If DCU wins, i'm goning to shot myself
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tabletopjoe
10/25/2008 05:55 AM (UTC)
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Firstly, I have not read the entirety of responses to this rant topic. I mention this because while on other forums I've received needless replies telling me that I've repeated information brought forth by other users..and that i should go to hell. My feelings towards this are well..."meh", I just want to rant :)
Personally I'm very very VERY excited. it will be tough to merge the two universes into a convincing storyline but it can be done. If done well its going to be glorious. The last two mortal Kombat games were by far my favourites and I'm hoping it's only going to get better with this one. A joker fatality gives me shivers. I was a little disappointed that there weren't a few more batman villains. I understand the game has limited space for characters (probably could've bumped it higher than 11) but Shazam?!!??!!? I'm a huge comic fan but when it comes to DC im highly zealous in saying that the batman characters are by far the most interesting in visuals and storylines. Who knows this may have helped keep the story more coherent as well. There's also a little disappointment with some of my favourite MK characters being left out of the mix but I am still very excited the footage that has been released looks fantastic. I'm glad to see MK continue togrow whereas some of my other fighting favourites just seem to rehash the same shite over n over.
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Jkang
10/26/2008 01:23 AM (UTC)
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kwink
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Deathbearer
10/27/2008 01:25 AM (UTC)
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liukangisthebest27 Wrote:
If DCU wins, i'm goning to shot myself

Save the bullet for Boon. That's what I'd do.
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SubMan799
10/28/2008 11:56 PM (UTC)
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liukangisthebest27 Wrote:
If DCU wins, i'm goning to shot myself


Don't shot yourself!

>_>
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jmo1214
10/30/2008 06:41 PM (UTC)
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at first i thought it was a bad idea but after thinking bout it a while. i think it going to bring more poeople two the Mortal kombat Franchise that's only a good thing
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iii-Pawwn-Noobz
11/01/2008 10:51 PM (UTC)
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In my opinion....Where is Smoke!

He is the coolest of the robots and possibly the best, because of the way he handled Lui Kang in MK: Annihilation....
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Deathbearer
11/06/2008 04:35 PM (UTC)
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Well the recent news of the US version getting censored and not the European version pissed me off even more than I already was. Does Boon just love enraging people? I mean what got him so interested in giving Europe better versions than America?! Why can't we all get the same thing!? But no, Boon has to go and be a fucking douchebag. I will hate Ed Boon until the end of time. I hope someone plucks his eyebrows out one hair at a time and pushes him into a vat of acid for this.
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EagleClaw4
11/07/2008 07:58 AM (UTC)
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Yeah Deathbearer, or skin him alive and toss him into a pool of lime juice.

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Deathbearer
11/08/2008 03:32 AM (UTC)
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EagleClaw4 Wrote:
Yeah Deathbearer, or skin him alive and toss him into a pool of lime juice.


Sounds good to me.
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R-L-Oliver
11/16/2008 05:38 AM (UTC)
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Rank it after watching this sick movie based on the game

http://www.newgrounds.com/portal/view/469655

then lets see if it will change your mind
I'm with you there, hopefully he'll be available as downloadable content...and Reptile better be to! I wish they have more hidden characters and costumes in this one.
Yeah I wish Smoke was in this one too...and Reptile! Put Reptile instead of Jax and that'll make a few more fans happy. Better yet, you could have Reptile as a hidden character, since he was MK's first hidden character ever. O well, hopefully both will be downloadable
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Detox
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About Me

You work with what you got...not what you hope for.

11/18/2008 07:41 AM (UTC)
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I've got the game. Played it a lot, before work, and most of the night following. I hated the idea, I still have my reservations about DC's inclusion and the T rating. But after all my initial distain and all my reservations to this moment, I must say this....Thank you Midway, for making (in my eyes) a very great/fun game.grin
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Zidane_FF
11/20/2008 12:20 AM (UTC)
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Anyone tired yet from this stupid game?

So we can back to the classics.

By the way, how much is the sell of this crap game. I want numbers to see the decline of Midway company

This is the Rant thread right???

winkwinkwinkwink
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megalodon
11/22/2008 04:41 AM (UTC)
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rage mode is lame i'm tired of these games where the defeated jump back to life from out of nowhere right when they are about to go down.

the test your might is ????

dark khan reminds me of Blaze not sure if that's a good thing or a bad thing

pulling off the fatalities and heroic brutalities seem more complicated than usual

some of the fatalities and heroic brutalities are recycled from older games is this good or bad

the jokers card one resembles reiko's knife one

superman's resembles an old sub zero and a sheeva ground pound

im sure there are few more i havent seen/gotten to yet.

what would the series have been like if they did something like this with marvel comics in the mid 90's
Malibu put out those mortal kombat comics short time later Marvel comics bought out malibu back then the biggest match ups would have probably been
thor vrs raiden
hulk vrs goro
daredevil vrs lui kang ???



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Kabal20
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XBL: kabal31082, PSN: Kabal31082
Nintendo Id: kabal82, 3ds friend code: 2595-3252-2624

11/23/2008 03:54 AM (UTC)
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Well I finally got the game yesterday, and played for a few hours last night. I'm going to keep this post constructive in hopes the MK team might read it and take some of these suggestions for MK9, since it seems a lot of what everyone was asking for in MK8 (prior to it being known to be a Cross over) seemed to make it, just wasn't executed propperly.

-First the graphics are pretty good, and combat is a nice try at getting back to it's roots (it's still a ways away).


What I'm not happy about is the multiple differnt fighting aspects. Esspecially Rage mode, close combat, and to some extent free fall. I got no problem with Test Your Might though.

-It's been said a number of times, but the animations are just too fucking stiff. Not to mention the noticeble loads between certain animations

-Secondly I'm tired of of recycled animations as well. Can't everyone have thier own unique stance, and movements? I could absoluelty care less about having a 50+ roster if it meant each character was varied and uniqie

-Third while I like to combo system to a degree I'm absoluelty pissed they changed up the button layout, and a number of the specal move movements. I've never been a huge fan of Lui Kang, and after playing with himon stage 1 of story mode, I was loving him, but then i realized his fucking bycle kick movement was changed from charge low kick to away, away, toward low kick furious! WTF! Scorpions spear was also changed from low punch to high punch, and sub zero's slide was also changed furious!

-Forth they really fucked up the combat by really screwing with the register time for the movements. I'm really disliking the whole pro-moves thing. There trying to make the combat seem more open than it really is and it pisses me off. Just give me an MK game that the moves play exactly like MK3 in 3d is that too much to ask confused!

I think had the MK team took the gameplay more in the MK3 direction, with really loose registrations times to buffer moves and such, much more Mk fans would fucking own at this game.

Also of a side note while I love Subzeros tombstone teleport, it's way to fucking abusive. It's the same reason people biched about Akuma, because his teleport could be abused to anoy people. At leat akuma has a little more complex move movement in order to pull it off. The TombStone teleport is the same movement so many fighting game fans are used to.
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Kwasi82
11/26/2008 12:58 AM (UTC)
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I really think that this was a DC game developed by the MK team. It seemed that everything appeared to geared towards the DC element of the game. It starts from the games teen rating all the way though to what I see as silly mini-games (free fall and test your might) during combat. Maybe they called up the Killer Instinct developers and Marvel, but they both declined the opportunity at a joint venture in order to save face. In my opinion at best they are regurgitating a lot of elements of gameplay which could have been found on the last gen.

The introduction of the DC guys has ended up taken away that identity of a MK game. MK games used to be unapologetically brutal and full of gore. I think that they have really done the fatalities a real disservice in comparing the ones in MK vs DCU to the likes of Sub Zero's spine rip fatality. I have even heard that the some fatalities were not cuddly enough to make it into the game in their current format. One example included Joker's gun fatality. We were initially meant to seem Joker shoot his victim in the head but now the screen pan's away so we don't see. This should have been released on the Wii alongside Super Mario 10.

I had really hoped that we might have seen a fighting game that visually had that gritty Gears of War look rather than a really bright colour palette and “cartoony” characters that fit in more with a comic book environment. With that next gen graphics this could have looked amazing and the fatalities gut-wrenchingly gruesome. The injuries in Blitz: The League 2 show how much potential there was.

MK vs DCU shows how much loyalty the MK team have for their fans. The saddest part is that this may be the benchmark for future games on this era of games consoles. More recycled animations dating back to MK: DA with a couple of new characters, maybe new costumes and stages. I was going to pick it up in the bargain bin but now I might not even do that.
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Methuselah6463
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Damn its hard being this cool

11/26/2008 04:53 AM (UTC)
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the only reason why any of you would pick at this game is because you suck at it...its true..its sad...but hey...not everyone is perfect...and for the record...

Midways sales have gone up!! THERE will be a mk 9 thanks to this game.
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ThePredator151
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The Ultimate Mortal Kombat Experience
- Lead Graphic Designer - Mortal Kombat Online -


:G-play

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:#LegendaryArts

11/26/2008 11:21 AM (UTC)
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(((Couple rants incoming....some good, some bad)))

First one is from this thread, here

[[[[[ I anticipated, or rather interpreted, "wiping the slate clean" as merely hitting the reboot button. So to speak. Just means a good chunk of the same stuff cleaned up, and refined to exceed the expectations of what's going on in the gaming community today.

I expected them to keep a good handful of characters from the past, but I also expected them to use MKD or MKA's story in order to get rid of alot of the obvious lame ducks.

I also expected them to abandon last gen habits, or apply those habits in ways that at least seemed new. New graphics, New gameplay engine, a story that isn't necessarily....completely new to mortal kombat, but new in how it's told, the elements that drive a new story, and from whatever perspectives it's told. Something that's finally detailed and really candid, and that digs into each character, and how those things involve them in a new mortal kombat contest.

I expected the knowledge that they show they have now, to reflect in a new mortal kombat game. So far, more than a few things are doing this in MKvsDC. The way I tell is weighing what's in the game, against what fans were talking about coming up to this game. I mean, for all intents and purposes, they got alot right with this game. It's just that the game is shrouded in confusion, alot of disappointment, and stupidity. Fans vs $$, the equilibrium wasn't gonna be pretty no matter what.
======

: So anyway, will they wipe the slate completely clean? I hope not. But I do want them to make sense of all the craziness of the past story elements, that'd be new. The excitement of Mortal Kombat now, is no longer a "huge" event that makes all the characters come together and fight. But moreso I believe, it's the relationships, and strenuous circumstances that these characters find themselves involved in. Despite the fact that there is actually a huge event going on through the actual Mortal Kombat contest. The contest needs to feel like the threat to a more important issue for some of these characters now. Like: "If I don't win, my __insert V.I.P. here__ will die". Something else has the greater fear associated with it. Although the contest could be the nail in the coffin.

: I do want them to comply with fans again to a certain extent because they got alot of it right with this latest game. Doing this helps me//us like the games more. For instance, I love seeing something I mention, end up in the game. Whether it got applied as I would have liked to see it or not. AND whether that is actually the case or not. I feel like, if that didn't work with this latest game, then it's this games concept that threw everybody. Something they should know could have happened.

: I do want them to get rid of alot of the dead-weight characters on the roster. I'd like them to be more careful, and meticulous with what they do with all the characters. Take a note from working with the DC people, and Stop bullshittin' with Mortal Kombat. Make it a modern day M rated game like many of us think it's supposed to, and deserves to be. I feel like they think it's a bad idea to own your own shit. It's an M rated game. I really think they should stop jacking with that, and own it above anything else out....again. It's a fighting game. So I really think it IS important to BEAT the other guys to whatever extent. Make it a point cuz that's what this game is about.

: I do want them to take a good hard look at how big MK has become, and let us see new, different parts of it. Worlds and a Universe are not small in theory. One world can have a multitude of elements. Our own world is this way and it's enough to spend a lifetime on without wanting to visit other places for um-teen billion people on it. Put that in this game.

: I would like it if this next mechanic was better than this one in MkvsDC. And from where we're at, I don't think it'd take a whole lot to accomplish now that we're here. Give fighting a theme, pander to the the characters and their very different personalities through the story elements (profiles bios, ect), and allow those things to have a definite presence in the actual gameplay. They got some of this right in MkvsDc. Just not enough. MkvsDc feels insufficient in this way, compared to SC4. I say this seeing that some of the things in that game are also "not-so-new". But the difference is logic.

: I would like it if the gimmicks weren't in the way of the fun, for the sake of making the game fun. I would like to see alot more of the things that they put in the games, mean more to the characters, and the overall story. THAT would be new, instead of things seeming so scattered, and random. Don't integrate another mechanic right in the middle of another main one.. Screws up the flow doing that. Integrate difficulty, or a relative challenge, that uses the same mechanic in another relative way (1 on 1 turns into a melee situation vs A.I., 2 on 2 turns into a melee situation vs A.I.). Mini games need meaningful, purposeful give and take....not frivolous. If I play these things, what am I going to get out of it? Fun? Sure. But what if I can take that experience, and add it to the reason why I bought the game? The character, or the story, or the fighting, or the aesthetics like costumes and special powers? Right now I can still choose my destiny, but I can't improve my character? And I can only improve my skill virtually? Where's the cream filling? lol Seriously though, there needs to be a "loop" that keeps me playing the game.

: I would like to see "going online", actually feel like I went somewhere. lol! Right now it feels like "I went into a box with some other people". Haha... Offline is more open and world-like, then online. They need to reverse that to some extent....maybe watch The Matrix trilogy again or something. When they went into that system, it really seemed like anything was possible. And the things that happened, and the options that were suddenly available to them once they were "plugged in" to the Matrix, helped solidify that notion.
==

Whatever though man, wiping the slate clean doesn't require them to get rid of alot of the things in MK. All they'd need is a couple new characters, create a different perspective on common elements in a game now days (like the online experience), and to re-invent the things that are mainstay elements in MK to suit the modern fandom(fighting, story, fatalities).

Real innovation isn't really necessary because there's nothing new under the sun except for how to hold the controller. lol ]]]]]

#1 FIN
================================================

Second one is from these two threads, Here and Here

[[[[[ I'd be for it, yea.

This is a good start, but it's not at all done.

(repost)
Satyagraha Wrote:
I noticed the lex corner trap infinite, jax/clark ground pound; is there still TSD crap in this game? Rage looks interesting; I noticed it hits at a certain range, is it unblockable? Can you buffer/cancel into moves, strings, combo with it? Like launcher, dash in, rage, continue combo or string, cancel w/ rage, combo?


1. I don't know about the TSD thing, but I can tell you that I've been able to block when someone "RAGE's". I don't think that's supposed to happen though. I think it's supposed to be unblockable to a certain circumference around the character on the screen.

2. The answer to your third question is...silly. Some characters have some things. Like, Kano has a parry, Raiden can cancel out of charging his lightning attack, Sub-Zero has a buffer cancel out of his clone move that I've seen folks do coming out of his teleport. It happens quick, and is kinda freaky to see at first.

Also, RAGE isn't a technical piece of a combo that I've been able to control in such a way. It's more, just a "tool" that can be used to continue assaulting my opponent. You can't control it in a string situation. I haven't seen or done it myself, and I would think that the shoulder buttons (360) pressed together don't really allow a flow of continuity in a string situation any way.

But you know, it's ended alot of combos for me with Raiden. A simple example is Raiden's *x,x,x,L1+R1 (or triggers)* . Three punches, rage.

===

Another thing I wanted to mention is about combos. You can't string "absolutely anything" together. But it does give a decent amount of flexibility. The coined "Pro Moves" allow particular movement outside that "x,x,x" example I gave.

An example that people experience from me is something like *x,x, close lightning strike, torpedo* without any real pause. However, the main appeal I find is that it feels like MK2-T. I'd describe it as MK2-T without as many parts to a combo (imagine mask-less Sub-Zero's UMK3 combo being only three hits long), and without the options to control some of the parts to MK3-T's very cinematic dial a combos. But it feels similar to those games once you get going on someone. Hm...

They didn't differentiate Hp from Lp, Hk from Lk so much this time. (Unless you're ducking of course) Things just hit like they hit depending on the character you're playing with, and the moves that they gave that character. Some of the common sense is still missing, but it doesn't hinder how you fight too much. You end up falling into "a way to fight" instead of really designing "how you want to fight". And this is because the move lists are not really that long.

They give a decent set of commands....that promotes us to figure out our own way to use the character (great), but there's not much to figure out because there are not enough options built into the character to really warrant that solicitation.

So anyway, it's not bad, it's a long time coming actually, but it's not done either. It's not "good/great", it's "okay for now".

They should keep this mechanic, because it's fine. NOW?, they should revisit some of the longest combos from the older games, and figure out how to simplify, and give us control of "the jab, the elbow, and the back-hand..........the knee, the high kick, and the round-house". haha..



See? Right now we're close...but because it's all that exist in this game, we only have control of the "the knee, and the round-house"...for instance. lol It's working, but there's some common sense, and a little bit of control still missing.

If they fix this stuff, I'd rave.

Satyagraha Wrote:
Edit: watched some more vids. Can Kitana control space as well as it looks? Her fans seem to have a funky hit box, too.


Mmm...yea. But I feel the same way about the hit box even after playing the thing for a while now. I think it's because she can throw her fans from damn near anywhere. She moves around really well overall. Rolling on the ground, that square punch she used to have, the fan lift, the fan throw....you gotta worry about it all over again if you play with Raiden like I do.

She also has a nice combo that I won't spoil, and a fan slice thing. Kitana's dope in this game to me.


====(/repost)=====

Now, Qs(Tb), since you mentioned the modes and stuff, I think they'd need to take these little modes out of continuous play. FreeFall and Close Combat. Those things could stick around because they don't necessarily hurt gameplay, but they need to be particularly placed.

-Close Combat I think, would be most useful:

a.) in a corner situation, where the mechanic changes a little bit to either let the aggressor have a chance at capitalizing on that potential, or to get the other player out of that unique circumstance in a particular arena. I don't like where it's placed now, or that it's as simple as pressing a button that makes me have to be stuck dealing with my opponent that way. I feel like it should have alot more options, be moved to suit specific situations, or gotten rid of completely.

or

b.) in a really well done story mode situation that sees the player get trapped and have to fight his//her way out of it. Claustrophobia + Fear of being attacked or taken advantage of in small quarters. I feel like it would be better suited to happen once or twice in an overall konquest type mode, and that it should be very intense, and have alot of options while dealing with that gameplay situation.

- FreeFall Combat, I think could just be a part of one or two particular arenas.

- Test Your Might could be the similar to as it is in MkvsDc, and like I describe free-fall combat. Particularly placed in one or so specific arenas. Not littered all over the place. That makes me want to turn all these things off.

or..

Expand the idea of a test your might situation, and refer back to an idea I had a while ago, where we download maps and earn "things" about the characters through completing the challenges in said "maps". A character builder that challenges the player and the characters weak and strong points in one. I make the point that taking Sub-Zero through a hell type map should give me something. A garment that relates to Sub-Zeros back-story, or an extra power, or a big bucket of money, experience points that I can use to acquire new moves....something specific to the character should be gained from doing these things.

Other than that, I don't like the idea of bringing these modes back into gameplay. ]]]]]

#2 FIN
===================================================

Third, and last one for now, is from this thread, Here

[[[[[ Understandably, different people like different things.

So? What's it to you?

These are mine for anyone who cares to read this monster....

Good:

1. Gameplay Mechanic feels alright. It gets better during combos but, they feel capped off. I think it limits the; "I wonder what else I can do?" inquisitive nature that comes with playing any game. I guess I wish the cap felt...idk, "higher". More options MkTeam. For instance, everyone needs some sort of parry. Not just Kano or whoever. Cancels, like the one Raiden has to get out of charging his lightning attack, should stay as they are. Which is character specific. I like that.

In the beginning I was skeptical and apprehensive. Right now I'm still a little skeptical because this mechanic shows more potential than the past couple MK games (MK never fully executes on its potential, they just cash in on the idea of it), but mainly I'm still apprehensive. Reason being, is because I think this is the mechanic to keep for a while and properly flesh out. i.e.; Add stuff to, and teak out til it's perfect.

I also like how this mechanic grows on me. However, there is really no element of "wow" besides what The Flash is capable of. What I mean is, there used to be an undertone of a certain speed or haste that we had to get to, in order to be able to compete adequately. Right now all that really seems to be there, is like a test to see who can be the cheapest player the fastest. Instead of promoting the notion that we should be trying to "get up to speed" with the rest of the great players, and to be able to perform wonderful moves and combos the best.

(I'm top 100 [[at one point, top 60]] online right now btw, so I'm not complaining about cheap asses, no do I avoid them, I'm just saying that the general goal of winning sees no real art to it at the moment. And I find that alot of all the characters are wasted because the mentality seems to simply be....find the cheapest [[or in other words]] safest moves.)

Umm..recommendation? Be innovative this way; promote and reward players for not only winning, but winning through whole use of a given characters...stuff. This might be an aesthetic claim based on the things characters are seen doing, so I'll leave that for later....

2. The way Test Your Might has been implemented. Yes, revisit the nostalgic qualities of the old games, in new ways. And what's really good about it, is that it doesn't feel forced or over used. I think the best part though, is that it complements gamplay. Ed Boon was right on the money with this one. Sometimes, you just wanna mash the buttons. lol I think it's appropriate anyway.

3. Raiden, Kitana and Kano, Baraka, Shang Tsung, and actually Captain Marvel impressed me (although I still hate his guts as a character).

- Raiden got some good, well deserved, long time waited for updates. I wish Raiden had more different stuff that he could do though (Rain/Nightwolf's lightning strike for instance), but that's the fan in me talking. I'd sacrifice the close lightning strike move for Rain/Nightwolfs move. Definitely keep the distanced lightning attack w/option to charge, torpedo, and the electrocution grab move though. Keep the teleport functioning the same too, but it could look better.

- Kitana simply needs a substitute for that roll move, I'm not a fan of hers, but I do feel kinda weird using that. Even though it does work well.

- Kano performs like I had imagined he'd be revamped 4-6 yrs ago. And I love his victory pose. His combos surprised the hell out of me, and that parry. Nice touch, and very "breathe of fresh air".

- Barakas combos are nice, but he's not my character. I'm glad it seems like he has alot of moves. As a scrapper, it's appropriate.

- Shang Tsung is impressive for this game I think he suffered alot because of this games T rating, and his voice actor wasn't right for him. He seemed out of character for this game. But during a match though, he's good to go. I like all the stuff that's there.

-Captain Marvel is as (I think it was) TonyTheTiger said in another thread. "His specials are very gratifying". That's right though. Because he doesn't feel like Raiden at all, but at least gets really close to staying true to that character. I was surprised at how well the Shazam call worked in game. I still hate him though...did I say that already? yea.

4. Being able to earn the breakers is good. Yea..... Right now, I don't think I'd mind seeing those return as is. I find them useful, and they feel alright since you can't abuse them which is good. Idk, those can go or stay and I don't think I'd be upset either way. hm..

5. Practice mode got needed, very appropriate updates. This should stick around as-is.

6. Voice Actors, Music, AND Sound Effects. All these things excel in this game above most else. These things almost sell the game. Only thing really wrong with any of this is that the script needed to me more fluid and comprehensive for our day and age. Less simpleton, more coherent, comprehensive, fluid conventionalism. I got terrible flash backs to that 1st 50Cent game;

50Cent's voice: "Ay Lloyd Banks, why don't you pick-that-lock with your lock-picking skills!"

Lloyd Banks voice:
"Alright, I'mma pick that lock because I'm Lloyd Banks. The guy with the lock picking skills."

50Cent's voice: "Alright...cool."

wtf?

7. Victory Poses! All of them are good to go. Yes, I remembered and yes, I see it. Put them back on the character select screen again too though.

8. Graphics are good. The abuse effects are good too.

9. Roster is a good size. Stick with this in MK9. I think there only being a couple of unlockables was handled well too. Only one or two of them. That's how it was back in the day. However, I wish they were more relevant to what was going on. By the time we get them, they're castaways.

Just saying that we should have probably unlocked someone that we were going to immediately use. Quan Chi maybe? At least?

10. Oh yea, I liked the way blood is handled in this game.

=====================

Bad:

1. The whole Story Element is trash. All the character portayals weren't terrible, but Raiden and Kitana stick out to me as a couple of the worst. Bios and Endings sucked consistently, but with only a couple having any good in them. Appreciate the attempt though. Sorry Vogel & whoever else.

Biggest problem was making magic such a forced issue. Edenia is the only world that should strongly suggest or be "magical", "wonderful", "serene", and "beautiful". NOT near as much as far as the individual characters go.

We have characters that use magic....other characters just should just have the skill. For instance, I don't look at "chi power" as a magic, it's simply a will to control an internal strength, and project it outward. Gods have "rites to will(they can just do it)", ect...On the other hand, Sorcerers have magic called dark arts. Like necromancy, voodooism, and portal awareness and or control....ect

Mortal Kombat is not a "universe filled with magic" (I don't remember which MkTeam member said that, but it's stupid). That's absolutely terrible to force the fact that there is magic in the universe of MK, on MK as a driving force. Bad, MkTeam, bad!.

2. All the modes and little things in game. Rage, FreeFall, Close Kombat, Test Your Might together like that is too much. Registers as a distraction to me and I do not appreciate that. Leave it to non-partisan game testers to reassure that the engine and mechanisms are good.

Mainly though, this is a placement, and relevance issue. So if these types of things return, just make sure they don't interrupt gameplay like Close Kombat, and FreeFall Kombat is doing. Those things need to be happening less.

Rage was alright for this game, but I don't wanna see it again. Free Fall only seems appropriate for this game, so if it does return in any way, limit it to one multi-tiered arena. Close Kombat should happen in a free roaming Konquest mode once or twice throughout that mode iMo. I don't like being stuck in that mechanic with so little options. In hindsight, I'd like to see how terrifying it would be to have to be subjected to it for a significant purpose.

3. Combos seem capped off. Revisit the old games one more time (MK3//UMK3//MKT), for those long combos and give us control of each movement in those very cinematic combos with this(mkvsdc) mechanic. A theme or concept of "Mortal Kombat Fighting" should be captured if they do this well.

The way MkvsDc's mechanic kinda stops after every little move is right for the task. As well, once you get going in this current mechanic, it feels like the natural progression from UMK3. It's very close but we need....more....options. THOSE old combos, HAVE the options this mechanic needs to see more of. +Some modern fighting game standards like Kanos parry for every character (character specific aesthetic please), character specific cancels (when warranted, like Raidens), maybe a couple more options from the ground, character warranted reversals, and the blockable throws that are in this game already. I know I missed some things.

4. Jump-Punch needs to function like the Drop-Kick. What the hell happened? Why does it pause like that mid-air? To add to that, everyone needs their own unique aesthetic here. Just like the old games had.

5. Online set up sux. The function itself isn't terrible, but how everything designed is not good at all. It's one of those things that just works, but it's really really ugly how it works. It's like a beater that keeps getting you to and from work for no real reason. lol

It's ugly and the loading times makes everything waay worse. Let us "enter a world" when we get online (which is aesthetically charged). I'd take cues from the way worldscollide.com is set up at least. I mean, can we get some stuff that rolls left and right? Doors that open and shut? Some kind of effect...or somethin'?

Wow it's boring right now. Makes it easy to turn the game off, when it should be set up to where we have to provoke the game to let us out.

6. Loading, Lag, Online glitches, the fact that there is a difference between offline and online using a given character because of these things...ect.

Mainly loading though, cuz I under stand the other stuff being there. Loading a match seems alright as long as it isn't 10-20 seconds or whatever. But when I'm online, but not in a match.....nothing should load unless I hit the refresh option.

Yea man, loading kills everything.

7. Mmm..I'd ask for more fluid transitions between matches. Not necessarily in the rooms (because the "rematch" and "quit" options are fine, leave those like they are.), but could the rank and player matches outside the rooms dump me right back into the pool once I'm done fighting with someone? You're making it too easy to quit playing. Just give me the option to get out of there if I don't wanna play again. 5-10 sec is all it takes to make a decision on that. Play Call of Duty 4 online to see what I'm talking about.

8. Anybody else want the option to audio chat while just sitting in the rooms? I would like to have the option. Even though Xbox does provide the friend chat thing....what if I have no particular friend online with me at the time eh? Sometimes, just hearing people talk smack back and forth is entertaining.....Just saying, let me have that option at least. Let me be able to turn off the rooms audio chatters without turning off the sound effects.

9. Fatalities SUCK. I mean seriously, wOoow. I like that a few of them take a more practical approach, because that makes them more realistic in a way. But this is one of those things that says reality IS quite boring.

To be straight up here, I'm not even a gore monger, but those just have to be better.

10. No Full Motion Vid. I understand why though, and the Unreal Graphics look par for what this game was trying to do. That's neither up or down btw...
===========

You're turn. Post whatever your pros and cons. ]]]]]

#3 FIN
==================================================


And well, there you have it.

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MyQueenSindel
11/26/2008 11:32 PM (UTC)
0
I take back what I once thought, this is still a game for scrubs.

NOW it makes sense to me why they dont put much work into the moveslists (regarding the regular blows), why waste time on something that nobody uses =-/
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thestreetfighter
11/28/2008 11:09 AM (UTC)
0
Oh WarriorPrincess, I've seen your posts before, and your a incompetent fool. WarriorPrincess, the only persons who's posts I don't bother to even read. I don't even know what you said too me, and thats because I don't care.
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Carpathain_Malice
11/28/2008 06:02 PM (UTC)
0
Predator151,
I appreciate your thoughts on this game. I still do not own it and part of that is because I do not own a PS3 or Xbox360. I would pretty much buy any and every MK game had I not been careful. I did borrow Special forces and mythology and I am so glad is was just for the time I had it :)

I enjoy the glitches, combos, and story elements for these games. I know everyone says they are in it for the fighting but for this new game I am not so sure. It looks fun but it is missing some things I liked from the previous MK titles. Things that seemed to "breathe new life" into the characters. Things that made fighters seem diverse...unlike elements in MK4.

When MKDA and the following titles implemented several fighting styles I was happy. Happy to see some detail in different punches and kicks in a way that was more appealing. It seemed much more believable with multiple fighting styles. I understand there is also an argument with why a certain character knows 2-3 of them and if it was logical or not. I am not here to decide either way.

This new game is dazzling in appearance but I can't help but wonder if they actually filled the entire CD. I understand that FMV scenes take a lot of space and so would this next gen detail. MK vs DC imo is a test game.

1. Testing an audience that is not associated with an MK background (market and attention potential)
2. Testing a slightly modified fighting experience (revised - slate wiped clean - etc)
3. Doing without the gore to prove it can stand alongside modern day fighters (Pride - being bold? lol)

In this case it also appears that fighters are diverse only by their appearance and attacks. They do not seem to move or react much different from each other. When I first saw Shang win round one and then kind of slowly walk backward in his "Snake" stance I thought it was a cool detail. But I see others mimic that. Same with get up animations after losing a round.

I could go on but I am not trying to stir up an arguments with those for or against the game. At some point in my life I will buy this game. I am not trying to sway anyone to pick up this game or refuse it altogether. I am just going along with the discussion...I hope.

BTW, Keep it up predator. I have read a lot of pros and cons with this game and so far I find your feedback to be very beneficial. Thank you.
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11/30/2008 04:29 AM (UTC)
0
Carpathain_Malice Wrote:
Predator151,
I appreciate your thoughts on this game. I still do not own it and part of that is because I do not own a PS3 or Xbox360. I would pretty much buy any and every MK game had I not been careful. I did borrow Special forces and mythology and I am so glad is was just for the time I had it :)


No problem man.

Carpathain_Malice Wrote:
I enjoy the glitches, combos, and story elements for these games. I know everyone says they are in it for the fighting but for this new game I am not so sure. It looks fun but it is missing some things I liked from the previous MK titles. Things that seemed to "breathe new life" into the characters. Things that made fighters seem diverse...unlike elements in MK4.


How can one enjoy glitches? It's like buying a car, and during the ownership of that car, it just....decides not to start up sometimes. That is not enjoyable, especially if you depend on the vehicle to get you somewhere at any point.

A glitch is something that is not supposed to happen, that disrupts the programming that is in place. Like, the transition between screens where we go into the free fall sequence...but when the camera and scene changes....the game just stops. What if I was depending on that damage to win me the fight?

Or like when your character stands still, stuck in one frame of one animation cycle (paralyzed). You just have to take a hit in that instance in order to break you out of the glitch. But what if it happened at the end of your life bar, and you lost the fight?

Another instance is if we are fighting, and all of a sudden you get trapped outside of the arena space and you can't get back into the actual arena to fight. What if you had a bet on that game, and you had to loose, because of that glitch? You're just stuck in the "black space" of the game all of a sudden. You can be hit by projectiles, but you can't hit back?

==

Oh, and I hated MK4. So I'm with you in that respect.

Carpathain_Malice Wrote:
When MKDA and the following titles implemented several fighting styles I was happy. Happy to see some detail in different punches and kicks in a way that was more appealing. It seemed much more believable with multiple fighting styles. I understand there is also an argument with why a certain character knows 2-3 of them and if it was logical or not. I am not here to decide either way.


Took me a while to appreciate the fighting styles for what they were meant to be. But overall I didn't like them. I've always felt like MK fighting should see it's characters perform in a way that says; "They made they're style up". Or; "They fight like they fight because ____".

I thought that the fighting styles went against individuality, and pandered to the styles that they were using, rather than the character, and they're potential experiences.....Reasons why they fight like they fight weren't reflected very well with stout, devoted fighting styles. I feel the only thing that was reflected was how well the motion capture guy knew martial arts.

I didn't like that. I'd like a "fighting theme" of Controllable // Playable Movie Choreography. Anything can happen, but depending on the character in the situation....the style that they're using is always loosely translated. Or really loosely identifiable.

For instance, you can't always tell what style Jackie Chan is using, because he's just reacting to the situation most of the time.

Carpathain_Malice Wrote:
This new game is dazzling in appearance but I can't help but wonder if they actually filled the entire CD. I understand that FMV scenes take a lot of space and so would this next gen detail. MK vs DC imo is a test game.

1. Testing an audience that is not associated with an MK background (market and attention potential)

2. Testing a slightly modified fighting experience (revised - slate wiped clean - etc)

3. Doing without the gore to prove it can stand alongside modern day fighters (Pride - being bold? lol)


Yea me too. First thing I did when I played it, was just looked around to see how much stuff was on the disc. Now, on past consoles, this might be a bigger concern. But it didn't worry me at first with MkvsDc. I just figured that they put alot into things online. Something that I would get to as soon as I was done testing Raiden offline for a while. Something that I was readying myself to be impressed by.

But alas! Nope. Nothing spectacular online either. So that leads me to some of the conclusions that you mention. In the end, it seemed alot like a Test game, or a game that was made for the sole purpose of "Cashing In". Made me appreciate the fact that I rented the thing first, but I still felt kinda cheated. I only spent what? 8-10$ on the rental, but I still felt cheated at first because there was nothing of substance really there....at first.

Reinforcement for this was that the story is non-canon (not factual to the MK story continuity). Now, I do appreciate that for this game, but the fact of the matter is, there is no need to consider the story, a key part of why I buy Mk games with this game because it is non-canon. Which is sad because I was right about being disappointed this way. I played the story modes first, and even though the voices were good (minus Shang Tsung), the script and conversational language lacked.

Most of the younger gamers around me didn't appreciate how basic most of the conversations, and intelligence was in the story modes. I wanted to say; "society is smarter now MkTeam!", sometimes. Having simple access to the internet makes people more perceptive now-days.

Now, after playing this game for a while, I felt like I did a good job renting it. Why? Mainly because emphasis like this game has on the mechanics, should''ve happened MKD-ish.

Fans have been asking for this sort of thing for 4-6 yrs now. From what I gather, "we're" happy that we got a good nod to that request, but it has an eerie "too little too late" feel associated with it right now.

Now? They almost would have to deliver a perfect 10 across all elements of the game, and except a 9 for the wait. People will rave if a MK9 fires on all cylinders.

Gameplay Concept, Gameplay Mechanics, Story Concept and Premise, Character Roster, Character Design and Portrayals, Characters Build-ups, Offline Modes, Online build, presentation and modes, Secrets, Blood, Fatalities, and the games Mood//Tone.

Everything's gotta fire off right now to prove that they can, and are willing and able to exploit the potential that this current gameplay mechanic has presented.

They got alot of work.
==

As for being bold and whatnot. I don't believe it's necessary for MK. They are already that game. New conceptualizing and some great writing would take care of that. You couple that with a new theme in gameplay, and graphically, and the job is pretty much done.

Carpathain_Malice Wrote:
In this case it also appears that fighters are diverse only by their appearance and attacks. They do not seem to move or react much different from each other. When I first saw Shang win round one and then kind of slowly walk backward in his "Snake" stance I thought it was a cool detail. But I see others mimic that. Same with get up animations after losing a round.


You hit it right on the nail there buddy. We want explicit individuality. MkvsDc gets alot of this right, but just not enough. The problem I have with this, is that they keep presenting a potential, but never really embellishing on it. They just cash in on the potential, and move on to something else. Which could be where the "cheated" feeling comes from for me.

Really makes it feel as though we're still not playing with one character. Feels like; "If I play with this one character this way, I pretty much know how to play with everybody". Which is actually not bad I have to say, but it becomes a problem when it is as apparent as......the same "jump-punch" or "drop kick" animation. Or the same "ready animation". All these little trivial things make a difference because it proves that MK can have them, and go all the way through with them. I think that's why I like the idea of 20 or so characters (give or take) on the roster. Because it allows a flexibility in providing these things, as well as not skimping on the other stuff in the games that we'd love to see MK execute on. Other modes, aesthetics, and an exquisite online experience....ect.

But, anything one character uses, should be only theirs. Main reason why I say that is because, no two people fight exactly alike. No two people do exactly the same things.....and I'd even argue that one person never really does the same thing twice. But hey, we're talking video games here.

Carpathain_Malice Wrote:
I could go on but I am not trying to stir up an arguments with those for or against the game. At some point in my life I will buy this game. I am not trying to sway anyone to pick up this game or refuse it altogether. I am just going along with the discussion...I hope.

BTW, Keep it up predator. I have read a lot of pros and cons with this game and so far I find your feedback to be very beneficial. Thank you.


Yea me neither. I don't care to sway, or tell people what to do. I figure telling the truth about how I perceive things is enough.

Thanks

later.
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Carpathain_Malice
12/01/2008 04:54 PM (UTC)
0
Glitches have different definitions. They can be amusing, deadly, or even the perfect tool for a cheater. I enjoy the comical ones. Clipping a character in a door...yawn...walking Out of the ring...funny but not pleasant "during" a match....Hara kiri + fatality glitch in MKD...Hilarious!

Glitches/bugs all have their pros and cons. As a whole we wouldn't want them to happen to us because like the stereotype goes they will most likely have a negative affect on us. All that aside, I still think they are fun as long as they don't violate the rules in a competition (air cancels in MKA).

Mortal Kombat 4 had the allure that the fans wanted. It was going to be 3-D, darker, smaller roster, and potentially more powerful than mk3. I thought the story line was decent and the fatalities (though over the top like past Mk games) were somewhat darker. Just think about each fighter's fatality concept rather than it's execution (no pun intended).

A monster pouncing on his live victim and chewing their face off with his teeth. A stronger man placing his foot on your shoulder and viciously tearing off your arms with the leverage. Or even the simple one with tanya as she does the head-sit neck twist fatality. Overall, the fatality concepts seemed to be an improvement.

To me the main downfall was that only the special moves made each character slightly different from the other. Combos were universal and just about every other attack or movement as well. A 3D MK game was a step up but like you said, they start a novelty but do not capitalize on it. Or "flesh it out" I guess.

I agree that fighters need to make their styles become them. It should not be a like a two headed giant which causes conflict of doubt. Sub-Zero becoming Shotokan stance or Shotokan stance becoming Sub-Zero. Fighting styles seem to be randomly selected for characters like it was spin the wheel on Wheel of Fortune. And why in the world did Baraka have the "hop" move in MKD? confused

Like you said, MK9 will probably be the last chance midway has to win back her fans.

There is an old TV show called "The Lexx". It was a sci-fi hit that seemed to only uses sex and comedy to sell. A year later they made a 3 part (6 hour) movie called "Tales from a Parallel Universe". It gave life to the story and made it worthwhile. In fact the main lead, which was mainly there as a sex symbol, was re-casted for the movie. The movie gave in depth back story to each character, gave them a purpose to reach their individual goals, gave them unique personalities to contribute to the overall story, and ultimately made it fun to learn why there was even a reason for that very show! Without that movie I probably won't have even given the show a chance. MK can relate.

I am a fan of some RPG games which are of course most highly praised for their stories. Though MK keeps breaking the rules with its Netherrealm loop, it is still fun to try and treat it like a real story. Maybe compare it to other superhero-ish stories. Mk seems to allow plot holes to often and MKA was proof for that. I bet there was a private strike when for some of the employees of Midway. They would be put in a very awkward position when MKA announced nearly all returning kombatants would be featured in the game. That phrase right there was like telling the fans "we don't care about story". If MKA was "story-less" then I guess return of all kombatants would have been okay; like a trilogy title or something.

One of my favorite things about MKA was the pyramid ladder. It echoed the opening FMV with the battle as everyone is fighting to reach blaze. Though each have their problems, I enjoyed that detail. Seemed to make more sense than MKD's ladder and quite possibly MKDA's ladder...though I enjoyed the concept of battling Shang Tsung and Quan Chi at the end. Would have been even more flattering if they could have implemented Moloch under their control and why/how he is the sub boss. Kind of like Goro for Mk1.

We'll that is probably a ton a reading right now so I'll take a break. Later. smile
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