Avatar
kingjolly
02/06/2007 05:37 PM (UTC)
0
PenguinIceNinja Wrote:
how do you turn a 3d shooter engine into a fighing game?


Unreal 3 is a game engine, it's not only limited to shooter games. If you want to know what a game engine is click this link
Avatar
MINION
Avatar
About Me
Groundbreaking Debut | You[Tube] | deviantART | Twitter
02/06/2007 05:39 PM (UTC)
0
The_Truth Wrote:
MINION Wrote:
Shinomune Wrote:
Why not? See Strangehold, Hour of Victory or Blacksite: Area 51...

I've known about hour of victory for ever. It will be WAY better then COD. Im a COD fan but this will dominate that series all in 1 game rest assured.

Also if you got 360 and havn't downloaded or played P.R.E.Y. Play it and tell me what you think of the visuals. Even though gears of war is the best. Once you see those level detail graphics you will be amazed as was i.


I guarentee Hour of Victory will in no way shape or form touch Infinity Ward's creation. It might beat the bastard-ized COD-immitation (i.e. COD2: Big Red One and COD3) made by Treyarch but not Infinity Ward.

P.R.E.Y. did not impress me. It was too similar to Quake 4 and the recent Doom games in terms of visual presentation.

First off. Everytime i see your post man, it's almost alway's about negatives or what you don't like. Not that your not entitled to your opinion. However as far as what you had to say here in what i highlighted bold does not suprise me at all. And it's not even worth debating with you about. This is not to be offensive, or an attack. However i do watch over your post more then you think. Sometime's i felt like speaking up but it's not my place. But since you quoted me here, you finally gave me a reason.

Secondly, i havn't played doom. The PC version of DOOM was the best ever imo. My friend just recently got a 360. That P.R.E.Y. game to me had the best graphics, being a first for me to see such detail.
Avatar
MoodyShooter
Avatar
About Me

Dedicated, hopeless...Li Mei fan.

02/06/2007 06:00 PM (UTC)
0
MINION Wrote:
The_Truth Wrote:
MINION Wrote:
Shinomune Wrote:
Why not? See Strangehold, Hour of Victory or Blacksite: Area 51...

I've known about hour of victory for ever. It will be WAY better then COD. Im a COD fan but this will dominate that series all in 1 game rest assured.

Also if you got 360 and havn't downloaded or played P.R.E.Y. Play it and tell me what you think of the visuals. Even though gears of war is the best. Once you see those level detail graphics you will be amazed as was i.


I guarentee Hour of Victory will in no way shape or form touch Infinity Ward's creation. It might beat the bastard-ized COD-immitation (i.e. COD2: Big Red One and COD3) made by Treyarch but not Infinity Ward.

P.R.E.Y. did not impress me. It was too similar to Quake 4 and the recent Doom games in terms of visual presentation.

First off. Everytime i see your post man, it's almost alway's about negatives or what you don't like. Not that your not entitled to your opion. However as far as what you had to say here in what i highlighted bold does not suprise me at all. And it's not even worth debating with you about. No offense...

Secondly, i havn't played doom. The PC version was what doom was all about imo. Xbox just milked it when they re-captured it. My friend just recently got a 360. That P.R.E.Y. game to me had the best graphics imo being a first for me to see such detail.


I'm honest and I say what I think and feel. I really don't care one way or the other if people think I'm negative. If you don't want to debate the P.R.E.Y. thing that's fine, I don't care to either really. It's not worth the effort.
Avatar
BlademasterJT
Avatar
About Me
98% of the Internet population has a MySpace.
This planet is my space. I'm just letting you exist here.
If you debate that, take it up with my friend, Mr. Chuck Norris.
MK FORUMS: JOIN NOW, MORTALS!
One final note: I HATE THE BANDS THAT YOU LIKE!
02/06/2007 08:06 PM (UTC)
0
Unreal Engine 2 was pretty bamf, and it did a great job. UE3 is a vast improvement on UE2. If MK8 is going to use this for its looks, it'll look beyond insanely great. I can expect the characters to have splinters when they get knocked through the wood floors.

This will be a good thing. Proven.
Avatar
Reptilefanatic
02/06/2007 08:57 PM (UTC)
0
Just imagine ripped clothing, blood and water that sprays, splashes and pools realistically, environments reacting to the characters fighting in real time. At least we know it will look great. Now it needs to play well.
Avatar
Grizzle
02/06/2007 10:16 PM (UTC)
0
This really is an inspiration to our imaginations now, the great thing about this news is that we can all have a clearer view as to what the next gen Mortal Kombat could look like.

After playing Gears Of War to death I was very happy to hear that the new Mortal Kombat game will be running on the same engine.

*Raise your hands if you ever blasted someone in half with the shotgun in GOW or sniped someone's head off in GOW? I bet there is a bunch. Remember the sound effects of the splashing and squirting of blood and guts, and that KOMKF! sound when the sniper bullet crashes your skull and spats your brains to the pavement?

Imagine something that gruesome in a MORTAL KOMBAT game, I am sure what we seen from Gears Of War will be elevated to an even higher status in terms of gore. Ed Boon didn't like the term "Dirty" but I loved it.. I feel that with this new engine we could have that nitty gritty gruesome Mortal Kombat that we have been longing for quite some time. Maybe this time we see the character make facial reactions to getting kicked or punched, getting their spleen ripped out, you know the basics.

Again to me, this is very good news, and now my imagination can fly in the Future MK Games discussion forum, see you folks there. Oh wait, we are in that forum aren't we?
Avatar
Ninja_Mime
02/06/2007 11:30 PM (UTC)
0
PenguinIceNinja Wrote:
how do you turn a 3d shooter engine into a fighing game?


Graphics engine...
Avatar
billyrage
02/06/2007 11:48 PM (UTC)
0
interesting news
Avatar
Thunderstudent
Avatar
About Me

I need a new sig picture....

02/07/2007 03:03 AM (UTC)
0
ut engion for mk, [shakes his head saddly] boon, you killed mortal kombat, how the hell is a fighting game going to run on a engion made for a first person shooter. what the hell are you thinkingconfused
Avatar
mkflegend
02/07/2007 03:05 AM (UTC)
0
Sweet!!This is awesome news, should be interesting.

smile
Avatar
kingjolly
02/07/2007 03:19 AM (UTC)
0
Thunderstudent Wrote:
ut engion for mk, [shakes his head saddly] boon, you killed mortal kombat, how the hell is a fighting game going to run on a engion made for a first person shooter. what the hell are you thinkingconfused


You're the one that doesnt understand. The unreal engine is not made exculsively for a first person shooter. That doesn make any sense. It's a game engine that can be run on all genres of gaming. Midway is even coming up with a 3rd person shooter called Stranglehold that uses the same engine (so it's not only limited to 1st person shooters). There are even upcoming rpg games using the same engine..

Since some people here dont complety understand what the unreal 3 engine is, I've decided to copy and paste the unreal 3 article from wiki:

"Unreal Engine 3

The third generation Unreal Engine was designed specifically for DirectX 9/10 PCs and next-generation consoles (currently the Xbox 360 and Playstation 3), although recent reports have surfaced that Ubisoft is working with Epic to provide a slightly "dumbed down" version, applicable on the Wii [citation needed]. Its (once again) rewritten renderer supports many advanced techniques including HDR, per-pixel lighting, and dynamic shadows, and builds upon the tools available in previous versions of the engine. Karma support was discontinued in favor of PhysX from Ageia,[2] and additionally FaceFX is included to generate facial animations.[3] Epic used this version of the engine for Gears of War and is using it for Unreal Tournament 3.

Due to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including Sony, Electronic Arts and Square Enix. Speaking volumes for its extensibility, UE3 has seen adoption by many non-gaming projects including construction simulation and design, training simulation, driving simulation, virtual reality shopping malls, movie storyboards, continuity, pre-visual, etc., in spite of the fact that the toolset and source code is meant for games."

The damn thing is even used outside non-gaming projects....which complety destroys the argument that it can only be used in 1st person shooters.

Have a nice day.
Avatar
Reptilefanatic
02/07/2007 03:28 AM (UTC)
0
Nevermind this post, Kingjolly beat me to itgrin It seems like people will use any bit of news to get pissed of at Boon.
Avatar
smoke_tetsu
02/07/2007 04:00 AM (UTC)
0
What's this P.R.E.Y. game people are talking about? I've heard of Prey though. Anyway.. Prey runs on the same engine as Doom 3 and Quake 4. They have good graphics no doubt. But the Unreal Engine 3 can do just as good if not better graphics than that engine. I don't even see how people can doubt that. Anyway it's good that they are using the UE3. It brings great graphics and is supported on many platforms including some that have been neglected by MK lately. It kind of puts a Wii version into question though as UE3 isn't targeted on that system and all other UE3 games aren't coming out for Wii but you never know. Yeah they might bring out a version using a different cut down engine... but using UE3?
Avatar
peterbi
Avatar
About Me

Unreal Tournament NAME: BIGFOOT_PI

02/07/2007 04:37 AM (UTC)
0
Its astonishing that in the year 2007 there are still people either too ignorant or too close minded to realize that today a game engine has NOTHING to do with a specific game genre nor is it limited to one either. There is allready melee and hand to hand fighting being done with the old unreal engine2 just on the amateur skills of home modders. As well as RPGs, top down alien shooters, side view platformers, jet/air fighters and vehicle racing. If home hobby modders can pull all that off on the old engine don't people think a payed professional dev team of 30+ can do whatever the hell they want with the new engine? The UE3 engine has SOOoooo MUCH more than the UE2 engine had, and literally ANYTHING can be done with it gaming or other wise and ALL THE GAME companies know it, thats why just about all of them have licensed it. You think they are all making shooters?? hells no.
So for Pete's sake, quit talking baseless crap and recognize. The last 3 MK games were graphically lacking bigtime. MKDA was fine for its day, but basically the same engine was used two more times WELL after its time (and good grief MKA looks crappy).
Anyway, I'm tired of the "poop on them- unreal is for shooters" crap.
IMO MK8 will be the first MK game since MK1 to actually be TRULY impressive. I can't wait. Oh, and did I mention how end user modifiable UE games are? Very.
ps- sorry for ranting, but this crap gets REAL old sometimes... :)
Avatar
DeadMan90
02/07/2007 04:40 AM (UTC)
0

Reptilefanatic Wrote:
Just imagine ripped clothing, blood and water that sprays, splashes and pools realistically, environments reacting to the characters fighting in real time. At least we know it will look great. Now it needs to play well.


Not to be a dick, but they pretty much promised ripped clothing and everything you just mentioned over five years ago previous to Mortal Kombat: Deadly Alliance being released.

Did they bring it then? No.

I wouldn't be surprised about it too much now, though. I will absolutely agree with you on it needing to play well.

To the guy that wanted realistic fatalities, well, MK:A gave you them. I guarantee that you weren't happy with kicking a guy in the face and then breaking his neck over and over again. Lets just go back to the way things were with those fatalities of yesteryear.

Avatar
smoke_tetsu
02/07/2007 07:05 AM (UTC)
0
peterbi Wrote:

Anyway, I'm tired of the "poop on them- unreal is for shooters" crap.
IMO MK8 will be the first MK game since MK1 to actually be TRULY impressive. I can't wait. Oh, and did I mention how end user modifiable UE games are? Very.


Yes, when I first saw MK1 at the arcade I even doubted it was a real game because there where so many games back then that looked similar but where laserdisc titles that in my opinion weren't really games. I'm hoping for a new Mortal Kombat game that gives me that feeling. Even MK2 had great graphics for the day that blew me away with the look and feel. In my opinion it went downhill with MK3 which I was underwhelmed with.

BTW, This may not be a popular opinion around here and I may get flamed for this but if we want MK8 to be moddable we better hope they decide to bring out a PC version this time. It shouldn't be any harder than bringing Stranglehold to the PC or all the other UE3 engine games. It could be a Games For Windows title which part of that certification involves gamepad compatibility (and widescreen amongst other things). It's my opinion that just as some people are ignorant to how engines like UE3 can be used to make a fighting game some people think a PC can't handle a fighting game.

But anyway it seems to me like the UE3 is being licensed by so many companies because it's easy to mod and work with to do whatever you want. At this rate it's going to be the only game in town (so to speak)!
Avatar
ThePredator151
Avatar
About Me
The Ultimate Mortal Kombat Experience
- Lead Graphic Designer - Mortal Kombat Online -


:G-play

:Story

:F-Design

:Cutout

:Get Sig

:Raiden

:Fans [1] [2]

:#LegendaryArts

02/07/2007 08:46 AM (UTC)
0
peterbi Wrote:


Thanks for that...

I've been "investigating" the potential of these new systems for just a little while now, and it's numbing sometimes how people misunderstand the posibility available to us//them. I think it should pretty easy to accomplish beautiful graphics just judging by what's already been done with Ue2-Ue3. Especially by Nov. '08 in Mk8.

I also believe that the lack of ideas in the past few games should be greatly improved just based on being able to "see" things more clearly. Like putting glasses on for the first time or something. Yea, I even think fantastic graphics in a game underestimated.


Avatar
skillz
02/07/2007 09:58 AM (UTC)
0
yeah I couldn't believe it also when I saw MK1. I think the realistic looks played a big role of its popularity and the whole feeling the game gave. MK 2 was also wicked on the graphics side, the same BASIC but BETTER, even tough I thought it looked less realistic. Too bad the progressive line stopped there, but with the U3 engine I think they can pick up that progressive line.
Avatar
Shinomune
02/07/2007 02:11 PM (UTC)
0
DeadMan90 Wrote:

Reptilefanatic Wrote:
Just imagine ripped clothing, blood and water that sprays, splashes and pools realistically, environments reacting to the characters fighting in real time. At least we know it will look great. Now it needs to play well.


Not to be a dick, but they pretty much promised ripped clothing and everything you just mentioned over five years ago previous to Mortal Kombat: Deadly Alliance being released.

Did they bring it then? No.


Because the PS2/Xbox/NGC aren't too powerful for this type of effects... but with a new console generation (PS3, 360, Wii?) and new graphics engine, this is not only possible, but also one of the main prioritys of the MKTeam after years of self-dissapointment...
Avatar
elmon
02/07/2007 04:21 PM (UTC)
0
I've played GOW, and thought it was absolutly breathtaking in terms of graphics. And when i heard MK8 was using this engine, I was happy in my soul. I'm just wondering what kinda hell Boon and company can unleash with this engine. And although I agree with the other guys that graphics do not make the game, it should still be awesome to behold. But i wonder...with this sort of engine..how many characters do you think they can have to have the detail on par with games like GOW and P.R.E.Y.?
Avatar
Stephen_Dread
02/07/2007 05:42 PM (UTC)
0
Hmmm...

I was going to agree with what deadman90 said, but hopefully what shinomune said...

"Because the PS2/Xbox/NGC aren't too powerful for this type of effects... but with a new console generation (PS3, 360, Wii?) and new graphics engine, this is not only possible, but also one of the main prioritys of the MKTeam after years of self-dissapointment..."

will be correct. Someone also asked how many characters this engine would be able to handle. I would think that, being a one-on-one encounter (or likely, if there's some sort of two-on-two mode, four people onscreen tops), it would be no problem for the Unreal3 engine to handle that task.

I'm hoping for a more back-to-basics feel, like 10-15 characters instead of like 24 or 60 or 130 or whatever, with a maximum of 3 old characters from the old storyline to continue into the new generation (to establish that this is, indeed, still Mortal Kombat). And if they tone down on the overtly magical aspects and return to the Asian-mystic motif that was so balls-kickingly awesome with the first two games (that they never really got back despite their attempts in Deadly Alliance and onward, imo), consider me 2000% sold on this.

Oh, almost forgot; we all know Team MK has disappointed us before with broken promises of all-new gameplay, so let's hope they follow through on that too.

Just my $0.02.
Avatar
kingjolly
02/07/2007 06:02 PM (UTC)
0
Stephen_Dread Wrote:
Hmmm...

I was going to agree with what deadman90 said, but hopefully what shinomune said...

"Because the PS2/Xbox/NGC aren't too powerful for this type of effects... but with a new console generation (PS3, 360, Wii?) and new graphics engine, this is not only possible, but also one of the main prioritys of the MKTeam after years of self-dissapointment..."

will be correct. Someone also asked how many characters this engine would be able to handle. I would think that, being a one-on-one encounter (or likely, if there's some sort of two-on-two mode, four people onscreen tops), it would be no problem for the Unreal3 engine to handle that task.

I'm hoping for a more back-to-basics feel, like 10-15 characters instead of like 24 or 60 or 130 or whatever, with a maximum of 3 old characters from the old storyline to continue into the new generation (to establish that this is, indeed, still Mortal Kombat). And if they tone down on the overtly magical aspects and return to the Asian-mystic motif that was so balls-kickingly awesome with the first two games (that they never really got back despite their attempts in Deadly Alliance and onward, imo), consider me 2000% sold on this.

Oh, almost forgot; we all know Team MK has disappointed us before with broken promises of all-new gameplay, so let's hope they follow through on that too.

Just my $0.02.


Preach on brother. I agreed with every single thing you said.
Avatar
Kabal20
Avatar
About Me

XBL: kabal31082, PSN: Kabal31082
Nintendo Id: kabal82, 3ds friend code: 2595-3252-2624

02/07/2007 07:50 PM (UTC)
0
[SUB-ZERO Wrote:
Kabal20 Wrote:
This is very good news. Since GOW will be a few years old when it comes out I think that graphically MK8 shouldn't have a problem getting the same graphics as GOW. This is exaclty the type of MK that i've wanted for such a long time being dark, and gritty so I really hope they can pull it off. I also like how there going to go back to 1 fighting style. I think fans have wanted the series go more the DOA, and Tekken route for a while, and screw this multiple fighting style BS.


Lol! Tekken and DOA are childish enough. Especially DOA. Or maybe ANIME stíle is the better word for it. And MK wasn't and never shouldn't be an anime style fighting game. It should be realistic. MK1 was succesful because of the realism which in those times was way better than cartoonish Street Fighter and other Capcom and SNK games. We don't need a cartoonish kind of MK. We need it to be in American Way.

MK8 have to be a game with fighting engine simular to Tekken but with story, nature and look simular to Resident Evil. Something very dark, evil and bloodthirsty. No jokes like Motor Kombat or Puzzle Kombat or anything like that. A very dark game with very realistic fighting engine and realistic blood & gore. The blood in last 3 MKs is more funny than serious.

Realistic Finishers, realistic fighting and dark-evil nature. This is what a real MK should look like.

IF ANYBODY HERE PLAYED DARK MESSIAH, AND IN THAT GAME IF HE/SHE WAS IN THE NERCOMANCER'S FORSTRESS. THEN YOU KNOW WHAT I'M TALKING ABOUT. THERE WAS MAGIC AND EVERYTHING, BUT STILL IT WAS FREAKIN DARK, EVIL AND REALISTIC. THIS IS THE FEELING WHICH HAD TO BE MADE IN THE NEXT MK.

If you put the M+ rating than you should use it up. I personally think that MK1 was the darkest MK till present. Let's bring this back and make it more darker, dirtyer! The true OldSchool MK fans are counting on you MKTEAM. Don't let us down!


True. They also need to scrap the konquest mode. As fun as it is I think it just takes too much development time away form the main part of the game which is what really counts, plus they just seem to really on it too much to tell the back story of the game, which I really dislike (despit it being a good way to flesh out the back story). Maybe release it as Downloadable content after the game for people who want it, same I guess for all the mini games as well.

Elmon, I think it should be reasonable to have a roster similar to MK2, or even slightly bigger. Maybe somewhere like 20-25. As much as I like games like MKT, and MKA becuase of the huge roster, it just takes away disk space plain and simple. It's unfortune because there are a number of fan favorites though the series, but it is a scarifice that must be made. Sub Zero, and Scorpion are diffinite though since you can't have an MK game without them. Thier like the Ken, and Ryu of Mortal Kombat. Not to mention Boon is very partial to scorpion so he should be a definite (although he was absent from MK3 initially).
Avatar
baraka17
02/07/2007 08:20 PM (UTC)
0
Great! Im extremely glad that theyre going to give MK8 a more sinister look.It adds so much to the atmosphere.
Avatar
ThePredator151
Avatar
About Me
The Ultimate Mortal Kombat Experience
- Lead Graphic Designer - Mortal Kombat Online -


:G-play

:Story

:F-Design

:Cutout

:Get Sig

:Raiden

:Fans [1] [2]

:#LegendaryArts

02/07/2007 08:26 PM (UTC)
0
Kabal20 Wrote:


True. They also need to scrap the konquest mode. As fun as it is I think it just takes too much development time away form the main part of the game which is what really counts, plus they just seem to really on it too much to tell the back story of the game, which I really dislike (despit it being a good way to flesh out the back story). Maybe release it as Downloadable content after the game for people who want it, same I guess for all the mini games as well.


That's a beautiful idea. That's the kind of equillibrium that's needed for "nonsense" mini games and such that are not really related to the core game and "now" storylines directly. I like that alot because, us who don't care for a Motor Kombat or MKTetris or..or...or, at least have a choice. It would allow us to get a full complete game out of the box, and the MkTeam even has an opportunity to make more bulky redidual moneys for years to come off the same game. I mean, eventually, I would get curious and pay to see what the fuss was about some of the little things they let us buy from the online stores and such...

I think it's definatly a motivation for them to make the basis of the game "the best we've ever seen". Cuz they have more opportunity to, on disc and off.
That's suggestive as hell as to how much space on the actuall disc they use on what.

"Media" is showing them what a cash cow it can be....We'll "see" won't we.
Download on the App StoreGet it on Google Play
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Read our Privacy Policy.
Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.