
0
ThePredator151 Wrote:
It would be wise of you to stop that "denied" thing and just let the thread live. I like the thread....I like the game. But there are things wrong with the game. Just let us tell you what's wrong since you posed the question.
A reason why you're having trouble "finding" things wrong with the game is similar to my initial understanding of this series' (and fighting games in general) components. And that is.....being misinformed or not knowing what's "right" in the first place. Yes, I had a similar problem in my understandings but now I'm informed about these things. People told me or showed me the truth through explainations and different little videos. (where's Satyagraha?--a good "teacher" of these things.)
You now, are only obligated to "Take it or Leave it" (our opinionated factual experiences). Besides man, you can't "deny" peoples' opinion about what THEY THINK is bad. It's their opinion, not yours that makes the thread a relavant one.
Anyway, The game is not very well put together only in the aspect of a comparison to the other great franchises out there. It's the truth, other fighters best Mk at some of the things you see listed here. Read it and try to see the "patterns" in how we're answering your question.
-----------------------------------------
(What else is so bad?)
1. Motaro - Both in story (so far) and in design. That character, even though he's in the game, turned alot of people off about the whole damn game.
Now, it's understanable why he's the way he is, but....."Surprise!!"
2. Bios - Even though it's an appreciated move by Mk, it still will not fix the distruction that this story has endured that they are Now bringing on the bios.
I also don't like that we always have to wait untill the next game to find out everything. The inconclusivity of it all kills the bios a bit becaus we STILL won't know the difference between cannon and non-cannon stories for all the characters. That's sad considering this is the last one we are to get before they "kill" off a bunch of characters and start all over. This game should be entirely truthful....nothing left to question.
So, I guess we need better writers? Hire the writer of one of these popular t.v. series' or movies, and have them write the story for 2 or 3 Mk games. idk how to fix that really.
3. Graphics are fine, but I expected a more "graphical nature" from Mk. I mean like blood and gore.
4. Ideas - They just went the wrong way a few times. There was nothing really "refreshing" about playing the game. Simple ideas make the game more "interesting" to play. For instance: The catapult in MkSm. It's remembered because it was relavant, it was a new kind of way to kill opponents, get secrets, and it looked cool I think.
5. Mini Games - Suffer from relativity issues. How relavant is Motor Kombat to the rest of the game? Not at all, forget "fun" if it doesn't make sense to be doing in the first place. That's Bad quality to have in even a conversation. "A side subject that makes no sense to be in the conversation".
6. Conquest Mode - Should've been alot more like Shujinkos' conquest. The improvments made in MkAs' conquest should have complimented MkDs' conquest. Features and all.
I also feel really strongly that, we should've been able to take our KaKs' into Konquest in many ways....Even though Taven was relavant to the story, it's not very sensable to keep forcing us to play with characters we don't know, or care about initially.
Shujinko was the blueprint character, Taven was another blueprint character. That doesn't make sense to me to do that.
Meh...ramble ramble. But really, cut that "denied" crap out man. It's a good thread already....
Gotta go.
TheMightyMeatLord Wrote:
Yeah i know but i want reasons for why it is bad i am not finding flaws in the game.So I'm tired of people complaining about it but they never elaborate.The only flaw that i found is no Khameleon but after a week i got over that now the we have found in this thread is bad endings
Looks like im winning
matthewhaddad Wrote:
Well, I was trying to help. I persionally like the game, but I am explaining why people find it so bad. You asked what is so bad about MKA - I gave you the answer. Just because you like it, it doesnt mean it is good, you know.
TheMightyMeatLord Wrote:
Well, I was trying to help. I persionally like the game, but I am explaining why people find it so bad. You asked what is so bad about MKA - I gave you the answer. Just because you like it, it doesnt mean it is good, you know.
Yeah i know but i want reasons for why it is bad i am not finding flaws in the game.So I'm tired of people complaining about it but they never elaborate.The only flaw that i found is no Khameleon but after a week i got over that now the we have found in this thread is bad endings
Looks like im winning
It would be wise of you to stop that "denied" thing and just let the thread live. I like the thread....I like the game. But there are things wrong with the game. Just let us tell you what's wrong since you posed the question.
A reason why you're having trouble "finding" things wrong with the game is similar to my initial understanding of this series' (and fighting games in general) components. And that is.....being misinformed or not knowing what's "right" in the first place. Yes, I had a similar problem in my understandings but now I'm informed about these things. People told me or showed me the truth through explainations and different little videos. (where's Satyagraha?--a good "teacher" of these things.)
You now, are only obligated to "Take it or Leave it" (our opinionated factual experiences). Besides man, you can't "deny" peoples' opinion about what THEY THINK is bad. It's their opinion, not yours that makes the thread a relavant one.
Anyway, The game is not very well put together only in the aspect of a comparison to the other great franchises out there. It's the truth, other fighters best Mk at some of the things you see listed here. Read it and try to see the "patterns" in how we're answering your question.
-----------------------------------------
(What else is so bad?)
1. Motaro - Both in story (so far) and in design. That character, even though he's in the game, turned alot of people off about the whole damn game.
Now, it's understanable why he's the way he is, but....."Surprise!!"
2. Bios - Even though it's an appreciated move by Mk, it still will not fix the distruction that this story has endured that they are Now bringing on the bios.
I also don't like that we always have to wait untill the next game to find out everything. The inconclusivity of it all kills the bios a bit becaus we STILL won't know the difference between cannon and non-cannon stories for all the characters. That's sad considering this is the last one we are to get before they "kill" off a bunch of characters and start all over. This game should be entirely truthful....nothing left to question.
So, I guess we need better writers? Hire the writer of one of these popular t.v. series' or movies, and have them write the story for 2 or 3 Mk games. idk how to fix that really.
3. Graphics are fine, but I expected a more "graphical nature" from Mk. I mean like blood and gore.
4. Ideas - They just went the wrong way a few times. There was nothing really "refreshing" about playing the game. Simple ideas make the game more "interesting" to play. For instance: The catapult in MkSm. It's remembered because it was relavant, it was a new kind of way to kill opponents, get secrets, and it looked cool I think.
5. Mini Games - Suffer from relativity issues. How relavant is Motor Kombat to the rest of the game? Not at all, forget "fun" if it doesn't make sense to be doing in the first place. That's Bad quality to have in even a conversation. "A side subject that makes no sense to be in the conversation".
6. Conquest Mode - Should've been alot more like Shujinkos' conquest. The improvments made in MkAs' conquest should have complimented MkDs' conquest. Features and all.
I also feel really strongly that, we should've been able to take our KaKs' into Konquest in many ways....Even though Taven was relavant to the story, it's not very sensable to keep forcing us to play with characters we don't know, or care about initially.
Shujinko was the blueprint character, Taven was another blueprint character. That doesn't make sense to me to do that.
Meh...ramble ramble. But really, cut that "denied" crap out man. It's a good thread already....
Gotta go.
Come on DENIED has become when of my most famous favorites(DENIED to me is like Your Fired! to Donald Trump
Anyways i do not really care if this thread is good or popular i am just using this thread so i can prove to people that the bad comments that people are saying are for the most part untrue.
Everyone has there opinions.They can go on believeing whatever they want it is not them there thread is aimed at.
This thread is aimed at people who have not bought the game and the people who are just conforming
I only deny fact.
and as for the Motaro thing it was an impossibilty to give him 4 legs sure i wish he had 4 legs but we have to except the fact that it is an impossibility
as much as you hate the saying(im sorry you are a cool guy but)
DENIED

0
Come on now the new consoles are going to focuses more on online play then the offline. Which I think mk is also doing this. Motor kombat was clearly made for online.
The auto ketchup kills motor kombat. The ranking system is based on how many wins you have. So you can just race noobs one on one and get rank 1.
This game is dieing because out of a 100 people in a room 60 only use kaks, 20 pull/quit, 15 flat out suck, and the 5 good people are in a match.
Every kak has mid, mid, mid popup – mid mid low- mid popup- mid low –low attacks just keep up guessing. If they pop you up it a 60 – 120% combo.
You can’t tell if someone is blocking high or low.
You can’t even look through the player list without being shot back up to the top of the list about half way through it.
Everyone has 15 accounts.
The average rank is 10,000.
This game is all about the turtle. If you can hit the back, back, up, shoot projectile repeat longer then your opponent you will win every time.
With rosters of 60 people only Scorpion, Sub zero, Noob, Kabal, Mavado, Kung Lao, Quan Chi, Tanya, Kira, Sareena, Drahmin are used. In a series of 10 people only use the 2 guys.
Kreate a fatality is the dumbest thing yet. When I first heard of this I thought it would have be like wwe smack downs create a taunt. Then I see how it works and never even attempted one. It’s at the point that every time I lose a match I hit the start button so I can just quit if they do one over 3 hits.
The auto ketchup kills motor kombat. The ranking system is based on how many wins you have. So you can just race noobs one on one and get rank 1.
This game is dieing because out of a 100 people in a room 60 only use kaks, 20 pull/quit, 15 flat out suck, and the 5 good people are in a match.
Every kak has mid, mid, mid popup – mid mid low- mid popup- mid low –low attacks just keep up guessing. If they pop you up it a 60 – 120% combo.
You can’t tell if someone is blocking high or low.
You can’t even look through the player list without being shot back up to the top of the list about half way through it.
Everyone has 15 accounts.
The average rank is 10,000.
This game is all about the turtle. If you can hit the back, back, up, shoot projectile repeat longer then your opponent you will win every time.
With rosters of 60 people only Scorpion, Sub zero, Noob, Kabal, Mavado, Kung Lao, Quan Chi, Tanya, Kira, Sareena, Drahmin are used. In a series of 10 people only use the 2 guys.
Kreate a fatality is the dumbest thing yet. When I first heard of this I thought it would have be like wwe smack downs create a taunt. Then I see how it works and never even attempted one. It’s at the point that every time I lose a match I hit the start button so I can just quit if they do one over 3 hits.

0
wowiwin Wrote:
Come on now the new consoles are going to focuses more on online play then the offline. Which I think mk is also doing this. Motor kombat was clearly made for online.
The auto ketchup kills motor kombat. The ranking system is based on how many wins you have. So you can just race noobs one on one and get rank 1.
This game is dieing because out of a 100 people in a room 60 only use kaks, 20 pull/quit, 15 flat out suck, and the 5 good people are in a match.
Every kak has mid, mid, mid popup – mid mid low- mid popup- mid low –low attacks just keep up guessing. If they pop you up it a 60 – 120% combo.
You can’t tell if someone is blocking high or low.
You can’t even look through the player list without being shot back up to the top of the list about half way through it.
Everyone has 15 accounts.
The average rank is 10,000.
This game is all about the turtle. If you can hit the back, back, up, shoot projectile repeat longer then your opponent you will win every time.
With rosters of 60 people only Scorpion, Sub zero, Noob, Kabal, Mavado, Kung Lao, Quan Chi, Tanya, Kira, Sareena, Drahmin are used. In a series of 10 people only use the 2 guys.
Kreate a fatality is the dumbest thing yet. When I first heard of this I though you it would have be like wwe smack downs create a taunt. Then I see how it works and never even attempted one. It’s at the point that every time I lose a match I hit the start button so I can just quit if they do one over 3 hits.
Come on now the new consoles are going to focuses more on online play then the offline. Which I think mk is also doing this. Motor kombat was clearly made for online.
The auto ketchup kills motor kombat. The ranking system is based on how many wins you have. So you can just race noobs one on one and get rank 1.
This game is dieing because out of a 100 people in a room 60 only use kaks, 20 pull/quit, 15 flat out suck, and the 5 good people are in a match.
Every kak has mid, mid, mid popup – mid mid low- mid popup- mid low –low attacks just keep up guessing. If they pop you up it a 60 – 120% combo.
You can’t tell if someone is blocking high or low.
You can’t even look through the player list without being shot back up to the top of the list about half way through it.
Everyone has 15 accounts.
The average rank is 10,000.
This game is all about the turtle. If you can hit the back, back, up, shoot projectile repeat longer then your opponent you will win every time.
With rosters of 60 people only Scorpion, Sub zero, Noob, Kabal, Mavado, Kung Lao, Quan Chi, Tanya, Kira, Sareena, Drahmin are used. In a series of 10 people only use the 2 guys.
Kreate a fatality is the dumbest thing yet. When I first heard of this I though you it would have be like wwe smack downs create a taunt. Then I see how it works and never even attempted one. It’s at the point that every time I lose a match I hit the start button so I can just quit if they do one over 3 hits.
Blame the players not the game
DENIED


About Me
0
TheMightyMeatLord Wrote:
1.It was never stated that Konquest was meant for the use of teaching you characters moves it is assumed by many(but not a fact)that it was used for adventure purposes
2.The outfits are in no way "quite limited"in fact by combining them right you can make your characters look like anything(not counting animals like a dog or some shit like that)
3.We have already talked about the "god tiers"
4.Parrys work a lot of the time if you are skilled enough in them(its not that hard).If you could block throws then you could easily win the game by consisteningly blocking.
5.Motot kombat is a sidegame and is pretty fun despite its limitedness if you really dont like it then focus on the fighting
6.Unlocking is not what made the games fun.The old games had barely any unlocking dont hear you bitching about the old games.
7.Also this happened in the old games didnt hear you bitching then
8.IM TIRED OF PEOPEL BLAMING THAT ON MIDWAY!!!!!
Okay that is not Midway's falt they have admitted in several interviews that they wanted too but nnnnnooooooooooo reatated Microsoft wont let them if you want an xbox europe version complain to microsoft not midway
please read previous post if someone has posted a reason please do not post it again its is just giving me arthritis(dont know how to spell it)trying to answer back
DENIED
MyQueenSindel Wrote:
Well for starters, Konquest. The problem with konquest it that it's missing the whole point of what konquest was originally designed to do, teach us the moves of fighters. Now that the game has 60 characters, this is when we need it most. It's a LOT easier in the former konquest's excersize to learn moves than just, going into practice mode and looking at the moves list every two seconds. The only training mode they do have is the attacks we using in konquest, and they're taught to us when we reach the Oblisk thingy, but konquest only lasts 4-6 hours which means that as soon as konquest is over, all of the training you went through was pointless. The only real good thing that konquest was good for was teaching us Taven and Daegon's story from Taven's point of View, it's like a 4 hour long bio.
And then there's kreate a fighter. This one did turn out to be okay except for the fact that outfits are quite limited, I was planning on making Shokans, Vampires, celeberties, but intstead, I can only dress my fighter in the other kombatants outfits if I want to make a man, and a skimpy whore if I wanna make a woman. The moves selection is down right gay, how EVERYONE has the same button combonations and we can't choose from every move from MK. Also, bieng that every KAK I've seen so far is straight-up broken, using the same moves like Kung-Lao's Low Launcher, the tombstone drop, and 3-hit combos that lead to 40% damage, makes using kakas online no-fun. I wanted to have BLAST playing other creative fighters, but I placed too much faith in MK.
Moloch, Onaga, Blaze are God tier. They have easy powerful combos, cannot be launched, health regenerators, unblockable moves, whatever. They are just plain unfair. Moloch is probably the worst. Why? Because Moloch is teh BrOKen!1!1!1!1!11!!! 1,1,U+3 is an infinite juggle, and two chains results in 50% damage.....okay. But those are just three characters.
Gameplay is still trash. We still have barey any defense game. Breakers which take NO skill are the only thing that can save you from an infinite combo, and you only get three. The new parries which can counter highs, mids, and... throws? ALL with the same button, even though almost every combo leaves the fighter at an opportunity for a free hit. Now we are reduced to only one fighting style and one weapon stance which limits the amount of attacks that we can use making our moves lists even smaller than they were before. a lot of fighters have the same throws, special moves, and even weapons! as another fighter. about...12 people have the same throw that Onaga, Blaze, and Sonya have, and some specials are the same exact things except different effects, like Reiko and Noob have the same teleport move, and Sindel and Shinnok have the same weapon, as well as Stryker and Tanya. Each character has only one throw, great. That adds to more originatlity and character.
Kreate-A-Fatality which is NOT a fatality anymore, it's one big brutality. Everyone has the Same exact chains, with the exclusiuon of the bosses who have the same chains as each other. Now, instead of doing a simple 4 button combonation and watching a cool show, we have to watch every character do the same exact moves, Punch, Roundhouse, Rip heart, rip Arm, smack with arm, turn them around, kick back, decapitate. Yeah, in case you haven't noticed, all those things got old in Mortal Kombat 2. And I can watch a punch or a kick during the match. It also looks so lame, why would the opponent still be standing if you tore off 3 of their limbs and 5 organs?
Endings are pure bullshit. Now, instead of a cool slidehow, we get to watch our favorite MK fighter dance! And many of them have the same dance moves. Also, now that they created wild endings, we can't actually see them on our tv, in other words, take Sindel, she pulls Jerrod's soul from the heavens, imagine how cool that would look. OR, Nitara, the lood God turning evertyone into there vampire slaves. You know, while I'm still in the endings part, not only are many character's endings cheesy, but 59 of them are what if endings, because only one person can defeat Blaze, and that's clearly gonna be Taven. Because if anyone else were to defeat Blaze, we would have them as the supreme overlord of the realms.
Online ranking system sucks. It's like, your stats won't tell you how good you are, because if you win 3 matches, you go up 500 ranks, and it you lose 5 matches, you go down 2000 ranks. We can't tell who's really good and who's really bad in Mortal Kombat anymore.
Motor Kombat is terrible. We only have 8 racers to choose from, and 5 tracks to race on. Motor Kombat's fun wont last any longer than one hour. Maybe if they brought back Chess kombat, in a game with 60 characters, where we have a W I D E variety of people to choose from, the mini-games would be funner.
Unlocking, which is what makes the game fun. Yeah, sure, as soon as you buy the game would want to play as everyone, but unlocking is really what makes the game last. If Mortal Kombat didn't have a high replay value, the game would only last 12 hours. ANd it already gets boring in a quick amount of time. It's so dumb how the game is already beaten for you when you open it. All you need to do is unlock one costume, which can be easily done in konquest.
Only two costumes per character, and they're still the same ones from previous games. Many people don't see this as a problem, but costumes help express character, it makes the game more fun to play AND watch.
No release for XBOX in Europe. Yeah, there are European Mortal Kombat fans too, now they can't play? And even if they could play it, they would have limited opponents because it's region locked. The fact that they couldn't make Mortal Kombat available to EVERY fan, makes them failures.
Well for starters, Konquest. The problem with konquest it that it's missing the whole point of what konquest was originally designed to do, teach us the moves of fighters. Now that the game has 60 characters, this is when we need it most. It's a LOT easier in the former konquest's excersize to learn moves than just, going into practice mode and looking at the moves list every two seconds. The only training mode they do have is the attacks we using in konquest, and they're taught to us when we reach the Oblisk thingy, but konquest only lasts 4-6 hours which means that as soon as konquest is over, all of the training you went through was pointless. The only real good thing that konquest was good for was teaching us Taven and Daegon's story from Taven's point of View, it's like a 4 hour long bio.
And then there's kreate a fighter. This one did turn out to be okay except for the fact that outfits are quite limited, I was planning on making Shokans, Vampires, celeberties, but intstead, I can only dress my fighter in the other kombatants outfits if I want to make a man, and a skimpy whore if I wanna make a woman. The moves selection is down right gay, how EVERYONE has the same button combonations and we can't choose from every move from MK. Also, bieng that every KAK I've seen so far is straight-up broken, using the same moves like Kung-Lao's Low Launcher, the tombstone drop, and 3-hit combos that lead to 40% damage, makes using kakas online no-fun. I wanted to have BLAST playing other creative fighters, but I placed too much faith in MK.
Moloch, Onaga, Blaze are God tier. They have easy powerful combos, cannot be launched, health regenerators, unblockable moves, whatever. They are just plain unfair. Moloch is probably the worst. Why? Because Moloch is teh BrOKen!1!1!1!1!11!!! 1,1,U+3 is an infinite juggle, and two chains results in 50% damage.....okay. But those are just three characters.
Gameplay is still trash. We still have barey any defense game. Breakers which take NO skill are the only thing that can save you from an infinite combo, and you only get three. The new parries which can counter highs, mids, and... throws? ALL with the same button, even though almost every combo leaves the fighter at an opportunity for a free hit. Now we are reduced to only one fighting style and one weapon stance which limits the amount of attacks that we can use making our moves lists even smaller than they were before. a lot of fighters have the same throws, special moves, and even weapons! as another fighter. about...12 people have the same throw that Onaga, Blaze, and Sonya have, and some specials are the same exact things except different effects, like Reiko and Noob have the same teleport move, and Sindel and Shinnok have the same weapon, as well as Stryker and Tanya. Each character has only one throw, great. That adds to more originatlity and character.
Kreate-A-Fatality which is NOT a fatality anymore, it's one big brutality. Everyone has the Same exact chains, with the exclusiuon of the bosses who have the same chains as each other. Now, instead of doing a simple 4 button combonation and watching a cool show, we have to watch every character do the same exact moves, Punch, Roundhouse, Rip heart, rip Arm, smack with arm, turn them around, kick back, decapitate. Yeah, in case you haven't noticed, all those things got old in Mortal Kombat 2. And I can watch a punch or a kick during the match. It also looks so lame, why would the opponent still be standing if you tore off 3 of their limbs and 5 organs?
Endings are pure bullshit. Now, instead of a cool slidehow, we get to watch our favorite MK fighter dance! And many of them have the same dance moves. Also, now that they created wild endings, we can't actually see them on our tv, in other words, take Sindel, she pulls Jerrod's soul from the heavens, imagine how cool that would look. OR, Nitara, the lood God turning evertyone into there vampire slaves. You know, while I'm still in the endings part, not only are many character's endings cheesy, but 59 of them are what if endings, because only one person can defeat Blaze, and that's clearly gonna be Taven. Because if anyone else were to defeat Blaze, we would have them as the supreme overlord of the realms.
Online ranking system sucks. It's like, your stats won't tell you how good you are, because if you win 3 matches, you go up 500 ranks, and it you lose 5 matches, you go down 2000 ranks. We can't tell who's really good and who's really bad in Mortal Kombat anymore.
Motor Kombat is terrible. We only have 8 racers to choose from, and 5 tracks to race on. Motor Kombat's fun wont last any longer than one hour. Maybe if they brought back Chess kombat, in a game with 60 characters, where we have a W I D E variety of people to choose from, the mini-games would be funner.
Unlocking, which is what makes the game fun. Yeah, sure, as soon as you buy the game would want to play as everyone, but unlocking is really what makes the game last. If Mortal Kombat didn't have a high replay value, the game would only last 12 hours. ANd it already gets boring in a quick amount of time. It's so dumb how the game is already beaten for you when you open it. All you need to do is unlock one costume, which can be easily done in konquest.
Only two costumes per character, and they're still the same ones from previous games. Many people don't see this as a problem, but costumes help express character, it makes the game more fun to play AND watch.
No release for XBOX in Europe. Yeah, there are European Mortal Kombat fans too, now they can't play? And even if they could play it, they would have limited opponents because it's region locked. The fact that they couldn't make Mortal Kombat available to EVERY fan, makes them failures.
1.It was never stated that Konquest was meant for the use of teaching you characters moves it is assumed by many(but not a fact)that it was used for adventure purposes
2.The outfits are in no way "quite limited"in fact by combining them right you can make your characters look like anything(not counting animals like a dog or some shit like that)
3.We have already talked about the "god tiers"
4.Parrys work a lot of the time if you are skilled enough in them(its not that hard).If you could block throws then you could easily win the game by consisteningly blocking.
5.Motot kombat is a sidegame and is pretty fun despite its limitedness if you really dont like it then focus on the fighting
6.Unlocking is not what made the games fun.The old games had barely any unlocking dont hear you bitching about the old games.
7.Also this happened in the old games didnt hear you bitching then
8.IM TIRED OF PEOPEL BLAMING THAT ON MIDWAY!!!!!
Okay that is not Midway's falt they have admitted in several interviews that they wanted too but nnnnnooooooooooo reatated Microsoft wont let them if you want an xbox europe version complain to microsoft not midway
please read previous post if someone has posted a reason please do not post it again its is just giving me arthritis(dont know how to spell it)trying to answer back
DENIED
1. Without Konquest to teach you as MKD did, you are left to figure it out by yourself, which, if someone was completely new to the game, they wouldn't stand a chance. As for the "adventure" side of konquest, we are given the EXACT same combos to do to each enemy, and with only 4, VERY simple fatalities, such as punching off their head (wow, that's never been done before), the adventure side of konquest gets boring quickly, only to the extent of, "I want to finish this for the money and to unlcok costumes".
2. Kreate A Fighter offers a varied amount of clothing, but most of which is, or is very similar to what characters only wear, and is instantly ruined due to the fact you can only have male characters with GIANT muscles and no body fat whatsoever, and women, with NO muscles, no fat, and you can decide whether they are a skank or not by giving them a slightly medium chest, or a HUGE chest, not to mention women get the choice of a different coloured thong or bikini literally.
3. You have already talked about God tiers, fine. That still doesn;t leave the fact that they are still in God tiers, and any nub can use them and win, leaving it unfair, you can say "but this and that", BUT STILL they are too easy to use. Yes you can beat them if you are skilled, but yes, you can be skilled and beat EVERYONE with them. Hmmmmmm, that's fair...
4. The parries in MKA are pointless. One parry to counter EVERYTHING. Sounds easy. Is easy. Is pointless. They could have done ALOT more with it, such as DOA for instance.
5. You said if you don't like it then focus on the fighting. The fighting doesn't offer much to a lot of people, so a lot turned to the side games such as puzz;e in MKD, but motor kombat is literally Mario Kart with MK chartacters, only 5 levels, and evry few characters from what I remember. There is no "battle mode" in the kart game, only racing, with no championship mode, or anything as a mtter of fact, therefore making it pointless with no outcomes other than some koins.
6. Unlocking, with 60 characters, you'd expect a lot to have to be ulcoked, therefore giving the game a task at least to do, to have more reason to keep replaying it, but I think it's only 4 characters or so that can be unlocked. Once they are unlcoked, then what? Get all the pointless krypt stuff like "pictures of Ed Boon" and "concept sketches", whatever.
7. A lot of the costumes are just regurgittated from MKDA and MKD, so when you expect to see something new from a returning charcater, you are left thiinking "oh, it's the same".
8. It is ONLY Mortal Kombat that I know off the limit Americans to playing Americans and Europeons playing Europeons. I remember on MKD I very rarely got a fight becuase hardly anyone played it in Europe and England. Literally all of the players come from America, and we couldn''t play them, great. With this whole no MKA out on the xbox in Europe, again, I know no other game that that has hapenned for, but I can understand why Microsoft didn;t bother, because MKA just didn't deliever.
It is reall obvious that you are a HUGE fan of MK, but accept the facts, it is behind, and is only fun, if you are a HUGE fan of it. Hey, I might have enjoyed it if I could play it online, but I couldn't, because I have an xboxs, not a bloody PS2.
Everything you have said is DENIED I'm afraid. I know what I have said is pointless now because your going to come up with some silly fan boy facts and say "DENIED", but no one is obviously going to convince you here because you are clearly being a fan boy about all of this.

0
JimboLimbo Wrote:
1. Without Konquest to teach you as MKD did, you are left to figure it out by yourself, which, if someone was completely new to the game, they wouldn't stand a chance. As for the "adventure" side of konquest, we are given the EXACT same combos to do to each enemy, and with only 4, VERY simple fatalities, such as punching off their head (wow, that's never been done before), the adventure side of konquest gets boring quickly, only to the extent of, "I want to finish this for the money and to unlcok costumes".
2. Kreate A Fighter offers a varied amount of clothing, but most of which is, or is very similar to what characters only wear, and is instantly ruined due to the fact you can only have male characters with GIANT muscles and no body fat whatsoever, and women, with NO muscles, no fat, and you can decide whether they are a skank or not by giving them a slightly medium chest, or a HUGE chest, not to mention women get the choice of a different coloured thong or bikini literally.
3. You have already talked about God tiers, fine. That still doesn;t leave the fact that they are still in God tiers, and any nub can use them and win, leaving it unfair, you can say "but this and that", BUT STILL they are too easy to use. Yes you can beat them if you are skilled, but yes, you can be skilled and beat EVERYONE with them. Hmmmmmm, that's fair...
4. The parries in MKA are pointless. One parry to counter EVERYTHING. Sounds easy. Is easy. Is pointless. They could have done ALOT more with it, such as DOA for instance.
5. You said if you don't like it then focus on the fighting. The fighting doesn't offer much to a lot of people, so a lot turned to the side games such as puzz;e in MKD, but motor kombat is literally Mario Kart with MK chartacters, only 5 levels, and evry few characters from what I remember. There is no "battle mode" in the kart game, only racing, with no championship mode, or anything as a mtter of fact, therefore making it pointless with no outcomes other than some koins.
6. Unlocking, with 60 characters, you'd expect a lot to have to be ulcoked, therefore giving the game a task at least to do, to have more reason to keep replaying it, but I think it's only 4 characters or so that can be unlocked. Once they are unlcoked, then what? Get all the pointless krypt stuff like "pictures of Ed Boon" and "concept sketches", whatever.
7. A lot of the costumes are just regurgittated from MKDA and MKD, so when you expect to see something new from a returning charcater, you are left thiinking "oh, it's the same".
8. It is ONLY Mortal Kombat that I know off the limit Americans to playing Americans and Europeons playing Europeons. I remember on MKD I very rarely got a fight becuase hardly anyone played it in Europe and England. Literally all of the players come from America, and we couldn''t play them, great. With this whole no MKA out on the xbox in Europe, again, I know no other game that that has hapenned for, but I can understand why Microsoft didn;t bother, because MKA just didn't deliever.
It is reall obvious that you are a HUGE fan of MK, but accept the facts, it is behind, and is only fun, if you are a HUGE fan of it. Hey, I might have enjoyed it if I could play it online, but I couldn't, because I have an xboxs, not a bloody PS2.
Everything you have said is DENIED I'm afraid. I know what I have said is pointless now because your going to come up with some silly fan boy facts and say "DENIED", but no one is obviously going to convince you here because you are clearly being a fan boy about all of this.
TheMightyMeatLord Wrote:
1.It was never stated that Konquest was meant for the use of teaching you characters moves it is assumed by many(but not a fact)that it was used for adventure purposes
2.The outfits are in no way "quite limited"in fact by combining them right you can make your characters look like anything(not counting animals like a dog or some shit like that)
3.We have already talked about the "god tiers"
4.Parrys work a lot of the time if you are skilled enough in them(its not that hard).If you could block throws then you could easily win the game by consisteningly blocking.
5.Motot kombat is a sidegame and is pretty fun despite its limitedness if you really dont like it then focus on the fighting
6.Unlocking is not what made the games fun.The old games had barely any unlocking dont hear you bitching about the old games.
7.Also this happened in the old games didnt hear you bitching then
8.IM TIRED OF PEOPEL BLAMING THAT ON MIDWAY!!!!!
Okay that is not Midway's falt they have admitted in several interviews that they wanted too but nnnnnooooooooooo reatated Microsoft wont let them if you want an xbox europe version complain to microsoft not midway
please read previous post if someone has posted a reason please do not post it again its is just giving me arthritis(dont know how to spell it)trying to answer back
DENIED
MyQueenSindel Wrote:
Well for starters, Konquest. The problem with konquest it that it's missing the whole point of what konquest was originally designed to do, teach us the moves of fighters. Now that the game has 60 characters, this is when we need it most. It's a LOT easier in the former konquest's excersize to learn moves than just, going into practice mode and looking at the moves list every two seconds. The only training mode they do have is the attacks we using in konquest, and they're taught to us when we reach the Oblisk thingy, but konquest only lasts 4-6 hours which means that as soon as konquest is over, all of the training you went through was pointless. The only real good thing that konquest was good for was teaching us Taven and Daegon's story from Taven's point of View, it's like a 4 hour long bio.
And then there's kreate a fighter. This one did turn out to be okay except for the fact that outfits are quite limited, I was planning on making Shokans, Vampires, celeberties, but intstead, I can only dress my fighter in the other kombatants outfits if I want to make a man, and a skimpy whore if I wanna make a woman. The moves selection is down right gay, how EVERYONE has the same button combonations and we can't choose from every move from MK. Also, bieng that every KAK I've seen so far is straight-up broken, using the same moves like Kung-Lao's Low Launcher, the tombstone drop, and 3-hit combos that lead to 40% damage, makes using kakas online no-fun. I wanted to have BLAST playing other creative fighters, but I placed too much faith in MK.
Moloch, Onaga, Blaze are God tier. They have easy powerful combos, cannot be launched, health regenerators, unblockable moves, whatever. They are just plain unfair. Moloch is probably the worst. Why? Because Moloch is teh BrOKen!1!1!1!1!11!!! 1,1,U+3 is an infinite juggle, and two chains results in 50% damage.....okay. But those are just three characters.
Gameplay is still trash. We still have barey any defense game. Breakers which take NO skill are the only thing that can save you from an infinite combo, and you only get three. The new parries which can counter highs, mids, and... throws? ALL with the same button, even though almost every combo leaves the fighter at an opportunity for a free hit. Now we are reduced to only one fighting style and one weapon stance which limits the amount of attacks that we can use making our moves lists even smaller than they were before. a lot of fighters have the same throws, special moves, and even weapons! as another fighter. about...12 people have the same throw that Onaga, Blaze, and Sonya have, and some specials are the same exact things except different effects, like Reiko and Noob have the same teleport move, and Sindel and Shinnok have the same weapon, as well as Stryker and Tanya. Each character has only one throw, great. That adds to more originatlity and character.
Kreate-A-Fatality which is NOT a fatality anymore, it's one big brutality. Everyone has the Same exact chains, with the exclusiuon of the bosses who have the same chains as each other. Now, instead of doing a simple 4 button combonation and watching a cool show, we have to watch every character do the same exact moves, Punch, Roundhouse, Rip heart, rip Arm, smack with arm, turn them around, kick back, decapitate. Yeah, in case you haven't noticed, all those things got old in Mortal Kombat 2. And I can watch a punch or a kick during the match. It also looks so lame, why would the opponent still be standing if you tore off 3 of their limbs and 5 organs?
Endings are pure bullshit. Now, instead of a cool slidehow, we get to watch our favorite MK fighter dance! And many of them have the same dance moves. Also, now that they created wild endings, we can't actually see them on our tv, in other words, take Sindel, she pulls Jerrod's soul from the heavens, imagine how cool that would look. OR, Nitara, the lood God turning evertyone into there vampire slaves. You know, while I'm still in the endings part, not only are many character's endings cheesy, but 59 of them are what if endings, because only one person can defeat Blaze, and that's clearly gonna be Taven. Because if anyone else were to defeat Blaze, we would have them as the supreme overlord of the realms.
Online ranking system sucks. It's like, your stats won't tell you how good you are, because if you win 3 matches, you go up 500 ranks, and it you lose 5 matches, you go down 2000 ranks. We can't tell who's really good and who's really bad in Mortal Kombat anymore.
Motor Kombat is terrible. We only have 8 racers to choose from, and 5 tracks to race on. Motor Kombat's fun wont last any longer than one hour. Maybe if they brought back Chess kombat, in a game with 60 characters, where we have a W I D E variety of people to choose from, the mini-games would be funner.
Unlocking, which is what makes the game fun. Yeah, sure, as soon as you buy the game would want to play as everyone, but unlocking is really what makes the game last. If Mortal Kombat didn't have a high replay value, the game would only last 12 hours. ANd it already gets boring in a quick amount of time. It's so dumb how the game is already beaten for you when you open it. All you need to do is unlock one costume, which can be easily done in konquest.
Only two costumes per character, and they're still the same ones from previous games. Many people don't see this as a problem, but costumes help express character, it makes the game more fun to play AND watch.
No release for XBOX in Europe. Yeah, there are European Mortal Kombat fans too, now they can't play? And even if they could play it, they would have limited opponents because it's region locked. The fact that they couldn't make Mortal Kombat available to EVERY fan, makes them failures.
Well for starters, Konquest. The problem with konquest it that it's missing the whole point of what konquest was originally designed to do, teach us the moves of fighters. Now that the game has 60 characters, this is when we need it most. It's a LOT easier in the former konquest's excersize to learn moves than just, going into practice mode and looking at the moves list every two seconds. The only training mode they do have is the attacks we using in konquest, and they're taught to us when we reach the Oblisk thingy, but konquest only lasts 4-6 hours which means that as soon as konquest is over, all of the training you went through was pointless. The only real good thing that konquest was good for was teaching us Taven and Daegon's story from Taven's point of View, it's like a 4 hour long bio.
And then there's kreate a fighter. This one did turn out to be okay except for the fact that outfits are quite limited, I was planning on making Shokans, Vampires, celeberties, but intstead, I can only dress my fighter in the other kombatants outfits if I want to make a man, and a skimpy whore if I wanna make a woman. The moves selection is down right gay, how EVERYONE has the same button combonations and we can't choose from every move from MK. Also, bieng that every KAK I've seen so far is straight-up broken, using the same moves like Kung-Lao's Low Launcher, the tombstone drop, and 3-hit combos that lead to 40% damage, makes using kakas online no-fun. I wanted to have BLAST playing other creative fighters, but I placed too much faith in MK.
Moloch, Onaga, Blaze are God tier. They have easy powerful combos, cannot be launched, health regenerators, unblockable moves, whatever. They are just plain unfair. Moloch is probably the worst. Why? Because Moloch is teh BrOKen!1!1!1!1!11!!! 1,1,U+3 is an infinite juggle, and two chains results in 50% damage.....okay. But those are just three characters.
Gameplay is still trash. We still have barey any defense game. Breakers which take NO skill are the only thing that can save you from an infinite combo, and you only get three. The new parries which can counter highs, mids, and... throws? ALL with the same button, even though almost every combo leaves the fighter at an opportunity for a free hit. Now we are reduced to only one fighting style and one weapon stance which limits the amount of attacks that we can use making our moves lists even smaller than they were before. a lot of fighters have the same throws, special moves, and even weapons! as another fighter. about...12 people have the same throw that Onaga, Blaze, and Sonya have, and some specials are the same exact things except different effects, like Reiko and Noob have the same teleport move, and Sindel and Shinnok have the same weapon, as well as Stryker and Tanya. Each character has only one throw, great. That adds to more originatlity and character.
Kreate-A-Fatality which is NOT a fatality anymore, it's one big brutality. Everyone has the Same exact chains, with the exclusiuon of the bosses who have the same chains as each other. Now, instead of doing a simple 4 button combonation and watching a cool show, we have to watch every character do the same exact moves, Punch, Roundhouse, Rip heart, rip Arm, smack with arm, turn them around, kick back, decapitate. Yeah, in case you haven't noticed, all those things got old in Mortal Kombat 2. And I can watch a punch or a kick during the match. It also looks so lame, why would the opponent still be standing if you tore off 3 of their limbs and 5 organs?
Endings are pure bullshit. Now, instead of a cool slidehow, we get to watch our favorite MK fighter dance! And many of them have the same dance moves. Also, now that they created wild endings, we can't actually see them on our tv, in other words, take Sindel, she pulls Jerrod's soul from the heavens, imagine how cool that would look. OR, Nitara, the lood God turning evertyone into there vampire slaves. You know, while I'm still in the endings part, not only are many character's endings cheesy, but 59 of them are what if endings, because only one person can defeat Blaze, and that's clearly gonna be Taven. Because if anyone else were to defeat Blaze, we would have them as the supreme overlord of the realms.
Online ranking system sucks. It's like, your stats won't tell you how good you are, because if you win 3 matches, you go up 500 ranks, and it you lose 5 matches, you go down 2000 ranks. We can't tell who's really good and who's really bad in Mortal Kombat anymore.
Motor Kombat is terrible. We only have 8 racers to choose from, and 5 tracks to race on. Motor Kombat's fun wont last any longer than one hour. Maybe if they brought back Chess kombat, in a game with 60 characters, where we have a W I D E variety of people to choose from, the mini-games would be funner.
Unlocking, which is what makes the game fun. Yeah, sure, as soon as you buy the game would want to play as everyone, but unlocking is really what makes the game last. If Mortal Kombat didn't have a high replay value, the game would only last 12 hours. ANd it already gets boring in a quick amount of time. It's so dumb how the game is already beaten for you when you open it. All you need to do is unlock one costume, which can be easily done in konquest.
Only two costumes per character, and they're still the same ones from previous games. Many people don't see this as a problem, but costumes help express character, it makes the game more fun to play AND watch.
No release for XBOX in Europe. Yeah, there are European Mortal Kombat fans too, now they can't play? And even if they could play it, they would have limited opponents because it's region locked. The fact that they couldn't make Mortal Kombat available to EVERY fan, makes them failures.
1.It was never stated that Konquest was meant for the use of teaching you characters moves it is assumed by many(but not a fact)that it was used for adventure purposes
2.The outfits are in no way "quite limited"in fact by combining them right you can make your characters look like anything(not counting animals like a dog or some shit like that)
3.We have already talked about the "god tiers"
4.Parrys work a lot of the time if you are skilled enough in them(its not that hard).If you could block throws then you could easily win the game by consisteningly blocking.
5.Motot kombat is a sidegame and is pretty fun despite its limitedness if you really dont like it then focus on the fighting
6.Unlocking is not what made the games fun.The old games had barely any unlocking dont hear you bitching about the old games.
7.Also this happened in the old games didnt hear you bitching then
8.IM TIRED OF PEOPEL BLAMING THAT ON MIDWAY!!!!!
Okay that is not Midway's falt they have admitted in several interviews that they wanted too but nnnnnooooooooooo reatated Microsoft wont let them if you want an xbox europe version complain to microsoft not midway
please read previous post if someone has posted a reason please do not post it again its is just giving me arthritis(dont know how to spell it)trying to answer back
DENIED
1. Without Konquest to teach you as MKD did, you are left to figure it out by yourself, which, if someone was completely new to the game, they wouldn't stand a chance. As for the "adventure" side of konquest, we are given the EXACT same combos to do to each enemy, and with only 4, VERY simple fatalities, such as punching off their head (wow, that's never been done before), the adventure side of konquest gets boring quickly, only to the extent of, "I want to finish this for the money and to unlcok costumes".
2. Kreate A Fighter offers a varied amount of clothing, but most of which is, or is very similar to what characters only wear, and is instantly ruined due to the fact you can only have male characters with GIANT muscles and no body fat whatsoever, and women, with NO muscles, no fat, and you can decide whether they are a skank or not by giving them a slightly medium chest, or a HUGE chest, not to mention women get the choice of a different coloured thong or bikini literally.
3. You have already talked about God tiers, fine. That still doesn;t leave the fact that they are still in God tiers, and any nub can use them and win, leaving it unfair, you can say "but this and that", BUT STILL they are too easy to use. Yes you can beat them if you are skilled, but yes, you can be skilled and beat EVERYONE with them. Hmmmmmm, that's fair...
4. The parries in MKA are pointless. One parry to counter EVERYTHING. Sounds easy. Is easy. Is pointless. They could have done ALOT more with it, such as DOA for instance.
5. You said if you don't like it then focus on the fighting. The fighting doesn't offer much to a lot of people, so a lot turned to the side games such as puzz;e in MKD, but motor kombat is literally Mario Kart with MK chartacters, only 5 levels, and evry few characters from what I remember. There is no "battle mode" in the kart game, only racing, with no championship mode, or anything as a mtter of fact, therefore making it pointless with no outcomes other than some koins.
6. Unlocking, with 60 characters, you'd expect a lot to have to be ulcoked, therefore giving the game a task at least to do, to have more reason to keep replaying it, but I think it's only 4 characters or so that can be unlocked. Once they are unlcoked, then what? Get all the pointless krypt stuff like "pictures of Ed Boon" and "concept sketches", whatever.
7. A lot of the costumes are just regurgittated from MKDA and MKD, so when you expect to see something new from a returning charcater, you are left thiinking "oh, it's the same".
8. It is ONLY Mortal Kombat that I know off the limit Americans to playing Americans and Europeons playing Europeons. I remember on MKD I very rarely got a fight becuase hardly anyone played it in Europe and England. Literally all of the players come from America, and we couldn''t play them, great. With this whole no MKA out on the xbox in Europe, again, I know no other game that that has hapenned for, but I can understand why Microsoft didn;t bother, because MKA just didn't deliever.
It is reall obvious that you are a HUGE fan of MK, but accept the facts, it is behind, and is only fun, if you are a HUGE fan of it. Hey, I might have enjoyed it if I could play it online, but I couldn't, because I have an xboxs, not a bloody PS2.
Everything you have said is DENIED I'm afraid. I know what I have said is pointless now because your going to come up with some silly fan boy facts and say "DENIED", but no one is obviously going to convince you here because you are clearly being a fan boy about all of this.
Time for me to DENY your DENYINGS of my DENIES
1.It would make 0 sense for someone to start palying a game on the last game in a storyline series.
2.Admitted but there is very little reason for a fat guy unless you are really that desperate to make a famous fat guy or if you knew a fat guy you wanted to beat up.
3.If you recall they were originally going to have a lto of shit locked but nnnnnnooooooo fans complained that they didnt want to unlcok everything.Half the people who say that they wanted the stuff to be locked(I am not referring to you JimboLimbo from what ive seen you are true to your statements)oringinally wanated stuff to be unlocked.
4.If you really want to play online then i suggest that you send emalis and sign petitions to microsoft asking them to please make MKA online compatilple in Europe.Thats what fans did with wanting it to be on the 360 and they got there wish,so maybe yours can come true too.
I am definately a huge fans but like i have said many times before i am using facts.
so JimboLimbo though you are one of my favorite users i am sorry to say..
DENIED
"Blame the player, not the game?" Garbage. Of course people are going to use cheap combos to win. That's up to them. But it's up to Midway to make sure that such things never occur.
The reason the gameplay is flawed and unbalanced is as follows:
It's the same reason KAKs are over the top.
It's the same reason Moloch beats pretty much anyone.
It's the same reason you're able to use maybe 30% of the game's movelist in KAK.
It's the same reason KAKs can't do fatality transitions.
It's the same reason you're automatically stuck with a sword or an axe and can't use any other weapon for your KAK.
It's the same reason the game's endings are so absolutely retarded, and Taven's story is so horribly contrived.
It's the same reason no one has any bios (they're only changing THAT because of outcry and negative publicity).
It's the same reason no one plays online anymore.
It's the same reason the bosses clip through the floor when they get up.
It's the same reason the graphics freeze up when you beat Blaze by throwing him with a boss.
It's the same reason there's a typo in Hsu Hao's movelist.
It's the same reason the audio gets all quiet for a second when you do Mokap's teleport slam move.
This game is a rush job designed to do little more than acquire your dirty dollar bill as fast as possible by taking advantage of pre-existing programming, slapping familiar faces on it and throwing it out the door.
I work in game testing, and I know shitty quality assurance work when I see it. Either their QA team didn't even have enough time to discover these issues, or they did and the developers decided to ignore them. The only thing the higher-ups had in mind when they planned this game out was deadlines, deadlines, deadlines. They had ideas, but they didn't think them through.
This game was rushed, pure and simple. It wouldn't have taken them more than a week tops to ensure that KAKs could use either 2 H2H, 2 weapon styles, or one of each, and they couldn't even pull that off. That's just one example. And how long does it take to correct fucking TYPOS?
The reason the gameplay is flawed and unbalanced is as follows:
It's the same reason KAKs are over the top.
It's the same reason Moloch beats pretty much anyone.
It's the same reason you're able to use maybe 30% of the game's movelist in KAK.
It's the same reason KAKs can't do fatality transitions.
It's the same reason you're automatically stuck with a sword or an axe and can't use any other weapon for your KAK.
It's the same reason the game's endings are so absolutely retarded, and Taven's story is so horribly contrived.
It's the same reason no one has any bios (they're only changing THAT because of outcry and negative publicity).
It's the same reason no one plays online anymore.
It's the same reason the bosses clip through the floor when they get up.
It's the same reason the graphics freeze up when you beat Blaze by throwing him with a boss.
It's the same reason there's a typo in Hsu Hao's movelist.
It's the same reason the audio gets all quiet for a second when you do Mokap's teleport slam move.
This game is a rush job designed to do little more than acquire your dirty dollar bill as fast as possible by taking advantage of pre-existing programming, slapping familiar faces on it and throwing it out the door.
I work in game testing, and I know shitty quality assurance work when I see it. Either their QA team didn't even have enough time to discover these issues, or they did and the developers decided to ignore them. The only thing the higher-ups had in mind when they planned this game out was deadlines, deadlines, deadlines. They had ideas, but they didn't think them through.
This game was rushed, pure and simple. It wouldn't have taken them more than a week tops to ensure that KAKs could use either 2 H2H, 2 weapon styles, or one of each, and they couldn't even pull that off. That's just one example. And how long does it take to correct fucking TYPOS?


0
TheMightyMeatLord Wrote:
1.What did you except of course they only have there old costumes there would of been no canon reason for them to have new ones(except Blaze)
1.What did you except of course they only have there old costumes there would of been no canon reason for them to have new ones(except Blaze)
Huh,you're saying that there has to be a canon reason now for Liu Kang to wear a Tank-top or for Sub Zero to be unmasked?
TheMightyMeatLord Wrote:
2.Those werent in the preivous games and you didnt complain then.Also Kung lao's spin is in there he just doesnt spin anymore but it is still the same move.
2.Those werent in the preivous games and you didnt complain then.Also Kung lao's spin is in there he just doesnt spin anymore but it is still the same move.
So? In MKDA it was exceptable because they couldnt do much at the time,i dont see how hard it would be to edit Ashrah's spin for Kung Lao....
TheMightyMeatLord Wrote:
3.Since most of the arenas are from games that happened before MKD few of them have death traps.BUT nearly all of the areanas have death traps i would say all EXCEPT 5 have deathtraps
3.Since most of the arenas are from games that happened before MKD few of them have death traps.BUT nearly all of the areanas have death traps i would say all EXCEPT 5 have deathtraps
Really? I just checked.....only 12 arenas have death-traps,the other 18+ dont....
TheMightyMeatLord Wrote:
4.There was no way the MK team could have made individual throws for every character under there time constraints.And if they change the get ups even a bit (as they did) that still makes them different
4.There was no way the MK team could have made individual throws for every character under there time constraints.And if they change the get ups even a bit (as they did) that still makes them different
Yes they could,they could have just post-poned the game a year and then they would have gotten the time to change everything,fix up the gameplay,add in stuff they didnt have enough time to do,etc.
TheMightyMeatLord Wrote:
DENIED
DENIED
You should be denied from saying that

0
I cant go up against 75%(thats an estimate)by myself so im making this thread more open
People think MKA is a bad game can post there opinions.People who think its a good game can deny them(no you dont have to say DENIED)and vice versa
Remeber to use fact.
People think MKA is a bad game can post there opinions.People who think its a good game can deny them(no you dont have to say DENIED)and vice versa
Remeber to use fact.


0
F.Y.I. MKA is NOT the perfect fighting franchise and it will never be. You need to get that out of your head.

0
The main thing I look for in fighters is the Combat.
The combat in MKA, while it is better than MKD, I feel needs a LOT of changes for improvement.
I wasn't expecting this for MKA, because obviously they don't have the time, but I hope for this to happen in MK8 and later.
What could use some improvements?
1 = Move properties. = Most of the attacks leave you at a disadvantage, some even when you land the hit. I want to see more safe moves.
2 = Expanded move sets = Think DOA, Tekken etc. MK's moves list for each fighter is too shallow.
3 = Freedom with combos = I don't want to see full custom combos, but a lot more freedom and variety. Get rid of most dial combos.
4 = The air combat = I would like to see something closer to MK4 and UMK3. I think the air combat in MKA looks bad.
5 = Have multiple throws and escapes for them.
6 = Make special moves more intertwined with the martial arts. I'm thinking of something along the lines of Killer Instinct and King of Fighters 2006.
Maybe not so over the top, but do something more with them.
7 = Eliminate any copy and pasting of moves and some techniques like the parry. Make every fighter different from the rest.
8 = Go with a dark / serious style and avoid goofy or stupid looking stuff.
Cyrax's spinning kick is a no no.
9 = Make the special moves look more like what you would see in a movie or an intro FMV. (Shang's fire snake, Raiden's lightning)
etc.
You can get a basic idea if you mix
the dark look of MK
with
the air combat of UMK3 / MK4
with
the ground combat style of DOA / SC / T5DR / Def Jam FFNY
with
the special effects of the movie Storm Riders.
I'm not totally happy with this MK because I believe it could be much better.
Whether it's a good or bad game depends on what you are looking for.
Some are content while others are not.
According to my ideas and what I look for, this is a bad "fighting" game.
The combat in MKA, while it is better than MKD, I feel needs a LOT of changes for improvement.
I wasn't expecting this for MKA, because obviously they don't have the time, but I hope for this to happen in MK8 and later.
What could use some improvements?
1 = Move properties. = Most of the attacks leave you at a disadvantage, some even when you land the hit. I want to see more safe moves.
2 = Expanded move sets = Think DOA, Tekken etc. MK's moves list for each fighter is too shallow.
3 = Freedom with combos = I don't want to see full custom combos, but a lot more freedom and variety. Get rid of most dial combos.
4 = The air combat = I would like to see something closer to MK4 and UMK3. I think the air combat in MKA looks bad.
5 = Have multiple throws and escapes for them.
6 = Make special moves more intertwined with the martial arts. I'm thinking of something along the lines of Killer Instinct and King of Fighters 2006.
Maybe not so over the top, but do something more with them.
7 = Eliminate any copy and pasting of moves and some techniques like the parry. Make every fighter different from the rest.
8 = Go with a dark / serious style and avoid goofy or stupid looking stuff.
Cyrax's spinning kick is a no no.
9 = Make the special moves look more like what you would see in a movie or an intro FMV. (Shang's fire snake, Raiden's lightning)
etc.
You can get a basic idea if you mix
the dark look of MK
with
the air combat of UMK3 / MK4
with
the ground combat style of DOA / SC / T5DR / Def Jam FFNY
with
the special effects of the movie Storm Riders.
I'm not totally happy with this MK because I believe it could be much better.
Whether it's a good or bad game depends on what you are looking for.
Some are content while others are not.
According to my ideas and what I look for, this is a bad "fighting" game.


0
TheMightyMeatLord Wrote:
Come on DENIED has become when of my most famous favorites(DENIED to me is like Your Fired! to Donald Trump
Anyways i do not really care if this thread is good or popular i am just using this thread so i can prove to people that the bad comments that people are saying are for the most part untrue.
Everyone has there opinions.They can go on believeing whatever they want it is not them there thread is aimed at.
This thread is aimed at people who have not bought the game and the people who are just conforming
I only deny fact.
and as for the Motaro thing it was an impossibilty to give him 4 legs sure i wish he had 4 legs but we have to except the fact that it is an impossibility
as much as you hate the saying(im sorry you are a cool guy but)
DENIED
Come on DENIED has become when of my most famous favorites(DENIED to me is like Your Fired! to Donald Trump
Anyways i do not really care if this thread is good or popular i am just using this thread so i can prove to people that the bad comments that people are saying are for the most part untrue.
Everyone has there opinions.They can go on believeing whatever they want it is not them there thread is aimed at.
This thread is aimed at people who have not bought the game and the people who are just conforming
I only deny fact.
and as for the Motaro thing it was an impossibilty to give him 4 legs sure i wish he had 4 legs but we have to except the fact that it is an impossibility
as much as you hate the saying(im sorry you are a cool guy but)
DENIED
You must be young. *checks profile* Yep. However that's not an insult to you, simply saying that your logic is a little chaotic. Heh...
I can make sense of the Don Trump spin off but really, why try and "prove" anything amongst shinning reasons from various people here that are telling you why you don't know the facts?
Indirectly for the most part I might add, but truthful, factual, reasons no less.
Listen, I don't "hate" anything really. Please don't put words in my mouth, it's not a polite thing to do. Just...just quoting me will be fine. Advise? Say whatever, as many times as you wish until you whither into bliss... And please know, I am miles away from upset about you judging peoples' factual opinions. (peoples experiences are factual considering.....we're all playing the same game.) Don't deny fact.....embrace it. That's what we're all after anyway....isn't it?
One more thing, if this thread is " aimed at people who have not bought the game and the people who are just conforming". Consider this: The people in here......Are not the ones you should.....~Deny~
-----------------------------------------------

Anyway, about the Motaro thing; Just because it was the best resolution to make him fit in the game, doesn't make it a "good" one. Even an explaination by way of these coming bios warrant scrutiny. His really will be scrutinized, I can almost promise you that. I say because it was so dramatic a change and explaining that to fans is a task the Mk team is likely to leave inconclusive. "Answers alot but not everything".
Look at it this way for a second.....
He's a boss. Bosses don't loose their legs (Ha!), bosses change clothes, Bosses "get killed" and come back later, Bosses...."Get chubby, and move to Miami"(Jadakiss). Hahaha! Bosses might even "transform" based on their capabilities, but Motaro is not a sorcerer or magician (very little in any part of the series shows us that anyone "capable" will exercise such a "transformation" on him). Motaro is a man-horse.
He's a friggin' mythological character man......Now he, is two mythological characters....is that not funny to you? I'm busting right now. Haha! For starters he looks ridiculous! Haha!
You didn't point out anything else so...there you have it. I'll be back later....
ThePredator151 Wrote:
You must be young. *checks profile* Yep. However that's not an insult to you, simply saying that your logic is a little chaotic. Heh...
I can make sense of the Don Trump spin off but really, why try and "prove" anything amongst shinning reasons from various people here that are telling you why you don't know the facts?
Indirectly for the most part I might add, but truthful, factual, reasons no less.
Listen, I don't "hate" anything really. Please don't put words in my mouth, it's not a polite thing to do. Just...just quoting me will be fine. Advise? Say whatever, as many times as you wish until you whither into bliss... And please know, I am miles away from upset about you judging peoples' factual opinions. (peoples experiences are factual considering.....we're all playing the same game.) Don't deny fact.....embrace it. That's what we're all after anyway....isn't it?
One more thing, if this thread is " aimed at people who have not bought the game and the people who are just conforming". Consider this: The people in here......Are not the ones you should.....~Deny~
-----------------------------------------------
Anyway, about the Motaro thing; Just because it was the best resolution to make him fit in the game, doesn't make it a "good" one. Even an explaination by way of these coming bios warrant scrutiny. His really will be scrutinized, I can almost promise you that. I say because it was so dramatic a change and explaining that to fans is a task the Mk team is likely to leave inconclusive. "Answers alot but not everything".
Look at it this way for a second.....
He's a boss. Bosses don't loose their legs (Ha!), bosses change clothes, Bosses "get killed" and come back later, Bosses...."Get chubby, and move to Miami"(Jadakiss). Hahaha! Bosses might even "transform" based on their capabilities, but Motaro is not a sorcerer or magician (very little in any part of the series shows us that anyone "capable" will exercise such a "transformation" on him). Motaro is a man-horse.
He's a friggin' mythological character man......Now he, is two mythological characters....is that not funny to you? I'm busting right now. Haha! For starters he looks ridiculous! Haha!
You didn't point out anything else so...there you have it. I'll be back later....
TheMightyMeatLord Wrote:
Come on DENIED has become when of my most famous favorites(DENIED to me is like Your Fired! to Donald Trump
Anyways i do not really care if this thread is good or popular i am just using this thread so i can prove to people that the bad comments that people are saying are for the most part untrue.
Everyone has there opinions.They can go on believeing whatever they want it is not them there thread is aimed at.
This thread is aimed at people who have not bought the game and the people who are just conforming
I only deny fact.
and as for the Motaro thing it was an impossibilty to give him 4 legs sure i wish he had 4 legs but we have to except the fact that it is an impossibility
as much as you hate the saying(im sorry you are a cool guy but)
DENIED
Come on DENIED has become when of my most famous favorites(DENIED to me is like Your Fired! to Donald Trump
Anyways i do not really care if this thread is good or popular i am just using this thread so i can prove to people that the bad comments that people are saying are for the most part untrue.
Everyone has there opinions.They can go on believeing whatever they want it is not them there thread is aimed at.
This thread is aimed at people who have not bought the game and the people who are just conforming
I only deny fact.
and as for the Motaro thing it was an impossibilty to give him 4 legs sure i wish he had 4 legs but we have to except the fact that it is an impossibility
as much as you hate the saying(im sorry you are a cool guy but)
DENIED
You must be young. *checks profile* Yep. However that's not an insult to you, simply saying that your logic is a little chaotic. Heh...
I can make sense of the Don Trump spin off but really, why try and "prove" anything amongst shinning reasons from various people here that are telling you why you don't know the facts?
Indirectly for the most part I might add, but truthful, factual, reasons no less.
Listen, I don't "hate" anything really. Please don't put words in my mouth, it's not a polite thing to do. Just...just quoting me will be fine. Advise? Say whatever, as many times as you wish until you whither into bliss... And please know, I am miles away from upset about you judging peoples' factual opinions. (peoples experiences are factual considering.....we're all playing the same game.) Don't deny fact.....embrace it. That's what we're all after anyway....isn't it?
One more thing, if this thread is " aimed at people who have not bought the game and the people who are just conforming". Consider this: The people in here......Are not the ones you should.....~Deny~
-----------------------------------------------

Anyway, about the Motaro thing; Just because it was the best resolution to make him fit in the game, doesn't make it a "good" one. Even an explaination by way of these coming bios warrant scrutiny. His really will be scrutinized, I can almost promise you that. I say because it was so dramatic a change and explaining that to fans is a task the Mk team is likely to leave inconclusive. "Answers alot but not everything".
Look at it this way for a second.....
He's a boss. Bosses don't loose their legs (Ha!), bosses change clothes, Bosses "get killed" and come back later, Bosses...."Get chubby, and move to Miami"(Jadakiss). Hahaha! Bosses might even "transform" based on their capabilities, but Motaro is not a sorcerer or magician (very little in any part of the series shows us that anyone "capable" will exercise such a "transformation" on him). Motaro is a man-horse.
He's a friggin' mythological character man......Now he, is two mythological characters....is that not funny to you? I'm busting right now. Haha! For starters he looks ridiculous! Haha!
You didn't point out anything else so...there you have it. I'll be back later....



About Me
0
TheMightyMeatLord Wrote:
1.It would make 0 sense for someone to start palying a game on the last game in a storyline series.
2.Admitted but there is very little reason for a fat guy unless you are really that desperate to make a famous fat guy or if you knew a fat guy you wanted to beat up.
3.If you recall they were originally going to have a lto of shit locked but nnnnnnooooooo fans complained that they didnt want to unlcok everything.Half the people who say that they wanted the stuff to be locked(I am not referring to you JimboLimbo from what ive seen you are true to your statements)oringinally wanated stuff to be unlocked.
4.If you really want to play online then i suggest that you send emalis and sign petitions to microsoft asking them to please make MKA online compatilple in Europe.Thats what fans did with wanting it to be on the 360 and they got there wish,so maybe yours can come true too.
I am definately a huge fans but like i have said many times before i am using facts.
so JimboLimbo though you are one of my favorite users i am sorry to say..
DENIED
1.It would make 0 sense for someone to start palying a game on the last game in a storyline series.
2.Admitted but there is very little reason for a fat guy unless you are really that desperate to make a famous fat guy or if you knew a fat guy you wanted to beat up.
3.If you recall they were originally going to have a lto of shit locked but nnnnnnooooooo fans complained that they didnt want to unlcok everything.Half the people who say that they wanted the stuff to be locked(I am not referring to you JimboLimbo from what ive seen you are true to your statements)oringinally wanated stuff to be unlocked.
4.If you really want to play online then i suggest that you send emalis and sign petitions to microsoft asking them to please make MKA online compatilple in Europe.Thats what fans did with wanting it to be on the 360 and they got there wish,so maybe yours can come true too.
I am definately a huge fans but like i have said many times before i am using facts.
so JimboLimbo though you are one of my favorite users i am sorry to say..
DENIED
OK, we have narrowed it down to 4, excellent.
1. Sense or no sense, I'm pretty sure a lot of people have picked this up without playing th others already.
2. I'm not saying you should have the option to make a fat guy, I'm saying you should have the option to make it more real, because I highly dought that every one who plays MK has muscles THAT big as they do in KAK, so if you want to create yourself, you can't really. Sure it gives a slight MK feel, but it limits KAK quite a lot. Also, what's up with only being able to use CAPS when writing your guys ending? It looks tacky when your guy is doing the little dance at the end with caps lock only, fitting like 6 words only to each line.
3. Exactly, there WAS going to be a lot to be unlocked, but then they gave in to fans saying "grrr". The fact of the matter is there were only 4 or so characters to be uncloked in the end, which is unfortunately kind of bad. I'm sure it was OK for you, because you at least got to unlock Meat
4. I shouldn't have to sign a petition to play one of my favourite game series. It let me down by not bothering to come out on XBOX for PAL users. By the time it would come out on Xbox for the PAL, it would seem kind of pointless, as the hype is lost.
Don't get me wrong, I have loved the past 3 MK's, MKDA, MKD and MKSM, and used to lol at the people complaining about them. I thought I would lol at the people complaining about this game, but as long as the MK team keep trying to do this "game a year" thing, they are giving themselves no time, a strict deadline, no time to have a REAL lookover, to eliminate EVERY glitch. I hope they really improve for next gen MK.
As fun as MKA was for the first hour or so, playing around with the Kreate a Kharacter, the string together of fatalities, and Konquest, it all got old fast I reckon. I'll say it again, I might have still been playing if I had online, but no. No point when I can only play the few online users from Europe anyway, and not the rest of the world.

0
This would be my first post on the boards since before Armageddon was released and I woulkd like to make my comments in this thread.
What I didnt like about MKA is:
KAF
KAK; These were just bad ideas
Konquest; was soo frickin simple a child could have beaten it I liked Deceptions konqest a million times better.
Taven and Daegon; 2 very bad characters
Motor Kombat; The idea seemed kool as a mini game, that is until i played it, i was soo disappointed in it. It just wasnt put together that good.
The voices, Once again they got the biggest losers on the team to record retarded voices for the characters Ie Shao kahn and Onaga arguing with each other trying to sound evil.
The Defeat sequence for Blaze was THE exact same as Onaga, the scream and everything.
No stories for anybody and the endings were settled upon.
What I did like about MKA
The characters were all there
The opening cinema was amazing
Thats about it. There really isnt too much that I like about that game was a dissapointment it was too bad too I was really geared up for its released back like a year ago and i'm sure glad i rented it first, this is one game i wont be picking up until i see it in a pawn shop for 15 $
And for the record 'Create a anything' does not belong in Mortal Kombat
What I didnt like about MKA is:
KAF
KAK; These were just bad ideas
Konquest; was soo frickin simple a child could have beaten it I liked Deceptions konqest a million times better.
Taven and Daegon; 2 very bad characters
Motor Kombat; The idea seemed kool as a mini game, that is until i played it, i was soo disappointed in it. It just wasnt put together that good.
The voices, Once again they got the biggest losers on the team to record retarded voices for the characters Ie Shao kahn and Onaga arguing with each other trying to sound evil.
The Defeat sequence for Blaze was THE exact same as Onaga, the scream and everything.
No stories for anybody and the endings were settled upon.
What I did like about MKA
The characters were all there
The opening cinema was amazing
Thats about it. There really isnt too much that I like about that game was a dissapointment it was too bad too I was really geared up for its released back like a year ago and i'm sure glad i rented it first, this is one game i wont be picking up until i see it in a pawn shop for 15 $
And for the record 'Create a anything' does not belong in Mortal Kombat


About Me
aka Mikemetroid
0
heree i personnaly love the game but here is why some of it is Suck,
Glitches
KAF is retarded in manyways
Kak is so expensive!
Blaze is tooo hard and cheap
Online is total shit cause everybody chooses boss characters against u
The Combo system.. If u keep doing the same thing into a wall it takes damage in D and DA it diddn't it backed u up away from the character or it diddn't do damage.
Air Kombat Does like No fucking damage
and the last thing is The camera angle gets fucked up sometimes
Glitches
KAF is retarded in manyways
Kak is so expensive!
Blaze is tooo hard and cheap
Online is total shit cause everybody chooses boss characters against u
The Combo system.. If u keep doing the same thing into a wall it takes damage in D and DA it diddn't it backed u up away from the character or it diddn't do damage.
Air Kombat Does like No fucking damage
and the last thing is The camera angle gets fucked up sometimes
Good points
- Konquest mode is very improved. In fact, I play this mode more than the normal Arcade mode
- Rain is a decent character
- Kitana, Sindel, Jade, Tanya, Li Mei & Kira are all playable in the same game
Bad points
- Although every character except for Khameleon is in, many characters are just plain useless. It's easy to see who the MK team decided to update and who they decided to give the shaft
- No Khameleon
- No character specific fatalities. Some people think that it would be impossible to have two fatalities for every character in this game. However, MK Trilogy had 32 characters and 28 of them came with 7 fatalities (2 Fatalities, Friendship, Animality, Babality, Brutality and the Stage Fatality). That's 196 fatalities. 124 fatalities in this game shouldn't have been too hard as I'm sure several characters would have more than likely used the fatalities they had in Deadly Alliance and Deception.
- No good endings. I mean, it's bad enough that there are no pictures, but the endings themselves are either pointless, lacked effort or just plain stupid. And in certain cases, they don't even pertain to the character's overall story.
- Because the only real obstacle is to unlock four characters, and the endings aren't anything of value, what reason do I have to play characters I don't like such as Hsu Hao, Drahmin, Johnny Cage, Shang Tsung and Kano? They could have at least offered us MK Trilogy as an unlockable seeing as this game was basically MK Trilogy 2 and MK2 was used for Shaolin Monks.
- They got rid of Puzzle Kombat. If they had to use a gimmick, this would be the perfect idea.
- Was Motor Kombat really necessary?
- What is the purpose of giving us useless crap once again in the Krypt? We didn't enjoy it in Deadly Alliance and in Deception, so why continue with the ridiculous pictures?
In fact, if MK:Deception had Kitana and Rain, I would have no reason to buy this game. And by the way, before you say that someone else posted this before, this is MY opinion as to why this game wasn't the be all, end all of the series. From how you replied, it seems like in your view, Armageddon being a good game is a fact and that it being a bad game is an opinion. Explain why this is so.
- Konquest mode is very improved. In fact, I play this mode more than the normal Arcade mode
- Rain is a decent character
- Kitana, Sindel, Jade, Tanya, Li Mei & Kira are all playable in the same game
Bad points
- Although every character except for Khameleon is in, many characters are just plain useless. It's easy to see who the MK team decided to update and who they decided to give the shaft
- No Khameleon
- No character specific fatalities. Some people think that it would be impossible to have two fatalities for every character in this game. However, MK Trilogy had 32 characters and 28 of them came with 7 fatalities (2 Fatalities, Friendship, Animality, Babality, Brutality and the Stage Fatality). That's 196 fatalities. 124 fatalities in this game shouldn't have been too hard as I'm sure several characters would have more than likely used the fatalities they had in Deadly Alliance and Deception.
- No good endings. I mean, it's bad enough that there are no pictures, but the endings themselves are either pointless, lacked effort or just plain stupid. And in certain cases, they don't even pertain to the character's overall story.
- Because the only real obstacle is to unlock four characters, and the endings aren't anything of value, what reason do I have to play characters I don't like such as Hsu Hao, Drahmin, Johnny Cage, Shang Tsung and Kano? They could have at least offered us MK Trilogy as an unlockable seeing as this game was basically MK Trilogy 2 and MK2 was used for Shaolin Monks.
- They got rid of Puzzle Kombat. If they had to use a gimmick, this would be the perfect idea.
- Was Motor Kombat really necessary?
- What is the purpose of giving us useless crap once again in the Krypt? We didn't enjoy it in Deadly Alliance and in Deception, so why continue with the ridiculous pictures?
In fact, if MK:Deception had Kitana and Rain, I would have no reason to buy this game. And by the way, before you say that someone else posted this before, this is MY opinion as to why this game wasn't the be all, end all of the series. From how you replied, it seems like in your view, Armageddon being a good game is a fact and that it being a bad game is an opinion. Explain why this is so.
0
The negative nancy's that rip it constantly, yet know nothing at all.....that's what's bad about MK:A.


0
mkflegend Wrote:
The negative nancy's that rip it constantly, yet know nothing at all.....that's what's bad about MK:A.
The negative nancy's that rip it constantly, yet know nothing at all.....that's what's bad about MK:A.
Dear 'ol friend, being able to seperate negativity from good constructive critisizm is the key, within this game, in this thread. That's the challenge.
------------------------------------------
We all have bought or rented it, we all like more than a few things about the game. It doesn't mean there aren't a few things we see that are wrong with the game......we express........
I guess that could make us "haters". After all, we all bought the same game at different places at different points in time. Then, played it to it's potential.....After we've used this game up the way it was supposed to be and further(through cheats and such) for some. I guess we are all apart of some huge conspiracy: "The Haters United", that have gathered through inconsistant channels of internet gathering to convey the same general points of view that some of these things are not right about this game.
Yea, that's it. That's exaAAAaactly right. No.
The game is good, but it's trash in comparison to other great games and to our general expectations even to some of the people who made the damn game.
No-one person should discredit these opinionated facts.
----------------------------------------
Other things that are wrong with the game?:
1. Conquest is waaay too short. And we are "forced" to play with this "nobody" character over and over and over again in this never ending short cycle in order to get things we need and want in order to participate effectlivly in other parts of the game.
2. Anybody remember the "select screen" arguments?: I do and it was worse than any-one in Mk history.
3. Also the vs Screen arguments come to mind here. Why couldn't we have somethign similar to the Soul Calibur series were, even if you had a created character, he/she was still able to be looked at as your created character....not some jigsaw puzzle man//woman. Though viewed as miniscule, that dissapoints too.
4. Mini games: Why were'nt they just ousted all together for this game to allow us to do more with our KaFs' and Conquest AND Fighting parts of the game? Really that would've been more than enough. It also would've allowed space for the bios and story corrections needed. And it would've allowed us more options the way of KaF design and capability(ellaborate as it may have been).
---------------------------------------------------------------
Time is a Virtue:
This game was rushed....so I still stand by TGrant and now, Shadaloo here as I did in the begining......What's SO wrong with MkA?.......The begining, the middle and the End... Hahaha!!
Motivated by money and limited by time. Executed poorly than should feasibly have be expected as a Result..........BAAAAADDDD JJOOOBBB. Or for the politically correct: "Not a sufficient comparison to the compettion."
Blah!
0
ThePredator151 Wrote:
Dear 'ol friend, being able to seperate negativity from good constructive critisizm is the key, within this game, in this thread. That's the challenge.
------------------------------------------
We all have bought or rented it, we all like more than a few things about the game. It doesn't mean there aren't a few things we see that are wrong with the game......we express........
I guess that could make us "haters". After all, we all bought the same game at different places at different points in time. Then, played it to it's potential.....After we've used this game up the way it was supposed to be and further(through cheats and such) for some. I guess we are all apart of some huge conspiracy: "The Haters United", that have gathered through inconsistant channels of internet gathering to convey the same general points of view that some of these things are not right about this game.
Yea, that's it. That's exaAAAaactly right. No.
The game is good, but it's trash in comparison to other great games and to our general expectations even to some of the people who made the damn game.
No-one person should discredit these opinionated facts.
----------------------------------------
Other things that are wrong with the game?:
1. Conquest is waaay too short. And we are "forced" to play with this "nobody" character over and over and over again in this never ending short cycle in order to get things we need and want in order to participate effectlivly in other parts of the game.
2. Anybody remember the "select screen" arguments?: I do and it was worse than any-one in Mk history.
3. Also the vs Screen arguments come to mind here. Why couldn't we have somethign similar to the Soul Calibur series were, even if you had a created character, he/she was still able to be looked at as your created character....not some jigsaw puzzle man//woman. Though viewed as miniscule, that dissapoints too.
4. Mini games: Why were'nt they just ousted all together for this game to allow us to do more with our KaFs' and Conquest AND Fighting parts of the game? Really that would've been more than enough. It also would've allowed space for the bios and story corrections needed. And it would've allowed us more options the way of KaF design and capability(ellaborate as it may have been).
---------------------------------------------------------------
Time is a Virtue:
This game was rushed....so I still stand by TGrant and now, Shadaloo here as I did in the begining......What's SO wrong with MkA?.......The begining, the middle and the End... Hahaha!!
Motivated by money and limited by time. Executed poorly than should feasibly have be expected as a Result..........BAAAAADDDD JJOOOBBB. Or for the politically correct: "Not a sufficient comparison to the compettion."
Blah!
mkflegend Wrote:
The negative nancy's that rip it constantly, yet know nothing at all.....that's what's bad about MK:A.
The negative nancy's that rip it constantly, yet know nothing at all.....that's what's bad about MK:A.
Dear 'ol friend, being able to seperate negativity from good constructive critisizm is the key, within this game, in this thread. That's the challenge.
------------------------------------------
We all have bought or rented it, we all like more than a few things about the game. It doesn't mean there aren't a few things we see that are wrong with the game......we express........
I guess that could make us "haters". After all, we all bought the same game at different places at different points in time. Then, played it to it's potential.....After we've used this game up the way it was supposed to be and further(through cheats and such) for some. I guess we are all apart of some huge conspiracy: "The Haters United", that have gathered through inconsistant channels of internet gathering to convey the same general points of view that some of these things are not right about this game.
Yea, that's it. That's exaAAAaactly right. No.
The game is good, but it's trash in comparison to other great games and to our general expectations even to some of the people who made the damn game.
No-one person should discredit these opinionated facts.
----------------------------------------
Other things that are wrong with the game?:
1. Conquest is waaay too short. And we are "forced" to play with this "nobody" character over and over and over again in this never ending short cycle in order to get things we need and want in order to participate effectlivly in other parts of the game.
2. Anybody remember the "select screen" arguments?: I do and it was worse than any-one in Mk history.
3. Also the vs Screen arguments come to mind here. Why couldn't we have somethign similar to the Soul Calibur series were, even if you had a created character, he/she was still able to be looked at as your created character....not some jigsaw puzzle man//woman. Though viewed as miniscule, that dissapoints too.
4. Mini games: Why were'nt they just ousted all together for this game to allow us to do more with our KaFs' and Conquest AND Fighting parts of the game? Really that would've been more than enough. It also would've allowed space for the bios and story corrections needed. And it would've allowed us more options the way of KaF design and capability(ellaborate as it may have been).
---------------------------------------------------------------
Time is a Virtue:
This game was rushed....so I still stand by TGrant and now, Shadaloo here as I did in the begining......What's SO wrong with MkA?.......The begining, the middle and the End... Hahaha!!
Motivated by money and limited by time. Executed poorly than should feasibly have be expected as a Result..........BAAAAADDDD JJOOOBBB. Or for the politically correct: "Not a sufficient comparison to the compettion."
Blah!
I see what you're saying, but I'm talking about the pointless "bashing" rather then actual constructive criticism.
I can tell you from an oldschool MK player and competitive player tot his day standpoint, MK:A is FAR better then the previous two in terms of gameplay.
I play this game online every night at high level as much as I can.I have lots of matches of literally thousands between MK:DA, MK:D and MK:A of experience to judge this and back this.
The additions help balance out the game in general.
Honestly, to save a lot of time.I recommend a lot here who feel really disappointed with MK:A to read a user named mastermalone's threads.You'll definitely learn something from it.
KAK is awesome.Motor Kombat is a silly side game, it's fun even though it's not the main game.It's a lot more entertaining then puzzle or chess IMO.
Konquest=awesome.Such a fun mode.
The storyline I like honestly, and I'm happy we are getting bios.Still, a lot here cry over trivial things such as costumes, bios, etc.A little patience people...geez..As I said before, and I mean no disrespect to all those who hate the storyline but seriously I'd like to see all those fans write something better and let me be the judge.If it were up to a lot on here, most of the characters would be dead seriously forever.Even big ones such as cage, cyrax, rain, chameleon, reptile, stryker, etc, etc.Where some fans happen to like these characters.
MK 8 and beyond to some on here can be the best game ever and some will still bash it or say ohh it's sucks, it's rushed, it's disappointing blah, blah, blah.
Cry me a river why don't you.... lol
I've said this before, I shall say it again."No game is perfect" either play the game and enjoy the series or don't.Simple as that.
The constructive criticism helped MK:A indeed from this year early on, like I said a lot here have to read mastermalones E3 thread and what was said to help the game out.


About Me
Why people call me "Noob" in any MK environment should be an insult beats me. They might as well call me "Sub Zero" or "Scorpion".
Understaning the mute in MKA
0
(my release is X-Box)
The "Kreate a Kombatant" is limited, but very nice when you consider it's the first time that MK attempted to incoperate it into the game. To create a truly awsome character with it - combat speaking - takes time and practice with that character to work out the weak spots (for example, my rough-draft Jesus would only make contatct on 1/3 blows in a 3 hit combo) so, Although it's not as good as it could be, KAK is good in my opinion.
The single player Konquest isn't as large as the previous one in MK:D. However it is nice to have a straight foward single player mode that doesn't require you to bang your head over where to go next or who to talk to next. I actualy like this single player aspect because it seems reminisent of Mortal Kombat Mythologies: Sub Zero.
The single player ladder is too easy. It didn't take long for me to beat it repeatedly with several diffrent characters. i'm willing to wager that they were worried about making it TOO hard and also planned on people spending more time online than fooling with the single player modes. Rather than Blaze having a real story line, he's more "There" just because he's supposed to be "There" which is a disapointment to many of the gamers.
The Mortal Kombat Karts is nice, however with only a few tracks available i find it to get boring fast in single player mode. The humor of mini karting is not lost on me and the uniqueness of the tracs are a nice touch. the only drawback i see with Karts is the limited number of tracks.
I find the playability of MK:A to be improved over the playability of MK:D. The combos flow more easily with the fingers and reduces the banging of onces head caused when a bad-timmed typo results in the player losing a round. IMHO, the purpose of combos is to require knowledge of the game rather than to require six-fingered hands. The air Kombat is a nice touch although it is a bit limited. I've only found the air Kombat limited to combos rather than actual In-Air-Fighting. but it is an added plus to the game than the pre-airKombat relases.
I am disapointed in the story lines found with MK:A. I find them weak, regurgitated, and thoughtless compared with the story lines found in such classic MK games as MK:II and MK:III. the story lines of the game i have to give a solid thumbs-down to - although the opening sequence i do find pleasent. It was an amazing feat of animation to have 50+ charactors fighting with their authentic abilities - even when they are fighting their way up the pyrimid you still see the remaining kombatants in the background fighting in ways that are unique to each charactor.
The biggest damage to MK:A is that after MK:D the fans were expecting "MORE" rather than meerely added in extras. Every MK i've personaly played has had an upgraded engine to it with the exception of MK:D to MK:A. Playing on the same game engine does seem to be one of the things that are causing addational disapointment among the MK Fans. In today's games people want BETTER graphics, BETTER interface, and a BETTER engine all around. (consider, if you would, if MK:II was released with the MK:1 game engine- then, no matter how the playability and the storylines flowed, people would of been screaming it sucked.) This doesn't seem to be the case with the transition from MK:III to UMK:III for the simple reason that the name "ULTIMATE MK:III " expresses that it's mearly a major version change instead of trying to pass off a revamped game as a new release.
With the exception of the few drawbacks i've mentioned, i enjoy MK:A immensely. i honestly feel that if it was released as "UMK:D" it would of receved a much better response from the MK Pulbic.
The "Kreate a Kombatant" is limited, but very nice when you consider it's the first time that MK attempted to incoperate it into the game. To create a truly awsome character with it - combat speaking - takes time and practice with that character to work out the weak spots (for example, my rough-draft Jesus would only make contatct on 1/3 blows in a 3 hit combo) so, Although it's not as good as it could be, KAK is good in my opinion.
The single player Konquest isn't as large as the previous one in MK:D. However it is nice to have a straight foward single player mode that doesn't require you to bang your head over where to go next or who to talk to next. I actualy like this single player aspect because it seems reminisent of Mortal Kombat Mythologies: Sub Zero.
The single player ladder is too easy. It didn't take long for me to beat it repeatedly with several diffrent characters. i'm willing to wager that they were worried about making it TOO hard and also planned on people spending more time online than fooling with the single player modes. Rather than Blaze having a real story line, he's more "There" just because he's supposed to be "There" which is a disapointment to many of the gamers.
The Mortal Kombat Karts is nice, however with only a few tracks available i find it to get boring fast in single player mode. The humor of mini karting is not lost on me and the uniqueness of the tracs are a nice touch. the only drawback i see with Karts is the limited number of tracks.
I find the playability of MK:A to be improved over the playability of MK:D. The combos flow more easily with the fingers and reduces the banging of onces head caused when a bad-timmed typo results in the player losing a round. IMHO, the purpose of combos is to require knowledge of the game rather than to require six-fingered hands. The air Kombat is a nice touch although it is a bit limited. I've only found the air Kombat limited to combos rather than actual In-Air-Fighting. but it is an added plus to the game than the pre-airKombat relases.
I am disapointed in the story lines found with MK:A. I find them weak, regurgitated, and thoughtless compared with the story lines found in such classic MK games as MK:II and MK:III. the story lines of the game i have to give a solid thumbs-down to - although the opening sequence i do find pleasent. It was an amazing feat of animation to have 50+ charactors fighting with their authentic abilities - even when they are fighting their way up the pyrimid you still see the remaining kombatants in the background fighting in ways that are unique to each charactor.
The biggest damage to MK:A is that after MK:D the fans were expecting "MORE" rather than meerely added in extras. Every MK i've personaly played has had an upgraded engine to it with the exception of MK:D to MK:A. Playing on the same game engine does seem to be one of the things that are causing addational disapointment among the MK Fans. In today's games people want BETTER graphics, BETTER interface, and a BETTER engine all around. (consider, if you would, if MK:II was released with the MK:1 game engine- then, no matter how the playability and the storylines flowed, people would of been screaming it sucked.) This doesn't seem to be the case with the transition from MK:III to UMK:III for the simple reason that the name "ULTIMATE MK:III " expresses that it's mearly a major version change instead of trying to pass off a revamped game as a new release.
With the exception of the few drawbacks i've mentioned, i enjoy MK:A immensely. i honestly feel that if it was released as "UMK:D" it would of receved a much better response from the MK Pulbic.


About Me
MK vs DC... there's something I never saw coming!
0
*yawns*
I don't get it... don't you get tired of yourselves. There ain't gonna be a winner (lets rephrase that: A person or persons) being right here. It's not a bad thread, but it'll never end either.
I don't get it... don't you get tired of yourselves. There ain't gonna be a winner (lets rephrase that: A person or persons) being right here. It's not a bad thread, but it'll never end either.
I love the game, imo its the best MK game so far.
My only gripes are...............
1: Motor Kombat sucks.
2: They should of scrapped Motor Kombat and put in more arenas.
3: The story and endings arnt that good.
4: KAF
The Good...
1: I like the fighting better than DA and D. Its more pick up and play and isnt as clunky as the other games.
2: All the fighters are here.
3: Online is fun(I play on the 360).
4: I would of liked to see signature fatalities.
My only gripes are...............
1: Motor Kombat sucks.
2: They should of scrapped Motor Kombat and put in more arenas.
3: The story and endings arnt that good.
4: KAF
The Good...
1: I like the fighting better than DA and D. Its more pick up and play and isnt as clunky as the other games.
2: All the fighters are here.
3: Online is fun(I play on the 360).
4: I would of liked to see signature fatalities.
MKA is a great game. One of my faves. But it certainly did have its flaws. But you name me a game which hasn't? ITs biggest problem is longevity and i really cba with all that relics m'larkey in konquest. But overall I love it.
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