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Hi, I am from UltimateMK.com the best place to go on the web for MK.
I registered to this website just to tell you good job on this game Tim and I hope you continue on it.
I registered to this website just to tell you good job on this game Tim and I hope you continue on it.
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Hey Tim! I created a video of me performing a Kitana kombo.
http://youtube.com/watch?v=4NeDbwaULn0
I just wanted you to see the type of stuff possible in this game that pros at ultimatemk.com are tinkering with. This way you can maybe think about this stuff during further construction of the game :)
Please register over at UltimateMK.com as we would value someone with your dedication to MK there.
http://youtube.com/watch?v=4NeDbwaULn0
I just wanted you to see the type of stuff possible in this game that pros at ultimatemk.com are tinkering with. This way you can maybe think about this stuff during further construction of the game :)
Please register over at UltimateMK.com as we would value someone with your dedication to MK there.


About Me
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DarkIVloon Wrote:
Hi, I am from UltimateMK.com the best place to go on the web for MK.
Hi, I am from UltimateMK.com the best place to go on the web for MK.
Don't advertise.
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Don't worry if I advertise or not. I don't care about MKO its hardly a MK Fan site, more like a hub for scrubs.
He can either stay here, and have people tell him OMG NO IT DOESN't SAY FINISH HER AGAINST KITANA, or OH NOES I CAN MOVE THE BODY AFTER I HAVE DEFEATED IT
Or he can go there and have people help him develop the game, let him know truely what is wrong with it. Like for instance, he still hasn't fixed subzero's Infinite.
He can either stay here, and have people tell him OMG NO IT DOESN't SAY FINISH HER AGAINST KITANA, or OH NOES I CAN MOVE THE BODY AFTER I HAVE DEFEATED IT
Or he can go there and have people help him develop the game, let him know truely what is wrong with it. Like for instance, he still hasn't fixed subzero's Infinite.


About Me
0
DarkIVloon Wrote:
Don't worry if I advertise or not. I don't care about MKO its hardly a MK Fan site, more like a hub for scrubs.
Don't worry if I advertise or not. I don't care about MKO its hardly a MK Fan site, more like a hub for scrubs.
You probably shouldn't come here then.

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DarkIVloon Wrote:
I registered to this website just to tell you good job on this game Tim and I hope you continue on it.
I created a video of me performing a Kitana kombo.
http://youtube.com/watch?v=4NeDbwaULn0
I just wanted you to see the type of stuff possible in this game that pros at ultimatemk.com are tinkering with. This way you can maybe think about this stuff during further construction of the game :)
--------------------------------------------
Please register over at UltimateMK.com as we would value someone with your dedication to MK there.
--------------------------------------------
Or he can go there and have people help him develop the game, let him know truely what is wrong with it. Like for instance, he still hasn't fixed subzero's Infinite.
I registered to this website just to tell you good job on this game Tim and I hope you continue on it.
I created a video of me performing a Kitana kombo.
http://youtube.com/watch?v=4NeDbwaULn0
I just wanted you to see the type of stuff possible in this game that pros at ultimatemk.com are tinkering with. This way you can maybe think about this stuff during further construction of the game :)
--------------------------------------------
Please register over at UltimateMK.com as we would value someone with your dedication to MK there.
--------------------------------------------
Or he can go there and have people help him develop the game, let him know truely what is wrong with it. Like for instance, he still hasn't fixed subzero's Infinite.
Hey. Thanks for the video. I was aware that there's some pretty insane stuff available using Kitana, though not as much as that!
Originally her jump was the same height as Sub's and Noob's, but I increased it to make such combos as yours harder to perform. Looks like it worked to an extent, but I might either reduce the damage/reduce the effectiveness of something in it.
Technically as it stands at the moment, Sub-Zero's "infinite" is an infinite. However, this is only because the CPU doesn't know how to block yet.
Blocking in this game works similar to more 3D fighters in which you can interrupt early hits in strings. For example, face Kitana and wait for her to start attacking you with her fans. Press and hold block and you should start blocking even if she's hit you twice. If she's hit you for a third time however, you're done for.
Although, the combo was not meant to be repeatable, so there is a programming glitch there (there's supposed to be a time delay after successfully completing it once, that would ensure this situation wouldn't happen).
I have registered over there, just awaiting staff to activate the account so I'll repost all this over there.
boomboom Wrote:
Oy.... On hard and Insane, my character won't punch, even if the attack has stopped with the CPU.
Oy.... On hard and Insane, my character won't punch, even if the attack has stopped with the CPU.
I don't understand what you mean by the attack stopping with the CPU?
Does your character freeze or do the controls no longer respond? Is it all characters?
-------------------------------------------------
Is anybody still having trouble with the fatalities? They should all be working now.


About Me
Turn on your light and they'll see you. Make a sound and they'll hear you. If you think it's scary being lost...
Just wait till you're found
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I'm still having trouble preforming the fatalities

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PrincessMeta Wrote:
I'm still having trouble preforming the fatalities
I'm still having trouble preforming the fatalities
Okay. What's the problem? Entering the combination? Or does the game freeze?
Fatalities can be performed from anywhere on the screen (not sure if it'l stay like that in future, but that's the way it is at the moment).
Tell us what happened


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timsmk Wrote:
Thanks.
Possibly! We'll see...
superawesomeness Wrote:
Great progress Tim! The game looks very nice and plays very well. No complaints.
Would it be possible for you to include Ninja Mart as an arena maybe?
Great progress Tim! The game looks very nice and plays very well. No complaints.
Would it be possible for you to include Ninja Mart as an arena maybe?
Thanks.
Possibly! We'll see...
Cool, if you ever think about doing it, I'll give you the arena.
Darklord_Xel Wrote:
You probably shouldn't come here then.
DarkIVloon Wrote:
Don't worry if I advertise or not. I don't care about MKO its hardly a MK Fan site, more like a hub for scrubs.
Don't worry if I advertise or not. I don't care about MKO its hardly a MK Fan site, more like a hub for scrubs.
You probably shouldn't come here then.
But you got to admit, most the things he says are true, mko isn't the MK fansite it used to be.
And he is more likely to get better advice from high level players then people who mostly rate on art.
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iori gets it. I'm here because of my interest in the game and I want to see it progress the best it can, and that would never happen here at MKO. but now he is registered over at ultimatemk.com so that it is fine, he will get the proper advice he needs :)
THANKS TIM!
THANKS TIM!


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timsmk Wrote:
It's come quite a way since you last saw it.
I've been working on this quite a bit recently, and I think it's about ready
for another showing (the last version was v4; this one is v9).
Click here to view.
- There are 3 selectable and fightable characters
- Each character (currently) has one hidden fatality
- Four playable stages
- Block now added
- Arcade and Training Modes
If there's one thing I've found with this project it's that using flash to make a fighting game is very possible, but the odd glitch is going to appear now and then.
Graphical glitches I'm not so bothered about, but if there are any glitches that prevent you from playing, please let me know and I'll try my best to sort em!
Thanks for looking and have fun!
.
It's come quite a way since you last saw it.
I've been working on this quite a bit recently, and I think it's about ready
for another showing (the last version was v4; this one is v9).
Click here to view.
- There are 3 selectable and fightable characters
- Each character (currently) has one hidden fatality
- Four playable stages
- Block now added
- Arcade and Training Modes
If there's one thing I've found with this project it's that using flash to make a fighting game is very possible, but the odd glitch is going to appear now and then.
Graphical glitches I'm not so bothered about, but if there are any glitches that prevent you from playing, please let me know and I'll try my best to sort em!
Thanks for looking and have fun!
Keep adding to it, this is the best MKO contribution ever made. ahem Sindellll


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This is wonderful. Idk what else to say really. Beautiful Job. I can't wait to see Raiden in there.


About Me
Turn on your light and they'll see you. Make a sound and they'll hear you. If you think it's scary being lost...
Just wait till you're found
0
timsmk Wrote:
Okay. What's the problem? Entering the combination? Or does the game freeze?
Fatalities can be performed from anywhere on the screen (not sure if it'l stay like that in future, but that's the way it is at the moment).
Tell us what happened
.
PrincessMeta Wrote:
I'm still having trouble preforming the fatalities
I'm still having trouble preforming the fatalities
Okay. What's the problem? Entering the combination? Or does the game freeze?
Fatalities can be performed from anywhere on the screen (not sure if it'l stay like that in future, but that's the way it is at the moment).
Tell us what happened
Entering the combination


About Me
I made this! Yay!
Guess who's back!
0
Nice job, funny thing is, I got Noob Saibot's fatality on my first try.
About Me
I need a new sig, something with Kabal from UMK3 would be sweet. Just imagine that here
0
amazing game! I don't see any glitches myself.
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Awesome! I haven't found any Glitches yet. I like that the moves resemble the button combinations on the original game. I'm still trying to find out the damn fatalities

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tarkata14 Wrote:
Awesome! I haven't found any Glitches yet. I like that the moves resemble the button combinations on the original game. I'm still trying to find out the damn fatalities
Awesome! I haven't found any Glitches yet. I like that the moves resemble the button combinations on the original game. I'm still trying to find out the damn fatalities
GrotesquetheBeast Wrote:
amazing game! I don't see any glitches myself.
amazing game! I don't see any glitches myself.
themkwarrior Wrote:
Nice job, funny thing is, I got Noob Saibot's fatality on my first try.
Nice job, funny thing is, I got Noob Saibot's fatality on my first try.
MyQueenSindel Wrote:
Keep adding to it, this is the best MKO contribution ever made. ahem Sindellll
Keep adding to it, this is the best MKO contribution ever made. ahem Sindellll
ThePredator151 Wrote:
This is wonderful. Idk what else to say really. Beautiful Job. I can't wait to see Raiden in there.
This is wonderful. Idk what else to say really. Beautiful Job. I can't wait to see Raiden in there.
Thanks people.
Raiden will be a while, but I'm sure at some point...
PrincessMeta Wrote:
Entering the combination
Entering the combination
Hmm, well in that case, I don't really know what to suggest
Make sure you have the correct combination?
-----------------
A new version will be coming soon, so here's a coupla images showing some of the updates:


I should also say that the next update has sound and music.


About Me
<img src="http://i151.photobucket.com/albums/s152/sbdjuggalos/kingraidensig.jpg" <img src="http://i195.photobucket.com/albums/z231/RomeK47/191195784705.jpg"
http://morespoons.conforums.com/index.cgi
0
I think Kabal and Nightwolf will be nice to play as.


About Me
Mortal Kombat , is not about death , but cheating in mame32 . Need Mame32 cheats ? Go Here .
I grew up playing Mortal Kombat.. I guess Mortal Kombat didn't grow up with me.
- JandS -
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Nice how finally we goten to a point where MK is now a flash fighting game . I wonder if the full game your character select is going to be movable by keys rather then mouse . Also founded a glitch with kitana , when close to noob saibot , moves will go over Noob Saibot's collision and won't count as a hit . It may be the same over the other chars , but that was what I tested . After Kitana got fatalitied by Noob Saibot , she gets back up after like 3 seconds . The game is great can't wait to see it fully released :) Remembering back to my old scrapped flash , I had problems with character select moving cursor script for keyboard movement , having problems knowing how the lifebar works , layer moving speed , and maybe more . I'm surprised with your work in this flash , 10/10 because I never seen a better mk fighting flash game as good as this .
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This game is amazing!
Thank you so much.
Do the kombatants have all there special moves (or variations of them)?
Thanks again.
DarkIVloon Wrote:
Hi, I am from UltimateMK.com the best place to go on the web for MK.
I registered to this website just to tell you good job on this game Tim and I hope you continue on it.
Hi, I am from UltimateMK.com the best place to go on the web for MK.
I registered to this website just to tell you good job on this game Tim and I hope you continue on it.
DarkIVloon Wrote:
Please register over at UltimateMK.com as we would value someone with your dedication to MK there.
Please register over at UltimateMK.com as we would value someone with your dedication to MK there.
DarkIVloon Wrote:
Don't worry if I advertise or not. I don't care about MKO its hardly a MK Fan site, more like a hub for scrubs.
<
Don't worry if I advertise or not. I don't care about MKO its hardly a MK Fan site, more like a hub for scrubs.
<
I'm not sure you could be more pathetic if you tried!
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