is mk a real fighter or a joke?


0
I believe Mk is a real fighter ive always been a fan except for MK:SF of course and I know im going to get trashed talked for this but who cares Screw street fighter

0
The recent Mortal Kombats have been bargain buckets of violence. They have been shoving everything on top of the normal fighting mode. Because when you see
* KOMBAT CHESS
* KONQUEST MODE
* OVER 25 CHARACTERS
* KRYPT FILLED WITH GOODIES
* ETCETERA
on the back of the box, you assume that the game is good for value.
It has been seen as a joke by "professional" gamers because of the lack of technical perfect in comparison with other fighting games.
Hell, I've enjoyed them. But this is *the* most important Mortal Kombat game to be released. Ignoring all of the BS regarding the DC characters, its going to be interesting to see what everyone thinks of this game. If the game is fun and offers some of the technical perfection that we have seen from other fighters then its good. Otherwise MK fans will be stuck in the same rut.
* KOMBAT CHESS
* KONQUEST MODE
* OVER 25 CHARACTERS
* KRYPT FILLED WITH GOODIES
* ETCETERA
on the back of the box, you assume that the game is good for value.
It has been seen as a joke by "professional" gamers because of the lack of technical perfect in comparison with other fighting games.
Hell, I've enjoyed them. But this is *the* most important Mortal Kombat game to be released. Ignoring all of the BS regarding the DC characters, its going to be interesting to see what everyone thinks of this game. If the game is fun and offers some of the technical perfection that we have seen from other fighters then its good. Otherwise MK fans will be stuck in the same rut.
0
I agree to disagree
0
the only joke in this game seems to be the fighting engine, stiff and clunky, not enough moves, just seems repetitive from what iv'e seen. midway should stop concentrating on all this other crap like freefall kombat and start providing with a decent fighting engine because its of no comparison to games like sc4 tekken and the streetfighter series.
0
Its funny, the usual characters who criticize MK as a joke seem to have flipped and now are on the MK bandwagon. Hypocritical to the highest degree.
Like the above user said, no forever fighting on the freefall kombat, no more lame close-up boxing, and more technical aspect on fighting and character design, this thing should be perfect.
Like the above user said, no forever fighting on the freefall kombat, no more lame close-up boxing, and more technical aspect on fighting and character design, this thing should be perfect.
About Me
I need a new sig, something with Kabal from UMK3 would be sweet. Just imagine that here
0
Mk is like Tekken for people with ADD. That's not to say it's bad, or a joke. MK is a great fighting game in a class of it's own.
0
Like I said. if mk isn't a real fighter then no other fighting game is.
Tekken: you can fight with tin cans, trees, pander bears and forks and spoons.
street fighter: you can throw fireballs from your hand. mk does this
soul calibur: you can fight as a lizard and men mad out of fire. mk has this
so, is mk a real fighter or a joke compared to he games mentioned above?
Tekken: you can fight with tin cans, trees, pander bears and forks and spoons.
street fighter: you can throw fireballs from your hand. mk does this
soul calibur: you can fight as a lizard and men mad out of fire. mk has this
so, is mk a real fighter or a joke compared to he games mentioned above?


About Me
When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yes sir, the check is in the mail."
0
ThePredator151 Wrote:
HAVE to wait to play this one.
In general though, I don't think MK was really meant to be a "real fighting game". Mainly because, it has consistently missed the boat on being said "real fighting game". To me, it was meant to be a fun game that is based in fighting. There's a certain flexibility in that because, as long as there's fighting in the game, and as long as that's the main premise, the game can, has, and will sell well under that genre umbrella. "Fighting Game"
To rate it on competency, and in comparison to other "real fighting games", could very well be a simple conclusion....Mortal Kombat is not a technical fighter. Every body knows that though......They don't get alot of the common sense stuff that a technical fighter has in it, correct alot of the time. I think that's on purpose though......
So, MK is not that game. It fits better as a movie counterpart game. Like those Matrix games, or the Jet Li or Cho Yun Fat games, for example. This one just started out as a video game first, and it started out alot better than those games did too.
With all that said though, it is excellent competition for the fighting game genre. Which, at the end of the day, I think is the only "real" point.
151
HAVE to wait to play this one.
In general though, I don't think MK was really meant to be a "real fighting game". Mainly because, it has consistently missed the boat on being said "real fighting game". To me, it was meant to be a fun game that is based in fighting. There's a certain flexibility in that because, as long as there's fighting in the game, and as long as that's the main premise, the game can, has, and will sell well under that genre umbrella. "Fighting Game"
To rate it on competency, and in comparison to other "real fighting games", could very well be a simple conclusion....Mortal Kombat is not a technical fighter. Every body knows that though......They don't get alot of the common sense stuff that a technical fighter has in it, correct alot of the time. I think that's on purpose though......
So, MK is not that game. It fits better as a movie counterpart game. Like those Matrix games, or the Jet Li or Cho Yun Fat games, for example. This one just started out as a video game first, and it started out alot better than those games did too.
With all that said though, it is excellent competition for the fighting game genre. Which, at the end of the day, I think is the only "real" point.
151
Jack Burton backs ThePredator151 on this one...
Personally, a "real" fighting game to me is a fighting game I enjoy playing. When I actually play MK vs. DC, I'll let you know if I feel it is.
And THAT'S what Jack Burton has to say at this time.

0
Animosity83 Wrote:
Like I said. if mk isn't a real fighter then no other fighting game is.
Tekken: you can fight with tin cans, trees, pander bears and forks and spoons.
street fighter: you can throw fireballs from your hand. mk does this
soul calibur: you can fight as a lizard and men mad out of fire. mk has this
so, is mk a real fighter or a joke compared to he games mentioned above?
Like I said. if mk isn't a real fighter then no other fighting game is.
Tekken: you can fight with tin cans, trees, pander bears and forks and spoons.
street fighter: you can throw fireballs from your hand. mk does this
soul calibur: you can fight as a lizard and men mad out of fire. mk has this
so, is mk a real fighter or a joke compared to he games mentioned above?
That really has nothing to do with the subject of discussion in this thread.
The question of a real fighting game in this case, refers to the quality of combat. Whether the combat system is technically sound. If it works well or not so much.
The characters can look like almost anything, They can have any color costume, they can fight with giant lollypops... Doesn't matter.


About Me
Herro.
0
If MK was a joke, why would this website exist?
/thread
/thread

0
Depending on experience and preference, peoples opinions may vary in their idea of MK being the best to worst on the list.
We see this all the time on this forum.
We see this all the time on this forum.


0
Animosity83 Wrote:
Like I said. if mk isn't a real fighter then no other fighting game is.
Tekken: you can fight with tin cans, trees, pander bears and forks and spoons.
street fighter: you can throw fireballs from your hand. mk does this
soul calibur: you can fight as a lizard and men mad out of fire. mk has this
so, is mk a real fighter or a joke compared to he games mentioned above?
Like I said. if mk isn't a real fighter then no other fighting game is.
Tekken: you can fight with tin cans, trees, pander bears and forks and spoons.
street fighter: you can throw fireballs from your hand. mk does this
soul calibur: you can fight as a lizard and men mad out of fire. mk has this
so, is mk a real fighter or a joke compared to he games mentioned above?
You missed it.
Technically, MK is traditionally a joke. (I think that they do some of this on purpose though).
Conceptually, it is nothing to play with. (no pun)
Your comments are lopsided to benefit aesthetics, so you're out of sync with the proper understanding it takes to combat the question. You don't consider enough of the knowledge it takes to constitute wisdom, and therefor, you are off topic.....
You see, by your logic, you allow every game ever made, the possibility of being called a "real fighter". And, this considers your comparisons....
You're missing what technically classifies a fighting game....as a fighting game. Once you get there, you'd have to consider the technicalities that allow a player to fight as coherently as possible.
And...
Mortal Kombat lacks alot of this coherency. It is -- what it is, once we identify with it.
--
Now, here's where it gets fun because, I don't think Mortal Kombat needs alot of the technical stuff to be a "real fighting game". But they definitely do need some of the things that they do not have right now, in order to make the brand a respectable, coherent, "real fighting game".
To put it in simpler terms, imagine your favorite Mario Brothers game. Now, what if when you pushed, and held the "jump" button, to make Mario jump some really tough distance, and you knew the height that he needed to accomplish.....AND you knew that it was entirely within the capabilities of the character himself (because you would have seen him do it before)....
BUT, for some unexplained, frustrating, completely irritating reason, HE doesn't do it. No matter what you tried, and no matter the fact that in this example, the only way to clear the distance, was only that one way.
What do you do then? Restart the game and try again? -- Doesn't matter, the same mistake would exist....Mario, would always fall short.
Know why? In this example, there could be a disturbance in the frame space that allows Mario's head to go high enough to cover the distance.
For the sake of understanding me here...frames started out square-shaped.....
SO?
If there is one square frame in the animation or in the programing that is out of sync with the rest of the animation or programming, -- that prevents Mario from getting to the height he needed to, in order to clear that distance.....THE DEVELOPMENT TEAM NEEDS TO FIX IT.
lol
Mortal Kombat lacks a few of the technicalities it takes to be considered a "Real Fighter" at the current moment. Mainly because, some of the staples of fighting games are not available to the player. This is causing other problems like infinite combos. Moloch
So like I said, we'll have to wait to play this game in order to see if they lean one way or another on this subjects content.
"is mk a real fighter or a joke?"
Judging by history though, MK is traditionally, a technical joke. But the concept and the potential of Mortal Kombat is very VERY real and very serious.
I wonder what would happen if they capitalized on more of the Potential, and Fixed at least some of these.............Technical Difficulties?
haha...
Hope that helps.

0
Mortal Kombat over the last 3 titles it's had, has become nothing more than a button mashing fest of stiff, unresponsive proportions. I pray that Mk vs DC changes that, but my expectations of smooth, fluid game play are low considering what we've been given in the past. Is it a real fighter in terms of its technicality? Nope, it isn't. Like Boon said in an interview, MK is just a "fun beat em' up game" and nothing more.


About Me
0
It's not out yet so it's a little early to say whether it's a real fighter or not, but it's meant to be a 'joke' if you check all those i-slam-you-into-eight-consecutives-walls and i-kick-the-hell-out-of-your-ass-as-we-fall-into-this-endless-pit-until-the-match-goes-on they included in-game. They even said there are cars in Gotham, are they gonna be an environmental hazard ? Anyway I just hope the fighting mechanics are more like MK2
Edit
*MKDA: Real Fighter, A little bit of a joke
PapaRoachFan Wrote:
MK: Real Fighter
MK2: Real Fighter
MK3: Real Fighter, A little bit of a joke
MK4: Joke
MKDA: Real Fighter
MKD: Real Fighter, A little bit of a joke
MKA: Joke
MKVSDC: At first a Joke, but then came to be accepted and respected ny mostly everyone
MK: Real Fighter
MK2: Real Fighter
MK3: Real Fighter, A little bit of a joke
MK4: Joke
MKDA: Real Fighter
MKD: Real Fighter, A little bit of a joke
MKA: Joke
MKVSDC: At first a Joke, but then came to be accepted and respected ny mostly everyone
Edit
*MKDA: Real Fighter, A little bit of a joke
I think if there's one thing that MK hasn't become, it's being a button smasher. Because try to perform a combo outside the move list and your character would just abruptly stop whatever he's doing. That's why I hated the dial-a-combo mechanics.
Unless of course exploiting infinites counts as being a button smasher.
Unless of course exploiting infinites counts as being a button smasher.
0
Some games in the franchise are jokes, like MK vs DC and MK4, but as a whole I'd say it's a real fighter.


About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)
0
In the past, no MK title has been as technically sound as Street Fighter. I'm not so much of a 3D fighting game fan because I think the gameplay in them is too loose except for the VF series. I have seen things in UMK3 that require some skill, but for the most part, you had to memorize button sequences in order to be good at the game. That button memorization coupled with the lack of buffer-able moves (i.e. go from a basic attack into a special attack seamlessly) prevented past MK's from entering the hearts of the -hardcore fighting fan.
I play MK games for fun and comp, but I could never shake that feeling of "I wish I could buffer this move in after that attack, or "I wish I could have escaped that throw because I knew he was going to throw me" etc etc.
With the new game, it looks as if the Team has listened to some of the major complaints and infact has stated in a lot of videos that they wanted to inject some depth for the more "hardcore" players. What they've described is encouraging. In MK vs DCU, you can interrupt the animation of practically any basic move with a special move, allowing for buffered special attacks. There are apparent throw escapes to prevent the Free Throw B.S. online. The new, Just Frame moves add a bit more dynamic to the fighting engine.
The timing is said to be very tight on the Just Frame double specials, so not everyone will be spamming these out after every combo on day 1. I see these JF's a MK's junior super moves. Since the dial-a-combos are gone and replaced with an almost free combo system akin to the DarkStalkers series, I can't say that I'm really going to be dissapointed. Hearing about all these changes gave me a bit of hope for the game.
I know that these changes may not mean a thing to some of you 3D fighting fans, but for this 2D affictianado, these are all welcome additions to what has become the staple in 2D game-play. I just hope they ca pull it off smoothly.
Peace
I play MK games for fun and comp, but I could never shake that feeling of "I wish I could buffer this move in after that attack, or "I wish I could have escaped that throw because I knew he was going to throw me" etc etc.
With the new game, it looks as if the Team has listened to some of the major complaints and infact has stated in a lot of videos that they wanted to inject some depth for the more "hardcore" players. What they've described is encouraging. In MK vs DCU, you can interrupt the animation of practically any basic move with a special move, allowing for buffered special attacks. There are apparent throw escapes to prevent the Free Throw B.S. online. The new, Just Frame moves add a bit more dynamic to the fighting engine.
The timing is said to be very tight on the Just Frame double specials, so not everyone will be spamming these out after every combo on day 1. I see these JF's a MK's junior super moves. Since the dial-a-combos are gone and replaced with an almost free combo system akin to the DarkStalkers series, I can't say that I'm really going to be dissapointed. Hearing about all these changes gave me a bit of hope for the game.
I know that these changes may not mean a thing to some of you 3D fighting fans, but for this 2D affictianado, these are all welcome additions to what has become the staple in 2D game-play. I just hope they ca pull it off smoothly.
Peace
MK was a real fighter until the Government got involved and Midway felt they had to add crap like babalities and friendships, motor kart. If that wouldn't have happen MK would be a real fighter even though I think Deception was the closest to to a real fighter since MK2(imo)
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.