Avatar
MK-4-LIFE
02/09/2008 11:32 AM (UTC)
0
Sorry. My first post screwed up with the whole quoting thing so I had to double post. I do sincerely apologise. See my post below.
Avatar
MK-4-LIFE
02/09/2008 11:36 AM (UTC)
0
MKGurl Wrote:
GrotesquetheBeast Wrote:
Exactly HOW much will the franchise change in MK8?Or, will it be closer to retro Mortal Kombat games (MK1, Mk2, MK3)?

Basically, will mortal kombat 8 change everything dramatically or go back to the roots of the franchise?



From what I read on Boon's interview, MK8 will be dramatically changed. So basically, FAR from MK1,MK2,etc.
Those styles and fighting will be no more.
The style, gameplay, characters-- almost everything.
He stated that MK:A was the last of what we've seen for Mortal Kombat.
Take a look here:

http://www.videogamesblogger.com/2007/02/05/new-mortal-kombat-8
-will-be-dark-gritty-and-completely-reinvented-
fighting-on-xbox-360-ps3-maybe-wii-in-november-2008.htm


(*Sorry, everyone, I have yet to find out how to put up links -_-*)



Go here to do cool stuff. It took me like 100 visits to realise that page existed lol.
Avatar
ThePredator151
Avatar
About Me
The Ultimate Mortal Kombat Experience
- Lead Graphic Designer - Mortal Kombat Online -


:G-play

:Story

:F-Design

:Cutout

:Get Sig

:Raiden

:Fans [1] [2]

:#LegendaryArts

02/09/2008 02:14 PM (UTC)
0
Here's a story type line of questioning:

So, we have all these characters on the roster, but almost none who have any known family. That is, unless they are dead somehow.

Main Question is: Have you ever considered the application of "family" as a significant compliment or disadvantage to a character? Living currently, that is. I think family could be used in a plethora of different ways actually. Family can motivate a fighter by:

a. discrace // grace
b. abandonment
c. belittlement // pumping you up
d. offering an array of pshycological strains
e. deceive to a fantastic level
f. Sheltering or Exiling

ect ect..

"Mortal Kombat" could be a more...integral in the development of a character as an individual on the roster, than just the name of the game. They could be fighting because they're family sent them, or because their family forebode them...because they had a "terrible childhood" ect ect ect...

ThePredator151 Wrote:
Here's a story type line of questioning:

So, we have all these characters on the roster, but almost none who have any known family. That is, unless they are dead somehow.

Main Question is: Have you ever considered the application of "family" as a significant compliment or disadvantage to a character? Living currently, that is. I think family could be used in a plethora of different ways actually. Family can motivate a fighter by:

a. discrace // grace
b. abandonment
c. belittlement // pumping you up
d. offering an array of pshycological strains
e. deceive to a fantastic level
f. Sheltering or Exiling

ect ect..

"Mortal Kombat" could be a more...integral in the development of a character as an individual on the roster, than just the name of the game. They could be fighting because they're family sent them, or because their family forebode them...because they had a "terrible childhood" ect ect ect...

More considerably, i remember previously posting up a concept I had for sub-Zero's Sister. I considered her story on finding her long lost brothers whom left for China years ago.
I've also considered another experiment from Shang's flesh pits whom was modified to be a metallic shapeshifter. His motivation for fighting would be to find an identity.
Also, I thought up having a walking Tree from the Living Forest become a fighter, who happens to grow acorns on his head, making him a father to rebels. Confused on why they would rebel, the tree hunts for whom could be the mother to the saplings before they destroy the world.
Avatar
flame15
Avatar
About Me

rippin' and tearin' and feelin' and growin' inside of me!-disturbed

02/13/2008 10:38 PM (UTC)
0
Can i have a job?
Avatar
TrueNoob
Avatar
About Me

"There is no knowledge that is not power."

-MK3
03/03/2008 02:43 AM (UTC)
0
flame15 Wrote:
Can i have a job?


I second that one, flame15. Boon, I hope you're reading this.
Avatar
mkflegend
03/10/2008 09:15 PM (UTC)
0
How do you get a voiceacting job for the MK games? hehe
Avatar
kidkombatant
03/12/2008 05:56 PM (UTC)
0
um....can i have 600 bucks so i can buy an 80 gig PS3 and your next MK game?
Avatar
ScorpionUnleased
03/17/2008 05:48 PM (UTC)
0
I want to ask them why they have "discarded" the character fatalities. I mean now you have to combine different ones to make oa good one. But still I prefer the old good ones.
Avatar
reppy
04/20/2008 11:17 PM (UTC)
0
Will we ever find out what happened at the end of MKArmageddon? I mean, MK vs. DC is its own thing with no ties to the regular story, right? Right???? Oh god no, don't tell me the multiverse was shattered and that's why they're merging worlds?!???

*stabs his PS3.... if I had a PS3*
Avatar
Deathbearer
05/02/2008 03:37 AM (UTC)
0
"What were you smoking when you agreed to tone down the violence?"
Avatar
subzerosmokerain
Avatar
About Me

I am a Rain fanatic, I could beat all of you with him...if I had online.

05/21/2008 09:41 PM (UTC)
0
All right most important one. What was the use of killing off the champion of Mortal Kombat? I mean seriously and know that you have made a chained up Liu Kang some of the fan boys are saying, "Why don't you let us use the chains for Liu Kang?" I'll tell you guys why, because that is not Liu Kang. Bring him back to life like make his MK:D a canonical ending or something. I would like to see the character who could be so easily mastered by noobs to the series, not some carbon copy of him.

Second most important one, Bring.Human.Smoke.Back. You can keep his automated version but bring huim back. I have been thinking of a story to bring him back and here it is:

Noob-Sub(my name for the new Noo saibot aluded to in the ending of MK:A for Noob) realized the mistake he made by making one of his allies turn evil so he wants to atone for his mistake. He asks his younger brother to help him find Smoke and try to bring him back to the side of good. They find out he is in the netherralm and since Sub-zero the younger is not very affected he can travel calmly although Noob-Sub has a bigger problem, every minute he is in the Netherrealm the spirit of Noob Saibot gets stronger and begins to overpower MK1 Sub-zero, so he has two choices, leave his brother alone in the Netherrealm to traverse on his own or go through the realm and using all his strentgh to subdue his evil side. He has enough power to keep his evil side down so he travels through the netherrealm helping his brother along, they find Smoke but it seems is very tainted with evil, this is obviously not the friend they once knew, he begins to seduce Noob to the dark side and he temporarily allys himself with him and begins to beat on his own brother but Sub-zero yells out a devastating scream and suddenly Robot Smoke begins to malfunction and his brother begins to gain back conscienous, they together knock out Smoke and bring him back to Earthrealm. While this happens, Raiden(who regained elder god status after preventing the event that was supposed to be Armageddon and after becoming good again), sees the sacrifice Noob-Sub was about to make for a friend and sends Fujin to bring him back to the elder gods.The two brothers while they are examining Smoke's body to see if he is mortally injured, have Fujin appear in a whirlwind before them. He tells him to hand Smoke over to him but does not say why , they are reluctant at first but let Fujin take Smoke anyways.He brings him before the Elder gods and they see what Raiden's plan was but they had a problem. Smoke was trapped within the automated body which had another spirit within it also named Smoke but he was made of pure evil,they separated the Spirit of Human Smoke and the body of the evil Smoke and see that as soon as Robot smoke is separated, he is cast down to the netherrealm, to live there for all eternity. The elder gods decided to make Smoke a body but since they had done this he must pledge himself to be another one of their champions. He pledges and he goes back down to Earthrealm awaiting for the call of the elder gods for when they would need him once more. He lives among them as the fourth member of the Lin Kuei, after Sareena.

And i'll make a diifferent post with my other questions.
Avatar
mkflegend
06/15/2008 12:43 AM (UTC)
0
kidkombatant Wrote:
um....can i have 600 bucks so i can buy an 80 gig PS3 and your next MK game?



Why waste your money when you can get the 360 for less which will play just as good if not better(especially online it will be better)glasses

But I would also ask Midway:

When will you guys make MK solo again so that some people will shut up and stop bitching about MK8 aka MK vs. DC already? lol

Is there any chance of Kano, Shang Tsung and/or Shao Kahn? furious
Avatar
mkflegend
06/18/2008 06:29 PM (UTC)
0
How to become a tester for their games in general?
Avatar
ThePredator151
Avatar
About Me
The Ultimate Mortal Kombat Experience
- Lead Graphic Designer - Mortal Kombat Online -


:G-play

:Story

:F-Design

:Cutout

:Get Sig

:Raiden

:Fans [1] [2]

:#LegendaryArts

06/19/2008 03:10 AM (UTC)
0
Old Post from another forum....need somewhere to put it over here so,

Hey MKTeam, when will we get this stuff?

::::::::

Gameplay:

1. Movie Choreography // Fighting Possibilities:: When we are watching our favorite Martial Arts flick, it matches Mk's st(y)le Take what makes movies fun to watch, and let us control it.

2. Multipule Martial Arts St(y)le in one St(y)le: Special moves and weapons IN the combos. Weapons that are on the character, let us use them, and have them effect the way we can use our characters, or how the character adapts to that weapon, depending on the weapon that we weild at the time. Special moves should be adapted INTO the combos.

3. Quality Over Quantity: Exploit Every Character. No one character should be anything like the next, there's too much out there to do with one "st(y)le" & personality.

4. Things that are Good in the Mk past::
a)Secrets - Whether character specific secrets, or overall game secrets. Secret modes, characters, missions, arenas..ect
b)Modes - 2/2 4/4 ect.., Konquest Mode, Kreate a Kharacter, Practice mode,
c)"Traditional" Fatalities (Kreate a Fatality was a good concept, but it needed to be character specific with more options).
d)Animated Endings, Bios//Character Profiles,
e)Pace & Verocity of a fight
f)Fenness & Swagger of some of the characters
g)Mk's Dark Humor.
h)Victory Poses-(at the select screen, after a fight, ect..)
i)Multi-tiered arenas//3-D
j) Player Control

5. Nimble Characters//Gameplay:: Alot of options, alot of control, but not at the cost of jeopardizing "fun". There is an equilibrium to be found. Can you find it mortal kombat? As mentioned, the pace and verosity of Mk's prior games were one of the biggest reasons it was fun. It is because we had to "play catch up" to an extent, to be able to compete with other players.

6. "Colorful Killing Grounds" // The mood of MK:: The "mood" of Mk has always been that of a secretive, sneaky adventure with dangerous possibilites all over the place. This mixed with the martial arts fighting creates an intensity unmactched all by itself.

Just because Mk traditionally has a "dark feel, or mood" to it, doesn't mean it should lack color. "You can die anywhere", is the mentality I'm after. So, Arenas that "Die", or "Death becomes the arena", match this feel. "A horrifying dream with martial arts". The last few MK games have lacked color for the sake of making things "actually blacker". Used alot of oranges and reds, instead of experimenting more with every color..."House of Flying Daggers // Jet Li's: Hero // Crouching Tiger Hidden Dragon, with more emphasis on early MK games' danger and secrecy, would be my recommendations for inspiration of a couple of the arenas. Then..."Drown" those Arenas in "Death" during a fatality sequence. Make the arena die, fall apart, really "kill off" all the fantasy beauty....there's a way to do it without jeopardizing MK's traditional " dark mood".

7. More immersive//interactive Arenas:: The Courtyard example with the monks // bar fight. I'm not big on arena interaction, but i think picking things up, or using things in specific arenas for a single attack, is a good way to go. In Mk4/G, we could repeatedly pick things up over and over...instead of that, just limit is to one attack from an object like that is enough. Kills the fun if people strategize around "only picking things up" and throwing them at you. Have a throwable object break after one attack.

Also, as far as interactivity, using curtains or running up walls would be fun, but I think it should also be very limited. Climbing on things, jumbing off things..ect

8. MK's intense fight:: Pace, Verocity, Brutality, Mature Content // Challenge the M rating: Push the limit more than you have been in the last few games. MK was one of the games that started it, others made it an art. Establish the mastery.

More mature laguage and overall mature content is exceptable now. Give it to me..lol..Go ahead and have the "badass" character curse to ephasize an aggression. Most people don't curse alot, but it is a part of the vocabulary of your fanbase. Nudity doesn't seem to be something people will appreciate in Mortal Kombat overall, and I'm with this thinking too. So "provacative" is the key...and only on a rare occasion. Nothing really explicit is ever needed imo, cuz that's not what we're paying, or playing the game for.

9. Reality Mixed with Fantasy - "Dream"//"NightMare" // Fantasy:: Think about the last very vivid, but terrifying dream you had...that's right about where people seem to be when they think of Mortal Kombat. At least, that's the best way I can explain the notion. But a dream, or nightmare usually places "you" in it, amongst a very dangerous, surreal atomosphere. Real Person + Fantasy-Realistic surroundings = dark mood. Doesn't reall matter the color scheme. Aheh, could be "pink", and you'd still wake up sweating if you die in your dream.

10. Character specific:: Characters fight like they want to, not like a st(y)le defines. Again, there's too much out there to regurgitate any st(y)le BUT, in MK, none of the characters need to be stricken to a st(y)le either. So, I'd ask that you guys individualize everyone. Some characters will actually use a "to the letter" martial arts st(y)le, but it should be sensitive to their profile and biography descriptions. Nobody fights the same because their personality should reflect through their martial arts skills...like in the early Mk games.

11. Fluid Animation:: We want to, we need to..see everything. Memory & Time restraints are just about unexceptable as excuses for the majority of the fanbase that i've come in contact with(at least a thousand or two fans over time). And this also considers old fans, and newcomers to the Mk games. Every frame of motion is toooo important in a fighting game.We need them to win or loose and have seeing it all happen.

12. Progressive Gameplay habits:: Something fun to "see" performed, and have control of at first, minmal effectiveness as far as strategy. Then, something technical to dig into once we're good at the controls, and used to seeing the initial "awe" of the game. Strategy heavy on the back-end of the learning curve. Gives us a reason to keep playing, based on the fun factor, and the ability to always learn something new.

13. Death Traps:: Practical, circumstantial, serendipidy. Saying we could be triping into death traps, falling off the edge of stuff, things could be falling on us. And it doesn't all have to be huge boulders or whatever either. Could be and "apple"//"small rock//a little demon squirel or something haha, but that falls from a tree or something, and that disorients the character for a second...ect. But at the same time, we should be allowed to fight for recovery from the traps.

14. Ground Tech:: Options that characterize MK, and each of it's characters is awefully desired, and nessasary by MK8. Low, Mid, and High attacks, special, character specific attacks and defenses are the general preference.

15. Aerial Gameplay:: "Get out of the air, I can only do "this", because I'm above you, or in the air".

16. Patches // Add-Ons:: Yes!!...please. lol

17. Dial + String combos together:: Find the equilibrium at least. Progressive gameplay habits could be utilized here. Dail a combos could be the gateway to the strings and alot more control than ever seen before from an MK game. Not just one, or the other way..there is an equilibrium to be found. None of this has to jeopardize the pace or fun factor a fight takes place.

======================================================

Story:

1. Character Definition // Character Personality // Character development // relationships:: "Dig in to each character"... Tell me everything about a character. Over time, or whatever the case...so long as it is all canon information. Established relationships from the past are just as important as the ones that are being developed currently, or ones that will happen in the future. Things a character wears, why they have the ****they have, power souces..ect, all define a character beyond a reasonable doubt.

Retcons and erroneous information are the ultimate deterent right now. So, as an alternative to the "everything canon" claim, I'd say that there's always as much, or more creativity that comes from factual, concrete information, as there are options when dealing with inconclusive information.

What does it take to be a character on the MK roster?: Lastly here, everything in the story should reflect in the way the character fights, the special moves they use...they should be inter-changable as far as defining the character in question..imo. Being able to care about the character that we're fighting with, is part of the intensity

2. Story Importance:: Right now, I think the story element in MK is just as important as the gameplay. I can't count how many times the two are confused with each other for the "most important" part of Mk. During MK1, I'm not sure you guys did this on purpose, but it was set up to where, a MK contest couldn't happen without adequate purpose. And now, some 15yrs later, it's hard to imagine the story broken away from the rest of the game. It'd be a blatantly shallow experience without the gameplay. Much to the gripes surrounding MKA's "story".

3. Quality Over Quantity:: I think it's a safe bet to assume the roster will be smaller, but to another degree, the less characters you have there, the greater possibility there is to create "whole", finished, characters. All the character development and specifics that I've talked about become easier task to consider, because there's not another character that is "almost, sorta, kinda, similar" somewhere else on the roster.

With that said, the general demand seems to be somewhere inbetween 15-25 characters. Approx 5-7 old, and the rest of the roster, either brand spanking new, or secret. Pour everything into ever single character. I agree with this approximation. The old characters are simply there to provide a sense of reliability, and a sense of familiarity. Those are the few characters that always seem to carry the series. And i say "carry the series" with confidence, because up to this point, the best thing MK ever had, was phenomenal characters that stuck around with us. One of the marks of a great, and staying franshise if you asked me. And besides all that, I think that quality over quantity essentially breeds a more authentic qualities, for another new character down the line.

4. Things that are Good in the Mk past:
a) Canon information. The more the better..
b) Mortal Kombat Contests, and how they come to be.
c) Sub-Plots for characters
d) Pre-existing relationships, as well as unexpected new relationships.
e) Detailed Descriptions of every character....for instance, we love Sub-Zero because he's so detailed and so complex. He's one of the only characters who has actually grown with the series and it's fans. Not many at all of the "****c characters(pre-Mk4) have "grown" like Sub-Z. Bios, and Profile information fit right in here.
f) Plot Twists are welcomed in moderation.
g) "Noob Saibot" and the cleverness//secret about his name, as well as others..Ermac, Rain ect..you are still getting questions about that stuff today as a result.

5. OverAll Games Story Modernization:: The way a contest comes to be, needs to be modernized in the way that it is told through the story element in mortal kombat. The time that the contest happens in the game could be way back in the past, present day, or far in the future, but it doesn't negelct the fact that people in 2008 are telling stories differently. Doesn't take away the fact that people are telling stories in more complex ways, and general population is understanding those complexities much better than back in '91. I'd site "The Matrix" triliogy as a prime example. People who read the books loved the book, people who watched the movies, loved the movies...and there was also a productive middle ground between those two..which is uncommon. But the point is, that there was staying power based around that modernized story telling method between the book and the movie. We have alot of modern day cases that have the same essential point. Use a new-er method to bring the contest and all it's characters together in a situation that provokes them to fight.

6. Konquest Mode:: Probably the best thing you guys could have added to the fighting game to immerse players. I think the only way to supersede Konquest mode, would be to either create a series of games around MK's story, from start to finish...Or, a MMorPg. Which would be an endless gaming experience. Both of which, now, can be done on consoles, or on the PC platforms. We//You need it to tell us the many avenues that MK has opened up, but never finished or concluded. There is too much there for one game.

7. Characters that Die// "Nobody really dies in MK:: This is a hard one without getting scalded in the process. But, I need to say it. A good portion of the MKA roster, is trash. I really think that a good handful of them deserve to have died in Armaggeddon, or just retire//age out. And that's without considering favorites, or ones that I would really like to see come back at some point in the future. Kill the "fluff" characters, retire the temorary characters, and age out characters that are mortal and not "the one".

Some of them become mentors, some of them become dead beats and bums...real life consequenses as pertaining to their involvment in Mortal Kombat. Then, just bring them back for nostalgic purposes every once in a while, like for Trilogy or Armaggeddon, or during a "side game". So, they could die out of the Mortal Kombat contest, but still have things going on in the other releases that pertain to the main kontest. You expand more that way too, and it doesn't say that characters "can't" stick around for waay longer than they should.

8. Sub-Plots: a huge attribute for any character that is older than two games old. They're a must have especially considering Konquest as a source for canon information in the story deptartment of the game.

9. Story telling should be easy for the writters now:: I think it should be by now. Especially considering you guys listen to fans...there shouldn't be much to write for Scorpion, for instance. Because Fans know that character already. I really only see a challenge in sensibly keeping him around for more and more contests. Tieing him into the next game, and the next one, and so on...ect

10. Profile Specs // Power Specs:: Name, age, weight, height, origin, marital status, ocupation, power source, birthplace, known relatives, legal staus, hair, eyes, ect ect (SS#, address, drivers license#, bloomers or thongs...I'm just joking about everything in these parenthasis)

11. MK Bible:: A virtual book of everything canon.

12. Continuity:: No more "to be continued" scenarios, for the sake of selling the next game. Albeit so rare....Goes along with the death of characters. The events surrounding one games' story, can // should end. And at the same time continue on into a new game without the "cliff-hanger" attribute. There's so many other things to do with it, that will allow the game to continue. (*prepares for smite*)

But, adding this kind of variation to the story's beginning and end makes the read more interesting, and it sells the next game all on it's own.

=================


Continued....

--

**Modes // Online Gameplay:

1. Dojo: Practice Mode // Content Holder // Khreate a Fighter // Preset Manipulator::

a) Practice Mode: player vs CPU -- 2/2 players -- 4/4 players since we have the capability to do so from one console with 4 controllers now(jump in and out).
Only offer up basic moves and strategies in the practice modes. We should have to work for the more complex stuff, and all the secrets that a character may be able to acquire. Complex moves and strategies should be found out about, not given to us on a move list. If there are "secret combos and moves" that you guys are going to program into the "given" list, let us earn them, and unlock them after completing relative strategies and moves consistently, WHILE we're training, or fighting in real time.
"Congratulations!! you have shown "X" amount of experience with the combo you have been doing...now see the move list for your next level of challenge(s) in special moves and strategy...ect ect"

Maybe I'd have to throw Raiden's lightning 100x's, or do his torpedo x amount of times, or something, before unlocking a more powerful "given" move. Maybe I'd have to perform one of his combos to a consistent effectiveness before I "unlock" a longer, more complex combo of his on the "given" move list.

BUT, I think that if you gave us a move-list with "given" moves and combos, it should be weirdly limited. As to encourage us to use what we've learned, and experiment with it to create our own combos. Encourage us to put the special move in where they want to within whatever combo, after we've learned a way or two, that is effective to use things.

Practice mode is supposed to be where you learn how to use something that the system easily will allow you to use it. Mastering a character should be more intuitive, more under the control of the player. More based on how inventive we can get with the moves that we have acquired up to the point we are at. Because first, we just wanna be able to play the game, then we want to be able to find out what else we can do with the game.

::Let us fight with a respective sensei, or teacher when it's just player vs CPU....and have those characters, be some of the secret characters."Easy"

b) Content Holder: Videos, Endings, Bios and Profiles, Pictures, could go in here .

c) Kreate a Fighter: Could have all the specs, clothes and armor, weapons, achievements past & present, for your character in here. As well as a "store" where you could go to, in order to buy all your stuff that you'd need currency, or experience points for.

d) Preset Manipulator: Any presets for online play that might be available(like certain characters that I have groomed up, any weapons choices, any costumes for those characters...anything of that sort) I should be able to toy around with offline, or outside of a fight screen situation.

2. MK Relative Mini Games:: take the concept of old games, and make them new and unique for MK. These can be character specific, or not....But the point is not to simply rip off an old game right out. Look into the XboxLive Arcade Library. All those games were fun...why?
Implement those facts into the minigames of mortal kombat...not the whole game itself. You guys did an excellent job with the "Mario Bros//Legend of Zelda" concept, that was within the MKD&MkA Konquest modes. Old board games should work the same way if you wanted to use those types of games for conceptual inspirations...
I mean, you should know better than most, nothing is really "new" anymore. So it just depends on how you implement the old, into the "new" thing. "Why were they fun//What made those games fun?"

3. FPS option:: Call of Duty 4. Offline, and then, pay extremely close attention to what they did online. Extremely Close. Everything about it is superb. IF you ever experimented with it, there's plenty there, the way of projectiles, magic, soul stealing, spear throwing....and then there's the couple characters with bow&arrow, and guns IN MK. Demo a downloadable mini game or something first. "small probes/steps over time to attract a wider fan base"..

4. Online Modes:: 2/2,4/4,1/5..ect ect. More than one player per each character, in one match together. ect..Konquest MmOrpg likeness, Clan Missions, character specific missions. // Clan Relavance:

Again Call of Duty 4. Especially online. It's SO condussive to "keep playing", it's ridiculous. It's suggestive to "stay in here", it's provocative, it's intense...They got "Mortal Kombat" written all over "the reasons why it's fun". I got so much confidence in that games online mechanism...look, if you've not yet seriously looked at that games online play...you're gonna loose alot of people to the online mechanism alone. They set the new bar for online gameplay Boon.
And that's without even knowing yet what you guys have planned for MK8...I'm sorry.

Now, I'm not saying "go rip them off"..I'm saying...allow players to be members of some of the clans in MK(we should be able to pick), set us up on missions, add a timer for how long we can sit there and chat before we get right back into another mission, allowing us to view side objectives and toy around with presets....,do multiple maps like they have. THEN, let us do fatalities while demolishing the other clans: "Capture the flag/object", "Domination // Kill the other Clan off", "Protect the Fortress or important person"...ect ect

And through what we're already doing; fighting, performing combos and fatalities, gathering up things, and so on.., we unlock other weapons, armor, other powers, different rank that reflects our time spent playing, and our experience in the games..

NOW, let us take all the skill, and experience, and currency we gained from doing that, with us over into the arena. Because if i unlocked some new combo, or special moves while playing missions with my team, I should be able to go into my other Online modes and show it off. 2/2, 4/4, 1/3, 2/5 ect ect. All different players doing something at all times to make their characters stronger, or more versatile for arena and traditional Mortal Kombat play.

Tournament mode becomes alot more relevant then, clans and their respective ranks become alot more relevant then, and it's because they would compliment.

The biggest difference here, is that you'd have less missions to engage in, and it would be more temporary. But it doesn't mean that people wouldn't have the choice to simply..stay in there and only play the missions. And it doesn't mean that we'd HAVE to do them to gain anything for our characters. There should be different avenues for us to acquire combos, special moves, weapons, and armor.

Because it's not really about the missions anyway, it's about playing on teams with other players, and getting as many of the unlockable things we can, so that we can make our characters better(look better play better), so that we can have more options during the tournament or just the regular matches online.

Think about the FMV's you've been doing for MKA, MKSM, and MKD...all those characters moving around on screen, could be players at home trying to beat each other. Tarkata, Shadow Priest, Shao Khans Extermination Squadron, USSpecial Forces, Order of Light, and the Shaolin Monks


5. Unlockables:: "While doing something that pertains to the unlocked item". Like, if I'm using Scorpions spear, can unlock another possible weapon for him. The Katana, for instance. Sonya and Jax would have more guns or ammo.

If I'm using my combos more, I should unlock more combos, special moves...unlock other special moves. ect ect..

6. Usefulness of Saving game data, instead of putting everything on the disc for us:: The disc is just the gateway. I'd imagine that, all that really needs to be on the disc is the Practice stuff, the ladder to the top, the Kak stuff, and the links to online. Maybe a couple of the modes that we can play online, like 2/2, 4/4, ect but that's about it. I don't see a real reason to have "everything" on the disc for a fighting game anymore, because most people are going to be online with the thing anyway.

Everything else we could be saving on our hard drives now. Which, I'd also image would let us have more options in the arena, a more vast konquest(mmorpg-like), and better graphics..


=======================================================

Miscellaneous:


1. Things that are Good in the Mk past::
a) in a 2/2 fight, when you defeat one of the characters, they blow up.
b) The Run button > Dash
c)Different colored blood
d)cinematic fatalities> KaF


2. Female Gamers:: There's a few of them out there, so, I asked what they liked. And from what I can gather, they want a woman on the roster who is not big breasted, and all beautified. But that is also very powerful. They like Storm, and Jean Grey from the marvel series, and they like Sindel, Sareena, and Nitara from mortal kombat more or less. I recommended either a Female Boss, A Female God Character, or an Old Woman Master of the elements and or martial arts. They didn't "disagree" totally.
Um, There's a woman in the Avatar cartoon called "Hama" who might fit the profile. From her youth to her elder stages, she's a "waterbender". BUT, she masters the element, and becomes a "bloodbender" and true puppet master, by controlling the liquids within things. I'm sure if you dressed her up, and gave her some Sareena//Sindel liknesses, you could tap into the female gamer market as well. I'm sure.


3. Codes:: Blood, Kick Dust, Sweat....different colors. Little things like this alter the perception of the game while playing...these should be the "secret codes". Blood code from back in the day was too cool not to ever bring back. Heightens the appeal to the fight itself.


4. Natural Voice Acting:: Emotion, or lack of emotion. Natural Conversation patterns, and language habits. Nothing that sounds scripted is cool anymore. Afterall, video games are expressively designed now days.

In the arena, accents, and dialects should effect how characters say things. And there should be vastly more things that each character expresses that define them from the next. Use different people in the booth, and let them talk like they normaly do. Try to capture their personality, and put that in the game. Think about how you'd talk to a family member..catch it in the booth.

5. "Elemental" Characters:: Earth, Wind, Water, Fire.....Cosmic, Emotional, Nature, Spiritual, Sorcery-warlock-witchcraft, Necromancy-Voodoo, Chi, Ki, Yin & Yang, Good luck Bad luck-serendipity......mechanically inclined=Technomancy, Sonic-sound, mental control=psycic, Rites, Rituals, Incantations, Brute force ect ect ect..

Not meant to be technically correct...just meant to mention alot of the things that are there, or that are missing or that have not been exploited yet.

6. Use the past games media in the new games:: Anything that we could see in the movies, or any of the FMV's, put it in the game as secret moves or something. People like, and have always wanted to have control of these things.

7. Double Disc Game:: One for Story stuff, one for gameplay stuff": Just an idea really, but it'd be a hell of a way to enter into these "next gen" consoles. We'd be playing this game for the next 2-4 years easily.

8. Core Demographic:: Hasn't Mortal Kombat always been marketed to an older crowd? The content should reflect. More Mature content, and laguage please. I also think that this adds to the prestigue of the game too. Makes it a desireable comodity


=======================================================

Final thoughts:

All these "novels" that I've written in here, are with the understanding that you've likely seen it all, and heard it all before. It's like my cousin asked me the other day:
"Would you play a game based on the job that you do for a living?...Well it's likely Boon and team won't see it the same way as fans see it, they won't be "into it" the same way we see it. They also may be too pre-occupied with making the game, to go out and see some of the newest things that we are exposed to through movies, cartoons//anime and books...they just won't have time for all that.....and they already know how programmable most of this stuff is too."

So I tried to find the constant message fans seem to be speaking on the couple most popular MK sites...My lines of questionings, and especially these last two posts, seem to be right on point. More or Less...

I tried to point at things for you, that seem obvious and consistent amongst the fans that i've been exposed to over time, that you guys seem to miss, or disregaurd for whatever reason(logical or technical, or whatever). I also, tried not to write, or ask anything of you guys that was too intrusive or insulting. Cuz yea, I know I can be a harsh critic sometimes too about my favorite game. I tried to write everything in a fashion that I think is considerate of the fact that you've been making these games for years now....And that considers that you're gonna do what you want with these games regaurdless of all these suggestions("MkTeam against the world").

But that's basically what I was aiming for; "A plate full of fan contrived suggestions, conserns, and demands for the MKTeam to look at, and maybe consider for future games". All with the notion of influencing the finished product to be the best it can be for the technology that is available right now...hopefully.

As said before, I went through quite a few of MKO's "good" content, edited out all the repeditiveness, and unreasonable demads and request out of my posts for this thread. Being sensitive to what I actually know currect technology is capable of.....Throughout my posts, there is also a sense of time, and sensitvity for programmers. Considering we're now in the year that the game is supposed to be released, I tried to stay away from ideals that may require too much programming to impliment in the game at this point.

For instance, alot of people want animated endings, bios, idle animations of some sort or another(when the game sits idle), AND another 5-6 min opening FMV. Lol, See, toying around in animation and programming a bit myself, I know that stuff takes months to do sometimes. So those ideals took a backseat to some others, even though I mentioned them anyways.

In closing, I hope you guys do take some of these suggestions to the bank, and without knowing how far along you are in production, I really hope to see some of the things discussed here, make it into the game...or just influence Mk8.

With the Midway Gamers Day so close, I thought I'd take the liberty, and post all this up before you guys get too busy to come here anymore. Sorta "get it out the way" before it's too late..

So yea, I've said what I came to say.

Thank you for listening...again.

Later.

151
=====================================================

Anybody wanna add anything? Did I miss anything?
Avatar
mkflegend
06/19/2008 03:28 AM (UTC)
0
I like the idea about the more options online and the MK bible Midway should release to tell us every element what's canon and not.

Some more questions I'd like to know.

1.How many more MK's does Midway plan to make until ending the series officially? This goes for both side games, portables and fighting games

2.How many people voice act now as oppose to the first few MK's?
Avatar
skorptile
06/19/2008 06:39 PM (UTC)
0
I would ask them this...

WHY THE HELL DID YOU LET JOHN TOBIAS GO WITHOUT A FIGHT!!!

And then tie them up and keep them in a closet untill they go and find him and bring him back.
Avatar
**KingBaraka**
06/25/2008 11:53 PM (UTC)
0
Make Mk9 darker and gorier than ever.
Avatar
TheGreatGarfield
06/30/2008 05:11 AM (UTC)
0
I'd ask them if Frost was meant to be Sub-zero's sister?

I'd just really like to know.
Avatar
mkflegend
07/24/2008 09:19 PM (UTC)
0
**KingBaraka** Wrote:
Make Mk9 darker and gorier than ever.



That's not a question ^tongue

Anywho, I'd ask a few things.

Will MK8 aka MK vs. DC have online patches, Ermac or a round robin or tournament online mode?

Who would win if Ed Boon vs. John Tobias arm wrestled?grin
Avatar
Taker373
08/08/2008 10:22 PM (UTC)
0
I would ask the MK team to either do away with the Kreate a Fatality system or make it more unique to each Kharacter
Avatar
kabalwarrior765
08/11/2008 05:07 AM (UTC)
0
What is the MK team thinking for the future MK games.confusedconfusedconfused
Avatar
poptrpopica
08/12/2008 01:09 AM (UTC)
0
well i would want to tell them to make at least 20 mortal kombats
Avatar
linkeui_nightmare
08/27/2008 11:55 PM (UTC)
0
I would ask them why was classic sub-zero's fatality on umk3 and mktrilogy blacked out?

Download on the App StoreGet it on Google Play
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Read our Privacy Policy.
Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.