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Sektor & Cyrax Mortal Kombat 11 Concept Art
Artist reveals alternate designs!

The Cyber Lin Kuei returned with a vengeance in Mortal Kombat 11! The initiative was reactivated in story to serve Kronika under the leadership of a newly converted Frost. The return treated us to the Lin Kuei Cyber Assembly arena, and non-playable appearances by Sektor and Cyrax. Take a closer look at the story mode fighters in recently discovered concept art:

The designs were posted to ArtStation by Warner Bros Games Montreal Concept Artist Emmanuel Julian. His concept art shows various designs for Sektor, including one emblazoned with the glowing blue symbol of the Lin Kuei clan. Julian also revealed closeup face plates designed for both Sektor and Cyrax.

The klassic cyber-assassins were non-playable characters in Mortal Kombat 11, but data-mining has produced some evidence within the game code of potentially expanded roles. This concept art does not prove a future full release for the characters, but if they were to be included as downloadable content, additional customizable designs would likely be a feature of their playable expansion.

Similar design art showing Ermac's Krypt cameo design was recently unearthed from the portfolio of another contributing artist from Warner Bros Games Montreal.

[Related Article: Mortal Kombat 11 New Era Launch Trailer]

Sektor and Cyrax debuted in Mortal Kombat 3, where they pursued Sub-Zero as part of the original plot of forced automation by the Lin Kuei clan. Their origin story was repurposed and elaborated upon in the 2011 reboot, but the characters were subsequently killed off in sequel tie-in comics, leading to the invention of a variation-based hybrid character for Mortal Kombat X called Triborg.

What do you think about these designs? Share your review in the comments below and tell us if you'd like to see Sektor and Cyrax make a full return in future DLC. Find and discuss more news & info on the Mortal Kombat 11 forum.

CNBC Reports Potential Sale of Warner Bros Games
Is Mortal Kombat for sale?

It's been a little over a decade since courts approved the sale of Midway Games and its catalogue to Warner Bros. Now a fresh report is claiming parent company AT&T is internally discussing the sale of the entire Warner Brothers gaming division. Read on for the full story:

CNBC reports a source "familiar with the matter" has claimed AT&T is discussing a potential $4 billion dollar sale of the entire Warner Bros Interactive Entertainment division. This would include an extensive catalogue of intellectual property, including Mortal Kombat, and various Warner Brothers licenses, such as Injustice, Batman, Harry Potter, and Lego.

The anonymous source claims major holding companies have expressed interest in the acqusition, including Take-Two Interactive Software, Electronic Arts, and Activision Blizzard. CNBC was unable to get any official comment from applicable parties.

Warner Bros retained their Midway Games Chicago development team, rebranded NetherRealm Studios in 2010. The MK franchise was relaunched shortly after with a 2011 reboot, followed by massively successful sequels Mortal Kombat X and Mortal Kombat 11.

Corporate maneuverings from above in 2016 saw Time Warner acquired by AT&T, with little visible interruption to the MK brand. Rumors of the sale of gaming assets coincide with the ascension of WarnerMedia CEO John Stankey to CEO of the telco giant, while "activist" stake holders Elliott Management call for cost cutting and a reduction of expansion, seeking to capitalize from proven core assets.

While big business plays out like a story from the Mortal Kombat saga, Mortal Kombat 11: Aftermath continues to expand the plot and success of the latest installment in the gaming franchise. The recently released Retrocade DLC arena includes reference to several classic Midway Games titles, which could also be part of a WB Games sale.

MK Online will continue to follow this story as it develops. What do you think about another prospective change of hands after the last decade at Warner Bros? Share your thoughts in the comments below and find more stories in the Mortal Kombat 11 forum.

Mortal Kombat 11 June Console Update Notes
1.19 update notes!

A new update patch for Mortal Kombat 11 has been released. Version 1.19 addresses several niggling complaints to various modes, issuing new fixes and updates to several characters, including many minor tweaks to Fujin. Check out the official notes to know exactly what to expect:

    General Gameplay Adjustments
  • Move list corrections
  • Fixed a rare Audio related game freezing issue
  • Fixed some issues with certain attacks using the incorrect Augment Elemental Type
  • Adjusted some overlapping text Menus regarding Augments

  • Kombat League / Online
  • “Find Next Opponent” is once again the first option at the end of a Ranked set and no longer requires a confirmation

  • Towers of Time
  • Fixed some rare issues with the Downburst Augment
  • Missing Towers of Time for some players should be now be working correctly
  • Optimized performance in Towers of Time

  • Stage Specific Adjustments
  • Kronika's Keep - Adjusted how some special moves interact with an opponent hit by the Time Orb Background Interaction

  • Character Specific Adjustments
    • Bombardier Beetle & Bombardier Beetle Amplify can now only be parried by low projectile parries

    • Erron Black
    • Erron Black - The first 3 hits of Ghost Koins (Fatal Blow) no longer allow for Breakaway

    • Kabal
    • Kabal - Fixed an issue with Buzzsaws playing an incorrect animation when hitting an opponent

    • Kitana
    • Kitana - Fixed a rare issue that could result in the Armor from Augment Kahnt Touch This to remain active after certain circumstances

    • Kotal Kahn
    • Kotal Kahn - Adjusted Totem buffs values when there are 2 or more stacks of Totems on screen
    • Kotal Kahn - The first hit of Pinned Down (Fatal Blow) no longer allows for Breakaway

    • Kung Lao
    • Kung Lao - The first hit of Beaten And Broken (Fatal Blow) no longer allows for Breakaway

    • Noob Saibot
    • Noob - Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries
    • Noob - Shadow Slide can now only be parried by low projectile parries

    • Fujin
    • Fujin - Adjusted wind effects on opponent's cloth physics when Bending Wind (Away + Back Punch) is performed
    • Fujin - The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked
    • Fujin - Fixed an issue with Fujin's Krossbow using an incorrect animation when winning a match under certain circumstances
    • Fujin - Fujin no longer sometimes has incorrect Gear Abilities in some Story Mode fights
    • Fujin - The first hit of Winds Of Change (Fatal Blow) no longer allows for Breakaway
    • Fujin - You can no longer do an extended combo against your opponent after Finish Him with Warped Needle until the Fatality window timeout has occurred

This is a significantly smaller update than the previous Aftermate addition. it is currently available for all copies on PlayStation 4 and Xbox One.

Got any outstanding concerns or pleased with fixes? Let us know in the comments below! Find and comment on more related topics on the Mortal Kombat 11 forum. You can also vote for and review your favourite characters in the 2020 Supreme Mortal Kombat Champion character tournament!

Artist Shares Mortal Kombat 11 Ermac Design Art
A closer look at Ermac!

Ermac missed the cut for the playable roster in Mortal Kombat 11, but makes a noteworthy cameo in The Krypt mode. The appearance includes a new design for the enigmatic fan-favourite, which the artist responsible shared in more detailed art for the gestalt soul-man. Take a look:

Alex Troufanov is a Senior Character Modeller at Warner Brothers Games Montreal, and shared the rendered design art [above] to his personal portfolio, last month. The image shows a clear front & back view of Ermac's new design, which adapts classic motifs with the addition of extensive gold trim, and paneled layers in his trademark black and red.

Perhaps anticipating the response of eager fans who've hoped Ermac might make a downloadable return, the artist elaborates on his status: "Ermac’s model was one of the characters I created for MK11 while working on the project . Unfortunatly he is not part of playable characters but you can find him dead in the krypt.".

Ermac can be discovered by navigating the subterranean halls of Goro's Lair, to eventually reach the outdoor bottom of The Pit, where his corpse lies impaled upon a spike. Players acquire an amulet from the body that will grant their avatar powers of telekinesis, and the ability to open soul canisters. The amulet can be seen on Ermac's chest in the design art.

Ermac has been a popular subject for concept artists to share: Bernard Beneteau revealed concept art for the 2011 reboot, as well as his own tattered design that caused a stir in 2014. MK Online also exclusively shared Mortal Kombat X concepts thanks to Justin Murray.

What do you think of Ermac's new look and grim fate? Share your thoughts about the design with us in the comments below. Then join more discussion on the Mortal Kombat 11 forum.

Mortal Kombat Mythologies Prop Art Unearthed
The Book of Destiny opens!

In 1997, MK4 took the franchise into the 3D realm of polygonal graphics -- but a second release that same year also gave the series one final extravagant digitized hurrah. Mortal Kombat Mythologies: Sub-Zero expanded the mythos with a platforming adventure that opened the Book of Destiny in live-action cut scenes. Some of its lost pages have been freshly unearthed to reveal the prop's secrets! Take a look:

Former Raiden actor and NetherRealm Studios motion capture artist, Carlos Pesina, posted the rarely seen original documents to Instagram. The three pages appeared in the opening scene of MK Mythologies, playing the part of an ancient tome containing the history of Mortal Kombat, and the conflict between good and evil gods.

The pages include Sub-Zero and Quan Chi line art drawn by John Tobias, with kanji text, and an "Asian esoteric symbol" that appears similar to a feng shui compass.

An exact translation of the Japanese text isn't available, but Pesina did provide greater context for the pages while explaining his technique for aging the final art: "Scanned in line art from Tobias, the MK symbol and an Asian esoteric symbol with kanji text. I had to dye the pages with black tea and burn the edges to get that ancient weathered look. These are the original unvarnished undyed pages, I didn't want to ruin them. Enjoy!" See the finished product in the intro video below.

Raiden possesses the Book of Destiny, which alludes to his struggle with the fallen elder god Shinnok. The thunderer enlists the help of Sub-Zero (aka; Bi-Han) in MK Mythologies to prevent Quan Chi freeing Shinnok, who appears as the final boss of Mortal Kombat 4. This storyline also informed the backstory of Mortal Kombat X.

Was the Book of Destiny everything you imagined it was? Share your thoughts about this lost kontent in the comments below and discuss more MKMSZ nostalgia in the 2D Kombat Klassics forum!