prodigy004 Wrote:
TheMightyMeatLord Wrote:
prodigy004 Wrote:
Well I thought u were only speaking facts???

an assumption if made by logic can be just as good as a fact


Its either its fact or not. No assumptions.

okat it wasnt a fact now lets end this "is it a fact or not war" we're getting off topic
Avatar
MyQueenSindel
12/27/2006 02:48 AM (UTC)
0
Well for starters, Konquest. The problem with konquest it that it's missing the whole point of what konquest was originally designed to do, teach us the moves of fighters. Now that the game has 60 characters, this is when we need it most. It's a LOT easier in the former konquest's excersize to learn moves than just, going into practice mode and looking at the moves list every two seconds. The only training mode they do have is the attacks we using in konquest, and they're taught to us when we reach the Oblisk thingy, but konquest only lasts 4-6 hours which means that as soon as konquest is over, all of the training you went through was pointless. The only real good thing that konquest was good for was teaching us Taven and Daegon's story from Taven's point of View, it's like a 4 hour long bio.

And then there's kreate a fighter. This one did turn out to be okay except for the fact that outfits are quite limited, I was planning on making Shokans, Vampires, celeberties, but intstead, I can only dress my fighter in the other kombatants outfits if I want to make a man, and a skimpy whore if I wanna make a woman. The moves selection is down right gay, how EVERYONE has the same button combonations and we can't choose from every move from MK. Also, bieng that every KAK I've seen so far is straight-up broken, using the same moves like Kung-Lao's Low Launcher, the tombstone drop, and 3-hit combos that lead to 40% damage, makes using kakas online no-fun. I wanted to have BLAST playing other creative fighters, but I placed too much faith in MK.

Moloch, Onaga, Blaze are God tier. They have easy powerful combos, cannot be launched, health regenerators, unblockable moves, whatever. They are just plain unfair. Moloch is probably the worst. Why? Because Moloch is teh BrOKen!1!1!1!1!11!!! 1,1,U+3 is an infinite juggle, and two chains results in 50% damage.....okay. But those are just three characters.

Gameplay is still trash. We still have barey any defense game. Breakers which take NO skill are the only thing that can save you from an infinite combo, and you only get three. The new parries which can counter highs, mids, and... throws? ALL with the same button, even though almost every combo leaves the fighter at an opportunity for a free hit. Now we are reduced to only one fighting style and one weapon stance which limits the amount of attacks that we can use making our moves lists even smaller than they were before. a lot of fighters have the same throws, special moves, and even weapons! as another fighter. about...12 people have the same throw that Onaga, Blaze, and Sonya have, and some specials are the same exact things except different effects, like Reiko and Noob have the same teleport move, and Sindel and Shinnok have the same weapon, as well as Stryker and Tanya. Each character has only one throw, great. That adds to more originatlity and character.

Kreate-A-Fatality which is NOT a fatality anymore, it's one big brutality. Everyone has the Same exact chains, with the exclusiuon of the bosses who have the same chains as each other. Now, instead of doing a simple 4 button combonation and watching a cool show, we have to watch every character do the same exact moves, Punch, Roundhouse, Rip heart, rip Arm, smack with arm, turn them around, kick back, decapitate. Yeah, in case you haven't noticed, all those things got old in Mortal Kombat 2. And I can watch a punch or a kick during the match. It also looks so lame, why would the opponent still be standing if you tore off 3 of their limbs and 5 organs?

Endings are pure bullshit. Now, instead of a cool slidehow, we get to watch our favorite MK fighter dance! And many of them have the same dance moves. Also, now that they created wild endings, we can't actually see them on our tv, in other words, take Sindel, she pulls Jerrod's soul from the heavens, imagine how cool that would look. OR, Nitara, the lood God turning evertyone into there vampire slaves. You know, while I'm still in the endings part, not only are many character's endings cheesy, but 59 of them are what if endings, because only one person can defeat Blaze, and that's clearly gonna be Taven. Because if anyone else were to defeat Blaze, we would have them as the supreme overlord of the realms.

Online ranking system sucks. It's like, your stats won't tell you how good you are, because if you win 3 matches, you go up 500 ranks, and it you lose 5 matches, you go down 2000 ranks. We can't tell who's really good and who's really bad in Mortal Kombat anymore.

Motor Kombat is terrible. We only have 8 racers to choose from, and 5 tracks to race on. Motor Kombat's fun wont last any longer than one hour. Maybe if they brought back Chess kombat, in a game with 60 characters, where we have a W I D E variety of people to choose from, the mini-games would be funner.

Unlocking, which is what makes the game fun. Yeah, sure, as soon as you buy the game would want to play as everyone, but unlocking is really what makes the game last. If Mortal Kombat didn't have a high replay value, the game would only last 12 hours. ANd it already gets boring in a quick amount of time. It's so dumb how the game is already beaten for you when you open it. All you need to do is unlock one costume, which can be easily done in konquest.

Only two costumes per character, and they're still the same ones from previous games. Many people don't see this as a problem, but costumes help express character, it makes the game more fun to play AND watch.

No release for XBOX in Europe. Yeah, there are European Mortal Kombat fans too, now they can't play? And even if they could play it, they would have limited opponents because it's region locked. The fact that they couldn't make Mortal Kombat available to EVERY fan, makes them failures.
Avatar
prodigy004
12/27/2006 02:49 AM (UTC)
0
TheMightyMeatLord Wrote:
prodigy004 Wrote:
TheMightyMeatLord Wrote:
prodigy004 Wrote:
Well I thought u were only speaking facts???

an assumption if made by logic can be just as good as a fact


Its either its fact or not. No assumptions.

okat it wasnt a fact now lets end this "is it a fact or not war" we're getting off topic


HA, as you would like to say, DENIED!.
MyQueenSindel Wrote:
Well for starters, Konquest. The problem with konquest it that it's missing the whole point of what konquest was originally designed to do, teach us the moves of fighters. Now that the game has 60 characters, this is when we need it most. It's a LOT easier in the former konquest's excersize to learn moves than just, going into practice mode and looking at the moves list every two seconds. The only training mode they do have is the attacks we using in konquest, and they're taught to us when we reach the Oblisk thingy, but konquest only lasts 4-6 hours which means that as soon as konquest is over, all of the training you went through was pointless. The only real good thing that konquest was good for was teaching us Taven and Daegon's story from Taven's point of View, it's like a 4 hour long bio.

And then there's kreate a fighter. This one did turn out to be okay except for the fact that outfits are quite limited, I was planning on making Shokans, Vampires, celeberties, but intstead, I can only dress my fighter in the other kombatants outfits if I want to make a man, and a skimpy whore if I wanna make a woman. The moves selection is down right gay, how EVERYONE has the same button combonations and we can't choose from every move from MK. Also, bieng that every KAK I've seen so far is straight-up broken, using the same moves like Kung-Lao's Low Launcher, the tombstone drop, and 3-hit combos that lead to 40% damage, makes using kakas online no-fun. I wanted to have BLAST playing other creative fighters, but I placed too much faith in MK.

Moloch, Onaga, Blaze are God tier. They have easy powerful combos, cannot be launched, health regenerators, unblockable moves, whatever. They are just plain unfair. Moloch is probably the worst. Why? Because Moloch is teh BrOKen!1!1!1!1!11!!! 1,1,U+3 is an infinite juggle, and two chains results in 50% damage.....okay. But those are just three characters.

Gameplay is still trash. We still have barey any defense game. Breakers which take NO skill are the only thing that can save you from an infinite combo, and you only get three. The new parries which can counter highs, mids, and... throws? ALL with the same button, even though almost every combo leaves the fighter at an opportunity for a free hit. Now we are reduced to only one fighting style and one weapon stance which limits the amount of attacks that we can use making our moves lists even smaller than they were before. a lot of fighters have the same throws, special moves, and even weapons! as another fighter. about...12 people have the same throw that Onaga, Blaze, and Sonya have, and some specials are the same exact things except different effects, like Reiko and Noob have the same teleport move, and Sindel and Shinnok have the same weapon, as well as Stryker and Tanya. Each character has only one throw, great. That adds to more originatlity and character.

Kreate-A-Fatality which is NOT a fatality anymore, it's one big brutality. Everyone has the Same exact chains, with the exclusiuon of the bosses who have the same chains as each other. Now, instead of doing a simple 4 button combonation and watching a cool show, we have to watch every character do the same exact moves, Punch, Roundhouse, Rip heart, rip Arm, smack with arm, turn them around, kick back, decapitate. Yeah, in case you haven't noticed, all those things got old in Mortal Kombat 2. And I can watch a punch or a kick during the match. It also looks so lame, why would the opponent still be standing if you tore off 3 of their limbs and 5 organs?

Endings are pure bullshit. Now, instead of a cool slidehow, we get to watch our favorite MK fighter dance! And many of them have the same dance moves. Also, now that they created wild endings, we can't actually see them on our tv, in other words, take Sindel, she pulls Jerrod's soul from the heavens, imagine how cool that would look. OR, Nitara, the lood God turning evertyone into there vampire slaves. You know, while I'm still in the endings part, not only are many character's endings cheesy, but 59 of them are what if endings, because only one person can defeat Blaze, and that's clearly gonna be Taven. Because if anyone else were to defeat Blaze, we would have them as the supreme overlord of the realms.

Online ranking system sucks. It's like, your stats won't tell you how good you are, because if you win 3 matches, you go up 500 ranks, and it you lose 5 matches, you go down 2000 ranks. We can't tell who's really good and who's really bad in Mortal Kombat anymore.

Motor Kombat is terrible. We only have 8 racers to choose from, and 5 tracks to race on. Motor Kombat's fun wont last any longer than one hour. Maybe if they brought back Chess kombat, in a game with 60 characters, where we have a W I D E variety of people to choose from, the mini-games would be funner.

Unlocking, which is what makes the game fun. Yeah, sure, as soon as you buy the game would want to play as everyone, but unlocking is really what makes the game last. If Mortal Kombat didn't have a high replay value, the game would only last 12 hours. ANd it already gets boring in a quick amount of time. It's so dumb how the game is already beaten for you when you open it. All you need to do is unlock one costume, which can be easily done in konquest.

Only two costumes per character, and they're still the same ones from previous games. Many people don't see this as a problem, but costumes help express character, it makes the game more fun to play AND watch.

No release for XBOX in Europe. Yeah, there are European Mortal Kombat fans too, now they can't play? And even if they could play it, they would have limited opponents because it's region locked. The fact that they couldn't make Mortal Kombat available to EVERY fan, makes them failures.

1.It was never stated that Konquest was meant for the use of teaching you characters moves it is assumed by many(but not a fact)that it was used for adventure purposes
2.The outfits are in no way "quite limited"in fact by combining them right you can make your characters look like anything(not counting animals like a dog or some shit like that)
3.We have already talked about the "god tiers"
4.Parrys work a lot of the time if you are skilled enough in them(its not that hard).If you could block throws then you could easily win the game by consisteningly blocking.
5.Motot kombat is a sidegame and is pretty fun despite its limitedness if you really dont like it then focus on the fighting
6.Unlocking is not what made the games fun.The old games had barely any unlocking dont hear you bitching about the old games.
7.Also this happened in the old games didnt hear you bitching then
8.IM TIRED OF PEOPEL BLAMING THAT ON MIDWAY!!!!!furiousfurious
Okay that is not Midway's falt they have admitted in several interviews that they wanted too but nnnnnooooooooooo reatated Microsoft wont let them if you want an xbox europe version complain to microsoft not midway

please read previous post if someone has posted a reason please do not post it again its is just giving me arthritis(dont know how to spell it)trying to answer back
DENIED
prodigy004 Wrote:
TheMightyMeatLord Wrote:
prodigy004 Wrote:
TheMightyMeatLord Wrote:
prodigy004 Wrote:
Well I thought u were only speaking facts???

an assumption if made by logic can be just as good as a fact


Its either its fact or not. No assumptions.

okat it wasnt a fact now lets end this "is it a fact or not war" we're getting off topic


HA, as you would like to say, DENIED!.

Actually i dont use an exclamation mark

lol




Im joshing around with that comment i dont mean it as an insult
Avatar
prodigy004
12/27/2006 03:01 AM (UTC)
0
I kno dont worry, your a cool guy.
prodigy004 Wrote:
I kno dont worry, your a cool guy.

Thnx man your cool too your one of my favorite users
Avatar
subzero961
12/27/2006 03:44 AM (UTC)
0
Alright here is my problem with MKA.

1. The gameplay, its basically MKDA and MKD all over again but in my opinion much worse. There are certain aspects to the gameplay that they included that I like such as parrys and wake up game, but that overall doesnt make up for the overall gameplay in my opinion. The air combo to me is atrocious, its supposed to make up for a lack of a 3rd style in Armageddon. That alone is fine, but all the characters share the same basic air combos. Essentially all combos will end the same, with only a few variations of how it ends.

2. Story/Characters, I dont even need to express the big let down in the story department. One of the first pieces of news that we hear about Armageddon is that it will tie up all the plots loose ends and that ties into why they are bringing every MK character back. Well turns out that they didnt deliver on Khameleon. Now I really dont have a problem with this overall except that excluding ANY character in the game defeats the purpose of the game of tieing up all the loose ends. When all the bios finally get released we probably will still have no idea what happned to Khameleon, unless they happen to make her a Nintendo Wii exclusive character.

3. Kreate a fatality, its a direction I dont think they should have taken. My problem with it is that everyone shares the same basic commads, and all the bosses share a different but same with each other special commands. It takes away a degree of uniquness to the characters in my opinion.

Thats pretty much it, I absolutely hate Motor Kombat but I dont feel it necessary to express why I hate a game that is pure crap. I really dont have a problem with konquest mode, I actually like konquest mode, I didnt really like the whole searching a world aspect that you had to do in MK deception, I like short to the point story that MKA delivered on. I really didnt care for KAF anyways, I probably wouldnt have taken time to make any characters if they hadnt excluded Khameleon and Monster. One thing really stupid that ties into KAF is that they made 2 slots available for KAF on the select screen when both players could choose their KAF on the same KAF slot. It pretty much wastes a character slot which could have been used on Khameleon.
Avatar
Iori9
12/27/2006 06:21 AM (UTC)
0
If you ask me, I love this game.
its best to play with friends or online, but if you dont play it with anyone then your better off renting it. I love the KAF system, its so much better than having to remember 60+ charachters fatalitys. and kreate a fighter is cheap but I like owning some cheap ass KAK online. What I dont like is, some of the lag online prevents some air combos from even starting but thats ok.

So yeah if you dont have friends to play with you in this then your better off renting it.

And mods shouldn't close this, in fact it will save us from all those MKA hating topics.
Avatar
RomanK
Avatar
About Me

12/27/2006 09:00 AM (UTC)
0
1.The gameplay is stif and unresponsive.
2.The story is really bad.
3.Konquest should of been longer.
4.Mortor kombat is only fun for the first 10 min you play it.
5.KAK could have had more choices.
These are all IMO.
Avatar
Chrome
Avatar
About Me

12/27/2006 09:29 AM (UTC)
0
-Gameplay: stiff mechanical chains instead of free-variable combos.

-Every character: from the logical pointof view, some of the rejects of humanity like Reiko, Kai, Shinnok, etc have made it for some dubious reason. Quantity over quality: yay.

-insufficient balancing. Moloch dominates even Blaze in the right hands,
the only thing that saved Sub-zero from low-tierness was a Hellfire clone move, caledd icy pillar. Some minor modifications in his mid hits (he has mids people, mids).

-insufficient KAF. While KAF beats the living shit out of the olf fatalities, it would be even more subtle if the character specific moves would be incorporated among the universal ones.

-KAK. Too restricted. Use less characters, more space for KAK.

-the series is milked wether we like it or not.
Avatar
G_gamer07
12/27/2006 10:14 AM (UTC)
0
It just seems that Midway just rushed through this game. It's like they pulled all the characters' endings out of there ass. The only thing that dissappointed me about MKA was Kreate-A-Fatality and Kreate-A-Kharacter. Also online gameplay is mediocre to horrible.

Sure I thought KAF was going to be cool, but once I started doing it over and over, it got old real quick. They should've just gave everyone their own unique fatality.

KAK is ok. But it has its flaws. During online play EVERYONE picks their KAKs. I get bored and sick of fighting everyone's KAKs. I think people say they're cheap because you can mix up mid-hits, low-hits, and high-hits in ONE single combo which makes itself a "50/50" as most of you call it. Also I notice people are WEAK without their KAKs. They'll TRY to use a regular character but if you slap them around a few times they run to their KAKs. Then if you beat their KAK they quit. furious

But overall the storyline is not so great.
Online play is alright.................If you take away all the people who quit/pull/use a GS, which is about..........90% of them. Plus the lag.
The fatality system is, as what everyone else says, crappy.

LOL, now I see why MKA got 2 out of 5 and 6 out of 10 from different critics.
subzero961 Wrote:
Alright here is my problem with MKA.

1. The gameplay, its basically MKDA and MKD all over again but in my opinion much worse. There are certain aspects to the gameplay that they included that I like such as parrys and wake up game, but that overall doesnt make up for the overall gameplay in my opinion. The air combo to me is atrocious, its supposed to make up for a lack of a 3rd style in Armageddon. That alone is fine, but all the characters share the same basic air combos. Essentially all combos will end the same, with only a few variations of how it ends.

2. Story/Characters, I dont even need to express the big let down in the story department. One of the first pieces of news that we hear about Armageddon is that it will tie up all the plots loose ends and that ties into why they are bringing every MK character back. Well turns out that they didnt deliver on Khameleon. Now I really dont have a problem with this overall except that excluding ANY character in the game defeats the purpose of the game of tieing up all the loose ends. When all the bios finally get released we probably will still have no idea what happned to Khameleon, unless they happen to make her a Nintendo Wii exclusive character.

3. Kreate a fatality, its a direction I dont think they should have taken. My problem with it is that everyone shares the same basic commads, and all the bosses share a different but same with each other special commands. It takes away a degree of uniquness to the characters in my opinion.

Thats pretty much it, I absolutely hate Motor Kombat but I dont feel it necessary to express why I hate a game that is pure crap. I really dont have a problem with konquest mode, I actually like konquest mode, I didnt really like the whole searching a world aspect that you had to do in MK deception, I like short to the point story that MKA delivered on. I really didnt care for KAF anyways, I probably wouldnt have taken time to make any characters if they hadnt excluded Khameleon and Monster. One thing really stupid that ties into KAF is that they made 2 slots available for KAF on the select screen when both players could choose their KAF on the same KAF slot. It pretty much wastes a character slot which could have been used on Khameleon.

1.You didnt complain about the fighting system in MKD and MKDA so it makes no since for you to complain now.The air combat though essentianal the same does add a bit more intrest in to the fighting matches.
2.PLEASE READ POSTS BEFORE YOU POST SO YOU DONT ASK THE QUESTIONS TWICE
3SEE ABOVE
DENIED
RomanK Wrote:
1.The gameplay is stif and unresponsive.
2.The story is really bad.
3.Konquest should of been longer.
4.Mortor kombat is only fun for the first 10 min you play it.
5.KAK could have had more choices.
These are all IMO.

STOP REPEATING!
DENIED
1.REPEAT
2.When playing online there is a no KAK room USE IT!
DENIED
Avatar
matthewhaddad
12/27/2006 02:09 PM (UTC)
0
TheMightyMeatLord Wrote:


Well, I was trying to help. I persionally like the game, but I am explaining why people find it so bad. You asked what is so bad about MKA - I gave you the answer. Just because you like it, it doesnt mean it is good, you know.
matthewhaddad Wrote:
TheMightyMeatLord Wrote:


Well, I was trying to help. I persionally like the game, but I am explaining why people find it so bad. You asked what is so bad about MKA - I gave you the answer. Just because you like it, it doesnt mean it is good, you know.

Yeah i know but i want reasons for why it is bad i am not finding flaws in the game.So I'm tired of people complaining about it but they never elaborate.The only flaw that i found is no Khameleon but after a week i got over that now the we have found in this thread is bad endings
Looks like im winning
Avatar
JediTommy8
12/27/2006 02:23 PM (UTC)
0
- No bios
-Bad storyline
-Short Konquest
-Small Krypt,no concept art for characters like Meat,Kitana,etc
-KAK is really limited,you cant even make a female in any type of dress other than a mini-skirt.And,you can only have one KAK per profile.

-Except for Reptile and the new characters,all of the old characters have rehashed costumes.
-Characters like Kabal, and Sindel didnt even get any new upgrade(s) for MKA
-The Kreate a Fatality is horrible,theres not many moves to do,eventually you'll just end up doing the same thing over and over,the classic fatalities would have been better.
-Lack of old specials like the Nut Punch,Leg Grab,Forceball,Gotcha!,Kano Knife Throw,Kung Lao's spin,Sindel's hair and flying,etc.
-Boring Arenas,only like 5 have a death-trap,only like 6 have a weapon,the rest are just basic one or two level arenas.
-Motor Kombat has only 5 arenas,making it get boring fast,which sucks because it is a cool idea and fun.

-The endings are HORRIBLE,and the fact that they are Kata makes them worse.
-Sonya,Frost,Meat,Mokap,Chameleon,Hsu Hao,Moloch,Onaga,Blaze,Daegon,Taven, and Motaro ALL have the same throw,and basically all of the new characters use some of the MKD's characters get-up and winning animations but changed a bit.
JediTommy8 Wrote:
- No bios
-Bad storyline
-Short Konquest
-Small Krypt,no concept art for characters like Meat,Kitana,etc
-KAK is really limited,you cant even make a female in any type of dress other than a mini-skirt.And,you can only have one KAK per profile.

-Except for Reptile and the new characters,all of the old characters have rehashed costumes.
-Characters like Kabal, and Sindel didnt even get any new upgrade(s) for MKA
-The Kreate a Fatality is horrible,theres not many moves to do,eventually you'll just end up doing the same thing over and over,the classic fatalities would have been better.
-Lack of old specials like the Nut Punch,Leg Grab,Forceball,Gotcha!,Kano Knife Throw,Kung Lao's spin,Sindel's hair and flying,etc.
-Boring Arenas,only like 5 have a death-trap,only like 6 have a weapon,the rest are just basic one or two level arenas.
-Motor Kombat has only 5 arenas,making it get boring fast,which sucks because it is a cool idea and fun.

-The endings are HORRIBLE,and the fact that they are Kata makes them worse.
-Sonya,Frost,Meat,Mokap,Chameleon,Hsu Hao,Moloch,Onaga,Blaze,Daegon,Taven, and Motaro ALL have the same throw,and basically all of the new characters use some of the MKD's characters get-up and winning animations but changed a bit.

DAMMIT PEOPLE READ FIRST YOUR JUST POSTING SOME QUESTIONS OVER AND OVER IM JUST GOING TO STOP ASWERING THEM
1.What did you except of course they only have there old costumes there would of been no canon reason for them to have new ones(except Blaze)
2.Those werent in the preivous games and you didnt complain then.Also Kung lao's spin is in there he just doesnt spin anymore but it is still the same move.
3.Since most of the arenas are from games that happened before MKD few of them have death traps.BUT nearly all of the areanas have death traps i would say all EXCEPT 5 have deathtraps
4.There was no way the MK team could have made individual throws for every character under there time constraints.And if they change the get ups even a bit (as they did) that still makes them different
DENIED
Avatar
painkiller1022
12/27/2006 03:17 PM (UTC)
0
Thank you so much for this thread TheMightyMeatLord. You are my #1 MKO hero and I 100% agree with you on just about everything you say.
Avatar
Barakaz_cuz
12/27/2006 04:27 PM (UTC)
0
You keep saying, "you didnt complain then" and "You didnt complain about the fighting system in MKD and MKDA ".

How do you know they haven't?
Avatar
MyQueenSindel
12/27/2006 05:31 PM (UTC)
0
TheMightyMeatLord Wrote:
DENIED
DENIED
DENIED
DENIED
DENIED
DENIED
DENIED


Dude, you can't just deny every clear and true fact that everyone lists with some crappy comeback, most of your comebacks fail at exceeding your opponent's. It's like

1.You're a douche
2.You're a little bitch
3.You're a pansy fan-boy
4.You're an arrogant brat

Therefore, MKA is still a poorly put-together game, I'm right you're wrong.
MyQueenSindel Wrote:
TheMightyMeatLord Wrote:
DENIED
DENIED
DENIED
DENIED
DENIED
DENIED
DENIED


Dude, you can't just deny every clear and true fact that everyone lists with some crappy comeback, most of your comebacks fail at exceeding your opponent's. It's like

1.You're a douche
2.You're a little bitch
3.You're a pansy fan-boy
4.You're an arrogant brat

Therefore, MKA is still a poorly put-together game, I'm right you're wrong.

No my sad and confused friend I use fact(i already talked about this with prodigy)your just made shit up
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ThePredator151
Avatar
About Me
The Ultimate Mortal Kombat Experience
- Lead Graphic Designer - Mortal Kombat Online -


:G-play

:Story

:F-Design

:Cutout

:Get Sig

:Raiden

:Fans [1] [2]

:#LegendaryArts

12/27/2006 07:02 PM (UTC)
0
TheMightyMeatLord Wrote:
matthewhaddad Wrote:
TheMightyMeatLord Wrote:


Well, I was trying to help. I persionally like the game, but I am explaining why people find it so bad. You asked what is so bad about MKA - I gave you the answer. Just because you like it, it doesnt mean it is good, you know.

Yeah i know but i want reasons for why it is bad i am not finding flaws in the game.So I'm tired of people complaining about it but they never elaborate.The only flaw that i found is no Khameleon but after a week i got over that now the we have found in this thread is bad endings
Looks like im winning


It would be wise of you to stop that "denied" thing and just let the thread live. I like the thread....I like the game. But there are things wrong with the game. Just let us tell you what's wrong since you posed the question.

A reason why you're having trouble "finding" things wrong with the game is similar to my initial understanding of this series' (and fighting games in general) components. And that is.....being misinformed or not knowing what's "right" in the first place. Yes, I had a similar problem in my understandings but now I'm informed about these things. People told me or showed me the truth through explainations and different little videos. (where's Satyagraha?--a good "teacher" of these things.)

You now, are only obligated to "Take it or Leave it" (our opinionated factual experiences). Besides man, you can't "deny" peoples' opinion about what THEY THINK is bad. It's their opinion, not yours that makes the thread a relavant one.

Anyway, The game is not very well put together only in the aspect of a comparison to the other great franchises out there. It's the truth, other fighters best Mk at some of the things you see listed here. Read it and try to see the "patterns" in how we're answering your question.


-----------------------------------------

(What else is so bad?)

1. Motaro - Both in story (so far) and in design. That character, even though he's in the game, turned alot of people off about the whole damn game.

Now, it's understanable why he's the way he is, but....."Surprise!!"

2. Bios - Even though it's an appreciated move by Mk, it still will not fix the distruction that this story has endured that they are Now bringing on the bios.

I also don't like that we always have to wait untill the next game to find out everything. The inconclusivity of it all kills the bios a bit becaus we STILL won't know the difference between cannon and non-cannon stories for all the characters. That's sad considering this is the last one we are to get before they "kill" off a bunch of characters and start all over. This game should be entirely truthful....nothing left to question.

So, I guess we need better writers? Hire the writer of one of these popular t.v. series' or movies, and have them write the story for 2 or 3 Mk games. idk how to fix that really.

3. Graphics are fine, but I expected a more "graphical nature" from Mk. I mean like blood and gore.

4. Ideas - They just went the wrong way a few times. There was nothing really "refreshing" about playing the game. Simple ideas make the game more "interesting" to play. For instance: The catapult in MkSm. It's remembered because it was relavant, it was a new kind of way to kill opponents, get secrets, and it looked cool I think.

5. Mini Games - Suffer from relativity issues. How relavant is Motor Kombat to the rest of the game? Not at all, forget "fun" if it doesn't make sense to be doing in the first place. That's Bad quality to have in even a conversation. "A side subject that makes no sense to be in the conversation".

6. Conquest Mode - Should've been alot more like Shujinkos' conquest. The improvments made in MkAs' conquest should have complimented MkDs' conquest. Features and all.

I also feel really strongly that, we should've been able to take our KaKs' into Konquest in many ways....Even though Taven was relavant to the story, it's not very sensable to keep forcing us to play with characters we don't know, or care about initially.

Shujinko was the blueprint character, Taven was another blueprint character. That doesn't make sense to me to do that.

Meh...ramble ramble. But really, cut that "denied" crap out man. It's a good thread already....

Gotta go.
Avatar
MyQueenSindel
12/27/2006 07:12 PM (UTC)
0
Okay, let's just pull out a random one......

5.Motot kombat is a sidegame and is pretty fun despite its limitedness if you really dont like it then focus on the fighting

Circle one

Motot Kombat (whatever the fuck that is) is a sidegame: Fact Opinion

Motot Kombat is pretty fun: Fact Opinion

The only thing you taught us in that statement is that Motor Kombat is a sidegame. You also taught us that it was limited.... thank you for agreeing with me. Motor Kombat is pretty fun is an opinion, not a fact. You also said if you don't like it focus on fighting, many people don't like Motor Kombat, and the most persuasive advice you can tell them is "It's fun, it's limited, so go focus on the fighting." That leaves most MK fans with nothing but arcade mode.

I'm not going to argue anymore because it will just lead to post-whoring, which will lead to spam, and spam is evil, so I'll save your little thread from death.


p.s. I didn't realize this before, but what you said about the defensive system:

4.Parrys work a lot of the time if you are skilled enough in them(its not that hard).If you could block throws then you could easily win the game by consisteningly blocking.

What I said was that the fact that one button (Back + Block) can defeat EVERYTHING excluding lows but including throws, is where they went wrong. The fact that it's easy to reverse everyone's move with one button, is what makes the parry system bad. Where as if they had a different parry for highs, mids, and lows, for punches and kicks, would make the parries require more skill. And you can't reverse in the middle of a combo. Basically, if you have no breakers, and you're trapped in a giant Moloch combo, then there's nothing you can do but lose all your life. The game would be a lot more balanced if it could adopt Dead or Alive's counter system, or develop a new one.

And even if they had a 6-hit parry system, it would still be worthless, because far too many combos leave each character at a LARGE disadvantage, and doesn't let you block, forcing you to waste a breaker, or get trapped in a large combo. The game needs more safe moves. Period.

Yes, you're absolutely right about the blocking throws thing, but parrying throws is what I'm talking about. If someone kept on parrying, you are leftwith nothing to do but a low attack, which they can just parry over and over again not allowing you to get any hits on them (and I know, I've done it before, to rude people I mean).
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