorpion?

Over on the World Wrestling Entertainment website, one of the featured items is WWE Fantasy, which appears to be a fantasy wrestling game similar to fantasy football. In the latest installment, a new addition has been made to the roster which appears to be more than a little unusual. As an apparent tie-in to Mortal Kombat: Armageddon, Scorpion appears to have jumped into the WWE fray. From the website:

This season, Todd Grisham has returned to defend his Season 7 WWE Superstar League Championship. However, some of his biggest competition is also back and a newcomer has burst onto the scene as well: Scorpion from Mortal Kombat!

Who else will be playing and where will they fall? Check back following Week 1 to see the standings.

While WWE and Mortal Kombat crossovers are hardly new, this is the first we've heard of an actual kombatant being available as a fantasy wrestler. We'll keep an eye on this story and see how Scorpion progresses.

To see the WWE Fantasy webpage, click here.

EDIT - 11:25 AM CDT - A member has written in with a bit of a clarification, saying that Scorpion will be like other members of the "WWE Crew" in that while he is participating, he won't actually be selectable as a fantasy wrestler. Thanks, , for helping set the record straight.

Midway Officially Ships Mortal Kombat: Armageddon!
THE DAY HAS COME!

The time has finally arrived! Midway has issued a press release announcing that they have shipped the Playstation 2 version of Mortal Kombat: Armageddon! In addition to this announcement, they have firmly set the ship date for the Xbox version of the game for October 16th, and set the release date of Ultimate Mortal Kombat 3 for Xbox Live for sometime in November. From the press release:

CHICAGO -- October 9, 2006 -- Midway Games Inc. (NYSE: MWY), a leading interactive entertainment industry publisher and developer, today announced that Mortal Kombat®: Armageddon™, the final chapter of the Mortal Kombat franchise for current generation gaming systems, has shipped for the PlayStation®2 computer entertainment system. Both the standard and Premium Edition packs are now available. Mortal Kombat: Armageddon for the Xbox® video game system from Microsoft is scheduled to be available Monday, October 16. In addition to Mortal Kombat: Armageddon, Midway is also scheduled to release both Ultimate Mortal Kombat® 3 for Xbox Live™ and Mortal Kombat®: Unchained™ for the PSP™ (PlayStation Portable) in November of this year.

"Mortal Kombat: Armageddon marks a significant milestone in the franchise as it's the final Mortal Kombat title to be released on current generation systems," said Steve Allison, chief marketing officer, Midway. "Mortal Kombat: Armageddon also contains gameplay features that series co-creator Ed Boon and team have always wanted to implement, such as create-a-fighter and create-a-fatality modes, and the option to choose from over 60 of the most popular Mortal Kombat fighters."

In addition, mention is made of some of the promotions that will be going on with MK: Armageddon's release, including college and mall tours and the GameSpot "Scream It" Ultimate MK Fanatic contest.

Having shipped today, the game should be arriving in stores tomorrow, though we have been hearing unconfirmed reports that some GameStop stores have been telling preorder customers they can pick up their copies today. In any event, the game will definitely be available in stores by tomorrow, so be sure to pick up your copy!

To read the press release in its entirety, click here.

EDIT - 12 October 2006 2:28 PM CDT - We've been getting reports that the Xbox version of MK: Armageddon is now in stores. In addition, online stores such as EB Games are showing the game as released. If you're waiting on the Xbox version, you should hopefully be able to find it available for sale now.

GameTrailers Posts Four Gameplay Videos From MK: Armageddon!

Over the past few days, the folks over at GameTrailers posted four new videos from the soon-to-be-released Mortal Kombat: Armageddon! These four videos feature nothing but gameplay, set to music from Mortal Kombat 1. The first video, called Brutal Kombat Gameplay, features nothing but gameplay from the tournament fighting portion of the game. The second video, called Konquest Mode Gameplay, features gameplay from Konquest Mode (although, most of it appears to be only from the part of Konquest seen at E3). The third video, Motor Kombat Gameplay, features Motor Kombat gameplay, including some deathtraps and also the course select screen. Finally, the fourth video, Fatality Extravaganza, shows several examples of Kreate-a-Fatality chains and stage deathtraps.

The videos are available to view in both Windows Media and Apple Quicktime format. To watch the videos, click here, and scroll down to Gameplay.

Our thanks to everyone who wrote in to let us know about these videos!

GamesRadar Reviews Mortal Kombat: Armageddon!

Shortly after releasing their "Six Minutes of Slaughter" video, GamesRadar has posted a review of Mortal Kombat: Armageddon! This four-page review covers all of the basics concerning MK: Armageddon; while it's obvious the reviewers might have not had a optimistic view of MK up until now, they certainly liked what they saw in Armageddon. From the review:

Did gaming ever really get better after you first took control of icy ninja Sub-Zero and ripped out Scorpion's spine? Yes, yes it did - and it seemed for a while there that Mortal Kombat didn't notice. The last few chapters in the sloppy fighting game saga piled on more and more stuff without actually making it noticeably more fun than the old days. But the ominously titled Armageddon - the last entry in the series until it reinvents itself on next-gen consoles, according to its creators - finally kills the clutter and focuses the series on what it does best: fast-action fighting wrapped in over-the-top gore with chunks of humor on the side.

Instead of forcing players to memorize three completely different martial arts disciplines and move sets, Armageddon trims it to two - one being a specialized weapon, unique to each character - and lets you carve your way through every character who's ever appeared in an MK roster - more than 60, including obscure jokers like Stryker whom you won't mind tearing limb from limb. Or, in playable boss Goro's case, limb from limb from limb from limb.

After making some very positive comments about Kreate-a-Fighter and Motor Kombat, the review then discusses Konquest mode, which they apparently found to be the weakest part in their opinion. From the review:

This single-player, action/adventure romp through the many realms of Mortal Kombat introduces brothers Taven and Daegon, who have just awoken from a lengthy sleep to fulfill a prophecy and blah blah blah. The writing and acting are equally cheesy, but the potential for carnage is unrivaled - you'll slice through dozens of bad guys and even take out a good number of the main MK characters through the roughly eight-hour journey, picking up invisible icons along the way. That's annoying, but it's worth playing, especially since collecting koins helps you pimp out your created fighter.

You'll also meet and beat a few dozen of the marquee characters along the way, though it is a bit awkward to constantly switch between the one-against-an-army Konquest controls and the one-on-one Kombat controls, where some of the buttons do completely different things.

Then again, these issues were also present (if not more so) in the MK: Deception version of Konquest.

In closing, the reviewers point out that the Xbox version of MK: Armageddon is capable of 720p widescreen, while the Playstation 2 version is capable of 480p widescreen and has the premium versions available. All in all, the reviewers were highly impressed with the game, giving it a score of 9 out of 10, with their only downside comments involving Konquest mode.

To read the review in its entirety, click here.

Our thanks to forum member for letting us know about this new review!

GamesRadar Posts Six Minutes of Slaughter, Featuring EVERY Fatality!

In preparation for the pending release of Midway's Mortal Kombat: Armageddon, GamesRadar has posted a new video commemorating Mortal Kombat. This video, however, instead of showing gameplay from MK: Armageddon, shows every single fatality from every single MK tournament fighter from Mortal Kombat 1 all the way up to Mortal Kombat: Deception! Entitled "Six Minutes of Slaughter", the video actually lasts over seven minutes and features 231 fatalities, stage fatalities, and hara kiris!

To see the video in its entirety, click here.

Our thanks to forum/chat member for letting us know about this new video!

GameDaily Posts First Review of Mortal Kombat: Armageddon!

Days before the official release of Midway's upcoming fighting game Mortal Kombat: Armageddon, GameDaily has posted what appears to be the first review of the game! The review goes into some detail on the first page, followed by a short summary and the score on the second. The review doesn't go into too much detail about the game outside of what is already known, but the review is overwhelmingly positive. About the only thing the review did not find favorable was the online play; on the other hand, the reviewer made it clear that he couldn't connect to the network and find opponents, and would test it next week when the game is actually released. Overall, the game earned four and a half out of five stars! The one-minute version of the review sums the detailed version quite decently. From the review:

MORTAL KOMBAT!!!!! Midway (Ed Boon and his team, rather) have once again served up a deliciously violent 3D brawler with plenty of over the top shenanigans. Mortal Kombat Armageddon is fantastic for so many reasons. It's got the largest roster of any MK with 60 plus fighters, a great selection of interactive arenas, and of course, lots and lots of gore. You can knock guys into pools of acid, push them into oncoming trains, and watch them get shredded by meat grinders. Of course, you can also punish them with fatalities, and what's especially cool about this year's batch is the level of interactivity. Instead of just watching a canned animation, you can link up your attacks, which is really sweet. Past all of that stuff, Konquest returns, but it's much more like Shaolin Monks, with you scouring the globe kicking the crap out of everyone. The Krypt also makes a triumphant return, and there's just a ton of things to unlock. But the biggest features in this game are the Kreate-A-Fighter, Kreate-A-Fatality, and Online modes. It's about time Midway included stuff like this! So yeah, go buy MK Armageddon ASAP! It's one of the major reasons why the PS2 still has plenty of life residing within its dusty innards.

To read the full review in its entirety, click here.

Our thanks to forum member for the heads-up about this first of many reviews to come!

Official MK: Armageddon Site Updated With All Character Videos!

Following on the heels of the addition of every single remaining character to the Characters page, the official Mortal Kombat: Armageddon page has been updated with videos showing each of the added characters in action. Each video, like the previous character videos, give a brief example of the character in kombat, lasting around a round or so. In addition, there are links at the bottom of the video viewer window which allow you to download the videos in Windows Media format.

To see the videos, click here, going to the link marked "The Game" at the top, and then clicking "Characters".

Our thanks to forum member for letting us know about these new videos!

Cinder Posts Three MK: Armageddon Loading Screens! (10/06/06)

Cinder, from the official Midway Boards, has posted three new loading screens over the course of the day! These screens feature some new arenas, an alternate costume and many KAFs:

In the first image, the oni, Drahmin, goes to battle with a female KAF (with a new green tint) in with what appears to be The Tomb arena from Mortal Kombat 2. The second image features two female KAFs in different colours battling in an unknown arena, of note there is a Scorpion imprinted on the back wall. Finally, Noob Saibot and Frost prepare to do battle in another unidentified arena. In this image, we see that Noob has retained his alternate costume from Mortal Kombat: Deception.

To read the threads in which these images were originally posted, follow these links: Drahmin/KAF, KAF/KAF, and Noob/Frost.

Thanks to forum members , and for the leads!

Official MK Armageddon Site Updated With Two New Koncepts!

There is yet again another two-part update from the official MK: Armageddon site! This time, we are treated to two unreleased concepts from the upcoming game, including a look at a location and MKA's Title Screen idea:

The first image is titled as the Dragon Cave, which appears to be a location within MKA's Konquest mode. In this cave, we see the dragon Orin closely watching an enshrined Taven, as foreign script glows around his confinements. The concept features three close up captions near the bottom of Orin, Taven and the mysterious writings.

The second image shows us a glimpse of the MK: Armageddon title screen! This image is a silhouette, featuring the Mortal Kombat characters stacked in a pile, with one character standing at the top victorious. The MK logo shines brightly in the background, and above reads the title of the game. Though this image is a silhouette, many MK characters can be noticed due to their unique appearances.

There are now only three slots remaining on the current version of the hidden question mark menu. To view the page, click here.

Thanks to forum member for the lead on these new concepts.

IGN Posts Video Interview with Ed Boon on MK: Armageddon!

IGN has posted a new video interview with Mortal Kombat co-creator and creative director Ed Boon! This interview, which covers the soon-to-be-released Mortal Kombat: Armageddon, discusses different aspects of the game in-depth, including the standard fighting game, Konquest mode, Kreate-a-Fighter (featuring a familiar unnamed green fighter with an amusing fighting style of "HULK SMASH"), Motor Kombat, Kreate-a-Fatality, and online play (with a curious emphasis on Motor Kombat online). The video itself doesn't reveal anything new in the way of information about the game, but does serve as a good summary of what to expect in the upcoming game.

The video is available to stream and download by anyone, in both Windows Media and Apple Quicktime formats. However, only IGN Insider members can download or stream the hi-res versions. To download or stream the video, click here, and choose Ed Boon Interview.

Our thanks to forum member for letting us know about this new video!

Official MK Armageddon Site Updates With Two New Images!

The official MK: Armageddon site has added another set of images to the question mark menu today! These artworks feature another character render and another arena concept:

The first image featuring a concept for a new arena dubbed, "The Jungle". A description from the artist can be found on the image which explains the layout of the stage. It appears to be a rather large idea, incorporating a path, bridge and a large obelisk in the center of the bridge, which features village gates beyond that. The structure seems to have been a stage interaction object for the players, as a "forced interaction" is noted.

A second image features the returning boss of Mortal Kombat 4, the fallen Elder God, Shinnok. In the pose used for the character roster render, Shinnok can be seen standing next to a large Mortal Kombat dragon logo which shines brightly with a cosmic glow. The background is set to a space theme.

There are now only five remaining slots on the hidden menu of the official site. To go there, click here.

Thanks to forum member for sending notifying us of both new images!

Cinder Posts One New MK: Armageddon Loading Screen! (10/05/06)

Cinder, from the official Midway Boards, has added one more addition to the collection of versus screens released for Mortal Kombat: Armageddon. Today, we see the the Seidan mercenary Dairou preparing to battle a female KAF! The action is soon to be taking place in the Lumbermill arena.

To view the thread in which this image was originally posted, click here.

Thanks to forum member for the quick lead to this image!

Announcing My Resignation and a Farewell.
Though it might come as a surprise, tonight I unfortunately have to share some news with all of you in the Mortal Kombat Community. Recently I have been faced with new challenges that have forced me to rethink what it is that I want in life. Not only with Mortal Kombat Online, but with my personal life as well. And with these new circumstances that I find myself in, I've had to make a decision recently about whether or not these situations should be a cause for my decision to leave from this website as your webmaster. Unfortunately, I regret to inform that I will in fact be resigning as your webmaster of Mortal Kombat Online. Although the reasons are personal, and will remain personal, you can trust in myself that this is something that I felt had to be done. As a post-college graduate, I'm going to use this opportunity to start a new chapter in my life, and am I ever excited about the possibilities that are in my path. Please know that the decision to leave was thought out thoroughly and was not by any means an easy decision.

For close to eight years I have worked along side the staff of Mortal Kombat Online as not only your webmaster but as the co-creator. Together with Joseph Schorr, I built and put together a place called MK5.ORG that eventually grew into the world's largest Mortal Kombat fan site on the internet with millions of visitors from around the globe. I am proud that I can say that I was a part in the creation of this community which has become a family for not only me, but for the rest of you as well. I have been able to live the life of the ultimate Mortal Kombat fan thanks to everyone's support in the community, as well as Midway Games and the Mortal Kombat team. This website has shown me that with a little dedication, lots of hard work and a little luck, it is possible to live your dreams. I have lived a dream only a few Mortal Kombat fans will ever have the opportunity to experience. For that, I am grateful beyond all comprehension. I have never looked forward to the day I would write my last post on Mortal Kombat Online, nor did I ever think the end would come. However, after recent events I have learned that there are things far greater out there calling my name and I'm anxious as to what is awaiting for me on the other side of the fence.

Some of you might know me better than others. For those that know me in the community I thank you so much for all of the support you have shown me over the years. You have shown that all of my hard work was worth it, even in the rough times. I consider you all a part of my online family. As for those of you that I am closest with or that I have actually met, I look forward to continuing my friendships with you. For those who are new to this website and are just realizing who I am, know that I gave my all to make this site the best it could ever be. I have decided that even though I will be leaving this website, I will continue to be an important idol of the Mortal Kombat Community. I'm not going to stop hanging out in IRC, and I will even try to post on the boards from time to time. Mortal Kombat has made me into the person I am today. I can't leave it all behind.

So with that, this ends a chapter in the life of Mortal Kombat Online. I have faith that the rest of the Mortal Kombat Online staff will continue to move this site into the future. Please let this not be a day of sorrow, as great things will come from this site even without me at the helm. I thank you once again for all of the memories and for helping make my dreams come true. It has been an incredible ride!

Sincerely,

Scott Howell
scott@scotthowell.ws

GameSpot Releases Stryker Bio Video from MK: Armageddon!

Once again, the folks over at GameSpot have released a new video from the very-soon-to-be-released Mortal Kombat: Armageddon! This video, entitled Official Movie 7, is yet another character card. This particular video card features the returning police officer, Stryker! In this video, John Vogel, Ed Boon, and Steve Beran discuss Stryker's origin, the vast dislike of Stryker (even though, as Boon puts it, he's really one of the "top 5" fighters in Ultimate Mortal Kombat 3), and the challenges in making him appeal to the current fans of MK. As always, the video card includes a bio. From the video:

Kurtis Stryker was the leader of the NYPD's Special Riot Control division. During Shao Kahn's attempt to seize Earthrealm, Stryker found himself among the Earth warriors charged with saving mankind. To this day, he has no idea how or why he was called to defend his home.

The video is available to stream for everyone, and to download for registered members. Paying members can also download and/or stream high-res versions. To download the video, click here, and scroll down to Official Movie 7.

Our thanks to forum member for the heads-up about this new character video card!

Official MK Armageddon Site Updated With Full Character Roster!

The official MK: Armageddon website has now added all the characters who will be appearing in this installment of the Mortal Kombat series. The final roster, of course, is 62. Below is a list of the newly added characters. Unlike the other characters, they do not yet have working demonstration videos:

  • Ashrah
  • Bo Rai Cho
  • Chameleon
  • Cyrax
  • Daegon
  • Darrius
  • Frost
  • Hotaro
  • Hsu Hao
  • Jade
  • Jax
  • Johnny Cage
  • Kabal
  • Kano
  • Kenshi
  • Kira
  • Kitana
  • Kung Lao
  • Mavado
  • Meat
  • Mileena
  • Mokap
  • Motaro
  • Noob
  • Reptile
  • Sheeva
  • Sindel
  • Sonya
  • Stryker

To find the Characters section, click on The Game menu after the site loads. The announcer will say the character's name that you click the icon of and a render will be displayed. Of note, there are currently a few misspellings and it appears the name "Noob Saibot" has been simply shortened to "Noob". Kung Lao also appears to be using his MK:SM costume as his main, as that is the render used for him on the selection panel.

Thanks to forum member for the lead on this update!

Official MK Armageddon Site Updated With Two More Koncept Arts!

The official MK: Armageddon website has updated once again with a double dose of concept art from the soon-to-be released game! The screenshots take a look at the beloved Wastelands arena and a glance at MK:A's 'Ultimate Krypt', The Vault!

In the first image we see a character (Taven, apparently) walking through a hallway towards a room that is lined with skull lanterns. Through the entry, one can see the wall panels mentioned in the past concerning The Vault. This is where the actual items unlocked can be viewed. The second concept is an overhead view of the memorable Wastelands arena, which makes its long-awaited return in MK: Armageddon. The catapults are noticably visable and the two small characters represent where the combat will take place within this stage.

To view the hidden menu on the MK: Armageddon website, click here.

Thanks to forum member for the leads on both of these images!

Cinder Posts Four More Versus Screens from MK: Armageddon!

Once again, over on the Midway Boards, Cinder has posted three new versus/loading screens from the soon-to-be-released Mortal Kombat: Armageddon! The first shows Bo'Rai Cho and Reiko getting ready to face one-another. The second features two residents of Orderrealm: the resistance fighter Darrius and the Seidan Guardsman Hotaru. The third image features Sub-Zero preparing to fight his family's old enemy, Shinnok!

To see the original forum threads in which these images were posted, click here for the Bo'Rai Cho/Reiko thread, here for the Darrius/Hotaru thread, and here for the Sub-Zero/Shinnok thread.

Our thanks to forum members and for the heads-up about these new images!

EDIT - 4:42 PM CDT - Apparently Cinder decided to post a fourth versus screen, in another user's post. This versus screen shows old archenemies Kano and Sonya about to go at it!

To see the original forum thread in which this image was posted, click here.

Our thanks to forum member (for whom the versus screen was actually posted!) for letting us know about this new versus screen!

Cinder Posts Three New MK: Armageddon Loading Screens! (10/02/2006)

Cinder, from the official Midway Boards, has posted a new versus screen! In this image, we see the bosses of the latest two Mortal Kombat fighting games preparing to battle:

MK: Armageddon boss Blaze prepares to battle the boss of MK: Deception, Onaga. Of note, Blaze overshadows one of the largest MK characters in history in this screen comparison.

In the second image Kitana, fans drawn, is ready to combat a male KAF. Finally, Shao Kahn and Reiko, complete with eerily similar poses and weapons, prepare for a final showdown.

To view the original threads in which thes images were released, follow these links:Blaze/Onaga, Shao Kahn/Reiko, and Kitana/KAF.

Thanks to forum members and for the leads to this story!

Official MK Armageddon Site Updated With Two Koncept Arts!

The official MK: Armageddon website has been updated in the form of two new pieces of artwork available on the site's hidden menu. First, we take an indepth look at everyone's favourite forgotten cop, Stryker!

In this artwork, we are shown what thoughts went into the redesign of Stryker's primary costume. The rather clear goal was to give Stryker a "cooler" appearance than he had in Mortal Kombat 3, which is signified by the appearance of his original MK3 costume in the lower right portion of the concept. Changes and additions to Stryker include a tone figure, gloves, boots, kneepads, supply pouches, comm link headset and the switch from a cap/nightstick combination to the use of Kabar knives and bandana.

The second image is another concept art from the mini-game Motor Kombat.

Here we see a higher resolution screenshot of the Ice Arena featured in many previous updates. The town can be seen clearly here as Raiden, whose cart is more like a hovercraft infused with the power of lightning, leads Sub-Zero around the track.

To view the question mark menu on the official site, click here.

Thanks to forum members and for sending in these leads!